Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.19 @ 00:16:14 Player: leiavoia Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (167) 835 Value Destroyed (6472) 6472 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (2694) 2694 TOTAL SCORE: 19261 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 1106 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -384 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 79/100 System Corruption 9% Temperature Cool (97) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) Improved Terrain Scanner Makeshift Transmission Jammer Long-range Tractor Beam Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Armor Integrity Analyzer Experimental Phase Shifter Thermal Barrier Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Heavy Mass Driver Makeshift Axe > --- INVENTORY -------- Micro Fission Core Armored Wheel Experimental Cooling System Large Storage Unit Improved Matter Compressor Advanced Sensor Array Improved Terrain Scanner Makeshift Transmission Jammer Advanced Remote Shield Long-range Tractor Beam Mini Drone Bay Transdimensional Reconstructor Vortex Rifle Vortex Rifle Vortex Cannon Vortex Cannon Improved Matter Neutralizer KE Penetrator KE Penetrator Linear Accelerator [Rating: 133] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 2 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 1 . . . . . . . . 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 311 | 2 4 6 9 9 28 30 27 3 1 7 8 11 2 12 13 9 13 10 49 10 7 10 4 27 Power 21 | . 2 1 . 1 2 3 2 . . . . . . . 2 . 1 . 2 . 1 . 1 3 Engine 11 | . 2 1 . 1 2 2 2 . . . . . . . . . . . . . . . . 1 Core 6 | . . . . . . 1 . . . . . . . . 2 . . . 1 . 1 . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 1 Propulsion 86 | . 1 3 5 3 8 10 7 . . . . . . 1 5 3 4 4 22 1 2 3 2 2 Treads 9 | . . . 1 1 3 1 . . . . . . . . . 2 . . . 1 . . . . Leg 35 | . 1 3 4 2 3 6 . . . . . . . . 1 . . . 8 . 2 3 2 . Wheel 22 | . . . . . . 3 2 . . . . . . . 3 . 1 3 9 . . . . 1 Hover 16 | . . . . . 2 . 5 . . . . . . 1 1 1 . 1 5 . . . . . Flight 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . 1 Utility 107 | 1 1 2 3 2 9 7 8 1 . 3 3 9 . 8 3 2 5 2 14 5 1 6 1 11 Device 66 | 1 . 1 2 1 7 6 5 1 . 2 2 3 . 1 1 1 3 . 8 5 1 6 1 8 Storage 4 | . 1 1 . . . . . . . . . . . 1 . . 1 . . . . . . . Processor 13 | . . . . . . . 2 . . 1 . 5 . 2 . . . . 2 . . . . 1 Hackware 10 | . . . 1 1 . . 1 . . . . . . 2 . . . 1 2 . . . . 2 Protection 14 | . . . . . 2 1 . . . . 1 1 . 2 2 1 1 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 1 . . 1 3 9 10 10 2 1 4 5 2 2 3 3 4 3 4 11 4 3 1 . 11 Energy Gun 13 | . . . . . . 1 . . 1 2 1 1 . . . . . 1 4 . . . . 2 Energy Cannon 13 | . . . 1 . 2 1 1 . . . . . . . . . . . 1 1 1 1 . 4 Ballistic Gun 25 | 1 . . . 2 4 1 4 . . . 1 . . . 1 2 2 . 3 2 . . . 2 Ballistic Cannon 10 | . . . . . 1 2 1 1 . . . . . . 1 1 . . 1 1 . . . 1 Launcher 11 | . . . . . 1 2 2 . . . 1 . 1 1 1 . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . 1 1 3 1 1 . 2 2 . . 1 . 1 1 2 . . 2 . . 2 Piercing Weapon 3 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 21 | . . . . . 2 1 . . . . . 3 . 1 . . 5 . . . 1 6 . 2 Parts Lost 94 | . . . . . . 10 14 . . . 1 1 . 1 7 3 . . 25 4 . . . 28 Power 6 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . 3 Propulsion 41 | . . . . . . 7 7 . . . . . . 1 2 2 . . 12 2 . . . 8 Utility 22 | . . . . . . 1 3 . . . 1 1 . . 1 1 . . 5 . . . . 9 Weapon 25 | . . . . . . 1 4 . . . . . . . 3 . . . 7 2 . . . 8 Highest Loss Streak 27 | . . . . . . 5 13 . . . 1 1 . 1 7 2 . . 12 3 . . . 27 Average Slot Usage (%) 90 | . 100 100 97 100 98 96 85 79 80 79 74 73 80 76 82 92 80 100 93 96 89 90 94 90 Engine 4 | . 14 14 11 9 7 4 5 6 6 6 6 6 6 5 1 . . . . . . . . 3 Core 1 | . . . . . . 2 . . . . . . . . 2 5 3 . 1 . 1 5 1 . Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 3 5 3 . 3 3 Treads 2 | . . . 3 4 18 10 1 . . . . . . . . . 9 3 . 2 5 3 . . Leg 13 | . 28 28 28 31 18 17 6 . . . . . . . 1 5 3 . 7 25 21 23 31 25 Wheel 4 | . . . . . . 7 7 . . . . . . . 6 14 6 13 17 . . . . . Hover 5 | . . . . . . . 11 20 20 20 20 20 20 16 9 5 3 1 1 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 4 15 1 . . . . . Device 9 | . 14 13 12 9 8 11 11 15 20 12 8 4 13 6 . 4 4 5 7 10 10 10 15 11 Storage 6 | . 14 14 11 9 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 Processor 14 | . . . . . . . 3 10 6 13 13 10 13 16 23 23 23 23 19 26 26 26 26 22 Hackware 5 | . . . 8 17 15 15 8 . . . . . . 4 6 2 . . 13 5 5 4 . 5 Protection 1 | . . . . . 5 2 . . . . 2 7 . 1 2 2 4 4 . . . . . . Energy Gun 4 | . 14 14 1 . . . . . 4 10 13 13 13 11 3 . . 1 5 5 . . . . Energy Cannon 2 | . . . 9 9 7 7 4 6 6 2 . . . . . . . . 1 2 . . 5 . Ballistic Gun 4 | . 14 14 11 8 3 2 7 6 6 1 . . . . 3 7 . 11 4 5 . . . . Ballistic Cannon 1 | . . . . . 2 2 . . . . . . . . 3 4 . . . . 5 5 5 3 Slashing Weapon 2 | . . . . . . 2 3 5 1 4 3 . . . 5 3 2 3 1 . 4 4 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 13 28 34 35 35 47 47 55 46 49 49 49 57 49 79 76 82 74 79 82 85 85 100 104 112 Greatest Support 140 | 20 20 20 30 40 60 60 60 60 60 60 60 60 60 60 49 56 56 52 125 125 90 140 140 140 Greatest Overweight (x) 19 | . 1 1 1 1 4 2 15 . . . . . . 1 6 8 10 3 7 . . . . 19 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . 1 2 1 2 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 11 14 14 14 14 14 14 14 15 15 14 14 15 18 18 19 19 20 18 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 15 15 13 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 27% | Scavenger-Mutant 18% | Scavenger-Assassin 12% | Mutant 8% | Scavenger-Gunner 8% | Scavenger-Skirmisher 5% | Hacker-Mutant 4% | Scavenger-Scout 3% | Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Mutant | -6/Zion Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Hacker-Assassin | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 6102 | 231 61 124 150 79 530 408 307 323 15 84 78 101 220 213 337 345 321 517 684 356 213 . 293 112 Remotely 330 | . . . . . . . . . . . . . . . . . . . 330 . . . . . Salvage Created 7944 | 76 199 158 264 139 799 827 731 383 48 71 152 . 129 123 212 289 402 693 1186 477 . . 302 284 Parts 323 | 7 13 9 21 9 40 41 37 7 4 5 6 . 3 12 7 12 5 8 46 17 . . 9 5 Haulers Intercepted 9 | . . . 2 1 2 1 1 . . . . . . . . . . . 1 . . . . 1 Recyclers Shooed 7 | . . . . . 1 1 . . . . . . . . . . . . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . . . . . . 22 4 . 3 . 3 11 3 4 . 16 . 19 13 . Prevented 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 127 | . 6 3 4 1 12 11 19 . 1 1 10 . 3 6 6 5 . 4 13 12 1 . 5 4 Guns 42 | . 6 3 1 . 2 1 3 . 1 1 2 . . 1 . 2 . 3 7 8 . . . 1 Cannons 42 | . . . 3 1 6 7 5 . . . . . . . 2 3 . . 3 3 1 . 5 3 AOE 42 | . . . . . 4 3 11 . . . 8 . 3 5 4 . . 1 3 . . . . . Classes Destroyed 18 | 1 3 . 2 1 2 1 5 . . . . . . . 1 . . 1 . . . . 1 . Worker 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . Builder 4 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . Tunneler 5 | 3 . . 1 . . . 1 . . . . . . . . . . . . . . . . . Hauler 9 | . . . 2 1 2 1 1 . . . . . . . . . . . 1 . . . . 1 Recycler 12 | . 1 . . . 2 4 . . . . . . . . . . . . 5 . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Swarmer 38 | . 5 . 2 . . 3 2 . . . 5 . . 5 . 2 . . 5 7 . . 1 1 Saboteur 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 40 | . 1 3 2 . 9 6 7 . 1 . 1 . 2 . 2 . . . 2 . . . 3 1 Brawler 6 | . . . . . 1 . 2 . . . 2 . 1 . . . . . . . . . . . Duelist 6 | . . . . . 1 . 1 . . . 1 . . . 1 . . 2 . . . . . . Sentry 17 | . . . . 1 1 2 2 . . 1 1 . . . 1 1 . 1 1 1 1 . 1 2 Hunter 6 | . . . . . . . 3 . . . . . . 1 . . . . 2 . . . . . Programmer 9 | . . . . . . . 1 . . . . . . . 2 2 . 1 3 . . . . . Samaritan 4 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Best Kill Streak 16 | 2 3 2 2 1 4 11 16 . 1 1 10 . 3 5 7 3 . 3 5 7 1 . 3 3 Combat Bots Only 11 | . 3 2 1 1 4 5 11 . 1 1 10 . 3 5 6 3 . 3 5 7 1 . 3 2 Max Kills in Single Turn 4 | 1 1 1 1 1 2 3 4 . 1 1 4 . 2 4 2 1 . 2 3 2 1 . 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploded 4 | . . . . . 2 3 4 . . . 3 . 2 4 2 . . 1 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 15500 | . 165 141 145 26 701 1409 2284 . 15 . 261 . 20 185 1230 531 . 275 2283 999 195 . 274 4361 Core 3010 | . 33 49 21 . 70 159 409 . . . 117 . . 18 216 75 . 4 354 118 . . 52 1315 Absorbed by Shields 173 | . . . . . . . . . . . . . . 6 . . . . . . . . 11 156 Core Remaining (%) 73 | 100 . 67 94 100 . 67 . . . . . . 38 . . . . 68 . . . . 54 . Volleys Fired 357 | 7 14 11 20 3 40 43 41 . 2 2 6 . 3 7 10 15 . 19 49 27 9 1 12 16 Largest 3 | 2 2 2 2 2 2 2 3 . 3 3 3 . 1 2 2 3 . 3 3 3 1 1 2 3 Hottest 250 | 70 70 70 95 95 123 138 144 . 178 231 201 . 39 150 83 123 . 151 250 195 75 75 125 196 Shots Fired 719 | 14 28 22 40 6 80 69 81 . 6 6 11 . 3 12 17 39 . 40 119 62 9 1 21 33 Gun 390 | 14 28 22 20 3 30 3 33 . 4 6 7 . . 10 7 29 . 36 85 44 . . . 9 Cannon 298 | . . . 20 3 44 65 42 . 2 . . . . . 7 10 . . 32 18 9 1 21 24 Launcher 31 | . . . . . 6 1 6 . . . 4 . 3 2 3 . . 4 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | 7 14 11 20 3 34 23 46 . 2 . 1 . . . 14 39 . 31 49 43 9 1 12 15 Thermal 273 | 7 14 11 20 3 40 35 22 . 4 6 6 . . 10 . . . 5 68 19 . . . 3 Explosive 31 | . . . . . 6 1 6 . . . 4 . 3 2 3 . . 4 2 . . . . . Electromagnetic 17 | . . . . . . 10 7 . . . . . . . . . . . . . . . . . Entropic 24 | . . . . . . . . . . . . . . . . . . . . . . . 9 15 Robot Hit Streak 29 | 3 7 7 5 4 11 9 17 . 14 2 2 . 5 7 13 11 . 11 19 29 8 . 15 6 Robot Miss Streak 6 | 2 2 2 2 . 5 2 6 . 3 2 5 . . 1 2 2 . 2 4 1 1 . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Secondary Targets 7 | . 2 . . . . . . . . . . . . . . . . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . Shots Hit Robots 533 | 8 17 17 23 3 54 42 67 16 3 2 7 . 4 9 16 29 13 39 88 38 8 . 11 19 Core Hits 435 | 3 9 7 10 3 44 25 106 3 4 2 45 . 10 12 33 9 4 25 40 20 1 . 9 11 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . . Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . 1 2 7 . . . 1 Critical Strikes 35 | 1 2 . . . 1 1 . . . . . . . 1 1 . . 1 8 9 1 . 4 5 Burn 6 | 1 2 . . . . . . . . . . . . 1 . . . . 1 1 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Destroy 14 | . . . . . . . . . . . . . . . . . . 1 5 7 . . . 1 Blast 8 | . . . . . 1 1 . . . . . . . . 1 . . . 1 . 1 . 1 2 Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 Melee Attacks 132 | . . . . 1 1 6 6 16 . 4 . 14 1 12 12 13 13 15 3 . 2 3 . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . 1 1 6 6 16 . 4 . . . . 12 13 13 15 2 . 2 3 . 10 Piercing 28 | . . . . . . . . . . . . 14 1 12 . . . . 1 . . . . . Sneak Attacks 7 | . . . . . . 1 1 . . . . . . 1 4 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24563 | 105 236 212 508 75 1716 1264 3161 902 64 45 1426 . 646 622 1617 1038 1498 2547 2939 1242 568 . 703 1429 Guns 6469 | 105 236 212 133 . 384 51 555 . 64 45 117 . . 188 49 498 . 655 1922 954 . . . 301 Cannons 6834 | . . . 375 75 775 1025 743 . . . . . . . 199 225 . . 744 288 568 . 703 1114 Explosions 6161 | . . . . . 557 95 1765 . . . 1309 . 550 329 807 . . 479 270 . . . . . Melee 5085 | . . . . . . 93 98 902 . . . . 96 105 562 315 1498 1413 3 . . . . . Ramming 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 Kinetic 6851 | 55 124 100 133 . 434 327 751 . 22 . 27 . . . 248 723 . 538 1110 748 568 . 352 591 Thermal 5342 | 50 112 112 375 75 825 701 439 . 42 45 90 . . 188 . . . 117 1556 494 . . . 121 Explosive 6061 | . . . . . 457 95 1765 . . . 1309 . 550 329 807 . . 479 270 . . . . . Electromagnetic 156 | . . . . . . 48 108 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4881 | . . . . . . 93 98 902 . . . . . . 562 315 1498 1413 . . . . . . Piercing 204 | . . . . . . . . . . . . . 96 105 . . . . 3 . . . . . Entropic 1054 | . . . . . . . . . . . . . . . . . . . . . . . 351 703 Highest Corruption 11 | . . . . . 4 4 3 3 3 3 3 4 4 3 7 10 10 11 6 6 6 6 . 9 Average Corruption 5 | . . . . . 4 4 3 3 3 3 3 3 4 3 5 8 10 10 4 6 6 6 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 180 | . . . . . 1 11 8 4 1 5 8 14 4 4 13 23 14 25 12 21 10 1 . 1 Message Errors 39 | . . . . . . 2 . 1 . 2 3 4 1 1 3 4 3 3 4 4 4 . . . Matter Fused 58 | . . . . . . 3 3 2 . 2 . 7 1 2 3 8 4 8 4 7 4 . . . Heat Flow Errors 18 | . . . . . 1 1 1 . 1 1 1 . 1 . 2 2 2 1 1 2 1 . . . Energy Discharges 21 | . . . . . . 1 2 . . . 2 3 1 1 1 3 1 2 1 2 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 26 | . . . . . . 3 1 1 . . 2 . . . 2 2 3 6 1 3 1 1 . . Data Loss (major) 7 | . . . . . . . . . . . . . . . 2 2 1 . . 2 . . . . Misfires 4 | . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . . . . 1 1 . . . . . . . . 1 . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1854 | . . . . . 1 . 14 55 . . . . 4 . 325 151 351 765 15 . 45 . 21 107 Projectiles 189 | . . . . . . . 14 . . . . . . . . . . . 2 . 45 . 21 107 Explosions 117 | . . . . . 1 . . . . . . . 4 . 30 . . 69 13 . . . . . Melee 1548 | . . . . . . . . 55 . . . . . . 295 151 351 696 . . . . . . Knockbacks 12 | . . . . . 1 2 3 . . . . . . . 1 2 . . 2 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 1 1 3 . . . . . . . 1 2 . . 2 . . . . 1 Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 530 | . . . . . 128 49 111 . . . 20 . . . 135 . . 85 . . . . . 2 Shots 17 | . . . . . 2 1 5 . . . 1 . . . 5 . . 3 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | 27 54 39 3 . 243 332 234 . 135 156 155 . 102 138 257 243 267 346 364 291 130 4 60 351 Average Temperature 83 | 12 18 15 3 . 53 123 78 . 61 74 60 . 47 46 97 67 127 120 121 102 25 3 21 98 Received Heat Transfer 3220 | . 6 81 42 9 300 540 493 . . . 54 . 9 18 171 27 . 54 320 129 54 . 83 830 Effects 4 | . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 11 | . 2 . 1 . 1 . 1 . . . . . . . . . . . 3 3 . . . . Heat Transferred 8301 | 222 481 333 555 111 1123 1073 629 . 74 74 148 . . 407 . . . 148 2109 703 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 662 | 15 174 117 150 140 437 466 662 230 241 . . . . 559 . . . . 320 . . . . 123 Initial 230 | . 9 67 . 27 63 178 200 230 161 . . . . 113 . . . . 18 . . . . . Average 189 | 4 96 60 65 78 262 308 437 230 215 . . . . 368 . . . . 107 . . . . 39 Maximum Alert Level 2 | . . . . . 2 2 2 1 1 . . . . 2 . . . . 1 . . . . . Low Security (%) 59 | 100 100 100 100 100 42 16 . . 23 . . . . 30 . . . . 73 . . . . 100 Level 1 28 | . . . . . 51 64 44 100 76 . . . . 10 . . . . 26 . . . . . Level 2 12 | . . . . . 5 18 56 . . . . . . 58 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 1 . 5 2 9 . . . 1 . . 4 . . . . 5 . . . . 2 Investigation 4 | . . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 Reinforcement 12 | . 1 . . . 1 1 2 . . . . . . 3 . . . . 3 . . . . 1 Assault 4 | . . . . . . . 2 . . . 1 . . 1 . . . . . . . . . . Garrison 6 | . . . . . 3 . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 8 | . 1 . . . . 3 . . 1 . . . . 1 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 8 4 16 2 14 20 35 . 3 2 14 . 4 9 13 5 . 4 28 16 1 . 6 31 Peak Tracking Total 21 | . 3 2 4 1 4 6 10 . 3 1 7 . 4 5 7 3 . 3 6 8 1 . 5 21 Tactical Retreats 22 | . 1 . 2 . 1 . 4 . . . 2 . . . 4 . . . 2 2 . . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 8 | . . . . . . 1 2 . . . . . . 2 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . 1 . . . . . 9 . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 16 | . . . 1 . 6 4 . . . . . . . 1 . . . . 3 . . 1 . . Max in Single Turn 4 | . . . 1 . 4 1 . . . . . . . 1 . . . . 1 . . 1 . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 42 | . 1 2 2 6 1 5 2 . . . . 1 1 1 . 2 4 . 6 . 1 3 . 4 Terminals 23 | . 1 1 2 6 1 4 1 . . . . . 1 1 . . . . 3 . . . . 2 Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Total Hacks 123 | . 4 2 10 26 3 14 6 . . . . 4 1 6 . 2 17 . 10 . 1 10 . 7 Successful 86 | . 2 2 9 16 2 9 3 . . . . 4 1 2 . 2 17 . 3 . 1 10 . 3 Failed 37 | . 2 . 1 10 1 5 3 . . . . . . 4 . . . . 7 . . . . 4 Catastrophic 5 | . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . . . 6 9 2 5 3 . . . . . . 6 . . . . 9 . . . . 2 Terminals 76 | . 4 1 10 26 3 13 3 . . . . . 1 6 . . . . 5 . . . . 4 Fabricators 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . 2 Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Terminal Hacks 68 | . 2 2 3 13 1 7 . . . . . 4 1 1 . 2 17 . 2 . 1 10 . 2 Record 15 | . . . . . . . . . . . . . 1 . . . 5 . . . . 9 . . Part Schematic 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . 1 . 1 1 . 2 . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . 2 . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . . . 1 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . 1 2 1 2 . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . . . 6 3 1 1 1 . . . . . . 1 . . . . . . . . . . Terminals 13 | . . . 6 3 1 1 1 . . . . . . 1 . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . 2 2 1 1 . . . . . . . 1 . . . . . . . . . . Operators 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 5 1 3 2 . . . . . . 1 . . . . 3 . . . . 3 Full Trace Events 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 22 | . . . . . . . 22 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 34 | . . . . . . 10 . 20 . . 2 . . . . . . . 2 . . . . . Largest Group 20 | . . . . . . 10 8 20 20 18 14 12 12 11 4 . . . 2 . . . . . Highest-Rated Group 684 | . . . . . . 173 141 684 684 634 534 463 463 443 142 . . . 190 . . . . . Highest-Rated Ally 95 | . . . . . . 29 29 46 46 46 46 46 46 46 46 . . . 95 . . . . . Total Orders 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . Ally Attacks 216 | . . . . . . 25 55 . 16 28 28 . 2 28 6 . . . 28 . . . . . Total Damage 4354 | . . . . . . 365 662 . 251 436 550 . 54 721 121 . . . 1194 . . . . . Kills 34 | . . . . . . 5 5 . 2 5 3 . 1 4 2 . . . 7 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . . 1 1 1 2 . 1 . . 2 . 2 . . . . Drone Launches 5 | . . . . . . . . . 3 2 . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 13018 | 63 270 848 444 328 708 628 700 265 139 364 333 817 301 369 626 708 404 746 836 796 434 697 681 513 Spaces Moved 9509 | 33 116 419 184 198 312 273 477 338 159 372 366 1269 357 276 451 441 173 498 500 557 318 560 526 336 Core 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Treads 434 | . . . . . 255 52 . . . . . . . . . 21 106 . . . . . . . Legs 3484 | 33 116 419 184 198 56 90 . . . . . . . . . . . . 106 557 318 560 526 321 Wheels 1942 | . . . . . . 131 204 . . . . . . . 226 420 66 498 383 . . . . 14 Hover 3646 | . . . . . 1 . 272 338 159 372 366 1269 357 276 225 . . . 11 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Fastest Speed 52 | 120 120 190 190 120 120 93 52 52 52 52 52 52 52 52 105 110 115 97 93 120 120 110 110 105 Average Speed 105 | 120 186 190 190 149 163 154 91 52 52 52 52 52 52 95 118 122 197 123 107 120 120 117 110 115 Slowest Speed 1000 | 120 190 190 190 190 350 260 800 52 52 52 52 52 52 106 210 320 780 130 202 120 120 120 110 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 24 70 24 24 9 47 14 94 10 97 53 84 57 13 58 60 61 60 14 64 50 85 62 11 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 12 | . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 18 | . . 1 . . . . . . . 1 . 2 3 . 2 2 . 2 . 2 1 . 2 . Spaces Dug 70 | . . . . 1 1 2 5 . . 4 . . . 10 6 10 . 4 3 5 2 3 3 11 Terrain Destroyed 585 | . . . 3 1 82 21 93 . . 4 71 . 44 20 75 26 . 54 39 18 5 3 8 18 Melee 59 | . . . . 1 1 2 5 . . 4 . . . 10 6 10 . 4 2 . 2 3 . 9 Projectile 108 | . . . 3 . 1 12 4 . . . . . . . 6 16 . 9 19 18 3 . 8 9 AOE 418 | . . . . . 80 7 84 . . . 71 . 44 10 63 . . 41 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 11578 | 41 141 454 246 223 430 395 657 410 211 528 493 1398 466 344 503 557 216 569 691 631 357 595 603 419 Wait 926 | . 1 4 10 5 25 22 84 35 48 143 99 85 102 . 8 66 1 24 56 26 11 . 54 17 Move 9486 | 32 115 418 183 197 311 272 477 337 158 371 365 1268 356 275 450 440 172 497 499 556 317 559 525 336 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 142 | . 6 5 10 3 7 10 11 9 1 . . 9 1 7 8 7 3 . 19 8 4 7 3 4 Fast Attach 106 | 1 . 1 2 1 7 9 11 3 . . 2 4 . 4 5 3 11 4 25 . 2 7 1 3 Attach 65 | . . . 2 2 2 4 6 . . . 2 3 . 3 6 1 1 . 15 4 1 . . 13 Detach 9 | . . . . . . . . . . . 2 . . 3 1 . 1 . . . . 1 . 1 Swap 142 | 1 4 5 5 6 19 17 10 . 1 7 4 5 2 5 2 5 2 6 9 6 4 3 3 11 Drop 176 | . 1 10 14 5 18 12 11 10 1 1 2 10 1 5 1 7 12 4 16 4 7 14 5 5 Fire 357 | 7 14 11 20 3 40 43 41 . 2 2 6 . 3 7 10 15 . 19 49 27 9 1 12 16 Melee 132 | . . . . 1 1 6 6 16 . 4 . 14 1 12 12 13 13 15 3 . 2 3 . 10 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . 23 . . . . . . . . . . Rewire 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 668 | -10/Mines | Build established: Scavenger-Mutant 670 | -10/Mines | Learned Materials garrison access intel 808 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1168 | -10/Mines | Discovered new exit (range 8) 1182 | -10/Mines | Entered Materials 1182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -9/Materials | Identified exit to Mines 1526 | -9/Materials | Discovered new exit (range 11) 1626 | -9/Materials | Entered another Materials area 1626 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -8/Materials | Loaded intel: 1 garrison access location 1845 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -7/Factory | Garrison activated, responded to threat 2471 | -7/Factory | Discovered new exit (range 9) 2662 | -7/Factory | Entered Storage 2944 | -7/Storage | Lost 5 parts (1p3n1u) 2950 | -7/Storage | Found Prototype Launcher 3012 | -7/Storage | Identified Rocket Array 3017 | -7/Storage | Found Rocket Array 3020 | -7/Storage | Found Rocket Array 3111 | -7/Storage | Identified exit to Recycling 3114 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3269 | -7/Storage | Discovered new exit (range 3) 3290 | -7/Storage | Entered Factory 3290 | -6/Factory | Accompanied by 8 allies 3290 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3399 | -6/Factory | Repaired Rnf. Deuterium Engine 3420 | -6/Factory | Build established: Commander-Mutant 3640 | -6/Factory | First assault squad dispatched 3660 | -6/Factory | Garrison activated, responded to threat 3727 | -6/Factory | Destroyed 11 combat bots 3737 | -6/Factory | Lost 13 parts (7n2u4w) 3961 | -6/Factory | Discovered new exit (range 3) 3965 | -6/Factory | Identified exit to Lower Caves 3990 | -6/Factory | Sucked down chute 3990 | -6/Factory | Entered Waste 3991 | -6/Waste | Joined by Warlord forces that had cleared the area 4211 | -6/Waste | Discovered new exit (range 12) 4220 | -6/Waste | Identified exit to Factory 4249 | -6/Waste | Build established: Scavenger-Scout 4255 | -6/Waste | Entered Factory 4255 | -6/Factory | Accompanied by 20 allies 4337 | -6/Factory | Discovered exit to Lower Caves (range 15) 4394 | -6/Factory | Entered Lower Caves 4394 | -6/Lower Caves | Accompanied by 18 allies 4449 | -6/Lower Caves | Learned Factory interactive machine intel 4537 | -6/Lower Caves | Discovered new exit (range 35) 4539 | -6/Lower Caves | Encountered a Warlord checkpoint 4577 | -6/Lower Caves | Identified exit to Lower Caves 4758 | -6/Lower Caves | Entered another Lower Caves area 4758 | -6/Lower Caves | Accompanied by 14 allies 4874 | -6/Lower Caves | Encountered a Warlord checkpoint 4961 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4964 | -6/Lower Caves | Core integrity fell below 50% 5004 | -6/Lower Caves | Destroyed 10 combat bots 5026 | -6/Lower Caves | Discovered new exit (range 11) 5027 | -6/Lower Caves | Learned Factory terminal intel 5030 | -6/Lower Caves | Identified exit to Zion 5091 | -6/Lower Caves | Entered Zion 5091 | -6/Zion | Accompanied by 12 allies 5113 | -6/Zion | Given the Hacking Drone Bay 5122 | -6/Zion | Given A8's code to call for help 5138 | -6/Zion | Discovered new exit (range 12) 5155 | -6/Zion | System corruption cleaned by Quarantine Array 5241 | -6/Zion | Found Prototype Processor 5241 | -6/Zion | Identified Exp. Signal Interpreter 5246 | -6/Zion | Found Prototype Processor 5246 | -6/Zion | Identified Exp. Melee Analysis Suite 5248 | -6/Zion | Found Exp. Signal Interpreter 5271 | -6/Zion | Build established: Mutant 5356 | -6/Zion | Learned Factory emergency access door positions 5442 | -6/Zion | Found Prototype Hackware 5449 | -6/Zion | Found Exp. Signal Interpreter 5465 | -6/Zion | Found CR-A16's Pointy Stick 5822 | -6/Zion | Identified exit to Proximity Caves 5908 | -6/Zion | Entered Proximity Caves 5908 | -5/Proximity Caves | Accompanied by 12 allies 6054 | -5/Proximity Caves | Build established: Scout 6125 | -5/Proximity Caves | Discovered new exit (range 8) 6127 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6147 | -5/Proximity Caves | Identified exit to Factory 6209 | -5/Proximity Caves | Entered Factory 6209 | -5/Factory | Accompanied by 11 allies 6209 | -5/Factory | Evolved 2 slots: Utility x2 6211 | -5/Factory | Loaded intel: 52 interactive machine locations 6212 | -5/Factory | Loaded intel: 26 terminal locations 6426 | -5/Factory | Identified Exp. System Shield 6429 | -5/Factory | Identified exit to Upper Caves 6509 | -5/Factory | First assault squad dispatched 6578 | -5/Factory | Entered Upper Caves 6578 | -5/Upper Caves | Accompanied by 4 allies 6579 | -5/Upper Caves | Identified exit to Upper Caves 6627 | -5/Upper Caves | Learned Factory security intel 6712 | -5/Upper Caves | Build established: Hacker-Mutant 6718 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6823 | -5/Upper Caves | P-70 Sage assimilated allied 5Q-Z12(S) 6850 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 7204 | -5/Upper Caves | Entered another Upper Caves area 7252 | -5/Upper Caves | Discovered new exit (range 14) 7430 | -5/Upper Caves | Build established: Scavenger-Assassin 7618 | -5/Upper Caves | System corruption reached 10% 7763 | -5/Upper Caves | Discovered new exit (range 6) 7764 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7910 | -5/Upper Caves | Identified exit to Zhirov 7912 | -5/Upper Caves | Entered Zhirov 7913 | -5/Zhirov | Discovered new exit (range 3) 7915 | -5/Zhirov | Identified exit to Proximity Caves 7957 | -5/Zhirov | Met Zhirov 8010 | -5/Zhirov | Learned location of Quarantine (-2) 8010 | -5/Zhirov | Learned location of Testing (-3) 8010 | -5/Zhirov | Learned location of Command (-1) 8027 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8075 | -5/Zhirov | Found Alien Artifact 8075 | -5/Zhirov | Identified Integrated Reactor 8075 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8257 | -5/Zhirov | Found Alien Artifact 8316 | -5/Zhirov | Entered Proximity Caves 8394 | -4/Proximity Caves | Learned Research emergency access door positions 8418 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8789 | -4/Proximity Caves | Discovered new exit (range 22) 8882 | -4/Proximity Caves | Learned Research stockpile data 9019 | -4/Proximity Caves | Identified exit to Factory 9062 | -4/Proximity Caves | Entered Factory 9062 | -4/Factory | Evolved 2 slots: Utility x2 9296 | -4/Factory | Identified exit to DSF 9421 | -4/Factory | Lost 11 parts (5n3u3w) 9554 | -4/Factory | Spotted B-86 Titan 9587 | -4/Factory | Identified exit to Upper Caves 9591 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9600 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9616 | -4/Factory | Lost 12 parts (1p5n2u4w) 9898 | -4/Factory | Entered Upper Caves 9915 | -4/Upper Caves | Learned Research stockpile data 10017 | -4/Upper Caves | Learned Research security intel 10197 | -4/Upper Caves | Build established: Scavenger-Skirmisher 10247 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10317 | -4/Upper Caves | Lost 3 parts (2n1w) 10318 | -4/Upper Caves | Destroyed 7 combat bots 10442 | -4/Upper Caves | Ambushed by wild Derelicts 10682 | -4/Upper Caves | Discovered new exit (range 10) 10694 | -4/Upper Caves | Entered another Upper Caves area 10741 | -4/Upper Caves | Discovered new exit (range 4) 10943 | -4/Upper Caves | Discovered new exit (range 16) 10977 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11000 | -4/Upper Caves | Build established: Scavenger-Assassin 11128 | -4/Upper Caves | Entered Warlord 11168 | -4/Warlord | System corruption cleaned by Quarantine Array 11574 | -4/Warlord | Visited the Vortex Lab 11584 | -4/Warlord | Found Prototype Energy Gun 11586 | -4/Warlord | Found Prototype Energy Gun 11589 | -4/Warlord | Warlord's base attacked by MAIN.C 11590 | -4/Warlord | Found Prototype Energy Cannon 11592 | -4/Warlord | Found Prototype Energy Cannon 11644 | -4/Warlord | Met Warlord 11687 | -4/Warlord | Found Prototype Device 11687 | -4/Warlord | Identified Thermal Barrier 11695 | -4/Warlord | Found Prototype Device 11695 | -4/Warlord | Identified Exp. Phase Shifter 11700 | -4/Warlord | Identified Vortex Cannon (x2) 11795 | -4/Warlord | Opened side exit 11817 | -4/Warlord | Discovered new exit (range 9) 11825 | -4/Warlord | Entered Proximity Caves 11958 | -3/Proximity Caves | Build established: Scavenger-Gunner 12485 | -3/Proximity Caves | Discovered new exit (range 14) 12506 | -3/Proximity Caves | Entered Research 12506 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12692 | -3/Research | Identified exit to Armory 12692 | -3/Research | Identified exit to Testing 12947 | -3/Research | Identified Vortex Rifle (x2) 13007 | -3/Research | Core integrity fell below 50% 13018 | -3/Research | Core integrity fell below 20% 13019 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 13012_ Slug penetrates Wall. 13014_ P-80 Master destroyed. 13014_ K-01 Serf suffers critical hit (Destroy). 13014_ K-01 Serf destroyed. 13014_ Penetrated by Slug. 13014_ KE Penetrator destroyed. 13015_ Imp. Matter Neutralizer destroyed. 13015_ Slug penetrates Wall. 13015_ Thermal Barrier destroyed. 13015_ Slug penetrates Wall. 13015_ Hcp. Storage Unit destroyed. 13017_ Wall collapses. 13017_ Penetrated by Slug. 13017_ Slug penetrates Wall. 13017_ Penetrated by Slug. 13017_ Slug penetrates Wall. 13018_ Slug penetrates K-01 Serf. 13018_ Slug penetrates G-67 Veteran. 13018_ Penetrated by Slug. 13019_ System corrupted: Energy discharge (-21). Map ----- +----------------------------------------------------+ | ??????????# #?# #???????? ???????????????????? | | ??????????# #?# #??????? ????????????????????? | | ??????????# #?# #?????? #?????????????????????? | | ?????????? ?# #????? #?????????????????????? | | ?????????? ?# ###### #?????????????????????? | | ?????????? ! ?#%^ #?????????????????????? | | ????????? ]?# #?????????????????????? | | ????????? # #?????????????????????? | | ????????? # #?????????????????????? | | ????????######## = ######????????????????? | | ????????????##?# %= #????????????????? | | ???????######"## * #????????????????? | | ???????+ *%% #????????????????? | | ???????######### ###### ### ##????????????????? | | ??????????????##/#####?#+###???#?????????????????? | | ??????????????#|%%%! #???????????????????????????? | | ??????????????#= ] #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????###/####???????????????????????????? | | ????????##????# #????????????????????????????? | | ??# ### ### k#######??????????????????????? | | ! k h g%!;##! #?????????????????? | | ??????### !### = khg=*%@su! +?????????????????? | | ????????##????# ]h! %h%!!### #?????????????????? | | ??????????????###%=ghggg##???????????????????????? | | ????????????????#!] hu!k#????????????????????????? | | ????????????????#]= g/ #????????????????????????? | | ??????????????? + g! #????????????????????????? | | ????????????? # #????????????????????????? | | ??????????? ?# #????????????????????????? | | ??????????####??# #????????????????????????? | | ????????????????#+## #?????????????>??????????? | | ???????????????? ?# #????????????????????????? | | ??????????????? ?# #????????????????????????? | | ??????????+???"" ?# #????????????????????????? | | ??????????????"" ?# #????????????????????????? | | ??????????????"" ?# #????????????????????????? | | ??????????????"" ?+ +????????????????????????? | | ??????????????"" ?# #?????+??????????????????? | | ??????????????? ?# #????????????????????????? | | ??????????????? ?# #????????????????????????? | | ???????????????#+??# #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????+???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 46 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 375 Resistance: TH 50 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 16 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponMetafieldChainsword Manual? 0 Play Time 03:31:51 Cumulative 520.4 hours Start 2021.12.19 @ 04:06:48 End 2021.12.19 @ 00:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 83 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5588760-cb6d-44eb-81a0-d024329fadbf