Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 02:42:47 Player: M3RT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (237) 1185 Value Destroyed (8656) 8656 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1710) 1710 TOTAL SCORE: 17931 Bonus ------- High Alert Combat Kills 1041 Follower Combat Kills 69 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 72/300 Energy 99/100 System Corruption 37% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Armored Exoskeleton Advanced Target Analyzer Improved Remote Force Field Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Myomer Leg Advanced Myomer Leg Biometal Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Wave Gun Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Armored Exoskeleton Advanced Heat Sink Advanced Coolant Injector Energy Well Seismic Detector Weapon Mount Improved Remote Force Field Improved Field Recycling Unit Gamma Rifle Quantum Rifle Fusion Bomb Launcher Enhanced Force Lance [Rating: 118] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . . . 2 Utility 8 | . . 2 1 1 . . . . . 2 1 1 . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 232 | . 6 18 42 18 7 31 . 7 . 8 28 1 66 Power 24 | . 1 2 3 2 . 4 . . . . 1 . 11 Engine 11 | . 1 2 3 1 . 2 . . . . . . 2 Core 6 | . . . . 1 . 2 . . . . 1 . 2 Reactor 7 | . . . . . . . . . . . . . 7 Propulsion 38 | . 1 4 8 6 3 5 . . . . . . 11 Treads 1 | . . . . . . 1 . . . . . . . Leg 33 | . 1 4 6 6 3 4 . . . . . . 9 Wheel 3 | . . . 2 . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 71 | . 1 1 8 6 . 6 . 7 . 4 16 1 21 Device 37 | . . 1 4 2 . 5 . 1 . 2 6 1 15 Storage 3 | . . . 2 . . . . . . 1 . . . Processor 15 | . 1 . . 4 . 1 . 5 . 1 2 . 1 Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . 2 . . . . 1 . . 8 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 99 | . 3 11 23 4 4 16 . . . 4 11 . 23 Energy Gun 26 | . 1 2 6 . . 3 . . . 1 5 . 8 Energy Cannon 4 | . . . . 1 . 3 . . . . . . . Ballistic Gun 12 | . 2 6 1 . . 1 . . . 1 . . 1 Ballistic Cannon 28 | . . . 9 2 2 6 . . . 1 3 . 5 Launcher 25 | . . 3 7 1 2 3 . . . 1 2 . 6 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . . 3 . 4 . . . 1 3 Corrupted Parts 5 | . . . . . . . . . . . . . 5 System Corruption 21 | . . . . . . . . . . . . . 21 Parts Lost 43 | . . 12 8 1 1 3 . . . . 1 . 17 Power 9 | . . 3 2 . . . . . . . . . 4 Propulsion 11 | . . 4 2 . . 1 . . . . . . 4 Utility 8 | . . 1 1 1 . . . . . . 1 . 4 Weapon 15 | . . 4 3 . 1 2 . . . . . . 5 Highest Loss Streak 9 | . . 9 2 1 1 1 . . . . 1 . 7 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 76 89 98 94 94 92 92 92 90 92 84 79 Engine 5 | . 14 6 8 6 . 3 7 7 7 6 . . . Core 1 | . . . . . 7 3 . . . . 4 5 1 Leg 22 | . 28 20 23 29 26 22 23 23 23 20 17 15 17 Device 10 | . . 7 16 19 15 7 7 6 7 9 5 5 9 Storage 7 | . 14 11 7 7 7 7 7 7 7 6 5 5 3 Processor 19 | . 10 11 9 16 23 29 30 23 23 26 27 26 20 Protection 3 | . . . 5 . . . . 6 7 6 10 10 4 Energy Gun 4 | . 12 6 4 . . . . . . . 9 10 8 Energy Cannon 1 | . . . . 6 . 6 . . . . . . . Ballistic Gun 2 | . 15 12 . . . . 7 7 7 4 1 . . Ballistic Cannon 5 | . . . 12 6 4 6 7 7 7 6 4 5 2 Peak Build Rating 118 | . 9 11 37 48 46 49 48 53 49 58 75 82 118 Average Rating 50 | . 8 8 30 44 42 45 48 48 49 55 69 75 94 On Entrance 39 | 6 6 9 3 36 47 42 48 48 49 49 57 75 75 Naked Turns 49 | . . . . . . . . . . . . . 49 Heaviest Build 97 | 12 15 15 51 56 37 42 36 43 43 55 73 69 97 Greatest Support 110 | 20 20 20 54 70 68 70 70 70 70 70 70 70 110 Greatest Overweight (x) 1 | . . 1 1 . 1 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 8 13 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | . 7 7 9 14 14 14 15 15 15 14 14 15 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 13 15 14 15 15 15 15 14 15 15 5 Class Distribution -------------------- 49% | Mutant 29% | Scavenger-Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Matter Collected 6196 | 200 168 323 1412 369 710 921 . 46 41 293 543 . 1170 Remotely . | . . . . . . . . . . . . . . Salvage Created 9562 | . 249 842 1350 571 1081 1267 . . 39 493 1014 . 2656 Parts 475 | . 21 63 49 34 1 77 . . 4 26 54 . 146 Haulers Intercepted 3 | . . . 1 . . 1 . . . 1 . . . Recyclers Shooed 9 | . . 1 2 1 . 2 . . . 1 2 . . Parts Field Recycled 49 | . . . 22 2 . . . . . 15 10 . . Retrieved Matter 557 | . . . 208 2 . . . . . 248 99 . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 173 | . 7 27 29 9 6 20 . . 3 8 16 . 48 Guns 47 | . 7 16 6 . . 1 . . . . 9 . 8 Cannons 48 | . . . 11 8 1 12 . . 3 1 2 . 10 AOE 68 | . . 11 12 . 5 6 . . . 7 5 . 22 Classes Destroyed 19 | . 4 7 3 1 1 1 . . 1 . . . 1 Worker 14 | . . 1 4 . . 2 . . . 1 . . 6 Builder 6 | . . . . . . 3 . . . 1 . . 2 Tunneler 6 | . 1 2 . . . . . . . 1 . . 2 Hauler 3 | . . . 1 . . 1 . . . 1 . . . Recycler 16 | . . 1 5 1 . 6 . . . 1 1 . 1 Mechanic 1 | . . 1 . . . . . . . . . . . Operator 3 | . . 1 1 . . . . . . . 1 . . Drone 1 | . . . . . . . . . 1 . . . . Watcher 16 | . 2 . 1 5 . 3 . . . 1 3 . 1 Swarmer 59 | . 3 7 5 . . 9 . . 2 4 8 . 21 Grunt 52 | . 4 14 16 . . 3 . . . 3 . . 12 Brawler 1 | . . 1 . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 25 | . . 4 6 4 . 4 . . . . 5 . 2 Hunter 6 | . . . 1 1 . . . . . . 2 . 2 Programmer 20 | . . . . 4 . 4 . . . 1 1 . 10 Heavy 1 | . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Compactor 6 | . . . . . 6 . . . . . . . . Best Kill Streak 14 | . 3 8 9 3 2 6 . . 2 10 5 . 14 Combat Bots Only 12 | . 3 5 7 2 2 3 . . 2 8 4 . 12 Max Kills in Single Turn 3 | . 1 3 2 1 1 2 . . 1 2 3 . 3 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . 2 2 . 1 2 . . . 2 3 . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 1064 | . 38 167 117 92 1 168 . . 1 18 69 . 393 Missed 379 | . 12 51 39 47 . 71 . . . 4 19 . 136 Damage Taken 12434 | . 269 1436 1663 400 53 1052 . . 16 261 948 . 6336 Core 2244 | . 35 312 266 34 7 157 . . . 40 80 . 1313 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 98 | . . . 80 18 . . . . . . . . . Regen/Repaired (Parts) 385 | . . . . . . . . 385 . . . . . Core Remaining (%) 77 | 100 86 22 51 . . . . . 71 95 92 100 . Volleys Fired 528 | . 29 76 113 36 34 77 . . 4 18 40 . 101 Largest 3 | . 2 2 2 2 2 2 . . 2 2 3 . 3 Hottest 250 | . 85 76 98 113 66 113 . . 76 103 197 . 250 Shots Fired 998 | . 58 133 189 70 45 143 . . 10 29 109 . 212 Gun 465 | . 58 117 69 . . 9 . . 5 11 71 . 125 Cannon 405 | . . . 103 67 3 129 . . 5 11 34 . 53 Launcher 128 | . . 16 17 3 42 5 . . . 7 4 . 34 Special . | . . . . . . . . . . . . . . Kinetic 505 | . 37 89 115 33 3 78 . . 10 15 56 . 69 Thermal 274 | . 21 28 25 34 . 59 . . . . 13 . 94 Explosive 107 | . . 16 17 3 42 5 . . . 7 2 . 15 Electromagnetic 112 | . . . 32 . . 1 . . . 7 38 . 34 Robot Hit Streak 31 | . 8 11 31 11 9 8 . . 3 8 8 . 12 Robot Miss Streak 7 | . 5 5 6 4 2 4 . . 1 2 3 . 7 Penetration Max 1 | . . . . . . . . . . . 1 . 1 Secondary Targets 4 | . . 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 600 | . 32 81 132 48 28 74 . . 6 15 64 . 120 Core Hits 411 | . 13 60 74 17 17 45 . . 4 31 46 . 104 Critical Kills 16 | . . . . 1 . 1 . . . . 4 . 10 Critical Parts Destroyed 11 | . . . . . . . . . . . 2 . 9 Critical Strikes 43 | . . 2 6 3 . 3 . . 1 . 7 . 21 Burn 7 | . . 2 3 . . . . . . . . . 2 Meltdown 2 | . . . . 1 . 1 . . . . . . . Destroy 25 | . . . . . . . . . . . 6 . 19 Blast 9 | . . . 3 2 . 2 . . 1 . 1 . . Melee Attacks 6 | . . . . . . . . . . . . . 6 Impact 5 | . . . . . . . . . . . . . 5 Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24397 | . 441 2271 4042 1569 3218 2486 . . 121 884 1584 . 7781 Guns 5283 | . 436 826 869 . . 111 . . 18 138 736 . 2149 Cannons 6461 | . . . 1697 1350 78 1973 . . 103 158 441 . 661 Explosions 12320 | . . 1445 1476 219 3140 364 . . . 588 407 . 4681 Melee 290 | . . . . . . . . . . . . . 290 Ramming 43 | . 5 . . . . 38 . . . . . . . Kinetic 6497 | . 270 594 1834 586 78 1160 . . 121 242 689 . 923 Thermal 4685 | . 166 232 392 865 . 904 . . . . 244 . 1882 Explosive 9929 | . . 1445 1322 118 3140 364 . . . 588 192 . 2760 Electromagnetic 2953 | . . . 494 . . 20 . . . 54 459 . 1926 Impact 290 | . . . . . . . . . . . . . 290 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 37 | . . 6 . 1 18 20 20 20 6 . . . 37 Average Corruption 13 | . . 6 . 1 12 18 20 13 6 . . . 24 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 192 | . . . . 9 13 84 3 6 11 . . . 66 Message Errors 43 | . . . . 3 5 17 1 1 1 . . . 15 Matter Fused 39 | . . . . 1 1 18 1 . 7 . . . 11 Heat Flow Errors 13 | . . . . 1 2 6 1 1 . . . . 2 Energy Discharges 17 | . . . . 1 1 8 . 2 . . . . 5 Parts Rejected 6 | . . . . . 1 2 . . . . . . 3 Parts Fused 2 | . . . . . . 2 . . . . . . . Data Loss (minor) 28 | . . . . 2 2 10 . 1 1 . . . 12 Data Loss (major) 11 | . . . . . 1 4 . 1 . . . . 5 Misfires 9 | . . . . 1 . 4 . . 2 . . . 2 Alerts 5 | . . . . . . 5 . . . . . . . Misdirections 6 | . . . . . . 1 . . . . . . 5 Weapon Failures 13 | . . . . . . 7 . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 676 | . . 96 71 121 . 39 . . . . 7 . 342 Projectiles 118 | . . . 52 27 . 39 . . . . . . . Explosions 441 | . . 96 19 94 . . . . . . 7 . 225 Melee 117 | . . . . . . . . . . . . . 117 Knockbacks 27 | . . . 8 4 . 4 . . . . 1 . 10 Impact 2 | . . . . . . . . . . . . . 2 Kinetic 25 | . . . 8 4 . 4 . . . . 1 . 8 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . . 79 183 . 22 . . . . . 4 . 143 Shots 14 | . . 3 4 . 1 . . . . . 1 . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . . 3 . . . . . . . Kicked 5 | . 2 . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 573 | . 276 20 42 146 222 249 209 149 . 5 108 . 573 Average Temperature 103 | . 90 7 14 33 83 105 120 83 . 5 40 . 168 Received Heat Transfer 1989 | . 108 498 540 102 . 117 . . . 90 45 . 489 Effects 14 | . 1 . . . . 1 . . . . . . 12 Shutdowns 6 | . . . . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 6 | . 1 . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 8 Combat Hostiles 7 | . . . . . . . . . . . . . 7 Parts Fried 14 | . . . 1 . . . . . . . 1 . 12 Impact Corruptions 4 | . . . . . . . . . . . . . 4 Robots Melted 3 | . . . . 1 . 1 . . . . . . 1 Combat Hostiles 3 | . . . . 1 . 1 . . . . . . 1 Parts Melted 19 | . . 1 2 . . 5 . . . . . . 11 Heat Transferred 7223 | . 407 740 916 1049 . 1184 . . . . 346 . 2581 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . . . . . . 1 . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Peak Influence 1234 | . 157 650 938 577 195 369 . . . 424 443 191 1234 Initial 426 | . . 45 254 426 116 136 . . . 190 109 191 99 Average 334 | . 54 341 538 390 180 212 . . . 265 273 191 389 Maximum Alert Level 4 | . . 2 3 2 . 1 . . . 2 2 . 4 Low Security (%) 30 | . 100 27 2 . 100 45 . . . 56 15 100 37 Level 1 37 | . . 31 31 53 . 54 . . . 12 83 . 14 Level 2 24 | . . 41 38 46 . . . . . 31 1 . 35 Level 3 6 | . . . 27 . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 4 3 2 . 4 . . . 4 4 . 14 Investigation 2 | . 1 . . . . . . . . 1 . . . Extermination 12 | . . . . 2 . 3 . . . 1 1 . 5 Reinforcement 12 | . . 3 3 . . 1 . . . 1 2 . 2 Assault 4 | . . 1 . . . . . . . 1 . . 2 Garrison 6 | . . . . . . . . . . . 1 . 5 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 . 2 Haulers Reinforced 2 | . . . . . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Distress Signals 8 | . . 2 2 1 . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 232 | . 12 34 41 14 6 26 . . 3 9 22 . 65 Peak Tracking Total 14 | . 3 6 4 2 3 3 . . 2 6 4 . 14 Tactical Retreats 9 | . . 1 1 . . . . . 1 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Traps Triggered 7 | . 1 . . 1 . 1 . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . 1 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Disabled 20 | . . 2 8 4 . 1 . . . . 2 . 3 Max in Single Turn 4 | . . 1 1 4 . 1 . . . . 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Accessed 11 | . 1 . 2 4 . 2 . . . . 2 . . Terminals 7 | . 1 . 2 3 . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Total Hacks 17 | . 1 . 3 6 . 3 . . . . 4 . . Successful 6 | . 1 . 1 1 . 1 . . . . 2 . . Failed 11 | . . . 2 5 . 2 . . . . 2 . . Catastrophic 3 | . . . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . . . 2 3 . 1 . . . . 15 . 2 Terminals 10 | . 1 . 3 4 . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . 2 . . Terminal Hacks 2 | . 1 . 1 . . . . . . . . . . Record 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . . Seal Access 2 | . . . . 1 . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 3 . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . . . . 1 . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total Allies 4 | . . . . . . . . 4 . . . . . Largest Group 4 | . . . . . . . . 4 4 . . . . Highest-Rated Group 151 | . . . . . . . . 151 151 . . . . Highest-Rated Ally 39 | . . . . . . . . 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . . . . Total Damage 133 | . . . . . . . . . 133 . . . . Kills 2 | . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 4 . . Emergency Access 1 | . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Turns Passed 11694 | . 797 460 1828 1845 310 1739 78 766 372 408 1102 61 1928 Spaces Moved 7170 | 1 531 166 1162 1299 181 994 59 558 241 248 631 45 1054 Core 177 | . . 3 76 . . . . . . . . . 98 Treads 7 | . . . . . . 7 . . . . . . . Legs 6933 | 1 531 163 1054 1299 181 987 59 558 241 248 631 45 935 Wheels 32 | . . . 32 . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . 21 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 100 50 120 122 125 133 133 133 133 133 133 50 Average Speed 126 | 120 120 123 116 121 127 131 133 133 133 133 138 133 131 Slowest Speed 250 | 120 120 190 190 125 195 250 133 133 133 133 216 133 229 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 79 26 71 34 86 33 17 78 48 6 21 2 29 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . . . . . . 5 . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . . . . Spaces Dug 29 | . . 7 17 . . 2 . . . . . . 3 Terrain Destroyed 818 | . . 119 234 15 158 33 . . 1 11 17 . 230 Melee 3 | . . . . . . . . . . . . . 3 Projectile 55 | . . . 25 4 . 19 . . 1 1 5 . . AOE 759 | . . 119 209 11 158 14 . . . 10 12 . 226 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total 8873 | . 634 294 1452 1527 226 1281 58 581 284 295 779 46 1416 Wait 679 | . 54 23 89 132 . 139 . 11 40 18 40 . 133 Move 7158 | . 530 165 1161 1299 180 993 58 557 240 247 630 44 1054 Hop . | . . . . . . . . . . . . . . Pick Up 96 | . 6 5 28 19 3 9 . . . 1 11 . 14 Fast Attach 84 | . 1 6 10 5 . 16 . 6 . 2 13 1 24 Attach 56 | . . 2 18 5 4 4 . . . 2 2 . 19 Detach 13 | . . . 3 . 1 1 . . . 1 1 . 6 Swap 93 | . 5 10 14 8 3 12 . 1 . 4 13 . 23 Drop 150 | . 7 7 16 23 1 27 . 6 . 2 24 1 36 Fire 528 | . 29 76 113 36 34 77 . . 4 18 40 . 101 Melee 6 | . . . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . . . Kick 5 | . 2 . . . . 3 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 8) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Core integrity fell below 50% 1198 | -9/Materials | First assault squad dispatched 1235 | -9/Materials | Discovered new exit (range 4) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -8/Materials | Lost 9 parts (1p3n1u4w) 1828 | -8/Materials | Build established: Scavenger-Mutant 1842 | -8/Materials | Discovered new exit (range 13) 1869 | -8/Materials | Destroyed 7 combat bots 2132 | -8/Materials | Build established: Mutant 3086 | -8/Materials | Entered Factory 3086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3610 | -7/Factory | Build established: Scavenger-Mutant 4931 | -7/Factory | Sucked down chute 4931 | -7/Factory | Entered Waste 4943 | -7/Waste | Spotted C-40 Crusher 4946 | -7/Waste | EMP discharged 4976 | -7/Waste | Spotted C-40 Crusher 4981 | -7/Waste | Destroyed C-40 Crusher 5043 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5046 | -7/Waste | EMP discharged 5046 | -7/Waste | System corruption reached 10% 5047 | -7/Waste | Destroyed C-40 Crusher 5070 | -7/Waste | Spotted C-40 Crusher 5076 | -7/Waste | Destroyed C-40 Crusher 5076 | -7/Waste | Spotted C-40 Crusher 5079 | -7/Waste | Spotted C-40 Crusher 5083 | -7/Waste | Spotted C-40 Crusher 5090 | -7/Waste | Destroyed C-40 Crusher 5115 | -7/Waste | Destroyed C-40 Crusher 5125 | -7/Waste | Destroyed C-40 Crusher 5146 | -7/Waste | EMP discharged 5220 | -7/Waste | Discovered new exit (range 17) 5241 | -7/Waste | Entered Factory 6200 | -7/Factory | Build established: Mutant 6460 | -7/Factory | Cargo convoy interrupted 6940 | -7/Factory | Discovered new exit (range 13) 6980 | -7/Factory | Entered Lower Caves 7053 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7058 | -7/Lower Caves | Entered Zion 7136 | -7/Zion | System corruption cleaned by Quarantine Array 7329 | -7/Zion | Met Imprinter 7353 | -7/Zion | Imprinted 7356 | -7/Zion | Declared Zion's savior 7563 | -7/Zion | Learned location of 1 exit from Lower Caves 7651 | -7/Zion | Visited the Megawrench Repair Shop 7651 | -7/Zion | Megawrench repaired 11 parts 7757 | -7/Zion | Found Prototype Processor 7757 | -7/Zion | Identified Exp. Terrain Scan Processor 7765 | -7/Zion | Found Prototype Processor 7765 | -7/Zion | Identified Exp. Targeting Computer 7768 | -7/Zion | Found Prototype Processor 7768 | -7/Zion | Identified Exp. Target Analyzer 7801 | -7/Zion | Discovered new exit (range 10) 7824 | -7/Zion | Entered Proximity Caves 7824 | -6/Proximity Caves | Accompanied by 4 allies 7926 | -6/Proximity Caves | Spotted B-75 Beast 8008 | -6/Proximity Caves | Spotter reported a threat 8039 | -6/Proximity Caves | Learned Factory stockpile data 8087 | -6/Proximity Caves | Lost 3 allies 8177 | -6/Proximity Caves | Discovered new exit (range 14) 8196 | -6/Proximity Caves | Entered Factory 8196 | -6/Factory | Evolved 2 slots: Utility x2 8489 | -6/Factory | Discovered new exit (range 18) 8490 | -6/Factory | Destroyed 8 combat bots 8546 | -6/Factory | First assault squad dispatched 8604 | -6/Factory | Entered another Factory area 8604 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8752 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8800 | -5/Factory | Garrison activated, responded to threat 8969 | -5/Factory | Build established: Scavenger-Gunner 9031 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9452 | -5/Factory | Retrieved Zion intel report: Emergency Access 9520 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9664 | -5/Factory | Discovered new exit (range 17) 9706 | -5/Factory | Entered another Factory area 9706 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9760 | -4/Factory | Discovered new exit (range 5) 9767 | -4/Factory | Entered Research 9767 | -3/Research | Evolved 2 slots: Propulsion x2 10223 | -3/Research | Spotted B-86 Titan 10253 | -3/Research | Destroyed B-86 Titan 10579 | -3/Research | System corruption reached 10% 10765 | -3/Research | Destroyed 12 combat bots 10776 | -3/Research | Garrison activated, responded to threat 10963 | -3/Research | Found Prototype Device 10964 | -3/Research | Identified Exp. Focal Shield 10990 | -3/Research | Found Unknown Launcher 10990 | -3/Research | Identified Fusion Bomb Launcher 11053 | -3/Research | Terminal network hard line cut 11405 | -3/Research | System corruption reached 30% 11508 | -3/Research | Garrison activated, responded to threat 11529 | -3/Research | Destroyed 7 combat bots 11547 | -3/Research | First assault squad dispatched 11630 | -3/Research | Released all parts (12) 11631 | -3/Research | Core integrity fell below 50% 11652 | -3/Research | Lost 7 parts (1p2n1u3w) 11662 | -3/Research | Core integrity fell below 20% 11695 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11630_ Released Lgt. Antimatter Reactor. 11630_ Released Adv. Coolant Injector. 11630_ Released Imp. Targeting Computer. 11630_ Released Lrg. Storage Unit. 11630_ Released Core Analyzer. 11630_ Released Graphene Brace. 11630_ Released Imp. Targeting Computer. 11630_ Released Centrium Wheel. 11630_ Released Adv. Myomer Leg. 11630_ Released Kinecellerator. 11630_ Released Imp. Field Recycling Unit. 11632_ K-01 Serf collects debris. 11652_ Slug penetrates Wall. 11652_ Acquired Gyrokinetic Inverter. 11665_ Penetrated by Slug. 11668_ Gyrokinetic Inverter destroyed. 11668_ Penetrated by Slug. 11668_ Slug penetrates Wall. 11671_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????" "??????? | | ???????????????????????????????????????" "??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ?????## | | ???????????????????????????????????????" 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""" ??? | | ???????????????????????????????????????? ??## | | ???????????????????????????????????????? ????# | | ???????????" ##########################+####### | | ???????????" ? | | ?????????? g #????# | | ?????????? l #????# | | ?????????? @ #?????# | | ??????????= ####################+####### | | ??????????! ???????????????????????#! # | | ???????????????????????????????????????# + | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# !!!#?# | | ???????????????????????????????????????# !! #?# | | ???????????????????????????????????????# !! #?#+## | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????######????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 39 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 1010 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 40 Target Analysis 5 Core Analysis 9 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMetaBlaster Manual? 0 Play Time 01:43:20 Cumulative 69.0 hours Start 2024.10.05 @ 19:01:36 End 2024.10.08 @ 02:42:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9e1ee0-1e04-4f34-b4a4-531197fe1d1e