Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.27 @ 13:37:04 Player: viper Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3272) 3272 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7632 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Reinforced Quantum Reactor Flexi-carbon Leg Sensor Array Damper Plating Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Small Matter Pod Medium Matter Pod Improved Sensor Array Signal Interpreter Improved Utility Shielding Long-range Tractor Beam > --- WEAPON ----------- Hypervelocity Railgun Slug Cannon Mass Driver Compact Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Reinforced Quantum Reactor Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Sensor Array Damper Plating Battle Rifle Battle Rifle Battle Rifle Battle Rifle Power Sword [Rating: 84] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Signal Interpreter Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 11 | . 1 . . 10 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 6 | . 1 . . 5 . . Weapon 2 | . . . . 2 . . Parts Attached 83 | 8 7 13 . 29 14 12 Power 19 | 1 2 3 . 7 4 2 Engine 14 | 1 2 3 . 5 2 1 Core 2 | . . . . 2 . . Reactor 3 | . . . . . 2 1 Propulsion 24 | 2 1 5 . 8 3 5 Treads 1 | . . 1 . . . . Leg 20 | 2 1 1 . 8 3 5 Wheel 3 | . . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 3 3 1 . 8 1 1 Device 7 | . . . . 5 1 1 Storage 5 | 1 2 . . 2 . . Processor 2 | 1 1 . . . . . Hackware . | . . . . . . . Protection 3 | 1 . 1 . 1 . . Artifact . | . . . . . . . Weapon 23 | 2 1 4 . 6 6 4 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 1 3 . 4 1 4 Ballistic Cannon 7 | . . 1 . 1 5 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 41 | . 1 9 . 2 4 25 Power 6 | . 1 1 . . . 4 Propulsion 13 | . . 4 . 1 2 6 Utility 8 | . . 1 . . . 7 Weapon 14 | . . 3 . 1 2 8 Highest Loss Streak 24 | . 1 4 . 1 4 24 To Critical Strikes 4 | . . 1 . . 1 2 Average Slot Usage (%) 95 | . 99 94 100 93 94 96 Engine 7 | . 11 11 12 7 2 . Core 1 | . . . . 3 1 . Reactor 2 | . . . . . 5 10 Leg 19 | . 25 14 . 17 21 20 Wheel 1 | . . 5 25 . . . Device 8 | . . . . 14 15 15 Storage 14 | . 12 12 12 16 16 15 Processor 11 | . 25 15 12 5 5 5 Protection 5 | . . 9 12 5 5 4 Energy Gun 1 | . 9 . . . . . Ballistic Gun 13 | . 15 22 12 13 5 6 Ballistic Cannon 6 | . . 2 12 7 7 13 Peak Build Rating 84 | 7 9 11 11 77 84 84 Average Rating 42 | 5 8 9 11 62 73 78 On Entrance 28 | . 7 9 11 11 77 84 Naked Turns . | . . . . . . . Heaviest Build 109 | 18 49 51 51 96 109 109 Greatest Support 70 | 20 20 32 26 70 70 70 Greatest Overweight (x) 14 | . 2 4 1 4 2 14 Average Overweight (x) 1 | . 1 2 1 1 . 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 Most Carried 20 | 5 16 17 11 20 20 20 Average Carried 14 | 2 10 14 10 14 19 19 Final Capacity 20 | 10 20 20 20 20 20 20 Final Carried 20 | 5 16 11 9 20 20 12 Class Distribution -------------------- 46% | Hacker-Mutant 26% | Scavenger-Skirmisher 23% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 4279 | 198 383 465 108 1344 140 1641 Remotely 3121 | . . . . 1344 140 1637 Salvage Created 4119 | . 659 453 45 1166 273 1523 Parts 181 | . 44 18 3 44 2 70 Haulers Intercepted 4 | . 2 . . . . 2 Recyclers Shooed 4 | . . . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 60 | . 12 12 . 15 1 20 Melee 1 | . . . . . 1 . Guns 36 | . 12 8 . 6 . 10 Cannons 23 | . . 4 . 9 . 10 Classes Destroyed 16 | . 6 3 . 2 1 4 Worker 12 | . 4 . . . . 8 Builder 7 | . . . . 1 . 6 Hauler 4 | . 2 . . . . 2 Recycler 7 | . 1 . 1 3 . 2 Turret 2 | . . 2 . . . . Watcher 12 | . 3 . . 5 . 4 Swarmer 12 | . 4 4 . . . 4 Grunt 24 | . 8 . . 11 . 5 Brawler 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 3 | . . 1 . 1 . 1 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . . . 4 Programmer 6 | . . . . 3 . 3 Compactor 1 | . . . . . 1 . Subdweller 7 | . . 7 . . . . Best Kill Streak 13 | . 4 4 1 4 1 13 Combat Bots Only 4 | . 3 4 . 4 1 4 Max Kills in Single Turn 3 | . 2 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 544 | . 31 122 . 63 3 325 Missed 162 | . 14 40 . 23 . 85 Damage Taken 5140 | . 135 859 . 1103 97 2946 Core 1062 | . 15 29 . 175 27 816 Absorbed by Shields . | . . . . . . . Redirected to Shielding 115 | . . 6 . 21 . 88 Ignored by Resistances 2988 | . 91 530 . 545 54 1768 Core Remaining (%) 91 | 100 . . 82 . . . Volleys Fired 227 | . 44 58 1 50 . 74 Largest 4 | . 2 2 2 4 . 4 Hottest 211 | . 60 59 59 142 . 211 Shots Fired 673 | . 80 116 2 200 . 275 Gun 429 | . 80 100 1 116 . 132 Cannon 244 | . . 16 1 84 . 143 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 655 | . 62 116 2 200 . 275 Thermal 18 | . 18 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 40 | . 16 40 12 21 . 23 Robot Miss Streak 4 | . 3 1 . 4 . 2 Penetration Max 3 | . . . . 1 . 3 Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 479 | . 63 97 2 134 5 178 Core Hits 207 | . 35 31 2 58 2 79 Critical Kills 9 | . 1 . . 1 . 7 Critical Parts Destroyed 19 | . 1 . . 3 . 15 Critical Strikes 36 | . 2 . . 7 1 26 Destroy 28 | . 2 . . 4 . 22 Blast 7 | . . . . 3 . 4 Sever 1 | . . . . . 1 . Melee Attacks 10 | . . . . 5 5 . Impact . | . . . . . . . Slashing 10 | . . . . 5 5 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9619 | . 858 1183 38 3102 100 4338 Guns 4977 | . 773 934 13 1746 . 1511 Cannons 4323 | . . 249 25 1274 . 2775 Explosions 166 | . 84 . . 82 . . Melee 100 | . . . . . 100 . Ramming 53 | . 1 . . . . 52 Kinetic 9135 | . 608 1183 38 3020 . 4286 Thermal 165 | . 165 . . . . . Explosive 166 | . 84 . . 82 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 100 | . . . . . 100 . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . . 7 Average Corruption 2 | . . . 1 . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . 1 . . 9 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . 1 . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 201 | . . 3 . 79 . 119 Projectiles 159 | . . 3 . 37 . 119 Explosions 42 | . . . . 42 . . Melee . | . . . . . . . Knockbacks 43 | . . 1 . 17 . 25 Impact 1 | . . . . . . 1 Kinetic 40 | . . 1 . 16 . 23 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 9 | . 1 . . 1 . 7 Kicked 6 | . 1 . . 1 . 4 Crushed . | . . . . . . . Highest Temperature 520 | . 12 . . 520 . 361 Average Temperature 112 | . 7 . . 117 . 113 Received Heat Transfer 1317 | . 51 342 . 264 . 660 Effects 11 | . . . . 11 . . Shutdowns 4 | . . . . 4 . . Energy Bleed 1 | . . . . 1 . . Matter Decay 3 | . . . . 3 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 375 | . 375 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Peak Influence 315 | . 168 . 93 275 11 315 Initial 127 | . . . 61 127 11 . Average 73 | . 78 . 78 76 1 121 Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 94 | 100 100 . 100 90 100 87 Level 1 5 | . . . . 9 . 12 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 . . 6 . 4 Investigation 7 | . 2 . . 3 . 2 Extermination 3 | . . . . 2 . 1 Reinforcement 2 | . . . . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 18 17 . 26 1 47 Peak Tracking Total 11 | . 3 6 . 4 1 11 Tactical Retreats 5 | . . 3 . . . 2 Traps | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 4 | . 1 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . . 6 Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 15 | . 2 1 . 2 . 10 Max in Single Turn 6 | . 1 1 . 2 . 6 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 23 | . 9 . 4 6 . 4 Terminals 14 | . 7 . 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 94 | . 51 . 14 16 . 13 Successful 79 | . 46 . 12 12 . 9 Failed 15 | . 5 . 2 4 . 4 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 56 | . 33 . 7 10 . 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 25 | . 18 . 7 . . . Scanalyzers 10 | . . . . 4 . 6 Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 46 | . 28 . 6 8 . 4 Record 13 | . 10 . 2 1 . . Part Schematic 2 | . . . 1 1 . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Repair Station Index 1 | . 1 . . . . . Locate Traps 4 | . 3 . . . . 1 Reprogram Traps 1 | . . . . . . 1 Dispatch Records 2 | . 1 . . 1 . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Surveillance Status 2 | . 1 . . 1 . . Patrol Status 2 | . 2 . . . . . Extermination Status 1 | . . . . 1 . . Recall Extermination 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 1 . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 24 | . 18 . 6 . . . Recycle Component 12 | . 9 . 3 . . . Process 12 | . 9 . 3 . . . Scanalyzer 7 | . . . . 3 . 4 Insert Component 4 | . . . . 2 . 2 Analyze 3 | . . . . 1 . 2 Garrison Access Hacks 2 | . . . . 1 . 1 Seal Access 2 | . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 8 . 4 4 . 3 Full Trace Events 14 | . 7 . 2 3 . 2 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 2 . 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 12 | . 9 . 3 . . . Recycled Matter 627 | . 586 . 41 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . 2 . 2 Part Schematics Acquired 3 | . . . . 1 . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 7133 | 88 1389 1526 187 1851 900 1192 Spaces Moved 3055 | 66 596 557 175 784 435 442 Core 12 | 10 . . . . . 2 Treads . | . . . . . . . Legs 2583 | 56 596 339 . 717 435 440 Wheels 460 | . . 218 175 67 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 105 120 125 192 Average Speed 196 | 109 204 235 105 193 191 197 Slowest Speed 750 | 120 260 400 105 410 270 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 43 | 5 89 37 45 21 94 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 28 | . . . . 5 . 23 Terrain Destroyed 92 | . 12 . . 16 . 64 Melee 5 | . . . . 5 . . Projectile 58 | . . . . 8 . 50 AOE 29 | . 12 . . 3 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 3642 | 79 684 653 176 977 498 575 Wait 182 | . 9 20 . 90 27 36 Move 3050 | 65 595 556 174 784 434 442 Hop . | . . . . . . . Pick Up 52 | 5 23 3 1 10 9 1 Fast Attach 24 | 7 . 2 . 10 5 . Attach 36 | 1 2 10 . 9 5 9 Detach 4 | 1 . 1 . 2 . . Swap 23 | . 5 1 . 10 4 3 Drop 25 | . 5 2 . 6 9 3 Fire 227 | . 44 58 1 50 . 74 Melee 10 | . . . . 5 5 . Ram 3 | . . . . . . 3 Kick 6 | . 1 . . 1 . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -7/Recycling -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 141 | -10/Materials | Identified exit to Materials 141 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Mutant 1395 | -10/Materials | Identified exit to Subcaves 1395 | -10/Materials | Discovered exit to Subcaves (range 14) 1478 | -10/Materials | Entered Subcaves 1759 | -10/Subcaves | Learned Materials stockpile data 1901 | -10/Subcaves | Lost 4 parts (1n1u2w) 2906 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2908 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2959 | -10/Subcaves | Identified exit to Recycling 2959 | -10/Subcaves | Discovered exit to Recycling (range 15) 3004 | -10/Subcaves | Entered Recycling 3162 | -7/Recycling | Identified exit to Factory 3162 | -7/Recycling | Discovered exit to Factory (range 16) 3191 | -7/Recycling | Entered Factory 3191 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3228 | -5/Factory | Identified exit to Factory 3228 | -5/Factory | Discovered exit to Factory (range 7) 3581 | -5/Factory | Build established: Hacker-Skirmisher 5042 | -5/Factory | Sucked down chute 5042 | -5/Factory | Entered Waste 5042 | -5/Waste | The area was eerily silent 5172 | -5/Waste | A Compactor rumbled back to life 5173 | -5/Waste | Spotted C-40 Crusher 5177 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5180 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5183 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5185 | -5/Waste | Destroyed C-40 Crusher 5214 | -5/Waste | Lost 4 parts (2n2w) 5234 | -5/Waste | Found Damper Plating 5409 | -5/Waste | Identified exit to Factory 5409 | -5/Waste | Discovered exit to Factory (range 14) 5784 | -5/Waste | Build established: Scavenger-Skirmisher 5942 | -5/Waste | Entered Factory 6975 | -5/Factory | Cargo convoy interrupted 6978 | -5/Factory | Assembled infested ambush trap array 7103 | -5/Factory | Core integrity fell below 50% 7121 | -5/Factory | Core integrity fell below 20% 7135 | -5/Factory | Crushed by falling debris 7135 | -5/Factory | Smashed by cave-in Last Messages --------------- 07111_ K-01 Serf collects debris. 07112_ The unstable cave ceiling collapses. 07114_ P-70 Sage destroyed. 07115_ The unstable cave ceiling collapses. 07115_ K-01 Serf collects debris. 07117_ The unstable cave ceiling collapses. 07118_ Slammed into D-63 Destroyer. 07119_ K-01 Serf collects debris. 07120_ The unstable cave ceiling collapses. 07121_ K-01 Serf collects debris. 07124_ The unstable cave ceiling collapses. 07125_ Slammed into D-63 Destroyer. 07125_ K-01 Serf collects debris. 07127_ The unstable cave ceiling collapses. 07128_ System corrupted: Matter fused (-9). 07128_ Acquired 4 matter. 07129_ The unstable cave ceiling collapses. 07129_ K-01 Serf collects debris. 07130_ The unstable cave ceiling collapses. 07135_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #!=! #?????????????????????????????????????????? | | #!=! #?????????????????????????????????????????? | | #!!! #?????????????????????????????????????????? | | #? ???????????????????###????????????????????? | | ####+###???################;############?????????? | | ## #???# ]] ## # ?????????? | | = # #?# ]] ## # """ """ ?????????? | | =| = %# #?# ]] # # """ """ ?????????? | | * !=!*!# #?# = # # """ """ ?????????? | | ##[= ! #???## ## # ?????????? | | ### ###????# # ## # ?????????? | | #?#%#?###??# % # # [ ?????????? | | #?#!########[! !# g## "*"" ! ?????????? | | #?#=%=%=* [=[*^!*!! g;=* %" ?????????? | | #?#############=! # @ # ## """ ?????????? | | #???##?????#!* # ## ?????????? | | #??????????# """" # d ########+#+?????????? | | #??????????# ""S"" # == ?????????? | | #??????????# "" "" %= ?????????? | | #??????????# ## #%/% ?????????? | | #??????????# """ #######% """ """ ?????????? | | #???????#### """ #?????# """ """ ?????????? | | ???????? ? """ #?????# """ """ ?????????? | | #???????? ### #?????# ?????????? | | ??????????################## """ """ ?????????? | | ???????????????????????????? """???????????????? | | ???????????????????????????? ?"?????????????????? | | ???????????????????????????? ?????^?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 37 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Energy Well | -7/Recycling | Hacked Imp. Titanium Leg | -5/Factory | Scanalyzed Exp. Heat Sink | -5/Factory | Hacked Power Sword | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSignalAxe Manual? 0 Play Time 00:49:14 Cumulative 1783.1 hours Start 2024.10.27 @ 12:51:35 End 2024.10.27 @ 13:37:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 985 Rogue 62 Adventurer 0 Explorer 923 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e98d8497-8ced-4eeb-9277-f9fd76f2595d