Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 21:00:26

Player: Beast

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1408)     1408
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (288)                288
              TOTAL SCORE: 4376

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    88

 Cogmind 
---------
Core Integrity             0/700
Matter                     227/300
Energy                     136/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Nuclear Core
>           --- PROPULSION (4) ---
            Gravmag System
>           --- UTILITY (5) ------
   Advanced Visual Processing Unit
   Advanced Targeting Computer
   Advanced ECM Suite
>           --- WEAPON (3) -------
  Precision Grenade Launcher
>           --- INVENTORY (5) ----
   Improved Deuterium Engine
     Medium Armor Plating
   Improved Medium Armor Plating

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Wheel
       Compact Wheel
        Cooled Aerolev Unit
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
  High-powered Tractor Beam
>              --- WEAPON -----------
     Precision Shock Rifle
               Gatling Laser
     Precision Grenade Launcher
>              --- INVENTORY --------
               Deuterium Engine
         Light Nuclear Core
        Medium Armor Plating
      Improved Medium Armor Plating
        Medium Laser
     Precision Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             50   | .   1   21  7   21  
  Power                    11   | .   .   4   2   5   
    Engine                 8    | .   .   4   2   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | .   .   3   1   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   .   2   1   .   
    Wheel                  4    | .   .   1   .   3   
    Hover                  2    | .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | .   1   7   3   6   
    Device                 5    | .   .   1   1   3   
    Storage                3    | .   1   1   .   1   
    Processor              5    | .   .   2   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   .   7   1   5   
    Energy Gun             4    | .   .   2   .   2   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          2    | .   .   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   4   .   3   
Parts Lost                 16   | .   .   2   2   12  
  Power                    5    | .   .   2   .   3   
  Propulsion               7    | .   .   .   2   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  96  93  72  
  Engine                   7    | .   14  10  9   2   
  Core                     1    | .   .   .   .   4   
  Leg                      20   | .   28  30  27  5   
  Wheel                    2    | .   .   .   .   6   
  Device                   5    | .   .   1   6   9   
  Storage                  10   | .   27  15  3   2   
  Processor                13   | .   .   7   24  18  
  Protection               3    | .   .   8   .   .   
  Energy Gun               9    | .   28  6   9   7   
  Energy Cannon            5    | .   .   10  9   1   
  Ballistic Gun            1    | .   .   .   5   1   
  Ballistic Cannon         1    | .   .   2   .   .   
  Launcher                 2    | .   .   1   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 13  17  47  37  34  
  Greatest Support         38   | 20  20  33  38  26  
  Greatest Overweight (x)  4    | .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  10  
  Average Capacity         8    | 8   8   11  8   6   
  Most Carried             11   | 6   7   11  11  7   
  Average Carried          6    | 6   6   8   4   4   
  Final Capacity           15   | 8   8   15  5   5   
  Final Carried            9    | 6   7   9   4   3   

 Class Distribution 
--------------------
 67% | Mutant
 26% | Skirmisher
  5% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1034 | 200 .   337 140 357 
  Remotely                 149  | .   .   .   .   149 
Salvage Created            1478 | .   .   374 258 846 
  Parts                    73   | .   .   18  18  37  
Haulers Intercepted        3    | .   .   1   .   2   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  31   | .   .   10  4   17  
  Guns                     16   | .   .   3   2   11  
  Cannons                  8    | .   .   5   2   1   
  AOE                      7    | .   .   2   .   5   
Classes Destroyed          10   | .   .   6   1   3   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   3    | .   .   1   .   2   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  5    | .   .   2   3   .   
  Swarmer                  10   | .   .   3   4   3   
  Grunt                    16   | .   .   5   .   11  
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   1   .   3   
Best Kill Streak           6    | .   .   4   5   6   
  Combat Bots Only         6    | .   .   3   4   6   
Max Kills in Single Turn   3    | .   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        221  | .    .    42   19   160  
  Missed                   62   | .    .    11   6    45   
Damage Taken               2549 | .    .    467  224  1858 
  Core                     797  | .    .    47   29   721  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   57   | .    .    57   .    .    
Core Remaining (%)         95   | 100  100  88   94   .    
Volleys Fired              93   | .    .    32   12   49   
  Largest                  3    | .    .    2    3    3    
  Hottest                  142  | .    .    126  142  142  
Shots Fired                174  | .    .    61   34   79   
  Gun                      114  | .    .    27   22   65   
  Cannon                   48   | .    .    31   12   5    
  Launcher                 12   | .    .    3    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  49   | .    .    24   10   15   
  Thermal                  55   | .    .    9    12   34   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          61   | .    .    28   12   21   
  Robot Hit Streak         18   | .    .    5    7    18   
  Robot Miss Streak        6    | .    .    3    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           115  | .    .    37   15   63   
  Core Hits                75   | .    .    17   8    50   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    
    Burn                   1    | .    .    .    1    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3405 | .    .    825  388  2192 
  Guns                     1474 | .    .    257  165  1052 
  Cannons                  723  | .    .    424  223  76   
  Explosions               1205 | .    .    144  .    1061 
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  519  | .    .    289  29   201  
  Thermal                  1027 | .    .    193  136  698  
  Explosive                946  | .    .    .    .    946  
  Electromagnetic          910  | .    .    343  223  344  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            82   | .    .    .    33   49   
  Projectiles              33   | .    .    .    33   .    
  Explosions               49   | .    .    .    .    49   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      255  | .    .    10   .    245  
  Shots                    6    | .    .    1    .    5    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        612  | .    .    207  324  612  
  Average Temperature      143  | .    .    72   115  214  
  Received Heat Transfer   672  | .    .    126  .    546  
  Effects                  30   | .    .    .    1    29   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         15   | .    .    .    .    15   
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    2    1    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    1    2    2    
  Heat Transferred         2166 | .    .    335  370  1461 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    2    .    2    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             703  | .   .   376 237 703 
  Initial                  98   | .   .   .   76  98  
  Average                  243  | .   .   186 148 415 
Maximum Alert Level        3    | .   .   1   1   3   
  Low Security (%)         52   | 100 100 69  62  17  
  Level 1                  23   | .   .   30  37  16  
  Level 2                  24   | .   .   .   .   65  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   2   .   8   
  Investigation            3    | .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   .   15  9   29  
  Peak Tracking Total      7    | .   .   4   7   5   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   1   .   1   
  Indirectly               1    | .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          18   | .   .   3   .   15  
  Max in Single Turn       4    | .   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          14   | .   1   7   1   5   
  Terminals                5    | .   1   4   .   .   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   2   
Total Hacks                26   | .   1   12  2   11  
  Successful               13   | .   1   7   2   3   
  Failed                   13   | .   .   5   .   8   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   1   6   .   .   
  Fabricators              4    | .   .   .   .   4   
  Repair Stations          7    | .   .   3   .   4   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             4    | .   1   3   .   .   
  Record                   1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       3    | .   .   2   .   1   
  Scan Component           2    | .   .   1   .   1   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   4   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              1    | .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   
    Time                   152  | .   .   .   .   152 
  Total Part Build Rating  5    | .   .   .   .   5   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1893 | 20  206 701 269 697 
Spaces Moved               1234 | 17  170 356 159 532 
  Core                     67   | .   .   .   .   67  
  Treads                   .    | .   .   .   .   .   
  Legs                     703  | 17  170 356 159 1   
  Wheels                   389  | .   .   .   .   389 
  Hover                    75   | .   .   .   .   75  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 50  
  Average Speed            122  | 120 120 158 129 98  
  Slowest Speed            250  | 120 120 190 190 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 2   47  40  18  13  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          102  | .   .   4   .   98  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   
  AOE                      101  | .   .   3   .   98  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1443 | 16  172 434 198 623 
  Wait                     3    | .   .   .   3   .   
  Move                     1230 | 16  169 355 158 532 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | .   2   11  8   7   
  Fast Attach              20   | .   .   6   1   13  
  Attach                   17   | .   1   8   2   6   
  Detach                   2    | .   .   1   .   1   
  Swap                     15   | .   .   8   4   3   
  Drop                     34   | .   .   13  10  11  
  Fire                     93   | .   .   32  12  49  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   21 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 15)
  179 | -10/Materials | Discovered new exit (range 16)
  227 | -10/Materials | Entered another Materials area
  227 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  575 | -9/Materials  | Discovered new exit (range 11)
  663 | -9/Materials  | Identified exit to Mines
  814 | -9/Materials  | Repaired Med. Armor Plating
  868 | -9/Materials  | Discovered new exit (range 10)
  883 | -9/Materials  | Identified exit to Materials
  928 | -9/Materials  | Entered another Materials area
  928 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1154 | -8/Materials  | Discovered new exit (range 15)
 1177 | -8/Materials  | Identified exit to Factory
 1197 | -8/Materials  | Entered Factory
 1197 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1297 | -7/Factory    | Garrison activated, responded to threat
 1350 | -7/Factory    | Build established: Skirmisher
 1581 | -7/Factory    | Garrison activated, responded to threat
 1644 | -7/Factory    | Fabricated Cld. Aerolev Unit?
 1781 | -7/Factory    | Core integrity fell below 50%
 1800 | -7/Factory    | Core integrity fell below 20%
 1862 | -7/Factory    | Lost 9 parts (2p4n3w)
 1894 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
01828_ ALERT: Suspicious activity at Fabricator
  F003. Dispatching Investigation squad.
01829_ Triggered Ambush Trap.
01829_ L-41 Fighter emerges from a hatch in the
  floor.
01829_ G-47 Trooper emerges from a hatch in the
  floor.
01829_ S-27 Virus emerges from a hatch in the
  floor.
01829_ Cld. Aerolev Unit destroyed.
01831_ Lgt. Nuclear Core destroyed.
01850_ Acquired Adv. ECM Suite.
01857_ Acquired Imp. Deuterium Engine.
01858_ Discarded Broken Imp. Signal Interpreter.
01871_ Acquired Adv. Visual Processing Unit.
01873_ Dropped Lgt. Nuclear Core.
01885_ Acquired Gravmag System.
01888_ Acquired Mic. Nuclear Core.
01891_ Assembly Bed disabled.
01891_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????  ??????????????????                     |
| ???????????#+##+######????????                     |
| ???????????          #????????                     |
| ???????????          #????????                     |
| ??????????"""""""""  #????????                     |
| ????????#            #????????                     |
| ??????????"""""""""  #????????                     |
| ????????+            #????????                     |
| ????????# """""""""  #########                     |
| ????????#            #      !#                     |
| ????????# """""""""  #  """  #                     |
| ????????+            + ""R"  #                     |
| ????????# """""""""  # "" "  #                     |
| ????????#            #       #                     |
| ??    ###########+####       #                     |
| ??                   #  *    #                     |
| ??                   #       #                     |
| ??                   + """"  #                     |
| ??                   # """"g #                     |
| ??                   # " ""  #                     |
| ???+#########           """  #                     |
| ????????????#            ""  #                     |
| ????????????#         g   "  #                     |
| ????????????#             s  #                     |
| ????????????#             l  #                     |
| ????????????#        #   @   #                     |
| ????????????#        #########                     |
| ????????????#        #????????                     |
| ????????????#        #????????                     |
| #############        #????????                     |
|                      #????????                     |
|                      #????????                     |
| "                    #????????                     |
| "   """              #????????                     |
| "   """       """    #????????                     |
|       "       """    #????????                     |
|     "F"       """    #????????                     |
|     """              #????????                     |
|               """    #????????                     |
|               """    #????????                     |
| #########     """    #????????                     |
| ????????#            #????????                     |
| ????????#     """??  #????????                     |
| ????????#     """??  #????????                     |
| ????????#     "???????????????                     |
| ????????#      ???????????????                     |
| ????????      "???????????????                     |
|  #???????     ????????????????                     |
|  #????????????????????????????                     |
|  #????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              351
Matter Capacity            500
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
 Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Aerolev Unit | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              FocalHypercooledPick
  Manual?         0
Play Time         00:30:20
  Cumulative      79.1 hours
  Start           2024.06.05 @ 20:31:02
  End             2024.06.05 @ 21:00:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           82
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d44a4bd-44c0-46dc-92b4-2efc09f848db