Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 17:30:54

Player: MTF

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (568)     2840
Value Destroyed (28076)    28076
Prototype IDs (328)        6560
Alien Tech Used (13)       2600
Bonus (50579)              50579
              TOTAL SCORE: 100955

 Bonus
-------
High Alert Combat Kills    2292
Follower Combat Kills      3692
Forged Quantum Companion   2000
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Network Hubs Disabled      400
Aligned with FarCom        300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed Architect        15000
Win                        3000
Friendly Fire              -9105

 Cogmind 
---------
Core Integrity             335/1600
Matter                     280/300
Energy                     824/840
System Corruption          0%
Temperature                Cool (32)
Movement                   Hovering (32)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (8) ---
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY (13) -----
        Medium Storage Unit
               Deep Structural Scanner
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Femtoactuators
      Advanced Force Booster
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
  Experimental Force Field
>              --- WEAPON (1) -------
               Superquantum Companion
>              --- INVENTORY (10) ---
               Quantum Reactor
               Zero-point Reactor
        Combat Linear Gravjet
      Advanced Energy Well (500)
      Advanced Energy Well (500)
      Advanced Energy Well (500)
  Experimental Energy Well (600)
               Transdimensional Reconstructor
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Femtoactuators
      Advanced Force Booster
  Experimental Reaction Control System
  Experimental Phase Shifter
  Experimental Powered Armor
  Experimental Powered Armor
  Experimental Force Field
>              --- WEAPON -----------
               Superquantum Companion
>              --- INVENTORY --------
               Quantum Reactor
               Zero-point Reactor
        Combat Linear Gravjet
      Advanced Energy Well
      Advanced Energy Well
      Advanced Energy Well
  Experimental Energy Well
               Deep Structural Scanner
      Advanced Reaction Control System
               Transdimensional Reconstructor
[Rating: 238]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Combat Antigrav System
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
Utility                    Huge Storage Unit
  Device                   Advanced Force Field
  Storage                  Huge Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Medium Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Siege Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Companion Sword
  Piercing Weapon          Thermal Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   2   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   2   .   2   .   .   
  Weapon                   -1   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -2  .   .   .   .   
Parts Attached             866  | 3   2   2   40  4   27  4   26  24  2   105 16  47  20  3   21  6   15  8   10  11  68  27  25  35  65  69  34  104 43  
  Power                    51   | .   .   .   2   1   1   .   .   2   .   2   2   3   6   .   .   .   2   .   .   .   6   1   1   .   2   2   .   17  1   
    Engine                 9    | .   .   .   2   1   .   .   .   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                35   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   5   1   1   .   2   2   .   17  1   
  Propulsion               80   | 2   .   .   4   .   3   .   6   10  .   7   1   .   1   .   5   .   4   1   1   5   9   2   .   .   1   .   .   14  4   
    Treads                 50   | 2   .   .   4   .   3   .   6   9   .   6   1   .   1   .   5   .   4   1   1   4   3   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  29   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   6   2   .   .   1   .   .   14  4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  450  | 1   2   .   7   .   8   1   6   3   1   61  9   25  7   2   13  6   6   2   4   4   40  15  21  27  50  27  24  42  36  
    Device                 338  | 1   .   .   .   .   2   1   4   .   .   41  6   23  5   2   10  4   5   2   3   3   31  11  20  22  42  20  21  29  30  
    Storage                28   | .   2   .   3   .   5   .   1   1   .   1   1   .   1   .   1   2   1   .   .   .   1   2   .   .   .   1   .   5   .   
    Processor              28   | .   .   .   2   .   .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   1   1   .   3   6   1   3   5   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   1   .   .   2   .   .   .   .   
    Protection             46   | .   .   .   2   .   1   .   1   2   1   16  1   2   1   .   1   .   .   .   .   .   3   .   1   1   .   5   .   3   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   285  | .   .   2   27  3   15  3   14  9   1   35  4   19  6   1   3   .   3   5   5   2   13  9   3   8   12  40  10  31  2   
    Energy Gun             47   | .   .   .   17  2   .   3   12  6   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Energy Cannon          55   | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   3   2   1   .   6   3   .   3   5   11  1   13  2   
    Ballistic Gun          17   | .   .   1   3   .   9   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       39   | .   .   .   .   .   .   .   .   .   .   28  2   7   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   2   .   3   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         30   | .   .   1   2   1   .   .   .   .   .   1   .   3   2   .   .   .   .   .   .   1   .   .   .   .   1   10  3   5   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        73   | .   .   .   3   .   3   .   1   2   .   3   1   1   1   .   1   .   .   2   3   1   4   3   2   4   6   15  5   12  .   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   3   3   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   1   .   2   .   2   3   .   5   .   .   3   .   3   .   1   .   .   .   .   1   7   5   .   10  .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   1   .   .   6   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  4   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   
  Weapon                   6    | .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   .   .   6   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  To Critical Strikes      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 97  100 92  88  99  99  100 69  71  73  78  85  86  100 96  81  80  83  81  90  89  84  90  93  96  92  95  
  Engine                   5    | .   14  14  10  11  10  .   .   7   9   8   5   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  13  11  11  11  10  10  9   9   7   4   8   10  12  10  8   
  Treads                   17   | .   28  28  21  22  22  22  36  35  36  21  13  13  13  13  19  23  20  11  15  14  12  .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   33  33  33  34  34  32  32  32  
  Device                   11   | .   14  14  1   .   4   11  8   9   9   6   12  13  19  19  18  22  22  23  18  10  13  14  13  13  13  10  18  17  20  
  Storage                  7    | .   14  14  11  11  12  11  9   9   9   9   6   6   6   6   6   5   5   5   5   5   5   4   4   4   4   4   4   5   4   
  Processor                6    | .   .   .   12  11  1   .   .   .   .   3   12  13  6   6   6   11  11  11  10  10  9   9   9   9   16  17  13  14  17  
  Protection               6    | .   .   .   7   11  7   .   9   9   9   7   6   5   6   6   6   5   5   5   5   5   5   4   4   4   4   5   8   6   9   
  Energy Gun               5    | .   .   .   27  32  5   23  22  26  27  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   5   14  4   4   .   4   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  27  2   .   23  6   .   .   .   .   .   .   3   5   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   6   5   5   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   1   .   3   3   3   .   .   .   .   .   3   5   2   5   .   2   4   5   5   6   8   8   3   3   3   3   4   
Peak Build Rating          238  | 7   8   8   19  19  34  39  53  51  45  74  90  95  108 108 107 120 132 136 147 143 154 162 180 199 194 197 220 233 238 
  Average Rating           92   | 6   7   7   15  17  24  36  48  45  44  59  84  91  100 107 102 115 116 133 142 138 145 152 171 187 191 191 210 210 232 
  On Entrance              99   | 6   7   8   8   17  19  33  36  50  44  45  67  90  92  108 105 105 116 132 136 144 143 148 162 175 158 191 192 212 228 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             309  | 15  30  30  59  61  309 230 116 111 97  161 142 147 166 170 172 171 177 171 177 158 176 127 112 120 128 139 137 150 110 
  Greatest Support         215  | 40  40  40  40  40  43  43  86  86  82  82  82  82  82  72  104 104 140 140 210 215 215 112 112 122 138 138 138 138 134 
  Greatest Overweight (x)  55   | .   .   .   1   1   7   5   1   1   1   2   1   1   2   55  3   1   1   1   .   1   .   1   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   5   1   1   1   1   1   1   1   26  1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  25  20  35  35  35  25  25  35  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  10  
  Average Capacity         23   | 8   9   15  19  20  21  35  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  18  20  20  20  20  20  18  10  
  Most Carried             31   | 7   10  10  20  20  31  31  29  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  20  20  20  19  20  10  
  Average Carried          22   | 5   7   9   19  19  18  30  24  24  24  24  24  24  24  24  24  24  24  24  24  24  22  17  19  19  18  19  17  16  9   
  Final Capacity           35   | 8   15  15  20  20  35  35  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  20  20  20  20  20  20  10  10  
  Final Carried            31   | 5   10  10  20  20  31  30  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  20  20  20  19  20  17  10  9   

 Class Distribution 
--------------------
 21% | Scavenger-Mutant
 17% | Tank
 16% | Scavenger-Tank
 10% | Machinist-Mutant
  9% | Gunner
  8% | Commander-Tank
  4% | Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Gunner | -9/Materials
              Gunner | -9/Mines
              Gunner | -9/Exiles
       Hauler-Gunner | -8/Mines
              Mutant | -8/Materials
                Tank | -8/Storage
      Commander-Tank | -8/Recycling
                Tank | -8/Scraptown
      Scavenger-Tank | -6/Factory
      Scavenger-Tank | -6/Extension
    Scavenger-Mutant | -6/Cetus
    Scavenger-Mutant | -6/Archives
    Scavenger-Mutant | -6/Hub_04(d)
    Scavenger-Mutant | -5/Factory
    Scavenger-Gunner | -5/DSF
    Scavenger-Mutant | -5/Garrison
    Scavenger-Mutant | -4/Factory
    Scavenger-Mutant | -4/Waste
    Scavenger-Mutant | -4/Factory
     Machinist-Scout | -3/Research
     Machinist-Scout | -3/Quarantine
 Machinist-Gladiator | -3/Section 7
    Machinist-Mutant | -2/Research
    Machinist-Mutant | -2/Testing
    Machinist-Mutant | -1/Access
    Machinist-Mutant | -1/Command
  Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Gar  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           20311 | 314  84   41   595  48   1492 82   317  236  170  6687 212  2216 457  50   347  .    131  399  9    271  1323 290  260  380  550  990  360  1545 455  
  Remotely                 4385  | .    .    .    .    .    .    .    .    .    .    2518 .    1042 254  .    16   .    122  68   .    .    365  .    .    .    .    .    .    .    .    
Salvage Created            33994 | 150  143  83   1344 74   606  123  1022 1684 577  3263 109  1364 360  282  1021 .    187  411  132  2184 2941 447  544  808  2809 1613 960  4004 4749 
  Parts                    1560  | 8    11   14   95   4    60   2    49   73   15   147  9    51   19   28   53   .    11   9    4    59   113  17   12   49   161  78   42   129  238  
Haulers Intercepted        21    | .    1    .    4    .    .    .    2    3    .    .    .    1    .    .    .    .    .    .    .    .    3    3    .    .    2    1    1    .    .    
Recyclers Shooed           11    | .    .    .    1    .    .    .    2    2    2    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  405  | .   6   6   25  2   5   2   13  25  3   84  6   23  7   .   7   .   2   6   1   3   30  1   5   11  29  15  10  32  46  
  Melee                    148  | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   3   9   .   4   10  28  14  10  29  38  
  Guns                     78   | .   6   6   19  1   1   2   8   23  3   .   .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  129  | .   .   .   .   .   .   .   .   .   .   84  5   23  3   .   2   .   1   5   .   .   5   .   .   .   .   .   .   .   1   
  AOE                      16   | .   .   .   6   1   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          38   | 2   2   .   7   .   3   .   2   1   .   10  1   2   .   .   .   .   1   .   1   2   .   .   1   1   .   1   .   1   .   
  Worker                   15   | .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   .   5   .   .   .   1   .   .   2   .   
  Builder                  14   | .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   .   1   2   4   .   .   .   
  Tunneler                 6    | 4   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   1   .   4   .   .   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   3   3   .   .   2   1   1   .   .   
  Recycler                 29   | 1   .   .   2   .   .   .   4   4   5   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   1   3   1   3   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 12   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Turret                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  35   | .   .   .   5   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   1   .   6   2   2   1   8   2   2   2   .   
  Swarmer                  58   | .   6   6   9   .   .   .   3   4   .   .   3   .   .   .   .   .   .   1   .   .   3   .   4   3   4   5   2   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    78   | .   .   .   13  2   .   2   4   8   .   2   1   13  .   .   2   .   .   4   .   .   13  .   .   .   3   2   1   8   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   44   | .   .   .   1   .   .   .   5   12  3   .   .   6   .   .   1   .   .   .   .   .   4   1   .   3   5   .   2   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   6   .   .   2   .   
  Programmer               37   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   2   11  5   5   6   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
  Enhanced Sentry          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Protovariant G           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Bolteater                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Federalist               10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explorer                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ranger                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guru                     9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 25   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  9    | .   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Wasp                     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Thug                     9    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Guerrilla                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 3   4   3   6   2   5   2   9   4   4   17  5   5   4   1   4   .   1   2   2   1   10  1   4   4   10  5   5   4   7   
  Combat Bots Only         17   | .   3   3   4   2   4   2   5   4   1   17  3   4   4   .   4   .   1   2   1   1   5   1   4   4   8   5   4   4   7   
Max Kills in Single Turn   6    | 1   1   2   5   1   3   1   3   1   2   3   2   3   1   1   6   .   1   1   2   1   2   1   1   1   2   1   1   1   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   .   1   1   2   1   1   1   2   
Uniques/NPCs Destroyed     14   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  Triborg (-8/Scraptown)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Ext   Cet   Arc   Hub   Fac   DSF   Gar   Fac   Was   Fac   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Hostile Shots Fired        1829   | .     16    39    67    .     56    10    29    75    4     70    22    55    54    1     27    .     53    13    24    .     225   3     12    57    167   76    39    227   408   
  Missed                   651    | .     6     8     21    .     7     3     10    14    1     19    8     16    11    .     9     .     11    6     3     .     43    2     3     16    52    30    12    55    285   
  Intercepted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Deflected                21     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    2     .     5     3     
Damage Taken               17765  | .     82    249   480   12    872   125   326   844   44    915   134   369   790   14    284   .     451   88    410   46    1781  65    267   603   1011  606   330   4343  2224  
  Core                     2254   | .     16    47    65    .     128   18    31    111   18    53    9     .     86    .     33    .     11    27    .     46    126   .     29    91    183   128   44    547   407   
  Absorbed by Shields      10415  | .     .     .     .     .     .     .     .     .     .     160   90    389   389   14    289   .     318   94    318   .     1129  43    .     342   963   570   317   2928  2062  
  Reduced by Siege Mode    519    | .     .     .     .     .     .     .     .     .     .     235   4     61    84    .     .     .     .     .     51    .     84    .     .     .     .     .     .     .     .     
  Redirected to Shielding  378    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    131   235   
  Ignored by Resistances   2369   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     797   .     .     108   528   145   142   649   .     
  Regen/Repaired (Parts)   5493   | .     .     .     31    .     .     .     .     296   .     165   72    .     105   8     55    .     85    17    27    512   338   .     171   577   598   167   184   1173  912   
Core Remaining (%)         73     | 100   .     74    .     .     .     47    .     .     .     61    .     .     .     .     84    .     .     96    .     .     85    .     .     89    .     78    .     .     20    
Volleys Fired              873    | 14    11    12    51    4     74    6     28    76    9     221   19    89    31    .     43    2     5     20    2     7     74    6     .     8     5     26    2     25    3     
  Largest                  3      | 2     2     2     3     3     3     3     3     3     3     1     1     1     1     .     1     1     3     1     1     1     2     1     .     1     1     1     1     1     1     
  Hottest                  265    | 40    40    100   135   135   80    135   183   183   183   100   85    85    70    .     90    90    265   90    90    10    160   113   .     113   113   90    50    88    120   
Shots Fired                1346   | 28    22    22    137   8     146   18    70    218   27    269   19    89    31    .     45    2     15    20    2     7     76    6     .     8     5     26    2     25    3     
  Gun                      726    | 28    22    20    132   6     138   18    69    217   27    6     .     .     18    .     23    .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Cannon                   575    | .     .     .     .     .     .     .     .     .     .     262   19    86    11    .     22    2     15    20    2     .     76    6     .     8     5     11    2     25    3     
  Launcher                 14     | .     .     .     2     .     8     .     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  31     | .     .     2     3     2     .     .     .     .     .     1     .     1     2     .     .     .     .     .     .     7     .     .     .     .     .     13    .     .     .     
  Kinetic                  637    | 28    22    20    18    .     138   .     .     .     .     265   17    74    29    .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  391    | .     .     2     3     2     .     .     21    217   27    3     2     12    .     .     19    2     15    1     2     .     14    4     .     7     5     26    2     5     .     
  Explosive                14     | .     .     .     2     .     8     .     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          293    | .     .     .     114   6     .     18    48    .     .     .     .     .     .     .     .     .     .     19    .     .     62    2     .     1     .     .     .     20    3     
  Robot Hit Streak         23     | 7     5     2     14    9     14    7     6     23    11    19    5     11    8     .     8     .     13    6     .     7     16    10    .     .     .     14    .     8     11    
  Robot Miss Streak        7      | 2     3     3     5     1     3     2     7     4     2     2     4     4     3     .     5     .     1     1     .     1     1     .     .     .     .     2     .     1     .     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     2     1     2     1     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
  Secondary Targets        11     | .     1     3     3     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     1     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Autonomous               65     | .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     2     10    
Shots Hit Robots           1585   | 15    12    9     97    5     97    16    38    136   17    167   12    59    24    11    17    .     18    16    11    101   88    14    11    28    80    71    32    169   214   
  Core Hits                760    | 6     8     6     71    4     38    9     28    46    10    80    5     32    10    5     21    .     5     6     3     32    41    6     6     15    43    32    16    65    111   
  Critical Kills           14     | .     .     .     .     .     4     .     .     .     .     .     .     .     4     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 11     | .     .     .     .     .     5     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         115    | .     .     .     .     .     9     .     1     12    4     25    4     7     9     .     11    .     .     1     .     2     14    2     .     .     .     2     .     8     4     
    Burn                   16     | .     .     .     .     .     .     .     .     12    4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                27     | .     .     .     .     .     9     .     .     .     .     .     .     .     8     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  38     | .     .     .     .     .     .     .     .     .     .     25    4     7     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                16     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     13    1     .     .     .     .     .     .     .     
    Sever                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     
Melee Attacks              1141   | .     .     .     24    .     19    .     3     2     .     .     6     4     .     12    .     4     6     25    12    102   68    29    30    40    137   105   46    212   255   
  Kinetic                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
  Thermal                  61     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     17    5     21    5     3     .     .     .     .     2     4     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1078   | .     .     .     24    .     19    .     3     2     .     .     6     .     .     12    .     4     6     8     7     81    63    26    29    39    137   105   44    208   255   
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            171    | .     .     .     2     .     .     .     2     .     .     .     .     .     .     11    .     .     1     .     .     95    7     3     .     4     10    11    3     9     13    
    Combat Hostiles        67     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     42    .     .     .     3     2     2     1     3     13    
  Follow-up Attacks        51     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     17    8     2     4     .     4     3     .     2     7     
Damage Inflicted           112656 | 195   142   128   1958  150   2300  213   1096  2785  389   18163 1609  7534  1256  1016  1566  .     660   978   543   6551  5027  714   455   2369  7055  5394  3125  16580 22705 
  Guns                     7866   | 195   142   128   1317  73    1497  213   648   2690  368   .     .     .     283   .     259   .     .     .     .     .     .     .     .     .     .     53    .     .     .     
  Cannons                  34802  | .     .     .     .     .     .     .     .     .     .     18163 1524  7526  969   .     322   .     406   766   .     .     3285  88    .     75    .     .     334   363   981   
  Explosions               2205   | .     .     .     475   73    288   .     296   .     .     .     .     .     .     .     983   .     .     .     .     .     90    .     .     .     .     .     .     .     .     
  Melee                    67550  | .     .     .     154   .     515   .     134   .     .     .     76    .     .     1016  .     .     254   212   543   6551  1652  626   455   2294  7055  5281  2791  16217 21724 
  Ramming                  173    | .     .     .     12    4     .     .     18    95    21    .     9     8     4     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  30795  | 195   142   128   95    .     1497  .     .     .     .     18163 1524  7250  1252  .     549   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  7360   | .     .     .     186   73    .     .     324   2690  368   .     .     276   .     .     183   .     406   212   251   2188  90    .     .     .     .     113   .     .     .     
  Explosive                749    | .     .     .     289   .     288   .     172   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          7275   | .     .     .     1222  73    .     213   448   .     .     .     .     .     .     .     832   .     .     766   .     .     3285  88    .     .     .     .     .     191   157   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 64899  | .     .     .     154   .     515   .     134   .     .     .     76    .     .     1016  .     .     254   .     292   4363  1652  626   455   2294  7055  5281  2791  16217 21724 
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1405   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     334   172   824   
Highest Corruption         13     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     13    .     .     1     .     .     11    .     .     .     .     .     .     .     .     
  Average Corruption       2      | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     6     .     .     1     .     .     3     .     .     .     .     .     .     .     .     
  Corruption Purged        1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  53     | .     .     .     .     .     .     .     .     .     .     .     .     12    3     2     5     .     .     1     .     .     30    .     .     .     .     .     .     .     .     
    Message Errors         17     | .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     
    Matter Fused           6      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     3     .     .     .     .     .     .     .     .     
    Heat Flow Errors       10     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
    Energy Discharges      4      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Parts Fused            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      6      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Data Loss (major)      2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Misfires               3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overload Shots             2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Overflow Damage            10417  | .     .     .     82    .     88    .     26    .     .     2738  523   676   25    325   144   .     41    65    .     187   306   46    41    .     693   599   488   1913  1411  
  Projectiles              4342   | .     .     .     .     .     .     .     .     .     .     2738  523   676   25    .     98    .     .     51    .     .     161   .     .     .     .     .     40    30    .     
  Explosions               134    | .     .     .     .     .     27    .     26    .     .     .     .     .     .     .     46    .     .     .     .     .     35    .     .     .     .     .     .     .     .     
  Melee                    5941   | .     .     .     82    .     61    .     .     .     .     .     .     .     .     325   .     .     41    14    .     187   110   46    41    .     693   599   448   1883  1411  
Knockbacks                 47     | .     .     .     .     .     .     .     1     2     .     24    3     14    .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   3      | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42     | .     .     .     .     .     .     .     .     .     .     23    3     14    .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      300    | .     .     .     36    12    22    .     69    .     .     .     .     .     .     .     161   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    7      | .     .     .     1     1     1     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   28     | .     .     1     2     1     .     .     1     13    4     .     2     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             30     | .     .     1     3     1     .     .     1     14    4     .     2     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2      | .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        328    | .     .     40    318   156   257   36    149   198   99    225   186   328   226   .     264   .     198   32    180   184   253   76    62    184   108   32    170   178   3     
  Average Temperature      68     | .     .     20    87    59    102   20    56    60    39    52    94    88    112   .     64    .     108   24    79    48    47    28    33    72    6     5     68    122   2     
  Received Heat Transfer   1784   | .     .     .     162   .     .     63    198   288   9     134   4     111   26    .     27    .     99    .     28    .     263   12    9     25    36    .     28    207   55    
  Effects                  2      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          60     | .     .     .     .     .     .     .     .     .     .     30    2     18    2     .     2     .     .     .     1     .     5     .     .     .     .     .     .     .     .     
  Total Turns              5933   | .     .     .     .     .     .     .     .     .     .     5488  55    252   52    .     10    .     .     .     24    .     52    .     .     .     .     .     .     .     .     
  Longest Duration         2200   | .     .     .     .     .     .     .     .     .     .     2200  42    37    30    .     7     .     .     .     24    .     20    .     .     .     .     .     .     .     .     
Robots Corrupted           23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     18    1     .     .     .     .     .     1     1     
  Combat Hostiles          20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     16    1     .     .     .     .     .     1     1     
  Parts Fried              54     | .     .     .     8     .     .     1     1     .     .     .     .     .     .     .     3     .     .     2     1     .     29    2     .     .     .     .     .     1     6     
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             20     | .     .     .     .     .     .     .     .     12    3     1     .     2     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         12090  | .     .     .     250   100   .     .     470   5957  1036  .     .     333   .     .     250   .     585   240   480   2040  50    .     .     .     .     299   .     .     .     
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             130    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    8     8     13    .     7     76    
Power Chain Reactions      11     | .     .     .     5     2     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Gar  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1433 | 25   211  214  412  159  .    50   366  310  329  .    227  1256 873  508  1433 757  569  1380 784  305  536  337  254  421  874  471  568  696  .    
  Initial                  724  | .    16   82   83   159  .    .    19   92   84   .    .    110  703  269  .    702  529  426  724  274  .    205  14   90   9    322  240  244  .    
  Average                  256  | 11   146  197  256  83   .    32   245  187  97   .    71   393  727  61   638  720  561  921  741  133  254  173  104  207  396  324  376  411  .    
Maximum Alert Level        4    | .    1    1    2    .    .    .    1    1    1    .    1    4    3    2    4    3    2    4    3    1    2    1    1    2    3    2    2    3    .    
  Low Security (%)         48   | 100  50   22   22   100  .    100  18   48   87   .    79   43   .    88   25   .    .    .    .    63   36   51   96   59   34   8    .    3    .    
  Level 1                  29   | .    49   77   75   .    .    .    81   51   12   .    20   23   .    6    .    .    .    .    .    36   47   48   3    35   20   71   79   23   .    
  Level 2                  11   | .    .    .    1    .    .    .    .    .    .    .    .    7    27   5    16   .    100  29   .    .    15   .    .    4    19   19   20   55   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    25   72   .    38   100  .    40   100  .    .    .    .    .    24   .    .    17   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          65   | .    1    .    5    1    .    .    1    3    .    .    4    4    .    .    5    .    .    .    .    .    8    9    .    6    5    4    2    7    .    
  Investigation            20   | .    1    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    7    .    .    1    1    .    2    .    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    .    2    3    3    2    3    .    
  Reinforcement            17   | .    .    .    3    .    .    .    1    1    .    .    .    1    .    .    3    .    .    .    .    .    .    2    .    4    1    .    .    1    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           54   | .   .   .   4   .   .   .   .   2   .   2   2   2   2   .   4   .   .   .   .   .   1   4   .   2   5   .   .   24  .   
Communications Jammed      92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   47  4   1   6   12  3   1   10  .   
  Distress Signals         87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   47  4   1   6   12  3   .   10  .   
Times Spotted              612  | .   6   6   43  2   17  2   15  36  2   66  11  51  11  6   19  .   3   22  2   5   47  18  8   22  43  21  16  43  69  
  Peak Tracking Total      11   | .   3   3   4   2   9   2   5   4   1   7   5   10  5   1   5   .   1   3   2   3   6   5   4   7   8   5   4   5   11  
  Tactical Retreats        29   | .   1   .   3   .   3   .   .   .   .   2   2   4   .   .   .   .   .   .   .   .   3   1   .   1   2   1   1   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            29   | .   .   .   2   .   .   .   1   2   .   .   .   3   .   .   .   .   .   6   1   .   2   1   .   .   4   1   2   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          116  | .   .   .   1   .   16  .   2   4   .   14  .   6   .   .   25  .   .   5   .   .   2   .   4   4   1   14  .   5   13  
  Max in Single Turn       12   | .   .   .   1   .   3   .   1   1   .   2   .   1   .   .   12  .   .   2   .   .   1   .   1   1   1   1   .   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          164  | .   3   .   11  1   2   .   7   12  14  10  5   8   .   .   3   2   .   .   1   .   12  11  12  10  8   15  7   8   2   
  Terminals                96   | .   2   .   9   .   .   .   6   7   5   .   2   8   .   .   3   2   .   .   1   .   6   3   7   9   5   9   6   6   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   3   .   .   .   2   .   .   .   
  Repair Stations          9    | .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   .   
  Recycling Units          12   | .   1   .   1   .   .   .   .   2   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   1   .   2   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   1   1   .   .   
Total Hacks                533  | .   6   .   23  1   2   .   13  29  42  70  14  13  .   .   6   10  .   .   6   .   57  42  37  32  25  54  14  17  20  
  Successful               317  | .   1   .   7   1   2   .   5   19  37  70  10  3   .   .   2   5   .   .   2   .   32  21  25  13  9   21  6   6   20  
  Failed                   215  | .   5   .   16  .   .   .   8   9   5   .   4   10  .   .   4   5   .   .   4   .   25  21  12  19  16  33  8   11  .   
    Catastrophic           51   | .   .   .   8   .   .   .   1   1   .   .   1   3   .   .   3   .   .   .   1   .   8   4   1   5   4   7   3   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   210  | .   4   .   17  .   1   .   7   13  16  .   4   4   1   .   5   6   .   .   1   .   31  18  16  10  7   33  5   11  .   
  Terminals                287  | .   3   .   19  .   .   .   12  17  11  .   6   13  .   .   6   10  .   .   6   .   27  25  23  31  16  38  12  12  .   
  Fabricators              47   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   26  12  .   .   .   4   .   .   .   
  Repair Stations          22   | .   .   .   2   .   .   .   .   7   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   5   .   
  Recycling Units          17   | .   3   .   2   .   .   .   .   4   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   11  1   .   9   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   6   2   2   .   .   
Terminal Hacks             195  | .   .   .   2   1   2   .   4   9   25  70  2   3   .   .   1   2   .   .   2   .   7   7   6   10  6   7   6   3   20  
  Record                   110  | .   .   .   .   .   1   .   .   .   24  68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Robot Analysis           4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Open Door                12   | .   .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Unreport Threat          17   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   2   1   3   2   2   1   1   .   
  Locate Traps             8    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   1   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              13   | .   .   .   .   .   .   .   1   3   1   .   1   .   .   .   .   .   .   .   .   .   1   2   2   2   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           21   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   12  5   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   .   .   .   1   .   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   2   .   .   .   1   .   .   .   
Repair Station Hacks       14   | .   .   .   2   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Scan Component           7    | .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   7    | .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   6   1   .   4   .   .   .   
  Insert Component         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   5   1   .   3   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
Unauthorized Hacks         63   | .   1   .   3   .   .   .   .   2   12  .   3   .   .   .   1   3   .   .   .   .   10  4   10  2   1   8   .   3   .   
  Terminals                38   | .   .   .   2   .   .   .   .   .   5   .   1   .   .   .   1   3   .   .   .   .   3   2   10  2   1   7   .   1   .   
    Track                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   3   1   1   1   .   1   .   
    Assimilate             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
    Operators              5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Skim                   18   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   1   .   5   1   .   5   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          11   | .   1   .   1   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 9    | .   1   .   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         97   | .   3   .   10  .   .   .   6   9   4   .   3   6   1   .   3   1   .   .   1   .   8   5   7   7   5   11  4   3   .   
  Full Trace Events        5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   48   | .   .   .   .   .   .   .   .   .   .   7   4   9   4   3   4   2   3   2   1   3   2   .   2   .   .   2   .   .   .   
  Parts Built              13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   7   3   .   .   .   1   .   .   .   
    Authchips              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
    Time                   604  | .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   340 62  .   .   .   74  .   .   .   
  Total Part Build Rating  97   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   54  18  .   .   .   9   .   .   .   
Parts Repaired             7    | .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     281  | .   .   .   32  .   .   .   .   133 .   .   51  .   .   .   .   .   .   .   .   .   .   .   28  .   37  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   2   1   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   1   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  DSF  Gar  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               64    | .    .    .    1    .    .    .    .    10   .    .    .    22   5    .    .    .    .    2    .    19   1    .    .    .    .    1    .    2    1    
  Largest Group            19    | .    .    .    1    .    .    .    .    10   10   10   .    13   7    6    6    .    .    2    1    19   1    .    .    .    .    1    .    1    1    
  Highest-Rated Group      779   | .    .    .    10   .    .    .    .    173  173  173  .    524  519  519  519  .    .    175  80   779  10   .    .    .    .    26   .    58   154  
  Highest-Rated Ally       159   | .    .    .    10   .    .    .    .    29   29   29   .    159  135  96   96   .    .    95   80   141  10   .    .    .    .    26   .    58   154  
Total Orders               24    | .    .    .    .    .    .    .    .    .    2    14   .    .    4    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  STAY                     20    | .    .    .    .    .    .    .    .    .    1    13   .    .    3    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               648   | .    .    .    .    .    .    .    .    .    .    193  .    196  43   32   66   .    .    48   9    54   .    .    .    .    .    .    .    6    1    
  Total Damage             19201 | .    .    .    .    .    .    .    .    .    .    5312 .    3991 691  1152 2569 .    .    2082 412  2771 .    .    .    .    .    .    .    200  21   
  Kills                    133   | .    .    .    .    .    .    .    .    .    .    45   .    36   4    4    23   .    .    20   .    1    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac DSF Gar Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Ext   Cet   Arc   Hub   Fac   DSF   Gar   Fac   Was   Fac   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Turns Passed               56265 | 88    276   219   2150  810   4017  252   1168  2521  1574  17413 755   2238  523   6744  738   307   258   1218  154   1109  1890  898   775   767   1457  1301  564   2761  1320  
Spaces Moved               25060 | 27    145   108   748   327   1415  41    384   855   630   4342  234   642   156   458   203   117   80    439   67    535   921   1186  768   969   1601  1355  542   2867  2898  
  Core                     209   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     209   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   12425 | 19    145   108   748   327   1415  41    384   855   630   4342  234   642   156   249   203   117   80    439   67    535   689   .     .     .     .     .     .     .     .     
  Legs                     8     | 8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    12418 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     232   1186  768   969   1601  1355  542   2867  2898  
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            18    | 120   160   160   160   240   240   560   240   238   238   238   235   235   235   335   242   242   240   240   160   155   65    62    62    62    59    59    59    28    18    
  Average Speed            167   | 148   160   160   231   240   260   560   244   241   238   249   239   235   261   1459  287   242   242   240   160   160   141   62    62    62    59    59    59    51    32    
  Slowest Speed            2800  | 160   160   160   240   240   720   560   247   245   238   340   240   235   335   2800  405   242   245   240   160   240   173   132   62    62    59    129   59    129   76    
  Overloaded Moves         172   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     172   
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Exploration Rate (%)       54    | 4     25    14    67    77    91    12    27    96    99    97    9     84    57    94    29    6     72    53    4     95    28    29    79    60    52    90    16    73    94    
  Regions Visited          29
    Branch Regions         16
  Pre-discovered Areas     17    | .     1     .     1     .     1     .     .     .     9     3     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Known Exits Taken        11    | .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     1     1     .     .     .     .     1     1     1     1     .     1     1     .     .     
  Unknown Exits Taken      14    | 1     1     1     1     1     1     .     .     1     1     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
Scrap Searched             4     | .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 370   | .     .     2     8     2     9     .     10    15    .     85    1     38    .     .     10    5     .     19    2     .     21    16    5     10    53    24    12    21    2     
Terrain Destroyed          1086  | .     .     2     31    2     76    .     15    15    .     172   26    103   4     .     369   6     .     19    3     .     29    17    5     13    53    26    13    85    2     
  Melee                    177   | .     .     .     6     .     9     .     1     1     .     .     .     .     .     .     .     4     .     19    1     .     13    13    5     8     48    19    11    17    2     
  Projectile               367   | .     .     2     3     2     17    .     .     .     .     172   26    76    3     .     19    2     .     .     2     .     15    4     .     5     5     7     2     5     .     
  AOE                      538   | .     .     .     22    .     49    .     14    14    .     .     .     27    .     .     349   .     .     .     .     .     .     .     .     .     .     .     .     63    .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
---------                  Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Ext   Cet   Arc   Hub   Fac   DSF   Gar   Fac   Was   Fac   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Total                      37448 | 47    168   127   1010  342   1620  53    561   1126  682   10707 400   1272  241   502   313   134   125   546   97    675   1342  1300  1042  1107  2011  1745  769   4112  3272  
  Wait                     8348  | .     4     4     81    .     34    3     75    122   33    5879  110   238   16    22    22    .     .     36    4     28    156   14    179   21    143   136   133   815   40    
  Move                     25031 | 26    144   107   747   326   1414  40    383   854   629   4341  233   641   155   457   202   116   79    438   67    534   920   1185  767   968   1600  1354  541   2866  2897  
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  319   | 2     5     1     27    3     27    .     15    12    2     50    4     6     6     1     11    4     6     3     4     4     27    14    15    9     18    13    1     24    5     
  Fast Attach              255   | .     .     .     12    .     2     .     8     7     1     45    6     8     7     3     4     .     3     2     .     3     9     3     11    15    24    28    8     37    9     
  Attach                   144   | 1     .     1     3     .     11    1     3     3     .     18    5     12    6     .     3     2     1     2     3     3     18    9     3     6     6     2     2     15    5     
  Detach                   117   | .     .     .     4     .     5     .     1     .     .     18    3     12    1     3     1     .     .     1     .     3     8     6     5     6     8     14    3     13    2     
  Swap                     477   | 2     2     1     25    4     14    3     15    14    1     42    5     27    7     .     14    4     11    4     7     5     41    15    12    19    35    39    24    53    32    
  Drop                     483   | 2     2     .     26    4     20    .     29    19    3     92    7     16    11    4     12    2     13    4     2     8     33    11    27    15    30    27    6     47    11    
  Fire                     873   | 14    11    12    51    4     74    6     28    76    9     221   19    89    31    .     43    2     5     20    2     7     74    6     .     8     5     26    2     25    3     
  Melee                    1063  | .     .     .     24    .     19    .     3     2     .     .     6     4     .     12    .     4     6     25    8     78    56    25    23    40    133   102   46    199   248   
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    30    | .     .     1     3     1     .     .     1     14    4     .     2     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            40    | .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     10    .     .     .     12    .     .     8     .     .     6     .     
  Rewire                   256   | .     .     .     7     .     .     .     .     1     .     1     .     215   .     .     .     .     1     1     .     2     .     .     .     .     .     .     .     8     20    
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     3     4     .     

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: Fac x2 / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 3 exits: Upp x2 / DSF)
-5/DSF
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: Res x2)
-4/Waste
-4/Factory (discovered 6 exits: *Res x4 / Upp x2)
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 2)
    89 | -11/Scrapyard | Entered Materials
   184 | -10/Materials | Discovered new exit (range 9)
   334 | -10/Materials | Build established: Mutant
   365 | -10/Materials | Entered Mines
   384 | -10/Mines     | Met a Derelict bent on vengeance
   430 | -10/Mines     | Discovered new exit (range 13)
   584 | -10/Mines     | Entered Materials
   584 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1159 | -9/Materials  | Build established: Gunner
  1240 | -9/Materials  | Identified exit to Materials
  1467 | -9/Materials  | Discovered new exit (range 11)
  1627 | -9/Materials  | Repaired EM Shotgun
  2734 | -9/Materials  | Entered Mines
  2893 | -9/Mines      | Discovered exit to Materials (range 6)
  3113 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3428 | -9/Mines      | Discovered exit to Materials (range 10)
  3453 | -9/Mines      | Met a Derelict shopkeep closing up shop
  3535 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3535 | -9/Mines      | Discovered new exit (range 5)
  3544 | -9/Mines      | Entered Exiles
  3604 | -9/Exiles     | Met 8R-AWN
  3643 | -9/Exiles     | Met EX-HEX
  3768 | -9/Exiles     | Met EX-DEC
  3824 | -9/Exiles     | Visited The Gauntlet
  4120 | -9/Exiles     | Learned location of Zion (-7)
  4207 | -9/Exiles     | Discovered new exit (range 10)
  4435 | -9/Exiles     | Met EX-BIN
  4463 | -9/Exiles     | Aligned with FarCom system
  4466 | -9/Exiles     | Given EX-Vault access code
  4521 | -9/Exiles     | Opened EX-Vault
  4533 | -9/Exiles     | Found Flying Fortress v7
  4580 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5602 | -9/Exiles     | Attacked by the Exiles
  5753 | -9/Exiles     | Destroyed 8R-AWN
  5778 | -9/Exiles     | Found Prototype Ballistic Gun
  5781 | -9/Exiles     | Lost 6 parts (2n2u2w)
  5887 | -9/Exiles     | Identified 8R-AWN's Boregun
  6259 | -9/Exiles     | Destroyed EX-DEC
  6270 | -9/Exiles     | Destroyed EX-BIN
  6310 | -9/Exiles     | Destroyed EX-HEX
  6529 | -9/Exiles     | Found Deploy-a-Sentry
  6916 | -9/Exiles     | Found AWS/Autocannon
  6992 | -9/Exiles     | Build established: Mutant
  7524 | -9/Exiles     | Build established: Hauler-Mutant
  7561 | -9/Exiles     | Stole three prototypes: Flying Fortress v7, AWS/Autocannon, Deploy-a-Sentry
  7561 | -9/Exiles     | Entered Mines
  7631 | -8/Mines      | Core integrity fell below 50%
  7752 | -8/Mines      | Discovered exit to Materials (range 9)
  7813 | -8/Mines      | Entered Materials
  7813 | -8/Materials  | Evolved 2 slots: Propulsion x2
  8139 | -8/Materials  | Discovered new exit (range 16)
  8257 | -8/Materials  | Discovered new exit (range 15)
  8338 | -8/Materials  | Build established: Tank
  8351 | -8/Materials  | Identified exit to Storage
  8782 | -8/Materials  | Build established: Mutant
  8981 | -8/Materials  | Entered Storage
  9297 | -8/Storage    | Build established: Tank
  9803 | -8/Storage    | Garrison activated, responded to threat
 10229 | -8/Storage    | Build established: Scavenger-Tank
 10630 | -8/Storage    | Central database locked down
 10682 | -8/Storage    | Discovered new exit (range 15)
 10815 | -8/Storage    | Build established: Tank
 10952 | -8/Storage    | Repaired Arm. Treads
 11161 | -8/Storage    | Repaired Mak. Light Armor Plating
 11214 | -8/Storage    | Repaired Cld. Ion Engine?
 11367 | -8/Storage    | Used back door to open Recycling access
 11367 | -8/Storage    | Discovered new exit (range 5)
 11423 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 11502 | -8/Storage    | Entered Recycling
 11502 | -8/Recycling  | Accompanied by 10 allies
 11503 | -8/Recycling  | Met a Zionite searching for Scraptown
 11711 | -8/Recycling  | Build established: Commander-Tank
 11987 | -8/Recycling  | Discovered new exit (range 15)
 12765 | -8/Recycling  | Learned Storage emergency access door positions
 12797 | -8/Recycling  | Learned Factory security intel
 12820 | -8/Recycling  | Learned Storage trap positions
 12852 | -8/Recycling  | Learned Factory stockpile data
 12880 | -8/Recycling  | Learned Storage garrison access intel
 12992 | -8/Recycling  | Scanned before Scraplab entrance
 13028 | -8/Recycling  | Entered Scraplab
 13059 | -8/Recycling  | Discovered new exit (range 3)
 13076 | -8/Recycling  | Entered Scraptown
 13076 | -8/Scraptown  | Accompanied by 10 allies
 13876 | -8/Scraptown  | Discovered new exit (range 7)
 14061 | -8/Scraptown  | Visited Fellowship of the Rings
 14138 | -8/Scraptown  | Visited Scrapoid Research Area
 14299 | -8/Scraptown  | Visited Shadow of the Wyrm
 14347 | -8/Scraptown  | Visited CR-KLE's Repair Center
 14387 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 14430 | -8/Scraptown  | Turned away by UFD registrar
 14464 | -8/Scraptown  | Visited Cyclists
 14530 | -8/Scraptown  | Visited Awakened
 15715 | -8/Scraptown  | DAS Turret deployed
 15760 | -8/Scraptown  | CR-KLE repaired 5 parts
 16270 | -8/Scraptown  | Build established: Commander-Mutant
 16877 | -8/Scraptown  | Attacked by Scraptown defenders
 16879 | -8/Scraptown  | Allies destroyed Triborg
 16884 | -8/Scraptown  | Found Prototype Ballistic Cannon
 16890 | -8/Scraptown  | Found Tri-treads
 16936 | -8/Scraptown  | Identified Siege Cannon
 17444 | -8/Scraptown  | Build established: Tank
 21205 | -8/Scraptown  | Entered Cyclist Reading Room
 21294 | -8/Scraptown  | Found Prototype Device
 21294 | -8/Scraptown  | Identified Exp. Recalibrator
 21370 | -8/Scraptown  | Found Scrap Suit
 22258 | -8/Scraptown  | Found Tri-treads
 22492 | -8/Scraptown  | Build established: Scavenger-Tank
 22696 | -8/Scraptown  | Destroyed 17 combat bots
 22757 | -8/Scraptown  | Destroyed 8 combat bots
 24720 | -8/Scraptown  | Found Siege Articulator
 24816 | -8/Scraptown  | Found Deep Structural Scanner
 25061 | -8/Scraptown  | Build established: Tank
 25083 | -8/Scraptown  | Visited Sword Containment
 25266 | -8/Scraptown  | Visited Scrap Suit Storage
 25574 | -8/Scraptown  | Visited Science Guys
 25621 | -8/Scraptown  | Found Thermal Lance
 25638 | -8/Scraptown  | Build established: Skirmisher
 25677 | -8/Scraptown  | Visited Research Penetration Think Tank
 25737 | -8/Scraptown  | Visited Supply Room
 25833 | -8/Scraptown  | Visited Junk Repository
 25939 | -8/Scraptown  | Visited Curators Association
 26009 | -8/Scraptown  | Visited Science Testing Area
 26040 | -8/Scraptown  | Build established: Tank
 26075 | -8/Scraptown  | Found Prototype Storage
 26075 | -8/Scraptown  | Identified Vmp. Humpback
 26107 | -8/Scraptown  | Found Prototype Slashing Weapon
 26107 | -8/Scraptown  | Identified DM-GVY's Chainsaw
 26181 | -8/Scraptown  | Found Siege Cannon Replica
 26496 | -8/Scraptown  | Visited Cartography Club
 26578 | -8/Scraptown  | Learned location of Lower Caves (-6)
 26578 | -8/Scraptown  | Learned location of Upper Caves (-5)
 26578 | -8/Scraptown  | Learned 8 Materials zone layouts
 26578 | -8/Scraptown  | Learned 20 Factory zone layouts
 26578 | -8/Scraptown  | Learned 24 Factory zone layouts
 26578 | -8/Scraptown  | Learned 12 Research zone layouts
 26578 | -8/Scraptown  | Learned 4 Storage zone layouts
 26578 | -8/Scraptown  | Learned 16 Lower Caves zone layouts
 26578 | -8/Scraptown  | Learned 20 Lower Caves zone layouts
 26578 | -8/Scraptown  | Learned 8 Upper Caves zone layouts
 26578 | -8/Scraptown  | Learned 24 Upper Caves zone layouts
 26578 | -8/Scraptown  | Learned 16 Proximity Caves zone layouts
 26578 | -8/Scraptown  | Learned location of 2 exits from Lower Caves
 26578 | -8/Scraptown  | Learned location of 1 exit from Proximity Caves
 26856 | -8/Scraptown  | Discovered new exit (range 10)
 27973 | -8/Scraptown  | Found PL-3XN's Ring of Power
 28102 | -8/Scraptown  | Found Siege Articulator
 28110 | -8/Scraptown  | Found Siege Articulator
 28417 | -8/Scraptown  | Tech Extrapolator generated special schematic: Machine Rigger
 28671 | -8/Scraptown  | Build established: Scavenger-Tank
 30489 | -8/Scraptown  | Entered Factory
 30489 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
 30490 | -6/Factory    | Identified exit to Lower Caves
 30491 | -6/Factory    | Identified exit to Extension
 30491 | -6/Factory    | Identified exit to Factory
 30632 | -6/Factory    | Repaired Cld. Ion Engine
 30782 | -6/Factory    | Identified exit to DSF
 31035 | -6/Factory    | Fabricated Adv. Force Field (x2)
 31070 | -6/Factory    | Garrison activated, responded to threat
 31244 | -6/Factory    | Entered Extension
 32006 | -6/Extension  | Rescued A7
 32043 | -6/Extension  | Rescued a captive Derelict
 32140 | -6/Extension  | Rescued a captive Derelict
 32146 | -6/Extension  | Rescued a captive Derelict
 32160 | -6/Extension  | Rescued a captive Derelict
 32161 | -6/Extension  | Rescued a captive Derelict
 32262 | -6/Extension  | Rescued a captive Derelict
 32269 | -6/Extension  | Disrupted transfer network
 32648 | -6/Extension  | Spotted B-75 Beast
 32656 | -6/Extension  | Spotted B-75 Beast
 32684 | -6/Extension  | Allies destroyed B-75 Beast
 32687 | -6/Extension  | Allies destroyed B-75 Beast
 32707 | -6/Extension  | Tech Extrapolator generated special schematic: Energy Deflector
 32707 | -6/Extension  | Lost 8 allies
 32994 | -6/Extension  | First assault squad dispatched
 33098 | -6/Extension  | Lost 3 allies
 33436 | -6/Extension  | Discovered exit to Factory (range 10)
 33438 | -6/Extension  | Discovered new exit (range 6)
 33451 | -6/Extension  | Disrupted transfer network
 33482 | -6/Extension  | Entered Cetus
 33482 | -6/Cetus      | Accompanied by 7 allies (A7)
 33487 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 33515 | -6/Cetus      | Spotted Cetus Guard
 33516 | -6/Cetus      | Spotted Cetus Guard
 33517 | -6/Cetus      | Spotted Cetus Guard
 33533 | -6/Cetus      | Destroyed Cetus Guard
 33533 | -6/Cetus      | Spotted Cetus Guard
 33540 | -6/Cetus      | Destroyed Cetus Guard
 33548 | -6/Cetus      | Allies destroyed Cetus Guard
 33555 | -6/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 33562 | -6/Cetus      | Destroyed Cetus Guard
 33564 | -6/Cetus      | Found Prototype Protection
 33564 | -6/Cetus      | Identified Med. Regenerative Plating
 33586 | -6/Cetus      | Lost 6 allies
 33701 | -6/Cetus      | Started Cetus Manufacturing Module
 33726 | -6/Cetus      | Manufactured an Enhanced Grunt
 33729 | -6/Cetus      | Discovered new exit (range 15)
 33751 | -6/Cetus      | Manufactured an Enhanced Grunt
 33776 | -6/Cetus      | Manufactured an Enhanced Grunt
 33784 | -6/Cetus      | Spotted Cetus Guard
 33784 | -6/Cetus      | Spotted Cetus Guard
 33787 | -6/Cetus      | Spotted Cetus Guard
 33787 | -6/Cetus      | Spotted Cetus Guard
 33794 | -6/Cetus      | Destroyed Cetus Guard
 33801 | -6/Cetus      | Manufactured an Enhanced Grunt
 33802 | -6/Cetus      | Destroyed Cetus Guard
 33806 | -6/Cetus      | Destroyed Cetus Guard
 33822 | -6/Cetus      | Destroyed Cetus Guard
 33826 | -6/Cetus      | Manufactured an Enhanced Grunt
 33840 | -6/Cetus      | Discovered exit to Factory (range 15)
 33852 | -6/Cetus      | Met Revision 17
 34005 | -6/Cetus      | Entered Archives
 34005 | -6/Archives   | Accompanied by 6 allies
 34048 | -6/Archives   | Build established: Scavenger-Mutant
 34198 | -6/Archives   | Discovered new exit (range 16)
 34234 | -6/Archives   | Discovered new exit (range 15)
 34487 | -6/Archives   | Discovered exit to Factory (range 16)
 40749 | -6/Archives   | Entered Hub_04(d)
 40749 | -6/Hub_04(d)  | Accompanied by 6 allies
 40934 | -6/Hub_04(d)  | Build established: Scavenger-Tank
 41167 | -6/Hub_04(d)  | Discovered exit to Factory (range 6)
 41318 | -6/Hub_04(d)  | Network Hub disabled
 41337 | -6/Hub_04(d)  | Spotted Lightning
 41339 | -6/Hub_04(d)  | Spotted Lightning
 41343 | -6/Hub_04(d)  | Spotted Lightning
 41344 | -6/Hub_04(d)  | Murdered 4 allies
 41346 | -6/Hub_04(d)  | Destroyed Lightning
 41350 | -6/Hub_04(d)  | Destroyed Lightning
 41361 | -6/Hub_04(d)  | Garrison activated, responded to threat
 41362 | -6/Hub_04(d)  | Destroyed Lightning
 41371 | -6/Hub_04(d)  | Found Prototype Device
 41371 | -6/Hub_04(d)  | Identified Exp. EM Disruption Field
 41376 | -6/Hub_04(d)  | Found Prototype Energy Cannon
 41384 | -6/Hub_04(d)  | Found Prototype Processor
 41401 | -6/Hub_04(d)  | Identified Exp. Targeting Computer
 41417 | -6/Hub_04(d)  | Found Prototype Energy Cannon
 41423 | -6/Hub_04(d)  | Found Exp. Targeting Computer
 41439 | -6/Hub_04(d)  | Build established: Scavenger-Mutant
 41449 | -6/Hub_04(d)  | First assault squad dispatched
 41464 | -6/Hub_04(d)  | Network Hub disabled
 41485 | -6/Hub_04(d)  | System corruption reached 10%
 41487 | -6/Hub_04(d)  | Entered Factory
 41487 | -5/Factory    | Evolved 2 slots: Utility x2
 41488 | -5/Factory    | Identified exit to Upper Caves
 41792 | -5/Factory    | Identified exit to DSF
 41794 | -5/Factory    | Entered DSF
 41876 | -5/DSF        | Additional patrols routed to DSF
 41944 | -5/DSF        | Tech Extrapolator generated special schematic: Vmp. Brace Plating
 42006 | -5/DSF        | Identified EMDS (x2)
 42019 | -5/DSF        | Discovered new exit (range 14)
 42052 | -5/DSF        | Entered Garrison
 42221 | -5/Garrison   | Triggered checkpoint
 42265 | -5/Garrison   | Found embedded Infiltrators
 42374 | -5/Garrison   | Triggered checkpoint
 42406 | -5/Garrison   | Triggered checkpoint
 42538 | -5/Garrison   | Triggered checkpoint
 42679 | -5/Garrison   | Discovered new exit (range 11)
 42884 | -5/Garrison   | Triggered checkpoint
 42986 | -5/Garrison   | Triggered checkpoint
 43118 | -5/Garrison   | Discovered new exit (range 10)
 43187 | -5/Garrison   | Installed Relay Interface Framework
 43270 | -5/Garrison   | Entered Factory
 43270 | -4/Factory    | Accompanied by 1 ally
 43270 | -4/Factory    | Evolved 2 slots: Propulsion x2
 43271 | -4/Factory    | Identified exit to Research
 43368 | -4/Factory    | Spotted B-86 Titan
 43394 | -4/Factory    | Destroyed B-86 Titan
 43424 | -4/Factory    | Sucked down chute
 43424 | -4/Factory    | Entered Waste
 43444 | -4/Waste      | 1 allies followed down the chute
 43468 | -4/Waste      | Spotted C-40 Crusher
 43469 | -4/Waste      | Spotted C-40 Crusher
 43496 | -4/Waste      | Spotted C-40 Crusher
 43497 | -4/Waste      | Spotted C-40 Crusher
 43497 | -4/Waste      | Spotted C-40 Crusher
 43568 | -4/Waste      | Spotted C-40 Crusher
 43673 | -4/Waste      | Destroyed C-40 Crusher
 43765 | -4/Waste      | Destroyed C-40 Crusher
 43815 | -4/Waste      | Destroyed C-40 Crusher
 43880 | -4/Waste      | Rewired C-40 Crusher
 43957 | -4/Waste      | Warlord forces began an assault
 44230 | -4/Waste      | Allies destroyed C-40 Crusher
 44249 | -4/Waste      | Found Broken Adv. Force Booster
 44291 | -4/Waste      | Discovered new exit (range 11)
 44517 | -4/Waste      | Destroyed Crusher 7a
 44533 | -4/Waste      | Entered Factory
 44543 | -4/Factory    | Murdered 17 allies
 44581 | -4/Factory    | Identified exit to Upper Caves
 44859 | -4/Factory    | Tech Extrapolator generated special schematic: Vmp. Heavy Siege Treads
 45879 | -4/Factory    | Fabricated Cmb. Antigrav System?
 45988 | -4/Factory    | Fabricated Cmb. Antigrav System (x2)
 46035 | -4/Factory    | Fabricated Cmb. Antigrav System (x2)
 46129 | -4/Factory    | System corruption reached 10%
 46279 | -4/Factory    | Fabricated Vmp. Brace Plating?
 46423 | -4/Factory    | Entered Research
 46423 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 46424 | -3/Research   | Identified exit to Research
 46424 | -3/Research   | Identified exit to Quarantine
 46623 | -3/Research   | Revision forces began assault on 0b10
 46642 | -3/Research   | Met up with Revision 17++
 46652 | -3/Research   | Spotted B-86 Titan
 47005 | -3/Research   | Identified exit to Armory
 47123 | -3/Research   | Research terminal network offline
 47179 | -3/Research   | Fabricated Cmb. Antigrav System?
 47245 | -3/Research   | Fabricated Multitool?
 47318 | -3/Research   | Build established: Machinist-Scout
 47321 | -3/Research   | Entered Quarantine
 47401 | -3/Quarantine | Cryocooling Duct disabled
 47416 | -3/Quarantine | Ambient heat levels rising (+20)
 47416 | -3/Quarantine | Non-combat units ordered to evacuate
 47416 | -3/Quarantine | Found Alien Slashing Weapon
 47416 | -3/Quarantine | Identified Sigix Broadsword
 47480 | -3/Quarantine | Found Alien Artifact
 47480 | -3/Quarantine | Identified Core Reset Matrix
 47480 | -3/Quarantine | Used Core Reset Matrix
 47484 | -3/Quarantine | Detected hypermatrix surge
 47484 | -3/Quarantine | Sensed 3 artifacts in vicinity
 47625 | -3/Quarantine | Repaired Adv. Cooling System
 47668 | -3/Quarantine | Discovered exit to Research (range 11)
 47763 | -3/Quarantine | Learned Access recycling unit intel
 47808 | -3/Quarantine | Found Core Stripper
 47837 | -3/Quarantine | Found Subatomic Replicator
 47875 | -3/Quarantine | Learned Testing emergency access door positions
 47903 | -3/Quarantine | Spotted Fortress
 47906 | -3/Quarantine | Destroyed Fortress
 47910 | -3/Quarantine | Found Prototype Reactor
 47910 | -3/Quarantine | Identified Vortex Chain Reactor
 47913 | -3/Quarantine | Found Prototype Device
 47913 | -3/Quarantine | Identified Exp. Force Field
 47916 | -3/Quarantine | Learned 8 Research zone layouts
 47917 | -3/Quarantine | Found Prototype Device
 47917 | -3/Quarantine | Identified Thermal Barrier
 47981 | -3/Quarantine | Discovered new exit (range 6)
 47983 | -3/Quarantine | Identified exit to Section 7
 47998 | -3/Quarantine | Learned Section 7 terminal intel
 48088 | -3/Quarantine | Learned Testing interactive machine intel
 48096 | -3/Quarantine | Entered Section 7
 48097 | -3/Section 7  | Forged Quantum Companion
 48097 | -3/Section 7  | Sensed 23 artifacts in vicinity
 48098 | -3/Section 7  | Loaded intel: 23 terminal locations
 48098 | -3/Section 7  | Forged Prototype Slashing Weapon
 48136 | -3/Section 7  | Found Integrated Dissipator
 48136 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 48152 | -3/Section 7  | Spotted S7 Guard
 48161 | -3/Section 7  | Destroyed S7 Guard
 48168 | -3/Section 7  | Found Prototype Protection
 48168 | -3/Section 7  | Identified Hvy. Regenerative Plating
 48173 | -3/Section 7  | Found Core Membrane
 48173 | -3/Section 7  | Installed Core Membrane, gained immunity to corruption
 48227 | -3/Section 7  | Spotted S7 Guard
 48237 | -3/Section 7  | Found Integrated Thermoelectric Network
 48237 | -3/Section 7  | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 48337 | -3/Section 7  | Found Prototype Device
 48404 | -3/Section 7  | Build established: Machinist-Gladiator
 48426 | -3/Section 7  | Spotted S7 Guard
 48436 | -3/Section 7  | Found Core Physics Calibrator
 48491 | -3/Section 7  | Spotted B-99 Colossus
 48547 | -3/Section 7  | Found LRC Inertial Stabilizer
 48547 | -3/Section 7  | Installed LRC Inertial Stabilizer, increased mass support (+10)
 48623 | -3/Section 7  | Found Transdimensional Reconstructor
 48627 | -3/Section 7  | Found Transdimensional Reconstructor
 48636 | -3/Section 7  | Spotted Executioner
 48652 | -3/Section 7  | Spotted Executioner
 48656 | -3/Section 7  | Destroyed Executioner
 48662 | -3/Section 7  | Destroyed Executioner
 48665 | -3/Section 7  | Found Prototype Processor
 48665 | -3/Section 7  | Identified Exp. Core Analyzer
 48672 | -3/Section 7  | Found Exp. Core Analyzer
 48844 | -3/Section 7  | Build established: Alien-Gladiator
 48848 | -3/Section 7  | Spotted B-86 Titan
 48863 | -3/Section 7  | Entered Research
 48863 | -2/Research   | Evolved 2 slots (calibrated): Power x1, Propulsion x1, Utility x2, -Weapon x2
 48864 | -2/Research   | Sensed 1 artifact in vicinity
 49137 | -2/Research   | Repaired Adv. Force Booster?
 49147 | -2/Research   | Build established: Machinist-Mutant
 49277 | -2/Research   | Spotted B-90 Cyclops
 49444 | -2/Research   | Discovered new exit (range 13)
 49454 | -2/Research   | Identified exit to Access
 49672 | -2/Research   | Found Exp. Force Field
 49676 | -2/Research   | Found Exp. Force Field
 49697 | -2/Research   | Found Prototype Processor
 49713 | -2/Research   | Destroyed 8 combat bots
 49739 | -2/Research   | Identified Exp. Signal Interpreter
 49992 | -2/Research   | Destroyed 8 combat bots
 50266 | -2/Research   | Spotted B-90 Cyclops
 50297 | -2/Research   | Discovered new exit (range 7)
 50320 | -2/Research   | Entered Testing
 50322 | -2/Testing    | Loaded intel: 20 interactive machine locations
 50343 | -2/Testing    | Found Prototype Energy Cannon
 50344 | -2/Testing    | Identified Cld. Nova Cannon
 50378 | -2/Testing    | Found Prototype Device
 50382 | -2/Testing    | Identified Exp. Focal Shield
 50484 | -2/Testing    | Found Prototype Device
 50484 | -2/Testing    | Identified Exp. Hardlight Generator
 50610 | -2/Testing    | Found Prototype Energy Gun
 50610 | -2/Testing    | Identified Hyp. EM Gauss Rifle
 50638 | -2/Testing    | Discovered exit to Access (range 17)
 50703 | -2/Testing    | Found Prototype Processor
 50750 | -2/Testing    | Identified Exp. Targeting Computer
 50766 | -2/Testing    | Found Prototype Device
 50767 | -2/Testing    | Identified Beam Splitter
 50812 | -2/Testing    | Spotted PG-SWPEUP684Q
 50896 | -2/Testing    | Destroyed PG-SWPEUP684Q
 50903 | -2/Testing    | Found Prototype Device
 50904 | -2/Testing    | Identified Exp. Weapon Cycler
 51074 | -2/Testing    | Fabricated Femtoactuators?
 51085 | -2/Testing    | Learned Access repair station intel
 51148 | -2/Testing    | Learned location of 1 exit from Research
 51199 | -2/Testing    | Learned Research stockpile data
 51241 | -2/Testing    | Learned location of 1 exit from Research
 51273 | -2/Testing    | Learned Access emergency access door positions
 51297 | -2/Testing    | Learned Research emergency access door positions
 51331 | -2/Testing    | Learned Research scanalyzer intel
 51441 | -2/Testing    | Found Prototype Energy Gun
 51441 | -2/Testing    | Identified Warp Gun
 51506 | -2/Testing    | Spotted Striker
 51507 | -2/Testing    | Spotted Striker
 51525 | -2/Testing    | Destroyed Striker
 51543 | -2/Testing    | Destroyed Striker
 51621 | -2/Testing    | Entered Access
 51621 | -1/Access     | Evolved 2 slots: Utility x2
 51623 | -1/Access     | Loaded intel: 4 repair station locations
 51624 | -1/Access     | Loaded intel: 4 recycling unit locations
 51689 | -1/Access     | Identified exit to Command
 51848 | -1/Access     | Found Prototype Device
 51885 | -1/Access     | Identified Exp. Transmission Jammer
 52185 | -1/Access     | Entered Command
 52544 | -1/Command    | Spotted M Guard
 52544 | -1/Command    | Spotted M Guard
 52545 | -1/Command    | Spotted Combat Programmer
 52546 | -1/Command    | Spotted Combat Programmer
 52562 | -1/Command    | Destroyed Combat Programmer
 52577 | -1/Command    | Destroyed Combat Programmer
 52635 | -1/Command    | Lost 3 parts (2u1w)
 52728 | -1/Command    | Destroyed M Guard
 52756 | -1/Command    | Lost 4 parts (2p2u)
 53185 | -1/Command    | First assault squad dispatched
 53349 | -1/Command    | Destroyed M Guard
 53349 | -1/Command    | All MAIN.C guards destroyed
 53406 | -1/Command    | Found Thermal Barrier
 53520 | -1/Command    | Met MAIN.C
 53536 | -1/Command    | 0b10 Conduit disabled
 53552 | -1/Command    | Destroyed MAIN.C Shell
 53553 | -1/Command    | MAIN.C activated Command garrisons
 53585 | -1/Command    | Destroyed MAIN.C
 53587 | -1/Command    | Discovered new exit (range 47)
 53587 | -1/Command    | Discovered new exit (range 84)
 53587 | -1/Command    | Extracted map data and part IDs from MAIN.C's data core
 53590 | -1/Command    | Found Exp. Powered Armor
 53595 | -1/Command    | Found Exp. Powered Armor
 53636 | -1/Command    | Found Vortex Chain Reactor
 53638 | -1/Command    | Found Zero-point Reactor
 53642 | -1/Command    | Found Exp. Force Field
 53644 | -1/Command    | Found Exp. Core Analyzer
 54768 | -1/Command    | Found Exp. Core Analyzer
 54777 | -1/Command    | Found Exp. Core Analyzer
 54856 | -1/Command    | Phase Generator disabled
 54942 | -1/Command    | Warped through subspace to slip node
 54942 | -1/Command    | Discovered new exit (range 5)
 54946 | -1/Command    | Entered Access_0
 54947 | -1/Access_0   | Sensed 4 artifacts in vicinity
 54947 | -1/Access_0   | Met Architect
 54950 | -1/Access_0   | Destroyed A8
 54953 | -1/Access_0   | Architect warped through subspace
 54993 | -1/Access_0   | Architect warped through subspace
 55000 | -1/Access_0   | Subspace Access Node disabled
 55026 | -1/Access_0   | Architect warped through subspace
 55040 | -1/Access_0   | Subspace Access Node disabled
 55041 | -1/Access_0   | A6 warped into view
 55053 | -1/Access_0   | Destroyed A6
 55072 | -1/Access_0   | Build established: Scavenger-Sprinter
 55084 | -1/Access_0   | Found Integrity Redistributor
 55084 | -1/Access_0   | Used Integrity Redistributor, redistributed integrity from core (-158)
 55085 | -1/Access_0   | Core integrity fell below 50%
 55095 | -1/Access_0   | Architect warped through subspace
 55109 | -1/Access_0   | Subspace Access Node disabled
 55128 | -1/Access_0   | Architect warped through subspace
 55162 | -1/Access_0   | Architect warped through subspace
 55204 | -1/Access_0   | Architect warped through subspace
 55245 | -1/Access_0   | Architect warped through subspace
 55249 | -1/Access_0   | Found Exp. Phase Shifter
 55262 | -1/Access_0   | Destroyed A2
 55263 | -1/Access_0   | Extracted Singularity Gate Test 138-C access codes from A2's data core
 55284 | -1/Access_0   | A5 warped into view
 55291 | -1/Access_0   | Architect warped through subspace
 55293 | -1/Access_0   | Destroyed A5
 55295 | -1/Access_0   | Started Test 138-B, establishing a local singularity
 55295 | -1/Access_0   | Singularity Gate disabled
 55316 | -1/Access_0   | Architect warped through subspace
 55341 | -1/Access_0   | Architect warped through subspace
 55363 | -1/Access_0   | Architect warped through subspace
 55382 | -1/Access_0   | Architect warped through subspace
 55396 | -1/Access_0   | Architect warped through subspace
 55401 | -1/Access_0   | Architect warped through subspace
 55403 | -1/Access_0   | Subspace Access Node disabled
 55421 | -1/Access_0   | Destroyed Architect
 55422 | -1/Access_0   | Extracted unknown sensor trigger ID from Architect's data core
 55423 | -1/Access_0   | Found Exp. Core Analyzer
 55426 | -1/Access_0   | Found Zero-point Reactor
 55431 | -1/Access_0   | Found Exp. Phase Shifter
 55447 | -1/Access_0   | Found Exp. Powered Armor
 55479 | -1/Access_0   | A4 warped into view
 55490 | -1/Access_0   | Destroyed A4
 55663 | -1/Access_0   | Found Exp. Powered Armor
 55683 | -1/Access_0   | Destroyed 7 combat bots
 55824 | -1/Access_0   | A3 warped into view
 55834 | -1/Access_0   | Destroyed A3
 55955 | -1/Access_0   | Build established: Scavenger-Mutant
 55988 | -1/Access_0   | Found Hpw. Transdimensional Reconstructor
 56017 | -1/Access_0   | Found Sigix Corpse
 56082 | -1/Access_0   | Found Integrated Reactor
 56082 | -1/Access_0   | Installed Integrated Reactor, increased core energy generation (+10)
 56261 | -1/Access_0   | Warped through subspace to slip node
 56261 | -1/Access_0   | Discovered new exit (range 8)
 56266 | ***           | Heading to fleet!

 Last Messages 
---------------
  leave this place, but as other plans are still on track, it's better
  that we see them through while continuing our experimentation. The Gate
  could yet be something more depending on the results of future tests.
>>Record "Log L.G09FALJV"
I've chosen Revision 17. Based on the data, this variant seems the closest
  in thinking to MAIN.C, just as logical but with a lot more crazy. The
  perfect counter.
>>Record "Log L.D2KDJLT5"
[REDACTED]
56117_ Architect Logs disabled.
56172_ Acquired 1 matter.
56177_ Acquired 19 matter.
56219_ Enhanced Grunt destroyed.
56219_ Superquantum Companion surprise attacks Enhanced Grunt.
56219_ Enhanced Grunt destroyed.
56222_ Enhanced Grunt sundered.
56222_ Enhanced Grunt destroyed.
56252_ Reinforced Shell breached.
56261_ Warped through subspace, drawn to slip node.
56261_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##### @ ####??????????????????? |
| ???????????????????#####   ####??????????????????? |
| ???????????????????####    ####??????????????????? |
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| ???????????????????####    ####??????????????????? |
| ???????????????????####   #####??????????????????? |
| ???????????????????#### <  ####??????????????????? |
| ???????????????????####   #####??????????????????? |
| ???????????????????#####  #####??????????????????? |
| ???????????????????############??????????????????? |
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| ???????????????????###########???????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          100
Energy Generation          93
Energy Capacity            1600
Matter Stores              376
Matter Capacity            400
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       85
Jamming Range              22
Power Amplification        30
EM Shielding               4
Armor Coverage             800
Resistance: TH             50
Resistance: EM             75
Utility Shielding          90
Weapon Shielding           33
Point Defense Rating       240
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                94
Targeting Accuracy         12
Melee Accuracy             16
Target Analysis            5
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           6
Kinecelleration            30
Force Boost                40
Offensive Hacking          26
Relay Coupler Types        1
Relay Coupler Value        24
Authchip Count             3

 Item Schematics 
-----------------
   Cmb. Antigrav System | -3/Quarantine | Scanalyzed
    Cmb. Linear Gravjet | -3/Quarantine | Hacked
         Femtoactuators | -2/Testing    | Hacked
 Exp. Utility Shielding | -2/Testing    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
     Adv. Force Field | x2 | -6/Factory  | Preloaded
 Cmb. Antigrav System | x2 | -4/Factory  | Authchip
 Cmb. Antigrav System | x2 | -4/Factory  | Authchip
 Cmb. Antigrav System | x2 | -4/Factory  | Authchip
   Vmp. Brace Plating | x1 | -4/Factory  | Authchip
 Cmb. Antigrav System | x2 | -3/Research | Authchip
            Multitool | x1 | -3/Research 
       Femtoactuators | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
Core Stripper
Subatomic Replicator
Integrated Dissipator
Core Membrane
Integrated Thermoelectric Network
LRC Inertial Stabilizer
Core Physics Calibrator
Transdimensional Reconstructor
Integrity Redistributor
Integrated Reactor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedNuclearDriver
  Manual?         0
Play Time         11:36:02
  Cumulative      1591.5 hours
  Start           2024.08.06 @ 17:05:56
  End             2024.08.10 @ 17:30:54
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          430
  Rogue           430
  Adventurer      0
  Explorer        0
Win Type          2
  Total           95
  Types           14/18/21/3/1/2/32/2/2
Lore%             70
Gallery%          92
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 473b0525-53fa-4f79-a364-874a800d1a4c