Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 18:24:17 Player: admiral_len Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (3059) 3059 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 5982 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 125/125 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Minigun > --- INVENTORY (5) ---- Faulty Enhanced Nuclear Core Improved Titanium Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Compact Battery Core Shielding Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Titanium Leg Titanium Leg Improved Light Armor Plating Improved Light Armor Plating Pulse Rifle Heavy Laser [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 102 | 6 12 27 33 24 Power 20 | 1 1 8 5 5 Engine 15 | 1 1 8 2 3 Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 20 | 2 2 5 7 4 Treads . | . . . . . Leg 20 | 2 2 5 7 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 4 9 12 5 Device 7 | . 1 3 2 1 Storage 6 | 1 1 2 2 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 17 | . 2 3 8 4 Artifact . | . . . . . Weapon 31 | 2 5 5 9 10 Energy Gun 17 | 2 3 1 6 5 Energy Cannon 8 | . 2 3 1 2 Ballistic Gun 5 | . . . 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 50 | . . 13 14 23 Power 9 | . . 3 1 5 Propulsion 10 | . . 3 4 3 Utility 18 | . . 5 5 8 Weapon 13 | . . 2 4 7 Highest Loss Streak 8 | . . 8 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 97 96 95 86 Engine 8 | . 13 10 6 4 Core 5 | . . . 11 8 Leg 19 | . 27 21 16 13 Device 6 | . . 9 7 6 Storage 17 | . 14 21 18 13 Processor 2 | . . 3 4 . Protection 11 | . 11 8 12 16 Energy Gun 12 | . 16 11 13 11 Energy Cannon 4 | . 11 7 1 . Ballistic Gun 2 | . . . 3 7 Naked Turns 16 | . . . . 16 Heaviest Build 53 | 11 22 35 47 53 Greatest Support 32 | 20 20 26 27 32 Greatest Overweight (x) 7 | 2 1 7 2 3 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 9 10 9 Most Carried 10 | 6 10 10 10 10 Average Carried 7 | 2 6 8 8 6 Final Capacity 10 | 8 10 10 10 5 Final Carried 9 | 4 8 9 9 2 Class Distribution -------------------- 82% | Mutant 9% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1559 | 226 247 276 372 438 Remotely . | . . . . . Salvage Created 3576 | . 385 1280 1410 501 Parts 195 | . 26 67 79 23 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 86 | . 13 32 31 10 Melee 2 | . . 2 . . Guns 58 | . 6 15 27 10 Cannons 20 | . 7 13 . . AOE 3 | . . . 3 . Classes Destroyed 10 | . 3 4 1 2 Worker 5 | . 1 2 1 1 Hauler 1 | . . 1 . . Recycler 3 | . . 1 2 . Swarmer 24 | . 6 11 7 . Grunt 37 | . 7 12 15 3 Duelist 2 | . . 1 1 . Sentry 17 | . . 8 7 2 Specialist 3 | . . . . 3 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 5 | . 3 4 5 3 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . . 1 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 678 | . 53 199 175 251 Missed 207 | . 16 50 47 94 Damage Taken 7499 | . 376 1532 2208 3383 Core 1220 | . 45 215 257 703 Absorbed by Shields 302 | . . 302 . . Redirected to Shielding 44 | . . . 3 41 Regen/Repaired (Parts) 244 | . . 244 . . Core Remaining (%) 70 | 100 82 46 53 . Volleys Fired 270 | . 31 88 89 62 Largest 3 | . 2 2 2 3 Hottest 207 | . 116 116 126 207 Shots Fired 515 | . 62 152 173 128 Gun 439 | . 36 111 173 119 Cannon 76 | . 26 41 . 9 Launcher . | . . . . . Special . | . . . . . Kinetic 69 | . . . 16 53 Thermal 354 | . 62 135 99 58 Explosive . | . . . . . Electromagnetic 92 | . . 17 58 17 Robot Hit Streak 20 | . 7 14 20 10 Robot Miss Streak 6 | . 4 4 3 6 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 361 | . 35 105 134 87 Core Hits 154 | . 16 42 57 39 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 17 | . 1 10 4 2 Burn 14 | . 1 8 4 1 Destroy 1 | . . . . 1 Corrupt 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 11 | . . 11 . . Impact 11 | . . 11 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6761 | . 561 1963 2663 1574 Guns 4959 | . 229 1047 2209 1474 Cannons 1058 | . 332 626 . 100 Explosions 454 | . . . 454 . Melee 290 | . . 290 . . Ramming . | . . . . . Kinetic 887 | . . . 215 672 Thermal 4394 | . 561 1348 1749 736 Explosive . | . . . . . Electromagnetic 1190 | . . 325 699 166 Impact 290 | . . 290 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 2 3 Average Corruption 2 | . . 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 8 5 17 Message Errors 9 | . . 2 1 6 Matter Fused 9 | . . 3 2 4 Heat Flow Errors 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . 1 1 1 Data Loss (major) 2 | . . 2 . . Misfires 1 | . . . 1 . Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 128 | . 16 67 45 . Projectiles 16 | . 16 . . . Explosions 45 | . . . 45 . Melee 67 | . . 67 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 109 | . . . 109 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 661 | . 592 339 330 661 Average Temperature 128 | . 196 86 111 195 Received Heat Transfer 1817 | . 138 527 828 324 Effects 26 | . 13 2 1 10 Shutdowns 8 | . 4 . . 4 Energy Bleed 4 | . 1 2 1 . Interference 6 | . 4 . . 2 Matter Decay 3 | . 2 . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . 1 . . . Damage (major) 1 | . 1 . . . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 7 | . . 5 2 . Impact Corruptions 3 | . . 3 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 12 | . 3 2 4 3 Heat Transferred 10142 | . 1369 3848 3408 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 477 | . 276 391 477 282 Initial 217 | . . 52 161 217 Average 216 | . 128 182 346 113 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 44 | 100 85 55 3 69 Level 1 50 | . 14 44 82 30 Level 2 4 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 4 3 4 8 Investigation 3 | . 2 1 . . Extermination 2 | . . . . 2 Reinforcement 11 | . 2 2 4 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 1 5 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 21 52 61 16 Peak Tracking Total 7 | . 4 6 7 4 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 4 4 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 2 3 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 5 2 . Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 18 | . 3 12 3 . Successful 14 | . 1 10 3 . Failed 4 | . 2 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 4 1 . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 3 2 . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 3 1 . Record 1 | . . 1 . . Alert Level 1 | . . . 1 . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 3 2 . Insert Component 4 | . . 2 2 . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7003 | 70 895 2323 2389 1326 Spaces Moved 2994 | 39 421 1049 985 500 Core 38 | 13 . 11 . 14 Treads . | . . . . . Legs 2956 | 26 421 1038 985 486 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 185 50 Average Speed 182 | 122 175 172 195 188 Slowest Speed 400 | 150 190 400 260 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 60 76 66 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . . 2 37 . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 37 | . . . 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4044 | 61 519 1392 1287 785 Wait 495 | 7 24 168 119 177 Move 2990 | 38 420 1048 984 500 Hop . | . . . . . Pick Up 117 | 10 20 34 37 16 Fast Attach 2 | . . 2 . . Attach 82 | 6 8 22 23 23 Detach 5 | . 1 2 1 1 Swap 18 | . 4 3 10 1 Drop 54 | . 11 14 24 5 Fire 270 | . 31 88 89 62 Melee 11 | . . 11 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 3) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Discovered new exit (range 16) 1644 | -9/Materials | Repaired Med. Storage Unit 1981 | -9/Materials | Discovered new exit (range 12) 2557 | -9/Materials | Lost 8 parts (1p3n2u2w) 2816 | -9/Materials | Core integrity fell below 50% 3004 | -9/Materials | Discovered new exit (range 4) 3219 | -9/Materials | Repaired Cld. Ion Engine 3289 | -9/Materials | Entered another Materials area 3289 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3653 | -8/Materials | Discovered new exit (range 11) 3904 | -8/Materials | Lost 3 parts (1n1u1w) 3986 | -8/Materials | Discovered new exit (range 5) 4249 | -8/Materials | Discovered new exit (range 13) 4451 | -8/Materials | Lost 4 parts (1n2u1w) 4538 | -8/Materials | Lost 3 parts (1p1n1u) 5167 | -8/Materials | Discovered new exit (range 8) 5678 | -8/Materials | Entered Factory 5678 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5992 | -7/Factory | Build established: Tank 6042 | -7/Factory | Garrison activated, responded to threat 6416 | -7/Factory | Build established: Scavenger-Tank 6716 | -7/Factory | Lost 4 parts (2p2w) 6780 | -7/Factory | Discovered new exit (range 12) 6859 | -7/Factory | Lost 8 parts (1p2n3u2w) 6966 | -7/Factory | Core integrity fell below 50% 6987 | -7/Factory | Core integrity fell below 20% 6996 | -7/Factory | Lost 8 parts (1n4u3w) 7004 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Penetrated by Slug. Cooling System destroyed. Med. Storage Unit destroyed. Critical hit (Blast). Penetrated by Slug. Hvy. Laser destroyed. Knocked back. Acquired Lgt. Ion Engine. Knocked back. Acquired 5 matter. Acquired Minigun. Knocked back. Penetrated by Slug. /9HDQTV%MCLF&N<#RO1#=R,DVRZG2K|U|EW Penetrated by Slug. System corrupted: Minigun jammed. Penetrated by Slug. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Penetrated by Slug. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialVariableCannon Manual? 0 Play Time 01:05:58 Cumulative 4.9 hours Start 2024.05.31 @ 01:39:09 End 2024.06.04 @ 18:24:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddabfb7e-48f1-4804-8c42-74af50c2fda6