Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 13:13:33 Player: Andru7428 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (134) 670 Value Destroyed (5185) 5185 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1116) 1116 TOTAL SCORE: 13791 Bonus ------- Follower Combat Kills 355 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 24/100 System Corruption 11% Temperature Cool (30) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Target Analyzer > --- WEAPON (2) ------- Power Maul Power Maul > --- INVENTORY (15) --- Advanced Heat Sink Experimental Sensor Array Improved Heavy Armor Plating Tesla Rifle Gatling Laser Heavy Plasma Cannon Heavy Phase Cannon KE Penetrator Heavy Rocket Launcher Chainsword Chainsword Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner 0b10 Decoder Chip [Scout] Improved Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Neutrino Core Neutrino Core Advanced Heat Sink Improved Actuator Array Gatling Laser Heavy Plasma Cannon Flak Gun Heavy Rocket Launcher Chainsword Chainsword [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . Utility 6 | . . . 2 . . . 1 1 . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 7 4 10 15 . . 8 39 16 18 . 2 14 33 2 10 15 1 . 19 38 Power 18 | 1 1 1 1 . . . 4 1 . . . . 2 . 3 . . . . 4 Engine 13 | 1 1 1 1 . . . 4 1 . . . . 1 . 3 . . . . . Core 5 | . . . . . . . . . . . . . 1 . . . . . . 4 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 . 1 5 . . 1 9 2 . . . 1 9 1 1 1 . . 1 6 Treads 13 | 2 . 1 3 . . 1 5 . . . . . . . . . . . . 1 Leg 24 | . . . 2 . . . 4 2 . . . 1 9 1 1 1 . . 1 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 112 | 2 1 6 3 . . 5 13 7 10 . . 7 16 1 4 7 1 . 14 15 Device 70 | 1 . 3 2 . . 3 4 4 5 . . 3 10 1 3 7 . . 13 11 Storage 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . Processor 10 | . . . . . . . 3 . . . . . 2 . . . 1 . 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 29 | . . 3 1 . . 2 5 3 5 . . 4 4 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 2 2 6 . . 2 13 6 8 . 2 6 6 . 2 7 . . 4 13 Energy Gun 26 | 1 . . 4 . . . . 4 4 . 2 3 2 . 1 3 . . 1 1 Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Ballistic Gun 17 | 1 1 1 2 . . 1 8 . . . . . 1 . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 1 1 . . . 1 . . 3 . . 2 . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . . . . . . . . . 3 . 1 3 . . 2 5 Slashing Weapon 12 | . . . . . . . 5 1 1 . . 1 . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 1 1 . . . . . . . . . . . . Parts Lost 44 | . . 1 5 . . . 6 . . . . 4 3 . . 1 . . 1 23 Power 6 | . . . 1 . . . . . . . . . 1 . . . . . . 4 Propulsion 15 | . . 1 1 . . . 1 . . . . . . . . . . . 1 11 Utility 16 | . . . 1 . . . 3 . . . . 3 1 . . 1 . . . 7 Weapon 7 | . . . 2 . . . 2 . . . . 1 1 . . . . . . 1 Highest Loss Streak 9 | . . 1 2 . . . 5 . . . . 2 1 . . 1 . . 1 9 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 99 100 100 100 98 99 100 100 86 98 99 100 97 92 93 93 92 82 Engine 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 10 13 13 13 13 3 Treads 9 | . 28 28 20 22 22 22 16 . . . . . . . . . . . . 1 Leg 18 | . . . 1 . . . 10 30 30 30 30 30 33 33 33 32 33 33 32 16 Device 13 | . 14 9 22 22 22 21 7 13 14 15 15 11 4 6 6 7 13 13 9 11 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 Processor 10 | . . . . . . . 13 23 23 23 23 23 20 20 17 11 6 6 9 17 Protection 6 | . . 4 11 11 11 11 13 1 . . . 2 7 6 6 6 6 6 6 2 Energy Gun 5 | . 14 14 10 . . . . 14 14 15 1 13 5 . 1 4 . . 2 2 Ballistic Gun 7 | . 13 13 11 22 22 21 16 . . . . . 2 6 6 4 . . . . Impact Weapon 3 | . . . . . . . . . . . . . 4 6 4 2 13 13 10 5 Peak Build Rating 81 | 7 10 11 19 20 20 27 42 51 51 51 51 51 63 64 67 68 70 70 71 81 Average Rating 42 | 5 7 10 16 19 20 20 28 48 50 51 43 48 57 60 64 65 68 70 68 69 On Entrance 41 | . 7 10 10 19 20 20 20 42 51 51 51 51 50 63 60 67 68 70 70 71 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 14 31 33 38 38 38 40 44 51 51 45 45 51 60 46 72 77 77 77 79 81 Greatest Support 100 | 40 40 40 40 40 40 40 63 51 51 51 51 51 92 80 80 84 84 84 92 100 Greatest Overweight (x) 20 | . . . 1 . . . . . . . . . . . . 1 . . . 20 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Average Carried 13 | 5 9 14 13 14 15 15 14 14 15 15 15 14 12 15 14 13 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 11 15 15 15 14 15 15 14 12 Class Distribution -------------------- 26% | Mutant 25% | Scavenger-Mutant 22% | Skirmisher 21% | Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Skirmisher | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Matter Collected 4130 | 281 19 229 146 72 . 118 700 292 176 116 . 200 552 . 271 258 111 86 205 298 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5543 | 69 235 233 629 47 . 104 1005 407 212 . . 139 696 . 150 224 63 . 418 912 Parts 233 | 8 14 15 27 3 . 7 50 8 14 . . 9 25 . 3 15 1 . 8 26 Haulers Intercepted 7 | . 1 . 2 . . . 2 1 . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 14 . . 8 . . . 8 1 4 3 . Prevented 15 | . . . . . . . . . . . . . . . . 9 . . 6 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 112 | . 7 7 9 3 . 6 17 9 7 . . 3 15 . 1 4 . . 7 17 Melee 17 | . . . . . . . . . . . . . 5 . . . . . 2 10 Guns 70 | . 4 4 7 3 . 2 17 8 5 . . 2 10 . 1 3 . . . 4 AOE 14 | . 3 3 2 . . 4 . . 2 . . . . . . . . . . . Classes Destroyed 17 | 1 4 . 3 . . 1 4 1 . . . . . . . 1 . . 2 . Worker 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Builder 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Tunneler 6 | 3 . 2 . . . . . . . . . . . . . . . . . 1 Hauler 7 | . 1 . 2 . . . 2 1 . . . . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Swarmer 19 | . 3 3 . 3 . 4 . . 3 . . . 3 . . . . . . . Grunt 59 | . 4 4 7 . . 1 10 8 3 . . . 10 . . 2 . . 4 6 Brawler 4 | . . . . . . 1 1 . . . . . . . . 1 . . . 1 Duelist 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Sentry 10 | . . . 2 . . . 4 . . . . . . . 1 . . . 2 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . . 1 . . . . 2 1 . . . . . . 2 Programmer 10 | . . . . . . . . 1 1 . . 1 1 . . . . . . 6 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 3 4 3 . 4 4 3 3 . . 2 5 . 1 2 . . 3 7 Combat Bots Only 7 | . 3 3 3 3 . 4 4 3 3 . . 2 5 . 1 2 . . 3 7 Max Kills in Single Turn 4 | 1 2 3 2 1 . 4 1 1 2 . . 1 1 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 1 . . 4 . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 746 | . 37 32 52 20 . 15 98 28 12 . . 45 75 . 9 32 . . 45 246 Missed 195 | . 4 4 16 6 . . 25 7 4 . . 13 24 . 4 14 . . 15 59 Damage Taken 9924 | . 404 330 556 113 . 201 1260 318 120 . . 533 907 . 35 312 . . 798 4037 Core 1714 | . 57 59 78 27 . 38 45 35 17 . . 61 176 . . 40 . . 63 1018 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 35 | . . . . . . . . 6 . . . . 26 . 3 . . . . . Regen/Repaired (Parts) 50 | . . . . . . . . . . . . . . . . . . 50 . . Core Remaining (%) 76 | 100 . 53 . . . 64 91 . . . . 83 . . . . . . 67 . Volleys Fired 312 | 11 29 20 37 6 . 9 78 19 11 . . 13 23 . 2 12 . . 12 30 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . . 2 2 . 2 2 . . 2 2 Hottest 160 | 70 70 70 90 46 . 46 46 160 160 . . 160 160 . 108 108 . . 108 108 Shots Fired 576 | 22 55 39 73 12 . 17 156 38 20 . . 21 46 . 5 22 . . 16 34 Gun 561 | 22 52 38 73 12 . 16 156 38 17 . . 16 46 . 5 20 . . 16 34 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . 3 1 . . . 1 . . 3 . . 5 . . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 295 | 11 26 19 14 12 . 16 156 . . . . . 19 . 3 10 . . 4 5 Thermal 207 | 11 26 19 . . . . . 38 17 . . 16 27 . 2 10 . . 12 29 Explosive 15 | . 3 1 . . . 1 . . 3 . . 5 . . . 2 . . . . Electromagnetic 59 | . . . 59 . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 4 10 22 9 8 . 7 26 34 8 . . 10 12 . 6 7 . . 12 16 Robot Miss Streak 7 | 2 3 1 4 1 . 2 3 2 3 . . 7 4 . 1 4 . . 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 . . . 2 . 2 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . . . . . . 1 . . . . Shots Hit Robots 552 | 14 39 34 63 10 . 11 130 36 12 . . 14 54 . 4 19 1 . 27 84 Core Hits 320 | 4 18 16 29 3 . 8 48 29 16 . . 12 55 . 6 16 1 . 16 43 Critical Kills 7 | . . . . . . . . . . . . . 3 . . . . . 1 3 Critical Parts Destroyed 15 | . . 1 1 . . . 3 . . . . . . . 1 . . . 2 7 Critical Strikes 30 | . 2 4 1 . . . 3 . . . . . 3 . 1 . . . 3 13 Burn 5 | . 2 3 . . . . . . . . . . . . . . . . . . Destroy 5 | . . 1 1 . . . 3 . . . . . . . . . . . . . Smash 17 | . . . . . . . . . . . . . 3 . 1 . . . 3 10 Sever 3 | . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 127 | . . . . . . . 7 1 2 . . 1 16 . 7 3 1 1 19 69 Impact 95 | . . . . . . . . . . . . . 16 . 7 3 1 1 19 48 Slashing 32 | . . . . . . . 7 1 2 . . 1 . . . . . . . 21 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . . . . . . . . . 1 . . 2 13 Damage Inflicted 12901 | 142 697 515 1047 160 . 337 1979 1009 420 . . 374 1583 . 196 466 68 . 897 3011 Guns 8295 | 142 420 359 880 160 . 144 1946 1006 292 . . 374 886 . 79 363 . . 354 890 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 943 | . 268 156 167 . . 193 31 . 128 . . . . . . . . . . . Melee 3649 | . . . . . . . . . . . . . 697 . 117 103 68 . 543 2121 Ramming 14 | . 9 . . . . . 2 3 . . . . . . . . . . . . Kinetic 3415 | 67 162 150 176 160 . 144 1946 . . . . . 282 . 28 105 . . 98 97 Thermal 4343 | 75 258 209 167 . . . . 1006 292 . . 374 604 . 51 258 . . 256 793 Explosive 776 | . 268 156 . . . 193 31 . 128 . . . . . . . . . . . Electromagnetic 704 | . . . 704 . . . . . . . . . . . . . . . . . Impact 3181 | . . . . . . . . . . . . . 697 . 117 103 68 . 543 1653 Slashing 468 | . . . . . . . . . . . . . . . . . . . . 468 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 6 6 6 6 8 . 9 9 9 9 9 . 11 Average Corruption 6 | . . . . . . . . 2 6 6 6 6 . 9 9 9 9 9 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . 5 25 12 1 13 . 2 17 18 14 1 . 26 Message Errors 38 | . . . . . . . . 1 6 4 1 2 . . 3 7 5 . . 9 Matter Fused 40 | . . . . . . . . 3 6 2 . 5 . . 8 5 4 . . 7 Heat Flow Errors 12 | . . . . . . . . . 3 2 . 2 . 1 2 . 2 . . . Energy Discharges 15 | . . . . . . . . . 3 2 . 2 . . 1 2 2 . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 12 | . . . . . . . . . 1 2 . 2 . . 1 2 1 1 . 2 Data Loss (major) 6 | . . . . . . . . 1 4 . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 1 . . . . . 1 1 . . . . Alerts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 988 | . . . 27 . . 5 . . 21 . . . 146 . 117 38 . . 110 524 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 53 | . . . 27 . . 5 . . 21 . . . . . . . . . . . Melee 935 | . . . . . . . . . . . . . 146 . 117 38 . . 110 524 Knockbacks 14 | . . . . . . . . . . . . . 3 . . . . . 5 6 Impact 12 | . . . . . . . . . . . . . 2 . . . . . 5 5 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Self-Inflicted Damage 186 | . . . 49 . . . 82 . . . . 55 . . . . . . . . Shots 5 | . . . 2 . . . 1 . . . . 2 . . . . . . . . Rammed 3 | . 2 . . . . . 1 . . . . . . . . . . . . . Targets Rammed 4 | . 2 . . . . . 1 1 . . . . . . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 70 264 336 18 . . . 84 379 222 278 . 379 114 259 279 93 159 . 117 18 Average Temperature 89 | 27 91 150 5 . . . 24 153 85 125 . 176 34 131 137 36 77 . 32 6 Received Heat Transfer 2739 | . 156 177 297 . . 18 450 153 54 . . . 315 . 12 105 . . 258 744 Effects 9 | . 2 2 . . . . . 2 . . . 2 . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . Interference 5 | . 2 1 . . . . . 2 . . . . . . . . . . . . Matter Decay 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . 1 . 1 1 . . 3 3 Combat Hostiles 6 | . . . . . . . . . . . . . . . . 1 . . 3 2 Parts Fried 23 | . . . 8 . . . . . . . . . 2 . 1 . . . 2 10 Impact Corruptions 28 | . . . . . . . . . . . . . 5 . 1 1 . . 4 17 Robots Melted 5 | . . . . . . . . 1 . . . 1 . . . . . . 2 1 Combat Hostiles 5 | . . . . . . . . 1 . . . 1 . . . . . . 2 1 Parts Melted 28 | 1 3 3 . . . . . 6 3 . . 2 . . 1 . . . 4 5 Heat Transferred 10099 | 222 888 814 150 . . . . 2275 625 . . 800 1350 . 125 600 . . 575 1675 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Peak Influence 574 | 15 204 208 320 144 . 108 258 155 . . . . 351 83 574 . . . . 270 Initial 79 | . 9 79 22 64 . . . 42 . . . . . 68 58 . . . . 26 Average 113 | 4 95 105 174 71 . 13 113 74 . . . . 204 76 286 . . . . 135 Maximum Alert Level 2 | . 1 1 1 . . . 1 . . . . . 1 . 2 . . . . 1 Low Security (%) 79 | 100 94 96 66 100 . 100 76 100 . . . . 41 100 25 . . . . 67 Level 1 19 | . 5 3 33 . . . 23 . . . . . 58 . 71 . . . . 32 Level 2 . | . . . . . . . . . . . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . . . 2 3 . . . . 5 . 3 . . . . 6 Investigation 7 | . 1 . . . . . . 1 . . . . 2 . 2 . . . . 1 Extermination 5 | . . . . . . . . 1 . . . . 1 . 1 . . . . 2 Reinforcement 9 | . 1 . . . . . 2 1 . . . . 2 . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Distress Signals 31 | . . . . . . . 3 . . . . . 1 . . . . . 22 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 13 7 11 6 . 8 29 9 7 . . 3 19 5 3 5 . . 14 41 Peak Tracking Total 12 | . 5 3 4 3 . 4 4 3 3 . . 2 5 5 3 3 . . 3 12 Tactical Retreats 13 | . . . 3 . . . . . . . . . 1 . . . . . 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Traps Triggered 5 | . 3 . . . . . . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Machines Disabled 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Machines Accessed 25 | . 2 1 1 . 1 1 7 1 . . 3 . 2 . 6 . . . . . Terminals 17 | . 2 1 1 . . 1 6 1 . . . . 1 . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 1 . 2 . . . . . Total Hacks 81 | . 7 2 1 . 1 6 14 5 . . 25 . 4 . 16 . . . . . Successful 51 | . 3 . . . 1 2 9 4 . . 25 . 1 . 6 . . . . . Failed 30 | . 4 2 1 . . 4 5 1 . . . . 3 . 10 . . . . . Catastrophic 10 | . 1 . 1 . . 1 1 . . . . . 2 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 4 . 1 . . 6 4 2 . . . . 4 . 4 . . . . 3 Terminals 45 | . 7 2 1 . . 6 13 5 . . . . 2 . 9 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 . . . . . 2 . 7 . . . . . Terminal Hacks 44 | . 3 . . . 1 2 7 3 . . 25 . . . 3 . . . . . Record 8 | . . . . . 1 . 1 . . . 6 . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . 12 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 1 . . 3 . . . . . . . . . Branch Access Points 4 | . 1 . . . . . 1 1 . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . . . . . . . . . Locate Traps 6 | . . . . . . . 3 1 . . . . . . 2 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 1 1 . . . . 1 . 3 . . . . . Terminals 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . Botnet 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . 2 . . . . . Jam 3 | . . . . . . . . . . . . . 1 . 2 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 1 . . 1 5 1 . . . . 2 . 6 . . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . 12 . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Total Allies 11 | . . . . 4 . . . . . . . . . . . . . 4 . 3 Largest Group 4 | . . . . 3 3 3 2 . . . . . . . . . . 4 4 3 Highest-Rated Group 154 | . . . . 40 40 40 32 . . . . . . . . . . 154 154 84 Highest-Rated Ally 40 | . . . . 31 16 16 16 . . . . . . . . . . 40 40 28 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 77 | . . . . 9 . 24 16 . . . . . . . . . . . 22 6 Total Damage 1257 | . . . . 167 . 224 153 . . . . . . . . . . . 606 107 Kills 10 | . . . . 3 . 2 2 . . . . . . . . . . . 2 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 2 . 2 . . . 2 . 3 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . . . . . 20 Traps 12 | . . . . . . . . . . . . . . . . . . . . 12 Emergency Access 6 | . . . . . . . . . . . . . . . . . . . . 6 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Turns Passed 13477 | 190 690 764 605 913 248 1082 1176 715 876 364 81 472 810 82 457 570 304 1287 681 1110 Spaces Moved 8772 | 88 338 428 247 525 155 637 637 559 801 360 80 382 434 71 363 422 245 1084 462 454 Core 3 | 1 . . . . . . . . . . . . . . . . . . . 2 Treads 2708 | 87 338 428 237 525 155 637 288 . . . . . . . . . . . . 13 Legs 5912 | . . . 10 . . . 349 559 801 360 80 382 434 71 363 422 245 1084 462 290 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 149 | . . . . . . . . . . . . . . . . . . . . 149 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 90 97 97 97 97 97 96 112 112 112 114 114 114 122 Average Speed 125 | 158 160 160 171 160 160 160 121 98 97 97 97 97 97 112 112 114 114 114 115 165 Slowest Speed 1050 | 160 160 160 240 160 160 160 160 100 97 97 97 97 122 112 112 190 114 114 122 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 65 97 21 91 49 100 51 17 73 58 70 52 15 76 14 48 37 88 48 18 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . . . . 1 . . . . . 1 . . . . . . . 1 . Known Exits Taken 12 | . 1 . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 3 . 1 . . 1 1 . 1 . . . 1 2 5 . . Spaces Dug 66 | . . . . . . . 7 1 29 . . 1 2 . 6 17 . . 1 2 Terrain Destroyed 214 | . 10 9 12 . . 11 27 1 36 . . 63 2 . 6 34 . . 1 2 Melee 23 | . . . . . . . 7 1 2 . . 1 2 . 6 1 . . 1 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 191 | . 10 9 12 . . 11 20 . 34 . . 62 . . . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Total 10409 | 115 438 469 356 587 155 681 874 679 865 374 83 454 729 72 396 473 267 1134 551 657 Wait 813 | 4 47 8 40 53 1 26 70 64 34 15 . 42 204 . 1 22 20 46 43 73 Move 8753 | 87 337 427 246 524 154 636 636 558 800 359 79 381 434 70 362 421 244 1083 461 454 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 86 | 6 13 2 10 2 . . 18 9 . . . 1 10 . 4 1 1 2 . 7 Fast Attach 30 | 7 . . 2 . . . 6 2 . . 2 . 2 . 2 . . . . 7 Attach 41 | . . 1 7 . . . 8 2 . . . 5 6 . . 2 . . 1 9 Detach 9 | . . . 2 . . . 2 . . . . 1 2 . 1 . . . . 1 Swap 180 | . 4 9 6 . . 8 25 12 18 . . 9 25 2 8 13 1 . 18 22 Drop 76 | . 6 2 6 2 . 2 23 11 . . 2 1 7 . 9 . . 2 1 2 Fire 312 | 11 29 20 37 6 . 9 78 19 11 . . 13 23 . 2 12 . . 12 30 Melee 105 | . . . . . . . 7 1 2 . . 1 16 . 7 2 1 1 15 52 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . . . . . . Crush 3 | . 2 . . . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 3) 465 | -10/Materials | Identified exit to Mines 657 | -10/Materials | Discovered new exit (range 10) 881 | -10/Materials | Entered Mines 1171 | -10/Mines | Discovered new exit (range 6) 1389 | -10/Mines | Learned Materials emergency access door positions 1496 | -10/Mines | Discovered new exit (range 15) 1645 | -10/Mines | Entered Materials 1645 | -9/Materials | Evolved 2 slots: Utility x2 2120 | -9/Materials | Discovered new exit (range 8) 2157 | -9/Materials | Build established: Scavenger-Mutant 2250 | -9/Materials | Entered Mines 2277 | -9/Mines | Met a Derelict bent on vengeance 2385 | -9/Mines | Assembled infested the area 2390 | -9/Mines | Learned 2 Materials zone layouts 2463 | -9/Mines | Discovered new exit (range 14) 2490 | -9/Mines | Received a Mining Laser from a helpful Derelict 2816 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2820 | -9/Mines | Found Prototype Device 2864 | -9/Mines | Discovered new exit (range 8) 2982 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3133 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3149 | -9/Mines | Discovered new exit (range 5) 3163 | -9/Mines | Entered Exiles 3163 | -9/Exiles | Accompanied by 3 allies 3203 | -9/Exiles | Met 8R-AWN 3229 | -9/Exiles | Met EX-HEX 3291 | -9/Exiles | Met EX-DEC 3301 | -9/Exiles | Learned location of Zion (-6) 3392 | -9/Exiles | Discovered new exit (range 12) 3411 | -9/Exiles | Entered Mines 3411 | -8/Mines | Accompanied by 3 allies 3850 | -8/Mines | Discovered new exit (range 15) 4037 | -8/Mines | Discovered new exit (range 5) 4434 | -8/Mines | Identified Exp. Sensor Array 4493 | -8/Mines | Entered Materials 4493 | -8/Materials | Accompanied by 2 allies 4493 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5233 | -8/Materials | Lost 5 parts (1n3u1w) 5652 | -8/Materials | Discovered new exit (range 13) 5668 | -8/Materials | Identified exit to Factory 5669 | -8/Materials | Entered Factory 5669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5732 | -7/Factory | Build established: Skirmisher 5781 | -7/Factory | Identified exit to Storage 5781 | -7/Factory | Identified exit to Lower Caves 6384 | -7/Factory | Entered Lower Caves 6825 | -7/Lower Caves | Learned Factory stockpile data 7235 | -7/Lower Caves | Discovered new exit (range 10) 7243 | -7/Lower Caves | Identified exit to Lower Caves 7260 | -7/Lower Caves | Entered another Lower Caves area 7270 | -7/Lower Caves | Learned Factory stockpile data 7517 | -7/Lower Caves | Learned Factory garrison access intel 7607 | -7/Lower Caves | Discovered new exit (range 3) 7609 | -7/Lower Caves | Identified exit to Data Miner 7624 | -7/Lower Caves | Entered Data Miner 7624 | -7/Data Miner | Discovered new exit (range 6) 7628 | -7/Data Miner | Identified exit to Proximity Caves 7645 | -7/Data Miner | Met Data Miner 7663 | -7/Data Miner | Learned location of Section 7 (-2) 7663 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7679 | -7/Data Miner | Received God Mode back door access code from Data Miner 7705 | -7/Data Miner | Entered Proximity Caves 7955 | -6/Proximity Caves | Learned Factory stockpile data 8135 | -6/Proximity Caves | Discovered new exit (range 5) 8151 | -6/Proximity Caves | Learned Factory garrison access intel 8171 | -6/Proximity Caves | Identified exit to Factory 8177 | -6/Proximity Caves | Entered Factory 8177 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8179 | -6/Factory | Loaded intel: 4 garrison access locations 8987 | -6/Factory | Sucked down chute 8987 | -6/Factory | Entered Waste 9002 | -6/Waste | EMP discharged 9021 | -6/Waste | Spotted C-40 Crusher 9022 | -6/Waste | Spotted C-40 Crusher 9027 | -6/Waste | Spotted C-40 Crusher 9036 | -6/Waste | Spotted C-40 Crusher 9039 | -6/Waste | Spotted C-40 Crusher 9052 | -6/Waste | Discovered new exit (range 15) 9068 | -6/Waste | Identified exit to Factory 9069 | -6/Waste | Entered Factory 9071 | -6/Factory | Loaded intel: 4 garrison access locations 9203 | -6/Factory | Identified exit to Lower Caves 9526 | -6/Factory | Entered Lower Caves 9571 | -6/Lower Caves | Learned Factory security intel 9934 | -6/Lower Caves | Spotted B-75 Beast 9989 | -6/Lower Caves | Destroyed B-75 Beast 10006 | -6/Lower Caves | Discovered new exit (range 7) 10016 | -6/Lower Caves | Identified exit to Lower Caves 10096 | -6/Lower Caves | Entered another Lower Caves area 10282 | -6/Lower Caves | Build established: Gladiator 10371 | -6/Lower Caves | Discovered new exit (range 8) 10378 | -6/Lower Caves | Identified exit to Zion 10400 | -6/Lower Caves | Entered Zion 10421 | -6/Zion | Learned location of 1 exit from Factory 10450 | -6/Zion | System corruption cleaned by Quarantine Array 10497 | -6/Zion | Discovered new exit (range 16) 10792 | -6/Zion | Given A8's code to call for help 10896 | -6/Zion | Learned Factory terminal intel 11385 | -6/Zion | Met Imprinter 11403 | -6/Zion | Imprinted 11405 | -6/Zion | Declared Zion's savior 11643 | -6/Zion | Identified exit to Proximity Caves 11687 | -6/Zion | Entered Proximity Caves 11687 | -5/Proximity Caves | Accompanied by 4 allies 11747 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11860 | -5/Proximity Caves | Learned location of Warlord (-4) 12325 | -5/Proximity Caves | Discovered new exit (range 7) 12367 | -5/Proximity Caves | Identified exit to Factory 12368 | -5/Proximity Caves | Entered Factory 12368 | -5/Factory | Evolved 2 slots: Utility x2 12369 | -5/Factory | Identified exit to Extension 12370 | -5/Factory | Identified exit to Upper Caves 12373 | -5/Factory | Loaded intel: 28 terminal locations 12737 | -5/Factory | Lost 3 parts (1n2u) 12760 | -5/Factory | Zion Fire squad teleported in 12873 | -5/Factory | Lost 3 allies 12934 | -5/Factory | Destroyed 7 combat bots 12987 | -5/Factory | Lost 9 parts (2p5n2u) 13170 | -5/Factory | Cargo convoy interrupted 13262 | -5/Factory | System corruption reached 10% 13274 | -5/Factory | Build established: Mutant 13318 | -5/Factory | Core integrity fell below 50% 13351 | -5/Factory | Discovered exit to Upper Caves (range 15) 13469 | -5/Factory | Core integrity fell below 20% 13478 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13460_ Penetrated by Slug. 13460_ Linear Gravjet destroyed. 13460_ Knocked back. 13462_ Flexi-carbon Leg destroyed. 13462_ Knocked back. 13466_ H-71 Marshal misfires. 13466_ Slug penetrates Wall. 13468_ Knocked back. 13470_ Imp. Actuator Array destroyed. 13471_ H-71 Marshal misfires. 13471_ R-10 Processor suffers critical hit (Blast). 13471_ R-10 Processor destroyed. 13471_ U-05 Engineer builds a Wall. 13471_ K-01 Serf collects debris. 13475_ Antigrav System destroyed. 13475_ U-05 Engineer destroyed. 13476_ Imp. Heat Sink destroyed. 13476_ Knocked back. 13478_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???## ??#######+###?? #?????????????????????????? | | ?????# ????????# #???? #?????????????????????????? | | ?????# ????????# #???? #?????????????????????????? | | ?????# ???????##+#####/###???????????????????????? | | ###### ####???# % #?????????????????????? | | #???# """"" #?????????????????????? | | #???# """"" !? ??????????????????????? | | ##### """""" #?????????????????????? | | " # """""" ! #?????????????????????? | | " "F"" # #?????????????????????? | | " """" %+ """"" +?????????????????????? | | # """""" ???????????????????????? | | # """"""???????????????????????????? | | ###### ######## """"""????????? ???????????????? | | ?????# #??????# ?????????? ????????????????? | | ???### ###????# ????????? ????????????????? | | ???# #????############???? #????????????????? | | ???# #???????????# #??? #????????????????? | | ???# > #???????????# #??? #????????????????? | | ???# #???????????# #??? % #????????????????? | | ???# #########???# #??[[ #????????????????? | | ???## ### ##### #??%| #????????????????? | | ????# #?#""" + + #?#== #????????????T???? | | ????# #?#""" ### # % ##%! k#????????????????? | | ????# #?#""" #?# ##+;##!! #????????????????? | | ???## ### #?# @ #????????????????? | | ???# ## #?# % #????????????????? | | ???# #####+##### %% H #????????????????? | | ???# > ^ #????????????????? | | ???# ##### ^^ x #????????????????? | | ???# #???# ^""" xh ?????????????? | | ???#######???# """ #######;;# #????????????? | | ?????????????#### """ #??????###? #????????????? | | ????????????????# #???????????#????????????? | | ????????????????# +?T??????????????????????? | | ????????????????#### ####????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????"?????????????????????????????? | | ???????????????????"T????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 9 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Insulated Plating | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Plasma Rifle | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Lance | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionForceBeacon Manual? 0 Play Time 02:09:18 Cumulative 216.1 hours Start 2024.08.10 @ 15:58:46 End 2024.08.11 @ 13:13:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34e5f020-8839-4fbf-ae72-d5e1ec3ca581