Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.30 @ 17:54:54 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (252) 1260 Value Destroyed (11016) 11016 Prototype IDs (70) 1400 Alien Tech Used (0) 0 Bonus (12424) 12424 TOTAL SCORE: 35600 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 321 Entered DSFs 1000 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4894 Met Warlord at Research 2000 Win 3000 Friendly Fire -531 Cogmind --------- Core Integrity 1514/1600 Matter 247/300 Energy 620/652 System Corruption 0% Temperature Cool (18) Movement Treading (154) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Treaded Biometal-Myomer Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Spectral Analyzer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Improved Weapon Cycler (fused) Improved Weapon Cycler Advanced Transmission Jammer Long-range Tractor Beam > --- WEAPON (4) ------- Ballistic Construct/C Ballistic Hardcell Construct/C Hpw. Kinetic Hardcell Construct/C Shock Maul > --- INVENTORY (20) --- Large Storage Unit Matter Compressor (10) Improved Terrain Scanner Seismic Detector Improved Kinecellerator Advanced Transmission Jammer Cloak of Protection Advanced Thermal Shield EM Disruption Field Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Treaded Biometal-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Spectral Analyzer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer > --- WEAPON ----------- Heavy Gauss Cannon Ballistic Construct/C Ballistic Hardcell Construct/C Hpw. Kinetic Hardcell Construct/C > --- INVENTORY -------- Biometal Medium Treads Advanced Heavy Siege Treads Large Storage Unit Matter Compressor Improved Terrain Scanner Seismic Detector Improved Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer Cloak of Protection Advanced Thermal Shield EM Disruption Field Long-range Tractor Beam Advanced KE Penetrator Advanced KE Penetrator Enhanced Gauss Cannon Shock Maul [Rating: 194] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Myomer Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . 2 . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 Utility 11 | . . . 1 . . . 2 . . 2 . . . . . . 2 . . . . 1 . 2 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 469 | 9 26 5 25 8 . 4 47 40 13 46 11 6 1 8 4 28 42 17 10 30 16 10 32 14 17 Power 19 | 1 3 . 3 . . . 2 2 1 2 . . . . . 2 1 . . . . . 2 . . Engine 11 | 1 3 . 3 . . . 1 2 . 1 . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 1 . . . . . 2 . . Propulsion 70 | 4 12 2 4 1 . 1 10 6 4 7 2 . . 1 2 4 2 . . 1 1 . 1 2 3 Treads 35 | . 5 1 3 . . 1 6 4 2 2 1 . . . . 2 2 . . 1 . . . 2 3 Leg 4 | . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . Wheel 31 | 4 7 1 1 1 . . 4 2 2 3 1 . . 1 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 231 | 2 4 2 10 5 . 3 25 17 5 21 5 2 . 2 1 8 27 13 9 14 9 6 19 11 11 Device 165 | 1 3 2 6 3 . 2 11 9 4 13 4 1 . 2 . 6 23 13 7 11 7 3 14 10 10 Storage 16 | 1 1 . . . . 1 2 4 . 2 . . . . 1 . . . . . . . 4 . . Processor 18 | . . . 2 . . . 4 1 1 1 . . . . . . 1 . . 1 2 2 1 1 1 Hackware 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . Protection 29 | . . . 2 2 . . 8 2 . 5 1 1 . . . 2 2 . 2 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 149 | 2 7 1 8 2 . . 10 15 3 16 4 4 1 5 1 14 12 4 1 15 6 4 10 1 3 Energy Gun 20 | 1 2 1 . . . . . 2 2 1 . . . . . 6 . . . 5 . . . . . Energy Cannon 35 | . 2 . 5 1 . . 5 7 1 1 . . . . . 2 1 . 1 5 . 1 3 . . Ballistic Gun 18 | 1 2 . . . . . 1 1 . . . . . . . 2 4 1 . 2 2 1 . 1 . Ballistic Cannon 22 | . . . . . . . . . . 7 . 1 1 2 1 1 3 . . . 1 . 4 . 1 Launcher 22 | . . . 2 1 . . 2 2 . . 2 2 . 2 . 2 1 2 . 3 1 . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 29 | . . . . . . . 2 2 . 7 2 1 . 1 . 1 3 1 . . 2 2 3 . 2 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . . 4 . 1 . . . . . . . . . 4 . 2 . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 52 | . 5 1 2 . . . 13 1 2 3 . . . . . 7 . 1 1 10 . . 5 . 1 Power 8 | . 1 . 1 . . . 2 . . . . . . . . 1 . . . 1 . . 2 . . Propulsion 15 | . 2 . 1 . . . 5 1 . 2 . . . . . 3 . . . . . . 1 . . Utility 16 | . 1 . . . . . 3 . 1 . . . . . . 3 . 1 1 3 . . 2 . 1 Weapon 13 | . 1 1 . . . . 3 . 1 1 . . . . . . . . . 6 . . . . . Highest Loss Streak 11 | . 2 1 1 . . . 11 1 2 3 . . . . . 5 . 1 1 4 . . 4 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 98 100 100 100 100 98 99 100 87 83 69 70 72 68 67 71 77 77 74 71 75 69 70 73 Engine 3 | . 13 14 11 11 11 11 3 9 . 2 . . . 4 5 . . . . 2 . . . . . Core 1 | . . . . . . . 5 . 9 3 6 6 6 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 6 10 10 5 5 4 5 4 4 Treads 8 | . 3 1 6 11 11 11 10 16 10 6 5 13 13 11 5 8 7 10 10 9 . . . 4 5 Wheel 6 | . 24 26 27 22 22 22 16 9 16 10 9 . . 1 8 3 . . . . . . . . . Device 15 | . 13 14 10 10 11 11 7 8 9 11 12 12 13 13 11 14 19 20 22 20 22 19 21 22 25 Storage 6 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 Processor 14 | . . . 11 11 11 11 17 17 27 20 20 20 20 20 17 7 9 10 10 10 13 14 15 19 18 Protection 2 | . . . 1 . . . 9 4 . 1 . . . . . 2 4 4 3 4 . . . . . Energy Gun 2 | . 9 12 . . . . . . 11 4 . . . . . 5 5 5 5 5 . . . . . Energy Cannon 5 | . 8 14 16 21 22 22 15 14 3 . . . . . . 2 . 5 6 7 . . 1 . . Ballistic Gun 2 | . 9 . . . . . . . . . . . . . . 2 5 . 3 . 10 13 10 5 3 Ballistic Cannon 2 | . . . . . . . . . . 7 12 4 4 5 5 4 1 . . . . . . 6 9 Impact Weapon 2 | . . . . . . . 2 2 2 4 5 4 6 5 5 . 1 1 . . 3 3 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 12 32 32 38 40 38 58 82 68 56 83 77 60 60 65 68 84 107 105 108 108 108 104 106 114 138 Greatest Support 218 | 20 26 26 36 26 20 20 60 40 69 32 61 61 61 61 32 89 115 115 115 115 110 110 110 113 218 Greatest Overweight (x) 7 | . 1 1 1 1 1 2 3 4 2 7 4 . . 4 3 4 . . . . . . 1 1 . Average Overweight (x) . | . . 1 . 1 1 1 2 2 1 2 2 . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 15 15 15 15 19 17 17 20 19 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 Most Carried 20 | 6 12 13 15 15 15 17 19 20 20 20 19 20 20 20 20 20 20 18 17 20 17 20 20 20 20 Average Carried 17 | 4 9 11 14 15 14 16 15 16 19 19 18 19 19 19 19 18 19 17 16 18 14 16 15 19 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 13 15 15 15 17 15 20 20 19 19 20 20 19 20 20 17 17 17 16 17 18 20 20 10 Scrap Engine Consumption 113 | . . . . . . . . . . 15 7 . 1 6 3 10 10 . 2 20 2 . 17 12 8 Constructs Created 11 | . . . . . . . . . . 2 . . . 1 . 1 2 . . 1 . . 1 3 . Constructs Modified 34 | . . . . . . . . . . 4 3 . . 1 1 2 3 . . 5 1 . 3 4 7 Class Distribution -------------------- 31% | Assassin 23% | Construct 20% | Mutant 8% | Scavenger-Mutant 7% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -8/Recycling Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Mutant | -5/DSF Assassin | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Assassin | -3/Research Gunner | -3/DSF Construct | -2/Research Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Matter Collected 9348 | 293 305 100 324 78 85 40 474 399 156 825 413 68 75 262 29 373 1060 211 234 708 233 94 764 926 819 Remotely 2793 | . . . . . . . . . . . 221 . . 113 . . 365 145 31 688 . . 282 493 455 Salvage Created 10165 | 46 690 100 450 28 . . 715 659 300 631 529 103 . 418 96 876 944 220 238 1250 185 137 807 531 212 Parts 408 | 5 46 7 43 7 . . 39 37 8 23 9 14 . 12 1 16 39 12 7 22 11 4 23 15 8 Haulers Intercepted 7 | . . . 1 . . . 3 . . . . . . . 1 . . . . . . 1 . 1 . Recyclers Shooed 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . 3 . 5 . . . 10 8 . 8 . . . . Prevented 13 | . . . . . . . . . . . 8 . . 4 . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Combat Hostiles Destroyed 214 | . 21 2 15 4 . . 12 14 5 5 7 11 . 5 . 12 15 9 4 35 5 . 15 10 8 Guns 54 | . 12 1 . . . . . . . . . . . . . 2 5 3 3 11 2 . 8 6 1 Cannons 82 | . 9 1 6 1 . . 7 8 5 5 1 1 . . . 3 7 1 1 9 . . 6 4 7 AOE 66 | . . . 9 3 . . 2 6 . . 3 10 . 4 . 3 3 5 . 15 3 . . . . Classes Destroyed 22 | 1 2 1 3 . . . 3 1 2 . 2 . . 1 . 1 . . . 3 . . . 1 1 Worker 7 | . . . . . . . . 2 . 4 . . . . 1 . . . . . . . . . . Builder 5 | . . 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 1 . . . 3 . . . . . . . 1 . . . . . . 1 . 1 . Recycler 9 | . . . 1 . . . 1 2 . 4 . . . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . Swarmer 66 | . 6 . 8 4 . . 5 6 . . . 8 . . . . 4 5 1 . 4 . 8 3 4 Grunt 72 | . 15 2 4 . . . 1 2 1 . 6 2 . 5 . 4 3 2 1 20 . . . 4 . Brawler 5 | . . . . . . . . . . . 1 . . . . 1 1 . . 2 . . . . . Duelist 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Sentry 19 | . . . 3 . . . 3 6 . 1 . . . . . . 3 1 1 . 1 . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Specialist 11 | . . . . . . . 2 . . . . . . . . 5 . . . . . . 4 . . Hunter 8 | . . . . . . . . . . . . . . . . 1 . . 1 2 . . 2 . 2 Programmer 16 | . . . . . . . . . 3 4 . . . . . . 4 . . 3 . . . 2 . Heavy 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Samaritan 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 19 | 1 7 2 5 4 . . 5 8 5 2 4 7 . 3 1 6 4 5 3 19 4 1 7 5 4 Combat Bots Only 19 | . 7 2 4 3 . . 4 7 5 1 4 7 . 3 . 6 4 5 3 19 4 . 7 5 4 Max Kills in Single Turn 6 | 1 1 1 3 2 . . 2 6 1 1 1 3 . 2 1 2 3 4 1 3 2 1 2 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 5 | . . . 3 2 . . 1 5 . . 1 3 . 2 . 2 3 4 . 3 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Damage Taken 16005 | . 908 52 377 21 . . 1739 308 274 725 254 318 . 377 . 1693 618 300 665 3158 260 . 1537 391 2030 Core 1499 | . 211 . 76 . . . 147 13 33 19 31 45 . . . 124 77 19 11 492 36 . 37 42 86 Absorbed by Shields 614 | . . . . . . . . . . . . . . . . 92 134 111 46 . 99 . 132 . . Reduced by Siege Mode 460 | . . . . . . . . . . . . . . . . . . . . . . . . . 460 Ignored by Resistances 241 | . . . . . . . . 20 . 4 20 14 . . . 104 62 . . . . . . 17 . Regen/Repaired (Parts) 4264 | . . . . . . . . . . 73 49 . 3 80 222 781 75 . 100 905 514 . 582 280 600 Core Remaining (%) 76 | 100 . 15 . . . 81 . . 64 . . . . 88 . 87 . . . . 44 . 97 97 94 Volleys Fired 450 | 6 52 4 21 6 . 1 41 32 7 13 11 10 . 15 . 21 38 16 14 50 9 2 32 23 26 Largest 4 | 2 2 2 2 2 . 2 2 2 2 3 2 2 . 2 . 3 3 3 3 3 3 3 4 3 4 Hottest 260 | 70 116 116 128 128 . 128 128 120 120 159 106 106 . 106 . 230 230 162 230 253 121 121 247 199 260 Shots Fired 1000 | 12 91 7 32 7 . 2 76 56 10 25 14 13 . 17 . 53 101 28 37 117 20 6 104 68 104 Gun 413 | 12 58 3 . . . . 1 . 2 2 . . . . . 23 73 12 19 59 18 6 76 23 26 Cannon 510 | . 30 4 26 5 . 2 69 52 8 23 5 5 . 4 . 24 27 10 18 47 . . 28 45 78 Launcher 73 | . . . 5 2 . . 6 4 . . 9 8 . 13 . 6 1 6 . 11 2 . . . . Special 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 545 | 6 21 . . . . . 1 . . 21 5 5 . 4 . 5 97 22 33 44 18 6 85 68 104 Thermal 307 | 6 70 7 27 5 . 2 69 52 8 2 . . . . . 42 3 . 4 10 . . . . . Explosive 48 | . . . 5 2 . . 6 4 . . . 8 . . . 3 1 6 . 11 2 . . . . Electromagnetic 29 | . . . . . . . . . 2 2 9 . . 13 . 3 . . . . . . . . . Entropic 71 | . . . . . . . . . . . . . . . . . . . . 52 . . 19 . . Robot Hit Streak 37 | 3 14 6 26 27 . . 12 15 6 7 3 4 . 5 . 15 14 7 9 13 12 1 11 25 37 Robot Miss Streak 8 | 1 5 1 . 2 . 2 3 2 1 3 8 2 . 2 . 3 3 3 2 5 2 1 3 5 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . Secondary Targets 7 | . 2 . . . . . . . . . . . . . . . . . . 3 . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Shots Hit Robots 698 | 7 57 5 22 3 . . 50 43 8 28 7 7 . 11 2 42 70 15 22 90 14 6 64 44 81 Core Hits 464 | 3 26 4 19 4 . . 17 19 6 29 13 21 . 14 . 43 35 22 11 98 8 3 24 20 25 Critical Kills 9 | . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 3 1 Critical Parts Destroyed 17 | . . . . . . . . . . 4 . . . . . . 6 . . 2 . . 1 2 2 Critical Strikes 61 | . 1 . . . . . 1 . . 4 . . . . . . 10 . 2 11 . 1 10 9 12 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 23 | . . . . . . . . . . . . . . . . . 9 . . 2 . . 2 5 5 Blast 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 7 Smash 6 | . . . . . . . . . . 4 . . . . . . 1 . . . . 1 . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sunder 16 | . . . . . . . . . . . . . . . . . . . . 8 . . 8 . . Melee Attacks 81 | . . . . . . . 6 16 . 17 1 . . 2 12 3 6 1 . . . 6 1 . 10 Impact 79 | . . . . . . . 6 14 . 17 1 . . 2 12 3 6 1 . . . 6 1 . 10 Slashing 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 1 2 . 6 1 . . 1 2 . 1 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34286 | 83 887 81 1172 336 . . 1557 1624 197 1180 877 1231 . 1011 241 1903 2700 1262 556 8481 632 420 3096 1483 3276 Guns 8905 | 83 502 28 . . . . 22 . 15 39 . . . . . 492 1631 203 298 2341 364 53 1487 655 692 Cannons 12895 | . 385 53 525 44 . . 1133 1017 182 587 66 83 . 91 . 569 683 128 258 2070 . . 1609 828 2584 Explosions 10659 | . . . 647 292 . . 283 455 . . 677 1148 . 829 . 842 217 931 . 4070 268 . . . . Melee 1796 | . . . . . . . 119 152 . 554 134 . . 91 241 . 138 . . . . 367 . . . Ramming 31 | . . . . . . . . . . . . . . . . . 31 . . . . . . . . Kinetic 12188 | 20 219 . . . . . 22 . . 530 66 83 . 91 . 108 2245 331 490 1117 364 53 1690 1483 3276 Thermal 5400 | 63 668 81 525 44 . . 1133 1017 182 57 . . . . . 953 69 . 66 542 . . . . . Explosive 8552 | . . . 647 292 . . 283 455 . . . 1148 . . . 615 217 931 . 3696 268 . . . . Electromagnetic 1787 | . . . . . . . . . 15 39 677 . . 829 . 227 . . . . . . . . . Impact 1796 | . . . . . . . 119 152 . 554 134 . . 91 241 . 138 . . . . 367 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4532 | . . . . . . . . . . . . . . . . . . . . 3126 . . 1406 . . Highest Corruption 3 | . . . . . . . . . 1 2 2 2 2 2 . 1 1 1 1 1 1 . . 3 . Average Corruption 1 | . . . . . . . . . 1 2 2 2 2 1 . 1 1 1 1 1 1 . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 152 | . . . . . . . . . . . . . . . . . . . . . . . . 152 . Effects 53 | . . . . . . . . . 2 12 4 5 . 2 . . 3 1 5 2 3 . . 14 . Message Errors 13 | . . . . . . . . . 1 4 2 3 . . . . . 1 1 . . . . 1 . Matter Fused 20 | . . . . . . . . . 1 4 1 1 . . . . 1 . 2 1 1 . . 8 . Heat Flow Errors 6 | . . . . . . . . . . 2 . 1 . 1 . . 1 . . . . . . 1 . Energy Discharges 5 | . . . . . . . . . . . . . . . . . 1 . . 1 2 . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1637 | . . . 33 22 . . 125 139 . 434 128 8 . 96 131 19 191 36 . 198 . . 45 10 22 Projectiles 343 | . . . . . . . 16 . . . . . . . . 19 48 12 . 171 . . 45 10 22 Explosions 254 | . . . 33 22 . . 10 93 . . . 8 . 37 . . . 24 . 27 . . . . . Melee 1040 | . . . . . . . 99 46 . 434 128 . . 59 131 . 143 . . . . . . . . Knockbacks 44 | . . . . . . . . 1 . 11 1 4 . 2 1 1 2 1 3 5 . 1 1 7 3 Impact 5 | . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . Kinetic 39 | . . . . . . . . . . 10 1 4 . 2 . 1 1 1 3 5 . . 1 7 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 343 | . . . 77 . . . 30 38 . . 48 . . 64 . 29 . 57 . . . . . . . Shots 18 | . . . 3 . . . 1 1 . . 4 . . 4 . 4 . 1 . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | 60 293 54 90 106 . 30 286 108 84 268 57 107 . 116 . 270 243 148 315 227 . 18 324 471 351 Average Temperature 78 | 33 56 24 37 62 . 20 71 26 31 62 27 35 . 25 . 124 84 48 82 76 . 12 84 132 139 Received Heat Transfer 2522 | . 318 30 96 . . . 459 117 9 36 157 63 . 115 . 507 108 34 66 382 16 . . 9 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 77 | . . . . . . . . . . . . . . . . . . . . . . . . . 77 Longest Duration 75 | . . . . . . . . . . . . . . . . . . . . . . . . . 75 Robots Corrupted 4 | . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . Parts Fried 29 | . . . . . . . 2 2 . 9 3 . . 8 3 . 2 . . . . . . . . Impact Corruptions 33 | . . . . . . . 1 2 . 8 11 . . 5 4 . 2 . . . . . . . . Robots Melted 9 | . . . . . . . 3 . . . . . . . . 6 . . . . . . . . . Combat Hostiles 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . . . . . Parts Melted 35 | . . . 2 . . . 9 5 . . . . . . . 18 . . . . . . 1 . . Heat Transferred 10617 | 185 1554 185 814 74 . . 1887 1517 259 74 . . . . . 3468 100 . 100 400 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Peak Influence 587 | 10 522 248 492 377 . 95 384 587 217 286 . . . . 37 306 373 . . . . 35 429 350 375 Initial 240 | . 6 203 96 191 . . 37 134 101 190 . . . . . . 160 . . . . . 26 240 120 Average 193 | 3 197 239 298 303 . 72 240 293 121 169 . . . . 11 168 224 . . . . 13 213 241 180 Maximum Alert Level 2 | . 2 1 2 1 . . 1 2 1 1 . . . . . 1 1 . . . . . 2 1 1 Low Security (%) 52 | 100 62 1 9 16 . 100 43 42 79 60 . . . . 100 48 46 . . . . 100 57 12 67 Level 1 41 | . 25 98 66 83 . . 56 27 20 39 . . . . . 51 53 . . . . . 21 87 32 Level 2 5 | . 11 . 24 . . . . 29 . . . . . . . . . . . . . . 21 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Squads Dispatched 30 | . 6 . 2 . . . 4 2 . 4 . . . . . 3 2 . . . . 2 2 2 1 Investigation 12 | . 5 . . . . . 2 2 . 1 . . . . . . . . . . . . . 1 1 Extermination 5 | . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . Reinforcement 13 | . 1 . 2 . . . 2 . . 1 . . . . . 3 . . . . . 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Distress Signals 20 | . 1 . 2 . . . 2 2 . . . . . . . . 1 . . 3 . . . 9 . Communications Jammed 106 | . . . . . . . . . . 15 . . . . . . 54 . . . . 3 7 . 27 Distress Signals 99 | . . . . . . . . . . 15 . . . . . . 54 . . . . 3 . . 27 Times Spotted 325 | . 33 2 25 6 . 3 28 17 5 10 8 11 . 8 . 13 19 9 6 57 5 1 18 30 11 Peak Tracking Total 14 | . 7 2 4 3 . 2 6 7 5 2 4 5 . 4 . 5 4 5 3 14 4 1 5 8 5 Tactical Retreats 17 | . 4 . 2 . . . 2 1 . 1 1 . . 1 . . . . 1 . . . 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Traps Triggered 12 | . 1 . . . . . 1 . . 6 . . . . . 3 . . . . . . 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 1 . . . . . . . 3 8 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Machines Disabled 16 | . . . 2 . . . . 4 . 2 . . . . . . 2 . . 1 . . 2 1 2 Max in Single Turn 2 | . . . 1 . . . . 1 . 2 . . . . . . 1 . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Machines Accessed 53 | . 8 . 4 1 1 . 6 8 5 7 . . . . 5 . 2 . . 3 . 1 . 1 1 Terminals 39 | . 6 . 4 1 . . 6 7 3 5 . . . . 3 . 1 . . . . 1 . 1 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . 1 2 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Total Hacks 171 | . 27 . 20 2 1 . 23 32 8 19 . . . . 7 . 12 . . 12 . 1 . 5 2 Successful 84 | . 11 . 11 1 1 . 12 16 5 7 . . . . 2 . 3 . . 12 . 1 . 2 . Failed 85 | . 15 . 8 1 . . 11 16 3 12 . . . . 5 . 9 . . . . . . 3 2 Catastrophic 16 | . 3 . . 1 . . 1 5 1 2 . . . . 3 . . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 21 . 15 2 1 . 18 26 5 12 . . . . 4 . 10 . . . . . . 5 . Terminals 134 | . 24 . 20 2 . . 23 26 6 12 . . . . 4 . 9 . . . . 1 . 5 2 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 3 . . . . . . 6 2 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . 5 . . . . 1 . 3 . . . . . . . . Terminal Hacks 52 | . 5 . 7 1 1 . 8 8 2 3 . . . . 1 . 2 . . 12 . 1 . 1 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . 1 1 . . 4 . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . 1 . . . . 1 . . . . . . . . . . . 11 . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Branch Access Points 6 | . . . 1 . . . 1 1 . 1 . . . . . . 1 . . . . . . 1 . Terminal Index 5 | . 1 . . . . . 1 1 . 1 . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . . . . 2 1 1 . . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . 2 2 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 32 | . 6 . 4 . . . 4 8 3 4 . . . . 1 . 1 . . . . . . 1 . Terminals 21 | . 4 . 4 . . . 4 4 1 2 . . . . . . 1 . . . . . . 1 . Track 7 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . Botnet 12 | . 2 . 2 . . . 2 2 1 2 . . . . . . 1 . . . . . . . . Operators 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . . 4 2 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 7 . 4 1 . . 6 7 3 7 . . . . 4 . 2 . . . . . . 1 1 Full Trace Events 12 | . 3 . . . . . 2 3 1 1 . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . . . . . 13 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Total Allies 7 | . . . . 5 . . . . . . . . 2 . . . . . . . . . . . . Largest Group 5 | . . . . 5 5 3 2 . . . . . 2 2 . . . . . . . . . . . Highest-Rated Group 85 | . . . . 85 85 40 32 . . . . . 45 45 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 16 16 . . . . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 9 . 25 9 . . . . . . 33 . . . . . . . . . . . Total Damage 983 | . . . . 106 . 331 111 . . . . . . 435 . . . . . . . . . . . Kills 12 | . . . . 3 . 4 3 . . . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Robot Analysis Total 8 | . 2 . 1 1 . . 4 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . . 1 2 2 . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Turns Passed 13771 | 71 684 74 338 321 261 303 702 621 342 1128 461 455 921 496 422 466 989 416 570 1309 409 287 412 818 495 Spaces Moved 8122 | 49 508 51 239 284 250 250 412 287 253 690 299 285 619 295 295 212 459 207 307 655 272 191 200 323 230 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3471 | . . . . . . . 2 2 2 . 29 285 619 225 . 157 459 207 307 655 25 . 2 265 230 Legs 694 | . . . . . . . . . . . . . . . . . . . . . 247 191 198 58 . Wheels 3940 | 32 508 51 239 284 250 250 410 285 251 690 270 . . 70 295 55 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 86 95 95 95 95 120 120 105 130 148 148 145 115 115 136 168 168 168 127 127 111 111 96 Average Speed 134 | 69 91 105 96 96 95 108 115 133 120 133 138 148 148 148 127 139 160 168 168 168 131 127 119 174 149 Slowest Speed 233 | 80 115 105 105 105 95 110 163 165 160 185 160 148 148 160 145 160 177 168 168 177 177 127 233 233 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 73 25 39 70 66 60 38 48 68 26 58 63 85 61 11 92 16 47 60 82 67 6 98 22 9 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 5 | . 2 . . . . . . . 2 . . . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 . 1 . . . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 . . 1 . 1 1 1 1 . . . 1 1 1 1 . . 1 . Scrap Searched 19 | . . . . 2 . 1 . . . . 3 . 4 3 . . . . 2 . 4 . . . . Spaces Dug 76 | . 1 . 19 . . . 5 9 . 11 . . . 1 10 3 6 2 1 . . 1 1 . 6 Terrain Destroyed 633 | . 3 . 48 14 . 1 50 40 1 50 . 66 . 11 10 34 26 74 13 92 38 4 26 13 19 Melee 50 | . . . . . . . 5 9 . 11 . . . 1 10 3 5 1 . . . 1 1 . 3 Projectile 139 | . 3 . 1 2 . 1 4 3 1 . . . . . . 1 13 6 13 28 6 3 25 13 16 AOE 444 | . . . 47 12 . . 41 28 . 39 . 66 . 10 . 30 8 67 . 64 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Res DSF Res Acc Total 9953 | 72 624 62 309 319 274 279 541 432 277 841 329 301 624 333 318 333 614 245 335 782 304 219 317 546 323 Wait 452 | . 15 1 . 21 21 22 8 17 . 24 1 . 3 8 . 26 45 4 4 14 2 3 24 165 24 Move 8096 | 48 507 50 238 283 249 249 411 286 252 689 298 284 618 294 294 211 458 206 306 654 271 190 199 322 229 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | 7 15 2 12 . 2 2 15 19 3 23 1 . 1 1 4 17 7 . 1 9 3 3 10 6 6 Fast Attach 63 | 7 1 . 3 . . . 2 11 . 9 . . 1 . 1 7 3 1 . 4 2 2 6 3 . Attach 108 | 2 4 1 4 . . 1 12 6 2 12 1 . . 3 2 7 8 1 1 12 5 5 6 5 8 Detach 70 | 1 . . 1 . . . 2 8 . 6 3 1 . 2 1 7 6 1 . 10 3 4 3 8 3 Swap 298 | . 21 4 18 8 . 3 33 23 11 25 10 6 . 5 1 14 31 15 9 14 9 3 20 6 9 Drop 162 | 1 9 . 12 1 2 1 11 14 2 23 3 . 1 3 3 20 10 . . 13 . 1 16 8 8 Fire 450 | 6 52 4 21 6 . 1 41 32 7 13 11 10 . 15 . 21 38 16 14 50 9 2 32 23 26 Melee 81 | . . . . . . . 6 16 . 17 1 . . 2 12 3 6 1 . . . 6 1 . 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 4 exits: *Acc x2 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Central database locked down 305 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 449 | -10/Materials | Destroyed 7 combat bots 632 | -10/Materials | Core integrity fell below 50% 689 | -10/Materials | Core integrity fell below 20% 756 | -10/Materials | Entered Mines 767 | -10/Mines | Met a Derelict bent on vengeance 780 | -10/Mines | Learned Materials emergency access door positions 815 | -10/Mines | Discovered new exit (range 11) 830 | -10/Mines | Entered Materials 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 16) 1042 | -9/Materials | Identified exit to Mines 1042 | -9/Materials | Central database locked down 1168 | -9/Materials | Entered Mines 1286 | -9/Mines | Discovered new exit (range 5) 1313 | -9/Mines | Build established: Scavenger-Mutant 1409 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1449 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1449 | -9/Mines | Discovered new exit (range 5) 1489 | -9/Mines | Entered Exiles 1489 | -9/Exiles | Accompanied by 5 allies 1502 | -9/Exiles | Discovered new exit (range 15) 1513 | -9/Exiles | Met 8R-AWN 1519 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1529 | -9/Exiles | Met EX-HEX 1596 | -9/Exiles | Met EX-BIN 1607 | -9/Exiles | Aligned with FarCom system 1608 | -9/Exiles | Given EX-Vault access code 1630 | -9/Exiles | Opened EX-Vault 1639 | -9/Exiles | Found Cloak of Protection 1659 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1688 | -9/Exiles | Met EX-DEC 1721 | -9/Exiles | Discovered new exit (range 10) 1750 | -9/Exiles | Left Exiles lab with Cloak of Protection 1750 | -9/Exiles | Entered Mines 1750 | -8/Mines | Accompanied by 3 allies 2040 | -8/Mines | Discovered new exit (range 5) 2053 | -8/Mines | Entered Materials 2053 | -8/Materials | Accompanied by 2 allies 2053 | -8/Materials | Evolved 2 slots: Utility x2 2075 | -8/Materials | Build established: Scavenger-Skirmisher 2221 | -8/Materials | Identified exit to Storage 2563 | -8/Materials | Discovered new exit (range 13) 2755 | -8/Materials | Entered Storage 2785 | -8/Storage | Lost 11 parts (2p4n2u3w) 2948 | -8/Storage | Destroyed 7 combat bots 3117 | -8/Storage | Identified exit to Recycling 3374 | -8/Storage | Used back door to open Recycling access 3376 | -8/Storage | Entered Recycling 3382 | -8/Recycling | Found Scrap Engine 3693 | -8/Recycling | Discovered new exit (range 10) 3718 | -8/Recycling | Entered Factory 3718 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4016 | -6/Factory | Lost 3 parts (2n1w) 4218 | -6/Factory | Discovered new exit (range 12) 4289 | -6/Factory | Discovered new exit (range 8) 4637 | -6/Factory | Identified exit to Lower Caves 4686 | -6/Factory | Spotted B-75 Beast 4846 | -6/Factory | Entered Lower Caves 4964 | -6/Lower Caves | Build established: Assassin 5203 | -6/Lower Caves | Encountered a Warlord checkpoint 5288 | -6/Lower Caves | Discovered new exit (range 16) 5307 | -6/Lower Caves | Entered another Lower Caves area 5355 | -6/Lower Caves | Learned location of 1 exit from Factory 5542 | -6/Lower Caves | Destroyed 7 combat bots 5731 | -6/Lower Caves | Discovered new exit (range 22) 5762 | -6/Lower Caves | Entered Zion 5848 | -6/Zion | Discovered new exit (range 14) 5875 | -6/Zion | System corruption cleaned by Quarantine Array 6066 | -6/Zion | Gained Derelict followers 6238 | -6/Zion | Learned Factory trap positions 6359 | -6/Zion | Rebuked by Imprinter 6550 | -6/Zion | Given A8's code to call for help 6683 | -6/Zion | Entered Proximity Caves 6683 | -5/Proximity Caves | Accompanied by 2 allies 6798 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6910 | -5/Proximity Caves | Learned Factory terminal intel 7164 | -5/Proximity Caves | Discovered new exit (range 10) 7179 | -5/Proximity Caves | Entered Factory 7179 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7180 | -5/Factory | Identified exit to Factory 7181 | -5/Factory | Loaded intel: 90 trap records 7182 | -5/Factory | Loaded intel: 26 terminal locations 7575 | -5/Factory | Identified exit to DSF 7601 | -5/Factory | Entered DSF 7619 | -5/DSF | Additional patrols routed to DSF 7634 | -5/DSF | Discovered exit to Factory (range 21) 7690 | -5/DSF | Lost 5 parts (1p2n2u) 7821 | -5/DSF | Sterilization system engaged 7841 | -5/DSF | Ambient heat levels rising (+10) 7856 | -5/DSF | Ambient heat levels rising (+10) 7871 | -5/DSF | Ambient heat levels rising (+10) 7886 | -5/DSF | Ambient heat levels rising (+10) 7901 | -5/DSF | Ambient heat levels rising (+10) 7916 | -5/DSF | Ambient heat levels rising (+10) 7931 | -5/DSF | Ambient heat levels rising (+10) 7946 | -5/DSF | Ambient heat levels rising (+10) 7961 | -5/DSF | Ambient heat levels rising (+10) 7976 | -5/DSF | Ambient heat levels rising (+10) 7991 | -5/DSF | Ambient heat levels rising (+10) 8006 | -5/DSF | Ambient heat levels rising (+10) 8021 | -5/DSF | Ambient heat levels rising (+10) 8036 | -5/DSF | Ambient heat levels rising (+10) 8051 | -5/DSF | Ambient heat levels rising (+10) 8066 | -5/DSF | Ambient heat levels rising (+10) 8067 | -5/DSF | Entered Factory 8067 | -4/Factory | Evolved 2 slots: Utility x2 8068 | -4/Factory | Identified exit to Armory 8203 | -4/Factory | Discovered new exit (range 13) 8470 | -4/Factory | Identified exit to Upper Caves 8470 | -4/Factory | Identified exit to Extension 8574 | -4/Factory | Spotted B-86 Titan 9056 | -4/Factory | Entered Upper Caves 9072 | -4/Upper Caves | Met a Warlord Commander 9073 | -4/Upper Caves | Learned location of Warlord (-4) 9080 | -4/Upper Caves | Found Encrypted Comm Array 9327 | -4/Upper Caves | Build established: Construct 9418 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9445 | -4/Upper Caves | Discovered new exit (range 16) 9472 | -4/Upper Caves | Entered another Upper Caves area 9608 | -4/Upper Caves | Learned Research non-interactive machine intel 9626 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10021 | -4/Upper Caves | Discovered new exit (range 15) 10042 | -4/Upper Caves | Entered Warlord 10103 | -4/Warlord | System corruption cleaned by Quarantine Array 10146 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10804 | -4/Warlord | Visited the Vortex Lab 10811 | -4/Warlord | Found Prototype Energy Gun 10811 | -4/Warlord | Identified Vortex Shotgun 10816 | -4/Warlord | Warlord's base attacked by MAIN.C 10816 | -4/Warlord | Found Vortex Shotgun 10823 | -4/Warlord | Found Prototype Energy Cannon 10826 | -4/Warlord | Found Prototype Energy Cannon 10914 | -4/Warlord | Met Warlord 11125 | -4/Warlord | Destroyed 10 combat bots 11127 | -4/Warlord | Lost 4 parts (1p1u2w) 11166 | -4/Warlord | Warlord forces counterattacked 11196 | -4/Warlord | Spotted Executioner 11209 | -4/Warlord | Identified Vortex Driver (x2) 11210 | -4/Warlord | Destroyed Executioner 11220 | -4/Warlord | Spotted Striker 11226 | -4/Warlord | Spotted Executioner 11275 | -4/Warlord | Lost 4 parts (2u2w) 11286 | -4/Warlord | Destroyed 19 combat bots 11311 | -4/Warlord | Discovered new exit (range 8) 11316 | -4/Warlord | Spotted Executioner 11316 | -4/Warlord | Spotted Executioner 11334 | -4/Warlord | Core integrity fell below 50% 11337 | -4/Warlord | Destroyed Executioner 11351 | -4/Warlord | Entered Proximity Caves 11626 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11751 | -3/Proximity Caves | Discovered new exit (range 8) 11760 | -3/Proximity Caves | Entered Research 11760 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11761 | -3/Research | Loaded intel: 74 non-interactive machine locations 11786 | -3/Research | Identified exit to DSF 11974 | -3/Research | Found Prototype Processor 11974 | -3/Research | Identified Spectral Analyzer 12047 | -3/Research | Entered DSF 12086 | -3/DSF | Additional patrols routed to DSF 12169 | -3/DSF | Lost 4 parts (1p1n2u) 12234 | -3/DSF | Discovered new exit (range 14) 12292 | -3/DSF | Sterilization system engaged 12312 | -3/DSF | Ambient heat levels rising (+10) 12314 | -3/DSF | Destroyed 7 combat bots 12327 | -3/DSF | Ambient heat levels rising (+10) 12342 | -3/DSF | Ambient heat levels rising (+10) 12357 | -3/DSF | Ambient heat levels rising (+10) 12372 | -3/DSF | Ambient heat levels rising (+10) 12387 | -3/DSF | Ambient heat levels rising (+10) 12402 | -3/DSF | Ambient heat levels rising (+10) 12417 | -3/DSF | Ambient heat levels rising (+10) 12432 | -3/DSF | Ambient heat levels rising (+10) 12447 | -3/DSF | Ambient heat levels rising (+10) 12459 | -3/DSF | Entered Research 12459 | -2/Research | Warlord forces began assault on 0b10 12459 | -2/Research | Evolved 2 slots: Utility x2 12460 | -2/Research | Identified exit to Quarantine 12484 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 12484 | -2/Research | Distinguished unit "Lobotomizers" dispatched to help 12569 | -2/Research | Research machine network offline 12770 | -2/Research | Spotted B-90 Cyclops 12888 | -2/Research | Met up with Warlord 12904 | -2/Research | Discovered new exit (range 12) 13006 | -2/Research | Discovered new exit (range 12) 13097 | -2/Research | Spotted Striker 13117 | -2/Research | Destroyed Striker 13231 | -2/Research | Borebot progress halted 13277 | -2/Research | Entered Access 13277 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13604 | -1/Access | Spotted B-99 Colossus 13616 | -1/Access | Found Adv. Kinecellerator 13636 | -1/Access | Destroyed B-99 Colossus 13654 | -1/Access | Spotted B-99 Colossus 13691 | -1/Access | Destroyed B-99 Colossus 13765 | -1/Access | Discovered new exit (range 5) 13772 | *** | Escaped! Last Messages --------------- 13703_ Dropped Enh. Gauss Cannon. 13704_ Arm. Scrap Engine consumes Enh. Gauss Cannon. 13704_ R-10 Processor collects Imp. Utility Shielding. 13704_ Dropped Hvy. Gauss Cannon. 13705_ Arm. Scrap Engine consumes Hvy. Gauss Cannon. 13705_ Dropped Adv. KE Penetrator. 13706_ Arm. Scrap Engine consumes Adv. KE Penetrator. 13707_ Acquired 26 matter. 13707_ R-10 Processor collects Linear Accelerator. 13711_ Acquired 7 matter. 13711_ Acquired 1 matter. 13737_ Sealed Heavy Doors breached. 13745_ Scrap Engine modifies Hpw. Accelerated Helical Construct/G: Min Damage -3, Critical +3/Blast, Max Damage +3 Renamed Ballistic Construct/C. 13760_ Scrap Engine modifies Treaded Siege-Myomer Exoskeleton: Coverage +38, Time/Move -32, -Siege Renamed Treaded Biometal-Myomer Exoskeleton. 13765_ Main Access Shell breached. 13765_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????w????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# " @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ????????????????????# " "?????????#??? ???"??? | | ????????????????????# " """" ##?????#???????"??? | | ????????????????????# #??#????#?? ?""???? | | ????????????????????#" """"""""#???#??#?# ?"??"?? | | ????????????????????# ""???????????####????"??""" | | ????????????????????# "??????"?#???#####? ?? ? ? | | ??????????????o?????# """""""""##### ##? ?? | | ????????????????????# #???# + ?? | | ????????????????????# #???# s##?###??#?? | | ????????????????????# #??### ###?#?###??? | | ????????????????????# #??### "#######??## | | ????????????????????# #???## " #?#?###### | | ????????????????????# ###### " ?######### | | ????????????????????# #### "%#?#### # | | ??????????############## ######### ###### # | | ??????????+ # !! %% | | ??????????# # !! ######### # | | ??????????# + !! #?###??## # | | ??????????# # ###########+### | | ??????????# [ # # """""" ## | | ??????????#""""" # # """""" #? | | ??????????#""""" # # """""" ## | | ??????????#""""" # ![ # """""" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 80 Energy Generation 40 Energy Capacity 717 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 5 Armor Coverage 375 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 14 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 50 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Force Field | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorThrusterDoublenader Manual? 0 Play Time 04:11:44 Cumulative 989.1 hours Start 2023.08.29 @ 01:15:18 End 2023.08.30 @ 17:54:54 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 376 Adventurer 125 Explorer 2 Win Type 0 Total 116 Types 91/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a1a553d-2e5f-4779-9821-eb8bed8be6cb