Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 00:43:19 Player: AkimboAoki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (2609) 2609 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6394 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Battery Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Medium Storage Unit Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Particle Charger Improved Medium Armor Plating Remote Shield Hacking Suite > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Improved Aluminum Leg High-capacity Battery Weapon Cycler System Restoration Module Field Laser Field Laser Field Laser Field Laser [Rating: 56] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Field Laser Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 101 | 6 13 6 31 26 7 12 Power 16 | 1 1 1 5 4 3 1 Engine 10 | 1 1 1 3 2 1 1 Core 5 | . . . 2 2 1 . Reactor 1 | . . . . . 1 . Propulsion 31 | 2 7 1 7 9 . 5 Treads . | . . . . . . . Leg 28 | 2 7 1 5 8 . 5 Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 2 | . . . 2 . . . Utility 31 | 1 2 1 12 9 2 4 Device 16 | . 2 . 5 5 1 3 Storage 4 | 1 . . 1 1 . 1 Processor 4 | . . . 2 1 1 . Hackware 1 | . . . . 1 . . Protection 6 | . . 1 4 1 . . Artifact . | . . . . . . . Weapon 23 | 2 3 3 7 4 2 2 Energy Gun 12 | . 3 . 1 4 2 2 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 9 | 2 . 3 4 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Corrupted Parts 3 | . . . 2 1 . . System Corruption 15 | . . . 14 1 . . Parts Lost 48 | . 3 . 14 10 . 21 Power 4 | . . . 1 . . 3 Propulsion 19 | . 1 . 7 4 . 7 Utility 16 | . 1 . 3 5 . 7 Weapon 9 | . 1 . 3 1 . 4 Highest Loss Streak 19 | . 3 . 6 5 . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 95 85 78 87 100 87 Engine 7 | . 14 14 4 2 6 5 Core 2 | . . . 3 5 1 . Leg 21 | . 27 28 16 16 26 22 Flight 1 | . . . 3 3 . . Device 9 | . 10 . 7 17 13 10 Storage 5 | . 14 . 4 7 6 6 Processor 8 | . . . 17 8 13 11 Hackware 2 | . . . . 5 6 5 Protection 5 | . . 13 4 1 6 4 Energy Gun 8 | . 12 8 . 14 13 11 Energy Cannon 1 | . . . 5 . . . Ballistic Gun 8 | . 14 19 10 . . . Peak Build Rating 56 | 6 9 15 22 43 54 56 Average Rating 23 | 4 7 12 18 31 51 48 On Entrance 20 | . 6 9 15 19 43 54 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 14 31 32 37 53 54 Greatest Support 71 | 20 20 25 38 69 69 71 Greatest Overweight (x) 2 | . . 1 2 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 7 | 6 8 5 6 9 10 9 Most Carried 10 | 4 8 8 8 10 10 10 Average Carried 6 | . 6 5 5 8 8 8 Final Capacity 10 | 8 8 5 8 10 10 5 Final Carried 10 | . 8 5 8 8 10 4 Class Distribution -------------------- 39% | Mutant 36% | Scavenger-Mutant 24% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Gar Matter Collected 1683 | 175 358 144 536 300 90 80 Remotely . | . . . . . . . Salvage Created 2542 | . 416 116 831 593 94 492 Parts 114 | . 24 4 44 24 3 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Combat Hostiles Destroyed 49 | . 9 3 16 10 1 10 Guns 42 | . 9 3 11 9 1 9 Cannons 3 | . . . 3 . . . Classes Destroyed 11 | . 2 1 5 3 . . Builder 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Operator 1 | . 1 . . . . . Watcher 4 | . . . 2 1 1 . Swarmer 8 | . . . 4 1 . 3 Grunt 29 | . 9 2 9 2 . 7 Brawler 1 | . . . . 1 . . Sentry 6 | . . . 3 2 1 . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . 2 . . Subdweller 1 | . . 1 . . . . Best Kill Streak 5 | . 3 2 5 3 2 3 Combat Bots Only 4 | . 3 2 4 3 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Hostile Shots Fired 670 | . 57 31 157 175 18 232 Missed 196 | . 12 7 44 72 5 56 Damage Taken 6930 | . 585 669 1653 1078 91 2854 Core 1604 | . 61 80 309 289 28 837 Absorbed by Shields 252 | . . . . . . 252 Core Remaining (%) 61 | 100 . 43 43 58 . . Volleys Fired 214 | . 50 20 58 39 5 42 Largest 2 | . 2 2 2 2 2 2 Hottest 126 | . 80 70 112 126 126 126 Shots Fired 398 | . 92 40 102 78 10 76 Gun 363 | . 92 40 67 78 10 76 Cannon 35 | . . . 35 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 186 | . 90 34 62 . . . Thermal 161 | . 2 6 5 62 10 76 Explosive . | . . . . . . . Electromagnetic 51 | . . . 35 16 . . Robot Hit Streak 19 | . 7 18 10 19 8 9 Robot Miss Streak 4 | . 3 2 3 4 1 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 3 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 277 | . 63 30 67 56 8 53 Core Hits 119 | . 24 6 35 26 5 23 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 8 | . . 2 . . 1 5 Burn 6 | . . . . . 1 5 Destroy 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5025 | . 627 645 1484 1051 134 1084 Guns 4080 | . 627 642 712 897 134 1068 Cannons 617 | . . . 617 . . . Explosions 262 | . . . 111 151 . . Melee . | . . . . . . . Ramming 66 | . . 3 44 3 . 16 Kinetic 1892 | . 617 612 663 . . . Thermal 2313 | . 10 30 160 911 134 1068 Explosive . | . . . . . . . Electromagnetic 754 | . . . 617 137 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 16 1 . . Average Corruption 10 | . . . 15 1 . . Corruption Purged 1 | . . . . 1 . . Corruption Blocked . | . . . . . . . Effects 51 | . . . 47 4 . . Message Errors 8 | . . . 6 2 . . Matter Fused 15 | . . . 13 2 . . Heat Flow Errors 9 | . . . 9 . . . Energy Discharges 3 | . . . 3 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 7 | . . . 7 . . . Data Loss (major) 4 | . . . 4 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 7 . . . Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 40 | . . 1 36 1 . 2 Kicked 38 | . . 1 34 1 . 2 Crushed . | . . . . . . . Highest Temperature 467 | . 18 . 253 349 274 467 Average Temperature 116 | . 8 . 64 108 128 183 Received Heat Transfer 2362 | . 327 105 720 198 24 988 Effects 4 | . . . . 1 . 3 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 3 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles 2 | . . . . 1 . 1 Parts Melted 7 | . . . . 5 . 2 Heat Transferred 4633 | . 25 75 161 1778 370 2224 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Peak Influence 328 | . 250 . 203 155 112 328 Initial 78 | . . . 26 18 22 78 Average 85 | . 137 . 82 22 44 231 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 87 | 100 64 . 95 100 100 42 Level 1 12 | . 35 . 4 . . 57 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 1 4 . . Investigation 2 | . 2 . . . . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 16 19 31 24 2 18 Peak Tracking Total 6 | . 3 5 4 6 1 5 Tactical Retreats 14 | . . 3 6 2 . 3 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Traps Triggered 4 | . 1 2 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Gar Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Machines Accessed 16 | . 2 1 6 4 3 . Terminals 13 | . 2 . 6 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 27 | . 4 3 10 6 4 . Successful 19 | . 1 3 7 4 4 . Failed 8 | . 3 . 3 2 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . 6 2 3 . . Terminals 21 | . 4 . 10 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 16 | . 1 3 7 4 1 . Record 9 | . 1 3 2 2 1 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . 5 1 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Gar Turns Passed 6080 | 53 492 1501 1666 1473 298 597 Spaces Moved 3293 | 44 245 738 802 905 215 344 Core 64 | 15 . . 16 . . 33 Treads . | . . . . . . . Legs 3229 | 29 245 738 786 905 215 311 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 120 122 100 Average Speed 149 | 96 120 188 157 136 122 121 Slowest Speed 260 | 120 120 190 260 260 122 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 23 47 48 29 7 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . 7 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 10 | . . . 7 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Gar Total 4101 | 54 360 812 1108 1077 240 450 Wait 343 | . 32 26 150 78 11 46 Move 3285 | 43 244 737 801 904 214 342 Hop . | . . . . . . . Pick Up 56 | 5 14 3 15 14 3 2 Fast Attach 32 | 1 1 2 18 9 . 1 Attach 39 | 5 3 1 9 10 2 9 Detach 10 | . . 2 3 4 . 1 Swap 31 | . 9 3 4 7 5 3 Drop 44 | . 7 10 14 11 . 2 Fire 214 | . 50 20 58 39 5 42 Melee . | . . . . . . . Ram 2 | . . . 2 . . . Kick 38 | . . 1 34 1 . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . 7 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Lost 3 parts (1n1u1w) 376 | -10/Materials | Discovered new exit (range 7) 514 | -10/Materials | Discovered new exit (range 7) 546 | -10/Materials | Entered Subcaves 651 | -10/Subcaves | Learned Materials emergency access door positions 681 | -10/Subcaves | Ambushed by swarm of Subdwellers 889 | -10/Subcaves | Build established: Subdweller-Mutant 900 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 934 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 968 | -10/Subcaves | Learned location of Zion (-7) 968 | -10/Subcaves | Met a Zionite searching for "candidates" 1066 | -10/Subcaves | Visited Clippyterm 1072 | -10/Subcaves | Learned Factory fabricator intel 1174 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1301 | -10/Subcaves | Discovered new exit (range 15) 1317 | -10/Subcaves | Lost 3 allies 1524 | -10/Subcaves | Core integrity fell below 50% 1555 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2047 | -10/Subcaves | Entered Materials 2047 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2259 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Build established: Scavenger-Mutant 2696 | -8/Materials | Lost 4 parts (2n1u1w) 2705 | -8/Materials | System corruption reached 10% 2817 | -8/Materials | Lost 6 parts (1p2n2u1w) 2863 | -8/Materials | Core integrity fell below 50% 3713 | -8/Materials | Entered Factory 3713 | -7/Factory | Evolved 2 slots: Utility x2 3714 | -7/Factory | Loaded intel: 6 fabricator locations 4463 | -7/Factory | Lost 5 parts (3n2u) 4699 | -7/Factory | Build established: Mutant 4735 | -7/Factory | Discovered new exit (range 7) 4920 | -7/Factory | Lost 3 parts (1n2u) 5114 | -7/Factory | Discovered new exit (range 15) 5186 | -7/Factory | Entered another Factory area 5186 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5479 | -6/Factory | Identified exit to Garrison 5484 | -6/Factory | Entered Garrison 5524 | -6/Garrison | Triggered checkpoint 5579 | -6/Garrison | Garrison Relay disabled 5706 | -6/Garrison | Triggered checkpoint 5739 | -6/Garrison | Garrison Relay disabled 5756 | -6/Garrison | Triggered checkpoint 5781 | -6/Garrison | Discovered new exit (range 17) 5974 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6040 | -6/Garrison | Core integrity fell below 50% 6076 | -6/Garrison | Core integrity fell below 20% 6078 | -6/Garrison | Lost 19 parts (2p7n6u4w) 6081 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06014_ Acquired 30 matter. 06016_ Penetrated by Slug. 06016_ Carbon-fiber Leg destroyed. 06017_ Acquired Carbon-fiber Leg. 06019_ G-50 Soldier suffers critical hit (Burn). 06019_ G-50 Soldier overheating. 06020_ G-50 Soldier critical meltdown. 06020_ Penetrated by Slug. 06020_ Field Laser destroyed. 06020_ Penetrated by Slug. 06023_ Field Laser destroyed. 06028_ Penetrated by Slug. 06028_ Hacking Suite destroyed. 06035_ Cold Fusion Reactor destroyed. 06041_ Penetrated by Slug. 06041_ Slug penetrates Wall. 06047_ Penetrated by Slug. 06047_ Carbon-fiber Leg destroyed. 06047_ Penetrated by Slug. 06077_ Critical hit (Burn: +37). 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Battery | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingCompanionMatrix Manual? 0 Play Time 01:33:19 Cumulative 8.4 hours Start 2024.08.05 @ 22:45:58 End 2024.08.06 @ 00:43:19 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2535b940-c0d3-4583-a5f6-bc5cb148e1dc