Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 07:16:44 Player: Back to the Scrapyard Result: Destroyed by as-91580 with Assembled Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (548) 548 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1058 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 214/300 Energy 233/265 System Corruption 2% Temperature Cool (38) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Cannon Particle Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Improved Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Structural Scanner Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Treads Improved Treads Improved Treads High-capacity Matter Pod Structural Scanner Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite Assault Rifle Grenade Launcher [Rating: 13] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 9 7 4 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 8 | 4 2 2 Treads 4 | . 2 2 Leg 2 | 2 . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | 2 1 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 3 2 1 Energy Gun 1 | 1 . . Energy Cannon 2 | . 1 1 Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Backups 12 | 3 10 14 Power 1 | 1 1 1 Propulsion 3 | . 2 3 Utility 6 | . 3 8 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 15 | . 4 11 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 7 | . . 7 Weapon 3 | . 2 1 Tool/Special 1 | . 1 . Average Slot Usage (%) 99 | . 98 100 Engine 13 | . 12 14 Treads 20 | . 8 28 Leg 7 | . 18 . Device 14 | . 14 14 Storage 14 | . 14 14 Energy Cannon 10 | . 4 14 Ballistic Gun 17 | . 23 13 Peak Build Rating 13 | 6 12 13 Average Rating 10 | 3 9 12 On Entrance 6 | . 6 12 Avg Prop Armor Cover (%) 10 | . . 10 Naked Turns . | . . . Heaviest Build 37 | 10 37 37 Greatest Support 43 | 20 43 43 Greatest Overweight (x) 2 | 2 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 12 15 Most Carried 15 | 6 15 15 Average Carried 12 | 3 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 1000 | 266 426 308 Remotely . | . . . Salvage Created 747 | 17 578 152 Parts 46 | 3 33 10 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 13 7 Guns 17 | . 12 5 Cannons 3 | . 1 2 Classes Destroyed 7 | 1 5 1 Tunneler 1 | 1 . . Hauler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 3 3 Grunt 12 | . 10 2 Assembled 2 | . . 2 Best Kill Streak 5 | 1 5 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 90 | . 52 38 Missed 20 | . 13 7 Hits 70 | . 39 31 Projectile 70 | . 39 31 Part Disruptions 2 | . . 2 Damage Taken 887 | . 411 476 Core 255 | . 84 171 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 70 | 1 39 30 Largest 2 | 2 2 2 Hottest 136 | 40 88 136 Shots Fired 127 | 2 77 48 Gun 92 | 2 71 19 Cannon 35 | . 6 29 Launcher . | . . . Special . | . . . Kinetic 92 | 2 71 19 Thermal 35 | . 6 29 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 1 13 10 Robot Miss Streak 11 | . 4 11 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 75 | 1 50 24 Core Hits 37 | 1 26 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1149 | 15 699 435 Guns 739 | 15 573 151 Cannons 383 | . 106 277 Explosions . | . . . Melee . | . . . Ramming 27 | . 20 7 Kinetic 739 | 15 573 151 Thermal 383 | . 106 277 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 41 | . 14 27 Message Errors 9 | . 3 6 Matter Fused 16 | . 5 11 Heat Flow Errors 5 | . 1 4 Energy Discharges 3 | . 2 1 Data Loss (minor) 7 | . 3 4 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . 1 2 Targets Rammed 6 | . 4 2 Kicked 3 | . 3 . Crushed . | . . . Highest Temperature 655 | . 168 655 Average Temperature 204 | . 58 240 Received Heat Transfer 454 | . 159 295 Effects 34 | . . 34 Shutdowns 4 | . . 4 Energy Bleed 5 | . . 5 Interference 5 | . . 5 Matter Decay 2 | . . 2 Short Circuit 2 | . . 2 Damage (minor) 2 | . . 2 Damage (major) 11 | . . 11 Damage (core) 3 | . . 3 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 666 | . 185 481 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 165 | 5 165 89 Initial 39 | . . 39 Average 32 | . 74 9 Influence Increases 520 | 5 395 120 Destroy 0b10 Robot/C 360 | . 260 100 Destroy 0b10 Robot/NC 20 | 5 15 . Destroy Leader 84 | . 64 20 Successful Hack 24 | . 24 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 520 | 5 293 222 Entered New Map 63 | . . 63 Time Decay 447 | 5 283 159 Lost Part 10 | . 10 . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 21 10 Peak Tracking Total 6 | . 6 2 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 7 | . 7 . Failed 7 | . 7 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 13 | . 13 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Operators 1 | . 1 . Skim 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 3 | . 3 . Feedback Events 2 | . 2 . Corruption 2 | . 2 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 2582 | 10 1001 1571 Seismic 2582 | 10 1001 1571 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2753 | 115 1003 1635 Spaces Moved 974 | 87 539 348 Core 46 | 46 . . Treads 523 | . 175 348 Legs 405 | 41 364 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 151 | 103 151 163 Slowest Speed 240 | 150 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 56 | 4 87 78 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 2116 | 110 645 1361 Wait 995 | . 21 974 Move 972 | 86 538 348 Hop . | . . . Pick Up 33 | 12 20 1 Fast Attach 6 | 1 5 . Attach 10 | 7 2 1 Detach . | . . . Swap 10 | 1 5 4 Drop 14 | 2 11 1 Fire 70 | 1 39 30 Melee . | . . . Ram . | . . . Kick 3 | . 3 . Crush 3 | . 1 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 13) 564 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 3) 1071 | -10/Materials | Discovered new exit (range 3) 1119 | -10/Materials | Entered Mines 1191 | -10/Mines | Met a Derelict bent on vengeance 1614 | -10/Mines | Assembled infested the area 2689 | -10/Mines | Core integrity fell below 50% 2707 | -10/Mines | Core integrity fell below 20% 2754 | -10/Mines | Destroyed by as-91580 with Assembled Rifle Last Messages --------------- (-51). 02711_ Overheating: Lgt. Treads damaged (-32). 02711_ Overheating: Lrg. Storage Unit damaged (-75). 02711_ Overheating: Particle Cannon damaged (-70). 02711_ Acquired 10 matter. 02712_ Overheating: Energy bleed (-31). 02715_ Assault Rifle broken. 02715_ Overheating: Short circuit. 02716_ Acquired Imp. Terrain Scanner. 02717_ Dropped Imp. Terrain Scanner. 02719_ U-05 Engineer builds a Wall. 02720_ Acquired 30 matter. 02723_ Overheating: System interference. 02723_ Particle Cannon temporarily disabled. 02724_ U-05 Engineer builds a Wall. 02727_ U-05 Engineer lays Concrete. 02728_ U-05 Engineer builds a Wall. 02734_ U-05 Engineer lays Concrete. 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