Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 15:37:57 Player: Teratos Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3991) 3991 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (813) 813 TOTAL SCORE: 8349 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -199 Cogmind --------- Core Integrity 0/700 Matter 367/500 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Relay Coupler [Duelist] (25) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Enhanced Optical Array Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Advanced Treads Improved EM Pulse Cannon Assault Cannon Remote Datajack [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . 2 . . 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 101 | 6 5 11 . 14 26 28 11 Power 12 | 1 1 2 . 3 3 2 . Engine 9 | 1 1 2 . 3 1 1 . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 . 4 1 4 2 Treads 9 | 2 . 1 . 4 1 1 . Leg 4 | . . . . . . 3 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 4 . 4 11 5 3 Device 14 | . . 1 . 1 7 3 2 Storage 7 | 1 2 1 . 1 2 . . Processor 4 | . . 1 . . 1 2 . Hackware 1 | . . . . . . . 1 Protection 4 | . . 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 45 | 2 2 4 . 3 11 17 6 Energy Gun 14 | 1 2 1 . . 3 6 1 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 10 | 1 . 1 . . 1 4 3 Ballistic Cannon 11 | . . 2 . 3 5 1 . Launcher 5 | . . . . . . 5 . Special Weapon 3 | . . . . . 1 . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 36 | . 1 . 2 2 4 15 12 Power 4 | . 1 . . . . 1 2 Propulsion 4 | . . . . . . 2 2 Utility 11 | . . . 2 1 3 3 2 Weapon 17 | . . . . 1 1 9 6 Highest Loss Streak 9 | . 1 . 1 2 1 7 9 Average Slot Usage (%) 91 | . 93 92 85 97 91 93 80 Engine 8 | . 11 11 11 8 7 5 5 Core 3 | . . . . . 4 8 5 Treads 15 | . 28 21 22 18 15 6 . Leg 2 | . . . . . . 7 11 Device 10 | . . 1 . 8 15 16 7 Storage 11 | . 26 22 11 11 9 7 7 Processor 4 | . . 9 11 1 . 6 13 Protection 5 | . . 3 8 14 4 3 . Energy Gun 3 | . 25 5 . . 1 5 3 Energy Cannon 1 | . . . . . . 5 . Ballistic Gun 2 | . . 4 . . . 5 11 Ballistic Cannon 19 | . . 11 22 35 28 7 . Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 12 22 22 40 60 60 41 Greatest Support 44 | 40 40 40 40 44 42 42 30 Greatest Overweight (x) 14 | . . . . . 1 14 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 6 6 4 4 4 12 4 4 Average Capacity 4 | 5 4 4 4 4 5 4 4 Most Carried 5 | . . 4 4 4 5 4 4 Average Carried 3 | . . 2 4 3 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 4 | . . 4 4 4 4 4 3 Class Distribution -------------------- 39% | Mutant 32% | Tank 11% | Scavenger-Gunner 8% | Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 3758 | 138 167 534 130 435 1467 761 126 Remotely 441 | . . . . . 441 . . Salvage Created 4413 | . 309 932 214 435 1311 725 487 Parts 239 | . 24 56 9 32 67 32 19 Haulers Intercepted 5 | . . 2 . . 2 . 1 Recyclers Shooed 10 | . . 1 1 . 7 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 73 | . 8 15 6 11 12 16 5 Guns 15 | . 7 2 . . . 1 5 Cannons 49 | . . 13 6 11 12 7 . AOE 9 | . 1 . . . . 8 . Classes Destroyed 13 | . 4 5 1 1 2 . . Worker 11 | . . 2 . 1 7 . 1 Builder 11 | . . 3 . 2 5 . 1 Hauler 5 | . . 2 . . 2 . 1 Recycler 15 | . . 3 1 1 8 . 2 Operator 2 | . 1 . . . 1 . . Watcher 7 | . 1 2 . 2 2 . . Swarmer 9 | . 3 . 2 3 1 . . Grunt 42 | . 5 12 3 3 3 11 5 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . 3 . 3 3 . . Hunter 7 | . . . . 2 1 4 . Programmer 5 | . . . . . 4 1 . Best Kill Streak 6 | . 5 5 3 4 6 4 4 Combat Bots Only 4 | . 4 4 2 3 1 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 5294 | . 324 263 248 585 1001 1507 1366 Core 793 | . 54 25 10 . 117 135 452 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 78 . 91 100 . . . Volleys Fired 264 | . 19 41 14 33 93 34 30 Largest 4 | . 2 2 2 4 4 4 4 Hottest 228 | . 80 88 88 176 201 228 141 Shots Fired 699 | . 38 79 28 106 259 114 75 Gun 182 | . 38 9 . . 36 32 67 Cannon 494 | . . 70 28 106 222 68 . Launcher 14 | . . . . . . 14 . Special 9 | . . . . . 1 . 8 Kinetic 540 | . . 76 28 106 221 57 52 Thermal 44 | . . . . . 1 28 15 Explosive . | . . . . . . . . Electromagnetic 106 | . 38 3 . . 36 29 . Robot Hit Streak 27 | . 9 15 5 19 14 8 27 Robot Miss Streak 8 | . 2 3 3 6 4 8 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 367 | . 25 43 15 42 134 57 51 Core Hits 201 | . 16 28 10 23 64 41 19 Critical Hits 8 | . . 1 1 1 3 . 2 Critical Kills 2 | . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . 1 1 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9088 | . 572 1024 435 1094 3234 1734 995 Guns 2219 | . 394 117 . . 504 237 967 Cannons 5789 | . . 907 435 1094 2482 871 . Explosions 1052 | . 178 . . . 248 626 . Melee . | . . . . . . . . Ramming 28 | . . . . . . . 28 Kinetic 6418 | . . 987 435 1094 2482 609 811 Thermal 866 | . 178 . . . 110 422 156 Explosive 42 | . . . . . 42 . . Electromagnetic 1734 | . 394 37 . . 600 703 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 4 5 17 Average Corruption 4 | . . . . . 3 4 7 Corruption Purged . | . . . . . . . . Effects 81 | . . . . . 37 31 13 Message Errors 16 | . . . . . 8 5 3 Matter Fused 15 | . . . . . 10 4 1 Heat Flow Errors 9 | . . . . . 2 6 1 Energy Discharges 6 | . . . . . 1 3 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 1 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Targeting Errors 23 | . . . . . 12 6 5 Weapon Failures 3 | . . . . . 1 2 . Overload Shots . | . . . . . . . . Overflow Damage 143 | . . 1 11 . 131 . . Projectiles 108 | . . 1 11 . 96 . . Explosions 35 | . . . . . 35 . . Melee . | . . . . . . . . Knockbacks 61 | . . 4 10 12 25 9 1 Impact 1 | . . . . . . . 1 Kinetic 54 | . . 4 7 11 23 9 . Secondary 6 | . . . 3 1 2 . . Self-Inflicted Damage 199 | . 67 . . . 95 28 9 Shots 10 | . 2 . . . 4 4 . Rammed 11 | . . . . 1 1 . 9 Targets Rammed 13 | . . . . 1 1 . 11 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 415 | . 186 113 138 234 415 383 147 Average Temperature 90 | . 65 35 59 80 118 121 31 Received Heat Transfer 1113 | . 111 138 24 153 204 279 204 Effects 6 | . . . . . 4 2 . Shutdowns 3 | . . . . . 2 1 . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . 3 . . . 4 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1414 | . 350 . . . 50 644 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 . . . 2 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 822 | . 202 425 340 303 347 822 515 Average Influence 247 | . 70 149 244 183 147 554 458 Maximum Alert Level 3 | . 1 2 1 1 1 3 2 Low Security (%) 55 | 100 90 72 21 60 85 . . Level 1 21 | . 9 24 78 39 14 9 . Level 2 17 | . . 3 . . . 61 100 Level 3 5 | . . . . . . 28 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 5 . 2 5 . 3 Investigation 3 | . . 2 . 1 . . . Extermination 5 | . . . . . 4 . 1 Reinforcement 9 | . 2 3 . 1 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals 10 | . 1 3 . 1 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 12 20 7 22 21 19 15 Peak Tracking Total 7 | . 5 7 3 6 3 6 7 Tactical Retreats 6 | . . 1 1 1 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 8 | . . . . . . 8 . Indirectly 3 | . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 24 | . . 2 1 . 16 5 . Max in Single Turn 6 | . . 1 1 . 6 2 . Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 10 | . . 2 . 3 5 . . Terminals 4 | . . . . 1 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . . 10 . 9 14 . . Successful 23 | . . 8 . 6 9 . . Failed 10 | . . 2 . 3 5 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . . . . 2 7 . . Fabricators 5 | . . . . . 5 . . Repair Stations 10 | . . 6 . 4 . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . 4 . 3 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 4 | . . . . 1 3 . . Record 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 5 | . . . . . 5 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 3 | . . . . . 3 . . Repair Station Hacks 8 | . . 6 . 2 . . . Scan Component 4 | . . 3 . 1 . . . Repair 4 | . . 3 . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 2 . 3 . . . Insert Component 3 | . . 1 . 2 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . . 2 . 2 2 . . Full Trace Events 4 | . . 2 . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 6 | . . . . . 6 . . Matter 504 | . . . . . 504 . . Time 268 | . . . . . 268 . . Total Robot Build Rating 24 | . . . . . 24 . . Part Schematics Acquired 3 | . . 1 . 1 1 . . Parts Built 1 | . . . . . 1 . . Matter 168 | . . . . . 168 . . Time 84 | . . . . . 84 . . Total Part Build Rating 4 | . . . . . 4 . . Parts Repaired 4 | . . 3 . 1 . . . Time 97 | . . 78 . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 3 | . . . . . 1 . 2 Non-combat . | . . . . . . . . Combat 3 | . . . . . 1 . 2 Robot Hacks Applied 3 | . . . . . 1 . 2 parse_system 1 | . . . . . 1 . . formatsys_high 2 | . . . . . . . 2 Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 8 | . . . . . . 8 . Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 8 | . . . . . 6 . 2 Largest Group 6 | . . . . . 6 . 2 Highest-Rated Group 120 | . . . . . 120 . 32 Highest-Rated Ally 20 | . . . . . 20 . 16 Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . 12 . 11 Total Damage 213 | . . . . . 77 . 136 Kills 3 | . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 5787 | 56 250 794 471 610 2219 1075 312 Spaces Moved 2466 | 33 99 280 263 273 853 528 137 Core 13 | 4 . . . . . 6 3 Treads 2014 | 29 99 280 263 273 853 217 . Legs 400 | . . . . . . 305 95 Wheels 39 | . . . . . . . 39 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 157 120 100 Average Speed 161 | 146 160 160 160 153 169 164 131 Slowest Speed 750 | 160 160 160 160 160 177 750 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 25 23 53 22 23 58 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . 5 . . . Terrain Destroyed 115 | . 6 14 16 34 28 17 . Melee . | . . . . . . . . Projectile 65 | . . 14 2 34 11 4 . AOE 50 | . 6 . 14 . 17 13 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 3712 | 38 152 548 285 387 1445 647 210 Wait 802 | . 27 204 9 58 455 32 17 Move 2458 | 32 98 279 262 272 852 526 137 Hop . | . . . . . . . . Pick Up 11 | . . 4 . 1 4 2 . Fast Attach 63 | 6 5 9 . 8 16 17 2 Attach 13 | . . . . 2 2 5 4 Detach 11 | . . 3 . 1 2 4 1 Swap 25 | . . 2 . 4 8 6 5 Drop 35 | . 3 6 . 7 11 5 3 Fire 264 | . 19 41 14 33 93 34 30 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 10 | . . . . . . . 10 Crush 2 | . . . . 1 1 . . Escape Stasis 16 | . . . . . . 16 . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 456 | -9/Materials | Repaired EM Pulse Gun 482 | -9/Materials | Repaired EM Pulse Gun 509 | -9/Materials | Repaired Lgt. Treads 1032 | -9/Materials | Discovered new exit (range 12) 1101 | -9/Materials | Entered Mines 1113 | -9/Mines | Met a Derelict bent on vengeance 1488 | -9/Mines | Learned location of Storage (-7) 1564 | -9/Mines | Discovered new exit (range 6) 1572 | -9/Mines | Entered Materials 1572 | -8/Materials | Evolved 2 slots: Weapon x2 1824 | -8/Materials | Repaired Assault Cannon 1959 | -8/Materials | Build established: Tank 2023 | -8/Materials | Discovered new exit (range 13) 2182 | -8/Materials | Entered Factory 2182 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2398 | -7/Factory | Discovered new exit (range 16) 3231 | -7/Factory | Fabricated B-48 Gladiator (x3) 3369 | -7/Factory | Fabricated B-48 Gladiator (x3) 3924 | -7/Factory | Fabricated Remote Datajack (x1) 4399 | -7/Factory | Identified exit to Garrison 4401 | -7/Factory | Entered Garrison 4456 | -7/Garrison | Triggered checkpoint 4568 | -7/Garrison | Garrison Relay disabled 4801 | -7/Garrison | Lost 3 parts (1p1u1w) 4886 | -7/Garrison | Triggered checkpoint 4916 | -7/Garrison | Triggered checkpoint 4968 | -7/Garrison | Lost 7 parts (2n2u3w) 5068 | -7/Garrison | Triggered checkpoint 5354 | -7/Garrison | Triggered checkpoint 5388 | -7/Garrison | Build established: Scavenger-Gunner 5400 | -7/Garrison | Garrison Relay disabled 5433 | -7/Garrison | Discovered new exit (range 14) 5469 | -7/Garrison | Installed Relay Interface Framework 5476 | -7/Garrison | Entered Factory 5714 | -7/Factory | Core integrity fell below 50% 5722 | -7/Factory | System corruption reached 10% 5751 | -7/Factory | Core integrity fell below 20% 5762 | -7/Factory | Lost 9 parts (2p1n2u4w) 5788 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05723_ Targeting Computer destroyed. 05723_ System corrupted by crushing effect (+1). 05723_ Destabilizing: System interference. 05723_ Imp. Heat Sink temporarily disabled. 05723_ Targeting Computer temporarily disabled. 05724_ Kicked P-60 Hacker out of the way. 05724_ Imp. Heat Sink destroyed. 05725_ Slammed into P-60 Hacker. 05725_ P-60 Hacker knocked back. 05725_ Destabilizing: System corrupted (+2). 05726_ ALERT: Rogue bot located, Programmers report to Factory Zone 5K. 05726_ Slammed into P-60 Hacker. 05731_ Enh. Nuclear Core destroyed. 05732_ System corrupted: Energy discharge (-36). 05743_ Dropped Carbon-fiber Leg. 05744_ Acquired Unknown Wheel. 05744_ Identified Arm. Huge Wheel. 05763_ Slammed into P-60 Hacker. 05766_ System corrupted: Matter fused (-9). 05785_ Arm. Huge Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#################??? | | ??????????????????????????????# ## #??? | | ??????????????????????????????# ## #??? | | ??????????????????????????????# """" ## #??? | | ??????????????????????????????# """" ## #### | | ??????????????????????????????# """" ######+## | | ??????????????????????????????# """" + | | ??????????????????????????????# ###### ## | | ????????????????????????#####?# """" # # ###+# | | ????????????????????????# ### """" # [ # # | | ????????????????????????+ p """" # # # ! | | ????????????????????????#@! ### """" # # # | | ????????????????????????## ##?# # + + | | ?????????????????????????# #??# # ### | | ?????????????????????????# #??# |! # #?# | | ?????????????????????????# #??# ! # #?###+# | | ?????????????????????????# #??# #! #???# | | ?????????????????????????# #??# ######???# # | | ????????????????????????? | ??######+##????????# # | | ????????????????????????? ????????????????####+# | | ????????????????????????? ????????????????# | | ????????????????????????? ????????????????# """" | | ????????????????????????? ????????????????# """" | | ?????????????????????????#+#????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###+## | | ???????????????????????????????????????# ## ?? | | ???????????????????????????????????????# | | ???????????????????????????????????????# " * | | ???????????????????????????????????????# "%" | | ?????????????????????????????????????????#+#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 30 Energy Capacity 475 Matter Stores 500 Matter Capacity 550 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Remote Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed GlidesysReflectiveBeam Manual? 0 Play Time 00:50:18 Cumulative 46.5 hours Start 2020.06.28 @ 14:48:15 End 2020.06.28 @ 15:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33a25013-3717-4e0c-8652-a929884bd6d3