Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 21:29:48

Player: DuckBoy

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (2737)     2737
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1330)               1330
              TOTAL SCORE: 8182

 Bonus
-------
High Alert Combat Kills    70
Follower Combat Kills      290
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/700
Matter                     234/300
Energy                     96/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Flying (105) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
           Backup Power VII
>          --- PROPULSION (3) ---
           VTOL Module
           Xenon Bombardment Thruster
    Cooled VTOL Module
>          --- UTILITY (7) ------
    Medium Storage Unit
           0b10 Alert Chip
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (2) -------
           Gauss Cannon
           Impact Mace
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Relay Coupler [Grunt] (22)
           Relay Coupler [Sentry] (18)
           Backup Laser VII
  Improved EM Pulse Cannon
           Rocket Launcher
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Backup Power VII
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           0b10 Alert Chip
           Reaction Control System
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Backup Laser VII
           Gauss Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved EM Pulse Cannon
           Rocket Launcher
           Rocket Launcher
           Remote Datajack
           Impact Mace
[Rating: 54]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Backup Power VII
Propulsion                 Gravmag System
  Treads                   Light Treads
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Impact Mace
  Energy Gun               Backup Laser VII
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   9   .   .   1   7   6   20  66  
  Power                    14   | 1   1   .   .   1   1   1   3   6   
    Engine                 10   | 1   1   .   .   1   1   1   3   2   
    Core                   4    | .   .   .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   .   .   .   1   4   11  
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   4   3   
    Flight                 11   | .   2   .   .   .   .   1   .   8   
  Utility                  30   | 1   3   .   .   .   5   2   5   14  
    Device                 12   | .   3   .   .   .   2   .   1   6   
    Storage                5    | 1   .   .   .   .   2   .   1   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   1   2   1   3   
    Protection             5    | .   .   .   .   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   .   .   .   1   2   8   35  
    Energy Gun             3    | .   .   .   .   .   .   .   .   3   
    Energy Cannon          7    | .   .   .   .   .   .   .   4   3   
    Ballistic Gun          6    | 2   2   .   .   .   1   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   9   
    Launcher               8    | .   1   .   .   .   .   .   1   6   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   
    Impact Weapon          10   | .   .   .   .   .   .   .   2   8   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   1   .   4   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   2   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   10  
Parts Lost                 26   | .   .   .   .   .   .   3   4   19  
  Power                    6    | .   .   .   .   .   .   1   1   4   
  Propulsion               9    | .   .   .   .   .   .   1   .   8   
  Utility                  5    | .   .   .   .   .   .   1   1   3   
  Weapon                   6    | .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      6    | .   .   .   .   .   .   3   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  100 100 100 86  92  90  88  
  Engine                   6    | .   14  14  14  14  9   7   8   3   
  Treads                   1    | .   15  .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   25  11  
  Flight                   11   | .   12  28  28  28  18  23  .   10  
  Device                   6    | .   11  14  14  14  23  20  1   2   
  Storage                  8    | .   14  14  14  14  9   9   9   5   
  Processor                3    | .   .   .   .   .   .   .   .   7   
  Hackware                 20   | .   .   .   .   .   9   13  25  27  
  Protection               3    | .   .   .   .   .   .   .   7   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   8   2   
  Ballistic Gun            4    | .   21  14  14  14  9   4   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   
  Launcher                 2    | .   5   14  14  14  9   5   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   3   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 13  14  13  13  13  14  16  29  30  
  Greatest Support         46   | 40  46  14  14  14  14  18  33  27  
  Greatest Overweight (x)  4    | 4   1   .   .   .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  8   10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   9   9   
  Most Carried             10   | 1   8   8   8   8   8   8   10  10  
  Average Carried          7    | .   4   7   8   8   7   7   8   7   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  10  
  Final Carried            9    | 1   8   8   8   8   8   8   9   8   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 21% | Sprinter
  7% | Mutant
  6% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
      Sprinter | -10/Mines
      Sprinter | -10/Exiles
      Sprinter | -9/Mines
      Sprinter | -8/Materials
      Sprinter | -8/Garrison
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           2394 | 260  282  48   .    29   54   201  237  1283 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2428 | .    362  .    .    21   51   211  445  1338 
  Parts                    139  | .    25   .    .    6    7    13   22   66   
Haulers Intercepted        5    | .    1    .    .    .    .    .    2    2    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  60   | .   5   .   .   3   4   10  8   30  
  Melee                    4    | .   .   .   .   .   .   1   1   2   
  Guns                     6    | .   3   .   .   .   .   .   .   3   
  Cannons                  18   | .   .   .   .   .   .   .   6   12  
  AOE                      29   | .   2   .   .   3   4   9   .   11  
Classes Destroyed          13   | .   6   .   .   1   1   2   1   2   
  Worker                   4    | .   .   .   .   .   .   .   .   4   
  Builder                  7    | .   1   .   .   .   1   .   1   4   
  Tunneler                 2    | .   .   .   .   .   .   .   .   2   
  Hauler                   5    | .   1   .   .   .   .   .   2   2   
  Recycler                 3    | .   1   .   .   .   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   .   .   1   6   
  Swarmer                  24   | .   .   .   .   3   3   4   3   11  
  Grunt                    20   | .   5   .   .   .   .   2   2   11  
  Brawler                  3    | .   .   .   .   .   .   3   .   .   
  Sentry                   6    | .   .   .   .   .   1   .   2   3   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               5    | .   .   .   .   .   .   .   1   4   
Best Kill Streak           8    | .   3   .   .   3   5   7   7   8   
  Combat Bots Only         7    | .   2   .   .   3   4   7   2   4   
Max Kills in Single Turn   4    | .   1   .   .   3   2   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   2   2   .   3   
  Melee                    1    | .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Damage Taken               3812 | .    308  49   .    30   .    254  551  2620 
  Core                     938  | .    63   .    .    .    .    43   126  706  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    56   
  Redirected to Shielding  87   | .    .    .    .    .    .    .    64   23   
  Regen/Repaired (Parts)   42   | .    .    .    .    .    .    .    42   .    
Core Remaining (%)         81   | 100  .    .    .    74   .    .    69   .    
Volleys Fired              259  | .    53   .    .    1    3    11   45   146  
  Largest                  2    | .    2    .    .    1    1    1    2    2    
  Hottest                  133  | .    50   .    .    30   30   30   133  116  
Shots Fired                318  | .    80   .    .    1    3    11   58   165  
  Gun                      89   | .    71   .    .    .    .    .    9    9    
  Cannon                   177  | .    .    .    .    .    .    .    48   129  
  Launcher                 47   | .    9    .    .    1    3    11   1    22   
  Special                  5    | .    .    .    .    .    .    .    .    5    
  Kinetic                  157  | .    71   .    .    .    .    .    9    77   
  Thermal                  109  | .    .    .    .    .    .    .    48   61   
  Explosive                47   | .    9    .    .    1    3    11   1    22   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   .    .    3    .    5    11   8    
  Robot Miss Streak        6    | .    3    .    .    .    .    1    4    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           204  | .    49   .    .    1    .    12   39   103  
  Core Hits                131  | .    22   .    .    3    6    19   12   69   
  Critical Kills           4    | .    .    .    .    .    .    .    1    3    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    .    1    2    
  Critical Strikes         11   | .    1    .    .    .    .    .    2    8    
    Meltdown               3    | .    .    .    .    .    .    .    1    2    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    3    
    Smash                  4    | .    .    .    .    .    .    .    1    3    
Melee Attacks              59   | .    .    .    .    .    .    10   3    46   
  Impact                   43   | .    .    .    .    .    .    .    1    42   
  Slashing                 8    | .    .    .    .    .    .    8    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    .    2    8    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7797 | .    757  .    .    131  209  1269 1051 4380 
  Guns                     709  | .    544  .    .    .    .    .    50   115  
  Cannons                  2903 | .    .    .    .    .    .    .    942  1961 
  Explosions               3291 | .    213  .    .    131  209  1056 .    1682 
  Melee                    880  | .    .    .    .    .    .    213  45   622  
  Ramming                  14   | .    .    .    .    .    .    .    14   .    
  Kinetic                  1863 | .    544  .    .    .    .    .    50   1269 
  Thermal                  1749 | .    .    .    .    .    .    .    942  807  
  Explosive                3291 | .    213  .    .    131  209  1056 .    1682 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   667  | .    .    .    .    .    .    .    45   622  
  Slashing                 213  | .    .    .    .    .    .    213  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    3    13   
  Average Corruption       6    | .    .    .    .    .    .    .    2    8    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    .    10   30   
    Message Errors         8    | .    .    .    .    .    .    .    4    4    
    Matter Fused           10   | .    .    .    .    .    .    .    3    7    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    1    6    
    Data Loss (major)      6    | .    .    .    .    .    .    .    .    6    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            542  | .    .    .    .    .    .    36   65   441  
  Projectiles              58   | .    .    .    .    .    .    .    20   38   
  Explosions               63   | .    .    .    .    .    .    .    .    63   
  Melee                    421  | .    .    .    .    .    .    36   45   340  
Knockbacks                 9    | .    .    .    .    .    .    .    .    9    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  8    | .    .    .    .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138  | .    5    .    .    31   .    30   6    66   
  Shots                    6    | .    1    .    .    1    .    2    .    2    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        316  | .    20   .    .    .    .    7    176  316  
  Average Temperature      63   | .    8    .    .    .    .    7    58   75   
  Received Heat Transfer   615  | .    171  .    .    .    .    36   63   345  
  Effects                  1    | .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    1    6    
  Impact Corruptions       14   | .    .    .    .    .    .    .    2    12   
Robots Melted              3    | .    .    .    .    .    .    .    1    2    
  Combat Hostiles          3    | .    .    .    .    .    .    .    1    2    
  Parts Melted             11   | .    .    .    .    .    .    .    7    4    
  Heat Transferred         2701 | .    .    .    .    .    .    .    1295 1406 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Peak Influence             539  | .   323 95  .   103 226 428 317 539 
  Initial                  193  | .   .   50  .   .   39  146 193 80  
  Average                  194  | .   137 62  .   103 116 344 146 232 
Maximum Alert Level        2    | .   1   .   .   .   1   2   1   2   
  Low Security (%)         57   | 100 73  100 .   100 62  10  80  45  
  Level 1                  31   | .   26  .   .   .   37  73  19  36  
  Level 2                  11   | .   .   .   .   .   .   17  .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   1   .   .   .   .   4   17  
  Investigation            8    | .   .   .   .   .   .   .   1   7   
  Extermination            4    | .   .   .   .   .   .   .   .   4   
  Reinforcement            5    | .   .   .   .   .   .   .   2   3   
  Assault                  2    | .   .   1   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   1   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           4    | .   1   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   10  28  .   .   5   11  13  81  
  Peak Tracking Total      19   | .   3   19  .   .   4   6   3   11  
  Tactical Retreats        12   | .   .   4   .   .   .   .   .   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         50   | .   .   .   .   .   .   26  .   24  
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   1   .   1   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   6   
  Reused                   3    | .   .   .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          13   | .   4   .   .   1   2   1   .   5   
  Max in Single Turn       2    | .   1   .   .   1   2   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          44   | .   4   .   2   1   7   .   8   22  
  Terminals                27   | .   4   .   .   1   5   .   6   11  
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          3    | .   .   .   .   .   1   .   1   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   1   .   1   3   
Total Hacks                148  | .   12  .   5   1   20  .   30  80  
  Successful               96   | .   5   .   5   .   9   .   21  56  
  Failed                   52   | .   7   .   .   1   11  .   9   24  
    Catastrophic           4    | .   .   .   .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   10  .   1   1   16  .   17  40  
  Terminals                89   | .   12  .   .   1   17  .   22  37  
  Fabricators              17   | .   .   .   .   .   .   .   .   17  
  Repair Stations          6    | .   .   .   .   .   2   .   2   2   
  Recycling Units          5    | .   .   .   .   .   .   .   .   5   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   8   
  Garrison Access          18   | .   .   .   .   .   1   .   6   11  
Terminal Hacks             34   | .   2   .   5   .   5   .   8   14  
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   2   .   .   4   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   3   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           4    | .   1   .   .   .   1   .   1   1   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   3   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   10  
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           4    | .   .   .   .   .   .   .   .   4   
  Build                    5    | .   .   .   .   .   .   .   .   5   
Repair Station Hacks       4    | .   .   .   .   .   1   .   2   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
  Refit                    2    | .   .   .   .   .   1   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   2   5   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
  Coupler Status           7    | .   .   .   .   .   .   .   2   5   
Unauthorized Hacks         32   | .   3   .   .   .   2   .   8   19  
  Terminals                17   | .   3   .   .   .   2   .   5   7   
    Track                  1    | .   .   .   .   .   .   .   1   .   
    Assimilate             6    | .   .   .   .   .   1   .   1   4   
    Botnet                 5    | .   1   .   .   .   .   .   2   2   
    Operators              5    | .   2   .   .   .   1   .   1   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   
    Report                 1    | .   .   .   .   .   .   .   .   1   
    Liberate               3    | .   .   .   .   .   .   .   .   3   
    Haulers                1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
    Reject                 1    | .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   3   5   
    Broadcast              2    | .   .   .   .   .   .   .   1   1   
    Restock                3    | .   .   .   .   .   .   .   1   2   
    Reprogram              2    | .   .   .   .   .   .   .   .   2   
    Eject                  1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   .   1   6   .   6   18  
  Full Trace Events        6    | .   .   .   .   .   .   .   .   6   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   8   
Part Schematics Acquired   9    | .   .   .   .   .   2   .   .   7   
  Parts Built              6    | .   .   .   .   .   .   .   .   6   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   268  | .   .   .   .   .   .   .   .   268 
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   28  
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   .   .   .   .   .   1   1   4   
  Non-combat               5    | .   .   .   .   .   .   .   1   4   
  Combat                   1    | .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   1   2   5   
  parse_system             2    | .   .   .   .   .   .   .   1   1   
  no_distress              3    | .   .   .   .   .   .   .   1   2   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   
  ignore_parts             1    | .   .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   5   7   4   
  Ejected                  6    | .   .   .   .   .   .   .   6   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   
  Programmers              5    | .   .   .   .   .   .   .   1   4   
  Attached                 1    | .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total Allies               15   | .    .    3    .    .    1    1    1    9    
  Largest Group            7    | .    .    3    .    .    1    1    1    7    
  Highest-Rated Group      158  | .    .    40   .    .    10   15   10   158  
  Highest-Rated Ally       37   | .    .    16   .    .    10   15   10   37   
Total Orders               5    | .    .    .    .    .    2    .    .    3    
  STAY                     3    | .    .    .    .    .    1    .    .    2    
  FOLLOW                   2    | .    .    .    .    .    1    .    .    1    
Ally Attacks               105  | .    .    23   .    .    .    1    .    81   
  Total Damage             2019 | .    .    254  .    .    .    26   .    1739 
  Kills                    16   | .    .    3    .    .    .    .    .    13   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               4158 | 89   419  141  73   119  196  200  615  2306 
Spaces Moved               5943 | 56   403  436  224  357  417  345  702  3003 
  Core                     22   | 15   .    .    .    .    .    .    .    7    
  Treads                   131  | 41   90   .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    2176 | .    .    .    .    .    .    .    675  1501 
  Flight                   3614 | .    313  436  224  357  417  345  27   1495 
  Fastest Speed            30   | 50   32   32   32   32   32   30   32   30   
  Average Speed            45   | 143  60   32   32   32   32   30   52   48   
  Slowest Speed            250  | 250  160  32   32   32   32   32   112  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            29   | .    6    6    .    4    3    .    .    10   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    44   95   61   89   31   44   44   66   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 78   | .    28   .    .    .    5    4    .    41   
Terrain Destroyed          296  | .    44   .    .    6    40   38   16   152  
  Melee                    22   | .    .    .    .    .    .    .    .    22   
  Projectile               31   | .    .    .    .    .    .    .    12   19   
  AOE                      243  | .    44   .    .    6    40   38   4    111  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      6940 | 62   494  431  225  357  475  410  883  3603 
  Wait                     449  | .    28   .    .    .    38   11   98   274  
  Move                     5878 | 55   390  424  223  348  410  343  701  2984 
  Hop                      27   | .    6    5    .    4    3    .    .    9    
  Pick Up                  37   | 1    3    1    1    1    6    1    3    20   
  Fast Attach              42   | 6    4    .    .    .    2    4    8    18   
  Attach                   36   | .    1    .    .    .    2    .    5    28   
  Detach                   26   | .    4    .    .    .    .    .    5    17   
  Swap                     37   | .    4    .    .    1    3    2    7    20   
  Drop                     38   | .    1    1    1    2    8    2    6    17   
  Fire                     259  | .    53   .    .    1    3    11   45   146  
  Melee                    59   | .    .    .    .    .    .    10   3    46   
  Ram                      2    | .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     50   | .    .    .    .    .    .    26   .    24   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 13)
  348 | -10/Materials | Discovered new exit (range 14)
  509 | -10/Materials | Entered Mines
  512 | -10/Mines     | Discovered new exit (range 10)
  529 | -10/Mines     | Learned location of Storage (-7)
  545 | -10/Mines     | Discovered new exit (range 3)
  555 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  582 | -10/Mines     | Assembled infested the area
  587 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  605 | -10/Mines     | Build established: Sprinter
  616 | -10/Mines     | Met a Derelict testing a Signal Generator
  649 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  649 | -10/Mines     | Discovered new exit (range 5)
  650 | -10/Mines     | Entered Exiles
  659 | -10/Exiles    | Met 8R-AWN
  664 | -10/Exiles    | Met EX-HEX
  673 | -10/Exiles    | Met EX-BIN
  677 | -10/Exiles    | Aligned with FarCom system
  677 | -10/Exiles    | Given EX-Vault access code
  686 | -10/Exiles    | Opened EX-Vault
  689 | -10/Exiles    | Found 0b10 Alert Chip
  697 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  706 | -10/Exiles    | Met EX-DEC
  708 | -10/Exiles    | Learned location of Zion (-7)
  719 | -10/Exiles    | Discovered new exit (range 14)
  723 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  723 | -10/Exiles    | Entered Mines
  738 | -9/Mines      | Learned location of Recycling (-7)
  749 | -9/Mines      | Met a Derelict bent on vengeance
  787 | -9/Mines      | Learned Materials emergency access door positions
  823 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  824 | -9/Mines      | Found Prototype Device
  839 | -9/Mines      | Discovered new exit (range 12)
  841 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  842 | -9/Mines      | Entered Materials
  842 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  975 | -8/Materials  | Discovered new exit (range 15)
 1035 | -8/Materials  | Identified exit to Garrison
 1038 | -8/Materials  | Entered Garrison
 1038 | -8/Garrison   | Accompanied by 1 ally
 1040 | -8/Garrison   | Installed Relay Interface Framework
 1052 | -8/Garrison   | Triggered checkpoint
 1060 | -8/Garrison   | Triggered checkpoint
 1085 | -8/Garrison   | Destroyed 7 combat bots
 1086 | -8/Garrison   | Discovered new exit (range 14)
 1102 | -8/Garrison   | Triggered checkpoint
 1138 | -8/Garrison   | Garrison Relay disabled
 1212 | -8/Garrison   | Lost 3 parts (1p1n1u)
 1238 | -8/Garrison   | Entered Materials
 1501 | -8/Materials  | Garrison activated, responded to threat
 1553 | -8/Materials  | Build established: Hacker-Mutant
 1738 | -8/Materials  | Repaired Gravmag System
 1841 | -8/Materials  | Discovered new exit (range 16)
 1853 | -8/Materials  | Entered Factory
 1853 | -7/Factory    | Accompanied by 1 ally
 1853 | -7/Factory    | Evolved 2 slots: Utility x2
 1874 | -7/Factory    | Discovered new exit (range 13)
 2452 | -7/Factory    | Fabricated Adv. Hardlight Generator (x2)
 2825 | -7/Factory    | Fabricated Hacking Suite (x1)
 2971 | -7/Factory    | Cargo convoy interrupted
 3035 | -7/Factory    | Lost 6 parts (2p2n2w)
 3131 | -7/Factory    | Fabricated Gravmag System (x2)
 3391 | -7/Factory    | System corruption reached 10%
 3569 | -7/Factory    | Fabricated Hacking Suite (x1)
 3626 | -7/Factory    | Core integrity fell below 50%
 3734 | -7/Factory    | Identified exit to Factory
 3736 | -7/Factory    | Lost 3 parts (1p1n1w)
 3853 | -7/Factory    | First assault squad dispatched
 3894 | -7/Factory    | Fabricated P-60 Hacker (x2)
 4028 | -7/Factory    | Garrison activated, responded to threat
 4145 | -7/Factory    | Core integrity fell below 20%
 4159 | -7/Factory    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04150_ D-53 Grenadier destroyed.
04150_ K-01 Serf collects debris.
04150_ U-05 Engineer lays Concrete.
04151_ The unstable cave ceiling collapses.
04151_ D-53 Grenadier knocked back.
04151_ U-05 Engineer lays Concrete.
04153_ K-01 Serf collects debris.
04153_ W-25 Informer sends out distress signal.
04153_ U-05 Engineer lays Concrete.
04154_ The unstable cave ceiling collapses.
04154_ U-05 Engineer lays Concrete.
04155_ Slug penetrates D-53 Grenadier.
04155_ D-53 Grenadier Cmb. Airjet blasted off.
04156_ U-05 Engineer lays Concrete.
04157_ The unstable cave ceiling collapses.
04157_ K-01 Serf collects debris.
04157_ Administrator 4a destroyed.
04158_ U-05 Engineer lays Concrete.
04159_ K-01 Serf collects debris.
04159_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|  #     !#????#   """"""" #??#?####"""# #        #? |
|  # """  ######   """"""" #???????#"Y"# # """""  #? |
|  # """  # T  #           #########"!"#[# """""  #? |
|  # """  "    #           #    ^^ *==[* + """    #? |
|  #      #    #           #   ^    ^] [ #        #? |
|  "      #    #######+#####        """  # """""  #? |
|  ###+####    +                    """  + """""  #? |
|  #??????#  ] #######+########  [  """  # """    ?? |
|  #??????#    #????#         #          #       ??? |
| ##?#????#    #????#    =    +     !    + ?      #? |
| #### ???#   !#????#    %*   # ##### #####??######? |
|      #########????#    !    # #???# #????????????? |
|            #??????#########?# #???# #?##########?? |
|            #???????????######+##### ###        #?? |
|            #############  !     #     +  """"" #?? |
|                        +  ]%    ;     #  """"" #?? |
|            #############k       ;     #  """   #?? |
|            #??????????#;        ;     #=       #?? |
|            ##????????##         ;     #  """"" #?? |
|  ################????#   k      ;     #  """"" #?? |
| ???# """  #=    #????#          ;     +  """   #?? |
| ???# """  #     #????# !%  u    ;     #        #?? |
|  #?# """  +  T  ######  =       ;     ####+######? |
|  #?#      #     ##  #           ;%    ;         #? |
|  #?# !    #!    ###                       ""G"" #? |
|  #?#    = ### #  #  o    @             %   " "  #? |
|  #?#+######?# #      =           d=             #? |
|  #?# #??????# ##  #                             #? |
|  ### ##?????#                             """   #? |
|       #########      w      #   #       """""   #? |
|       #       p                ##=      """""   #? |
|       # """  ""   """"      # ###     ###########? |
|       # """  ""# ""S""      ###?#     #??????????? |
|       # """  ""# "" ""      #???#     #??????????? |
|       #       G#            #???#     #??????????? |
|       + """  ""#            #???#     #??????????? |
| ###   # """  ""#            #???#     #??????????? |
| ??#   # """  ""# """"""  [  #???#     ########???? |
| ###   #        # """"""     #???#            #???? |
|       ########## """?""  !  #???#            #???? |
| #######????????# "?????     #???#            ##### |
| ???????????????# ??????   ??????#            #     |
| ????????????????#??????##???????#            #     |
| ?????????????????????????????###########     #     |
| ?????????????????????????????#        ?#     #  "" |
| ##???????????????????????????#        ?#     #  "" |
|  #???????????????????????????#         #     #  "" |
|  #???????????????????????????#         #     +     |
|  #???????????????????????????#         +     #  "" |
|  #???????????????????????????#         #     #  "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                72
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        21

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials | Hacked
             System Shield | -8/Materials | Hacked
            Gravmag System | -7/Factory   | Scanalyzed
               Impact Mace | -7/Factory   | Scanalyzed
           Hvy. Ion Cannon | -7/Factory   | Scanalyzed
 Imp. Propulsion Shielding | -7/Factory   | Hacked
        Enh. Optical Array | -7/Factory   | Hacked
         Adv. Sensor Array | -7/Factory   | Hacked
      Imp. Target Analyzer | -7/Factory   | Hacked

 Robot Schematics 
------------------
     B-48 Gladiator | -7/Factory | Hacked
        P-60 Hacker | -7/Factory | Hacked
 O-24 Administrator | -7/Factory | Hacked

 Fabricated
------------
 Adv. Hardlight Generator | x2 | -7/Factory | Preloaded
            Hacking Suite | x1 | -7/Factory 
           Gravmag System | x2 | -7/Factory 
            Hacking Suite | x1 | -7/Factory 
              P-60 Hacker | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombFrostWarhead
  Manual?         0
Play Time         01:30:39
  Cumulative      247.1 hours
  Start           2022.10.12 @ 19:55:06
  End             2022.10.12 @ 21:29:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           170
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82236426-caf5-4956-aa6c-ebb76c31e0bd