Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.01 @ 02:10:37 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (186) 930 Value Destroyed (6962) 6962 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 12700 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 144 Friendly Fire -274 Cogmind --------- Core Integrity 1100/1150 Matter 146/300 Energy 5/515 System Corruption 2% Temperature Cool (6) Location -4/Factory Parts ------- Power (2) Angular Momentum Engine Neutrino Core Propulsion (4) Armored Medium Treads Advanced Medium Treads Heavy Siege Treads Utility (7) Advanced Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Utility Shielding Improved Shield Generator Force Field Weapon (7) Cooled Particle Cannon Gauss Rifle Gauss Rifle KE Penetrator Heavy Missile Launcher Power Sword Inventory (10) Cooled Ion Engine Reinforced Fission Core Power Amplifier Structural Scanner Improved Transmission Jammer Phase Shifter Improved Utility Shielding Force Field System Backup Module Recalibrator Peak State ------------ Power Angular Momentum Engine Neutrino Core Propulsion Armored Medium Treads Advanced Medium Treads Heavy Siege Treads Utility Advanced Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Phase Shifter Improved Utility Shielding Force Field Weapon Heavy Proton Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle KE Penetrator Heavy Missile Launcher Heavy Pick Inventory Cooled Ion Engine Reinforced Fission Core Power Amplifier Structural Scanner Improved Transmission Jammer Improved Utility Shielding Improved Shield Generator Force Field System Backup Module Recalibrator [Rating: 102] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . 2 1 2 . . . . Weapon 5 | . 1 . . . . 1 1 2 Parts Attached 201 | 8 6 27 24 32 11 44 36 13 Power 15 | 1 . 4 . 4 1 1 2 2 Engine 12 | 1 . 4 . 4 1 . 1 1 Core 3 | . . . . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 3 6 6 1 4 4 2 Treads 28 | 2 . 3 6 6 1 4 4 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 66 | 2 1 6 3 14 . 24 10 6 Device 44 | . . 2 1 6 . 20 9 6 Storage 3 | 1 1 1 . . . . . . Processor 5 | 1 . 2 . 1 . 1 . . Hackware . | . . . . . . . . . Protection 14 | . . 1 2 7 . 3 1 . Artifact . | . . . . . . . . . Weapon 92 | 3 5 14 15 8 9 15 20 3 Energy Gun 14 | 2 2 4 5 . . 1 . . Energy Cannon 44 | . 2 6 2 4 7 11 12 . Ballistic Gun 12 | 1 1 3 3 . . . 3 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . . . 2 1 2 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 6 | . . . 3 2 . . . 1 Piercing Weapon 6 | . . . . . . 2 3 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 4 2 2 . 2 1 . Parts Lost 12 | . . . . . 2 1 8 1 Power . | . . . . . . . . . Propulsion 3 | . . . . . . 1 2 . Utility 1 | . . . . . . . 1 . Weapon 8 | . . . . . 2 . 5 1 Highest Loss Streak 3 | . . . . . 1 1 3 1 Average Slot Usage (%) 98 | . 100 99 99 99 100 99 97 96 Engine 5 | . 12 10 8 7 7 . 5 5 Core 2 | . . . . . . 5 5 5 Treads 21 | . 25 20 24 20 21 24 20 16 Device 12 | . . 11 16 11 7 8 19 19 Storage 7 | . 12 10 8 7 7 6 5 5 Processor 10 | . 12 10 8 10 14 12 8 5 Protection 10 | . . 7 8 19 21 15 3 5 Energy Gun 4 | . 16 15 11 . . . . . Energy Cannon 15 | . 7 5 7 14 20 24 20 10 Ballistic Gun 3 | . 12 8 . . . . 1 15 Launcher 1 | . . . 1 4 . . . 5 Piercing Weapon 1 | . . . . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 17 20 44 48 64 64 72 95 99 Greatest Support 127 | 40 40 40 62 72 66 97 107 127 Greatest Overweight (x) 5 | 5 . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 10 10 10 Average Carried 9 | 1 3 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 9 10 9 10 Class Distribution -------------------- 43% | Tank 22% | Mutant 14% | Gunner 9% | Scavenger-Gunner 4% | Skirmisher 3% | Executioner Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Tank | -6/Factory Mutant | -5/Factory Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 2969 | 280 107 364 255 347 149 540 550 377 Remotely . | . . . . . . . . . Salvage Created 8634 | 190 241 805 724 571 1331 2242 1559 971 Parts 399 | 17 19 46 40 34 61 86 59 37 Haulers Intercepted 14 | . 1 3 1 1 1 6 1 . Recyclers Shooed 6 | . 2 1 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 125 | . 4 13 12 6 19 28 30 13 Melee 9 | . . . . . . . 8 1 Guns 23 | . 3 9 7 . . . 1 3 Cannons 76 | . 1 3 4 3 15 25 18 7 AOE 11 | . . . . 2 4 1 2 2 Classes Destroyed 16 | 3 5 1 1 3 2 . 1 . Worker 9 | 2 1 1 . 2 . 3 . . Builder 10 | . 1 . 2 1 1 3 . 2 Tunneler 5 | 4 . . . . . . 1 . Hauler 14 | . 1 3 1 1 1 6 1 . Recycler 5 | 1 . 1 2 . . 1 . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . . . . 1 1 1 . . Watcher 13 | . 1 3 . 2 1 3 2 1 Swarmer 24 | . 2 4 5 . . 4 9 . Grunt 44 | . 2 3 2 . 10 11 7 9 Brawler 1 | . . . . . . . 1 . Duelist 4 | . . . 1 . 1 1 . 1 Protector 1 | . . . . . 1 . . . Sentry 23 | . . 6 4 4 4 1 3 1 Hunter 11 | . . . . 1 2 3 4 1 Programmer 17 | . . . . 1 1 8 6 1 Thug 1 | . . . . . 1 . . . Best Kill Streak 8 | 4 2 8 5 2 7 5 6 5 Combat Bots Only 6 | . 2 2 5 2 6 5 6 4 Max Kills in Single Turn 4 | 2 2 1 2 1 4 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 2 1 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 6295 | . 80 291 517 146 1154 1562 1696 849 Core 633 | . . 32 64 16 166 218 87 50 Absorbed by Shields 1713 | . . . . . . 126 1159 428 Reduced by Siege Mode 40 | . . . . . . . . 40 Core Remaining (%) 88 | 100 100 92 88 . 74 74 91 . Volleys Fired 427 | 11 19 35 38 52 64 111 67 30 Largest 6 | 2 3 3 3 3 3 4 5 6 Hottest 360 | 90 130 168 168 90 102 360 360 239 Shots Fired 1365 | 22 48 105 82 139 189 434 209 137 Gun 296 | 22 38 85 52 . . . 15 84 Cannon 1021 | . 10 20 28 119 185 426 185 48 Launcher 48 | . . . 2 20 4 8 9 5 Special . | . . . . . . . . . Kinetic 164 | . 19 33 10 3 . . 15 84 Thermal 1074 | 11 25 66 42 116 185 426 178 25 Explosive 22 | . . . . . . 8 9 5 Electromagnetic 105 | 11 4 6 30 20 4 . 7 23 Robot Hit Streak 86 | 12 13 39 58 46 86 55 45 21 Robot Miss Streak 3 | 1 1 2 1 . 1 2 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 751 | 16 32 77 68 36 80 181 165 96 Core Hits 309 | 8 13 29 23 16 45 66 65 44 Critical Hits 13 | . . . . 1 . 3 3 6 Critical Kills 3 | . . . . . . 2 1 . Critical Parts Destroyed 9 | . . . . 1 . 1 2 5 Melee Attacks 128 | . . 3 22 17 . 6 67 13 Impact 3 | . . 3 . . . . . . Slashing 39 | . . . 22 17 . . . . Piercing 86 | . . . . . . 6 67 13 Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22016 | 221 436 1067 1435 1431 3133 6345 4983 2965 Guns 3229 | 221 325 731 624 . . . 180 1148 Cannons 14370 | . 90 336 554 800 2162 5579 3571 1278 Explosions 3386 | . 21 . 62 600 971 733 509 490 Melee 1031 | . . . 195 31 . 33 723 49 Ramming . | . . . . . . . . . Kinetic 1743 | . 113 183 119 . . . 180 1148 Thermal 14545 | 88 271 738 567 800 2380 5689 3498 514 Explosive 1768 | . . . . 146 . 623 509 490 Electromagnetic 2929 | 133 52 146 554 454 753 . 73 764 Impact . | . . . . . . . . . Slashing 226 | . . . 195 31 . . . . Piercing 805 | . . . . . . 33 723 49 Highest Corruption 8 | . . . . 1 6 1 8 2 Average Corruption 2 | . . . . 1 3 1 3 2 Corruption Purged 4 | . . . . . . . 4 . Effects 60 | . . . . 6 23 4 27 . Message Errors 20 | . . . . 3 3 2 12 . Matter Fused 3 | . . . . . 2 . 1 . Heat Flow Errors 3 | . . . . . 2 . 1 . Energy Discharges 8 | . . . . . 3 . 5 . Data Loss (minor) 4 | . . . . 1 1 . 2 . Targeting Errors 20 | . . . . 2 10 2 6 . Weapon Failures 2 | . . . . . 2 . . . Overload Shots 27 | . . . . . . 21 6 . Effects 2 | . . . . . . 2 . . Short Circuit 2 | . . . . . . 2 . . Overflow Damage 728 | . . 20 112 84 102 297 68 45 Projectiles 566 | . . 20 47 24 102 288 40 45 Explosions 87 | . . . . 60 . 9 18 . Melee 75 | . . . 65 . . . 10 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 42 | . . . 33 1 . . 8 . Shots 4 | . . . 2 1 . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 429 | 150 348 99 219 126 184 429 295 328 Average Temperature 61 | 47 106 32 71 31 33 70 89 48 Received Heat Transfer 1292 | . 60 147 225 12 249 276 175 148 Effects 10 | . 2 . . . . 2 3 3 Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 5 | . . . . . . . 3 2 Matter Decay 1 | . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . 1 . . . . . . . Siege Activations 4 | . . . . . . . . 4 Total Turns 51 | . . . . . . . . 51 Longest Duration 26 | . . . . . . . . 26 Robots Corrupted 5 | . . 1 2 2 . . . . Combat Hostiles 2 | . . . 1 1 . . . . Parts Fried 28 | . . 3 6 3 10 . . 6 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 3 1 . Combat Hostiles 3 | . . . . . . 2 1 . Parts Melted 41 | 1 . 5 2 1 6 18 8 . Heat Transferred 19968 | 259 716 1702 1049 1036 3143 6990 4370 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 473 | 35 129 278 209 461 453 418 367 473 Average Influence 112 | 12 34 66 95 158 263 115 82 97 Maximum Alert Level 2 | . . 1 1 2 2 2 1 2 Low Security (%) 81 | . . . . . . . . . Level 1 12 | . . . . . . . . . Level 2 6 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . . 1 1 4 6 12 10 5 Investigation 9 | . . . . 2 . 2 3 2 Extermination 12 | . . . . 1 1 5 3 2 Reinforcement 13 | . . 1 1 1 3 5 1 1 Assault 2 | . . . . . 2 . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 Haulers Reinforced 4 | . . . . . 1 3 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 6 | . . . 1 . 1 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 186 | . 6 18 18 8 32 40 45 19 Peak Tracking Total 10 | . 2 4 5 2 10 5 6 7 Tactical Retreats 9 | . . 2 . . 1 3 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 6 | . 2 . . 1 1 1 1 . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . 3 4 . . . . . . Reused 3 | . . 3 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 30 | . . 1 . 14 5 8 1 1 Max in Single Turn 4 | . . 1 . 4 1 4 1 1 Garrison Access 3 | . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 50 | . 3 6 3 11 5 9 10 3 Terminals 32 | . 3 4 1 5 5 6 7 1 Fabricators 2 | . . . . 1 . 1 . . Repair Stations 8 | . . . 1 1 . 1 3 2 Recycling Units 1 | . . . . 1 . . . . Scanalyzers 4 | . . 2 1 1 . . . . Garrison Access 3 | . . . . 2 . 1 . . Total Hacks 164 | . 7 30 11 30 14 26 36 10 Successful 100 | . 4 25 9 18 9 10 19 6 Failed 64 | . 3 5 2 12 5 16 17 4 Catastrophic 13 | . 1 . . 3 1 5 3 . Database Lockouts . | . . . . . . . . . Manual 68 | . 6 18 3 10 8 11 12 . Terminals 95 | . 7 20 3 10 14 18 21 2 Fabricators 10 | . . . . 7 . 3 . . Repair Stations 33 | . . . 4 3 . 3 15 8 Recycling Units 2 | . . . . 2 . . . . Scanalyzers 20 | . . 10 4 6 . . . . Garrison Access 4 | . . . . 2 . 2 . . Terminal Hacks 43 | . 4 15 1 2 9 5 7 . Part Schematic 17 | . 2 10 . 2 . . 3 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . . 2 . . . Level Access Points 2 | . . . . . 2 . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 8 | . 1 2 1 . 1 1 2 . Reprogram Traps 2 | . 1 1 . . . . . . Extermination Status 1 | . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . Recall Extermination 1 | . . . . . 1 . . . Recall Reinforcements 4 | . . . . . 1 2 1 . Recall Assault 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 8 | . . . . 6 . 2 . . Load Schematic 3 | . . . . 2 . 1 . . Build 5 | . . . . 4 . 1 . . Repair Station Hacks 26 | . . . 4 2 . 2 12 6 Scan Component 14 | . . . 2 1 . 1 7 3 Repair 12 | . . . 2 1 . 1 5 3 Recycling Unit Hacks 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 18 | . . 10 4 4 . . . . Insert Component 9 | . . 5 2 2 . . . . Analyze 9 | . . 5 2 2 . . . . Garrison Access Hacks 3 | . . . . 2 . 1 . . Seal Access 3 | . . . . 2 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 43 | . 3 5 2 8 3 9 10 3 Full Trace Events 10 | . . 1 1 2 . 2 2 2 Feedback Events 2 | . . . . . . 1 1 . Corruption 2 | . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 22 | . 2 12 2 4 . . 2 . Parts Built 3 | . . . . 1 . 2 . . Matter 248 | . . . . 124 . 124 . . Time 93 | . . . . 62 . 31 . . Total Part Build Rating 6 | . . . . 2 . 4 . . Parts Repaired 12 | . . . 2 1 . 1 5 3 Time 524 | . . . 76 30 . 26 324 68 Parts Recycled . | . . . . . . . . . Recycled Matter 359 | . . . . 359 . . . . Retrieved Matter 413 | . . . . 413 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 5 2 2 . . . . Part Schematics Acquired 8 | . . 4 2 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . Total Damage 454 | . . . . . 454 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 11614 | 150 589 1614 975 2155 829 2366 2182 754 Spaces Moved 5301 | 62 319 798 426 1093 364 1086 910 243 Core 12 | 12 . . . . . . . . Treads 5289 | 50 319 798 426 1093 364 1086 910 243 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 161 145 145 145 152 155 Average Speed 158 | 166 160 175 164 155 145 149 158 161 Slowest Speed 300 | 300 160 180 190 161 145 152 178 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . 2 1 . . Exploration Rate (%) 30 | 5 45 59 38 30 40 36 19 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 258 | . . 1 20 50 33 72 75 7 Terrain Destroyed 551 | . 2 1 23 103 73 162 114 73 Melee 83 | . . 1 20 15 . 5 35 7 Projectile 198 | . . . . 35 58 83 17 5 AOE 270 | . 2 . 3 53 15 74 62 61 Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 7312 | 83 359 934 602 1416 521 1533 1367 497 Wait 1075 | 1 7 30 60 187 71 257 271 191 Move 5293 | 61 318 797 425 1092 363 1085 909 243 Hop . | . . . . . . . . . Pick Up 68 | 2 4 13 10 11 5 13 9 1 Fast Attach 56 | 7 4 10 9 8 . 7 6 5 Attach 25 | . 1 5 2 2 2 3 8 2 Detach 18 | . 3 7 3 3 . 1 . 1 Swap 120 | 1 1 12 13 22 9 34 22 6 Drop 102 | . 2 22 20 22 7 16 8 5 Fire 427 | 11 19 35 38 52 64 111 67 30 Melee 128 | . . 3 22 17 . 6 67 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 151 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Weapon x1 305 | -10/Materials | Build established: Gunner 458 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Discovered exit to Materials (range 9) 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Utility x2 1457 | -9/Materials | Build established: Scavenger-Gunner 1578 | -9/Materials | Identified exit to Materials 1578 | -9/Materials | Discovered exit to Materials (range 9) 1959 | -9/Materials | Discovered exit to Materials (range 12) 2354 | -9/Materials | Entered another Materials area 2354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2422 | -8/Materials | Build established: Gunner 2658 | -8/Materials | Repaired Arm. Treads 2696 | -8/Materials | Repaired Arm. Treads 3323 | -8/Materials | Identified exit to Factory 3323 | -8/Materials | Discovered exit to Factory (range 4) 3329 | -8/Materials | Entered Factory 3329 | -7/Factory | Evolved 2 slots: Utility x2 3534 | -7/Factory | Build established: Mutant 3731 | -7/Factory | Local fabrication network quarantined 3751 | -7/Factory | Fabricated Imp. Sensor Array (x1) 3803 | -7/Factory | Repaired Adv. EMP Blaster 3901 | -7/Factory | Identified exit to Lower Caves 3901 | -7/Factory | Discovered exit to Lower Caves (range 8) 4345 | -7/Factory | Build established: Tank 4934 | -7/Factory | Identified exit to Storage 4934 | -7/Factory | Discovered exit to Storage (range 15) 5484 | -7/Factory | Entered Storage 5494 | -7/Storage | Identified exit to Factory 5503 | -7/Storage | Met a pair of Derelict thieves 5839 | -7/Storage | Crushed by falling debris 5972 | -7/Storage | Identified exit to Recycling 5972 | -7/Storage | Discovered exit to Recycling (range 15) 6180 | -7/Storage | Crushed by falling debris 6264 | -7/Storage | Learned location of Armory (-4) 6313 | -7/Storage | Entered Factory 6313 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6698 | -6/Factory | Crushed by falling debris 7640 | -6/Factory | Found Powered Armor 7909 | -6/Factory | Build established: Skirmisher 8113 | -6/Factory | Repaired Adv. Treads? 8365 | -6/Factory | Fabricated Imp. Treads (x2) 8561 | -6/Factory | Build established: Tank 8606 | -6/Factory | Identified exit to Factory 8606 | -6/Factory | Discovered exit to Factory (range 14) 8679 | -6/Factory | Entered another Factory area 8679 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9019 | -5/Factory | Garrison activated, responded to threat 9134 | -5/Factory | Repaired Cld. Particle Cannon 9178 | -5/Factory | Repaired Imp. Shield Generator 9250 | -5/Factory | Repaired Cld. Particle Cannon 9322 | -5/Factory | Repaired Cld. Particle Cannon? 9836 | -5/Factory | Identified exit to Upper Caves 9836 | -5/Factory | Discovered exit to Upper Caves (range 11) 9991 | -5/Factory | Repaired Cld. Particle Cannon 10147 | -5/Factory | Build established: Mutant 10300 | -5/Factory | Identified exit to Factory 10300 | -5/Factory | Discovered exit to Factory (range 11) 10423 | -5/Factory | Lost 3 parts (3w) 10861 | -5/Factory | Entered another Factory area 10861 | -4/Factory | Evolved 2 slots: Weapon x2 11089 | -4/Factory | Repaired Imp. Shield Generator 11369 | -4/Factory | Repaired Imp. Shield Generator 11387 | -4/Factory | Repaired Imp. Sensor Array 11615 | -4/Factory | Self-destructed Last Messages --------------- 11600_ Slug penetrates H-77 Assassin. 11601_ Ended siege mode. 11601_ U-05 Engineer builds a Wall. 11602_ H-77 Assassin misfires. 11605_ Slug penetrates H-77 Assassin. 11605_ Imp. Targeting Computer fried. 11605_ H-77 Assassin destroyed. 11606_ Slug penetrates Wall. 11606_ Penetrated by Slug. 11606_ Slug penetrates Wall. 11606_ Penetrated by Slug. 11608_ Slug penetrates P-70 Sage. 11608_ Destroyed Tesla Rifle. 11608_ Slug penetrates P-70 Sage. 11608_ P-70 Sage destroyed. 11611_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 11611_ Slug penetrates Wall. 11613_ Critical hit. 11613_ Hvy. Proton Cannon destroyed. 11614_ Penetrated by Slug. 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Treads | -10/Materials | Hacked Beam Cannon | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Cld. Particle Cannon | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Force Field | -5/Factory | Hacked Cld. Plasma Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Imp. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Executioner Challenges ------------ None Game ------ Seed DataGhostRedistributor Manual? 0 Play Time 05:24:48 Cumulative 52.2 hours Start 2019.10.31 @ 20:13:50 End 2019.11.01 @ 02:10:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 19 Adventurer 4 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9949a58-4969-41c1-9a8d-4658c75d9a8a