Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:34:19 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (468) 468 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2208 Bonus ------- None Cogmind --------- Core Integrity 527/550 Matter 175/300 Energy 265/265 System Corruption 8% Temperature Cool (0) Movement Hovering (56) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Airjet Airjet > --- UTILITY (3) ------ Small Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Maul > --- INVENTORY (8) ---- EM Pulse Cannon Autogun Autogun Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Autogun Maul > --- INVENTORY -------- Advanced Weight Redist. System EM Pulse Cannon Autogun Autogun Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 35 | 8 14 10 3 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 4 4 1 Treads . | . . . . Leg 5 | . 4 1 . Wheel 2 | 2 . . . Hover 4 | . . 3 1 Flight . | . . . . Utility 6 | 3 1 1 1 Device 4 | 2 . 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 8 4 . Energy Gun 5 | 1 4 . . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 2 2 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 4 . 4 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 2 | . 2 . . Weapon 2 | . 1 . 1 Highest Loss Streak 4 | . 2 . 4 To Critical Strikes 1 | . . . 1 Average Backups 5 | 2 5 7 4 Power . | . 1 1 . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 2 5 4 Tool/Special . | . . . . Unused Backups 3 | . 1 1 1 Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 94 84 85 Engine 13 | . 14 11 17 Leg 16 | . 22 5 . Wheel 3 | . 4 . . Hover 9 | . . 27 32 Device 9 | . 9 9 9 Storage 12 | . 14 11 9 Energy Gun 10 | . 14 1 . Energy Cannon 1 | . . 6 . Ballistic Gun 10 | . 12 11 2 Impact Weapon 1 | . . 1 9 Peak Build Rating 24 | 9 10 21 24 Average Rating 11 | 6 8 18 20 On Entrance 9 | . 7 9 20 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 51 | 12 51 51 22 Greatest Support 41 | 32 32 39 41 Greatest Overweight (x) 2 | . 2 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 8 Average Capacity 12 | 7 15 9 8 Most Carried 9 | 5 9 9 6 Average Carried 5 | 2 5 7 4 Final Capacity 20 | 8 20 8 8 Final Carried 9 | 4 9 6 4 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 646 | 316 179 119 32 Remotely . | . . . . Salvage Created 711 | 133 406 140 32 Parts 51 | 9 30 11 1 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 9 5 1 Melee 1 | . . . 1 Guns 10 | . 9 1 . AOE 4 | . . 4 . Classes Destroyed 8 | 2 5 1 . Worker 4 | . 4 . . Builder 1 | . 1 . . Tunneler 4 | 4 . . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 2 | . 1 1 . Swarmer 7 | . 3 4 . Grunt 8 | . 6 1 1 Best Kill Streak 5 | 2 5 4 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 110 | . 73 16 21 Missed 24 | . 15 4 5 Hits 86 | . 58 12 16 Melee 3 | . . . 3 Projectile 83 | . 58 12 13 Critical Strikes 5 | . 1 . 4 Damage Taken 1172 | . 689 197 286 Core 198 | . 144 31 23 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 42 92 . Volleys Fired 73 | 12 50 11 . Largest 2 | 2 2 2 . Hottest 100 | 60 100 86 . Shots Fired 137 | 24 98 15 . Gun 129 | 24 96 9 . Cannon 4 | . . 4 . Launcher 2 | . . 2 . Special 2 | . 2 . . Kinetic 69 | 12 48 9 . Thermal 62 | 12 50 . . Explosive 2 | . . 2 . Electromagnetic 4 | . . 4 . Robot Hit Streak 10 | 4 10 3 . Robot Miss Streak 4 | 3 4 2 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 87 | 14 57 9 7 Core Hits 40 | 6 25 7 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . 2 1 . Burn 1 | . 1 . . Destroy 1 | . 1 . . Smash 1 | . . 1 . Melee Attacks 20 | . . 3 17 Impact 20 | . . 3 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1587 | 174 708 470 235 Guns 938 | 174 706 58 . Cannons 72 | . . 72 . Explosions 225 | . . 225 . Melee 350 | . . 115 235 Ramming 2 | . 2 . . Kinetic 487 | 97 332 58 . Thermal 451 | 77 374 . . Explosive 225 | . . 225 . Electromagnetic 72 | . . 72 . Impact 350 | . . 115 235 Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 40 | . . 40 . Projectiles . | . . . . Explosions 8 | . . 8 . Melee 32 | . . 32 . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . . 57 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 350 | . 350 54 12 Average Temperature 71 | . 78 28 12 Received Heat Transfer 540 | . 339 66 135 Effects 3 | . 3 . . Energy Bleed 2 | . 2 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1144 | 175 969 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 179 | 5 65 179 70 Initial 70 | . . . 70 Average 26 | 1 20 44 52 Influence Increases 520 | 25 245 227 23 Destroy 0b10 Robot/C 300 | . 180 100 20 Destroy 0b10 Robot/NC 65 | 25 30 10 . Destroy Leader 46 | . 32 14 . Successful Hack 4 | . . 4 . Disable Machine 15 | . . 15 . Destroy Structure 45 | . 3 39 3 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 507 | 25 245 60 177 Entered New Map 97 | . . . 97 Time Decay 354 | 25 229 60 40 Lost Part 56 | . 16 . 40 Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 16 15 5 Peak Tracking Total 8 | . 3 8 7 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 3 2 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 5 5 4 Successful 8 | . 2 3 3 Failed 6 | . 3 2 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 10 | . 3 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Emergency Access Points 2 | . . 1 1 Locate Traps 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 534 | 41 420 . 73 Sensors 73 | . . . 73 Terrain 320 | 38 282 . . Seismic 141 | 3 138 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1067 | 121 632 228 86 Spaces Moved 622 | 70 247 254 51 Core 2 | 2 . . . Treads . | . . . . Legs 196 | . 184 12 . Wheels 131 | 68 63 . . Hover 293 | . . 242 51 Flight . | . . . . Fastest Speed 48 | 50 100 52 48 Average Speed 108 | 98 174 57 48 Slowest Speed 260 | 100 260 190 48 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 51 26 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . 2 1 5 Terrain Destroyed 55 | . 2 48 5 Melee 6 | . . 1 5 Projectile 2 | . 2 . . AOE 47 | . . 47 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 847 | 95 353 320 79 Wait 38 | . 17 19 2 Move 619 | 69 246 253 51 Hop . | . . . . Pick Up 22 | 5 10 6 1 Fast Attach 15 | 6 5 4 . Attach 23 | 2 9 8 4 Detach 11 | 1 4 4 2 Swap 4 | . 2 1 1 Drop 21 | . 9 11 1 Fire 73 | 12 50 11 . Melee 20 | . . 3 17 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Core integrity fell below 50% 754 | -10/Materials | Entered another Materials area 754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 971 | -9/Materials | Discovered new exit (range 8) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1068 | -8/Materials | Self-destructed Last Messages --------------- walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01044_ Critical hit (Burn: +37). 01046_ Airjet destroyed. 01053_ G-47 Trooper destroyed. 01055_ Airjet destroyed. 01058_ The unstable cave ceiling collapses. 01059_ Lgt. Ion Engine destroyed. 01059_ System corrupted by crushing effect (+3). 01062_ Critical hit (Smash). 01062_ Grenade Launcher destroyed. 01062_ System corrupted by crushing effect (+5). 01064_ Knocked back. 01065_ I3YNJ5T%C YRZ/X3QLNNBY5# G7SBEA6L>OL% P 01065_ Acquired 32 matter. 01065_ G-47 Trooper knocked back. 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