Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 12:22:39 Player: OG DANIEL Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2034) 2034 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5089 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 75/250 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (8) ---- Armored Treads Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Layered Light Armor Plating Component Analysis Suite Component Analysis Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Small Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . 1 1 . . Parts Attached 69 | 7 9 4 14 13 13 9 Power 6 | 1 2 . 1 . . 2 Engine 5 | 1 2 . 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 3 4 1 3 2 3 . Treads 3 | 2 1 . . . . . Leg 12 | . 3 1 3 2 3 . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . 2 7 4 1 Device 3 | . 1 . . . 2 . Storage 3 | 1 . . 1 . . 1 Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 8 | . . . 1 5 2 . Artifact . | . . . . . . . Weapon 31 | 2 2 3 8 4 6 6 Energy Gun 4 | . . 1 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 26 | 2 2 2 6 3 6 5 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 26 | . . 2 2 5 3 14 Power 1 | . . . . . . 1 Propulsion 8 | . . . 2 2 1 3 Utility 7 | . . . . 2 1 4 Weapon 10 | . . 2 . 1 1 6 Highest Loss Streak 12 | . . 2 1 2 2 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 88 93 90 92 88 84 Engine 8 | . 14 14 11 9 7 1 Core 1 | . . . . . . 5 Treads 2 | . 23 . . . . . Leg 16 | . 3 28 20 16 13 15 Device 3 | . 3 14 11 . . . Storage 9 | . 14 14 11 9 7 6 Processor 3 | . . . . 3 7 7 Protection 12 | . . . 5 18 20 15 Energy Gun 1 | . . 13 1 1 1 . Ballistic Gun 26 | . 28 9 29 30 28 23 Slashing Weapon 1 | . . . . . . 5 Peak Build Rating 36 | 6 7 7 15 25 36 33 Average Rating 19 | 5 6 6 12 19 30 27 On Entrance 13 | . 6 7 7 14 24 33 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 13 14 32 45 52 52 Greatest Support 40 | 40 40 20 20 25 30 30 Greatest Overweight (x) 5 | . 1 . 3 2 5 4 Average Overweight (x) 1 | . . . . 1 2 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 9 Most Carried 10 | 8 8 7 10 10 10 10 Average Carried 8 | 3 7 6 8 9 8 7 Final Capacity 10 | 8 8 8 10 10 10 8 Final Carried 10 | 8 7 7 9 10 9 2 Class Distribution -------------------- 39% | Tank 28% | Scavenger-Tank 25% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1602 | 198 268 44 245 321 285 241 Remotely . | . . . . . . . Salvage Created 2481 | 44 403 170 560 676 317 311 Parts 160 | 3 27 11 41 45 20 13 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 54 | . 9 5 12 12 9 7 Melee 1 | . . . . . . 1 Guns 53 | . 9 5 12 12 9 6 Classes Destroyed 14 | 2 5 . 4 2 1 . Worker 3 | . 1 1 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . 1 . . Recycler 3 | 1 1 . 1 . . . Mechanic 2 | . 1 . . 1 . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 17 | . 3 3 4 . 6 1 Grunt 26 | . 6 2 5 7 . 6 Brawler 2 | . . . 1 1 . . Sentry 5 | . . . 2 3 . . Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 6 | 1 5 3 6 3 3 4 Combat Bots Only 4 | . 3 3 4 3 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 490 | . 57 44 68 97 67 157 Missed 104 | . 7 9 16 20 18 34 Damage Taken 5473 | . 558 371 581 1218 798 1947 Core 1135 | . 131 78 83 140 13 690 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 16 79 74 . . Volleys Fired 220 | 1 52 23 45 60 19 20 Largest 4 | 2 2 2 3 4 4 4 Hottest 128 | 40 40 70 70 128 108 102 Shots Fired 568 | 2 104 32 120 190 65 55 Gun 568 | 2 104 32 120 190 65 55 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 521 | 2 104 14 105 182 59 55 Thermal 47 | . . 18 15 8 6 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 1 8 9 7 12 5 4 Robot Miss Streak 9 | . 4 2 6 7 9 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . 3 . 3 1 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 324 | 1 59 22 64 115 32 31 Core Hits 148 | 1 27 11 31 47 16 15 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . . . 3 1 3 1 Burn 5 | . . . 3 . 2 . Destroy 2 | . . . . 1 1 . Sever 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3613 | 11 497 241 643 1032 509 680 Guns 3532 | 10 497 241 643 1032 509 600 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 79 | . . . . . . 79 Ramming 2 | 1 . . . . . 1 Kinetic 3130 | 10 497 90 489 983 461 600 Thermal 402 | . . 151 154 49 48 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 79 | . . . . . . 79 Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 5 . . Message Errors 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . . 14 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 14 | . . . . . . 14 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . . . 61 . Shots 1 | . . . . . 1 . Rammed 2 | . . . . . . 2 Targets Rammed 3 | 1 . . . . . 2 Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 413 | . 25 100 133 345 206 413 Average Temperature 96 | . 9 35 43 128 87 165 Received Heat Transfer 1821 | . 225 144 210 486 . 756 Effects 16 | . . . . 6 . 10 Shutdowns 1 | . . . . . . 1 Interference 7 | . . . . 6 . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1480 | . . 444 666 111 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 268 | 10 268 173 261 228 217 . Initial 66 | . 6 53 66 46 31 . Average 116 | 5 130 129 133 87 133 . Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 83 | 100 79 100 77 93 71 . Level 1 16 | . 20 . 22 6 28 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . 1 2 6 . Investigation 3 | . 1 . 1 1 . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 14 6 17 19 12 12 Peak Tracking Total 7 | . 3 3 5 3 4 7 Tactical Retreats 7 | . 2 1 1 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 3 | . . . 1 . 2 . Max in Single Turn 2 | . . . 1 . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 5 | . . . 1 4 . . Terminals 4 | . . . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 2 8 . . Successful 9 | . . . 2 7 . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 2 3 . . Terminals 8 | . . . 2 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 1 2 . . Record 3 | . . . 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . 1 3 . . Terminals 4 | . . . 1 3 . . Botnet 4 | . . . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 2 . . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 146 | . . . . . . 146 Highest-Rated Ally 146 | . . . . . . 146 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4684 | 122 527 345 889 982 859 960 Spaces Moved 1949 | 65 222 227 415 374 287 359 Core 5 | 2 . . . . . 3 Treads 235 | 62 173 . . . . . Legs 1708 | . 49 227 415 374 287 356 Wheels 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 Average Speed 194 | 155 151 120 171 195 268 244 Slowest Speed 470 | 160 190 120 330 260 470 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 41 50 37 23 8 39 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . . . 22 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . . . . . 22 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2442 | 81 331 269 514 518 333 396 Wait 145 | . 37 16 24 58 10 . Move 1943 | 64 221 226 414 373 286 359 Hop . | . . . . . . . Pick Up 21 | 7 2 . 4 6 2 . Fast Attach 29 | 7 3 . 11 6 2 . Attach 20 | . 2 2 1 3 6 6 Detach 7 | 1 2 . 2 1 . 1 Swap 20 | . 4 2 2 4 5 3 Drop 31 | . 8 . 11 7 3 2 Fire 220 | 1 52 23 45 60 19 20 Melee 3 | . . . . . . 3 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 1 | 1 . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 545 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Entered Mines 800 | -10/Mines | Core integrity fell below 20% 899 | -10/Mines | Learned 2 Materials zone layouts 980 | -10/Mines | Discovered new exit (range 10) 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 996 | -9/Materials | Identified exit to Materials 1340 | -9/Materials | Discovered new exit (range 7) 1444 | -9/Materials | Build established: Skirmisher 1748 | -9/Materials | Build established: Tank 1771 | -9/Materials | Discovered exit to Materials (range 16) 1884 | -9/Materials | Entered another Materials area 1884 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2577 | -8/Materials | Build established: Scavenger-Tank 2697 | -8/Materials | Discovered new exit (range 11) 2866 | -8/Materials | Entered Factory 2866 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -7/Factory | Garrison activated, responded to threat 3483 | -7/Factory | Discovered new exit (range 9) 3725 | -7/Factory | Entered Lower Caves 4016 | -7/Lower Caves | Encountered a Warlord checkpoint 4232 | -7/Lower Caves | Build established: Tank 4631 | -7/Lower Caves | Attracted the attention of an 0b10 base 4663 | -7/Lower Caves | Core integrity fell below 50% 4676 | -7/Lower Caves | Core integrity fell below 20% 4685 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04651_ Lgt. Assault Rifle destroyed. 04653_ Aluminum Leg destroyed. 04655_ Critical hit (Burn: +37). 04655_ Hvy. Assault Rifle destroyed. 04658_ Imp. Heat Sink fries itself beyond repair. 04659_ Acquired 45 matter. 04660_ Aluminum Leg fries itself beyond repair. 04664_ G-47 Trooper Aluminum Leg severed. 04666_ Chainsword destroyed. 04667_ Slammed into G-47 Trooper. A strange signal echoes through the caves. 04675_ Med. Storage Unit destroyed. 04677_ S-27 Virus destroyed. 04677_ Switching to secondary target: G-47 Trooper. 04679_ Lgt. Assault Rifle destroyed. 04680_ Critical hit (Burn: +37). 04682_ S-27 Virus destroyed. 04684_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??##### | | ????????????????????????????????????### ### # | | ???????????????????????????????????## | | ???????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????????# | | ???????????????????????????????????????# % | | ?????????????????????????????????#?????## *#### | | ?????????????????????????????# ??????## ##?? | | ????????????????????????????? ??????## #?? | | ????????????????????????????? ??????# ### | | ????????????????????###+##### ??????#### | | ???????????????????""" 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""""???? #??????## !%# | | ??????????????????????# "" ????# #??????# # | | ?????????????????????? ?? ?????? ???????## | | ?????????????????????? ????????? ????????## | | ??????????????????????? ????????? ?????????## | | ???????????????????????? ?????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed PlasmaMyomerLoader Manual? 0 Play Time 00:33:15 Cumulative 8.9 hours Start 2024.11.05 @ 11:52:24 End 2024.11.05 @ 12:22:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c9b2074-f8b1-45d2-a391-6b19136987e1