Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.22 @ 04:20:09

Player: Cracklepappy

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (216)     1080
Value Destroyed (6703)     6703
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (1310)               1310
              TOTAL SCORE: 16613

 Bonus
-------
High Alert Combat Kills    157
Follower Combat Kills      513
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -1660

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          47%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Waste

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (4) -------
     Assembled Focal Cannon
>              --- INVENTORY (5) ----
  Experimental Heat Sink
               GOLEM Unit
               GOLEM Unit

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
      Improved Treads
        Medium Treads
       Armored Leg
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
         Large Storage Unit
     Assembled Biocell Array
      Enhanced Optical Array
      Improved Hacking Suite
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
      Improved Heavy Machine Gun
               KE Penetrator
>              --- INVENTORY --------
      Enhanced Fission Core
       Zionite Light DM Reactor
  Experimental Heat Sink
  Experimental Heat Sink
      Improved Energy Well
       Zionite Biocell
       Zionite Biocell
               Supersonic Drone Bay
               GOLEM Unit
               GOLEM Unit
               Assault Rifle
    Long-range Missile Launcher
               Powered Hammer
[Rating: 121]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Slots Evolved              10   | .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             217  | 8   17  5   14  38  16  20  5   5   4   6   .   10  8   4   2   .   40  2   10  3   
  Power                    15   | 1   1   .   1   3   1   1   .   .   .   .   .   2   2   1   .   .   2   .   .   .   
    Engine                 7    | 1   1   .   1   1   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               30   | 3   1   .   2   14  5   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Treads                 21   | 2   1   .   2   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 2   3   .   1   7   1   8   4   .   .   .   .   .   4   2   .   .   16  .   3   1   
    Device                 15   | 1   .   .   .   .   .   2   4   .   .   .   .   .   1   .   .   .   6   .   1   .   
    Storage                11   | 1   2   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
    Processor              7    | .   1   .   1   1   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | 2   12  5   10  14  9   9   1   5   4   6   .   8   2   1   2   .   22  2   4   2   
    Energy Gun             6    | .   1   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   .   .   .   .   2   1   .   1   1   .   .   1   .   1   .   .   11  .   .   .   
    Ballistic Gun          25   | 2   3   .   .   6   2   .   1   1   .   .   .   .   2   .   .   .   3   1   3   1   
    Ballistic Cannon       19   | .   7   3   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   .   1   .   2   2   1   .   .   1   3   .   3   .   .   1   .   4   1   1   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          22   | .   .   .   .   .   .   5   .   2   2   3   .   4   .   .   1   .   4   .   .   1   
    Slashing Weapon        7    | .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   
Parts Lost                 26   | .   .   .   4   .   1   .   .   .   .   .   .   .   1   .   2   .   4   .   1   13  
  Power                    4    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Utility                  12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   5   
  Weapon                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   2   .   2   .   1   12  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     86   | .   100 100 99  93  90  66  81  80  81  81  81  81  82  76  69  68  66  81  84  61  
  Engine                   5    | .   14  14  13  .   9   .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   
  Core                     2    | .   .   .   .   8   .   5   6   6   6   6   6   6   4   .   .   .   .   .   .   .   
  Treads                   13   | .   28  28  28  21  17  .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   
  Leg                      1    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   12  
  Wheel                    1    | .   .   .   .   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   11  12  12  12  12  12  12  11  11  11  12  12  12  5   .   
  Device                   2    | .   .   .   .   .   .   1   6   6   6   6   6   6   5   3   .   .   .   18  9   4   
  Storage                  9    | .   14  14  14  9   9   6   6   6   6   6   6   6   5   5   5   6   6   6   7   9   
  Processor                10   | .   13  14  14  9   9   11  12  12  12  12  12  12  11  11  11  12  8   6   5   2   
  Hackware                 5    | .   .   .   .   .   .   8   12  12  12  12  12  12  21  23  20  18  8   6   5   2   
  Protection               2    | .   .   .   .   8   9   3   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Ballistic Gun            5    | .   4   .   .   8   8   4   2   5   .   .   .   .   1   9   .   .   6   18  16  1   
  Ballistic Cannon         11   | .   22  23  26  17  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            6    | .   .   .   .   .   .   9   21  18  24  24  25  24  20  11  11  12  7   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 11  31  31  31  58  81  81  28  28  28  28  28  28  29  39  29  29  48  29  104 107 
  Greatest Support         76   | 40  40  40  40  62  28  29  29  29  29  29  29  29  29  29  29  29  29  29  76  76  
  Greatest Overweight (x)  6    | .   .   .   .   4   3   2   .   .   .   .   .   .   .   6   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  15  15  
  Average Capacity         12   | 7   11  15  15  15  16  10  10  10  10  10  10  10  10  10  10  10  10  10  14  12  
  Most Carried             20   | 8   15  15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  15  15  
  Average Carried          12   | 7   10  14  14  14  15  10  10  9   10  10  10  10  9   9   9   10  9   10  14  12  
  Final Capacity           20   | 8   15  15  15  15  20  10  10  10  10  10  10  10  10  10  10  10  10  10  15  5   
  Final Carried            20   | 8   15  15  15  15  20  10  10  10  10  10  10  10  10  10  10  10  10  10  15  5   

 Class Distribution 
--------------------
 40% | Mutant
 30% | Hacker-Mutant
 20% | Gunner
  4% | Scavenger-Golem

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Gunner | -8/Materials
           Gunner | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
           Mutant | -6/Deep Caves
 Scavenger-Mutant | -5/Proximity Caves
  Scavenger-Golem | -5/Factory
            Golem | -5/Waste

 Resources                      | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Sub  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  
Matter Collected           5582 | 322  538  100  576  1030 909  224  36   52   98   130  .    240  75   124  86   17   666  29   330  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7569 | 203  495  188  365  1009 1172 443  102  176  165  140  .    391  508  131  130  .    622  34   707  588  
  Parts                    373  | 22   34   9    33   66   85   4    2    7    7    7    .    18   8    1    6    .    11   6    35   12   
Haulers Intercepted        13   | .    2    .    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    12   .    .    .    .    .    5    5    .    12   .    .    5    .    .    6    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Combat Hostiles Destroyed  187  | .   14  3   16  27  27  5   .   .   5   6   .   12  7   .   5   .   46  3   9   2   
  Melee                    9    | .   .   .   .   .   .   1   .   .   1   .   .   .   4   .   1   .   1   1   .   .   
  Guns                     25   | .   .   .   .   10  12  .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Cannons                  55   | .   14  .   16  12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  AOE                      88   | .   .   3   .   5   7   3   .   .   3   6   .   12  .   .   3   .   41  1   4   .   
Classes Destroyed          24   | 2   5   .   3   2   2   .   1   .   .   .   .   .   .   2   1   .   4   1   .   1   
  Worker                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Tunneler                 7    | 6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 9    | 1   1   1   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Operator                 7    | .   1   .   .   1   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  18   | .   3   .   .   3   1   5   .   3   .   .   .   .   3   .   .   .   .   .   .   .   
  Swarmer                  51   | .   6   3   .   8   2   3   .   .   4   6   .   8   3   .   2   .   .   2   4   .   
  Grunt                    44   | .   8   .   2   11  12  1   .   .   1   .   .   4   2   .   .   .   .   .   3   .   
  Brawler                  3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   1   7   10  1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Decomposer               6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assembled                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           41   | 2   5   3   2   6   12  4   .   1   3   3   .   4   4   .   4   .   41  3   4   2   
  Combat Bots Only         39   | .   5   3   2   5   10  3   .   .   3   3   .   4   3   .   4   .   39  3   4   2   
Max Kills in Single Turn   16   | 1   1   1   1   3   3   2   1   1   2   2   .   4   1   1   2   .   16  1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 16   | .   .   1   .   2   3   2   .   .   2   2   .   4   .   .   2   .   16  1   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Sub  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  
Damage Taken               9648  | .    232  43   919  620  527  153  .    32   254  195  .    248  367  23   548  .    1442 12   737  3296 
  Core                     1560  | .    59   15   165  70   8    18   .    .    32   16   .    .    6    .    44   .    78   .    .    1049 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  289   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  .    .    .    
  Ignored by Resistances   114   | .    .    .    .    65   49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   218   | .    .    .    .    214  .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    .    4    .    85   .    .    .    .    .    .    90   .    .    .    .    .    84   .    .    
Volleys Fired              467   | 21   90   15   63   46   64   6    .    14   3    5    .    14   2    21   5    .    35   3    36   24   
  Largest                  4     | 2    2    2    2    3    3    1    .    1    1    1    .    1    2    2    1    .    1    3    4    3    
  Hottest                  128   | 40   100  78   100  107  128  65   .    65   65   39   .    65   40   90   43   .    90   70   85   75   
Shots Fired                844   | 42   120  18   117  128  168  6    .    14   3    5    .    14   4    33   5    .    35   7    83   42   
  Gun                      329   | 42   57   10   .    41   66   3    .    4    .    .    .    .    4    24   .    .    2    6    64   6    
  Cannon                   446   | .    60   5    114  82   96   .    .    10   1    .    .    4    .    9    .    .    13   .    16   36   
  Launcher                 63    | .    .    3    .    5    6    3    .    .    2    5    .    10   .    .    5    .    20   1    3    .    
  Special                  6     | .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  651   | 42   117  5    114  123  140  .    .    4    .    .    .    .    4    24   .    .    2    6    64   6    
  Thermal                  110   | .    3    .    3    .    22   3    .    10   1    .    .    4    .    9    .    .    3    .    16   36   
  Explosive                63    | .    .    3    .    5    6    3    .    .    2    5    .    10   .    .    5    .    20   1    3    .    
  Electromagnetic          20    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Robot Hit Streak         41    | 14   16   4    40   41   12   3    .    5    .    1    .    3    4    6    1    .    12   1    12   12   
  Robot Miss Streak        6     | 4    3    2    2    6    6    .    .    1    1    .    .    1    1    2    1    .    4    4    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           599   | 30   72   9    100  78   108  16   3    10   4    5    .    7    22   16   5    .    31   2    49   32   
  Core Hits                420   | 14   27   7    37   68   81   10   .    3    3    11   .    20   4    9    4    .    78   4    31   9    
  Critical Kills           5     | 2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    2    .    1    1    .    .    2    6    .    .    .    .    .    .    .    
  Critical Strikes         26    | 2    4    .    1    1    2    2    .    1    1    2    .    2    6    .    1    .    .    1    .    .    
    Destroy                2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  8     | .    4    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  16    | .    .    .    .    .    .    2    .    1    1    2    .    2    6    .    1    .    .    1    .    .    
Melee Attacks              243   | .    .    .    31   3    .    27   4    23   22   11   .    16   57   5    8    8    18   10   .    .    
  Impact                   209   | .    .    .    .    .    .    27   4    23   22   11   .    16   57   5    8    8    18   10   .    .    
  Slashing                 34    | .    .    .    31   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    .    3    3    .    3    3    1    .    2    .    .    6    .    2    .    1    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Follow-up Attacks        12    | .    .    .    .    .    .    .    1    2    1    1    .    .    7    .    .    .    .    .    .    .    
Damage Inflicted           24282 | 244  1099 330  2110 2469 3559 1015 214  462  465  976  .    1527 1213 186  785  .    4512 130  1570 1416 
  Guns                     3965  | 244  328  95   .    773  1272 74   .    46   .    .    .    .    39   186  .    .    14   14   743  137  
  Cannons                  6535  | .    680  43   2042 877  1119 .    .    .    .    .    .    .    .    .    .    .    263  .    313  1198 
  Explosions               8620  | .    .    184  .    567  1166 194  .    .    197  538  .    1104 .    .    441  .    3639 76   514  .    
  Melee                    4972  | .    .    .    68   244  .    747  214  416  268  438  .    423  1174 .    344  .    596  40   .    .    
  Ramming                  190   | .    91   8    .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Kinetic                  8228  | 244  1008 43   2042 1650 2062 .    .    46   .    .    .    .    39   186  .    .    14   14   743  137  
  Thermal                  1978  | .    .    .    .    .    329  74   .    .    .    .    .    .    .    .    .    .    64   .    313  1198 
  Explosive                8620  | .    .    184  .    567  1166 194  .    .    197  538  .    1104 .    .    441  .    3639 76   514  .    
  Electromagnetic          294   | .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  .    .    .    
  Impact                   4660  | .    .    .    .    .    .    747  214  416  268  438  .    423  1174 .    344  .    596  40   .    .    
  Slashing                 312   | .    .    .    68   244  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    4    47   
  Average Corruption       2     | .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    3    22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    7    11   24   .    14   .    .    .    .    .    .    .    .    .    1    .    .    .    3    14   
    Message Errors         17    | .    .    2    8    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           15    | .    3    4    3    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
    Heat Flow Errors       12    | .    1    .    3    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      7     | .    1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      4     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2682  | .    19   36   .    68   16   371  77   218  182  255  .    381  548  .    244  .    251  .    16   .    
  Projectiles              19    | .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               343   | .    .    36   .    16   16   .    .    .    23   7    .    16   .    .    35   .    178  .    16   .    
  Melee                    2320  | .    .    .    .    52   .    371  77   218  159  248  .    365  548  .    209  .    73   .    .    .    
Knockbacks                 67    | .    9    1    25   6    3    9    1    1    1    .    .    .    4    .    1    .    6    .    .    .    
  Impact                   23    | .    .    .    .    .    .    9    1    1    1    .    .    .    4    .    1    .    6    .    .    .    
  Kinetic                  44    | .    9    1    25   6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129   | .    .    .    .    13   .    47   .    .    .    .    .    59   .    .    .    .    .    .    4    6    
  Shots                    5     | .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Rammed                   34    | .    16   3    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             57    | .    18   3    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Kicked                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Crushed                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        311   | .    185  18   241  311  225  40   .    200  20   .    .    80   .    168  40   .    262  .    223  249  
  Average Temperature      64    | .    45   7    128  63   58   22   .    86   8    .    .    28   .    72   25   .    92   .    94   147  
  Received Heat Transfer   1488  | .    87   .    192  270  279  36   .    6    30   27   .    27   42   12   87   .    177  .    216  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Parts Fried              43    | .    .    2    .    .    .    13   6    6    .    1    .    1    11   .    .    .    3    .    .    .    
  Impact Corruptions       88    | .    .    .    .    .    .    16   3    10   7    3    .    12   20   .    12   .    5    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1577  | .    .    .    .    .    592  111  .    .    .    .    .    .    .    .    .    .    24   .    150  700  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Peak Influence             791  | 35  227 122 .   422 637 791 235 490 .   .   .   .   521 .   .   .   .   .   567 118 
  Initial                  496  | .   22  3   .   .   178 211 220 66  .   .   .   .   160 .   .   .   .   .   496 118 
  Average                  209  | 14  82  19  .   151 390 441 158 321 .   .   .   .   270 .   .   .   .   .   320 69  
Maximum Alert Level        3    | .   1   .   .   2   2   3   1   2   .   .   .   .   2   .   .   .   .   .   2   .   
  Low Security (%)         53   | 100 91  100 .   61  6   .   67  19  .   .   .   .   42  .   .   .   .   .   25  100 
  Level 1                  26   | .   8   .   .   32  47  39  32  42  .   .   .   .   32  .   .   .   .   .   38  .   
  Level 2                  19   | .   .   .   .   5   45  59  .   38  .   .   .   .   24  .   .   .   .   .   36  .   
  Level 3                  .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   .   .   6   6   1   .   4   .   .   .   .   4   .   .   .   .   .   5   .   
  Investigation            4    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Reinforcement            12   | .   2   .   .   2   1   1   .   1   .   .   .   .   2   .   .   .   .   .   3   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   3   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Distress Signals           11   | .   3   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              331  | .   25  3   17  42  45  17  6   17  15  14  .   20  23  3   9   .   51  7   11  6   
  Peak Tracking Total      37   | .   4   3   2   6   9   3   2   5   6   10  .   10  5   3   5   .   37  4   4   6   
  Tactical Retreats        42   | .   .   .   .   3   3   4   .   5   7   6   .   4   4   2   2   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Traps Triggered            17   | .   1   .   1   4   2   2   .   2   .   .   .   .   2   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Machines Disabled          11   | .   1   2   1   1   2   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Max in Single Turn       2    | .   1   2   1   1   1   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Machines Accessed          68   | .   7   1   2   9   13  5   .   11  .   1   3   .   10  .   1   1   .   .   4   .   
  Terminals                44   | .   6   1   .   6   12  3   .   8   .   .   .   .   5   .   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Total Hacks                197  | .   20  2   11  21  23  14  .   39  .   1   25  .   30  .   1   2   .   .   8   .   
  Successful               111  | .   10  1   11  7   10  5   .   18  .   1   25  .   17  .   1   2   .   .   3   .   
  Failed                   85   | .   9   1   .   14  13  9   .   21  .   .   .   .   13  .   .   .   .   .   5   .   
    Catastrophic           22   | .   3   .   .   4   1   3   .   9   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   6   .   .   8   13  .   .   11  .   .   .   .   5   .   .   1   .   1   .   .   
  Terminals                118  | .   18  2   .   14  21  12  .   27  .   .   .   .   17  .   .   .   .   .   7   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   6   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   2   1   .   .   .   .   .   .   5   .   .   .   .   .   1   .   
Terminal Hacks             86   | .   9   1   11  2   7   4   .   12  .   1   25  .   9   .   1   2   .   .   2   .   
  Record                   21   | .   .   .   10  .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           20   | .   2   .   .   .   .   .   .   4   .   .   11  .   1   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   6   1   .   8   10  4   .   11  .   .   .   .   6   .   .   .   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   2   .   .   .   .   .   .   5   .   .   11  .   1   .   .   17  .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   72   | .   .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     97   | .   .   .   .   58  .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         239  | .   239 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Sub  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  
Total Allies               29   | .    .    .    .    .    2    .    20   .    .    .    .    1    3    .    .    2    .    .    .    1    
  Largest Group            18   | .    .    .    .    .    2    .    18   10   .    .    .    1    3    .    .    2    2    .    .    1    
  Highest-Rated Group      440  | .    .    .    .    .    62   .    440  249  .    .    .    96   87   .    .    192  192  .    .    31   
  Highest-Rated Ally       96   | .    .    .    .    .    31   .    35   31   .    .    .    96   29   .    .    96   96   .    .    31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               433  | .    .    .    .    .    17   .    238  80   .    .    .    5    41   .    .    .    34   .    .    18   
  Total Damage             6981 | .    .    .    .    .    234  .    3472 1097 .    .    .    186  726  .    .    .    1038 .    .    228  
  Kills                    28   | .    .    .    .    .    3    .    7    10   .    .    .    .    3    .    .    .    5    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Sub Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   3   .   .   .   .   .   1   1   .   1   .   1   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Sub  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  
Turns Passed               18383 | 280  2053 1338 2425 1859 1921 602  235  573  590  446  29   665  682  939  192  462  1519 255  1106 212  
Spaces Moved               19028 | 131  1058 805  1300 889  1155 1111 491  1248 1513 1151 85   1216 1414 949  471  1080 1982 567  377  35   
  Core                     5     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Treads                   3894  | 126  1058 805  1300 574  6    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Legs                     177   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  35   
  Wheels                   1477  | 1    .    .    .    314  1149 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13475 | .    .    .    .    .    .    1098 491  1248 1513 1151 85   1216 1414 948  471  1080 1982 567  211  .    
  Fastest Speed            34    | 50   160  160  160  115  115  34   34   34   34   34   34   34   34   34   34   34   34   34   34   183  
  Average Speed            71    | 156  160  160  160  157  131  35   34   34   34   34   34   34   34   35   34   34   51   34   102  183  
  Slowest Speed            400   | 160  160  160  160  400  400  130  34   34   34   34   34   34   34   350  34   34   89   34   240  183  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    2    .    16   2    2    .    .    2    2    .    .    .    .    1    .    
  Cave-ins Triggered       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
Exploration Rate (%)       70    | 9    99   99   83   71   93   33   96   40   99   98   74   98   42   97   61   87   80   75   12   34   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     6     | .    .    1    2    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    1    1    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    .    .    .    .    .    1    .    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             38    | .    .    1    14   .    .    .    .    .    3    1    .    2    .    8    2    4    .    3    .    .    
Spaces Dug                 264   | .    3    .    4    4    .    3    .    10   27   31   .    62   18   13   11   2    45   23   5    3    
Terrain Destroyed          601   | .    8    14   4    28   43   3    .    10   39   70   .    101  18   13   54   2    116  23   47   8    
  Melee                    65    | .    .    .    4    .    .    3    .    6    10   2    .    7    18   4    1    2    1    7    .    .    
  Projectile               67    | .    8    1    .    12   16   .    .    4    1    .    .    1    .    9    .    .    1    .    6    8    
  AOE                      469   | .    .    13   .    16   27   .    .    .    28   68   .    93   .    .    53   .    114  16   41   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Sub  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  
Total                      22760 | 171  1296 835  1487 1250 1428 1275 555  1337 1552 1184 84   1428 1535 1517 485  1166 2424 604  1037 110  
  Wait                     2458  | .    77   2    67   228  173  66   49   62   20   20   .    176  24   506  .    81   281  23   593  10   
  Move                     18959 | 130  1057 804  1299 888  1154 1107 490  1218 1508 1146 84   1215 1409 944  470  1079 1981 566  375  35   
  Hop                      24    | .    .    .    .    .    .    2    .    13   2    2    .    .    2    2    .    .    .    .    1    .    
  Pick Up                  134   | 11   19   3    7    16   8    9    2    4    .    .    .    .    6    16   .    .    22   .    10   1    
  Fast Attach              67    | 5    3    .    .    17   9    6    5    3    .    .    .    .    3    2    1    .    11   .    2    .    
  Attach                   55    | 2    1    .    3    3    .    11   .    .    .    .    .    .    2    1    1    .    25   .    3    3    
  Detach                   25    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    1    .    17   .    3    .    
  Swap                     96    | 1    13   5    11   18   8    3    .    2    4    6    .    10   3    1    .    .    4    2    5    .    
  Drop                     170   | 1    18   3    6    29   11   19   7    6    .    .    .    2    8    19   1    .    30   .    9    1    
  Fire                     467   | 21   90   15   63   46   64   6    .    14   3    5    .    14   2    21   5    .    35   3    36   24   
  Melee                    191   | .    .    .    31   3    .    25   2    15   15   5    .    11   40   4    6    6    18   10   .    .    
  Ram                      17    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kick                     21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Crush                    22    | .    18   3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    18   .    .    .    .    .    .    36   .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Waste

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 16)
   281 | -11/Junkyard       | Entered Materials
   328 | -10/Materials      | Build established: Mutant
   363 | -10/Materials      | Central database locked down
   442 | -10/Materials      | Discovered new exit (range 7)
   989 | -10/Materials      | Discovered new exit (range 16)
  1098 | -10/Materials      | Discovered new exit (range 9)
  1321 | -10/Materials      | Discovered new exit (range 14)
  1859 | -10/Materials      | Discovered new exit (range 16)
  2334 | -10/Materials      | Entered Mines
  2360 | -10/Mines          | Met a Derelict bent on vengeance
  2448 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2452 | -10/Mines          | Found Prototype Device
  2486 | -10/Mines          | Discovered new exit (range 7)
  2613 | -10/Mines          | Learned Materials garrison access intel
  2704 | -10/Mines          | Discovered new exit (range 10)
  2968 | -10/Mines          | Learned location of Storage (-8)
  3071 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3575 | -10/Mines          | Discovered new exit (range 6)
  3672 | -10/Mines          | Entered Subcaves
  3677 | -10/Subcaves       | Learned Materials non-interactive machine intel
  4007 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  4013 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  4015 | -10/Subcaves       | Learned location of 1 exit from Materials
  4081 | -10/Subcaves       | Disturbed a concealed Subdweller
  4360 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  4366 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  4517 | -10/Subcaves       | Visited 4L-MR0's lab
  4539 | -10/Subcaves       | Found Flightbrick
  4624 | -10/Subcaves       | Learned location of Zion (-6)
  4624 | -10/Subcaves       | Met a Zionite searching for "candidates"
  4896 | -10/Subcaves       | Discovered new exit (range 13)
  5146 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  5181 | -10/Subcaves       | Disturbed a concealed Subdweller
  5208 | -10/Subcaves       | Core integrity fell below 50%
  5623 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Shrapnel Gun
  5624 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Armor Plating
  5669 | -10/Subcaves       | Visited Clippyterm
  5674 | -10/Subcaves       | Identified exit to Recycling
  5674 | -10/Subcaves       | Identified exit to Materials
  6043 | -10/Subcaves       | Core integrity fell below 20%
  6097 | -10/Subcaves       | Entered Materials
  6097 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  6098 | -8/Materials       | Identified exit to Factory
  6099 | -8/Materials       | Loaded intel: 41 non-interactive machine locations
  6100 | -8/Materials       | Loaded intel: 1 garrison access location
  6398 | -8/Materials       | Build established: Gunner
  6860 | -8/Materials       | Repaired Lgt. Treads
  7042 | -8/Materials       | Identified exit to Storage
  7315 | -8/Materials       | Discovered exit to Factory (range 4)
  7407 | -8/Materials       | Garrison activated, responded to threat
  7547 | -8/Materials       | Repaired Imp. Light Cannon
  7956 | -8/Materials       | Entered Storage
  8799 | -8/Storage         | Garrison activated, responded to threat
  8973 | -8/Storage         | Discovered exit to Factory (range 16)
  9065 | -8/Storage         | Met a pair of Derelict thieves
  9180 | -8/Storage         | Destroyed 10 combat bots
  9877 | -8/Storage         | Entered Factory
  9877 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  9897 | -7/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
 10277 | -7/Factory         | Search patrols dispatched
 10432 | -7/Factory         | Discovered new exit (range 9)
 10474 | -7/Factory         | Build established: Hacker-Mutant
 10479 | -7/Factory         | Sucked down chute
 10479 | -7/Factory         | Entered Waste
 10480 | -7/Waste           | Met a frightened Derelict
 10482 | -7/Waste           | Spotted C-40 Crusher
 10491 | -7/Waste           | Spotted C-40 Crusher
 10517 | -7/Waste           | Warlord forces began an assault
 10553 | -7/Waste           | Spotted C-40 Crusher
 10557 | -7/Waste           | Spotted C-40 Crusher
 10557 | -7/Waste           | Spotted C-40 Crusher
 10614 | -7/Waste           | Spotted C-40 Crusher
 10631 | -7/Waste           | Allies destroyed C-40 Crusher
 10660 | -7/Waste           | Allies destroyed C-40 Crusher
 10677 | -7/Waste           | Found Heavy Servo Lattice
 10684 | -7/Waste           | Discovered new exit (range 13)
 10714 | -7/Waste           | Entered Factory
 10714 | -7/Factory         | Accompanied by 10 allies
 10745 | -7/Factory         | Identified exit to Lower Caves
 10769 | -7/Factory         | Identified Exp. Sensor Array
 10786 | -7/Factory         | Garrison activated, responded to threat
 10864 | -7/Factory         | Repaired Broken Imp. Component Analysis Suite
 11027 | -7/Factory         | Discovered new exit (range 8)
 11167 | -7/Factory         | Discovered new exit (range 18)
 11287 | -7/Factory         | Entered Lower Caves
 11288 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11513 | -7/Lower Caves     | Discovered new exit (range 17)
 11690 | -7/Lower Caves     | Spotted B-75 Beast
 11781 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11877 | -7/Lower Caves     | Entered another Lower Caves area
 11892 | -7/Lower Caves     | Discovered new exit (range 6)
 12064 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12114 | -7/Lower Caves     | Identified exit to Data Miner
 12117 | -7/Lower Caves     | Spotted B-75 Beast
 12323 | -7/Lower Caves     | Entered Data Miner
 12323 | -7/Data Miner      | Discovered new exit (range 6)
 12329 | -7/Data Miner      | Met Data Miner
 12338 | -7/Data Miner      | Learned location of Section 7 (-2)
 12338 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12344 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12352 | -7/Data Miner      | Entered Proximity Caves
 12358 | -6/Proximity Caves | Spotted B-75 Beast
 12360 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12584 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12789 | -6/Proximity Caves | Discovered new exit (range 6)
 12901 | -6/Proximity Caves | Learned Factory terminal intel
 13017 | -6/Proximity Caves | Entered Factory
 13017 | -6/Factory         | Evolved 2 slots: Utility x2
 13018 | -6/Factory         | Loaded intel: 26 terminal locations
 13032 | -6/Factory         | Identified exit to Lower Caves
 13364 | -6/Factory         | Fabricated Energy Well (x2)
 13372 | -6/Factory         | Spotted B-75 Beast
 13397 | -6/Factory         | Discovered new exit (range 6)
 13409 | -6/Factory         | Noticed a derelict Sapper rigging charges
 13536 | -6/Factory         | Discovered new exit (range 22)
 13586 | -6/Factory         | Incoming investigation squad redirected
 13596 | -6/Factory         | Fabricated Assault Rifle (x3)
 13699 | -6/Factory         | Entered Lower Caves
 13777 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14620 | -6/Lower Caves     | Discovered new exit (range 7)
 14638 | -6/Lower Caves     | Entered another Lower Caves area
 14655 | -6/Lower Caves     | Discovered new exit (range 19)
 14717 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 14775 | -6/Lower Caves     | Discovered new exit (range 14)
 14830 | -6/Lower Caves     | Entered Zion
 14853 | -6/Zion            | System corruption cleaned by Quarantine Array
 15000 | -6/Zion            | Given the Hacking Drone Bay
 15020 | -6/Zion            | Learned Factory terminal intel
 15053 | -6/Zion            | Given A8's code to call for help
 15081 | -6/Zion            | Discovered new exit (range 16)
 15087 | -6/Zion            | Received a hallucinogenic algorithm
 15203 | -6/Zion            | Discovered new exit (range 5)
 15203 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 15211 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15213 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15292 | -6/Zion            | Entered Deep Caves
 15292 | -6/Deep Caves      | Accompanied by 2 allies
 15391 | -6/Deep Caves      | Attacked by Z-Imprinter
 15396 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 15558 | -6/Deep Caves      | Z-Facility disabled
 15650 | -6/Deep Caves      | Found Prototype Protection
 15650 | -6/Deep Caves      | Identified Zio. Weapon Casing
 15664 | -6/Deep Caves      | Found Prototype Protection
 15679 | -6/Deep Caves      | Found Zio. Weapon Casing
 15785 | -6/Deep Caves      | Spotted as-90260
 15794 | -6/Deep Caves      | Spotted as-68149
 15812 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 15847 | -6/Deep Caves      | Destroyed as-90260
 15951 | -6/Deep Caves      | Discovered new exit (range 7)
 16024 | -6/Deep Caves      | Found Zio. Weapon Casing
 16030 | -6/Deep Caves      | Found Zio. Weapon Casing
 16041 | -6/Deep Caves      | Found Zio. Heavy Carapace
 16099 | -6/Deep Caves      | Build established: Mutant
 16325 | -6/Deep Caves      | Destroyed as-68149
 16587 | -6/Deep Caves      | Triggered Deep Caves wall
 16587 | -6/Deep Caves      | Spotted AS-89009
 16587 | -6/Deep Caves      | Spotted AS-07986
 16604 | -6/Deep Caves      | Destroyed AS-07986
 16606 | -6/Deep Caves      | Destroyed AS-89009
 16632 | -6/Deep Caves      | Destroyed 39 combat bots
 16642 | -6/Deep Caves      | Found Prototype Device
 16643 | -6/Deep Caves      | Identified Supersonic Drone Bay
 16650 | -6/Deep Caves      | Exposed GOLEM chamber
 16653 | -6/Deep Caves      | Found GOLEM Unit
 16676 | -6/Deep Caves      | Found GOLEM Unit
 16684 | -6/Deep Caves      | Found GOLEM Unit
 16811 | -6/Deep Caves      | Entered Proximity Caves
 16814 | -5/Proximity Caves | Spotter reported a threat
 16814 | -5/Proximity Caves | Spotter reported a threat
 16829 | -5/Proximity Caves | Spotted B-75 Beast
 16866 | -5/Proximity Caves | Learned 4 Factory zone layouts
 16887 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 16895 | -5/Proximity Caves | Spotter reported a threat
 17049 | -5/Proximity Caves | Discovered new exit (range 13)
 17061 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 17066 | -5/Proximity Caves | Entered Factory
 17066 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17067 | -5/Factory         | Identified exit to Extension
 17069 | -5/Factory         | Loaded intel: 28 terminal locations
 17089 | -5/Factory         | Identified exit to Upper Caves
 17366 | -5/Factory         | Search patrols dispatched
 17651 | -5/Factory         | Build established: Scavenger-Golem
 18172 | -5/Factory         | Sucked down chute
 18172 | -5/Factory         | Entered Waste
 18173 | -5/Waste           | Met a frightened Derelict
 18187 | -5/Waste           | EMP discharged
 18200 | -5/Waste           | Spotted C-40 Crusher
 18206 | -5/Waste           | Spotted C-40 Crusher
 18211 | -5/Waste           | Spotted C-40 Crusher
 18212 | -5/Waste           | Spotted C-40 Crusher
 18222 | -5/Waste           | Spotted C-40 Crusher
 18230 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18269 | -5/Waste           | Spotted C-40 Crusher
 18283 | -5/Waste           | Destroyed C-40 Crusher
 18287 | -5/Waste           | EMP discharged
 18287 | -5/Waste           | System corruption reached 10%
 18292 | -5/Waste           | Crushed by falling debris
 18293 | -5/Waste           | Destroyed C-40 Crusher
 18299 | -5/Waste           | Crushed by falling debris
 18299 | -5/Waste           | System corruption reached 30%
 18300 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18301 | -5/Waste           | Crushed by falling debris
 18303 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18312 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18315 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18322 | -5/Waste           | Crushed by falling debris
 18324 | -5/Waste           | Crushed by falling debris
 18333 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18343 | -5/Waste           | Crushed by falling debris
 18345 | -5/Waste           | Crushed by falling debris
 18348 | -5/Waste           | Crushed by falling debris
 18352 | -5/Waste           | Crushed by falling debris
 18354 | -5/Waste           | Crushed by falling debris
 18354 | -5/Waste           | Core integrity fell below 50%
 18359 | -5/Waste           | Crushed by falling debris
 18369 | -5/Waste           | Crushed by falling debris
 18370 | -5/Waste           | Core integrity fell below 20%
 18384 | -5/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
18366_ Slammed into C-40 Crusher.
18369_ The unstable cave ceiling collapses.
18369_ Crushed by falling debris.
18369_ 4 Matter crushed.
18369_ Slammed into C-40 Crusher.
18369_ Destabilizing: System corrupted (+1).
18371_ Slammed into C-40 Crusher.
18372_ 5 Matter crushed.
18372_ 4 Matter crushed.
18374_ Slammed into C-40 Crusher.
18375_ 2 Matter crushed.
18376_ Slammed into C-40 Crusher.
18376_ Destabilizing: Core damaged (-10).
18377_ ALERT: Foreign system detected. Charging EMP.
18378_ KU/JEIPVIH6ZK&VYT%MBXN:
18378_ 3 Matter crushed.
18379_ Slammed into C-40 Crusher.
18381_ 5 Matter crushed.
18381_ Slammed into C-40 Crusher.
18384_ 3 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#                                     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Energy Generation          45
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1200
Resistance: KI             30
Weapon Shielding           100
Evasion (%)                73
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          33
Defensive Hacking          21

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
             Hcp. Storage Unit | -10/Materials | Hacked
             Exp. Sensor Array | -7/Factory    | Scanalyzed
                   Power Sword | -7/Factory    | Hacked
                 Assault Rifle | -7/Factory    | Hacked
            Lgt. Assault Rifle | -7/Factory    | Hacked
                 Gatling Laser | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
            Imp. Lightning Gun | -7/Data Miner | Free
                   Hvy. Treads | -7/Data Miner | Free
             Imp. Focal Shield | -7/Data Miner | Free
                   Mass Driver | -7/Data Miner | Free
             Lgt. Fission Core | -7/Data Miner | Free
       Lgt. Antimatter Reactor | -7/Data Miner | Free
               Hardcell Cannon | -7/Data Miner | Free
                   HERF Cannon | -6/Factory    | Hacked
     Lyr. Medium Armor Plating | -6/Zion       | Archive
              Disruptor Cannon | -6/Zion       | Archive
          Mak. Cloaking Device | -6/Zion       | Archive
             Hvy. Phase Cannon | -6/Zion       | Archive
                Adv. Heat Sink | -6/Zion       | Archive
             Enh. Gauss Cannon | -6/Zion       | Archive
          Imp. Antigrav System | -6/Zion       | Archive
           Adv. Thermal Shield | -6/Zion       | Archive
                      Coil Gun | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
      Imp. Hardlight Generator | -6/Zion       | Archive
            Lrn. Proton Cannon | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
      Lyr. Heavy Armor Plating | -6/Zion       | Archive
            Imp. KE Penetrator | -6/Zion       | Archive
               Hvy. Beamcaster | -6/Zion       | Free
                   Enh. Flamer | -6/Zion       | Free

 Robot Schematics 
------------------
   I-36 Angel | -6/Zion | Archive
  H-66 Slayer | -6/Zion | Archive
 G-50 Soldier | -6/Zion | Archive

 Fabricated
------------
   Energy Well | x2 | -6/Factory | Preloaded
 Assault Rifle | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpMachineKinecellerator
  Manual?         0
Play Time         03:29:39
  Cumulative      576.0 hours
  Start           2023.09.22 @ 00:38:58
  End             2023.09.22 @ 04:20:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          392
  Rogue           392
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           9/3/2/0/0/1/2/1/0
Lore%             83
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4b38b2f-f241-4c54-b278-cf45aa3aea69