Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 09:41:06 Player: rel Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2928) 2928 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (634) 634 TOTAL SCORE: 5972 Bonus ------- High Alert Combat Kills 434 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 1/300 Energy 160/160 System Corruption 0% Temperature Cool (1) Movement Flying (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit > --- UTILITY (3) ------ Weight Redist. System Focal Shield Focal Shield > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Light Ion Engine Mini Grenade Launcher Spear Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Targeting Computer Heavy Laser Beam Cannon Beam Cannon Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Focal Shield Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 97 | 1 14 19 38 25 Power 9 | . 2 3 1 3 Engine 5 | . 2 3 . . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 27 | 1 3 6 11 6 Treads . | . . . . . Leg 16 | 1 3 6 4 2 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 9 | . . . 5 4 Utility 22 | . 3 5 7 7 Device 15 | . . 3 6 6 Storage 3 | . 2 1 . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 39 | . 6 5 19 9 Energy Gun 14 | . 3 2 8 1 Energy Cannon 6 | . 2 1 3 . Ballistic Gun 8 | . 1 1 3 3 Ballistic Cannon 3 | . . . . 3 Launcher 4 | . . 1 2 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 1 1 4 . Parts Lost 31 | . 1 5 10 15 Power 4 | . . 1 . 3 Propulsion 11 | . . 2 7 2 Utility 7 | . 1 1 1 4 Weapon 9 | . . 1 2 6 Highest Loss Streak 5 | . 1 3 3 5 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 72 | . 86 85 76 58 Engine 4 | . 13 10 1 . Core 4 | . . . 7 8 Leg 13 | . 27 25 8 3 Flight 1 | . . . 4 1 Device 14 | . . 13 16 18 Storage 8 | . 13 11 9 5 Energy Gun 10 | . 11 20 11 4 Energy Cannon 2 | . 9 . 2 . Ballistic Gun 3 | . 3 . 3 5 Ballistic Cannon 2 | . . . . 5 Launcher 2 | . . . . 4 Slashing Weapon 1 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 35 | . 24 28 30 35 Greatest Support 59 | 10 20 30 59 29 Greatest Overweight (x) 7 | . 1 2 4 7 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 25 | 5 10 25 10 10 Average Capacity 9 | 5 9 10 10 8 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 4 6 9 9 7 Final Capacity 10 | 5 10 10 10 5 Final Carried 10 | 5 10 8 10 4 Class Distribution -------------------- 57% | Mutant 16% | Gunner 12% | Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1675 | 210 143 270 613 439 Remotely . | . . . . . Salvage Created 3041 | . 383 901 1301 456 Parts 175 | . 38 61 53 23 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 76 | . 10 23 23 20 Melee 2 | . . . 2 . Guns 49 | . 3 20 18 8 Cannons 12 | . 7 . . 5 AOE 12 | . . 3 2 7 Classes Destroyed 11 | . 5 4 1 1 Worker 5 | . 1 2 2 . Builder 1 | . . 1 . . Hauler 5 | . 1 2 2 . Recycler 6 | . . 2 4 . Mechanic 1 | . . 1 . . Watcher 4 | . 3 . 1 . Swarmer 24 | . 3 6 5 10 Grunt 39 | . 7 13 12 7 Sentry 10 | . . 4 5 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 10 | . 7 10 8 5 Combat Bots Only 10 | . 5 10 6 5 Max Kills in Single Turn 3 | . 1 3 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 413 | . 36 86 142 149 Missed 108 | . 14 17 38 39 Damage Taken 4024 | . 214 956 1490 1364 Core 789 | . 43 185 261 300 Absorbed by Shields 36 | . . . . 36 Ignored by Resistances 63 | . . . . 63 Regen/Repaired (Parts) 89 | . . 89 . . Core Remaining (%) 78 | 100 82 53 . . Volleys Fired 244 | . 33 57 79 75 Largest 3 | . 2 2 3 2 Hottest 206 | . 130 130 206 88 Shots Fired 421 | . 63 97 149 112 Gun 310 | . 27 88 135 60 Cannon 87 | . 36 4 8 39 Launcher 24 | . . 5 6 13 Special . | . . . . . Kinetic 143 | . 3 7 52 81 Thermal 254 | . 60 85 91 18 Explosive 24 | . . 5 6 13 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 11 16 19 10 Robot Miss Streak 7 | . 7 6 7 7 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 282 | . 42 80 108 52 Core Hits 249 | . 40 118 53 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 5 2 Burn 5 | . . . 5 . Blast 2 | . . . . 2 Melee Attacks 9 | . . . 9 . Impact . | . . . . . Slashing 9 | . . . 9 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6680 | . 634 1509 2627 1910 Guns 3660 | . 283 1051 1820 506 Cannons 1030 | . 351 51 101 527 Explosions 1686 | . . 407 402 877 Melee 293 | . . . 293 . Ramming 11 | . . . 11 . Kinetic 1532 | . 19 23 588 902 Thermal 3158 | . 615 1079 1333 131 Explosive 1686 | . . 407 402 877 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 293 | . . . 293 . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 9 . . Message Errors 4 | . . 4 . . Matter Fused 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 121 | . 7 46 47 21 Projectiles 16 | . 7 . . 9 Explosions 71 | . . 46 13 12 Melee 34 | . . . 34 . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 232 | . . 107 5 120 Shots 6 | . . 2 . 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 459 | . 430 459 442 159 Average Temperature 120 | . 135 156 94 45 Received Heat Transfer 1462 | . 69 381 648 364 Effects 12 | . 2 6 4 . Shutdowns 2 | . 1 . 1 . Energy Bleed 2 | . 1 1 . . Interference 5 | . . 2 3 . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 1 . 4 . Heat Transferred 5680 | . 1085 1376 2960 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1171 | . 260 567 722 1171 Initial 469 | . . 77 199 469 Average 517 | . 93 351 360 861 Maximum Alert Level 4 | . 1 2 3 4 Low Security (%) 20 | 100 94 20 6 . Level 1 23 | . 5 32 68 . Level 2 28 | . . 46 22 32 Level 3 24 | . . . 2 59 Level 4 3 | . . . . 8 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 1 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 16 34 40 20 Peak Tracking Total 9 | . 3 9 8 4 Tactical Retreats 8 | . . 1 7 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . . 1 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 2 | . . . . 2 Traps Extracted . | . . . . . Installed 2 | . . . . 2 Triggered 2 | . . . . 2 Most Traps Carried 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 9 | . 1 1 2 5 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 8 3 3 1 Terminals 12 | . 7 2 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 26 9 6 2 Successful 21 | . 12 5 3 1 Failed 22 | . 14 4 3 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 36 | . 24 5 5 2 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 10 2 2 1 Robot Analysis 3 | . 1 1 1 . Emergency Access Points 5 | . 3 . 1 1 Locate Traps 3 | . 3 . . . Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 2 2 1 Full Trace Events 7 | . 3 2 2 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 12 | . . . . 12 Machine Destruction 9 | . . . . 9 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4952 | 50 691 1182 1057 1972 Spaces Moved 2358 | 46 368 449 515 980 Core 602 | 16 . . 90 496 Treads . | . . . . . Legs 1305 | 30 368 449 158 300 Wheels . | . . . . . Hover 176 | . . . 176 . Flight 275 | . . . 91 184 Fastest Speed 31 | 50 120 120 31 50 Average Speed 148 | 95 141 164 120 162 Slowest Speed 400 | 120 190 260 360 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 79 31 41 63 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 80 | . . 48 22 10 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 79 | . . 48 22 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3384 | 51 475 795 809 1254 Wait 488 | . 38 258 123 69 Move 2354 | 45 367 448 514 980 Hop . | . . . . . Pick Up 73 | 5 17 7 20 24 Fast Attach 24 | 1 . 6 11 6 Attach 37 | . 6 6 7 18 Detach 3 | . . . 3 . Swap 43 | . 8 7 20 8 Drop 48 | . 6 6 22 14 Fire 244 | . 33 57 79 75 Melee 9 | . . . 9 . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 58 | . . . . 58 Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -9/Materials | Destroyed 10 combat bots 1236 | -9/Materials | Repaired Aluminum Leg 1504 | -9/Materials | Lost 3 parts (2n1u) 1576 | -9/Materials | Discovered new exit (range 16) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2236 | -8/Materials | Discovered new exit (range 16) 2905 | -8/Materials | Garrison activated, responded to threat 2965 | -8/Materials | Identified exit to Garrison 2972 | -8/Materials | Lost 3 parts (3n) 2981 | -8/Materials | Entered Garrison 3021 | -8/Garrison | Triggered checkpoint 3043 | -8/Garrison | Triggered checkpoint 3078 | -8/Garrison | Lost 3 parts (1p2w) 3249 | -8/Garrison | Triggered checkpoint 3257 | -8/Garrison | Core integrity fell below 50% 3298 | -8/Garrison | Lost 3 parts (1n2u) 3371 | -8/Garrison | Garrison Relay disabled 3572 | -8/Garrison | Build established: Tank 3673 | -8/Garrison | Discovered new exit (range 8) 3711 | -8/Garrison | Triggered checkpoint 3843 | -8/Garrison | Garrison Relay disabled 4146 | -8/Garrison | Build established: Gunner 4153 | -8/Garrison | Triggered checkpoint 4209 | -8/Garrison | Triggered checkpoint 4256 | -8/Garrison | Core integrity fell below 20% 4295 | -8/Garrison | Lost 5 parts (1p2u2w) 4569 | -8/Garrison | Build established: Mutant 4949 | -8/Garrison | Spotted B-75 Beast 4953 | -8/Garrison | Destroyed by Fusion Bomb Trap Last Messages --------------- 04791_ Field strength at 80. 04792_ Field strength at 75. 04793_ Field strength at 70. 04794_ Field strength at 65. 04795_ Field strength at 60. 04796_ Field strength at 55. 04797_ Field strength at 50. 04798_ Field strength at 45. 04799_ Field strength at 40. 04800_ Field strength at 35. 04801_ Field strength at 30. 04802_ Field strength at 25. 04803_ Field strength at 20. 04804_ Field strength at 15. 04805_ Field strength at 10. 04806_ Field strength at 5. 04807_ Stasis field depleted. 04941_ Dropped Spear. 04953_ Triggered Fusion Bomb Trap. 04953_ An explosion rips through the floor. 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[[[#??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Evasion (%) 63 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed ProtonGravitonNanovents Manual? 0 Play Time 00:52:30 Cumulative 8.5 hours Start 2024.04.20 @ 08:47:26 End 2024.04.20 @ 09:41:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 349524ea-828c-4086-99c2-862906b4ae30