Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 21:00:26 Player: Beast Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1408) 1408 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 4376 Bonus ------- Pacifist 200 High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 136/150 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- Improved Deuterium Engine Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Wheel Compact Wheel Cooled Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Precision Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Medium Armor Plating Improved Medium Armor Plating Medium Laser Precision Grenade Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 50 | . 1 21 7 21 Power 11 | . . 4 2 5 Engine 8 | . . 4 2 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 9 | . . 3 1 5 Treads . | . . . . . Leg 3 | . . 2 1 . Wheel 4 | . . 1 . 3 Hover 2 | . . . . 2 Flight . | . . . . . Utility 17 | . 1 7 3 6 Device 5 | . . 1 1 3 Storage 3 | . 1 1 . 1 Processor 5 | . . 2 2 1 Hackware . | . . . . . Protection 4 | . . 3 . 1 Artifact . | . . . . . Weapon 13 | . . 7 1 5 Energy Gun 4 | . . 2 . 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon 1 | . . 1 . . Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 . 3 Parts Lost 16 | . . 2 2 12 Power 5 | . . 2 . 3 Propulsion 7 | . . . 2 5 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 99 96 93 72 Engine 7 | . 14 10 9 2 Core 1 | . . . . 4 Leg 20 | . 28 30 27 5 Wheel 2 | . . . . 6 Device 5 | . . 1 6 9 Storage 10 | . 27 15 3 2 Processor 13 | . . 7 24 18 Protection 3 | . . 8 . . Energy Gun 9 | . 28 6 9 7 Energy Cannon 5 | . . 10 9 1 Ballistic Gun 1 | . . . 5 1 Ballistic Cannon 1 | . . 2 . . Launcher 2 | . . 1 . 5 Naked Turns . | . . . . . Heaviest Build 47 | 13 17 47 37 34 Greatest Support 38 | 20 20 33 38 26 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 10 Average Capacity 8 | 8 8 11 8 6 Most Carried 11 | 6 7 11 11 7 Average Carried 6 | 6 6 8 4 4 Final Capacity 15 | 8 8 15 5 5 Final Carried 9 | 6 7 9 4 3 Class Distribution -------------------- 67% | Mutant 26% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1034 | 200 . 337 140 357 Remotely 149 | . . . . 149 Salvage Created 1478 | . . 374 258 846 Parts 73 | . . 18 18 37 Haulers Intercepted 3 | . . 1 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . . 10 4 17 Guns 16 | . . 3 2 11 Cannons 8 | . . 5 2 1 AOE 7 | . . 2 . 5 Classes Destroyed 10 | . . 6 1 3 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 3 | . . 1 . 2 Recycler 1 | . . . 1 . Watcher 5 | . . 2 3 . Swarmer 10 | . . 3 4 3 Grunt 16 | . . 5 . 11 Duelist 1 | . . 1 . . Sentry 4 | . . 1 . 3 Best Kill Streak 6 | . . 4 5 6 Combat Bots Only 6 | . . 3 4 6 Max Kills in Single Turn 3 | . . 2 1 3 Gunslinging . | . . . . . Exploded 3 | . . 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 221 | . . 42 19 160 Missed 62 | . . 11 6 45 Damage Taken 2549 | . . 467 224 1858 Core 797 | . . 47 29 721 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 57 | . . 57 . . Core Remaining (%) 95 | 100 100 88 94 . Volleys Fired 93 | . . 32 12 49 Largest 3 | . . 2 3 3 Hottest 142 | . . 126 142 142 Shots Fired 174 | . . 61 34 79 Gun 114 | . . 27 22 65 Cannon 48 | . . 31 12 5 Launcher 12 | . . 3 . 9 Special . | . . . . . Kinetic 49 | . . 24 10 15 Thermal 55 | . . 9 12 34 Explosive 9 | . . . . 9 Electromagnetic 61 | . . 28 12 21 Robot Hit Streak 18 | . . 5 7 18 Robot Miss Streak 6 | . . 3 2 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 115 | . . 37 15 63 Core Hits 75 | . . 17 8 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 1 | . . . 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3405 | . . 825 388 2192 Guns 1474 | . . 257 165 1052 Cannons 723 | . . 424 223 76 Explosions 1205 | . . 144 . 1061 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic 519 | . . 289 29 201 Thermal 1027 | . . 193 136 698 Explosive 946 | . . . . 946 Electromagnetic 910 | . . 343 223 344 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 82 | . . . 33 49 Projectiles 33 | . . . 33 . Explosions 49 | . . . . 49 Melee . | . . . . . Knockbacks 5 | . . 5 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 255 | . . 10 . 245 Shots 6 | . . 1 . 5 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 612 | . . 207 324 612 Average Temperature 143 | . . 72 115 214 Received Heat Transfer 672 | . . 126 . 546 Effects 30 | . . . 1 29 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . 1 2 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 15 | . . . . 15 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 2 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 2 2 Heat Transferred 2166 | . . 335 370 1461 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 703 | . . 376 237 703 Initial 98 | . . . 76 98 Average 243 | . . 186 148 415 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 52 | 100 100 69 62 17 Level 1 23 | . . 30 37 16 Level 2 24 | . . . . 65 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 2 . 8 Investigation 3 | . . 1 . 2 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . . 15 9 29 Peak Tracking Total 7 | . . 4 7 5 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly 1 | . . 1 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 18 | . . 3 . 15 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 1 7 1 5 Terminals 5 | . 1 4 . . Fabricators 2 | . . . . 2 Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . . 2 Total Hacks 26 | . 1 12 2 11 Successful 13 | . 1 7 2 3 Failed 13 | . . 5 . 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 1 6 . . Fabricators 4 | . . . . 4 Repair Stations 7 | . . 3 . 4 Recycling Units 2 | . . . 2 . Scanalyzers 3 | . . 3 . . Garrison Access 3 | . . . . 3 Terminal Hacks 4 | . 1 3 . . Record 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . 2 . 1 Scan Component 2 | . . 1 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 152 | . . . . 152 Total Part Build Rating 5 | . . . . 5 Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1893 | 20 206 701 269 697 Spaces Moved 1234 | 17 170 356 159 532 Core 67 | . . . . 67 Treads . | . . . . . Legs 703 | 17 170 356 159 1 Wheels 389 | . . . . 389 Hover 75 | . . . . 75 Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 122 | 120 120 158 129 98 Slowest Speed 250 | 120 120 190 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 2 47 40 18 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 102 | . . 4 . 98 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 101 | . . 3 . 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1443 | 16 172 434 198 623 Wait 3 | . . . 3 . Move 1230 | 16 169 355 158 532 Hop . | . . . . . Pick Up 28 | . 2 11 8 7 Fast Attach 20 | . . 6 1 13 Attach 17 | . 1 8 2 6 Detach 2 | . . 1 . 1 Swap 15 | . . 8 4 3 Drop 34 | . . 13 10 11 Fire 93 | . . 32 12 49 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 21 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 179 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 575 | -9/Materials | Discovered new exit (range 11) 663 | -9/Materials | Identified exit to Mines 814 | -9/Materials | Repaired Med. Armor Plating 868 | -9/Materials | Discovered new exit (range 10) 883 | -9/Materials | Identified exit to Materials 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -8/Materials | Discovered new exit (range 15) 1177 | -8/Materials | Identified exit to Factory 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -7/Factory | Garrison activated, responded to threat 1350 | -7/Factory | Build established: Skirmisher 1581 | -7/Factory | Garrison activated, responded to threat 1644 | -7/Factory | Fabricated Cld. Aerolev Unit? 1781 | -7/Factory | Core integrity fell below 50% 1800 | -7/Factory | Core integrity fell below 20% 1862 | -7/Factory | Lost 9 parts (2p4n3w) 1894 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 01828_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 01829_ Triggered Ambush Trap. 01829_ L-41 Fighter emerges from a hatch in the floor. 01829_ G-47 Trooper emerges from a hatch in the floor. 01829_ S-27 Virus emerges from a hatch in the floor. 01829_ Cld. Aerolev Unit destroyed. 01831_ Lgt. Nuclear Core destroyed. 01850_ Acquired Adv. ECM Suite. 01857_ Acquired Imp. Deuterium Engine. 01858_ Discarded Broken Imp. Signal Interpreter. 01871_ Acquired Adv. Visual Processing Unit. 01873_ Dropped Lgt. Nuclear Core. 01885_ Acquired Gravmag System. 01888_ Acquired Mic. Nuclear Core. 01891_ Assembly Bed disabled. 01891_ Critical hit (Burn: +37). 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"??????????????? | | #??????? ???????????????? | | #???????????????????????????? | | #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 351 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Aerolev Unit | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed FocalHypercooledPick Manual? 0 Play Time 00:30:20 Cumulative 79.1 hours Start 2024.06.05 @ 20:31:02 End 2024.06.05 @ 21:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 82 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d44a4bd-44c0-46dc-92b4-2efc09f848db