Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 10:06:03 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (8) 40 Value Destroyed (85) 85 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 4921 Bonus ------- Follower Combat Kills 236 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1000/1000 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (10) ----- Small Storage Unit Weight Redist. System Makeshift Armor Plating Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Focal Shield Improved Shock Absorption System Beamcaster Improved Datajack Makeshift Sword Self-destruct Interrupter (39) GAL Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- VTOL Module Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Weight Redist. System ECM Suite Makeshift Armor Plating Makeshift System Shield > --- WEAPON ----------- Improved Datajack Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Beamcaster Self-destruct Interrupter GAL Module [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Makeshift Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Transport Network Coupler Hackware Makeshift System Shield Protection Makeshift Armor Plating Weapon Makeshift Sword Energy Gun Beamcaster Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 8 | . . 2 . . . 5 1 Weapon . | . . . . . . . . Parts Attached 55 | 6 10 16 1 11 3 5 3 Power 10 | 1 1 1 1 3 1 1 1 Engine 6 | 1 1 1 1 2 . . . Core 4 | . . . . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 7 6 . 2 . 2 . Treads 6 | . 4 2 . . . . . Leg 3 | 2 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 10 | . 2 4 . 2 . 2 . Utility 14 | 1 1 7 . 2 . 2 1 Device 6 | . . 4 . . . 1 1 Storage 3 | 1 . 1 . . . 1 . Processor 2 | . 1 1 . . . . . Hackware 1 | . . . . 1 . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 12 | 2 1 2 . 4 2 . 1 Energy Gun 3 | 1 . 1 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 5 | . . . . 3 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 11 | . 4 3 . . . 4 . Power 3 | . 1 2 . . . . . Propulsion 4 | . 1 1 . . . 2 . Utility 2 | . . . . . . 2 . Weapon 2 | . 2 . . . . . . Highest Loss Streak 4 | . 2 2 . . . 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 84 79 88 98 100 69 31 Engine 8 | . 13 10 11 10 4 . . Core 2 | . . . . . 6 4 . Treads 1 | . 7 9 . . . . . Leg 2 | . 20 . . . . . . Flight 17 | . 1 12 22 22 22 16 5 Device 18 | . . 16 22 22 22 16 6 Storage 2 | . 13 5 . . . 5 5 Processor 4 | . 8 13 11 4 . . . Hackware 4 | . . . . 1 11 6 5 Protection 10 | . . 3 11 15 11 6 5 Energy Gun 3 | . 8 3 . 6 . . . Ballistic Gun 1 | . 11 . . . . . . Impact Weapon 1 | . . 4 11 1 . . . Slashing Weapon 8 | . . . . 12 11 4 1 Special Melee Weapon 3 | . 1 . . . 10 4 . Naked Turns . | . . . . . . . . Heaviest Build 24 | 13 13 10 10 22 19 24 14 Greatest Support 40 | 20 40 40 14 22 22 26 10 Greatest Overweight (x) 3 | 3 . . . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 8 8 Average Capacity 5 | 7 7 5 5 5 5 7 8 Most Carried 8 | 4 8 5 4 5 5 8 8 Average Carried 5 | 2 6 4 3 4 4 4 6 Final Capacity 8 | 8 5 5 5 5 5 8 8 Final Carried 8 | 4 5 4 4 5 5 6 8 Class Distribution -------------------- 65% | Derelict-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 652 | 201 147 106 22 146 30 . . Remotely . | . . . . . . . . Salvage Created 313 | . 119 106 . . . 88 . Parts 17 | . 11 4 . . . 2 . Haulers Intercepted 4 | . 1 2 . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . 1 7 . . Prevented 7 | . . . . . 7 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 4 | . 4 . . . . . . Melee 1 | . 1 . . . . . . Guns 3 | . 3 . . . . . . Classes Destroyed 3 | . 3 . . . . . . Hauler 4 | . 1 2 . . . 1 . Swarmer 3 | . 3 . . . . . . Grunt 1 | . 1 . . . . . . Best Kill Streak 2 | . 2 2 . . . 1 . Combat Bots Only 2 | . 2 . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 1605 | . 804 294 . . 129 378 . Core 315 | . 108 71 . . 29 107 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 3 | . . 3 . . . . . Core Remaining (%) 79 | 100 56 . . . 75 87 . Volleys Fired 15 | . 9 . . 6 . . . Largest 2 | . 2 . . 1 . . . Hottest 75 | . 60 . . 75 . . . Shots Fired 23 | . 17 . . 6 . . . Gun 23 | . 17 . . 6 . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 9 | . 9 . . . . . . Thermal 14 | . 8 . . 6 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . 4 . . . . . . Robot Miss Streak 2 | . 2 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 24 | . 11 4 . . 6 3 . Core Hits 7 | . 5 1 . . . 1 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Critical Strikes 3 | . . 3 . . . . . Smash 3 | . . 3 . . . . . Melee Attacks 31 | . 2 6 . 9 6 8 . Impact 6 | . . 6 . . . . . Slashing 17 | . . . . 9 . 8 . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 2 . . 2 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 462 | . 140 171 . . . 151 . Guns 122 | . 122 . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 322 | . . 171 . . . 151 . Ramming 18 | . 18 . . . . . . Kinetic 80 | . 80 . . . . . . Thermal 42 | . 42 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 171 | . . 171 . . . . . Slashing 151 | . . . . . . 151 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 80 | . . 77 . . . 3 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 80 | . . 77 . . . 3 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 5 | . 5 . . . . . . Kicked 3 | . 3 . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 277 | . 3 9 . 277 4 . . Average Temperature 124 | . 3 9 . 133 4 . . Received Heat Transfer 471 | . 336 84 . . 24 27 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 2 | . . 2 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 330 | . 140 330 106 . . 186 71 Initial 133 | . . 57 106 . . 133 71 Average 100 | . 96 116 106 . . 151 71 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 92 | 100 100 77 100 . . 100 100 Level 1 7 | . . 22 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 5 . . . 2 . Investigation 4 | . 1 2 . . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . 2 3 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 13 34 . . 23 7 . Peak Tracking Total 13 | . 6 13 . . 7 7 . Tactical Retreats 16 | . 1 6 . . 9 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 1 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 3 7 . . 1 1 . Terminals 11 | . 3 7 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 46 | . 8 30 . . 6 2 . Successful 24 | . 5 13 . . 6 . . Failed 22 | . 3 17 . . . 2 . Catastrophic 6 | . 1 5 . . . . . Database Lockouts . | . . . . . . . . Manual 48 | . 3 22 . 13 7 3 . Terminals 44 | . 8 30 . . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 24 | . 5 13 . . 6 . . Record 13 | . 3 4 . . 6 . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 7 . . 1 1 . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 3 | . 1 . . . 2 . . parse_system 2 | . 1 . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 154 | . . . . 154 154 . . Highest-Rated Ally 40 | . . . . 40 40 . . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . . 23 . . Total Damage 804 | . . . . . 804 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 2396 | 75 278 271 23 880 704 115 50 Spaces Moved 3731 | 47 181 386 61 1569 1241 193 53 Core 16 | 14 . . . . . 2 . Treads 121 | . 51 70 . . . . . Legs 141 | 33 108 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3453 | . 22 316 61 1569 1241 191 53 Fastest Speed 34 | 50 37 34 34 34 52 35 35 Average Speed 54 | 132 121 58 34 48 52 45 41 Slowest Speed 200 | 200 160 160 34 52 52 195 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . 1 3 . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 30 46 17 91 98 4 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 5 | . . . 1 3 1 . . Spaces Dug 6 | . . 1 . . . 5 . Terrain Destroyed 6 | . . 1 . . . 5 . Melee 6 | . . 1 . . . 5 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4026 | 56 216 415 62 1684 1299 212 82 Wait 128 | . . . . 64 44 . 20 Move 3714 | 46 178 379 60 1568 1240 190 53 Hop 5 | . 1 3 . . . 1 . Pick Up 33 | 4 6 3 1 12 3 2 2 Fast Attach 22 | 6 2 8 . 2 . 3 1 Attach 11 | . 2 3 1 2 . 1 2 Detach 7 | . . 1 . . . 3 3 Swap 22 | . 6 5 . 7 3 1 . Drop 33 | . 5 7 . 14 3 3 1 Fire 15 | . 9 . . 6 . . . Melee 31 | . 2 6 . 9 6 8 . Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 4) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x2 493 | -9/Materials | Discovered new exit (range 15) 529 | -9/Materials | Discovered new exit (range 9) 575 | -9/Materials | Discovered new exit (range 9) 593 | -9/Materials | Identified exit to Mines 593 | -9/Materials | Identified exit to Storage 625 | -9/Materials | Entered Mines 629 | -9/Mines | Learned Materials emergency access door positions 646 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 648 | -9/Mines | Entered Zion 675 | -7/Zion | Learned location of Warlord (-4) 684 | -7/Zion | Discovered new exit (range 10) 728 | -7/Zion | Received a visual enhancement algorithm 966 | -7/Zion | Imprinted 968 | -7/Zion | Declared Zion's savior 1061 | -7/Zion | Build established: Derelict-Mutant 1092 | -7/Zion | Found GAL Module 1153 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1528 | -7/Zion | Entered Proximity Caves 1528 | -6/Proximity Caves | Accompanied by 4 allies 1773 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1801 | -6/Proximity Caves | Identified exit to Factory 1801 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 1801 | -6/Proximity Caves | Learned Factory stockpile data 1861 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1931 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 2232 | -6/Proximity Caves | Entered Factory 2232 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2275 | -6/Factory | Discovered new exit (range 16) 2347 | -6/Factory | Entered another Factory area 2347 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -5/Factory | Lost 4 parts (2n2u) 2397 | -5/Factory | Self-destructed Last Messages --------------- 02329_ Mak. Flight Unit destroyed. 02335_ Dropped Angular Momentum Engine. 02336_ Dropped Fission Core. 02336_ Triggered Blade Trap. 02336_ Massive razor-sharp blades shoot up from within the floor. 02336_ VTOL Module severed. 02336_ Slug penetrates Wall. 02340_ ECM Suite destroyed. 02340_ Acquired VTOL Module. 02341_ Slug penetrates Wall. 02345_ Penetrated by Slug. 02346_ Slug penetrates Wall. 02347_ Critical hit (Burn: +37). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02360_ Acquired Plasma Cutter. 02361_ Dropped Plasma Cutter. 02363_ Acquired Imp. Shock Absorption System. 02374_ Acquired Focal Shield. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? +???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ############ #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | """" """" # #################+####??????????? | | """" """" # +??????????? | | """" """" # #??????????? | | """" """" + +??????????? | | # #??????????? | | """" """" # @ #??????????? | | """" """" # ###+#############???????????????? | | """" """" # # #????????????????????????? | | """" """" #######""" #????????????????????????? | | #?????#""" #????????????????????????? | | ############?????#""" | #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????#""" #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 100 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Defensive Hacking 11 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Force Booster | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Phase Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TachyonStealthBox Manual? 0 Play Time 01:55:41 Cumulative 21.7 hours Start 2022.05.14 @ 00:05:53 End 2022.05.14 @ 10:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f281e33-5a0b-4246-82e0-f11f4d4a583f