Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 11:55:00

Player: the

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1439)     1439
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (3)                  3
              TOTAL SCORE: 4602

 Bonus
-------
Follower Combat Kills      272
Friendly Fire              -269

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     48/230
System Corruption          2%
Temperature                Cool (14)
Movement                   Core (950) Ox18
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Momentum-Fission Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
        Armored Scrap Engine
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                EM Proton Construct/C
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Advanced Heat Sink
       Improved Particle Charger
                Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
                Momentum-Fission Engine
>               --- PROPULSION -------
                FC-Titanium Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
                Cooling System
  High-capacity Storage Unit
                Machine Analyzer
>               --- WEAPON -----------
                Burst Thermal Pulse Construct/G
                Rapid Thermic Pulse Construct/G
                EM Proton Construct/C
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Heat Sink
        Compact Battery
       Improved Particle Charger
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Focal Shield
                Force Field
                Grenade Launcher
                Great Maul
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Constructs
  Ballistic Gun            Coil Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             43   | 6   4   4   9   20  
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | .   .   .   2   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   2   .   3   13  
    Device                 13   | .   2   .   3   8   
    Storage                4    | 1   .   .   .   3   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   4   4   3   
    Energy Gun             10   | 2   2   4   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 25   | .   .   2   1   22  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   .   1   1   5   
  Utility                  9    | .   .   1   .   8   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      11   | .   .   2   1   11  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     75   | .   99  95  76  57  
  Engine                   10   | .   14  14  12  2   
  Treads                   7    | .   28  25  3   .   
  Leg                      3    | .   .   .   3   4   
  Wheel                    5    | .   .   .   11  .   
  Device                   13   | .   13  12  10  18  
  Storage                  8    | .   14  14  8   4   
  Processor                1    | .   .   .   .   5   
  Energy Gun               17   | .   28  28  19  8   
  Energy Cannon            2    | .   .   .   3   4   
  Impact Weapon            1    | .   .   .   2   .   
Peak Build Rating          64   | 6   10  10  34  64  
  Average Rating           24   | 5   9   9   16  52  
  On Entrance              11   | .   6   10  8   34  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             83   | 13  17  17  18  83  
  Greatest Support         52   | 40  40  40  32  52  
  Greatest Overweight (x)  21   | .   .   .   5   21  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         9    | 7   8   8   6   15  
  Most Carried             14   | 2   8   8   8   14  
  Average Carried          7    | 1   6   8   6   9   
  Final Capacity           20   | 8   8   8   5   20  
  Final Carried            8    | 2   8   8   5   4   
Scrap Engine Consumption   41   | .   .   .   19  22  
  Constructs Created       8    | .   .   .   4   4   
  Constructs Modified      6    | .   .   .   1   5   

 Class Distribution 
--------------------
 51% | Mutant
 21% | Commander-Mutant
 18% | Commander-Construct
  9% | Construct

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Subcaves
    Mutant | -8/Recycling
 Construct | -6/Factory

 Resources                      | -11  -10  -10  -8   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Fac  
Matter Collected           642  | 197  52   78   88   227  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1852 | 43   76   72   446  1215 
  Parts                    70   | 6    5    7    15   37   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           4    | .    1    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      8    | .    .    8    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  25   | .   2   3   4   16  
  Melee                    1    | .   .   .   .   1   
  Guns                     17   | .   2   3   4   8   
  Cannons                  2    | .   .   .   .   2   
Classes Destroyed          14   | 2   2   2   3   5   
  Worker                   2    | 1   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 5    | .   .   .   5   .   
  Operator                 1    | .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   
  Watcher                  4    | .   2   .   .   2   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    13   | .   2   .   .   11  
  Duelist                  2    | .   .   .   1   1   
  Sentry                   3    | .   .   .   3   .   
  Hunter                   5    | .   .   .   .   5   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | 2   2   3   6   8   
  Combat Bots Only         7    | .   2   3   3   7   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        553  | .    8    116  9    420  
  Missed                   148  | .    3    44   2    99   
Damage Taken               5105 | .    58   489  131  4427 
  Core                     1014 | .    22   83   43   866  
  Absorbed by Shields      153  | .    .    .    .    153  
  Ignored by Resistances   131  | .    .    .    .    131  
  Regen/Repaired (Parts)   269  | .    .    .    .    269  
Core Remaining (%)         70   | 100  .    .    40   .    
Volleys Fired              96   | 3    9    18   17   49   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  213  | 90   130  130  130  213  
Shots Fired                206  | 6    18   36   34   112  
  Gun                      174  | 6    18   36   34   80   
  Cannon                   29   | .    .    .    .    29   
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    18   
  Thermal                  183  | 6    18   36   34   89   
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         16   | 2    4    6    13   16   
  Robot Miss Streak        6    | 1    6    4    3    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           169  | 3    14   24   31   97   
  Core Hits                162  | 2    13   13   45   89   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    .    6    
  Critical Strikes         11   | .    .    2    .    9    
    Burn                   4    | .    .    2    .    2    
    Destroy                2    | .    .    .    .    2    
    Smash                  5    | .    .    .    .    5    
Melee Attacks              43   | .    .    .    32   11   
  Impact                   43   | .    .    .    32   11   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3486 | 33   161  326  449  2517 
  Guns                     2224 | 33   161  326  449  1255 
  Cannons                  450  | .    .    .    .    450  
  Explosions               348  | .    .    .    .    348  
  Melee                    464  | .    .    .    .    464  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  346  | .    .    .    .    346  
  Thermal                  2266 | 33   161  326  449  1297 
  Explosive                348  | .    .    .    .    348  
  Electromagnetic          62   | .    .    .    .    62   
  Impact                   464  | .    .    .    .    464  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            235  | .    .    .    .    235  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    235  | .    .    .    .    235  
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    .    29   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        234  | 30   231  70   234  182  
  Average Temperature      62   | 18   87   31   82   51   
  Received Heat Transfer   1036 | .    30   348  42   616  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    
  Combat Hostiles          4    | .    .    .    .    4    
  Parts Fried              7    | .    .    .    .    7    
  Impact Corruptions       8    | .    .    .    .    8    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             6    | .    .    .    .    6    
  Heat Transferred         4176 | 87   237  872  540  2440 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Peak Influence             193  | 10  79  .   111 193 
  Initial                  67   | .   6   .   67  .   
  Average                  46   | 1   24  .   29  88  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   10  
  Investigation            3    | .   1   .   .   2   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            5    | .   1   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   8   9   7   28  
  Peak Tracking Total      9    | .   3   6   2   9   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          9    | .   .   2   1   6   
  Max in Single Turn       6    | .   .   1   .   6   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          18   | .   3   .   14  1   
  Terminals                8    | .   3   .   5   .   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   8   .   36  2   
  Successful               25   | .   6   .   17  2   
  Failed                   21   | .   2   .   19  .   
    Catastrophic           3    | .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   5   .   6   .   
  Terminals                19   | .   8   .   11  .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          18   | .   .   .   18  .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   3   .   10  .   
  Record                   5    | .   .   .   5   .   
  Part Schematic           2    | .   .   .   2   .   
  Unreport Threat          1    | .   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
  Release Object           2    | .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   .   
  Retrieve Components      5    | .   .   .   5   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   .   
  Terminals                4    | .   3   .   1   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
    Mask                   1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   3   .   8   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   95   | .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     19   | .   .   .   19  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             10   | .   .   .   10  .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  7   
  Highest-Rated Group      144  | .   .   .   144 117 
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               1    | .   .   .   1   .   
  GUARD                    1    | .   .   .   1   .   
Ally Attacks               44   | .   .   .   14  30  
  Total Damage             929  | .   .   .   351 578 
  Kills                    10   | .   .   .   6   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               3895 | 110  509  294  1871 1111 
Spaces Moved               2017 | 59   196  147  1146 469  
  Core                     128  | 6    .    .    114  8    
  Treads                   640  | 53   196  147  244  .    
  Legs                     761  | .    .    .    341  420  
  Wheels                   488  | .    .    .    447  41   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  50   122  
  Average Speed            140  | 148  160  160  115  185  
  Slowest Speed            1100 | 160  160  160  300  1100 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 4    32   11   99   9    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 22   | .    .    .    22   .    
Terrain Destroyed          59   | .    .    .    22   37   
  Melee                    22   | .    .    .    22   .    
  Projectile               .    | .    .    .    .    .    
  AOE                      37   | .    .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      2826 | 73   377  168  1605 603  
  Wait                     437  | 3    157  .    243  34   
  Move                     2013 | 58   195  146  1145 469  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  30   | 3    8    .    7    12   
  Fast Attach              17   | 5    1    .    4    7    
  Attach                   10   | 1    .    .    .    9    
  Detach                   2    | .    .    .    1    1    
  Swap                     16   | .    3    4    5    4    
  Drop                     29   | .    4    .    18   7    
  Fire                     96   | 3    9    18   17   49   
  Melee                    43   | .    .    .    32   11   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   133  | .    .    .    133  .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Discovered new exit (range 8)
  620 | -10/Materials | Entered Subcaves
  720 | -10/Subcaves  | Learned location of Recycling (-8)
  731 | -10/Subcaves  | Learned location of Zion (-6)
  808 | -10/Subcaves  | Discovered new exit (range 16)
  914 | -10/Subcaves  | Entered Recycling
 1865 | -8/Recycling  | Discovered new exit (range 6)
 1986 | -8/Recycling  | Scanned before Scraplab entrance
 1996 | -8/Recycling  | Build established: Commander-Mutant
 2000 | -8/Recycling  | Entered Scraplab
 2140 | -8/Recycling  | Angered Scraplab inhabitants
 2141 | -8/Recycling  | Core integrity fell below 50%
 2141 | -8/Recycling  | Found Prototype Device
 2141 | -8/Recycling  | Identified Scrap Engine
 2177 | -8/Recycling  | Lost 3 allies
 2592 | -8/Recycling  | Build established: Commander-Construct
 2785 | -8/Recycling  | Entered Factory
 2785 | -6/Factory    | Accompanied by 7 allies
 2785 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
 2954 | -6/Factory    | Fabricated Fission Core (x2)
 3533 | -6/Factory    | Build established: Construct
 3672 | -6/Factory    | Core integrity fell below 50%
 3676 | -6/Factory    | Lost 5 parts (1n1u3w)
 3712 | -6/Factory    | Destroyed 7 combat bots
 3724 | -6/Factory    | Core integrity fell below 20%
 3795 | -6/Factory    | Lost 11 parts (2p2n5u2w)
 3896 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03864_ Force Field destroyed.
03864_ Slug penetrates R-10 Processor.
03872_ Slug penetrates Door.
03872_ Penetrated by Slug.
03872_ Manufacturing Mainframe disabled.
03876_ Scrap Engine envelopes itself in armor.
03876_ Slug penetrates Wall. <x5>
03884_ Arm. Scrap Engine constructs EM Proton
  Construct/C.
03886_ Penetrated by Slug.
03886_ Multi-Deuterium Engine destroyed.
03886_ Arm. Scrap Engine damaged due to network
  destabilization (-9).
03889_ Penetrated by Slug. <x2>
03891_ K-01 Serf collects debris.
03893_ P-60 Hacker resets H-66 Slayer, system
  corruption cleaned.
03894_ Arm. Scrap Engine constructs
  Momentum-Fission Engine.
03896_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          27
Energy Capacity            755
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
 Fission Core | -8/Recycling | Hacked
     Arm. Leg | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fission Core | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovSeismicDeconstructor
  Manual?         0
Play Time         00:43:03
  Cumulative      65.5 hours
  Start           2025.04.18 @ 11:11:15
  End             2025.04.18 @ 11:55:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f91a5de0-46de-4a2a-b256-7519b64a6a92