Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 23:54:58 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2129) 2129 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 5199 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 652/700 Matter 218/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Treading (165) Location -7/Waste Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (5) ------ Improved Sensor Array Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Hardened Medium Armor Plating Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Target Analyzer Target Analyzer Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Shock Absorption System Improved EM Pulse Cannon Enhanced Autogun Flak Gun [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 65 | 6 4 18 20 17 . Power 3 | 1 . . 1 1 . Engine 2 | 1 . . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 27 | 2 2 12 5 6 . Treads 19 | . . 9 5 5 . Leg 7 | 2 2 3 . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 15 | 1 2 3 6 3 . Device 4 | . . . 2 2 . Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . 1 2 3 1 . Artifact . | . . . . . . Weapon 20 | 2 . 3 8 7 . Energy Gun 3 | . . 1 2 . . Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 . 2 5 7 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 6 | . . 1 3 1 1 Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 1 2 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 88 99 90 91 88 Engine 8 | . 14 11 9 4 . Core 1 | . . . . 2 7 Treads 26 | . . 29 35 30 28 Leg 7 | . 28 13 . . . Device 4 | . . . 6 7 7 Storage 9 | . 14 11 9 7 7 Processor 3 | . . . 2 7 7 Protection 8 | . 2 11 10 7 7 Energy Gun 1 | . . . 6 . . Ballistic Gun 19 | . 28 22 6 22 20 Naked Turns . | . . . . . . Heaviest Build 79 | 14 22 55 79 77 74 Greatest Support 82 | 20 20 80 80 82 82 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 6 8 15 20 20 20 Most Carried 20 | 4 10 19 20 20 19 Average Carried 14 | 1 4 12 17 18 19 Final Capacity 20 | 8 10 20 20 20 5 Final Carried 19 | 1 10 19 18 19 5 Class Distribution -------------------- 36% | Scavenger-Mutant 36% | Scavenger-Gunner 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2129 | 212 120 640 450 707 . Remotely . | . . . . . . Salvage Created 3539 | . 216 939 900 1257 227 Parts 165 | . 9 50 39 61 6 Haulers Intercepted 7 | . . 3 2 2 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 44 | . 5 12 13 13 1 Guns 40 | . 5 12 9 13 1 AOE 3 | . . . 3 . . Classes Destroyed 14 | . 3 5 3 2 1 Worker 5 | . . . 2 3 . Builder 4 | . . 2 . 2 . Tunneler 1 | . . . . 1 . Hauler 7 | . . 3 2 2 . Recycler 11 | . 1 3 2 5 . Watcher 5 | . . 1 2 2 . Swarmer 3 | . 3 . . . . Grunt 27 | . 2 8 7 10 . Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 8 | . . 3 4 1 . Hunter 2 | . . . 1 1 . Heavy 1 | . . . 1 . . Compactor 1 | . . . . . 1 Best Kill Streak 9 | . 4 7 6 9 1 Combat Bots Only 5 | . 3 3 5 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 251 | . 18 58 94 77 4 Missed 55 | . 5 16 16 18 . Damage Taken 3191 | . 134 577 1468 837 175 Core 182 | . 14 72 48 48 . Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 94 82 91 . . Volleys Fired 194 | . 12 70 60 44 8 Largest 3 | . 2 2 2 3 3 Hottest 101 | . 40 43 101 84 84 Shots Fired 403 | . 24 140 95 125 19 Gun 390 | . 24 140 82 125 19 Cannon . | . . . . . . Launcher 13 | . . . 13 . . Special . | . . . . . . Kinetic 347 | . 24 140 39 125 19 Thermal 26 | . . . 26 . . Explosive 13 | . . . 13 . . Electromagnetic 17 | . . . 17 . . Robot Hit Streak 29 | . 7 12 29 16 8 Robot Miss Streak 4 | . 3 4 3 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . 1 3 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 285 | . 15 94 77 87 12 Core Hits 163 | . 9 34 48 69 3 Critical Kills 3 | . . 1 . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 2 1 1 Burn 2 | . . . 2 . . Destroy 3 | . . 1 . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5461 | . 215 1290 1909 1791 256 Guns 4513 | . 215 1290 1114 1638 256 Cannons . | . . . . . . Explosions 948 | . . . 795 153 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3857 | . 215 1290 458 1638 256 Thermal 687 | . . . 687 . . Explosive 485 | . . . 485 . . Electromagnetic 432 | . . . 279 153 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 41 | . . . 41 . . Projectiles . | . . . . . . Explosions 41 | . . . 41 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . . 20 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 403 | . 2 20 403 138 25 Average Temperature 61 | . 2 4 90 49 13 Received Heat Transfer 1221 | . 45 261 567 348 . Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . . 4 . . Heat Transferred 1310 | . . . 1310 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 492 | . 160 243 472 492 133 Initial 214 | . . . 76 214 133 Average 212 | . 57 107 249 331 133 Maximum Alert Level 2 | . . 1 2 2 . Low Security (%) 45 | 100 100 94 28 . 100 Level 1 42 | . . 5 44 86 . Level 2 11 | . . . 26 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 3 4 . Investigation 3 | . . 1 1 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . . 2 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 7 18 21 20 2 Peak Tracking Total 6 | . 3 5 6 5 2 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 2 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . . 3 2 . Max in Single Turn 2 | . . . 2 2 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 3 5 1 3 . Terminals 4 | . 1 2 . 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 6 10 3 4 . Successful 11 | . 4 4 1 2 . Failed 12 | . 2 6 2 2 . Catastrophic 4 | . . 2 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 4 . 2 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . 3 . . Recycling Units 6 | . 2 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 2 . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 4 | . 2 2 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 3 1 2 . Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3149 | 67 467 675 761 1123 56 Spaces Moved 1486 | 46 273 270 324 553 20 Core 10 | 10 . . . . . Treads 1121 | . . 224 324 553 20 Legs 355 | 36 273 46 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 161 161 Average Speed 154 | 104 130 153 163 164 161 Slowest Speed 190 | 120 190 160 167 167 161 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 41 31 26 18 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 142 | . . . 139 1 2 Melee . | . . . . . . Projectile 3 | . . . 1 . 2 AOE 138 | . . . 138 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1995 | 65 361 389 466 686 28 Wait 132 | 7 62 4 27 32 . Move 1482 | 45 272 269 323 553 20 Hop . | . . . . . . Pick Up 76 | 7 10 18 18 23 . Fast Attach 1 | . . 1 . . . Attach 23 | 6 2 3 7 5 . Detach 3 | . 1 . 2 . . Swap 42 | . 2 15 13 12 . Drop 42 | . . 9 16 17 . Fire 194 | . 12 70 60 44 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 6) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x2 1118 | -9/Materials | Discovered new exit (range 16) 1139 | -9/Materials | Build established: Scavenger-Mutant 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1915 | -8/Materials | Discovered new exit (range 3) 1971 | -8/Materials | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2279 | -7/Factory | Build established: Scavenger-Gunner 2759 | -7/Factory | Discovered new exit (range 16) 3094 | -7/Factory | Sucked down chute 3094 | -7/Factory | Entered Waste 3104 | -7/Waste | Spotted C-40 Crusher 3106 | -7/Waste | Destroyed C-40 Crusher 3109 | -7/Waste | EMP discharged 3109 | -7/Waste | Spotted C-40 Crusher 3114 | -7/Waste | Spotted C-40 Crusher 3142 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3145 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3147 | -7/Waste | Spotted C-40 Crusher 3150 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3150 | -7/Waste | Self-destructed Last Messages --------------- Slug penetrates Wall. Slug penetrates C-40 Crusher. Broken Imp. Arc Projector crushed. System corrupted: Matter fused (-6). Corrupted Imp. Cooling System crushed. 227 Matter crushed. Corrupted Dynamic Insulation System crushed. Damper Plating crushed. Slug penetrates C-40 Crusher. Gauss Rifle crushed. Arm. Treads crushed. Slug penetrates Wall. Slug penetrates C-40 Crusher. Gauss Rifle crushed. Slug penetrates Wall. Slug penetrates C-40 Crusher. Gauss Rifle crushed. Hcp. Storage Unit crushed. Adv. Treads crushed. Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# != #?????????????????? | | ??????????????????????# !=*! #?????????????????? | | ??????????????????????#==@!! #?????????????????? | | ??????????????????????#CCCC! #?????????????????? | | ??????????????????????#CCCC #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????### ###?????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# = #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### CC #???????????????????? | | ??????????# #??# CC #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? #####???????????????? | | ????????????????????????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcHypercooledInverter Manual? 0 Play Time 01:15:19 Cumulative 20.8 hours Start 2024.05.23 @ 11:10:27 End 2024.05.23 @ 23:54:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15a94172-cb9b-4ed5-aa5b-a6fcab59cc62