Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 12:22:39

Player: OG DANIEL

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (67)      335
Value Destroyed (2034)     2034
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5089

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     224/300
Energy                     75/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Gauss Rifle
>          --- INVENTORY (8) ----
   Armored Treads
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Targeting Computer
   Layered Light Armor Plating
           Component Analysis Suite
           Component Analysis Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   1   .   .   
Parts Attached             69   | 7   9   4   14  13  13  9   
  Power                    6    | 1   2   .   1   .   .   2   
    Engine                 5    | 1   2   .   1   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 3   4   1   3   2   3   .   
    Treads                 3    | 2   1   .   .   .   .   .   
    Leg                    12   | .   3   1   3   2   3   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   1   .   2   7   4   1   
    Device                 3    | .   1   .   .   .   2   .   
    Storage                3    | 1   .   .   1   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             8    | .   .   .   1   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   3   8   4   6   6   
    Energy Gun             4    | .   .   1   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   2   6   3   6   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 26   | .   .   2   2   5   3   14  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   2   2   1   3   
  Utility                  7    | .   .   .   .   2   1   4   
  Weapon                   10   | .   .   2   .   1   1   6   
  Highest Loss Streak      12   | .   .   2   1   2   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   88  93  90  92  88  84  
  Engine                   8    | .   14  14  11  9   7   1   
  Core                     1    | .   .   .   .   .   .   5   
  Treads                   2    | .   23  .   .   .   .   .   
  Leg                      16   | .   3   28  20  16  13  15  
  Device                   3    | .   3   14  11  .   .   .   
  Storage                  9    | .   14  14  11  9   7   6   
  Processor                3    | .   .   .   .   3   7   7   
  Protection               12   | .   .   .   5   18  20  15  
  Energy Gun               1    | .   .   13  1   1   1   .   
  Ballistic Gun            26   | .   28  9   29  30  28  23  
  Slashing Weapon          1    | .   .   .   .   .   .   5   
Peak Build Rating          36   | 6   7   7   15  25  36  33  
  Average Rating           19   | 5   6   6   12  19  30  27  
  On Entrance              13   | .   6   7   7   14  24  33  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 12  13  14  32  45  52  52  
  Greatest Support         40   | 40  40  20  20  25  30  30  
  Greatest Overweight (x)  5    | .   1   .   3   2   5   4   
  Average Overweight (x)   1    | .   .   .   .   1   2   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  9   
  Most Carried             10   | 8   8   7   10  10  10  10  
  Average Carried          8    | 3   7   6   8   9   8   7   
  Final Capacity           10   | 8   8   8   10  10  10  8   
  Final Carried            10   | 8   7   7   9   10  9   2   

 Class Distribution 
--------------------
 39% | Tank
 28% | Scavenger-Tank
 25% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
           Tank | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low 
Matter Collected           1602 | 198 268 44  245 321 285 241 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2481 | 44  403 170 560 676 317 311 
  Parts                    160  | 3   27  11  41  45  20  13  
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  54   | .   9   5   12  12  9   7   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     53   | .   9   5   12  12  9   6   
Classes Destroyed          14   | 2   5   .   4   2   1   .   
  Worker                   3    | .   1   1   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 3    | 1   1   .   1   .   .   .   
  Mechanic                 2    | .   1   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  17   | .   3   3   4   .   6   1   
  Grunt                    26   | .   6   2   5   7   .   6   
  Brawler                  2    | .   .   .   1   1   .   .   
  Sentry                   5    | .   .   .   2   3   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           6    | 1   5   3   6   3   3   4   
  Combat Bots Only         4    | .   3   3   4   3   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  
Hostile Shots Fired        490  | .    57   44   68   97   67   157  
  Missed                   104  | .    7    9    16   20   18   34   
Damage Taken               5473 | .    558  371  581  1218 798  1947 
  Core                     1135 | .    131  78   83   140  13   690  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    16   79   74   .    .    
Volleys Fired              220  | 1    52   23   45   60   19   20   
  Largest                  4    | 2    2    2    3    4    4    4    
  Hottest                  128  | 40   40   70   70   128  108  102  
Shots Fired                568  | 2    104  32   120  190  65   55   
  Gun                      568  | 2    104  32   120  190  65   55   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  521  | 2    104  14   105  182  59   55   
  Thermal                  47   | .    .    18   15   8    6    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 1    8    9    7    12   5    4    
  Robot Miss Streak        9    | .    4    2    6    7    9    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        10   | .    3    .    3    1    2    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    1    
Shots Hit Robots           324  | 1    59   22   64   115  32   31   
  Core Hits                148  | 1    27   11   31   47   16   15   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         8    | .    .    .    3    1    3    1    
    Burn                   5    | .    .    .    3    .    2    .    
    Destroy                2    | .    .    .    .    1    1    .    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3613 | 11   497  241  643  1032 509  680  
  Guns                     3532 | 10   497  241  643  1032 509  600  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    79   | .    .    .    .    .    .    79   
  Ramming                  2    | 1    .    .    .    .    .    1    
  Kinetic                  3130 | 10   497  90   489  983  461  600  
  Thermal                  402  | .    .    151  154  49   48   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 79   | .    .    .    .    .    .    79   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    .    14   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    14   | .    .    .    .    .    .    14   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    .    .    61   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             3    | 1    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | 1    .    .    .    .    .    .    
Highest Temperature        413  | .    25   100  133  345  206  413  
  Average Temperature      96   | .    9    35   43   128  87   165  
  Received Heat Transfer   1821 | .    225  144  210  486  .    756  
  Effects                  16   | .    .    .    .    6    .    10   
    Shutdowns              1    | .    .    .    .    .    .    1    
    Interference           7    | .    .    .    .    6    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         1480 | .    .    444  666  111  259  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Peak Influence             268  | 10  268 173 261 228 217 .   
  Initial                  66   | .   6   53  66  46  31  .   
  Average                  116  | 5   130 129 133 87  133 .   
Maximum Alert Level        1    | .   1   .   1   1   1   .   
  Low Security (%)         83   | 100 79  100 77  93  71  .   
  Level 1                  16   | .   20  .   22  6   28  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   1   2   6   .   
  Investigation            3    | .   1   .   1   1   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   1   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   14  6   17  19  12  12  
  Peak Tracking Total      7    | .   3   3   5   3   4   7   
  Tactical Retreats        7    | .   2   1   1   2   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Disabled          3    | .   .   .   1   .   2   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Machines Accessed          5    | .   .   .   1   4   .   .   
  Terminals                4    | .   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   .   .   2   8   .   .   
  Successful               9    | .   .   .   2   7   .   .   
  Failed                   1    | .   .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   2   3   .   .   
  Terminals                8    | .   .   .   2   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   2   .   .   
  Record                   3    | .   .   .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   3   .   .   
  Terminals                4    | .   .   .   1   3   .   .   
    Botnet                 4    | .   .   .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   2   .   .   
  Full Trace Events        2    | .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      146  | .   .   .   .   .   .   146 
  Highest-Rated Ally       146  | .   .   .   .   .   .   146 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low 
Turns Passed               4684 | 122 527 345 889 982 859 960 
Spaces Moved               1949 | 65  222 227 415 374 287 359 
  Core                     5    | 2   .   .   .   .   .   3   
  Treads                   235  | 62  173 .   .   .   .   .   
  Legs                     1708 | .   49  227 415 374 287 356 
  Wheels                   1    | 1   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 190 190 
  Average Speed            194  | 155 151 120 171 195 268 244 
  Slowest Speed            470  | 160 190 120 330 260 470 330 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 5   41  50  37  23  8   39  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   .   22  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   22  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low 
Total                      2442 | 81  331 269 514 518 333 396 
  Wait                     145  | .   37  16  24  58  10  .   
  Move                     1943 | 64  221 226 414 373 286 359 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  21   | 7   2   .   4   6   2   .   
  Fast Attach              29   | 7   3   .   11  6   2   .   
  Attach                   20   | .   2   2   1   3   6   6   
  Detach                   7    | 1   2   .   2   1   .   1   
  Swap                     20   | .   4   2   2   4   5   3   
  Drop                     31   | .   8   .   11  7   3   2   
  Fire                     220  | 1   52  23  45  60  19  20  
  Melee                    3    | .   .   .   .   .   .   3   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | 1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   62 | -11/Scrapyard  | Discovered new exit (range 15)
  123 | -11/Scrapyard  | Entered Materials
  293 | -10/Materials  | Discovered new exit (range 6)
  305 | -10/Materials  | Build established: Mutant
  545 | -10/Materials  | Core integrity fell below 50%
  650 | -10/Materials  | Entered Mines
  800 | -10/Mines      | Core integrity fell below 20%
  899 | -10/Mines      | Learned 2 Materials zone layouts
  980 | -10/Mines      | Discovered new exit (range 10)
  995 | -10/Mines      | Entered Materials
  995 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  996 | -9/Materials   | Identified exit to Materials
 1340 | -9/Materials   | Discovered new exit (range 7)
 1444 | -9/Materials   | Build established: Skirmisher
 1748 | -9/Materials   | Build established: Tank
 1771 | -9/Materials   | Discovered exit to Materials (range 16)
 1884 | -9/Materials   | Entered another Materials area
 1884 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2577 | -8/Materials   | Build established: Scavenger-Tank
 2697 | -8/Materials   | Discovered new exit (range 11)
 2866 | -8/Materials   | Entered Factory
 2866 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2998 | -7/Factory     | Garrison activated, responded to threat
 3483 | -7/Factory     | Discovered new exit (range 9)
 3725 | -7/Factory     | Entered Lower Caves
 4016 | -7/Lower Caves | Encountered a Warlord checkpoint
 4232 | -7/Lower Caves | Build established: Tank
 4631 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4663 | -7/Lower Caves | Core integrity fell below 50%
 4676 | -7/Lower Caves | Core integrity fell below 20%
 4685 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04651_ Lgt. Assault Rifle destroyed.
04653_ Aluminum Leg destroyed.
04655_ Critical hit (Burn: +37).
04655_ Hvy. Assault Rifle destroyed.
04658_ Imp. Heat Sink fries itself beyond
  repair.
04659_ Acquired 45 matter.
04660_ Aluminum Leg fries itself beyond repair.
04664_ G-47 Trooper Aluminum Leg severed.
04666_ Chainsword destroyed.
04667_ Slammed into G-47 Trooper. <x2>
A strange signal echoes through the caves.
04675_ Med. Storage Unit destroyed.
04677_ S-27 Virus destroyed.
04677_ Switching to secondary target: G-47
  Trooper.
04679_ Lgt. Assault Rifle destroyed.
04680_ Critical hit (Burn: +37).
04682_ S-27 Virus destroyed.
04684_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PlasmaMyomerLoader
  Manual?         0
Play Time         00:33:15
  Cumulative      8.9 hours
  Start           2024.11.05 @ 11:52:24
  End             2024.11.05 @ 12:22:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c9b2074-f8b1-45d2-a391-6b19136987e1