Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 14:13:14 Player: Ms. V3-11A Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3117) 3117 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 5930 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 290/290 System Corruption 11% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (25) --- Scrap Engine Huge Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Light Armor Plating Heavy Armor Plating Hardened Heavy Armor Plating Insulated Plating Shield Generator Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Shock Bomb Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Scrap Engine Huge Storage Unit Huge Storage Unit High-capacity Matter Pod Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Light Armor Plating Heavy Armor Plating Hardened Heavy Armor Plating Insulated Plating Shield Generator Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Flak Cannon Shock Bomb Launcher Heavy Mace [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 81 | 2 19 11 32 15 2 Power 6 | . 3 . 3 . . Engine 5 | . 2 . 3 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 31 | 2 3 5 13 7 1 Treads 26 | 2 3 5 9 6 1 Leg 5 | . . . 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 5 4 6 3 . Device 6 | . . 1 4 1 . Storage 6 | . 4 2 . . . Processor . | . . . . . . Hackware 3 | . . . 1 2 . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 26 | . 8 2 10 5 1 Energy Gun 10 | . 2 2 6 . . Energy Cannon 6 | . 1 . 2 3 . Ballistic Gun 8 | . 5 . 2 1 . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 1 . . Corrupted Parts 3 | . . . 3 . . System Corruption 11 | . . . 11 . . Parts Lost 30 | . . 4 15 8 3 Power 2 | . . . 2 . . Propulsion 16 | . . 2 8 4 2 Utility 5 | . . 2 1 2 . Weapon 7 | . . . 4 2 1 Highest Loss Streak 5 | . . 1 5 3 3 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 86 | . 97 89 80 93 72 Engine 8 | . 5 11 8 9 9 Treads 22 | . 27 32 14 34 21 Leg 2 | . . . 4 . . Device 11 | . . 7 15 11 9 Storage 9 | . 14 11 9 9 9 Hackware 7 | . . . 8 13 18 Protection 3 | . 12 6 1 . . Energy Gun 9 | . 3 21 10 . . Energy Cannon 3 | . 4 . 2 6 . Ballistic Gun 6 | . 20 . 4 5 . Naked Turns . | . . . . . . Heaviest Build 108 | 11 34 97 104 108 108 Greatest Support 80 | 40 40 60 80 80 40 Greatest Overweight (x) 31 | . 10 1 31 5 5 Average Overweight (x) 1 | . . . 2 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 8 12 22 25 25 25 Most Carried 25 | 6 15 22 25 25 25 Average Carried 20 | 4 9 19 22 24 24 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 2 15 22 25 24 24 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Rec Matter Collected 1821 | 184 93 510 447 543 44 Remotely . | . . . . . . Salvage Created 3438 | . 398 682 1061 1253 44 Parts 202 | . 23 61 50 64 4 Haulers Intercepted 6 | . . 1 4 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Rec Combat Hostiles Destroyed 81 | . 10 28 18 24 1 Guns 52 | . 7 28 13 4 . Cannons 27 | . 3 . 4 19 1 Classes Destroyed 12 | . 5 2 2 3 . Worker 3 | . . . . 3 . Builder 1 | . . . . 1 . Hauler 6 | . . 1 4 1 . Recycler 5 | . 1 1 3 . . Mechanic 2 | . 1 . . 1 . Operator 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 18 | . 3 15 . . . Grunt 46 | . 7 8 12 19 . Sentry 14 | . . 5 3 5 1 Hunter 2 | . . . 2 . . Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 4 5 4 7 1 Combat Bots Only 5 | . 3 5 4 4 1 Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Rec Damage Taken 4870 | . 354 743 1874 1550 349 Core 626 | . 30 46 241 212 97 Absorbed by Shields . | . . . . . . Redirected to Shielding 54 | . 28 26 . . . Regen/Repaired (Parts) 65 | . . . 65 . . Core Remaining (%) 92 | 100 88 88 . . . Volleys Fired 235 | . 22 52 82 76 3 Largest 2 | . 2 2 2 2 1 Hottest 136 | . 91 130 130 136 60 Shots Fired 414 | . 44 102 144 121 3 Gun 291 | . 32 102 118 39 . Cannon 123 | . 12 . 26 82 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 130 | . 32 . 26 69 3 Thermal 258 | . 12 102 92 52 . Explosive . | . . . . . . Electromagnetic 26 | . . . 26 . . Robot Hit Streak 16 | . 13 14 16 12 5 Robot Miss Streak 12 | . 6 12 6 3 1 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 334 | . 28 90 128 85 3 Core Hits 309 | . 20 117 131 38 3 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 4 . Meltdown 1 | . . . . 1 . Blast 3 | . . . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6432 | . 477 1246 1918 2702 89 Guns 3386 | . 313 1246 1460 367 . Cannons 3029 | . 164 . 458 2318 89 Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . . . . 17 . Kinetic 2417 | . 313 . 235 1780 89 Thermal 3540 | . 164 1246 1225 905 . Explosive . | . . . . . . Electromagnetic 458 | . . . 458 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 11 11 Average Corruption 9 | . . . 7 11 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . . 26 48 1 Message Errors 22 | . . . 11 11 . Matter Fused 17 | . . . 8 9 . Heat Flow Errors 6 | . . . . 6 . Energy Discharges 10 | . . . 2 7 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 13 | . . . 4 9 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 119 | . . . . 113 6 Projectiles 119 | . . . . 113 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 6 1 Impact . | . . . . . . Kinetic 7 | . . . . 6 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 397 | . 210 360 66 397 . Average Temperature 93 | . 78 115 22 101 . Received Heat Transfer 1827 | . 120 213 621 837 36 Effects 6 | . . 3 . 3 . Shutdowns 2 | . . 1 . 1 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . 1 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . . 4 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . 1 . 3 . Heat Transferred 4999 | . 296 1530 1545 1628 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Rec Peak Influence 682 | . 260 682 379 613 258 Initial 238 | . . 55 237 57 238 Average 165 | . 116 363 90 252 244 Maximum Alert Level 3 | . 1 3 1 2 1 Low Security (%) 67 | 100 77 18 87 47 . Level 1 20 | . 22 40 12 24 100 Level 2 11 | . . 41 . 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 3 3 4 . Investigation 4 | . 2 1 . 1 . Extermination . | . . . . . . Reinforcement 7 | . 1 1 2 3 . Assault 1 | . . 1 . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Rec Distress Signals 13 | . . 6 4 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 13 38 32 30 5 Peak Tracking Total 9 | . 3 9 5 6 4 Tactical Retreats 10 | . . 5 3 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Rec Traps Triggered 7 | . 5 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Rec Machines Disabled 3 | . 1 . . 2 . Max in Single Turn 1 | . 1 . . 1 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Rec Machines Accessed 13 | . 4 1 4 4 . Terminals 10 | . 4 1 2 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 41 | . 19 2 10 10 . Successful 18 | . 6 . 8 4 . Failed 23 | . 13 2 2 6 . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 6 . 1 2 . Terminals 34 | . 19 2 7 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 1 4 . Terminal Hacks 13 | . 6 . 4 3 . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . 1 . Unreport Threat 3 | . . . 3 . . Recall Investigation 1 | . 1 . . . . Zone Layout 4 | . 2 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . 1 1 . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 1 1 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Rec Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Rec Turns Passed 5839 | 16 714 848 3097 1138 26 Spaces Moved 1761 | 10 365 284 763 335 4 Core 7 | . 1 . 6 . . Treads 1551 | 4 364 284 560 335 4 Legs 203 | 6 . . 197 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 240 240 320 Average Speed 273 | 136 161 218 355 255 380 Slowest Speed 1600 | 160 550 240 1600 560 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 55 31 46 56 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . 10 . Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Rec Total 2378 | 15 442 411 1010 488 12 Wait 186 | . 9 48 85 44 . Move 1756 | 9 364 283 762 334 4 Hop . | . . . . . . Pick Up 59 | . 15 10 24 9 1 Fast Attach 41 | . 13 5 17 5 1 Attach 23 | 2 1 3 11 5 1 Detach 5 | . 2 2 1 . . Swap 17 | . 5 3 4 5 . Drop 54 | 4 11 5 24 8 2 Fire 235 | . 22 52 82 76 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Recycling History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 17 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 13) 697 | -10/Materials | Discovered new exit (range 6) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Discovered new exit (range 8) 1531 | -9/Materials | First assault squad dispatched 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -8/Materials | Lost 5 parts (1p4n) 2145 | -8/Materials | Repaired Spread Laser 2682 | -8/Materials | Discovered new exit (range 15) 3332 | -8/Materials | Garrison activated, responded to threat 3865 | -8/Materials | Lost 4 parts (1n1u2w) 4439 | -8/Materials | System corruption reached 10% 4676 | -8/Materials | Entered Storage 5186 | -8/Storage | Core integrity fell below 50% 5502 | -8/Storage | Lost 3 parts (1n1u1w) 5689 | -8/Storage | Core integrity fell below 20% 5804 | -8/Storage | Used back door to open Recycling access 5804 | -8/Storage | Discovered new exit (range 4) 5814 | -8/Storage | Entered Recycling 5815 | -8/Recycling | Found Scrap Engine 5840 | -8/Recycling | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05804_ EXIT=FOUND A mysterious object appears at your location! LOCATION=UNKNOWN GOAL=ESCAPE 05814_ Dropped Aluminum Leg. 05815_ Acquired Scrap Engine. 05816_ Y-45 Defender springs to life. 05816_ Y-45 Defender destroyed. 05818_ Dropped Aluminum Leg. 05825_ Acquired 44 matter. 05828_ Lgt. Treads destroyed. 05829_ Hvy. Assault Cannon destroyed. 05830_ System corrupted: Energy discharge (-92). 05833_ P-60 Hacker destroyed. 05833_ Critical hit (Burn: +37). 05833_ Broken Arm. Treads destroyed. 05834_ Acquired Lgt. Treads. 05836_ Y-45 Defender destroyed. 05837_ D-53 Grenadier knocked back. 05839_ Destroyed Shock Absorption System. 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