Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 16:04:19 Player: DeFlow Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2038) 2038 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6331 Bonus ------- Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 5/140 System Corruption 8% Temperature Cool (0) Movement Flying (98) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Targeting Computer Advanced ECM Suite > --- WEAPON (3) ------- Advanced Variable Charge Gun > --- INVENTORY (15) --- Light Deuterium Engine Cooled Cesium-ion Thruster Medium Storage Unit Transmission Jammer Experimental Weapon Shielding Improved Medium Armor Plating Relay Coupler [Sentry] (19) Improved Lightning Gun Advanced Variable Charge Gun Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun Advanced Variable Charge Gun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Advanced Energy Well Superbattery Advanced Weight Redist. System Experimental Weapon Shielding Improved Medium Armor Plating Advanced Variable Charge Gun Gauss Rifle Shock Maul [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . . . 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 93 | 6 4 11 3 6 1 16 46 Power 7 | 1 . 1 . . . 2 3 Engine 5 | 1 . . . . . 2 2 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 2 . 5 . . . 5 14 Treads . | . . . . . . . . Leg 19 | 2 . 4 . . . 5 8 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . . . 6 Utility 29 | 1 3 2 . 3 . 2 18 Device 12 | . 2 . . 1 . 1 8 Storage 7 | 1 . 2 . 2 . . 2 Processor 4 | . 1 . . . . 1 2 Hackware . | . . . . . . . . Protection 6 | . . . . . . . 6 Artifact . | . . . . . . . . Weapon 31 | 2 1 3 3 3 1 7 11 Energy Gun 7 | . . . . . 1 1 5 Energy Cannon 4 | . . 1 . 1 . 2 . Ballistic Gun 5 | 2 . . . 1 . 1 1 Ballistic Cannon 8 | . 1 . 1 1 . 2 3 Launcher 5 | . . 2 2 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 2 . 3 . 2 8 Parts Lost 21 | . . 2 . . 1 . 18 Power 2 | . . . . . . . 2 Propulsion 8 | . . 1 . . . . 7 Utility 4 | . . . . . . . 4 Weapon 7 | . . 1 . . 1 . 5 Highest Loss Streak 7 | . . 1 . . 1 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 94 100 98 99 99 95 Engine 3 | . 14 4 . . . 5 3 Core 6 | . . 6 11 11 11 3 3 Leg 35 | . 28 37 44 44 44 36 27 Device 2 | . 4 . . . . 9 3 Storage 9 | . 14 11 11 10 11 9 7 Processor 11 | . 8 11 11 11 11 8 13 Protection 3 | . . . . . . . 10 Energy Gun 4 | . . . . . 7 9 6 Energy Cannon 4 | . . 1 11 10 11 6 . Ballistic Gun 2 | . 19 1 . . . 2 1 Ballistic Cannon 9 | . 8 11 10 10 3 7 11 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 15 32 33 32 32 41 59 Greatest Support 75 | 20 20 40 40 40 40 65 75 Greatest Overweight (x) 1 | . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 14 15 15 15 Most Carried 15 | 4 8 15 15 15 14 15 15 Average Carried 12 | 2 6 9 15 13 13 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 4 8 15 15 14 13 15 11 Class Distribution -------------------- 66% | Mutant 18% | Gunner 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2343 | 204 118 344 97 . 69 214 1297 Remotely . | . . . . . . . . Salvage Created 2166 | . 108 414 6 . 63 332 1243 Parts 111 | . 2 29 . . 4 29 47 Haulers Intercepted 7 | . 1 3 . . . 1 2 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | . 2 8 1 . 4 3 24 Guns 5 | . . . . . . 2 3 Cannons 37 | . 2 8 1 . 4 1 21 Classes Destroyed 13 | . 2 4 1 . . 1 5 Builder 3 | . . . . . . 2 1 Hauler 7 | . 1 3 . . . 1 2 Recycler 6 | . . 1 . . . . 5 Watcher 7 | . . 2 . . . 4 1 Swarmer 8 | . . 1 . . 4 . 3 Grunt 14 | . 2 5 . . . 3 4 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 9 | . . 2 . . . . 7 Demolisher 1 | . . . 1 . . . . Hunter 3 | . . . . . . . 3 Programmer 3 | . . . . . . . 3 Best Kill Streak 7 | . 2 3 1 . 4 4 7 Combat Bots Only 5 | . 2 3 1 . 4 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 541 | . 5 47 2 . 10 7 470 Missed 151 | . 3 17 . . 1 1 129 Damage Taken 4117 | . 17 383 40 . 53 56 3568 Core 802 | . 9 37 10 . . 10 736 Absorbed by Shields 22 | . . . . . . 22 . Ignored by Resistances 1164 | . 6 110 11 . 18 22 997 Core Remaining (%) 95 | 100 96 . . . 88 98 . Volleys Fired 189 | . 16 58 9 . 6 17 83 Largest 3 | . 1 2 1 . 2 3 3 Hottest 197 | . 35 103 68 . 103 197 188 Shots Fired 338 | . 16 62 9 . 7 50 194 Gun 100 | . . . . . . 23 77 Cannon 235 | . 16 62 7 . 7 27 116 Launcher 3 | . . . 2 . . . 1 Special . | . . . . . . . . Kinetic 238 | . 16 58 . . 1 16 147 Thermal 91 | . . 4 7 . 6 34 40 Explosive 3 | . . . 2 . . . 1 Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 34 | . 4 17 10 . 6 17 34 Robot Miss Streak 2 | . 2 1 1 . 1 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 271 | . 11 55 7 . 6 33 159 Core Hits 119 | . 3 16 6 . 4 16 74 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 2 . . . 2 10 Burn 5 | . . . . . . 2 3 Blast 9 | . . 2 . . . . 7 Melee Attacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6479 | . 196 975 180 . 122 708 4298 Guns 1689 | . . . . . . 352 1337 Cannons 4440 | . 196 975 122 . 122 356 2669 Explosions 350 | . . . 58 . . . 292 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4529 | . 196 893 . . 20 224 3196 Thermal 1448 | . . 82 122 . 102 484 658 Explosive 350 | . . . 58 . . . 292 Electromagnetic 152 | . . . . . . . 152 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . . . . 38 Message Errors 7 | . . . . . . . 7 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 9 | . . . . . . . 9 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . . . . 15 Projectiles 15 | . . . . . . . 15 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 29 | . 1 6 . . . 4 18 Impact . | . . . . . . . . Kinetic 26 | . 1 6 . . . 2 17 Secondary 3 | . . . . . . 2 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 702 | . 3 156 156 . 169 440 702 Average Temperature 179 | . 3 43 70 . 85 149 209 Received Heat Transfer 780 | . 12 177 . . . 36 555 Effects 33 | . . . . . . . 33 Shutdowns 8 | . . . . . . . 8 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Matter Decay 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 8 | . . . . . . . 8 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . 6 1 Heat Transferred 2811 | . . 148 222 . 185 1036 1220 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 278 | . 66 200 81 . 95 91 278 Initial 35 | . . 10 34 . . . 35 Average 63 | . 15 81 78 . 26 23 97 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 94 | 100 100 91 100 . 100 100 88 Level 1 5 | . . 8 . . . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 2 . . . 2 8 Investigation 3 | . . 1 . . . 1 1 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . 1 . . . 1 . Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . 2 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 6 14 6 . 6 10 36 Peak Tracking Total 7 | . 3 4 2 . 4 3 7 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . . 3 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . 1 2 . . . . 1 Max in Single Turn 1 | . 1 1 . . . . 1 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 21 | . 2 4 . 5 . 3 7 Terminals 9 | . 2 2 . . . 2 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . . . 1 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 88 | . 5 11 . 50 . 9 13 Successful 77 | . 3 10 . 50 . 7 7 Failed 11 | . 2 1 . . . 2 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 3 5 . 1 . 2 . Terminals 21 | . 5 5 . . . 6 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 7 | . . 2 . . . 3 2 Scanalyzers 4 | . . 4 . . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 62 | . 2 3 . 50 . 5 2 Record 54 | . . 3 . 49 . 2 . Prototype ID Bank 2 | . 1 . . . . . 1 Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . 2 . . . 2 1 Report Inventory 3 | . . 1 . . . 1 1 Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . . 3 Seal Access 1 | . . . . . . . 1 Coupler Status 2 | . . . . . . . 2 Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 2 | . 1 1 . . . . . Assimilate 1 | . 1 . . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 2 . . . 2 5 Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 99 | . . . . . . . 99 Total Robot Build Rating 6 | . . . . . . . 6 Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 30 | . . . . . . . 30 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders 1 | . . . . . . . 1 ROAM 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 5488 | 60 411 606 351 880 706 705 1769 Spaces Moved 3523 | 46 292 365 262 709 418 435 996 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 3510 | 34 292 365 262 709 418 435 995 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 120 120 98 Average Speed 122 | 101 120 120 120 120 120 126 125 Slowest Speed 190 | 120 120 190 120 120 120 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 41 32 45 92 91 34 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 47 | . . . 18 . . 4 25 Melee 1 | . . . . . . 1 . Projectile 7 | . . . . . . 3 4 AOE 39 | . . . 18 . . . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 4438 | 57 336 475 288 741 615 561 1365 Wait 449 | . 15 8 15 5 191 42 173 Move 3516 | 45 291 364 261 708 417 434 996 Hop . | . . . . . . . . Pick Up 91 | 6 7 18 . 12 . 23 25 Fast Attach 34 | 4 1 3 . 3 . 6 17 Attach 34 | 2 . 4 . 3 1 2 22 Detach 26 | . . 2 . 4 . 4 16 Swap 26 | . 3 5 3 . . 8 7 Drop 72 | . 3 13 . 6 . 24 26 Fire 189 | . 16 58 9 . 6 17 83 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Propulsion x2 1062 | -9/Materials | Discovered new exit (range 15) 1078 | -9/Materials | Entered Mines 1079 | -9/Mines | Assembled infested the area 1084 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1088 | -9/Mines | Discovered new exit (range 15) 1106 | -9/Mines | Learned location of Storage (-7) 1223 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1223 | -9/Mines | Discovered new exit (range 5) 1429 | -9/Mines | Entered Exiles 1445 | -9/Exiles | Discovered new exit (range 15) 1458 | -9/Exiles | Met 8R-AWN 1477 | -9/Exiles | Met EX-HEX 1516 | -9/Exiles | Met EX-BIN 1629 | -9/Exiles | Met EX-DEC 1637 | -9/Exiles | Learned location of Zion (-6) 1688 | -9/Exiles | Discovered new exit (range 14) 1779 | -9/Exiles | Visited The Gauntlet 2004 | -9/Exiles | Aligned with FarCom system 2005 | -9/Exiles | Given EX-Vault access code 2033 | -9/Exiles | Opened EX-Vault 2041 | -9/Exiles | Found Prototype Storage 2043 | -9/Exiles | Identified Superbattery 2054 | -9/Exiles | Found Prototype Device 2054 | -9/Exiles | Identified PSU Rigger 2072 | -9/Exiles | Found Prototype Ballistic Gun 2072 | -9/Exiles | Identified AWS/Gauss 2165 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2309 | -9/Exiles | Left Exiles lab with Superbattery 2309 | -9/Exiles | Entered Mines 3007 | -8/Mines | Discovered new exit (range 5) 3015 | -8/Mines | Entered Materials 3015 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3397 | -8/Materials | Discovered new exit (range 12) 3597 | -8/Materials | Build established: Skirmisher 3720 | -8/Materials | Entered Factory 3720 | -7/Factory | Evolved 2 slots: Utility x2 3934 | -7/Factory | Garrison activated, responded to threat 3972 | -7/Factory | Core integrity fell below 50% 4003 | -7/Factory | Lost 3 parts (1p1n1u) 4209 | -7/Factory | Discovered new exit (range 15) 4369 | -7/Factory | Build established: Gunner 4371 | -7/Factory | Fabricated B-36 Bruiser (x3) 4884 | -7/Factory | Cargo convoy interrupted 4920 | -7/Factory | Core integrity fell below 20% 4953 | -7/Factory | Lost 7 parts (1p1n2u3w) 4979 | -7/Factory | Garrison activated, responded to threat 5035 | -7/Factory | Garrison activated, responded to threat 5092 | -7/Factory | Lost 3 parts (1n1u1w) 5262 | -7/Factory | Garrison activated, responded to threat 5489 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05470_ Critical hit (Blast). 05472_ Imp. Titanium Leg destroyed. 05472_ U-05 Engineer builds a Wall. 05473_ Carbon-fiber Leg destroyed. The Cld. Cesium-ion Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. 05477_ Imp. Lightning Gun destroyed. 05477_ Critical hit (Blast). 05478_ Dropped Superbattery. 05479_ Extracted 122 energy. 05479_ R-06 Scavenger collects Superbattery. 05481_ System corrupted: IFF burst signal emitted. 05482_ R-06 Scavenger destroyed. 05485_ K-01 Serf collects debris. 05486_ K-01 Serf destroyed. 05487_ U-05 Engineer builds a Wall. 05488_ Acquired 78 matter. 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""" # # """" # #?? | | ??????????????? # # """" # #?? | | ?????????????? # # """" # #?? | | ?????????????? ! # # """" ############+#?? | | ??????????????#######?## %u# """" #??????????# #?? | | ????????###########???## # #??????????# #?? | | ????????# ?###%!=########??????????#%#?? | | ????????# ?# %]@! #?????????????###%### | | ????????# # !!! ###############% # | | ????????# # T" ]# | | ????????# + % ! u "% | | ????????# # % k # | | ????????# # #######/####### # | | ????????# ?# ## ######## | | ????????# ?## ### #????### | | ????????# ???# #?# #????# | | ????????# ???#% k #?# #????# | | ????????# ????# H #?# #????# | | ?????????#########????# #?# #????# | | ??????????????????????# #?# #????# | | ??????????????????????# k #?# #????# | | ?????????????????????? ?# !! #????### | | ????????????????????? # !! #??????? | | ????????????????????# # ! #??????? | | ????????????????????? % # #??????? | | ??????????????????????? < H??# [ #??????? | | ??????????????????????????????#############??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation My Command Is Your Wish Challenges ------------ None Game ------ Seed EncryptedPropulsionLance Manual? 0 Play Time 02:14:43 Cumulative 13.4 hours Start 2024.05.09 @ 21:45:01 End 2024.05.14 @ 16:04:19 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a96b5c-abf2-4977-a6b7-a27063e6bfc5