Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 15:36:29

Player: the cat

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (29)       5800
Robots Destroyed (243)     1215
Value Destroyed (7289)     7289
Prototype IDs (72)         1440
Alien Tech Used (8)        1600
Bonus (5279)               5279
              TOTAL SCORE: 26623

 Bonus
-------
High Alert Combat Kills    608
Follower Combat Kills      75
Met Data Miner             300
Met Imprinter              300
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Pursued by Intercept       500
Friendly Fire              -1004

 Cogmind 
---------
Core Integrity             0/1450
Matter                     96/300
Energy                     24/600
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (9) ---
                   (None)
>              --- UTILITY (12) -----
        Medium Storage Unit
      Advanced Energy Well
               Spectral Analyzer
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Hacking Suite
  Experimental System Shield
      Improved System Guard
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Large Storage Unit
               Energy Well (0)
               Structural Scanner
      Advanced ECM Suite
               Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Exoskeleton
               Biomechanical Wings
               Biomechanical Wings
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
         Large Storage Unit
               Spectral Analyzer
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
         Light Regenerative Plating
  Experimental Force Field
               Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
  Experimental System Shield
      Improved System Guard
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Micro Fission Core
       Compact Particle Reactor
               Biomechanical Wings
      Improved Diametric Drive
        Medium Storage Unit
               Energy Well
      Advanced Energy Well
      Advanced Gravity Neutralizer
               Nanoactuators
      Advanced Reaction Control System
         Light Regenerative Plating
      Enhanced Nova Cannon
          Mini Smartbomb Launcher
               Core Stripper
[Rating: 210]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Myomer Exoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Core Stripper
  Slashing Weapon          Scythe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Slots Evolved              16   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Utility                  10   | .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             521  | 6   9   3   2   4   55  34  12  3   4   2   4   24  .   21  3   2   3   8   46  4   6   17  6   29  27  62  44  53  28  
  Power                    49   | 1   3   .   .   1   6   2   1   2   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   1   2   8   6   5   6   
    Engine                 11   | 1   3   .   .   1   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   17   | .   .   .   .   .   2   1   1   1   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   1   .   3   .   1   2   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   6   4   4   
  Propulsion               78   | 2   2   .   .   .   16  12  .   .   2   .   .   7   .   3   .   1   .   1   4   .   .   .   .   3   5   4   6   8   2   
    Treads                 25   | 1   1   .   .   .   16  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 47   | .   .   .   .   .   .   4   .   .   2   .   .   7   .   3   .   1   .   1   4   .   .   .   .   3   5   4   6   7   .   
  Utility                  242  | 1   3   2   .   .   19  14  11  .   .   1   1   14  .   12  .   1   3   2   12  4   2   7   1   15  13  38  24  30  12  
    Device                 130  | .   2   1   .   .   12  10  3   .   .   .   1   9   .   7   .   1   .   1   3   2   1   3   .   10  7   18  18  13  8   
    Storage                22   | 1   1   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   4   1   7   2   
    Processor              26   | .   .   1   .   .   2   2   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   2   .   2   1   7   4   1   .   
    Hackware               24   | .   .   .   .   .   .   .   4   .   .   .   .   3   .   2   .   .   2   .   2   1   .   .   .   2   2   3   1   1   1   
    Protection             40   | .   .   .   .   .   4   2   2   .   .   .   .   .   .   2   .   .   1   .   6   1   1   2   1   .   3   6   .   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | 2   1   1   2   3   14  6   .   1   2   1   3   2   .   5   3   .   .   5   28  .   4   10  4   10  7   12  8   10  8   
    Energy Gun             12   | .   .   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          38   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   1   .   .   2   9   .   .   5   2   3   3   5   2   1   .   
    Ballistic Gun          29   | 2   1   .   1   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   2   4   .   .   3   3   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   .   .   4   .   2   1   1   2   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Slashing Weapon        36   | .   .   .   .   .   1   2   .   .   1   .   1   2   .   2   2   .   .   2   12  .   .   .   1   .   .   .   1   5   4   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   2   1   1   2   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   .   1   2   .   4   .   .   6   .   1   2   3   3   10  .   
Parts Lost                 86   | .   3   .   .   2   10  1   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   5   13  4   7   8   10  16  
  Power                    14   | .   1   .   .   1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   2   2   
  Propulsion               19   | .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   4   5   
  Utility                  40   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   3   7   3   6   5   3   5   
  Weapon                   13   | .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   4   
  Highest Loss Streak      12   | .   2   .   .   2   7   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   3   6   2   4   5   8   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   96  100 100 99  99  99  97  92  100 100 99  93  100 100 100 100 100 100 99  100 100 96  81  90  85  87  85  84  70  
  Engine                   4    | .   13  14  14  13  5   8   .   .   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   .   7   6   .   .   .   5   6   6   6   6   6   6   5   5   5   5   5   4   .   .   .   .   2   
  Treads                   13   | .   14  14  14  14  35  34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   13  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   1   30  30  30  30  30  31  33  33  33  36  37  37  32  33  33  33  33  34  26  27  27  27  12  
  Device                   9    | .   11  13  14  14  14  8   7   7   7   7   6   5   6   5   6   6   2   5   4   5   5   3   .   7   12  6   9   6   10  
  Storage                  8    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   4   5   4   5   8   
  Processor                8    | .   .   .   .   .   3   9   14  15  15  15  15  13  13  13  13  12  12  12  11  11  11  11  11  15  15  12  14  15  16  
  Hackware                 8    | .   .   .   .   .   .   .   14  15  15  15  15  20  20  20  20  18  18  18  22  22  22  20  10  10  8   17  14  15  11  
  Protection               3    | .   .   .   .   .   8   8   .   .   .   .   .   .   .   .   .   .   4   .   4   4   4   4   6   3   3   4   2   3   .   
  Energy Gun               4    | .   .   .   .   .   13  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   27  14  14  15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   3   1   .   2   1   1   .   .   
  Launcher                 1    | .   .   13  14  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   7   7   7   7   9   7   13  12  12  12  12  11  9   5   5   5   4   .   .   .   1   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 10  28  29  29  29  105 102 24  19  18  20  21  21  21  28  22  21  23  21  29  29  26  36  30  35  51  57  61  62  50  
  Greatest Support         89   | 20  26  26  26  22  88  89  29  20  20  20  20  27  27  32  32  40  40  39  37  29  29  37  40  37  57  57  64  80  61  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   3   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  20  15  
  Average Capacity         16   | 7   13  15  15  15  24  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  15  15  14  
  Most Carried             25   | 4   15  15  15  15  25  25  12  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  
  Average Carried          15   | 3   8   14  14  14  24  24  9   10  10  10  10  9   9   9   10  9   9   10  9   10  10  9   8   8   9   12  14  13  10  
  Final Capacity           25   | 8   15  15  15  15  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  10  
  Final Carried            25   | 4   15  15  14  15  25  13  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  8   10  10  15  14  10  5   

 Class Distribution 
--------------------
 29% | Hacker-Scout
 23% | Scavenger-Mutant
 20% | Mutant
  8% | Wizard-Scout
  5% | Hacker-Sprinter
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
     Hacker-Scout | -7/Factory
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Zion
     Hacker-Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Waste
     Hacker-Scout | -6/Factory
  Machinist-Scout | -6/Lower Caves
  Machinist-Scout | -6/Lower Caves
  Machinist-Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Wizard-Scout | -5/Factory
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Upper Caves
     Wizard-Scout | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
     Hacker-Scout | -3/Research
  Hacker-Sprinter | -3/Quarantine
  Hacker-Sprinter | -2/Research
     Hacker-Scout | -2/Testing
     Hacker-Scout | -2/Section 7

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Res  Tes  Sec  
Matter Collected           6214 | 235  256  92   .    144  582  340  85   60   2    15   61   232  .    291  22   63   .    107  576  22   268  .    102  314  311  734  504  405  391  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9203 | .    376  70   .    56   2176 1487 299  .    .    .    39   57   .    155  .    .    27   49   666  12   75   .    71   404  311  1080 681  546  566  
  Parts                    533  | .    27   15   .    11   110  62   16   .    .    .    4    6    .    17   .    .    5    4    46   .    15   .    2    29   10   50   47   29   28   
Haulers Intercepted        14   | .    2    .    .    .    6    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    1    .    .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    4    .    .    6    35   1    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Combat Hostiles Destroyed  151  | .   7   6   .   5   35  18  .   .   .   .   3   .   .   1   .   .   .   4   11  .   8   .   2   16  2   13  9   1   10  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   3   7   1   4   
  Guns                     42   | .   7   .   .   3   18  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  23   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   5   .   .   .   
  AOE                      58   | .   .   6   .   2   1   .   .   .   .   .   3   .   .   .   .   .   .   3   9   .   8   .   .   14  .   4   2   .   6   
Classes Destroyed          22   | .   5   2   .   .   7   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   
  Worker                   14   | .   .   2   .   .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   3   2   .   
  Builder                  9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   3   1   
  Tunneler                 4    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   .   .   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   3   1   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 16   | .   2   .   .   .   1   2   1   .   .   .   .   1   .   2   .   .   .   .   2   1   .   .   .   .   .   .   2   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   .   .   .   .   2   1   2   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   2   1   1   
  Swarmer                  78   | .   3   6   .   5   6   .   .   .   .   .   3   .   .   .   .   .   .   4   9   .   8   .   .   14  2   5   8   .   5   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Grunt                    31   | .   4   .   .   .   16  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Sentry                   15   | .   .   .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   5   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   5   .   3   4   5   2   .   .   .   3   1   .   1   .   .   1   4   9   .   4   .   2   6   3   5   7   4   5   
  Combat Bots Only         9    | .   2   3   .   3   4   4   .   .   .   .   3   .   .   1   .   .   .   4   9   .   4   .   2   5   2   5   5   1   5   
Max Kills in Single Turn   6    | .   1   4   .   2   2   1   1   .   .   .   2   1   .   1   .   .   1   3   3   1   4   .   1   6   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   3   3   .   4   .   .   5   .   2   2   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Res  Tes  Sec  
Damage Taken               15988 | .    433  118  .    237  2195 1008 324  .    .    .    15   226  .    148  .    82   48   120  617  50   94   161  690  1255 361  1106 1591 1944 3165 
  Core                     3539  | .    33   37   .    67   222  119  74   .    .    .    .    36   .    76   .    47   .    12   285  18   .    98   195  436  97   305  182  283  917  
  Absorbed by Shields      658   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    160  14   .    135  96   29   200  24   
  Redirected to Shielding  430   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    54   52   31   134  112  .    .    
  Regen/Repaired (Parts)   2291  | .    .    .    .    .    .    .    17   .    .    .    .    41   .    .    .    .    .    .    222  .    .    .    .    25   .    16   272  500  1198 
Core Remaining (%)         65    | 100  .    .    .    45   .    38   .    .    .    .    89   .    .    .    .    .    .    79   .    .    .    .    40   62   .    69   .    .    .    
Volleys Fired              522   | .    60   8    .    17   131  85   .    .    .    .    2    .    .    18   2    .    .    9    32   4    4    12   10   62   15   37   4    5    5    
  Largest                  2     | .    2    1    .    2    2    2    .    .    .    .    1    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    
  Hottest                  122   | .    40   30   .    40   122  122  .    .    .    .    33   .    .    90   90   .    .    90   98   28   80   98   98   98   113  113  120  120  80   
Shots Fired                782   | .    119  8    .    21   259  154  .    .    .    .    2    .    .    18   2    .    .    9    31   4    4    12   10   62   15   38   4    5    5    
  Gun                      489   | .    119  2    .    13   186  154  .    .    .    .    .    .    .    2    .    .    .    .    4    4    .    .    .    .    2    1    2    .    .    
  Cannon                   247   | .    .    .    .    .    72   .    .    .    .    .    .    .    .    16   2    .    .    6    21   .    .    12   10   57   13   32   1    5    .    
  Launcher                 46    | .    .    6    .    8    1    .    .    .    .    .    2    .    .    .    .    .    .    3    6    .    4    .    .    5    .    5    1    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  177   | .    119  2    .    13   28   .    .    .    .    .    .    .    .    2    .    .    .    .    4    4    .    .    .    .    2    1    2    .    .    
  Thermal                  556   | .    .    .    .    .    230  154  .    .    .    .    .    .    .    16   2    .    .    6    21   .    .    9    10   57   13   32   1    5    .    
  Explosive                46    | .    .    6    .    8    1    .    .    .    .    .    2    .    .    .    .    .    .    3    6    .    4    .    .    5    .    5    1    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    11   2    .    4    15   11   .    .    .    .    8    .    .    1    .    .    .    3    3    4    .    .    3    4    7    9    6    8    1    
  Robot Miss Streak        9     | .    9    2    .    1    3    2    .    .    .    .    .    .    .    1    .    .    .    3    2    1    .    .    .    4    .    2    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           550   | .    64   3    .    8    172  105  16   .    .    .    1    4    .    11   .    .    1    3    32   5    .    .    2    18   9    32   28   19   17   
  Core Hits                314   | .    27   13   .    6    78   41   5    .    .    .    4    2    .    4    .    .    1    4    28   1    8    .    2    28   2    25   14   3    18   
  Critical Kills           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         35    | .    .    .    .    .    11   15   3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    1    
    Burn                   25    | .    .    .    .    .    10   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              589   | .    .    .    .    .    .    4    101  .    .    .    34   32   .    69   3    1    5    4    122  4    2    5    4    15   30   33   53   32   36   
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 481   | .    .    .    .    .    .    4    101  .    .    .    29   32   .    69   3    1    5    4    122  4    2    5    3    .    .    .    34   29   34   
  Piercing                 78    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    23   31   19   .    .    
  Entropic                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   7    .    .    .    .    
  Sneak Attacks            44    | .    .    .    .    .    .    1    3    .    .    .    .    2    .    5    .    .    1    .    5    2    .    .    .    2    2    2    8    9    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25317 | .    521  608  .    193  3573 2180 856  .    .    .    181  265  .    623  .    .    103  326  2369 217  605  .    78   1925 621  2200 2952 2476 2445 
  Guns                     5346  | .    521  20   .    65   2561 2100 .    .    .    .    .    .    .    22   .    .    .    .    23   17   .    .    .    .    8    .    9    .    .    
  Cannons                  2439  | .    .    .    .    .    843  .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    78   456  166  778  .    86   .    
  Explosions               5719  | .    .    588  .    128  144  .    .    .    .    .    181  .    .    .    .    .    .    294  755  .    605  .    .    1109 .    763  252  .    900  
  Melee                    11768 | .    .    .    .    .    .    60   856  .    .    .    .    265  .    601  .    .    103  .    1591 200  .    .    .    360  447  659  2691 2390 1545 
  Ramming                  45    | .    .    .    .    .    25   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1329  | .    521  20   .    65   159  .    .    .    .    .    .    .    .    22   .    .    .    .    23   17   .    .    .    .    8    58   9    348  79   
  Thermal                  7041  | .    .    .    .    .    3245 2100 .    .    .    .    .    .    .    .    .    .    .    32   100  .    .    .    78   456  166  778  .    86   .    
  Explosive                5518  | .    .    588  .    128  144  .    .    .    .    .    181  .    .    .    .    .    .    294  554  .    605  .    .    1109 .    763  252  .    900  
  Electromagnetic          101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9444  | .    .    .    .    .    .    60   856  .    .    .    .    265  .    601  .    .    103  .    1591 200  .    .    .    .    .    .    2260 2042 1466 
  Piercing                 1032  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    601  431  .    .    
  Entropic                 807   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    360  447  .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    3    .    3    3    3    3    .    4    4    4    4    4    4    4    3    3    3    8    11   .    2    7    4    4    .    
  Average Corruption       3     | .    .    .    .    .    2    .    2    3    3    3    .    3    4    3    4    4    4    4    2    3    3    7    10   .    2    4    2    4    .    
  Corruption Purged        6     | .    .    .    .    .    3    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    
  Effects                  137   | .    .    .    .    .    21   .    4    1    2    2    .    12   1    28   3    3    1    8    13   1    4    4    17   .    .    9    1    2    .    
    Message Errors         27    | .    .    .    .    .    4    .    .    .    1    1    .    4    .    7    1    1    .    .    2    1    .    .    2    .    .    2    .    1    .    
    Matter Fused           24    | .    .    .    .    .    3    .    .    .    .    .    .    1    .    7    .    1    .    1    6    .    1    1    2    .    .    1    .    .    .    
    Heat Flow Errors       22    | .    .    .    .    .    3    .    1    .    .    .    .    4    .    3    .    .    .    4    1    .    1    1    1    .    .    3    .    .    .    
    Energy Discharges      23    | .    .    .    .    .    5    .    2    .    .    .    .    1    .    4    1    1    1    1    .    .    2    1    1    .    .    1    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    3    .    .    .    1    .    .    1    .    5    1    .    .    1    2    .    .    1    3    .    .    1    .    .    .    
    Data Loss (major)      12    | .    .    .    .    .    1    .    1    1    .    1    .    1    1    2    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3586  | .    .    42   .    5    .    30   111  .    .    .    .    40   .    182  .    .    .    .    238  47   49   .    .    251  188  81   816  1000 506  
  Projectiles              33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   8    1    .    .    .    
  Explosions               228   | .    .    42   .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    49   .    .    80   .    .    .    .    46   
  Melee                    3325  | .    .    .    .    .    .    30   111  .    .    .    .    40   .    182  .    .    .    .    232  47   .    .    .    147  180  80   816  1000 460  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      443   | .    .    28   .    1    26   .    .    .    .    .    .    .    .    .    .    .    .    22   13   .    .    .    .    155  .    59   .    .    139  
  Shots                    18    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    8    .    2    .    .    3    
  Rammed                   4     | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354   | .    25   .    .    .    327  354  228  .    .    .    .    292  .    268  76   .    .    227  118  .    183  200  154  208  180  199  68   310  222  
  Average Temperature      91    | .    13   .    .    .    80   121  110  .    .    .    .    107  .    113  39   .    .    74   45   .    58   74   69   68   61   95   26   139  93   
  Received Heat Transfer   1639  | .    126  .    .    .    747  378  .    .    .    .    .    .    .    .    .    .    .    .    9    18   9    .    20   75   56   .    18   99   84   
  Effects                  9     | .    .    .    .    .    1    4    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    .    .    .    .    16   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         13521 | .    .    .    .    .    6586 4995 .    .    .    .    .    .    .    .    .    .    .    50   100  .    .    .    100  700  250  666  .    74   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Res  Tes  Sec  
Peak Influence             1140 | .    191  147  .    191  469  312  488  .    .    .    .    219  42   248  .    .    .    .    547  .    .    .    .    1140 677  808  534  403  692  
  Initial                  506  | .    .    13   .    .    6    189  108  .    .    .    .    .    42   29   .    .    .    .    56   .    .    .    .    6    506  139  351  211  113  
  Average                  216  | .    50   53   .    84   291  176  174  .    .    .    .    80   42   65   .    .    .    .    209  .    .    .    .    450  423  540  336  192  245  
Maximum Alert Level        4    | .    .    .    .    .    2    1    2    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    4    2    3    2    2    2    
  Low Security (%)         53   | 100  100  100  .    100  24   56   63   .    .    .    .    91   100  92   .    .    .    .    65   .    .    .    .    34   .    1    6    49   63   
  Level 1                  28   | .    .    .    .    .    38   43   35   .    .    .    .    8    .    7    .    .    .    .    21   .    .    .    .    23   43   17   74   48   16   
  Level 2                  16   | .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    10   56   66   18   1    20   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    13   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    1    .    .    .    6    4    7    .    .    .    .    5    .    7    .    .    .    .    6    .    1    .    .    10   3    2    7    4    12   
  Investigation            34   | .    .    .    .    .    1    2    5    .    .    .    .    5    .    3    .    .    .    .    3    .    .    .    .    5    2    .    3    3    2    
  Extermination            12   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    1    1    2    1    1    
  Reinforcement            23   | .    1    .    .    .    4    2    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    .    1    2    .    6    
  Assault                  2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Distress Signals           30   | .   1   .   .   .   3   2   1   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   6   4   .   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              593  | .   16  6   .   6   70  42  39  .   .   .   2   17  5   22  .   6   4   4   41  9   8   .   20  71  18  30  59  25  73  
  Peak Tracking Total      21   | .   5   3   .   4   7   5   9   .   .   .   3   8   6   4   .   4   4   4   12  9   12  .   8   21  7   6   19  17  11  
  Tactical Retreats        76   | .   .   .   .   .   1   2   10  .   .   .   .   5   .   5   .   1   .   .   11  4   3   .   3   12  6   4   5   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Traps Triggered            25   | .   .   .   .   1   2   4   3   .   .   .   .   6   .   1   .   .   .   .   2   .   .   .   2   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   8   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Machines Disabled          31   | .   .   .   .   1   .   6   1   .   .   .   2   .   .   2   .   .   1   .   3   .   .   .   .   1   .   6   .   3   5   
  Max in Single Turn       3    | .   .   .   .   1   .   1   1   .   .   .   1   .   .   1   .   .   1   .   3   .   .   .   .   1   .   1   .   1   1   
  Garrison Access          15   | .   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   1   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Machines Accessed          193  | .   1   .   2   1   13  11  29  1   1   .   2   27  .   17  1   .   4   1   21  .   .   9   .   10  5   8   10  11  8   
  Terminals                118  | .   1   .   .   .   10  11  17  1   .   .   1   15  .   11  .   .   .   1   11  .   .   .   .   6   2   7   8   9   7   
  Fabricators              26   | .   .   .   .   .   .   .   6   .   .   .   .   6   .   5   .   .   .   .   3   .   .   .   .   2   2   .   2   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   1   1   .   .   1   1   
Total Hacks                734  | .   3   .   7   1   38  30  82  1   1   .   2   104 .   67  1   .   30  1   124 .   .   15  .   32  12  33  74  50  26  
  Successful               477  | .   2   .   7   1   24  18  41  1   1   .   2   59  .   46  1   .   30  1   89  .   .   15  .   21  8   20  48  31  11  
  Failed                   256  | .   1   .   .   .   14  12  41  .   .   .   .   44  .   21  .   .   .   .   35  .   .   .   .   11  4   13  26  19  15  
    Catastrophic           47   | .   .   .   .   .   3   1   8   .   .   .   .   3   .   3   .   .   .   .   5   .   .   .   .   3   1   .   10  5   5   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   384  | .   3   .   .   .   18  14  43  1   .   .   1   50  .   38  .   .   .   .   62  .   .   1   .   18  5   23  58  28  21  
  Terminals                509  | .   3   .   .   .   27  30  52  1   .   .   1   67  .   54  .   .   .   1   88  .   .   .   .   19  6   31  62  42  25  
  Fabricators              91   | .   .   .   .   .   .   .   17  .   .   .   .   20  .   12  .   .   .   .   16  .   .   .   .   9   5   .   12  .   .   
  Repair Stations          30   | .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   10  .   .   .   .   3   .   2   .   6   .   
  Recycling Units          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              24   | .   .   .   .   .   10  .   4   .   .   .   .   8   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          19   | .   .   .   .   .   1   .   3   .   .   .   .   4   .   1   .   .   .   .   5   .   .   .   .   1   1   .   .   2   1   
Terminal Hacks             250  | .   .   .   7   1   10  11  15  1   1   .   2   24  .   25  1   .   30  1   43  .   .   15  .   7   1   10  24  14  7   
  Record                   40   | .   .   .   7   .   .   .   .   1   .   .   2   .   .   2   .   .   11  1   .   .   .   13  .   .   .   .   .   1   2   
  Part Schematic           52   | .   .   .   .   .   1   .   3   .   .   .   .   8   .   5   .   .   11  .   11  .   .   .   .   2   .   2   5   4   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   1   .   5   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     8    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Fabricator Index         6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Alert Level              16   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   1   .   .   .   .   6   .   .   .   .   .   .   .   3   1   .   
  Unreport Threat          13   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   1   4   1   .   
  Locate Traps             14   | .   .   .   .   .   1   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   2   .   1   2   1   .   
  Recall Investigation     11   | .   .   .   .   .   .   .   1   .   .   .   .   3   .   3   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         6    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              26   | .   .   .   .   .   2   1   2   .   .   .   .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   3   4   4   1   
Fabricator Hacks           57   | .   .   .   .   .   .   .   7   .   .   .   .   14  .   11  .   .   .   .   9   .   .   .   .   5   5   .   6   .   .   
  Network Status           11   | .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   1   1   .   2   .   .   
  Load Schematic           24   | .   .   .   .   .   .   .   3   .   .   .   .   7   .   4   .   .   .   .   4   .   .   .   .   2   2   .   2   .   .   
  Build                    22   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   5   .   .   .   .   3   .   .   .   .   2   2   .   2   .   .   
Repair Station Hacks       24   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   10  .   .   .   .   2   .   2   .   6   .   
  Scan Component           12   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   3   .   
  Repair                   12   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   3   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   9   .   3   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   1   1   .   .   1   1   
  Seal Access              15   | .   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   1   1   .   .   1   1   
Unauthorized Hacks         111  | .   2   .   .   .   4   7   12  .   .   .   .   11  .   9   .   .   .   .   20  .   .   .   .   6   1   8   18  10  3   
  Terminals                99   | .   2   .   .   .   4   7   11  .   .   .   .   11  .   8   .   .   .   .   16  .   .   .   .   4   1   8   14  10  3   
    Track                  36   | .   .   .   .   .   1   3   3   .   .   .   .   4   .   2   .   .   .   .   6   .   .   .   .   2   .   3   5   4   3   
    Assimilate             13   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   1   2   1   .   
    Botnet                 29   | .   .   .   .   .   1   2   6   .   .   .   .   5   .   3   .   .   .   .   5   .   .   .   .   .   1   2   2   2   .   
    Disrupt                12   | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   3   .   
    Operators              9    | .   1   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   4   .   .   
    Report                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         147  | .   1   .   .   .   12  8   24  .   .   .   1   24  .   15  .   .   .   .   14  .   .   .   .   9   4   8   10  10  7   
  Full Trace Events        29   | .   .   .   .   .   .   .   4   .   .   .   .   5   .   3   .   .   .   .   3   .   .   .   .   5   2   .   3   3   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   2   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   65   | .   .   .   .   .   3   .   4   .   .   .   .   10  .   5   .   .   11  .   12  .   .   .   .   2   .   4   4   10  .   
  Parts Built              25   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   8   .   .   .   .   3   .   .   .   .   2   2   .   2   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1353 | .   .   .   .   .   .   .   130 .   .   .   .   273 .   335 .   .   .   .   233 .   .   .   .   94  155 .   133 .   .   
  Total Part Build Rating  139  | .   .   .   .   .   .   .   13  .   .   .   .   26  .   45  .   .   .   .   16  .   .   .   .   10  14  .   15  .   .   
Parts Repaired             12   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   3   .   
  Time                     533  | .   .   .   .   .   .   .   38  .   .   .   .   20  .   .   .   .   .   .   143 .   .   .   .   62  .   26  .   244 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Total Allies               27   | .   1   3   .   .   .   10  .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   3   .   2   .   1   1   1   .   
  Largest Group            10   | .   1   3   3   3   1   10  8   .   .   .   .   1   .   1   .   .   .   .   1   1   .   3   2   1   .   1   1   1   .   
  Highest-Rated Group      174  | .   10  40  40  40  16  173 141 .   .   .   .   10  .   26  .   .   .   .   26  10  .   174 133 45  .   45  10  10  .   
  Highest-Rated Ally       68   | .   10  16  16  16  16  29  29  .   .   .   .   10  .   26  .   .   .   .   26  10  .   68  68  45  .   45  10  10  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   .   2   2   28  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
  Total Damage             1279 | .   .   .   .   11  30  339 294 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   605 .   .   .   .   .   .   
  Kills                    13   | .   .   .   .   1   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Sec 
Robot Analysis Total       9    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   1   .   .   .   1   .   3   3   .   .   .   2   .   .   2   .   1   .   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Res  Tes  Sec  
Turns Passed               24730 | 137  717  1448 1114 489  5203 2736 1507 186  152  300  526  1036 25   1339 202  126  56   379  1628 173  277  385  297  510  880  676  566  879  781  
Spaces Moved               31646 | 81   264  584  468  384  1951 836  3198 673  551  1134 879  2504 90   2921 689  379  111  824  3078 499  876  923  942  1110 1367 1107 961  1300 962  
  Core                     6     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   4012  | 76   210  584  459  .    1874 809  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   526   | 2    54   .    9    384  77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   27102 | .    .    .    .    .    .    27   3198 673  551  1134 879  2504 90   2921 689  379  111  824  3078 499  876  923  942  1110 1367 1107 961  1300 959  
  Fastest Speed            19    | 50   115  240  115  100  115  228  26   26   26   26   26   23   24   24   27   24   24   23   22   25   25   21   19   22   24   25   20   20   31   
  Average Speed            54    | 153  192  240  237  114  233  234  26   26   26   26   26   24   24   25   27   26   26   25   24   25   25   24   24   22   28   27   23   23   42   
  Slowest Speed            250   | 160  240  240  240  115  245  245  96   26   99   26   96   26   24   28   27   27   27   26   27   25   25   28   26   34   99   30   30   105  250  
  Overloaded Moves         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    16   .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            124   | .    .    .    .    .    .    .    11   .    .    .    .    22   .    8    .    1    1    .    10   1    .    5    8    14   3    5    21   8    6    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 5    38   99   89   59   97   93   73   75   66   87   89   52   80   57   73   45   81   81   74   69   82   92   89   37   27   73   19   79   46   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     9     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             34    | .    .    2    .    1    .    .    .    5    3    3    3    .    .    .    2    3    .    4    .    2    4    .    2    .    .    .    .    .    .    
Spaces Dug                 441   | .    .    .    .    24   .    3    77   .    .    .    28   26   .    48   3    1    .    4    91   2    1    13   7    25   29   21   18   8    12   
Terrain Destroyed          870   | .    .    46   .    60   9    3    77   .    .    .    32   26   .    60   5    1    .    41   107  2    47   17   11   130  29   75   33   10   49   
  Melee                    339   | .    .    .    .    .    .    3    77   .    .    .    28   26   .    44   3    1    .    3    71   2    1    5    3    1    22   12   18   7    12   
  Projectile               127   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   2    .    .    5    21   .    .    12   8    43   7    9    1    3    .    
  AOE                      404   | .    .    46   .    60   9    .    .    .    .    .    4    .    .    .    .    .    .    33   15   .    46   .    .    86   .    54   14   .    37   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Res  Tes  Sec  
Total                      37438 | 90   377  624  470  416  2365 1461 3709 683  558  1138 1121 2863 93   3397 696  399  128  971  3722 535  923  1054 982  1263 1797 1378 1175 1798 1252 
  Wait                     3611  | .    22   26   .    8    108  449  396  5    .    1    204  246  .    371  .    17   8    128  407  22   34   58   11   44   337  89   87   340  193  
  Move                     31383 | 80   263  583  467  383  1950 835  3176 672  550  1133 878  2461 89   2904 688  376  108  823  3057 496  875  913  926  1081 1360 1096 925  1284 951  
  Hop                      110   | .    .    .    .    .    .    .    10   .    .    .    .    21   .    8    .    1    1    .    10   1    .    3    7    14   3    5    14   7    5    
  Pick Up                  203   | 4    16   2    .    3    61   16   7    1    .    .    .    11   2    6    .    .    1    .    13   .    .    2    .    9    7    11   11   10   10   
  Fast Attach              208   | 6    2    .    .    1    13   4    .    2    4    1    3    2    .    5    .    2    2    .    13   4    2    13   .    13   17   39   23   34   3    
  Attach                   134   | .    5    1    1    2    23   17   5    .    .    .    .    8    .    1    .    1    .    .    4    .    .    .    2    8    4    11   11   12   18   
  Detach                   50    | .    1    .    .    .    4    .    .    .    .    .    .    2    .    1    .    .    .    .    3    .    .    1    .    3    2    7    9    11   6    
  Swap                     186   | .    2    2    1    1    19   13   7    1    .    1    2    14   .    15   3    .    1    8    30   .    4    4    4    8    6    14   10   7    9    
  Drop                     310   | .    5    2    1    1    55   34   7    2    4    2    2    7    2    11   .    1    2    .    20   4    2    15   1    6    16   36   28   38   6    
  Fire                     522   | .    60   8    .    17   131  85   .    .    .    .    2    .    .    18   2    .    .    9    32   4    4    12   10   62   15   37   4    5    5    
  Melee                    556   | .    .    .    .    .    .    4    101  .    .    .    30   32   .    57   3    1    5    3    107  4    2    5    3    15   30   33   53   32   36   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            134   | .    .    .    .    .    .    2    .    .    .    .    .    59   .    .    .    .    .    .    26   .    .    1    18   .    .    .    .    18   10   
  Rewire                   27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / *Arm)
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
   138 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   580 | -10/Materials      | Discovered new exit (range 16)
   855 | -10/Materials      | Entered Mines
   858 | -10/Mines          | Discovered new exit (range 13)
  1078 | -10/Mines          | Discovered new exit (range 6)
  1106 | -10/Mines          | Identified exit to Materials
  1640 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1696 | -10/Mines          | Learned location of Zion (-7)
  2080 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2286 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2289 | -10/Mines          | Discovered new exit (range 5)
  2303 | -10/Mines          | Entered Exiles
  2303 | -10/Exiles         | Accompanied by 3 allies
  2361 | -10/Exiles         | Met 8R-AWN
  2402 | -10/Exiles         | Met EX-HEX
  2479 | -10/Exiles         | Met EX-BIN
  2834 | -10/Exiles         | Met EX-DEC
  2962 | -10/Exiles         | Visited The Gauntlet
  3381 | -10/Exiles         | Discovered new exit (range 12)
  3417 | -10/Exiles         | Entered Mines
  3417 | -9/Mines           | Accompanied by 3 allies
  3465 | -9/Mines           | Met a Derelict bent on vengeance
  3536 | -9/Mines           | Learned Materials terminal intel
  3598 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3726 | -9/Mines           | Assembled infested the area
  3748 | -9/Mines           | Core integrity fell below 50%
  3849 | -9/Mines           | Discovered new exit (range 14)
  3906 | -9/Mines           | Entered Materials
  3906 | -8/Materials       | Accompanied by 1 ally
  3906 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3907 | -8/Materials       | Loaded intel: 12 terminal locations
  4043 | -8/Materials       | Build established: Scavenger-Mutant
  4272 | -8/Materials       | Identified exit to Storage
  6107 | -8/Materials       | Discovered new exit (range 8)
  7196 | -8/Materials       | Lost 7 parts (2p2n2u1w)
  7366 | -8/Materials       | Discovered new exit (range 10)
  9106 | -8/Materials       | First assault squad dispatched
  9109 | -8/Materials       | Entered Storage
  9980 | -8/Storage         | Core integrity fell below 50%
 10029 | -8/Storage         | Build established: Mutant
 10466 | -8/Storage         | Discovered new exit (range 13)
 11013 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 11073 | -8/Storage         | Identified exit to Recycling
 11322 | -8/Storage         | Build established: Commander-Mutant
 11768 | -8/Storage         | Identified exit to Factory
 11845 | -8/Storage         | Entered Factory
 11845 | -7/Factory         | Accompanied by 8 allies
 11845 | -7/Factory         | Evolved 2 slots: Utility x2
 12010 | -7/Factory         | Garrison activated, responded to threat
 12041 | -7/Factory         | Discovered new exit (range 12)
 12046 | -7/Factory         | Identified exit to Factory
 12089 | -7/Factory         | Discovered new exit (range 7)
 12090 | -7/Factory         | Identified exit to Lower Caves
 12107 | -7/Factory         | Discovered exit to Lower Caves (range 13)
 12325 | -7/Factory         | Build established: Hacker-Scout
 12342 | -7/Factory         | Repaired Lgt. Nuclear Core?
 12394 | -7/Factory         | Discovered exit to Factory (range 8)
 12394 | -7/Factory         | Discovered exit to Factory (range 14)
 12525 | -7/Factory         | Fabricated Hacking Suite (x1)
 12715 | -7/Factory         | Discovered exit to Factory (range 16)
 12953 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 12976 | -7/Factory         | Fabricated Imp. Hacking Suite (x1)
 13352 | -7/Factory         | Entered Lower Caves
 13379 | -7/Lower Caves     | Learned 4 Factory zone layouts
 13443 | -7/Lower Caves     | Discovered new exit (range 10)
 13444 | -7/Lower Caves     | Identified exit to Lower Caves
 13538 | -7/Lower Caves     | Entered another Lower Caves area
 13550 | -7/Lower Caves     | Discovered new exit (range 19)
 13554 | -7/Lower Caves     | Identified exit to Zion
 13690 | -7/Lower Caves     | Entered Zion
 13699 | -7/Zion            | Discovered new exit (range 15)
 13700 | -7/Zion            | Learned Factory terminal intel
 13730 | -7/Zion            | System corruption cleaned by Quarantine Array
 13775 | -7/Zion            | Learned 4 Factory zone layouts
 13883 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 13956 | -7/Zion            | Found CR-A16's Pointy Stick
 13989 | -7/Zion            | Identified exit to Proximity Caves
 13990 | -7/Zion            | Entered Proximity Caves
 14007 | -6/Proximity Caves | Spotted B-75 Beast
 14090 | -6/Proximity Caves | Found Alien Artifact
 14090 | -6/Proximity Caves | Identified Dimensional Node Initializer
 14090 | -6/Proximity Caves | Initialized slip node
 14147 | -6/Proximity Caves | Learned location of 2 exits from Factory
 14348 | -6/Proximity Caves | Learned Factory terminal intel
 14354 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 14361 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 14516 | -6/Proximity Caves | Entered Factory
 14516 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14517 | -6/Factory         | Identified exit to Lower Caves
 14517 | -6/Factory         | Identified exit to Factory
 14519 | -6/Factory         | Loaded intel: 26 terminal locations
 14549 | -6/Factory         | Spotted B-75 Beast
 14627 | -6/Factory         | Fabricated Adv. Sensor Array (x1)
 14722 | -6/Factory         | Discovered exit to Lower Caves (range 19)
 14791 | -6/Factory         | Crushed by falling debris
 14883 | -6/Factory         | Repaired Imp. VTOL Module?
 14896 | -6/Factory         | Fabricated Adv. Sensor Array (x1)
 14951 | -6/Factory         | Central database locked down
 15048 | -6/Factory         | Fabricated Biomechanical Wings?
 15334 | -6/Factory         | Fabricated Adv. Hacking Suite?
 15334 | -6/Factory         | Fabricated Biomechanical Wings?
 15552 | -6/Factory         | Manually triggered Chute Trap
 15552 | -6/Factory         | Sucked down chute
 15552 | -6/Factory         | Entered Waste
 15555 | -6/Waste           | Spotted C-40 Crusher
 15556 | -6/Waste           | Spotted C-40 Crusher
 15565 | -6/Waste           | Spotted C-40 Crusher
 15571 | -6/Waste           | Spotted C-40 Crusher
 15572 | -6/Waste           | Discovered new exit (range 11)
 15572 | -6/Waste           | Spotted C-40 Crusher
 15577 | -6/Waste           | Identified exit to Factory
 15577 | -6/Waste           | Entered Factory
 15578 | -6/Factory         | Loaded intel: 26 terminal locations
 15884 | -6/Factory         | Fabricated Q-thruster?
 15892 | -6/Factory         | Fabricated Mic. Fission Core?
 16028 | -6/Factory         | Discovered exit to Factory (range 15)
 16051 | -6/Factory         | Fabricated Imp. Light Armor Plating?
 16284 | -6/Factory         | Fabricated Adv. Hacking Suite?
 16317 | -6/Factory         | Fabricated Biomechanical Wings?
 16916 | -6/Factory         | Entered Lower Caves
 16933 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 16995 | -6/Lower Caves     | Build established: Machinist-Scout
 17066 | -6/Lower Caves     | Discovered new exit (range 7)
 17081 | -6/Lower Caves     | Identified exit to Lower Caves
 17118 | -6/Lower Caves     | Entered another Lower Caves area
 17146 | -6/Lower Caves     | Found Alien Artifact
 17146 | -6/Lower Caves     | Identified Core Expander
 17146 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 17178 | -6/Lower Caves     | Ambushed by wild Derelicts
 17200 | -6/Lower Caves     | Discovered new exit (range 5)
 17201 | -6/Lower Caves     | Identified exit to Data Miner
 17244 | -6/Lower Caves     | Entered Data Miner
 17244 | -6/Data Miner      | Discovered new exit (range 6)
 17249 | -6/Data Miner      | Met Data Miner
 17255 | -6/Data Miner      | Learned location of Section 7 (-2)
 17255 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17260 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17275 | -6/Data Miner      | Destroyed Data Miner
 17278 | -6/Data Miner      | Found Prototype Hackware
 17278 | -6/Data Miner      | Identified Ghost Barrier
 17281 | -6/Data Miner      | Found Prototype Hackware
 17281 | -6/Data Miner      | Identified Quantum Router
 17283 | -6/Data Miner      | Found Prototype Hackware
 17285 | -6/Data Miner      | Data Conduit disabled
 17300 | -6/Data Miner      | Identified exit to Proximity Caves
 17300 | -6/Data Miner      | Entered Proximity Caves
 17430 | -5/Proximity Caves | Learned Factory machine intel
 17548 | -5/Proximity Caves | Build established: Hacker-Scout
 17679 | -5/Proximity Caves | Entered Factory
 17679 | -5/Factory         | Evolved 2 slots: Utility x2
 17680 | -5/Factory         | Loaded intel: 251 machine locations
 17680 | -5/Factory         | Identified Deep Network Scanner
 17723 | -5/Factory         | Spotted B-75 Beast
 17779 | -5/Factory         | Discovered new exit (range 11)
 17840 | -5/Factory         | Found Imp. Powered Armor
 17882 | -5/Factory         | Destroyed 9 combat bots
 17983 | -5/Factory         | Build established: Wizard-Scout
 18057 | -5/Factory         | Discovered new exit (range 22)
 18127 | -5/Factory         | Identified exit to Upper Caves
 18194 | -5/Factory         | Discovered new exit (range 18)
 18255 | -5/Factory         | Identified exit to Factory
 18324 | -5/Factory         | Fabricated Mni. Smartbomb Launcher?
 18511 | -5/Factory         | Discovered exit to Factory (range 17)
 18982 | -5/Factory         | Repaired Biomechanical Wings
 18985 | -5/Factory         | Fabricated Biomechanical Wings (x1)
 19003 | -5/Factory         | Fabricated Biomechanical Wings (x1)
 19008 | -5/Factory         | Repaired Power Sword
 19049 | -5/Factory         | Repaired Biomechanical Wings
 19068 | -5/Factory         | Repaired Imp. Light Armor Plating?
 19109 | -5/Factory         | Repaired Imp. Propulsion Shielding
 19307 | -5/Factory         | Entered Upper Caves
 19307 | -5/Upper Caves     | Accompanied by 1 ally
 19385 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 19429 | -5/Upper Caves     | Spotted B-75 Beast
 19434 | -5/Upper Caves     | Learned Factory emergency access door positions
 19443 | -5/Upper Caves     | Discovered new exit (range 9)
 19445 | -5/Upper Caves     | Identified exit to Upper Caves
 19480 | -5/Upper Caves     | Entered another Upper Caves area
 19683 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 19752 | -5/Upper Caves     | Discovered new exit (range 8)
 19755 | -5/Upper Caves     | Identified exit to Warlord
 19757 | -5/Upper Caves     | Entered Warlord
 19766 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19815 | -5/Warlord         | Visited the Vortex Lab
 19817 | -5/Warlord         | Found Prototype Piercing Weapon
 19817 | -5/Warlord         | Identified Vortex Lance
 19822 | -5/Warlord         | Found Prototype Energy Cannon
 19822 | -5/Warlord         | Identified Vortex Cannon
 19837 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19857 | -5/Warlord         | Learned location of Armory (-4)
 19857 | -5/Warlord         | Learned location of Command (-1)
 19857 | -5/Warlord         | Learned 4 Armory zone layouts
 19857 | -5/Warlord         | Learned 4 Research zone layouts
 19857 | -5/Warlord         | Learned Research security intel
 19857 | -5/Warlord         | Learned Quarantine security intel
 19857 | -5/Warlord         | Learned Factory recycling unit intel
 19857 | -5/Warlord         | Learned Research repair station intel
 19920 | -5/Warlord         | Found Vortex Cannon
 19943 | -5/Warlord         | Opened Warlord's prototype stash
 19955 | -5/Warlord         | Found Prototype Processor
 19955 | -5/Warlord         | Identified Exp. Targeting Computer
 19958 | -5/Warlord         | Found Prototype Processor
 19958 | -5/Warlord         | Identified Spectral Analyzer
 20037 | -5/Warlord         | Crushed by falling debris
 20078 | -5/Warlord         | Opened side exit
 20083 | -5/Warlord         | Discovered new exit (range 10)
 20085 | -5/Warlord         | Identified exit to Proximity Caves
 20142 | -5/Warlord         | Entered Proximity Caves
 20142 | -4/Proximity Caves | Accompanied by 2 allies
 20149 | -4/Proximity Caves | Learned Research garrison access intel
 20192 | -4/Proximity Caves | System corruption reached 10%
 20246 | -4/Proximity Caves | Lost 3 parts (2u1w)
 20310 | -4/Proximity Caves | Core integrity fell below 50%
 20350 | -4/Proximity Caves | Learned location of Testing (-2)
 20362 | -4/Proximity Caves | Spotted B-86 Titan
 20431 | -4/Proximity Caves | Discovered exit to Factory (range 21)
 20439 | -4/Proximity Caves | Entered Factory
 20439 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20440 | -4/Factory         | Identified exit to Extension
 20442 | -4/Factory         | Loaded intel: 6 recycling unit locations
 20505 | -4/Factory         | Build established: Hacker-Sprinter
 20519 | -4/Factory         | Found Prototype Launcher
 20519 | -4/Factory         | Identified Scatter Rocket Array
 20632 | -4/Factory         | Identified exit to Upper Caves
 20632 | -4/Factory         | Identified exit to Armory
 20739 | -4/Factory         | Spotted B-86 Titan
 20751 | -4/Factory         | Repaired Lrn. Sensor Array?
 20792 | -4/Factory         | Lost 3 parts (1p2u)
 20898 | -4/Factory         | Fabricated Adv. Sensor Array?
 20922 | -4/Factory         | Discovered new exit (range 10)
 20929 | -4/Factory         | Identified exit to Research
 20932 | -4/Factory         | Lost 6 parts (1p1n4u)
 20939 | -4/Factory         | Search patrols dispatched
 20942 | -4/Factory         | Fabricated Adv. Sensor Array?
 20949 | -4/Factory         | Entered Research
 20949 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20952 | -3/Research        | Loaded intel: 4 repair station locations
 20953 | -3/Research        | Loaded intel: 3 garrison access locations
 20974 | -3/Research        | Lost 3 parts (2n1u)
 21100 | -3/Research        | Found Exp. Hacking Suite
 21157 | -3/Research        | Identified exit to Quarantine
 21193 | -3/Research        | Fabricated Plasma Lance (x1)
 21199 | -3/Research        | Search patrols dispatched
 21372 | -3/Research        | Build established: Hacker-Scout
 21428 | -3/Research        | Fabricated Exp. Hacking Suite?
 21449 | -3/Research        | Search patrols dispatched
 21716 | -3/Research        | Spotted B-86 Titan
 21732 | -3/Research        | Spotted B-86 Titan
 21769 | -3/Research        | Discovered new exit (range 7)
 21770 | -3/Research        | Identified exit to Research
 21822 | -3/Research        | Spotted B-90 Cyclops
 21829 | -3/Research        | Entered Quarantine
 21900 | -3/Quarantine      | Found Alien Artifact
 21900 | -3/Quarantine      | Identified Terrabomb
 21900 | -3/Quarantine      | Used Terrabomb
 21934 | -3/Quarantine      | Repaired Biomechanical Wings
 21957 | -3/Quarantine      | Found Alien Artifact
 21957 | -3/Quarantine      | Identified Core Reset Matrix
 21957 | -3/Quarantine      | Used Core Reset Matrix
 21961 | -3/Quarantine      | Detected hypermatrix surge
 21961 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 21994 | -3/Quarantine      | Found Core Stripper
 22060 | -3/Quarantine      | Lost 4 parts (4u)
 22250 | -3/Quarantine      | Found Sigix Broadsword
 22281 | -3/Quarantine      | Found Prototype Hackware
 22281 | -3/Quarantine      | Identified Exp. System Shield
 22327 | -3/Quarantine      | Build established: Hacker-Sprinter
 22361 | -3/Quarantine      | Scanned by Researcher
 22463 | -3/Quarantine      | Discovered exit to Research (range 10)
 22505 | -3/Quarantine      | Entered Research
 22505 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22598 | -2/Research        | Spotted B-90 Cyclops
 22635 | -2/Research        | Identified exit to Testing
 22744 | -2/Research        | Fabricated Exp. Sensor Array (x1)
 22942 | -2/Research        | Lost 5 parts (1n4u)
 22993 | -2/Research        | Found Prototype Device
 22993 | -2/Research        | Identified Exp. Focal Shield
 22996 | -2/Research        | Fabricated Adv. Energy Well (x1)
 22999 | -2/Research        | Found Prototype Processor
 22999 | -2/Research        | Identified Exp. Melee Analysis Suite
 23071 | -2/Research        | Entered Testing
 23151 | -2/Testing         | Found Prototype Protection
 23151 | -2/Testing         | Identified Hvy. Regenerative Plating
 23154 | -2/Testing         | Found Prototype Protection
 23154 | -2/Testing         | Identified SHELL Armor
 23156 | -2/Testing         | Found Lgt. Regenerative Plating
 23158 | -2/Testing         | Found Lgt. Regenerative Plating
 23233 | -2/Testing         | Discovered new exit (range 12)
 23236 | -2/Testing         | Identified exit to Access
 23284 | -2/Testing         | Found Prototype Ballistic Gun
 23284 | -2/Testing         | Identified Hyp. Multirail
 23304 | -2/Testing         | Found Prototype Launcher
 23304 | -2/Testing         | Identified Gui. Micro-nuke Launcher
 23349 | -2/Testing         | Found Exp. Hacking Suite
 23390 | -2/Testing         | Found Prototype Device
 23390 | -2/Testing         | Identified Exp. Force Field
 23417 | -2/Testing         | Build established: Hacker-Scout
 23464 | -2/Testing         | Found Prototype Leg
 23464 | -2/Testing         | Identified Myomer Exoskeleton
 23495 | -2/Testing         | Repaired Impulse Thruster Array?
 23591 | -2/Testing         | Repaired Impulse Thruster Array
 23700 | -2/Testing         | Repaired Imp. Diametric Drive
 23927 | -2/Testing         | Spotted Fortress
 23949 | -2/Testing         | Discovered new exit (range 6)
 23950 | -2/Testing         | Identified exit to Section 7
 23950 | -2/Testing         | Entered Section 7
 23951 | -2/Section 7       | Sensed 18 artifacts in vicinity
 23959 | -2/Section 7       | Found Integrity Redistributor
 23968 | -2/Section 7       | Lost 8 parts (1p4n2u1w)
 24356 | -2/Section 7       | Spotted S7 Guard
 24393 | -2/Section 7       | Found Navigation Efficiency Matrix
 24394 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 24591 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-81)
 24658 | -2/Section 7       | Discovered exit to Access (range 12)
 24665 | -2/Section 7       | Spotted B-90 Cyclops
 24688 | -2/Section 7       | Spotted Alpha 7
 24694 | -2/Section 7       | Spotted Alpha 7
 24699 | -2/Section 7       | Scanned by Researcher
 24700 | -2/Section 7       | Intercept squad dispatched
 24703 | -2/Section 7       | Spotted Tracker
 24705 | -2/Section 7       | Spotted Tracker
 24715 | -2/Section 7       | Core integrity fell below 50%
 24718 | -2/Section 7       | Spotted Combat Programmer
 24719 | -2/Section 7       | Spotted Combat Programmer
 24726 | -2/Section 7       | Core integrity fell below 20%
 24731 | -2/Section 7       | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
24720_ Dropped Biomechanical Wings.
24720_ Extracted schematic archive: A-02 Transporter.
24721_ Held in stasis.
24721_ C-65 Expert is analyzing...
24722_ Penetrated by EMDS Slug.
24723_ EMDS Slug penetrates Combat Programmer.
24725_ Held in stasis.
24725_ C-65 Expert is analyzing...
24725_ Penetrated by EMDS Slug. <x2>
24727_ Combat Programmer resets Combat Programmer, system corruption
  cleaned.
24727_ Acquired Unknown Special Weapon.
24727_ Identified Stasis Projector.
24729_ Stasis Projector destroyed.
24729_ EMDS Slug penetrates Combat Programmer.
24729_ Penetrated by EMDS Slug.
24729_ Adv. Gravity Neutralizer destroyed.
24729_ Held in stasis.
24729_ C-65 Expert is analyzing...
24731_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
|       [      #####???????????????????????????????? |
| ########      ##?????????????????????????????????? |
|   #   ! !%  # ##?????????????????????????????????? |
| " #      =  T"##?????????????????????????????????? |
| " #    #    ""##?????????????????????????????????? |
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| " #     %=  # ##?????????????????????????????????? |
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| " #      %   ##            ??????????????????????? |
|   # !    *   ##!      !    ??????????????????????? |
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| #### #????? ????????###?#  #=p  ##??     ????????? |
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| ????????????????????#  """ #  """ """        +???? |
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| ????    """ #    #????????#    ##       #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          25
Energy Capacity            690
Matter Stores              300
Matter Capacity            600
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Additional Mass Support    16
Corruption Containment     12
Corruption Block           20
Armor Coverage             300
Resistance: KI             30
Resistance: EM             15
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                78
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           4
Matter Filtering           30
Particle Charging          15
Offensive Hacking          52
Defensive Hacking          59
Authchip Count             3

 Item Schematics 
-----------------
             Adv. Energy Well | -3/Quarantine | Hacked
            Lrn. Phase Cannon | -3/Quarantine | Archive
           Exp. Optical Array | -3/Quarantine | Archive
            Exp. Sensor Array | -2/Research   | Hacked
                 Plasma Lance | -2/Research   | Hacked
       Exp. Utility Shielding | -2/Research   | Hacked
         Propulsion Shielding | -2/Research   | Hacked
    Lgt. Regenerative Plating | -2/Testing    | Hacked
    Med. Regenerative Plating | -2/Testing    | Hacked
                  Impact Mace | -2/Testing    | Archive
    Enh. Armored Heavy Treads | -2/Testing    | Archive
                    Nanosword | -2/Testing    | Archive
               Thunder Hammer | -2/Testing    | Archive
 Exp. Shock Absorption System | -2/Testing    | Archive
 Centrium Heavy Armor Plating | -2/Testing    | Archive
          Mni. Fusion Reactor | -2/Testing    | Hacked
      Exp. Signal Interpreter | -2/Testing    | Hacked

 Robot Schematics 
------------------
   M-36 Artificer | -3/Quarantine | Archive
   R-06 Scavenger | -2/Testing    | Archive
      S-43 Plague | -2/Testing    | Archive
 A-02 Transporter | -2/Section 7  | Archive

 Fabricated
------------
            Hacking Suite | x1 | -7/Factory  
       Imp. Hacking Suite | x1 | -7/Factory  
       Imp. Hacking Suite | x1 | -7/Factory  
        Adv. Sensor Array | x1 | -6/Factory  | Authchip
        Adv. Sensor Array | x1 | -6/Factory  
      Biomechanical Wings | x1 | -6/Factory  | Authchip
       Adv. Hacking Suite | x1 | -6/Factory  
      Biomechanical Wings | x1 | -6/Factory  
               Q-thruster | x2 | -6/Factory  | Preloaded
        Mic. Fission Core | x2 | -6/Factory  | Preloaded
 Imp. Light Armor Plating | x2 | -6/Factory  
       Adv. Hacking Suite | x1 | -6/Factory  
      Biomechanical Wings | x1 | -6/Factory  
  Mni. Smartbomb Launcher | x1 | -5/Factory  
      Biomechanical Wings | x1 | -5/Factory  
      Biomechanical Wings | x1 | -5/Factory  
        Adv. Sensor Array | x1 | -4/Factory  
        Adv. Sensor Array | x1 | -4/Factory  
             Plasma Lance | x1 | -3/Research 
       Exp. Hacking Suite | x1 | -3/Research 
        Exp. Sensor Array | x1 | -2/Research 
         Adv. Energy Well | x1 | -2/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Expander
Terrabomb
Core Reset Matrix
Core Stripper
Sigix Broadsword
Navigation Efficiency Matrix
Integrity Redistributor

 Achievements 
--------------
Preemptive Strike
Signature Confirmed
Sunderer

 Challenges 
------------
None

 Game 
------
Seed              GodNeutronFacilitator
  Manual?         0
Play Time         10:18:59
  Cumulative      185.8 hours
  Start           2022.03.22 @ 18:46:00
  End             2022.03.24 @ 15:36:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           35
  Adventurer      17
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/2/1/0/0/0/0/0
Lore%             66
Gallery%          66
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffe1abf6-af0b-4da3-9679-65b835e79215