Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 02:16:43 Player: Phillammon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (530) 530 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2455 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 34/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Flak Cannon Rocket Launcher > --- INVENTORY -------- Light Assault Rifle [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 24 | . 4 6 1 13 Power 3 | . 1 1 . 1 Engine 1 | . . 1 . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 5 | . 2 3 . . Treads . | . . . . . Leg 5 | . 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . . . . 4 Device . | . . . . . Storage 1 | . . . . 1 Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 12 | . 1 2 1 8 Energy Gun 4 | . 1 . . 3 Energy Cannon . | . . . . . Ballistic Gun 5 | . . 2 . 3 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 21 | . 1 4 . 16 Power 3 | . . 1 . 2 Propulsion 5 | . . 1 . 4 Utility 3 | . . . . 3 Weapon 10 | . 1 2 . 7 Highest Loss Streak 14 | . 1 4 . 14 Average Slot Usage (%) 69 | . 84 62 80 53 Engine 5 | . 7 1 11 4 Core 3 | . 6 4 . . Leg 27 | . 28 28 44 18 Storage 10 | . 14 11 11 6 Processor 2 | . . . . 8 Energy Gun 3 | . 2 6 . 3 Ballistic Gun 14 | . 25 10 11 7 Naked Turns . | . . . . . Heaviest Build 20 | 12 12 13 17 20 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 6 6 6 6 5 Most Carried 6 | 6 6 6 3 4 Average Carried 3 | 6 5 4 2 1 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 6 6 2 2 1 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 505 | 200 98 98 . 109 Remotely . | . . . . . Salvage Created 553 | . 122 207 100 124 Parts 38 | . 8 16 7 7 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 3 6 3 3 Guns 10 | . 3 6 . 1 Cannons 2 | . . . . 2 AOE 3 | . . . 3 . Classes Destroyed 5 | . 1 3 . 1 Worker 1 | . . 1 . . Hauler 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 10 | . 3 2 3 2 Sentry 1 | . . . . 1 Best Kill Streak 6 | . 2 6 3 2 Combat Bots Only 6 | . 2 6 3 2 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2450 | . 416 348 10 1676 Core 649 | . 51 46 . 552 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 79 . 88 . Volleys Fired 83 | . 27 31 1 24 Largest 2 | . 2 2 2 2 Hottest 122 | . 60 60 53 122 Shots Fired 122 | . 52 38 2 30 Gun 113 | . 52 38 1 22 Cannon 6 | . . . . 6 Launcher 3 | . . . 1 2 Special . | . . . . . Kinetic 94 | . 50 25 1 18 Thermal 25 | . 2 13 . 10 Explosive 3 | . . . 1 2 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 8 8 4 18 Robot Miss Streak 5 | . 2 5 . 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 92 | . 38 24 2 28 Core Hits 40 | . 8 12 3 17 Critical Hits 2 | . 1 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1263 | . 293 237 206 527 Guns 778 | . 293 237 6 242 Cannons 141 | . . . . 141 Explosions 334 | . . . 190 144 Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic 673 | . 282 150 6 235 Thermal 303 | . 11 87 57 148 Explosive 277 | . . . 133 144 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 26 | . . . 1 25 Projectiles . | . . . . . Explosions 26 | . . . 1 25 Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 59 | . . . 10 49 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 77 | . 54 18 8 77 Average Temperature 17 | . 14 6 6 25 Received Heat Transfer 876 | . 234 66 . 576 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 608 | . 25 200 50 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 216 | . 108 184 216 141 Average Influence 87 | . 44 111 107 104 Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 74 100 Level 1 3 | . . . 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 4 | . . 1 . 3 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 6 8 3 16 Peak Tracking Total 7 | . 3 5 3 7 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 5 | . . . 4 1 Max in Single Turn 4 | . . . 4 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 2 1 . 3 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 15 | . 7 1 . 7 Successful 10 | . 5 1 . 4 Failed 5 | . 2 . . 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 14 | . 6 1 . 7 Terminals 13 | . 7 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . . 2 Record 1 | . 1 . . . Level Access Points 1 | . . . . 1 Branch Access Points 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 1 . 2 Terminals 4 | . 3 . . 1 Track 1 | . 1 . . . Botnet 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 801 | 5 245 200 119 232 Spaces Moved 513 | 5 131 102 94 181 Core 108 | . . . . 108 Treads . | . . . . . Legs 405 | 5 131 102 94 73 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 108 | 120 120 120 120 86 Slowest Speed 150 | 120 120 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 2 30 14 35 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . 20 6 Melee . | . . . . . Projectile . | . . . . . AOE 26 | . . . 20 6 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 650 | 4 172 148 98 228 Wait 9 | . 8 . 1 . Move 509 | 4 130 101 93 181 Hop . | . . . . . Pick Up 15 | . 1 3 1 10 Fast Attach 5 | . 1 4 . . Attach 14 | . 1 1 1 11 Detach . | . . . . . Swap 5 | . 2 1 . 2 Drop 9 | . 2 7 . . Fire 83 | . 27 31 1 24 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered new exit (range 4) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 400 | -9/Materials | Lost 4 parts (1p1n2w) 442 | -9/Materials | Discovered new exit (range 8) 451 | -9/Materials | Entered Mines 503 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 553 | -9/Mines | Discovered new exit (range 8) 556 | -9/Mines | Found a hidden stash of uninstalled traps 565 | -9/Mines | Learned Materials garrison access intel 570 | -9/Mines | Entered Materials 570 | -8/Materials | Evolved 2 slots: Utility x2 571 | -8/Materials | Loaded intel: 1 garrison access location 709 | -8/Materials | Core integrity fell below 50% 731 | -8/Materials | Identified exit to Factory 738 | -8/Materials | Lost 14 parts (2p4n3u5w) 800 | -8/Materials | Core integrity fell below 20% 802 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (84,13) Map updated. 00737_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 00737_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 00746_ Acquired Prototype Energy Gun. 00749_ Identified Prc. Beam Rifle. 00775_ Acquired Adv. Visual Processing Unit. 00781_ Prc. Beam Rifle severed. 00786_ Destroyed Imp. Aluminum Leg. 00792_ Destroyed Imp. Ion Engine. 00794_ Prc. Beam Rifle destroyed. 00797_ Acquired Prc. Beam Rifle. 00799_ Prc. Beam Rifle destroyed. 00802_ Acquired Imp. Grenade Launcher. 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