Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 18:00:53 Player: JP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1706) 1706 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5606 Bonus ------- None Cogmind --------- Core Integrity 532/850 Matter 290/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Medium Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Improved Power Shielding > --- WEAPON (2) ------- Scythe > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Gravmag System Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Core Shielding Improved Power Shielding Improved Propulsion Shielding Force Field > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Grenade Launcher Scythe [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Hammer Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . . 2 . 1 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 74 | 4 8 23 . 15 9 3 3 9 Power 10 | 1 1 5 . 2 1 . . . Engine 8 | 1 1 5 . 1 . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 4 . 3 3 1 . 6 Treads 1 | . . . . 1 . . . . Leg 19 | 2 2 4 . 1 3 1 . 6 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 11 . 6 3 1 2 2 Device 4 | . . 1 . 2 . . 1 . Storage 4 | 1 . 1 . 1 . . . 1 Processor 4 | . . 2 . . 1 . 1 . Hackware . | . . . . . . . . . Protection 16 | . 2 7 . 3 2 1 . 1 Artifact . | . . . . . . . . . Weapon 15 | . 3 3 . 4 2 1 1 1 Energy Gun 4 | . . 1 . 3 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | . 3 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . Parts Lost 15 | . . 1 . 3 . . 1 10 Power 1 | . . 1 . . . . . . Propulsion 4 | . . . . . . . . 4 Utility 6 | . . . . 2 . . . 4 Weapon 4 | . . . . 1 . . 1 2 Highest Loss Streak 6 | . . 1 . 2 . . 1 6 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | 5 7 7 7 9 9 9 9 8 Power 1 | . 1 1 1 1 . 1 1 1 Propulsion 3 | 2 4 3 3 1 2 4 4 3 Utility 2 | . . 1 1 4 4 3 3 2 Weapon 1 | 2 1 1 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 3 2 . 5 2 . . 6 Power 3 | . . . . 1 . . . 2 Propulsion 6 | . 1 2 . 1 . . . 2 Utility 5 | . . . . 2 1 . . 2 Weapon 4 | . 2 . . 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 100 95 94 99 97 85 Engine 5 | . 14 10 11 5 . . . . Core 3 | . . . . 3 7 7 7 6 Leg 23 | . 28 21 22 22 23 23 23 25 Device 5 | . . 1 . 8 7 7 10 9 Storage 9 | . 14 11 11 9 7 7 7 6 Processor 9 | . . 7 11 9 15 15 15 13 Protection 18 | . 12 22 22 17 22 23 19 14 Energy Gun 3 | . . 1 11 8 2 . . . Ballistic Gun 5 | . 27 9 . . . . . 1 Launcher 1 | . . . . . . 6 5 . Impact Weapon 4 | . . 10 11 9 . . . . Slashing Weapon 2 | . . . . . 6 6 7 6 Peak Build Rating 55 | 4 7 20 20 27 44 44 46 55 Average Rating 27 | 2 6 17 20 24 41 40 41 46 On Entrance 22 | . 4 7 20 20 23 44 40 46 Avg Prop Armor Cover (%) 11 | . . . . 11 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 10 17 22 22 32 34 35 37 36 Greatest Support 72 | 20 20 34 34 44 54 54 51 72 Greatest Overweight (x) 5 | . . 5 . 3 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 Most Carried 10 | 8 8 8 7 10 10 10 10 10 Average Carried 8 | 5 7 7 7 9 9 9 10 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 Final Carried 10 | 8 8 7 7 10 10 10 10 10 Class Distribution -------------------- 88% | Mutant 7% | Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1453 | 226 189 390 . 288 . 243 14 103 Remotely . | . . . . . . . . . Salvage Created 2107 | . 338 415 . 505 . 429 . 420 Parts 95 | . 16 18 . 19 . 27 . 15 Haulers Intercepted 3 | . . 1 . 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 28 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 7 7 . 8 . 11 . 7 Melee 20 | . . 1 . 1 . 11 . 7 Guns 11 | . 7 2 . 2 . . . . Classes Destroyed 10 | . 2 3 . 2 . 2 . 1 Hauler 3 | . . 1 . 2 . . . . Recycler 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 11 | . . . . . . 7 . 4 Grunt 15 | . 7 1 . 5 . 1 . 1 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 8 | . . 5 . 2 . 1 . . Hunter 3 | . . . . . . 1 . 2 Best Kill Streak 5 | . 2 3 . 2 . 5 . 3 Combat Bots Only 5 | . 2 3 . 2 . 5 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 506 | . 38 101 . 119 . 66 6 176 Missed 175 | . 6 31 . 51 . 21 2 64 Hits 331 | . 32 70 . 68 . 45 4 112 Melee 1 | . . . . . . 1 . . Projectile 330 | . 32 70 . 68 . 44 4 112 AOE 2 | . . . . 1 . . . 1 Critical Strikes 8 | . 1 6 . . . . . 1 Actively Blocked 1 | . . 1 . . . . . . Damage Taken 5108 | . 390 1206 . 1225 . 710 76 1501 Core 808 | . 49 249 . 115 . 68 9 318 Absorbed by Shields 135 | . . . . . . . 44 91 Redirected to Shielding 470 | . . 139 . 31 . 86 2 212 Regen/Repaired (Parts) 199 | . . . . 199 . . . . Core Remaining (%) 77 | 100 80 . 37 79 . . 89 . Volleys Fired 117 | . 43 39 . 34 . . . 1 Largest 2 | . 2 1 . 1 . . . 1 Hottest 56 | . 40 56 . 56 . . . 23 Shots Fired 161 | . 86 39 . 34 . . 1 1 Gun 160 | . 86 39 . 34 . . . 1 Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 116 | . 86 29 . . . . . 1 Thermal 44 | . . 10 . 34 . . . . Explosive 1 | . . . . . . . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 10 3 . 5 . . . . Robot Miss Streak 6 | . 6 4 . 4 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 193 | . 48 54 . 49 . 24 . 18 Core Hits 66 | . 21 10 . 11 . 13 . 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . 2 . 4 . . . . Critical Strikes 18 | . . 2 . 9 . 2 . 5 Burn 5 | . . . . 5 . . . . Smash 6 | . . 2 . 4 . . . . Sever 7 | . . . . . . 2 . 5 Melee Attacks 139 | . . 45 . 38 1 26 . 29 Impact 83 | . . 45 . 38 . . . . Slashing 56 | . . . . . 1 26 . 29 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . 3 . 3 . 1 . 1 Combat Hostiles 3 | . . 1 . 1 . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4234 | . 551 999 . 1095 . 929 . 660 Guns 1053 | . 551 212 . 290 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 3181 | . . 787 . 805 . 929 . 660 Ramming . | . . . . . . . . . Kinetic 721 | . 551 170 . . . . . . Thermal 332 | . . 42 . 290 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1592 | . . 787 . 805 . . . . Slashing 1589 | . . . . . . 929 . 660 Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 5 5 . 3 3 3 . Average Corruption 3 | . 1 5 5 . 1 3 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . 6 18 3 . 1 12 3 . Message Errors 12 | . 1 6 . . . 5 . . Matter Fused 14 | . 4 5 . . 1 3 1 . Heat Flow Errors 4 | . 1 3 . . . . . . Energy Discharges 5 | . . 2 1 . . 2 . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 2 1 . Data Loss (major) 2 | . . 1 1 . . . . . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 349 | . . 57 . 161 . 100 . 31 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 349 | . . 57 . 161 . 100 . 31 Knockbacks 10 | . . . . 10 . . . . Impact 9 | . . . . 9 . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 11 | . . . . . . . 11 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 435 | . 165 278 . 435 . . . . Average Temperature 66 | . 23 94 . 71 . . . . Received Heat Transfer 1458 | . 249 414 . 468 . 27 6 294 Effects 4 | . . . . 4 . . . . Interference 3 | . . . . 3 . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . 3 . 5 . . . . Combat Hostiles 7 | . . 3 . 4 . . . . Parts Fried 6 | . . 5 . 1 . . . . Impact Corruptions 13 | . . 5 . 8 . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 1221 | . . 111 . 1110 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 111 | . 50 107 25 111 39 . . 105 Initial 39 | . . 9 25 . 39 . . . Average 21 | . 16 37 10 12 7 . . 45 Influence Increases 1395 | . 211 291 . 365 6 255 15 252 Destroy 0b10 Robot/C 800 | . 140 140 . 160 . 220 . 140 Destroy 0b10 Robot/NC 40 | . 10 10 . 15 . . . 5 Destroy Leader 202 | . 44 74 . 34 . 20 . 30 Successful Hack 23 | . . 18 . . 5 . . . Destroy Structure 15 | . 2 4 . 6 1 . . 2 Lose Combat Pursuer 315 | . 15 45 . 150 . 15 15 75 Influence Decreases 1385 | . 189 248 65 278 93 225 45 242 Entered New Map 107 | . . 13 40 . 48 . 6 . Time Decay 1158 | . 189 225 25 248 45 225 39 162 Lost Part 120 | . . 10 . 30 . . . 80 Squads Dispatched 10 | . 2 2 . 1 2 . . 3 Investigation 3 | . 1 1 . . 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . 1 1 . 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . 3 . 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 16 21 . 35 . 14 1 19 Peak Tracking Total 10 | . 3 6 . 10 . 6 1 6 Tactical Retreats 14 | . 1 3 . 5 . 1 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 5 | . 3 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 9 | . 1 3 . 1 2 . 2 . Terminals 6 | . 1 2 . . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 3 9 . 8 5 . 2 . Successful 15 | . 2 2 . 8 1 . 2 . Failed 12 | . 1 7 . . 4 . . . Catastrophic 3 | . . 3 . . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 6 . . 4 . . . Terminals 15 | . 3 6 . . 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 11 | . . 3 . 8 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . 2 . Record 2 | . 1 . . . . . 1 . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . 1 . 8 . . . . Scan Component 5 | . . 1 . 4 . . . . Repair 4 | . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 1 . . 1 . . . Terminals 3 | . 1 1 . . 1 . . . Assimilate 1 | . . 1 . . . . . . Botnet 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 3 . 1 2 . . . Full Trace Events 2 | . . 1 . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . Time 140 | . . . . 140 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 3083 | . . 106 . 1341 274 709 391 262 Terrain 2977 | . . . . 1341 274 709 391 262 Seismic 106 | . . 106 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 4725 | 66 644 773 82 1408 274 709 391 378 Spaces Moved 2830 | 43 379 384 63 714 197 504 322 224 Core 14 | 13 . 1 . . . . . . Treads . | . . . . . . . . . Legs 2694 | 30 379 383 63 592 197 504 322 224 Wheels 122 | . . . . 122 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 125 120 120 120 120 Average Speed 122 | 98 120 129 130 126 121 120 120 120 Slowest Speed 300 | 120 120 300 130 130 126 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 36 | 3 67 45 18 72 10 71 31 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug 11 | . . 3 . 5 1 . . 2 Terrain Destroyed 24 | . . 3 . 5 1 . 13 2 Melee 11 | . . 3 . 5 1 . . 2 Projectile . | . . . . . . . . . AOE 13 | . . . . . . . 13 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 3693 | 66 490 548 63 1118 234 566 326 282 Wait 375 | 9 48 18 1 276 . 14 . 9 Move 2822 | 42 378 383 62 713 196 503 321 224 Hop . | . . . . . . . . . Pick Up 71 | 11 6 15 . 18 15 1 . 5 Fast Attach 27 | 1 1 6 . 11 . 2 3 3 Attach 35 | 3 3 6 . 9 7 2 . 5 Detach 1 | . . . . . . . . 1 Swap 24 | . 4 12 . 2 3 . . 3 Drop 67 | . 7 24 . 17 12 3 2 2 Fire 117 | . 43 39 . 34 . . . 1 Melee 139 | . . 45 . 38 1 26 . 29 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 15 | . . . . . . 15 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 567 | -10/Materials | Derelicts attacked the area 614 | -10/Materials | Discovered new exit (range 15) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Crushed by falling debris 1122 | -9/Materials | Core integrity fell below 50% 1163 | -9/Materials | Discovered new exit (range 10) 1173 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Discovered new exit (range 9) 1483 | -9/Materials | Identified exit to Mines 1484 | -9/Materials | Entered Mines 1547 | -9/Mines | Discovered exit to Materials (range 6) 1557 | -9/Mines | Assembled infested the area 1562 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1566 | -9/Mines | Entered Materials 1566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -8/Materials | Discovered new exit (range 16) 2023 | -8/Materials | Identified exit to Factory 2460 | -8/Materials | Discovered exit to Factory (range 16) 2546 | -8/Materials | Repaired Core Shielding 2586 | -8/Materials | Repaired Titanium Leg 2625 | -8/Materials | Repaired Titanium Leg 2665 | -8/Materials | Repaired Imp. Terrain Scanner 2963 | -8/Materials | Discovered exit to Factory (range 7) 2974 | -8/Materials | Entered Factory 2974 | -7/Factory | Evolved 2 slots: Utility x2 3227 | -7/Factory | Discovered new exit (range 15) 3246 | -7/Factory | Identified exit to Lower Caves 3248 | -7/Factory | Entered Lower Caves 3461 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3518 | -7/Lower Caves | Learned Factory terminal intel 3898 | -7/Lower Caves | Discovered new exit (range 7) 3907 | -7/Lower Caves | Identified exit to Lower Caves 3957 | -7/Lower Caves | Entered another Lower Caves area 3972 | -7/Lower Caves | Learned Factory emergency access door positions 3972 | -7/Lower Caves | Discovered new exit (range 7) 3978 | -7/Lower Caves | Identified exit to Factory 4189 | -7/Lower Caves | Spotted B-75 Beast 4348 | -7/Lower Caves | Entered Factory 4348 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4350 | -6/Factory | Loaded intel: 27 terminal locations 4726 | -6/Factory | Self-destructed Last Messages --------------- 04707_ Subcomponent Replicator disabled. 04707_ U-05 Engineer suffers critical hit (Destroy). 04707_ U-05 Engineer destroyed. 04707_ R-10 Processor collects Phase Shifter. 04710_ Penetrated by Slug. 04710_ Critical hit (Destroy). 04710_ Imp. Carbon-fiber Leg destroyed. 04710_ Penetrated by Slug. 04710_ Hvy. Assault Rifle destroyed. 04711_ R-10 Processor collects Imp. Ion Engine. 04713_ H-66 Slayer destroyed. 04714_ R-10 Processor collects Med. Treads. 04716_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. 04718_ Acquired Flexi-carbon Leg. 04718_ K-01 Serf collects debris. 04722_ Acquired Carbon-fiber Leg. 04723_ Imp. Carbon-fiber Leg destroyed. 04725_ K-01 Serf collects debris. 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"???? | | ??????????????????# #?## ]] #??????????? | | ??????????????????# #??# # ]] #??????????? | | ??????????????????? #??# ] #??????????? | | ??????????????????? ???# """ #??????????? | | ??????????????????? #??### """ #??????????? | | ??????????????????? ?????#= """ #??????????? | | ??????????????????? ?????# #??????????? | | ??????????????????? ?????##############??????????? | | ??????????????#???? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 68% | -8/Materials Titanium Leg | 25% | -8/Materials Titanium Leg | 59% | -8/Materials Imp. Terrain Scanner | 27% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedSupersonicLattice Manual? 0 Play Time 00:47:01 Cumulative 44.3 hours Start 2026.07.28 @ 05:13:21 End 2026.07.28 @ 18:00:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48d48a26-3ae2-4689-96fa-3b97908f90c2