Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 10:01:44 Player: Jamba27 Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (179) 895 Value Destroyed (6468) 6468 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 13022 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1000 Matter 192/300 Energy 62/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Antimatter Reactor Enhanced Quantum Rifle Heavy Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Nuclear Pulse Thruster Nuclear Pulse Thruster Experimental Cesium-ion Thruster > --- UTILITY ---------- Triangulator Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Core Analyzer Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Hypervelocity Coil Gun Improved Remote Datajack > --- INVENTORY -------- Antimatter Reactor Heavy Shield Leg Disruptor Cannon Heavy Rocket Launcher [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Flight Unit Surge Thruster Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . . . . 1 . . 1 . . Utility 5 | . . . 2 1 1 . . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 161 | 6 4 1 12 14 39 . 9 2 1 30 . 17 14 4 8 Power 12 | 1 . . 2 2 3 . . . . 2 . 1 . . 1 Engine 11 | 1 . . 2 2 3 . . . . 2 . 1 . . . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 47 | 2 2 . 2 3 11 . 1 1 1 9 . 4 4 2 5 Treads 14 | 2 2 . 2 3 5 . . . . . . . . . . Leg 23 | . . . . . 6 . 1 1 1 9 . . . 1 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . 4 4 1 1 Utility 59 | 1 2 . 6 5 15 . 6 1 . 11 . 5 5 1 1 Device 22 | . . . . . 3 . 4 1 . 8 . 3 2 . 1 Storage 6 | 1 1 . 1 1 2 . . . . . . . . . . Processor 7 | . . . 1 . 2 . . . . 1 . 2 1 . . Hackware 6 | . 1 . . 2 1 . . . . . . . 1 1 . Protection 18 | . . . 4 2 7 . 2 . . 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 . 1 2 4 10 . 2 . . 8 . 7 5 1 1 Energy Gun 11 | . . . . . 1 . . . . 4 . 4 1 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . Ballistic Gun 15 | 2 . . 2 1 5 . 2 . . 1 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . Impact Weapon 11 | . . 1 . 3 4 . . . . 2 . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . 1 1 1 Parts Lost 73 | . . . 3 6 10 1 3 2 . 15 . 10 5 . 18 Power 5 | . . . . . . . . 1 . 1 . 1 1 . 1 Propulsion 28 | . . . 1 2 3 1 1 1 . 6 . 2 2 . 9 Utility 23 | . . . 2 1 4 . 1 . . 4 . 5 1 . 5 Weapon 17 | . . . . 3 3 . 1 . . 4 . 2 1 . 3 Highest Loss Streak 10 | . . . 1 2 6 1 1 2 . 7 . 6 5 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | . 6 10 11 13 13 12 13 14 15 13 13 9 4 3 3 Power 1 | . 1 1 . 1 1 1 1 . 1 . 1 . . . . Propulsion 1 | . . 2 1 1 2 1 . . . . 2 . . . . Utility 6 | . 1 2 4 7 5 7 9 11 11 9 8 4 . . . Weapon 2 | . 2 4 3 1 2 2 1 2 2 2 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 . 3 1 8 . 1 . . 4 . 5 . . . Power 2 | . . . 1 . 1 . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 14 | . . . . 1 5 . . . . 3 . 5 . . . Weapon 5 | . 1 . 1 . 2 . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 97 100 97 98 96 86 90 98 99 84 100 67 78 82 65 Engine 7 | . 14 14 11 9 7 7 7 6 7 5 6 2 3 5 3 Treads 10 | . 28 28 21 17 17 . . . . . . . . . . Leg 9 | . . . . . 4 23 22 21 22 19 26 12 . . 1 Flight 2 | . . . . . . . . . . . . 9 24 19 17 Device 6 | . . . . . 2 7 8 15 15 13 26 11 11 11 10 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 2 . . . Processor 9 | . . . 8 5 6 15 15 15 15 12 6 10 21 17 17 Hackware 11 | . 12 14 11 23 18 7 7 7 7 6 6 2 2 9 1 Protection 3 | . . . 11 6 7 . 1 . . 2 . . 1 . . Energy Gun 1 | . . . . . . 2 . . . 2 . 6 3 4 3 Ballistic Gun 10 | . 28 24 11 4 12 7 6 15 15 6 6 . 1 5 3 Impact Weapon 7 | . . 3 10 21 6 7 11 7 7 5 6 4 . . . Peak Build Rating 93 | 6 12 13 19 37 51 49 53 50 51 71 70 70 75 93 78 Average Rating 40 | 4 9 12 18 32 45 45 47 48 50 54 70 45 66 74 57 On Entrance 40 | . 6 12 13 19 36 49 44 50 47 51 71 70 43 56 78 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . 15 . 23 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 19 20 40 42 57 41 59 45 44 66 48 55 19 19 23 Greatest Support 79 | 40 46 46 46 46 79 54 56 53 57 77 64 64 28 22 69 Greatest Overweight (x) 2 | . . . 1 1 2 . 1 1 1 2 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 6 9 10 12 15 14 15 15 15 15 15 15 9 5 5 5 Most Carried 15 | 1 10 10 14 15 15 14 15 15 15 15 14 15 5 5 5 Average Carried 12 | . 6 10 11 13 13 13 13 14 15 14 14 9 4 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 10 10 13 15 14 13 15 15 15 15 14 5 4 5 4 Class Distribution -------------------- 57% | Mutant 22% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Assassin 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Sprinter | -6/Factory Ninja | -5/Factory Hacker-Scout | -5/Waste Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Matter Collected 4080 | 211 303 53 455 616 951 . 217 296 48 386 . 199 120 155 70 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6401 | . 338 53 1203 903 1518 . 303 63 . 1067 . 705 159 . 89 Parts 264 | . 34 1 64 30 50 . 6 3 . 40 . 21 14 . 1 Haulers Intercepted 4 | . 1 . 1 2 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . 1 1 . . Parts Field Recycled 3 | . . . . . . . . . . . . 3 . . . Retrieved Matter 90 | . . . . . . . . . . . . 90 . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 136 | . 9 2 27 20 31 . 7 3 . 19 . 13 3 . 2 Melee 45 | . . 1 12 12 5 . 4 . . 7 . 3 1 . . Guns 47 | . 9 . 7 1 22 . . 3 . 1 . 1 2 . 1 AOE 11 | . . . . . . . . . . 5 . 5 . . 1 Classes Destroyed 18 | . 7 2 2 1 1 . . . . 2 . 3 . . . Worker 7 | . . 1 1 2 . . . . . 2 . 1 . . . Builder 7 | . 1 . 1 1 . . . . . 4 . . . . . Tunneler 2 | . 1 . . . . . . . . . . . 1 . . Hauler 5 | . 1 . 1 2 . . . . . 1 . . . . . Recycler 2 | . . . . . . . . . . 1 . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . Operator 9 | . 1 . 3 . 2 . 1 . . 1 . . 1 . . Watcher 12 | . 3 . 4 3 1 . . . . . . . 1 . . Swarmer 26 | . 6 . 3 6 1 . . 3 . 4 . . 3 . . Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 66 | . 3 . 18 7 20 . 5 . . 8 . 5 . . . Brawler 4 | . . . 2 1 . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 17 | . . . 4 4 4 . 1 . . 2 . 2 . . . Hunter 8 | . . . . 2 2 . . . . 1 . 2 . . 1 Programmer 10 | . . . . . 4 . 1 . . 4 . . . . 1 Assembled 2 | . . 2 . . . . . . . . . . . . . Best Kill Streak 14 | . 6 2 3 7 14 . 3 3 . 8 . 6 2 . 1 Combat Bots Only 14 | . 3 2 3 6 14 . 3 3 . 4 . 5 2 . 1 Max Kills in Single Turn 7 | . 2 1 1 1 2 . 1 1 . 7 . 6 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 5 | . . . . . . . . . . 4 . 5 . . 1 Melee 1 | . . 1 1 1 1 . 1 . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Hostile Shots Fired 1765 | . 37 2 107 210 359 1 260 12 . 301 . 189 72 . 215 Missed 617 | . 15 . 31 54 107 . 110 2 . 102 . 78 30 . 88 Hits 1148 | . 22 2 76 156 252 1 150 10 . 199 . 111 42 . 127 Melee 21 | . . 1 3 1 . 1 . . . . . 8 . . 7 Projectile 1127 | . 22 1 73 155 252 . 150 10 . 199 . 103 42 . 120 AOE 2 | . . . . . . . 1 . . . . . . . 1 Critical Strikes 28 | . 1 . 2 9 2 . 1 . . 3 . 3 2 . 5 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 15520 | . 202 34 1039 2107 2881 55 1465 154 . 2546 . 1883 702 . 2452 Core 2836 | . 18 . 117 416 371 . 128 17 . 245 . 502 15 . 1007 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . . 103 . . Ignored by Resistances 26 | . . . . . . . 6 . . 20 . . . . . Regen/Repaired (Parts) 637 | . . . 386 202 . . 49 . . . . . . . . Core Remaining (%) 54 | 100 . 92 70 24 . . . . 26 . . 12 . . . Volleys Fired 243 | . 26 1 39 27 67 . 11 6 . 24 . 13 10 . 19 Largest 3 | . 2 2 1 2 3 . 2 2 . 2 . 2 2 . 2 Hottest 116 | . 40 40 23 45 86 . 56 56 . 56 . 110 90 . 116 Shots Fired 399 | . 52 2 39 51 140 . 18 12 1 30 . 19 15 . 20 Gun 387 | . 52 2 39 51 140 . 18 12 1 29 . 18 14 . 11 Cannon 3 | . . . . . . . . . . . . . . . 3 Launcher 8 | . . . . . . . . . . 1 . 1 . . 6 Special 1 | . . . . . . . . . . . . . 1 . . Kinetic 340 | . 52 2 39 51 130 . 18 12 1 15 . . 9 . 11 Thermal 4 | . . . . . . . . . . . . 4 . . . Explosive 8 | . . . . . . . . . . 1 . 1 . . 6 Electromagnetic 46 | . . . . . 10 . . . . 14 . 14 5 . 3 Robot Hit Streak 30 | . 10 4 14 4 30 . 3 7 . 9 . 9 3 . 3 Robot Miss Streak 7 | . 3 . 1 5 7 . 7 5 . 5 . 2 3 . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 8 | . . . . . 7 . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . 1 . . Shots Hit Robots 519 | . 30 4 82 87 151 . 40 12 . 58 . 34 12 . 9 Core Hits 248 | . 20 2 29 23 77 . 9 12 . 38 . 19 9 . 10 Critical Kills 18 | . . 1 4 4 3 . . . . 3 . . 2 . 1 Critical Parts Destroyed 43 | . . . 9 9 5 . 5 . . 7 . 4 3 . 1 Critical Strikes 61 | . . 1 13 13 8 . 5 . . 10 . 4 5 . 2 Destroy 9 | . . . . 1 1 . . . . . . . 5 . 2 Smash 52 | . . 1 13 12 7 . 5 . . 10 . 4 . . . Melee Attacks 475 | . . 6 60 90 77 . 86 3 . 91 . 30 32 . . Impact 436 | . . 6 60 90 77 . 86 3 . 91 . 23 . . . Slashing 34 | . . . . . . . . . . . . 2 32 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . 6 4 1 . 1 . . 5 . 3 2 . . Combat Hostiles 4 | . . . 3 . . . . . . 1 . . . . . Follow-up Attacks 15 | . . . . 10 . . 4 . . . . 1 . . . Damage Inflicted 17977 | . 394 103 2530 2779 3785 . 1541 285 . 3521 . 1958 511 . 570 Guns 4492 | . 393 23 522 442 2171 . 148 162 . 343 . 176 84 . 28 Cannons 32 | . . . . . . . . . . . . . . . 32 Explosions 2681 | . . . . . . . . . . 1122 . 1054 . . 505 Melee 10750 | . . 80 1997 2337 1609 . 1393 123 . 2056 . 728 427 . . Ramming 22 | . 1 . 11 . 5 . . . . . . . . . 5 Kinetic 4111 | . 393 23 522 442 2109 . 148 162 . 211 . . 73 . 28 Thermal 1591 | . . . . . . . . . . 728 . 863 . . . Explosive 1119 | . . . . . . . . . . 363 . 251 . . 505 Electromagnetic 384 | . . . . . 62 . . . . 163 . 116 11 . 32 Impact 10323 | . . 80 1997 2337 1609 . 1393 123 . 2056 . 728 . . . Slashing 427 | . . . . . . . . . . . . . 427 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 1 9 9 9 4 3 5 5 3 3 5 Average Corruption 3 | . . . . 1 1 7 9 6 4 2 5 4 2 3 3 Corruption Purged 13 | . . . . . . . . 5 . 3 . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 152 | . . . . 16 14 3 55 20 10 14 2 6 2 2 8 Message Errors 30 | . . . . 4 3 . 8 4 2 3 . 1 2 . 3 Matter Fused 39 | . . . . 3 3 2 14 7 1 5 2 . . 1 1 Heat Flow Errors 20 | . . . . . 4 . 6 2 4 2 . 1 . . 1 Energy Discharges 21 | . . . . 2 1 . 11 3 . 3 . . . . 1 Parts Rejected 3 | . . . . 1 . . 2 . . . . . . . . Parts Fused 3 | . . . . . . . 2 1 . . . . . . . Data Loss (minor) 18 | . . . . 3 3 . 5 2 2 . . 1 . 1 1 Data Loss (major) 8 | . . . . 3 . 1 2 . . . . 2 . . . Misfires 6 | . . . . . . . 4 . 1 . . 1 . . . Alerts 4 | . . . . . . . 1 1 . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3300 | . . 2 530 684 330 . 419 114 . 797 . 257 167 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 244 | . . . . . . . . . . 159 . 85 . . . Melee 3056 | . . 2 530 684 330 . 419 114 . 638 . 172 167 . . Knockbacks 42 | . . . 7 5 5 . 9 . . 13 . 3 . . . Impact 36 | . . . 7 5 4 . 5 . . 12 . 3 . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 6 | . . . . . 1 . 4 . . 1 . . . . . Self-Inflicted Damage 498 | . . . . . . . . . . 306 . 124 . . 68 Shots 9 | . . . . . . . . . . 4 . 3 . . 2 Rammed 8 | . 1 . 3 . 2 . . . . . . . . . 2 Targets Rammed 8 | . 1 . 3 . 2 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 434 | . 2 1 50 33 434 . 266 158 226 210 . 177 87 . 265 Average Temperature 79 | . 2 1 12 8 113 . 91 75 103 62 . 41 38 . 184 Received Heat Transfer 3977 | . 30 20 429 684 1146 . 444 . . 480 . 564 18 . 162 Effects 3 | . . . . . 3 . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Robots Corrupted 39 | . . 1 11 8 5 . 3 . . 6 . 5 . . . Combat Hostiles 33 | . . 1 8 7 4 . 3 . . 6 . 4 . . . Parts Fried 46 | . . . 13 8 5 . 6 . . 5 . 9 . . . Impact Corruptions 108 | . . 1 20 26 14 . 15 3 . 22 . 7 . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . Heat Transferred 1068 | . . . . . . . . . . 450 . 618 . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 . 2 . . . . 1 . 1 . . . Low Security (%) 88 | 100 100 100 97 100 70 100 100 . . 79 100 47 100 100 100 Level 1 7 | . . . 2 . 3 . . . . 20 . 52 . . . Level 2 4 | . . . . . 25 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 485 | . 131 15 244 183 485 166 87 . . 299 99 361 196 39 131 Initial 169 | . . 15 . 102 72 166 81 . . . 99 20 169 39 . Average 86 | . 30 . 99 68 156 142 20 . . 78 64 234 140 17 26 Influence Increases 5447 | . 307 5 864 675 1097 . 258 80 . 790 . 704 293 . 374 Destroy 0b10 Robot/C 2660 | . 180 . 540 400 620 . 140 60 . 380 . 240 60 . 40 Destroy 0b10 Robot/NC 230 | . 35 5 50 40 15 . 5 5 . 45 . 15 15 . . Destroy Leader 642 | . 48 . 140 110 152 . 30 . . 100 . 50 2 . 10 Successful Hack 207 | . 29 . 40 11 76 . 4 . . 4 . . . . 43 Disable Machine 405 | . 15 . 15 45 105 . 45 . . 75 . 45 30 . 30 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . Destroy Structure 253 | . . . 4 9 24 . 34 . . 66 . 24 36 . 56 Partial Spotted 180 | . . . . . 30 . . . . . . 30 90 . 30 Lose Combat Pursuer 720 | . . . 75 60 75 . . 15 . 120 . 150 60 . 165 Influence Decreases 5377 | . 267 45 622 757 780 361 374 61 19 507 254 387 525 114 304 Entered New Map 1048 | . . 25 . 140 88 311 35 . 4 . 184 9 177 75 . Time Decay 3586 | . 267 20 592 557 592 40 309 41 15 351 50 278 278 39 157 Lost Part 683 | . . . 30 60 100 10 30 20 . 136 . 100 50 . 147 Lost Ally 60 | . . . . . . . . . . 20 20 . 20 . . Squads Dispatched 49 | . 1 . 7 3 12 . 5 . . 10 . 4 1 . 6 Investigation 19 | . 1 . 3 2 6 . . . . 4 . . . . 3 Extermination 15 | . . . . . 5 . 2 . . 4 . 1 1 . 2 Reinforcement 13 | . . . 4 1 1 . 3 . . 2 . 1 . . 1 Assault 2 | . . . . . . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Distress Signals 18 | . 2 . 4 2 3 . 2 . . 1 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 274 | . 15 2 44 33 47 6 22 4 . 31 5 28 13 . 24 Peak Tracking Total 11 | . 4 2 5 8 10 6 5 4 . 5 5 8 11 . 11 Tactical Retreats 31 | . . . 3 4 4 . 1 1 . 6 . 4 2 . 6 ECM-based Alert Blocks 3 | . . . . . . . 3 . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Traps Triggered 21 | . 2 . 3 2 3 . 1 . . 8 . 1 1 . . Indirectly 2 | . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Machines Disabled 28 | . 1 . 1 3 7 . 3 . . 5 . 4 2 . 2 Max in Single Turn 3 | . 1 . 1 1 1 . 1 . . 2 . 3 1 . 2 Garrison Access 4 | . . . . . 2 . 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Machines Accessed 72 | . 6 . 8 10 16 . 8 . . 12 . 2 3 . 7 Terminals 40 | . 6 . 5 8 9 . 4 . . 5 . . . . 3 Fabricators 6 | . . . . . 1 . 1 . . 2 . . 1 . 1 Repair Stations 8 | . . . 2 1 1 . 1 . . 1 . . 1 . 1 Recycling Units 7 | . . . . . 1 . 1 . . 3 . 1 1 . . Scanalyzers 6 | . . . 1 1 2 . . . . 1 . . . . 1 Garrison Access 5 | . . . . . 2 . 1 . . . . 1 . . 1 Total Hacks 215 | . 17 . 36 49 48 . 12 . . 26 . 4 4 . 19 Successful 115 | . 8 . 23 33 25 . 4 . . 11 . . 4 . 7 Failed 99 | . 9 . 13 16 23 . 8 . . 14 . 4 . . 12 Catastrophic 22 | . 2 . 3 3 2 . 3 . . 3 . 1 . . 5 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . Manual 95 | . 10 . 17 28 23 . 2 . . 6 . . . . 9 Terminals 132 | . 17 . 22 39 29 . 6 . . 9 . . . . 10 Fabricators 13 | . . . . . 2 . 1 . . 6 . . 1 . 3 Repair Stations 28 | . . . 10 6 3 . 3 . . 2 . . 1 . 3 Recycling Units 12 | . . . . . 2 . 1 . . 5 . 2 2 . . Scanalyzers 23 | . . . 4 4 9 . . . . 4 . . . . 2 Garrison Access 7 | . . . . . 3 . 1 . . . . 2 . . 1 Terminal Hacks 40 | . 6 . 9 15 6 . . . . 2 . . . . 2 Part Schematic 1 | . . . . . 1 . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 6 | . 1 . 2 2 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Terminal Index 4 | . 1 . 1 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . Scanalyzer Index 3 | . . . 1 2 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . Investigation Status 2 | . . . 1 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Registered Components 4 | . 1 . 1 1 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . . 1 2 . . . . . 1 . . . . . Fabricator Hacks 9 | . . . . . 2 . . . . 5 . . 1 . 1 Network Status 2 | . . . . . . . . . . 1 . . 1 . . Load Schematic 4 | . . . . . 1 . . . . 2 . . . . 1 Build 3 | . . . . . 1 . . . . 2 . . . . . Repair Station Hacks 20 | . . . 8 6 1 . 2 . . . . . 1 . 2 Scan Component 10 | . . . 4 3 1 . 1 . . . . . . . 1 Repair 9 | . . . 4 3 . . 1 . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . 2 . 1 . . 1 . . 2 . . Report Inventory 4 | . . . . . 1 . 1 . . 1 . . 1 . . Retrieve Components 2 | . . . . . 1 . . . . . . . 1 . . Scanalyzer 17 | . . . 2 4 6 . . . . 3 . . . . 2 Insert Component 4 | . . . . . 2 . . . . 1 . . . . 1 Analyze 4 | . . . . . 2 . . . . 1 . . . . 1 Retrieve Study 9 | . . . 2 4 2 . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . 2 . 1 . . . . . . . . Seal Access 3 | . . . . . 2 . 1 . . . . . . . . Unauthorized Hacks 20 | . 2 . 4 8 6 . . . . . . . . . . Terminals 20 | . 2 . 4 8 6 . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . Botnet 8 | . 1 . 3 3 1 . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . . Skim 6 | . . . . 2 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . 2 . . . . . . . 1 . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 64 | . 6 . 8 10 14 . 7 . . 10 . 2 . . 7 Full Trace Events 20 | . 1 . 4 3 5 . . . . 4 . . . . 3 Feedback Events 4 | . . . . 1 1 . . . . . . . . . 2 Corruption 1 | . . . . 1 . . . . . . . . . . . Hackware Fried 3 | . . . . . 1 . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . . . . 1 . . . . 1 Parts Built 5 | . . . . . 1 . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 212 | . . . . . 44 . . . . 168 . . . . . Total Part Build Rating 20 | . . . . . 4 . . . . 16 . . . . . Part Studies Acquired 9 | . . . 2 4 2 . . . . 1 . . . . . Parts Repaired 8 | . . . 4 3 . . 1 . . . . . . . . Time 333 | . . . 122 90 . . 70 . . . . . . . 51 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 2 . . . . . . . 2 . . Parts Scanalyzed 4 | . . . . . 2 . . . . 1 . . . . 1 Part Schematics Acquired 4 | . . . . . 2 . . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . parse_system 1 | . . . . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 1 . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Total Allies 5 | . . 2 . . . . . . . 1 1 . 1 . . Largest Group 2 | . . 2 . . . . . . . 1 1 . . . . Highest-Rated Group 47 | . . 47 . . . . . . . 26 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . 26 31 . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . . . Total Damage 122 | . . . . . . . . . . . 122 . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Active Infowar (turns) 7730 | . . . . . 531 83 1226 926 436 2785 100 341 602 105 595 Optics 1354 | . . . . . . . . . . . . 52 602 105 595 Sensors 5552 | . . . . . 531 83 1226 926 436 1149 100 276 511 . 314 IFF 6 | . . . . . . . . . . 6 . . . . . Traps 541 | . . . . . . . . . . 541 . . . . . Triangulation 2249 | . . . . . . . . . . 1580 100 290 10 . 269 ECM 160 | . . . . . . . 41 11 . 108 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Turns Passed 15792 | 83 1005 762 2017 1821 2465 83 1401 926 436 2790 100 601 602 105 595 Spaces Moved 9823 | 47 520 332 844 584 1151 69 746 621 317 1382 81 928 924 339 938 Core 131 | 1 . . . . . . . . . . . . . . 130 Treads 3132 | 46 520 332 844 584 806 . . . . . . . . . . Legs 3728 | . . . . . 345 69 746 621 317 1382 81 127 . . 40 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2832 | . . . . . . . . . . . . 801 924 339 768 Fastest Speed 17 | 50 160 160 160 152 120 120 120 123 133 120 120 24 17 26 23 Average Speed 110 | 157 160 160 160 158 148 120 125 128 134 146 120 42 30 27 33 Slowest Speed 260 | 160 160 160 240 225 240 120 190 200 200 260 120 120 40 29 150 Overloaded Moves 73 | . . . . . . . . . . . . 21 42 . 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . 9 6 . 5 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 80 68 56 57 38 83 25 73 57 25 70 20 21 96 28 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . 1 . . . Scrap Searched 4 | . . . . . . . . 3 1 . . . . . . Spaces Dug 134 | . . . 4 9 23 . 35 2 . 39 . 2 20 . . Terrain Destroyed 230 | . . . 4 9 23 . 35 2 . 72 . 24 20 . 41 Melee 134 | . . . 4 9 23 . 35 2 . 39 . 2 20 . . Projectile . | . . . . . . . . . . . . . . . . AOE 96 | . . . . . . . . . . 33 . 22 . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Was Fac Fac Was Fac Total 13501 | 53 641 548 1350 1291 1640 69 1059 729 327 1950 83 1060 1160 348 1193 Wait 2561 | . 74 209 365 550 229 . 199 91 10 370 2 69 169 . 224 Move 9774 | 46 519 331 843 583 1151 68 745 620 316 1382 80 912 912 338 928 Hop 17 | . . . . . . . . . . . . 6 6 . 5 Pick Up 116 | 1 12 . 13 21 33 . 10 3 . 13 . 3 3 2 2 Fast Attach 90 | 6 1 . 8 4 7 . 3 1 1 26 . 12 11 4 6 Attach 62 | . 2 . 4 12 15 1 8 2 . 8 . 3 4 1 2 Detach 8 | . . . . . . . 3 . . 1 . 1 2 . 1 Swap 69 | . 2 1 8 8 26 . 4 1 . 8 1 5 1 . 4 Drop 100 | . 4 . 7 12 33 . 3 2 . 18 . 8 10 3 . Fire 243 | . 26 1 39 27 67 . 11 6 . 24 . 13 10 . 19 Melee 444 | . . 6 60 74 77 . 73 3 . 91 . 28 32 . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 6 | . 1 . 3 . 2 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . Rewire 4 | . . . . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min / Sto x2) -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Ext]) -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 520 | -10/Materials | Discovered new exit (range 9) 654 | -10/Materials | Discovered new exit (range 11) 784 | -10/Materials | Derelicts attacked the area 843 | -10/Materials | Discovered new exit (range 14) 1008 | -10/Materials | Identified exit to Mines 1089 | -10/Materials | Entered Mines 1228 | -10/Mines | Discovered new exit (range 10) 1677 | -10/Mines | Excavation squad dispatched 1677 | -10/Mines | A large section of the Mines collapsed 1851 | -10/Mines | Entered Materials 1851 | -9/Materials | Evolved 2 slots: Utility x2 2319 | -9/Materials | Discovered new exit (range 14) 2426 | -9/Materials | Identified exit to Mines 2426 | -9/Materials | Identified exit to Storage 2920 | -9/Materials | Repaired Rnf. Ion Engine 3351 | -9/Materials | Repaired Imp. Treads+ 3384 | -9/Materials | Repaired Imp. Treads+ 3411 | -9/Materials | Repaired Lgt. Armor Plating 3554 | -9/Materials | Discovered new exit (range 16) 3868 | -9/Materials | Entered another Materials area 3868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4054 | -8/Materials | Repaired Assault Rifle 4087 | -8/Materials | Repaired Imp. Treads+ 4120 | -8/Materials | Repaired Imp. Treads+ 4167 | -8/Materials | Build established: Hacker-Mutant 4997 | -8/Materials | Core integrity fell below 50% 5586 | -8/Materials | Discovered new exit (range 8) 5689 | -8/Materials | Entered Factory 5689 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5850 | -7/Factory | Discovered new exit (range 15) 5944 | -7/Factory | Identified exit to Lower Caves 7061 | -7/Factory | Fabricated Prc. Assault Rifle (x1) 7318 | -7/Factory | Identified exit to Factory 7318 | -7/Factory | Hacking Suite fried by hacking feedback 7503 | -7/Factory | Lost 6 parts (3n1u2w) 7511 | -7/Factory | Destroyed 14 combat bots 7515 | -7/Factory | Core integrity fell below 50% 8154 | -7/Factory | Sucked down chute 8154 | -7/Factory | Entered Waste 8163 | -7/Waste | Build established: Mutant 8165 | -7/Waste | Spotted C-40 Crusher 8169 | -7/Waste | EMP discharged 8176 | -7/Waste | Spotted C-40 Crusher 8177 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8178 | -7/Waste | Spotted C-40 Crusher 8184 | -7/Waste | Spotted C-40 Crusher 8199 | -7/Waste | Spotted C-40 Crusher 8217 | -7/Waste | Spotted C-40 Crusher 8226 | -7/Waste | Discovered new exit (range 10) 8236 | -7/Waste | Identified exit to Factory 8237 | -7/Waste | Entered Factory 8318 | -7/Factory | Repaired Prc. Assault Rifle 9513 | -7/Factory | Discovered exit to Lower Caves (range 8) 9638 | -7/Factory | Entered Lower Caves 9644 | -7/Lower Caves | Encountered a Warlord checkpoint 10020 | -7/Lower Caves | Found DCF Scrap (11 items) 10156 | -7/Lower Caves | Learned Factory non-interactive machine intel 10219 | -7/Lower Caves | Spotted B-75 Beast 10345 | -7/Lower Caves | Discovered new exit (range 12) 10378 | -7/Lower Caves | Identified exit to Lower Caves 10564 | -7/Lower Caves | Entered another Lower Caves area 10704 | -7/Lower Caves | Encountered a Warlord checkpoint 10806 | -7/Lower Caves | Learned Factory stockpile data 10987 | -7/Lower Caves | Discovered exit to Factory (range 11) 11000 | -7/Lower Caves | Entered Factory 11000 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11002 | -6/Factory | Loaded intel: 229 non-interactive machine locations 11684 | -6/Factory | Build established: Assassin 11900 | -6/Factory | Fabricated Arc Projector? 12168 | -6/Factory | Fabricated Arc Projector (x2) 12400 | -6/Factory | Lost 7 parts (4n1u2w) 12656 | -6/Factory | Build established: Mutant 13075 | -6/Factory | Lost 3 parts (1n1u1w) 13318 | -6/Factory | Discovered new exit (range 9) 13352 | -6/Factory | Build established: Scavenger-Mutant 13505 | -6/Factory | Central database locked down 13707 | -6/Factory | Discovered new exit (range 16) 13790 | -6/Factory | Sucked down chute 13790 | -6/Factory | Entered Waste 13791 | -6/Waste | Met a frightened Derelict 13802 | -6/Waste | Spotted C-40 Crusher 13805 | -6/Waste | EMP discharged 13827 | -6/Waste | Spotted C-40 Crusher 13843 | -6/Waste | Spotted C-40 Crusher 13847 | -6/Waste | Spotted C-40 Crusher 13863 | -6/Waste | Spotted C-40 Crusher 13872 | -6/Waste | Spotted C-40 Crusher 13879 | -6/Waste | Discovered new exit (range 10) 13890 | -6/Waste | Entered Factory 13944 | -6/Factory | Build established: Mutant 14138 | -6/Factory | Lost 3 parts (1p1u1w) 14166 | -6/Factory | Core integrity fell below 50% 14184 | -6/Factory | Core integrity fell below 20% 14214 | -6/Factory | Lost 6 parts (2n3u1w) 14217 | -6/Factory | Spotted B-75 Beast 14407 | -6/Factory | Discovered new exit (range 15) 14477 | -6/Factory | Build established: Sprinter 14491 | -6/Factory | Entered another Factory area 14491 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14784 | -5/Factory | Build established: Ninja 15093 | -5/Factory | Sucked down chute 15093 | -5/Factory | Entered Waste 15093 | -5/Waste | The area was eerily silent 15122 | -5/Waste | Lost 5 parts (1p2n1u1w) 15130 | -5/Waste | Discovered new exit (range 13) 15198 | -5/Waste | Identified exit to Factory 15198 | -5/Waste | Entered Factory 15238 | -5/Factory | Discovered new exit (range 5) 15239 | -5/Factory | Identified exit to Upper Caves 15271 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 15271 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 15417 | -5/Factory | Spotted B-75 Beast 15561 | -5/Factory | Build established: Scout 15641 | -5/Factory | Lost 10 parts (1p3n3u3w) 15721 | -5/Factory | Core integrity fell below 50% 15751 | -5/Factory | Lost 4 parts (4n) 15761 | -5/Factory | Core integrity fell below 20% 15793 | -5/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 15735_ Door malfunctions. 15738_ Penetrated by Slug. 15739_ Slug penetrates Wall. 15754_ Broken Hvy. Shield Leg destroyed. 15754_ Slammed into P-80 Master. 15754_ Destabilizing: Core damaged (-50). 15755_ Slammed into P-80 Master. 15756_ Penetrated by Slug. 15756_ Faulty Cld. VTOL Module destroyed. 15757_ Slug penetrates Terminal. 15757_ Penetrated by Slug. 15758_ ALERT: Cargo convoy en route, clear transfer corridor. 15759_ Slug penetrates Terminal. 15760_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5E. 15761_ Penetrated by Slug. 15784_ Acquired Hvy. Rocket Launcher. 15793_ System corrupted: Energy discharge (-37). Map ----- +----------------------------------------------------+ | + #?# "" | | # ###### ##################### #?? | | #####+####### #??????# # #???? | | ??# # #??????# # #?????? | | ??# """ # #??????# """"""""" # ######## | | ??# "T" # #??????# # | | ??# # #??????# # | | #######+##### #####??????#""" + | | ! + #???# #??????????#""" # | | # #???# #??????????#""" # | | ] # #???# #??????????#"S #####+#### | | " "?# #???# #??????????#"" #???# | | "Y"?# #???# #??????????#"" #???# | | ""??# #???# #?######???# #???# | | ####??# ##### #?! #???##############???# """ | | ####### # #????????????????????# """ | | # """ #????????????????????# """ | | + """ #????????????????????# | | # """ #????????????????????# """ | | # #????????????????????# """ | | ##########?????????????????# """ | | """ """ #?????????????????# | | """ """ #?????????????????# | | """ """ +?????????????????###### | | #??????????????????##### | | """ """ p @#??????????????????# | | """ """ ### ##### #??????????????????# | | """ """ #??""""""" #??????????????????# | | #??""""""" !!#??????????????????# | | """ """ #??""""""" !!#??????????####????# | | """ """ #??""""""" ]! #??????????# ##### | | """ """ ## #??????????# " + | | ## #??????????# # | | """ """ ## #??????######## ##### | | """ """ ###############??????# | | """ """ #???????????# | | ############# """ | | """ """ "T" | | """ """ ##############!!! #+## | | """ """ #???# #!!! """ # | | #####+#####??# """=#!!! """ # | | """ """ ## #??#! ""R # """ # ! | | """ """ ## #??# ""=" " # ! | | """ """ ## #??# # # ! | | ## """" #??# """ # # # | | """ """ ## """" #??# """ ## ##### #### | | """ """ ## """" #??# """ ## #???# | | """ """ ##! """" #??# ## #???# | | ## #??########### #???# | | """ """ ## #????????????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Hvy. Shield Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Arc Projector | x2 | -6/Factory Arc Projector | x2 | -6/Factory Repaired ---------- Rnf. Ion Engine | 17% | -9/Materials Imp. Treads | 14% | -9/Materials Imp. Treads | 37% | -9/Materials Lgt. Armor Plating | 55% | -9/Materials Assault Rifle | 32% | -8/Materials Imp. Treads | 49% | -8/Materials Imp. Treads | 63% | -8/Materials Prc. Assault Rifle | 69% | -7/Factory Studied --------- Autogun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Datajack | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Batter Up Below Hammer Time Junior Dev Not Today, Chutes Prolific Hacker Quick And Dirty Spot Them First That Tickles Watch This! Challenges ------------ None Game ------ Seed NovaInertialMask Manual? 0 Play Time 03:41:35 Cumulative 34.7 hours Start 2025.11.19 @ 11:12:49 End 2025.11.22 @ 10:01:44 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b770de16-3f4f-45ac-a03b-d2faed24a28b