Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 20:16:55 Player: Monchi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2331) 2331 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 7298 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 580 Met Imprinter 300 Was Imprinted 300 Friendly Fire -199 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- High-capacity Matter Pod (200) Improved Core Shielding Medium Reflective Plating Hacking Drone Bay (0/1) Minigun Barrage Gun Explosive Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Compact Ion Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Heat Sink High-capacity Matter Pod Medium Reflective Plating Hacking Drone Bay Minigun Barrage Gun Explosive Trap [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Shield Generator Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Core Shielding Weapon Precision Grenade Launcher Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 78 | 15 5 9 9 2 7 14 17 Power 12 | 3 1 1 1 . . 2 4 Engine 11 | 3 . 1 1 . . 2 4 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 7 . 5 2 . . 5 2 Treads 6 | . . . . . . 4 2 Leg 11 | 6 . 2 2 . . 1 . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight 3 | . . 3 . . . . . Utility 20 | 2 1 1 4 . 4 4 4 Device 10 | 1 . . 3 . 2 . 4 Storage 6 | 1 . 1 1 . 1 2 . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 25 | 3 3 2 2 2 3 3 7 Energy Gun 4 | 1 . . . 1 . 1 1 Energy Cannon 4 | . . . 1 1 . . 2 Ballistic Gun 9 | 2 1 1 1 . 1 2 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . 2 1 . . 2 . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Parts Lost 26 | . 2 . 3 . . 6 15 Power 6 | . 1 . . . . 2 3 Propulsion 6 | . . . 1 . . 1 4 Utility 5 | . . . . . . 1 4 Weapon 9 | . 1 . 2 . . 2 4 Highest Loss Streak 10 | . 2 . 2 . . 4 10 Average Slot Usage (%) 94 | . 88 96 93 100 99 97 79 Engine 9 | . 2 2 11 11 11 10 9 Core 1 | . 5 11 . . . . . Treads 5 | . . . . . . 12 17 Leg 15 | . 28 24 22 22 22 9 . Device 15 | . 11 . 18 33 28 6 7 Storage 12 | . 14 14 13 11 10 18 6 Processor 6 | . 2 14 7 . 4 11 3 Protection 3 | . . . . . . 7 10 Energy Gun 5 | . 3 . . 11 6 8 4 Energy Cannon 5 | . . . 9 9 7 . 8 Ballistic Gun 4 | . 11 14 1 1 4 2 2 Launcher 6 | . 8 14 10 . 3 11 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 8 12 14 29 24 39 61 93 Greatest Support 100 | 20 20 20 20 20 20 60 100 Greatest Overweight (x) 20 | . . 4 2 1 1 2 20 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 12 | 4 4 4 8 8 10 12 12 Average Capacity 8 | 4 4 4 6 8 8 11 12 Most Carried 12 | 4 4 4 6 8 10 12 12 Average Carried 7 | 2 2 2 3 6 8 10 9 Final Capacity 12 | 4 4 4 8 8 10 12 12 Final Carried 12 | 3 4 . 5 8 10 12 7 Class Distribution -------------------- 39% | Mutant 32% | Scavenger-Mutant 13% | Derelict-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1778 | 405 149 416 123 53 40 363 229 Remotely . | . . . . . . . . Salvage Created 2289 | 51 176 210 564 . . 613 675 Parts 114 | 6 16 9 35 . . 21 27 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 35 | . . . . . 1 34 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | 1 5 5 12 . . 21 12 Guns 10 | 1 3 . . . . 5 1 Cannons 17 | . . . 9 . . . 8 AOE 28 | . 2 5 3 . . 16 2 Classes Destroyed 8 | 2 4 . 2 . . . . Worker 2 | 1 . . 1 . . . . Builder 4 | . 2 . 2 . . . . Recycler 3 | . 1 1 . . . . 1 Watcher 3 | . 1 . 1 . . . 1 Swarmer 18 | . 3 3 . . . 9 3 Grunt 32 | 1 2 2 10 . . 10 7 Brawler 4 | . . . 1 . . 1 2 Sentry 2 | . . . 1 . . 1 . Best Kill Streak 6 | 1 4 3 6 . . 6 4 Combat Bots Only 6 | 1 2 3 6 . . 6 4 Max Kills in Single Turn 5 | 1 2 3 3 . . 5 2 Gunslinging . | . . . . . . . . Exploded 5 | . 2 3 3 . . 5 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3966 | 54 379 78 345 . . 716 2394 Core 1146 | . 77 34 87 . . 98 850 Absorbed by Shields 222 | . . . 134 . . 88 . Core Remaining (%) 69 | 100 . 55 . . . 53 . Volleys Fired 149 | 4 39 13 30 2 . 24 37 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 302 | 60 70 53 101 96 . 96 302 Shots Fired 276 | 8 49 18 35 4 . 36 126 Gun 128 | 8 41 12 1 2 . 22 42 Cannon 114 | . . . 28 2 . . 84 Launcher 34 | . 8 6 6 . . 14 . Special . | . . . . . . . . Kinetic 97 | 4 31 12 1 . . 8 41 Thermal 127 | 4 10 . 28 2 . . 83 Explosive 34 | . 8 6 6 . . 14 . Electromagnetic 18 | . . . . 2 . 14 2 Robot Hit Streak 13 | 4 4 7 4 1 . 13 9 Robot Miss Streak 9 | 1 3 3 4 2 . 3 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 147 | 6 25 11 17 1 . 20 67 Core Hits 126 | 3 14 11 21 . . 49 28 Critical Hits 1 | . . . . . . . 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6038 | 85 608 474 898 . . 2428 1545 Guns 1196 | 85 296 80 . . . 237 498 Cannons 1417 | . . . 370 . . . 1047 Explosions 3425 | . 312 394 528 . . 2191 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 932 | 41 264 80 . . . 72 475 Thermal 2035 | 44 32 . 503 . . 396 1060 Explosive 2896 | . 312 394 395 . . 1795 . Electromagnetic 175 | . . . . . . 165 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 135 | . . 3 58 . . 46 28 Projectiles 29 | . . . 1 . . . 28 Explosions 106 | . . 3 57 . . 46 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 150 | . 22 . 60 . . 68 . Shots 6 | . 1 . 3 . . 2 . Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 622 | 18 9 44 340 60 . 118 622 Average Temperature 112 | 14 5 18 97 33 . 38 175 Received Heat Transfer 1030 | 30 171 45 106 . . 129 549 Effects 8 | . . . . . . . 8 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 . . 1 2 Heat Transferred 2900 | 100 75 . 766 . . 300 1659 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 825 | 25 153 204 333 129 . . 825 Initial 222 | . 16 59 1 129 . . 222 Average 210 | 10 54 90 119 129 . . 406 Maximum Alert Level 3 | . . 1 1 . . . 3 Low Security (%) 55 | 100 100 78 88 100 . . . Level 1 22 | . . 21 11 . . . 44 Level 2 19 | . . . . . . . 50 Level 3 1 | . . . . . . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 4 . . 1 7 Investigation 3 | . . . 2 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . 2 . . . 1 Assault 2 | . . . . . . 1 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | 1 10 5 26 . . 32 31 Peak Tracking Total 12 | 1 5 3 12 . . 8 6 Tactical Retreats 6 | . 2 . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 15 | . 2 1 3 . . 1 8 Max in Single Turn 2 | . 1 1 2 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 1 . 2 . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 6 | . 1 . 3 . . . 2 Successful 5 | . 1 . 3 . . . 1 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 1 . . . . . 7 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 1 . 3 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . . . . 4 2 3 Largest Group 5 | . . . . . 4 5 5 Highest-Rated Group 277 | . . . . . 157 177 277 Highest-Rated Ally 94 | . . . . . 40 40 94 Zionite Dispatches 1 | . . . . . . . 1 Defense Resupply 1 | . . . . . . . 1 Total Orders 2 | . . . . . 2 . . STAY 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks 93 | . . . . . . 47 46 Total Damage 3316 | . . . . . . 1269 2047 Kills 21 | . . . . . . 10 11 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5614 | 160 391 448 324 212 1882 1212 985 Spaces Moved 3251 | 116 234 309 162 134 1233 671 392 Core 59 | 35 . 19 . . . . 5 Treads 753 | . . . . . . 366 387 Legs 2438 | 81 234 289 162 134 1233 305 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Fastest Speed 50 | 50 120 117 120 150 120 150 160 Average Speed 150 | 98 120 126 145 150 149 166 179 Slowest Speed 1050 | 120 120 250 180 150 150 185 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 8 27 57 28 30 90 76 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 4 . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 6 | . . 1 . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 298 | . 63 51 51 . . 115 18 Melee . | . . . . . . . . Projectile 19 | . . . . . . 1 18 AOE 279 | . 63 51 51 . . 114 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3715 | 158 298 354 213 141 1267 732 552 Wait 89 | 1 . . 1 . 11 . 76 Move 3244 | 115 233 308 161 133 1232 670 392 Hop . | . . . . . . . . Pick Up 88 | 14 12 10 11 4 11 13 13 Fast Attach 1 | 1 . . . . . . . Attach 39 | 13 2 4 4 1 2 5 8 Detach 5 | 4 . . . . 1 . . Swap 38 | 1 3 5 5 1 5 9 9 Drop 49 | 5 9 14 1 . 5 6 9 Fire 149 | 4 39 13 30 2 . 24 37 Melee . | . . . . . . . . Ram 8 | . . . . . . . 8 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . . 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 161 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Entered Mines 553 | -10/Mines | Learned location of Storage (-9) 611 | -10/Mines | Discovered new exit (range 6) 616 | -10/Mines | Identified exit to Materials 617 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 673 | -10/Mines | Build established: Scavenger-Mutant 988 | -10/Mines | Discovered exit to Materials (range 10) 1000 | -10/Mines | Entered Materials 1000 | -9/Materials | Evolved 2 slots: Utility x2 1046 | -9/Materials | Build established: Mutant 1140 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | Discovered new exit (range 12) 1324 | -9/Materials | Entered Mines 1427 | -9/Mines | Found a hidden stash of uninstalled traps 1495 | -9/Mines | Build established: Scavenger-Mutant 1499 | -9/Mines | Discovered new exit (range 11) 1500 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1536 | -9/Mines | Entered Zion 1586 | -7/Zion | Given A8's code to call for help 1635 | -7/Zion | Learned location of Warlord (-5) 1656 | -7/Zion | Loaded intel: 4 derelict terminal locations 1743 | -7/Zion | Learned location of Quarantine (-2) 1797 | -7/Zion | Learned 4 Factory zone layouts 1823 | -7/Zion | Learned location of Data Miner (-6) 2301 | -7/Zion | Imprinted 2303 | -7/Zion | Declared Zion's savior 2758 | -7/Zion | Learned 4 Factory zone layouts 2985 | -7/Zion | Build established: Mutant 3177 | -7/Zion | Discovered new exit (range 12) 3267 | -7/Zion | Given the Hacking Drone Bay 3274 | -7/Zion | Found Prototype Device 3296 | -7/Zion | Identified Hacking Drone Bay 3418 | -7/Zion | Entered Proximity Caves 3418 | -6/Proximity Caves | Accompanied by 4 allies 3562 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3844 | -6/Proximity Caves | Identified exit to Factory 4221 | -6/Proximity Caves | Build established: Derelict-Mutant 4508 | -6/Proximity Caves | Spotted B-75 Beast 4529 | -6/Proximity Caves | Allies destroyed B-75 Beast 4557 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 4630 | -6/Proximity Caves | Entered Factory 4630 | -6/Factory | Accompanied by 2 allies 4630 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4631 | -6/Factory | Identified exit to Factory 4677 | -6/Factory | Zion Defense Resupply teleported in 4680 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4687 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5100 | -6/Factory | Build established: Scavenger-Tank 5288 | -6/Factory | Garrison activated, responded to threat 5330 | -6/Factory | First assault squad dispatched 5349 | -6/Factory | Identified exit to Garrison 5435 | -6/Factory | Garrison activated, responded to threat 5513 | -6/Factory | Lost 10 parts (2p4n2u2w) 5540 | -6/Factory | System corruption reached 10% 5561 | -6/Factory | Lost 3 parts (2u1w) 5562 | -6/Factory | Core integrity fell below 50% 5598 | -6/Factory | Core integrity fell below 20% 5615 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05583_ U-05 Engineer lays Concrete. 05586_ U-05 Engineer builds a Wall. 05588_ Slammed into P-60 Hacker. 05588_ U-05 Engineer lays Concrete. 05590_ U-05 Engineer builds a Wall. 05591_ U-05 Engineer lays Concrete. 05592_ U-05 Engineer builds a Wall. 05592_ U-05 Engineer lays Concrete. 05594_ Slammed into P-60 Hacker. 05594_ U-05 Engineer lays Concrete. 05594_ U-05 Engineer builds a Wall. 05595_ U-05 Engineer lays Concrete. 05596_ U-05 Engineer builds a Wall. 05599_ Slammed into P-60 Hacker. 05599_ Destabilizing: Core damaged (-34). 05605_ Slammed into P-60 Hacker. 05606_ System corrupted: Energy discharge (-36). 05610_ Slammed into P-60 Hacker. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????# ! ## ## """ """ | | ????????????????# ?# """" ## | | ????????????????# ! ???# """" ## """ """ | | ????????????????? !?????# """" ## """ """ | | ??????????????????#+######## """" ##% " """ | | ??????????????????# + """" ##%" | | ??????????????????# ######## """" # " | | ???????############ #??????# # | | ??? ################## | | ??????????###### ! | | ???????????????# | | ???????????????# | | ???????????????# % | | ???????????????# % | | ??????????? !%=! | | ??????????########+###### =!!!= | | ????????????????????????### =%%!! | | ?????????????????? ???????# % %=!!!%! | | ??????????????????? ??????# %*==*%*!! | | ??????????????????? ????# *%!= %= | | ???????????????????""" ?### =[* =+ | | ???????????????????""" ### =###### ""## | | ???????????????????""" / %! =%## ### ""#??? | | ???????????????????""" ####+###+###### ""#?????? | | ???????????????????""" # =[!%=! # >G#?????? | | ??????????????????"""" #@p =!!! # ""#?????? | | ?????????????? # !!! # ""#?????? | | ?????????????? ! # !u # ""#?????? | | ??????????????########### # #?????? | | ???????????????????????## ! ######?????? | | ???????????????????????################??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 31 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Crack Shot First Step to Greatness Help From High Places I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Quick And Dirty Remodeling Risk Taker Robot Respite Serviceable Loadout Significant Disruption Storm Trooper System Compromised The More The Merrier The One Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GammaSurgeReconstructor Manual? 0 Play Time 03:14:32 Cumulative 6.4 hours Start 2020.09.18 @ 12:39:50 End 2020.10.03 @ 20:16:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 026a2ac2-bf4b-4faa-b1f1-c357f8b18802