Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 03:51:33 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (213) 1065 Value Destroyed (7172) 7172 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 13230 Bonus ------- High Alert Combat Kills 533 Met Data Miner 300 Cogmind --------- Core Integrity 531/850 Matter 82/300 Energy 9/100 System Corruption 15% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Light Armored Exoskeleton Light Armored Exoskeleton Armored Leg (fused) > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Transmission Jammer Thermal Shield > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Improved Titanium Leg Improved Titanium Leg Experimental Heat Sink Improved Energy Well (400) Advanced Sensor Array Thermal Shield Proton Cannon Plasma Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton Experimental Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Light Armored Exoskeleton Experimental Heat Sink Improved Energy Well Advanced Sensor Array Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator Proton Cannon Plasma Cannon Heavy Plasma Cannon Mini Smartbomb Launcher [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Medium Armor Plating Weapon Phase Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 4 | . . 1 1 . . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 228 | 2 19 35 25 67 1 3 2 28 46 Power 23 | . 2 5 3 6 . 2 . 2 3 Engine 17 | . 1 5 3 6 . 1 . . 1 Core 6 | . 1 . . . . 1 . 2 2 Reactor . | . . . . . . . . . . Propulsion 33 | . 3 11 6 9 . . . . 4 Treads . | . . . . . . . . . . Leg 33 | . 3 11 6 9 . . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 77 | 1 3 11 6 27 1 1 . 14 13 Device 51 | 1 2 6 4 15 1 1 . 13 8 Storage 4 | . 1 . . 3 . . . . . Processor 1 | . . . . . . . . . 1 Hackware 1 | . . . . . . . . . 1 Protection 20 | . . 5 2 9 . . . 1 3 Artifact . | . . . . . . . . . . Weapon 95 | 1 11 8 10 25 . . 2 12 26 Energy Gun 2 | . 1 1 . . . . . . . Energy Cannon 58 | . . 4 7 19 . . 2 6 20 Ballistic Gun 7 | 1 5 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 27 | . 4 2 3 6 . . . 6 6 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 4 | . . . . 4 . . . . . Parts Lost 28 | . 2 4 1 5 . . . 2 14 Power 6 | . . 1 . 1 . . . 1 3 Propulsion 5 | . . 2 . 2 . . . . 1 Utility 11 | . 1 1 . 2 . . . 1 6 Weapon 6 | . 1 . 1 . . . . . 4 Highest Loss Streak 6 | . 1 1 1 3 . . . 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 93 98 99 84 76 76 64 77 85 Engine 8 | . 7 10 9 14 15 8 7 . 2 Core 4 | . 6 . . . . 5 7 12 9 Leg 25 | . 28 32 36 23 23 23 23 23 19 Device 14 | . 10 11 17 14 7 7 7 9 23 Storage 8 | . 14 11 9 7 7 7 7 7 6 Protection 6 | . . 8 8 6 7 7 7 6 5 Energy Cannon 14 | . . 19 17 14 15 15 3 14 12 Ballistic Gun 1 | . 21 . . . . . . . . Peak Build Rating 75 | 7 10 13 23 67 61 62 62 63 75 Average Rating 42 | 6 7 10 19 44 57 59 53 57 70 On Entrance 35 | 6 7 10 12 23 61 57 62 62 57 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 14 20 30 38 69 70 73 72 73 65 Greatest Support 83 | 20 20 30 40 83 83 83 83 83 83 Greatest Overweight (x) 1 | . . 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 10 14 15 15 15 15 15 Most Carried 15 | 6 10 10 10 15 15 15 15 15 15 Average Carried 12 | 5 8 9 9 14 15 14 15 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 10 10 10 15 15 15 15 14 9 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3747 | 239 297 447 311 867 55 99 . 692 740 Remotely . | . . . . . . . . . . Salvage Created 7850 | 97 304 1620 1252 1954 . 146 . 624 1853 Parts 442 | 6 27 98 77 114 . 3 . 28 89 Haulers Intercepted 12 | . . 5 2 4 . . . . 1 Recyclers Shooed 5 | . 3 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 . 19 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 155 | . 13 27 19 32 . 3 . 25 36 Guns 7 | . 6 1 . . . . . . . Cannons 78 | . . 20 12 16 . 2 . 7 21 AOE 59 | . 7 5 6 12 . . . 17 12 Classes Destroyed 19 | 2 4 4 1 5 . . . 1 2 Worker 5 | . . 1 2 2 . . . . . Builder 5 | . . 1 1 2 . . . . 1 Tunneler 3 | 2 . . . 1 . . . . . Hauler 12 | . . 5 2 4 . . . . 1 Recycler 11 | 1 . 3 3 3 . . . . 1 Mechanic 1 | . . . 1 . . . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 19 | . 2 5 5 4 . . . . 3 Swarmer 44 | . 6 6 7 . . . . 18 7 Saboteur 1 | . . . . . . . . . 1 Grunt 65 | . 7 11 6 18 . 3 . 5 15 Brawler 1 | . . . . . . . . 1 . Duelist 4 | . . . . 1 . . . 1 2 Protector 1 | . . . . 1 . . . . . Sentry 22 | . . 10 6 3 . . . . 3 Specialist 2 | . . . . . . . . . 2 Hunter 3 | . . . . 3 . . . . . Programmer 11 | . . . . 5 . . . . 6 Heavy 1 | . . . . 1 . . . . . Best Kill Streak 9 | 2 7 6 4 9 . 3 . 6 6 Combat Bots Only 6 | . 6 4 3 6 . 3 . 6 5 Max Kills in Single Turn 4 | 1 3 3 3 3 . 1 . 2 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 3 2 2 . . . 2 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 932 | . 50 81 78 217 . 20 . 76 410 Missed 321 | . 14 25 20 92 . 4 . 21 145 Damage Taken 8190 | . 420 757 841 1754 . 265 . 864 3289 Core 850 | . 27 70 67 232 . 48 . 87 319 Absorbed by Shields 1069 | . . . . 612 . . . . 457 Ignored by Resistances 310 | . . . . . . . . . 310 Regen/Repaired (Parts) 240 | . . 70 63 18 . . . . 89 Core Remaining (%) 81 | 100 89 82 87 . . . . 47 . Volleys Fired 547 | 11 42 87 98 122 5 18 . 36 128 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 175 | 60 100 120 120 170 170 170 . 170 175 Shots Fired 965 | 22 64 172 191 205 12 28 . 61 210 Gun 82 | 22 54 6 . . . . . . . Cannon 824 | . . 164 186 192 12 28 . 45 197 Launcher 58 | . 9 2 5 13 . . . 16 13 Special 1 | . 1 . . . . . . . . Kinetic 72 | 15 54 3 . . . . . . . Thermal 799 | 7 1 167 186 167 12 28 . 45 186 Explosive 58 | . 9 2 5 13 . . . 16 13 Electromagnetic 36 | . . . . 25 . . . . 11 Robot Hit Streak 16 | 4 16 10 11 11 . 15 . 8 13 Robot Miss Streak 5 | 3 2 3 5 5 . 1 . 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 529 | 14 39 106 113 112 . 15 . 21 109 Core Hits 315 | 5 29 52 46 69 . 4 . 40 70 Critical Kills 10 | . . 1 2 1 . 1 . 1 4 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . 1 2 2 . 1 . 1 4 Meltdown 10 | . . 1 2 1 . 1 . 1 4 Corrupt 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19317 | 175 980 2162 2568 4741 . 455 . 2837 5399 Guns 607 | 175 395 37 . . . . . . . Cannons 11541 | . . 1837 2119 2896 . 455 . 551 3683 Explosions 7128 | . 585 288 447 1828 . . . 2286 1694 Melee . | . . . . . . . . . . Ramming 41 | . . . 2 17 . . . . 22 Kinetic 508 | 107 395 6 . . . . . . . Thermal 11165 | 68 . 1868 2119 2531 . 455 . 551 3573 Explosive 6729 | . 585 288 447 1599 . . . 2286 1524 Electromagnetic 874 | . . . . 594 . . . . 280 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 7 7 7 7 7 15 Average Corruption 6 | . . . . 4 7 7 7 7 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 193 | . . . . 30 28 30 3 47 55 Message Errors 36 | . . . . 5 2 8 . 13 8 Matter Fused 50 | . . . . 8 9 6 . 11 16 Heat Flow Errors 23 | . . . . 3 5 3 . 6 6 Energy Discharges 21 | . . . . 1 3 3 1 6 7 Parts Rejected 4 | . . . . 3 . . . . 1 Parts Fused 3 | . . . . . . . . 1 2 Data Loss (minor) 29 | . . . . 5 5 9 . 3 7 Data Loss (major) 6 | . . . . 1 2 . . 2 1 Misfires 9 | . . . . 1 2 1 . 5 . Alerts 8 | . . . . 2 . . 2 . 4 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 510 | . . 36 111 105 . . . 56 202 Projectiles 244 | . . 20 4 66 . . . 4 150 Explosions 266 | . . 16 107 39 . . . 52 52 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 211 | . . 30 72 63 . . . 38 8 Shots 7 | . . 1 2 2 . . . 1 1 Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . 1 1 . . . . 3 Kicked 5 | . . . 1 1 . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 537 | . 20 300 20 240 299 394 . 537 476 Average Temperature 98 | . 6 66 3 74 116 123 . 140 94 Received Heat Transfer 2724 | . 183 360 261 312 . 144 . 153 1311 Effects 14 | . . . . . . 1 . 11 2 Shutdowns 5 | . . . . . . 1 . 3 1 Energy Bleed 2 | . . . . . . . . 1 1 Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . 3 . . . . 1 Combat Hostiles 3 | . . . . 3 . . . . . Parts Fried 9 | . . . . 7 . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 10 | . . 1 2 1 . 1 . 1 4 Combat Hostiles 8 | . . 1 1 1 . 1 . 1 3 Parts Melted 34 | . . 7 10 5 . 1 . 1 10 Heat Transferred 17443 | 150 . 3886 4403 3516 . 555 . 666 4267 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 948 | 15 245 450 291 948 . . . . 656 Initial 87 | . 9 42 . 87 . . . . 55 Average 283 | 8 103 177 120 455 . . . . 330 Maximum Alert Level 3 | . 1 2 1 3 . . . . 2 Low Security (%) 46 | 100 74 60 72 21 . . . . 37 Level 1 27 | . 25 35 27 30 . . . . 17 Level 2 19 | . . 4 . 25 . . . . 44 Level 3 6 | . . . . 22 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 1 2 2 16 . . . . 15 Investigation 9 | . 1 . . 3 . . . . 5 Extermination 10 | . . . . 5 . . . . 5 Reinforcement 11 | . . 2 2 6 . . . . 1 Assault 3 | . . . . 2 . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 11 | . 1 3 6 1 . . . . . Communications Jammed 4 | . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . 4 Times Spotted 218 | . 18 42 36 49 . 4 . 23 46 Peak Tracking Total 10 | . 4 5 4 6 . 3 . 7 10 Tactical Retreats 17 | . 1 3 4 4 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 13 | . 1 2 . 6 . . . . 4 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . 3 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 24 | . 2 4 . 14 . . . . 4 Max in Single Turn 7 | . 1 1 . 7 . . . . 2 Garrison Access 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 60 | . 9 14 7 13 . 1 4 . 12 Terminals 36 | . 8 10 5 7 . . . . 6 Fabricators 4 | . . . . 2 . . . . 2 Repair Stations 7 | . . 1 1 2 . . . . 3 Recycling Units 4 | . 1 2 . . . . . . 1 Scanalyzers 3 | . . 1 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 222 | . 32 55 30 32 . 1 31 . 41 Successful 146 | . 20 35 24 20 . 1 31 . 15 Failed 75 | . 12 19 6 12 . . . . 26 Catastrophic 6 | . 1 1 . 2 . . . . 2 Database Lockouts 1 | . . 1 . . . . . . . Manual 73 | . 20 28 15 7 . . . . 3 Terminals 122 | . 29 36 19 18 . . . . 20 Fabricators 10 | . . . . 4 . . . . 6 Repair Stations 23 | . . 2 4 4 . . . . 13 Recycling Units 16 | . 3 11 . . . . . . 2 Scanalyzers 16 | . . 6 7 3 . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 73 | . 10 14 5 8 . 1 31 . 4 Record 12 | . . . 1 . . . 11 . . Part Schematic 14 | . . . . 1 . . 12 . 1 Robot Schematic 5 | . . . . . . . 5 . . Robot Analysis 5 | . 2 2 . 1 . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 8 | . 3 2 1 1 . . . . 1 Unreport Threat 8 | . 1 4 2 1 . . . . . Locate Traps 4 | . 3 . . 1 . . . . . Maintenance Status 2 | . . 1 . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . 1 Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . 3 Load Schematic 3 | . . . . 1 . . . . 2 Build 2 | . . . . 1 . . . . 1 Repair Station Hacks 14 | . . 2 4 3 . . . . 5 Scan Component 9 | . . 1 2 2 . . . . 4 Repair 5 | . . 1 2 1 . . . . 1 Recycling Unit Hacks 4 | . 1 2 . . . . . . 1 Report Inventory 4 | . 1 2 . . . . . . 1 Scanalyzer 15 | . . 6 7 2 . . . . . Insert Component 7 | . . 3 3 1 . . . . . Analyze 8 | . . 3 4 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 35 | . 9 11 8 5 . . . . 2 Terminals 32 | . 8 9 8 5 . . . . 2 Assimilate 3 | . . 1 1 1 . . . . . Botnet 10 | . 2 2 2 3 . . . . 1 Operators 1 | . . 1 . . . . . . . Skim 18 | . 6 5 5 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . Reject 2 | . 1 1 . . . . . . . Mask 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 49 | . 8 11 7 11 . . . . 12 Full Trace Events 8 | . 1 . . 2 . . . . 5 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . 3 3 2 . . 12 . 1 Parts Built 4 | . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . Time 142 | . . . . 47 . . . . 95 Total Part Build Rating 20 | . . . . 10 . . . . 10 Parts Repaired 5 | . . 1 2 1 . . . . 1 Time 141 | . . 26 58 32 . . . . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 3 3 1 . . . . . Part Schematics Acquired 7 | . . 3 3 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . 3 Machine Destruction 3 | . . . . 3 . . . . . Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 4 | . . 1 1 1 . . . . 1 Largest Group 1 | . . 1 1 1 . . . . 1 Highest-Rated Group 41 | . . 10 10 26 . . . . 41 Highest-Rated Ally 41 | . . 10 10 26 . . . . 41 Total Orders 6 | . . . 2 4 . . . . . STAY 3 | . . . 1 2 . . . . . FOLLOW 3 | . . . 1 2 . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 212 | . . . . . . . . . 212 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 5 | . 2 2 . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 13896 | 74 968 2024 1658 3211 809 928 98 1414 2712 Spaces Moved 7868 | 15 589 1185 935 1532 587 647 77 933 1368 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 7868 | 15 589 1185 935 1532 587 647 77 933 1368 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 123 123 123 123 123 Average Speed 125 | 120 120 120 120 135 123 123 123 123 128 Slowest Speed 250 | 120 120 190 120 250 123 123 123 123 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 64 | 3 98 88 63 36 76 82 68 90 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . 2 . 1 . . . 1 . . Known Exits Taken 4 | . . 1 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . . Scrap Searched 14 | . . . . . 1 11 . 2 . Spaces Dug 83 | . 1 . 23 14 6 8 . 4 27 Terrain Destroyed 589 | . 46 8 60 97 12 10 . 187 169 Melee . | . . . . . . . . . . Projectile 135 | . 1 . . 18 12 10 . 25 69 AOE 454 | . 45 8 60 79 . . . 162 100 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 10917 | 49 787 1617 1281 2463 663 752 80 1126 2099 Wait 2093 | 20 121 271 197 686 71 81 . 128 518 Move 7859 | 14 588 1184 934 1531 586 646 76 932 1368 Hop . | . . . . . . . . . . Pick Up 71 | 1 8 18 9 17 . 1 . . 17 Fast Attach 56 | 1 3 7 3 24 . 2 2 4 10 Attach 29 | . 1 6 3 5 . . . 1 13 Detach 4 | . . . . 4 . . . . . Swap 143 | 1 15 22 19 38 1 1 . 23 23 Drop 109 | 1 9 22 17 35 . 3 2 2 18 Fire 547 | 11 42 87 98 122 5 18 . 36 128 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . 1 1 . . . . 3 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 75 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 11) 738 | -10/Materials | Discovered new exit (range 14) 903 | -10/Materials | Learned location of 2 exits from Subcaves 939 | -10/Materials | Learned location of Mines (-10) 967 | -10/Materials | Learned location of Mines (-9) 984 | -10/Materials | Identified exit to Subcaves 992 | -10/Materials | Learned location of 2 exits from Subcaves 997 | -10/Materials | Build established: Scavenger-Mutant 998 | -10/Materials | Learned Storage trap positions 1013 | -10/Materials | Learned Storage trap positions 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Central database locked down 1440 | -9/Materials | Discovered new exit (range 15) 1706 | -9/Materials | Discovered new exit (range 10) 1875 | -9/Materials | Learned 2 Storage zone layouts 1885 | -9/Materials | Discovered new exit (range 16) 1937 | -9/Materials | Learned Storage security intel 1991 | -9/Materials | Learned location of 1 exit from Recycling 2033 | -9/Materials | Learned Storage terminal intel 2063 | -9/Materials | Learned Storage emergency access door positions 2084 | -9/Materials | Learned location of 1 exit from Recycling 2113 | -9/Materials | Identified exit to Materials 2151 | -9/Materials | Identified exit to Mines 2151 | -9/Materials | Learned location of 1 exit from Materials 2198 | -9/Materials | Learned Storage trap positions 2581 | -9/Materials | Repaired Beam Cannon 3067 | -9/Materials | Entered another Materials area 3067 | -8/Materials | Accompanied by 1 ally 3067 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -8/Materials | Identified exit to Storage 3069 | -8/Materials | Identified exit to Factory 3999 | -8/Materials | Discovered exit to Factory (range 8) 4221 | -8/Materials | Repaired Beam Cannon 4255 | -8/Materials | Repaired Med. Armor Plating 4268 | -8/Materials | Discovered exit to Storage (range 5) 4359 | -8/Materials | Learned 12 Factory zone layouts 4384 | -8/Materials | Learned 2 Storage zone layouts 4401 | -8/Materials | Learned 8 Factory zone layouts 4407 | -8/Materials | Learned 8 Factory zone layouts 4409 | -8/Materials | Learned 4 Factory zone layouts 4418 | -8/Materials | Learned Storage emergency access door positions 4436 | -8/Materials | Learned Factory security intel 4466 | -8/Materials | Learned location of Zion (-6) 4725 | -8/Materials | Entered Factory 4725 | -7/Factory | Accompanied by 1 ally 4725 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4726 | -7/Factory | Identified exit to Factory 4727 | -7/Factory | Identified exit to Lower Caves 5170 | -7/Factory | Build established: Mutant 5866 | -7/Factory | Garrison activated, responded to threat 5987 | -7/Factory | Discovered exit to Factory (range 14) 6039 | -7/Factory | Repaired Shield Generator 6546 | -7/Factory | Cargo convoy interrupted 7464 | -7/Factory | Fabricated Phase Cannon (x2) 7781 | -7/Factory | Found Prototype Launcher 7781 | -7/Factory | Identified Mni. Smartbomb Launcher 7935 | -7/Factory | Lost 3 parts (1p2u) 7936 | -7/Factory | Entered Lower Caves 8558 | -7/Lower Caves | Encountered a Warlord checkpoint 8589 | -7/Lower Caves | Learned location of 1 exit from Factory 8665 | -7/Lower Caves | Discovered new exit (range 7) 8745 | -7/Lower Caves | Entered another Lower Caves area 8746 | -7/Lower Caves | Encountered a Warlord checkpoint 9386 | -7/Lower Caves | Discovered new exit (range 11) 9673 | -7/Lower Caves | Entered Data Miner 9673 | -7/Data Miner | Discovered new exit (range 6) 9699 | -7/Data Miner | Met Data Miner 9722 | -7/Data Miner | Learned location of Section 7 (-2) 9722 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9738 | -7/Data Miner | Received God Mode back door access code from Data Miner 9771 | -7/Data Miner | Entered Proximity Caves 10657 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10666 | -6/Proximity Caves | Core integrity fell below 50% 10804 | -6/Proximity Caves | Discovered exit to Factory (range 5) 10820 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 10940 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11023 | -6/Proximity Caves | Learned 8 Factory zone layouts 11185 | -6/Proximity Caves | Entered Factory 11185 | -6/Factory | Evolved 2 slots: Utility x2 11186 | -6/Factory | Identified exit to Factory 11318 | -6/Factory | Repaired Phase Cannon 12212 | -6/Factory | Garrison activated, responded to threat 12299 | -6/Factory | Identified exit to Lower Caves 12827 | -6/Factory | Discovered exit to Factory (range 15) 13195 | -6/Factory | System corruption reached 10% 13234 | -6/Factory | Incoming investigation squad redirected 13285 | -6/Factory | Fabricated Phase Cannon? 13635 | -6/Factory | First assault squad dispatched 13797 | -6/Factory | Lost 4 parts (1p2u1w) 13897 | -6/Factory | Self-destructed Last Messages --------------- 13846_ Destroyed Carbon-fiber Leg. 13847_ G-50 Soldier heat damages Carbon-fiber Leg, Hvy. Laser, Adv. Heat Sink, Lgt. Angular Momentum Engine. 13847_ G-50 Soldier overheating. 13848_ Mic. Nuclear Core destroyed. 13849_ Critical hit (Burn: +50). 13850_ U-05 Engineer builds a Wall. 13853_ G-50 Soldier heat short circuits Carbon-fiber Leg. 13854_ Acquired Hvy. Missile Launcher. 13855_ U-05 Engineer builds a Wall. 13856_ Hvy. Plasma Cannon destroyed. 13857_ G-50 Soldier heat damages Hvy. Laser. 13857_ U-05 Engineer builds a Wall. 13878_ System corrupted: Matter fused (-5). 13883_ Phase Cannon destroyed. 13883_ Imp. Medium Armor Plating destroyed. 13886_ Lgt. Fission Core destroyed. 13888_ U-05 Engineer builds a Wall. 13896_ Exp. Heat Sink destroyed. 13896_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | "" """ ##############????????? | | """ " # #????????? | | "" " "F" # #????????? | | """ " """ # * #????????? | | ?# """ " # =%[ #????????? | | ??# """" " # """ #????????? | | ??# """" " + """"" #????????? | | ??# # ! 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" #????????? | | ?????# ^ # %=[[ #????????? | | ?????# """" ########/#################????????? | | ###### ""F"! #?# ! #####??????????????? | | " ==== #?# #??????????????????? | | # """ #?# [ "" #??????????????????? | | # """ #?# #??????????????????? | | ! + """ #?# Y #??????????????????? | | # #?# #??????????????????? | | # ### #??????????????????? | | ######### # # " #??????????????????? | | #???????# # # """""" #??????????????????? | | ##+########??# ### """""" #??????????????????? | | ### """" #??????????????????? | | ################?# % @bgg #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 31 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 4 Armor Coverage 600 Resistance: TH 20 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Lgt. Armored Exoskeleton | -7/Factory | Scanalyzed Phase Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Imp. Focal Shield | -6/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Phase Cannon | x2 | -7/Factory Phase Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactArmageddonExtractor Manual? 0 Play Time 01:53:41 Cumulative 230.8 hours Start 2024.12.06 @ 21:53:37 End 2024.12.07 @ 03:51:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bb79a20-54d4-4e38-a19a-2cf343e6d61b