Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.19 @ 16:09:16 Player: cptwinky Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2580) 2580 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6842 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Improved Sensor Array Transmission Jammer Autogun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power VII > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Improved Hardlight Generator Advanced Hacking Suite > --- WEAPON ----------- Power Sword Lance > --- INVENTORY -------- Matter Compressor Improved Sensor Array Transmission Jammer Autogun Datajack [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Backup Power VII Propulsion Aluminum Leg Leg Aluminum Leg Utility Machine Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . 1 . 1 Utility 6 | . . 1 2 1 2 . Weapon . | . . . . . . . Parts Attached 77 | 6 5 12 21 10 9 14 Power 9 | 1 . 2 1 1 1 3 Engine 8 | 1 . 2 1 1 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 . 3 4 3 1 6 Treads . | . . . . . . . Leg 19 | 2 . 3 4 3 1 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 3 3 8 3 5 4 Device 8 | . 2 1 1 2 1 1 Storage 3 | 1 1 . 1 . . . Processor 6 | . . 1 2 . 3 . Hackware 4 | . . . 2 . 1 1 Protection 6 | . . 1 2 1 . 2 Artifact . | . . . . . . . Weapon 22 | 2 2 4 8 3 2 1 Energy Gun 3 | 1 1 . . 1 . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 8 | 1 1 4 1 . 1 . Ballistic Cannon 3 | . . . 3 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 2 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 3 | . . . 2 . . 1 System Corruption 20 | . . . 5 . . 15 Parts Lost 43 | . 1 . 6 17 3 16 Power 6 | . . . . 2 1 3 Propulsion 15 | . . . 1 5 2 7 Utility 12 | . . . 4 4 . 4 Weapon 10 | . 1 . 1 6 . 2 Highest Loss Streak 8 | . 1 . 2 6 3 8 To Critical Strikes 1 | . . . . 1 . . Average Backups 7 | 2 8 9 9 7 4 4 Power . | . 1 1 1 . . . Propulsion . | . 1 1 . . . . Utility 2 | . 2 3 3 2 2 2 Weapon 2 | . 3 4 4 2 1 1 Tool/Special . | . . . . . . . Unused Backups 14 | . . 6 3 . 2 3 Power 2 | . . 1 . . 1 . Propulsion 1 | . . 1 . . . . Utility 4 | . . . 1 . 1 2 Weapon 6 | . . 4 2 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 78 | . 86 93 95 88 43 62 Engine 7 | . 14 11 9 6 . 2 Leg 20 | . 28 29 26 22 4 11 Device 4 | . 1 7 2 4 7 5 Storage 6 | . 14 11 9 6 . . Processor 15 | . . 7 17 22 18 17 Hackware 2 | . . . 2 6 3 4 Protection 3 | . . 3 10 1 . 3 Energy Gun 1 | . 10 . . 1 . . Energy Cannon 1 | . . . 7 . . . Ballistic Gun 8 | . 17 22 6 10 . . Impact Weapon 1 | . . . 1 . 5 1 Peak Build Rating 65 | 6 7 18 32 39 39 65 Average Rating 26 | 5 6 14 25 33 26 52 On Entrance 16 | . 6 7 18 32 16 39 Naked Turns . | . . . . . . . Heaviest Build 42 | 11 18 28 38 37 18 42 Greatest Support 63 | 20 20 36 43 63 20 60 Greatest Overweight (x) 4 | . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 5 5 Average Capacity 9 | 7 9 10 10 14 5 5 Most Carried 11 | 5 9 10 11 10 5 5 Average Carried 7 | 2 8 9 9 7 4 4 Final Capacity 15 | 8 10 10 15 5 5 5 Final Carried 11 | 5 9 10 11 5 5 5 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 15% | Assassin 5% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2151 | 194 244 494 552 312 175 180 Remotely . | . . . . . . . Salvage Created 3348 | 12 244 806 1171 543 193 379 Parts 191 | 4 13 46 71 35 4 18 Haulers Intercepted 8 | . . 3 4 1 . . Recyclers Shooed 6 | . 4 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 57 | . 2 11 19 11 3 11 Melee 4 | . . . . . . 4 Guns 24 | . 2 11 3 8 . . Cannons 12 | . . . 10 2 . . AOE 14 | . . . 5 . 3 6 Classes Destroyed 16 | 1 3 7 2 2 . 1 Worker 7 | . . 3 1 2 . 1 Builder 3 | . 1 . 2 . . . Tunneler 1 | 1 . . . . . . Hauler 8 | . . 3 4 1 . . Recycler 7 | . 2 1 3 . 1 . Mechanic 3 | . . 1 2 . . . Operator 1 | . . . 1 . . . Watcher 5 | . . 1 2 2 . . Swarmer 21 | . . 4 6 4 3 4 Grunt 13 | . 2 4 2 2 . 3 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . . . 1 Sentry 7 | . . 2 5 . . . Specialist 2 | . . . . 2 . . Hunter 9 | . . . 5 1 . 3 Programmer 2 | . . . . 2 . . Best Kill Streak 11 | 1 2 8 11 7 3 7 Combat Bots Only 7 | . 1 3 5 7 3 7 Max Kills in Single Turn 6 | 1 1 2 4 1 3 6 Gunslinging 1 | . . 1 . . . . Exploded 6 | . . . 2 . 3 6 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 691 | . 24 42 120 189 5 311 Missed 213 | . 6 13 30 64 2 98 Damage Taken 7516 | . 197 325 1315 2004 154 3521 Core 1673 | . 54 43 118 427 18 1013 Absorbed by Shields 258 | . . . . . . 258 Redirected to Shielding 100 | . . . . 100 . . Regen/Repaired (Parts) 54 | . . . 54 . . . Core Remaining (%) 80 | 100 78 89 78 39 97 . Volleys Fired 188 | 2 32 51 56 47 . . Largest 2 | 2 2 2 2 2 . . Hottest 126 | 60 70 46 126 108 . . Shots Fired 363 | 4 63 102 102 92 . . Gun 251 | 4 63 102 16 66 . . Cannon 106 | . . . 81 25 . . Launcher 6 | . . . 5 1 . . Special . | . . . . . . . Kinetic 273 | 2 43 102 50 76 . . Thermal 37 | 2 20 . . 15 . . Explosive 6 | . . . 5 1 . . Electromagnetic 47 | . . . 47 . . . Robot Hit Streak 17 | 2 7 14 17 9 . . Robot Miss Streak 5 | 1 5 3 3 3 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 258 | 2 39 70 70 61 1 15 Core Hits 132 | 1 9 29 48 28 3 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 7 | . . 1 4 1 . 1 Destroy 2 | . . 1 . 1 . . Blast 1 | . . . 1 . . . Corrupt 3 | . . . 3 . . . Sever 1 | . . . . . . 1 Melee Attacks 76 | . . . 9 3 37 27 Impact 44 | . . . 9 3 30 2 Slashing 31 | . . . . . 7 24 Piercing 1 | . . . . . . 1 Sneak Attacks 4 | . . . 1 . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 7461 | 23 461 1065 2203 1325 395 1989 Guns 2506 | 23 461 1065 152 805 . . Cannons 1859 | . . . 1447 412 . . Explosions 2169 | . . . 510 35 303 1321 Melee 883 | . . . 60 67 92 664 Ramming 44 | . . . 34 6 . 4 Kinetic 3117 | 13 314 1065 707 1018 . . Thermal 1677 | 10 147 . . 199 . 1321 Explosive 848 | . . . 510 35 303 . Electromagnetic 892 | . . . 892 . . . Impact 343 | . . . 60 67 92 124 Slashing 540 | . . . . . . 540 Piercing . | . . . . . . . Highest Corruption 15 | . . . 5 7 . 15 Average Corruption 9 | . . . 3 2 . 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . 5 . 21 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . 1 . 2 Energy Discharges 8 | . . . . 2 . 6 Data Loss (minor) 5 | . . . . 2 . 3 Data Loss (major) 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 509 | . . . 6 27 166 310 Projectiles 6 | . . . 6 . . . Explosions 278 | . . . . . 104 174 Melee 225 | . . . . 27 62 136 Knockbacks 10 | . . . 3 6 . 1 Impact 1 | . . . . . . 1 Kinetic 9 | . . . 3 6 . . Secondary . | . . . . . . . Self-Inflicted Damage 324 | . . . 19 . 113 192 Shots 4 | . . . 1 . 1 2 Rammed . | . . . . . . . Targets Rammed 10 | . . . 7 2 . 1 Kicked 10 | . . . 7 2 . 1 Crushed . | . . . . . . . Highest Temperature 276 | . 60 6 276 101 . 203 Average Temperature 71 | . 34 4 84 30 . 102 Received Heat Transfer 828 | . 108 108 279 177 . 156 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 1 1 . 1 Combat Hostiles 3 | . . . 1 1 . 1 Parts Fried 25 | . . . 14 2 5 4 Impact Corruptions 6 | . . . . 2 1 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1750 | 25 325 . . 550 . 850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 2 . 1 1 Low Security (%) 86 | 100 100 100 67 100 77 86 Level 1 12 | . . . 27 . 22 13 Level 2 1 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 417 | 5 20 143 417 172 233 268 Initial 172 | . . . 40 172 56 49 Average 96 | . 3 78 139 116 140 55 Influence Increases 2365 | 5 61 356 683 384 369 507 Destroy 0b10 Robot/C 1140 | . 40 220 380 220 60 220 Destroy 0b10 Robot/NC 180 | 5 15 50 75 25 5 5 Destroy Leader 306 | . . 48 142 66 10 40 Successful Hack 132 | . 6 19 18 21 27 41 Disable Machine 90 | . . . . . 45 45 Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 142 | . . 4 38 7 27 66 Lose Combat Pursuer 225 | . . 15 30 45 45 90 Influence Decreases 1821 | 5 61 258 343 440 324 390 Time Decay 1404 | 5 51 258 288 270 294 238 Lost Part 417 | . 10 . 55 170 30 152 Squads Dispatched 19 | . . 1 6 3 5 4 Investigation 5 | . . 1 1 . 3 . Extermination 1 | . . . . . 1 . Reinforcement 11 | . . . 5 2 . 4 Assault 1 | . . . . . 1 . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 3 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 2 19 30 27 3 29 Peak Tracking Total 14 | . 2 4 7 7 3 14 Tactical Retreats 8 | . . 1 1 1 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . . 4 3 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 4 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 37 | . 2 4 11 4 11 5 Terminals 19 | . 1 4 6 1 5 2 Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . . . 2 1 . 1 Recycling Units 6 | . 1 . 1 1 3 . Scanalyzers 1 | . . . 1 . . . Garrison Access 5 | . . . 1 1 2 1 Total Hacks 87 | . 6 15 32 7 17 10 Successful 31 | . 3 5 12 3 3 5 Failed 54 | . 2 10 19 4 14 5 Catastrophic 19 | . 1 3 5 3 6 1 Database Lockouts 2 | . 1 . 1 . . . Manual 26 | . 4 8 11 . 2 1 Terminals 54 | . 5 15 22 1 7 4 Fabricators 6 | . . . . . 2 4 Repair Stations 8 | . . . 5 2 . 1 Recycling Units 8 | . 1 . 2 1 4 . Scanalyzers 2 | . . . 2 . . . Garrison Access 9 | . . . 1 3 4 1 Terminal Hacks 15 | . 2 5 6 . 1 1 Robot Analysis 5 | . 1 3 1 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Locate Traps 4 | . 1 . 3 . . . Recall Investigation 1 | . . . 1 . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 5 | . . . 3 1 . 1 Scan Component 3 | . . . 2 1 . . Repair 1 | . . . 1 . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . 1 2 . Retrieve Components 4 | . 1 . . 1 2 . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks 3 | . . . 1 1 . 1 Seal Access 3 | . . . 1 1 . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 1 4 8 3 9 3 Full Trace Events 4 | . . 1 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 58 | . . . . . . 58 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 1 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3161 | . . 441 901 592 653 574 Sensors 952 | . . . . 207 610 135 Seismic 203 | . . . 203 . . . Machine Analysis 3161 | . . 441 901 592 653 574 Cloaking 87 | . . . . . 33 54 Robot Analysis Total 5 | . 1 3 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3814 | 86 397 611 901 592 653 574 Spaces Moved 2270 | 56 236 358 429 287 525 379 Core 259 | 2 . . . . 246 11 Treads . | . . . . . . . Legs 2011 | 54 236 358 429 287 279 368 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 119 | 117 120 120 137 134 95 118 Slowest Speed 260 | 120 120 120 190 200 120 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 34 36 56 13 20 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 28 | . . . 7 1 17 3 Terrain Destroyed 124 | . . . 51 6 26 41 Melee 27 | . . . 6 1 17 3 Projectile 4 | . . . 4 . . . AOE 93 | . . . 41 5 9 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2892 | 69 285 457 614 391 615 461 Wait 153 | 1 3 9 56 23 29 32 Move 2264 | 55 235 357 428 286 524 379 Hop . | . . . . . . . Pick Up 42 | 5 6 10 11 5 4 1 Fast Attach 50 | 6 5 5 7 4 7 16 Attach 24 | . 2 1 3 11 6 1 Detach 10 | . 1 1 . 2 5 1 Swap 39 | . . 6 25 6 1 1 Drop 41 | . 1 17 12 2 4 5 Fire 188 | 2 32 51 56 47 . . Melee 71 | . . . 9 3 35 24 Ram . | . . . . . . . Kick 10 | . . . 7 2 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 420 | -10/Materials | Central database locked down 474 | -10/Materials | Discovered new exit (range 9) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 846 | -9/Materials | Discovered new exit (range 15) 999 | -9/Materials | Discovered new exit (range 9) 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Evolved 2 slots: Utility x2 1135 | -8/Materials | Build established: Scavenger-Mutant 1264 | -8/Materials | Repaired Aluminum Leg 1910 | -8/Materials | Central database locked down 1965 | -8/Materials | Build established: Mutant 1981 | -8/Materials | Discovered new exit (range 11) 1996 | -8/Materials | Identified exit to Factory 1996 | -8/Materials | Entered Factory 1996 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2220 | -7/Factory | Lost 5 parts (1p1n1u2w) 2356 | -7/Factory | Garrison activated, responded to threat 2394 | -7/Factory | Core integrity fell below 50% 2424 | -7/Factory | Lost 5 parts (2n1u2w) 2428 | -7/Factory | Destroyed 7 combat bots 2579 | -7/Factory | Discovered new exit (range 8) 2586 | -7/Factory | Identified exit to Factory 2588 | -7/Factory | Entered another Factory area 2588 | -6/Factory | Evolved 2 slots: Utility x2 2593 | -6/Factory | Lost 6 parts (1p1n2u2w) 2740 | -6/Factory | Lost 3 parts (1p2n) 2751 | -6/Factory | Identified exit to Lower Caves 3077 | -6/Factory | Build established: Assassin 3229 | -6/Factory | Discovered new exit (range 4) 3231 | -6/Factory | Identified exit to Factory 3241 | -6/Factory | Entered another Factory area 3241 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3402 | -5/Factory | System corruption reached 10% 3563 | -5/Factory | Fabricated Railgun? 3653 | -5/Factory | Identified exit to Factory 3703 | -5/Factory | Build established: Scavenger-Mutant 3738 | -5/Factory | Core integrity fell below 50% 3746 | -5/Factory | Destroyed 7 combat bots 3772 | -5/Factory | Lost 8 parts (1p2n3u2w) 3809 | -5/Factory | Core integrity fell below 20% 3815 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03785_ Slug penetrates Wall. 03790_ Wall collapses. 03790_ Slug penetrates Wall. 03792_ Penetrated by Slug. 03797_ System corrupted: Matter fused (-10). 03797_ Slug penetrates H-66 Slayer. 03799_ Penetrated by Slug. 03801_ Slug penetrates Wall. 03802_ Imp. VSS Leg destroyed. 03802_ Penetrated by Slug. 03805_ Slug penetrates H-66 Slayer. 03805_ Y-64 Sentinel destroyed. 03807_ Penetrated by Slug. 03807_ Imp. VSS Leg destroyed. 03807_ Slug penetrates Wall. 03808_ Wall collapses. 03808_ Penetrated by Slug. 03809_ Dropped Angular Momentum Engine. 03810_ Penetrated by Slug. 03811_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????# #??? | | ??????###### #??? | | ??????# ########### T#######???+ | | ??????# #?????????####?????????? | | ??????# #??????????????????????? | | ??????## #?????????????????????"T | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# ####/###??????????????????????? | | ??"?"??# # #?????????"?"""""""""??? | | ??"?"??# #! 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