Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 11:48:43 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1582) 1582 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 4838 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 491/700 Matter 255/300 Energy 265/265 System Corruption 17% Temperature Cool (86) Movement Walking (153) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Flak Gun > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Terrain Scanner Recalibrator Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Terrain Scanner Hardened Medium Armor Plating Recalibrator Flak Gun [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . 1 . 2 1 . Weapon . | . . . . . . . . Parts Attached 52 | 5 3 1 14 4 7 16 2 Power 3 | 1 . . 1 . . 1 . Engine 2 | 1 . . . . . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 7 1 1 7 . Treads . | . . . . . . . . Leg 18 | 2 . . 7 1 1 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 2 . 2 . 3 2 1 Device 5 | . . . 1 . 2 2 . Storage 1 | . 1 . . . . . . Processor 3 | . 1 . 1 . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 1 1 4 3 3 6 1 Energy Gun 8 | 2 . 1 1 2 1 1 . Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 11 | . 1 . 3 1 2 4 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . 1 1 . 3 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . . . . . 1 4 Weapon 4 | . . . 1 1 . 1 1 Highest Loss Streak 5 | . . . 1 1 . 2 5 Average Slot Usage (%) 96 | . 87 100 95 99 100 96 98 Engine 6 | . 14 14 5 . . 5 7 Core 3 | . . . 5 11 9 1 . Leg 29 | . 28 28 31 33 27 29 29 Device 7 | . . . 2 . 9 14 13 Storage 9 | . 14 14 11 11 9 7 7 Processor 18 | . 2 14 16 22 27 23 22 Energy Gun 6 | . 15 14 5 7 3 . 6 Ballistic Gun 12 | . 12 14 16 13 14 8 7 Naked Turns . | . . . . . . . . Heaviest Build 43 | 9 25 25 27 27 28 39 43 Greatest Support 50 | 20 20 20 30 30 30 50 50 Greatest Overweight (x) 1 | . 1 1 . . . . . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 Most Carried 10 | 4 4 6 10 10 9 10 6 Average Carried 6 | 2 3 5 7 9 7 6 5 Final Capacity 10 | 4 10 10 10 10 10 10 10 Final Carried 10 | 3 4 6 10 9 9 6 4 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Skirmisher 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 1138 | 240 . 60 289 119 102 300 28 Remotely . | . . . . . . . . Salvage Created 1823 | . . 108 547 400 115 580 73 Parts 99 | . . 5 32 17 13 28 4 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 36 | . . 2 9 10 3 11 1 Guns 30 | . . 2 9 10 2 6 1 Cannons 5 | . . . . . . 5 . AOE 1 | . . . . . 1 . . Classes Destroyed 11 | . . 1 3 3 . 4 . Worker 3 | . . . . . . 3 . Builder 1 | . . . . . . 1 . Hauler 2 | . . . 2 . . . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . . . . 1 . Watcher 3 | . . . 2 . 1 . . Swarmer 6 | . . . . 4 2 . . Grunt 21 | . . 2 6 5 . 8 . Brawler 2 | . . . . 1 . 1 . Sentry 5 | . . . 3 . 1 1 . Programmer 1 | . . . . . . 1 . Savage 1 | . . . . . . . 1 Best Kill Streak 10 | . . 2 5 8 4 10 1 Combat Bots Only 4 | . . 2 4 4 2 3 1 Max Kills in Single Turn 5 | . . 1 1 1 1 5 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 2569 | . . 181 481 362 105 845 595 Core 374 | . . 31 88 46 . 132 77 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 87 . 66 100 . . Volleys Fired 135 | . 2 8 39 20 9 47 10 Largest 2 | . 2 2 2 2 2 2 2 Hottest 93 | . 60 60 85 68 68 93 93 Shots Fired 237 | . 4 16 76 38 16 74 13 Gun 201 | . 4 16 76 38 16 40 11 Cannon 36 | . . . . . . 34 2 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 155 | . 2 8 58 28 10 40 9 Thermal 51 | . . . 15 . . 34 2 Explosive . | . . . . . . . . Electromagnetic 31 | . 2 8 3 10 6 . 2 Robot Hit Streak 17 | . 1 7 14 17 13 12 8 Robot Miss Streak 5 | . 2 2 2 2 3 5 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 1 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 184 | . 2 10 63 29 10 58 12 Core Hits 97 | . . 5 25 15 5 35 12 Critical Hits 2 | . . . . 1 1 . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3716 | . 25 132 761 412 202 1901 283 Guns 2412 | . 25 132 761 412 128 723 231 Cannons 682 | . . . . . . 630 52 Explosions 622 | . . . . . 74 548 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1835 | . 10 37 533 262 49 723 221 Thermal 1499 | . . . 195 . 74 1178 52 Explosive . | . . . . . . . . Electromagnetic 382 | . 15 95 33 150 79 . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 4 17 Average Corruption 2 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Effects 10 | . . . . . . 5 5 Message Errors 6 | . . . . . . 3 3 Matter Fused 3 | . . . . . . 2 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 70 | . . . . . 1 69 . Projectiles 24 | . . . . . . 24 . Explosions 46 | . . . . . 1 45 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . . 32 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 20 88 135 102 10 352 86 Average Temperature 79 | . 15 54 45 43 7 126 51 Received Heat Transfer 972 | . . 102 234 141 18 411 66 Effects 6 | . . . . . . 6 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1956 | . . . 481 . 100 1301 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 579 | . 34 78 228 276 262 579 . Initial 119 | . . 13 29 51 107 119 . Average 182 | . 18 71 98 166 218 363 . Maximum Alert Level 2 | . . . 1 1 1 2 . Low Security (%) 64 | 100 100 100 84 57 27 31 . Level 1 14 | . . . 15 42 72 3 . Level 2 20 | . . . . . . 65 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 . 2 . . 4 . Investigation 3 | . 1 . 2 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 2 . . . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 4 | . 1 . 1 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 4 2 13 10 8 17 5 Peak Tracking Total 5 | . 2 2 3 4 3 3 5 Tactical Retreats 3 | . . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 5 | . 1 . 1 . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 15 | . . 1 1 . . 13 . Max in Single Turn 11 | . . 1 1 . . 11 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 8 | . 1 . 4 . . 3 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . . 2 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 . 13 . . 6 . Successful 13 | . 2 . 8 . . 3 . Failed 8 | . . . 5 . . 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 12 | . . . 8 . . 4 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 5 | . . . 3 . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 6 . . 2 . Scan Component 4 | . . . 3 . . 1 . Repair 4 | . . . 3 . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 2 | . . . 1 . . 1 . Insert Component 2 | . . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 4 . . 3 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 122 | . . . 78 . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 2609 | 49 273 252 666 154 204 726 285 Spaces Moved 1463 | 35 156 123 334 71 135 397 212 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 1456 | 28 156 123 334 71 135 397 212 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 122 Average Speed 126 | 106 149 150 120 120 120 121 122 Slowest Speed 150 | 120 150 150 120 120 120 123 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 43 34 25 21 18 11 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . . . 1 26 . Melee . | . . . . . . . . Projectile 3 | . . . . . . 3 . AOE 24 | . . . . . 1 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 2012 | 46 193 176 528 103 159 580 227 Wait 276 | . 28 41 108 2 5 89 3 Move 1456 | 34 155 122 333 70 134 396 212 Hop . | . . . . . . . . Pick Up 57 | 7 4 3 21 3 3 16 . Fast Attach 3 | 1 . . 2 . . . . Attach 22 | 4 2 . 5 1 2 6 2 Detach . | . . . . . . . . Swap 27 | . 1 1 7 3 5 10 . Drop 36 | . 1 1 13 4 1 16 . Fire 135 | . 2 8 39 20 9 47 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 50 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 549 | -10/Mines | Discovered new exit (range 9) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Repaired Aluminum Leg 805 | -9/Materials | Discovered new exit (range 6) 1123 | -9/Materials | Repaired Aluminum Leg 1150 | -9/Materials | Repaired Aluminum Leg 1241 | -9/Materials | Entered Mines 1382 | -9/Mines | Discovered new exit (range 9) 1395 | -9/Mines | Entered Materials 1395 | -8/Materials | Evolved 2 slots: Utility x2 1551 | -8/Materials | Discovered new exit (range 18) 1598 | -8/Materials | Identified exit to Factory 1599 | -8/Materials | Entered Factory 1599 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1704 | -7/Factory | Build established: Scavenger-Skirmisher 2228 | -7/Factory | Discovered new exit (range 12) 2324 | -7/Factory | Identified exit to Lower Caves 2325 | -7/Factory | Entered Lower Caves 2383 | -7/Lower Caves | Learned Factory stockpile data 2552 | -7/Lower Caves | Spotted B-75 Beast 2568 | -7/Lower Caves | Ambushed by wild Derelicts 2602 | -7/Lower Caves | System corruption reached 10% 2610 | -7/Lower Caves | Self-destructed Last Messages --------------- 02565_ BH-IYG(b) springs to life. 02566_ NT-DKT(b) springs to life. 02566_ G6-XX9(b) springs to life. 02568_ PK-UNO(g): "Wake up, everyone! Fresh metal!" 02579_ QQ=F#MUC9F91UJ#CT8NPMHS>C:CMP 02591_ NT-DKT(b) destroyed. 02593_ Arc Projector destroyed. 02593_ Knocked back. 02596_ System corrupted: Matter fused (-5). 02598_ Visual Processing Unit destroyed. 02598_ System corrupted by crushing effect (+4). 02598_ Knocked back. 02601_ Aluminum Leg destroyed. 02601_ System corrupted by crushing effect (+3). 02602_ System corrupted: Flak Gun jammed. 02603_ Weapon Cycler destroyed. 02603_ System corrupted by crushing effect (+4). 02606_ PK-UNO(g) destroyed. 02609_ Targeting Computer destroyed. 02609_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####??? | | ??????????????????????????????????######?### ##?? | | ??????????????????????????????????# ### ### | | ?????????????????????????????#??### ## | | ?????????????? ??????????????# ?# | | ????????????? ????????????# #?# | | ????????????? ???????????# ## | | ???????????? ?????????#### | | ???????????? ???????## | | ???????????? ?????## ## | | ??????????? ????# #### ### # | | ??????????? #### #??# #?### | | ??????????? ##?# #???#% | | ??????????? #??" #???# | | ??????????? ## ##"" # #??# | | ???????????# ## ??# = ### #??# | | ??????????????????# ????# % #?# ##"" #??# | | ??????????????????#?????## ##?# #?"" #??" | | ????????????????????????#; ######?? #?? ?? = | | ????????????????????????#*! ##??????# #?? ?"% | | ???????????????????????##%= #??????? ?? ## | | ???????????????????????# / #?????? #?? ## | | ???????????????????????#bb;##?????? #?? # | | ???????????????????????##@#????????? ?? ? # | | ????????????????????????###?????????? ??? #???#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed FireCooledCompressor Manual? 0 Play Time 00:36:32 Cumulative 7.9 hours Start 2020.11.03 @ 00:19:46 End 2020.11.03 @ 11:48:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db9e3449-1cba-46bb-bc63-1ed56a3e2c94