Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 16:04:19

Player: DeFlow

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (2038)     2038
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 6331

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/700
Matter                     220/300
Energy                     5/140
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (98) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Targeting Computer
      Advanced ECM Suite
>              --- WEAPON (3) -------
      Advanced Variable Charge Gun
>              --- INVENTORY (15) ---
         Light Deuterium Engine
        Cooled Cesium-ion Thruster
        Medium Storage Unit
               Transmission Jammer
  Experimental Weapon Shielding
      Improved Medium Armor Plating
               Relay Coupler [Sentry] (19)
      Improved Lightning Gun
      Advanced Variable Charge Gun
               Remote Datajack
               Shock Maul

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
        Cooled Cesium-ion Thruster
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Weight Redist. System
      Advanced Targeting Computer
      Advanced ECM Suite
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Improved Lightning Gun
      Advanced Variable Charge Gun
      Advanced Assault Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
      Advanced Energy Well
               Superbattery
      Advanced Weight Redist. System
  Experimental Weapon Shielding
      Improved Medium Armor Plating
      Advanced Variable Charge Gun
               Gauss Rifle
               Shock Maul
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             93   | 6   4   11  3   6   1   16  46  
  Power                    7    | 1   .   1   .   .   .   2   3   
    Engine                 5    | 1   .   .   .   .   .   2   2   
    Core                   2    | .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   5   .   .   .   5   14  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   4   .   .   .   5   8   
    Wheel                  1    | .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   6   
  Utility                  29   | 1   3   2   .   3   .   2   18  
    Device                 12   | .   2   .   .   1   .   1   8   
    Storage                7    | 1   .   2   .   2   .   .   2   
    Processor              4    | .   1   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   3   3   3   1   7   11  
    Energy Gun             7    | .   .   .   .   .   1   1   5   
    Energy Cannon          4    | .   .   1   .   1   .   2   .   
    Ballistic Gun          5    | 2   .   .   .   1   .   1   1   
    Ballistic Cannon       8    | .   1   .   1   1   .   2   3   
    Launcher               5    | .   .   2   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   3   .   2   8   
Parts Lost                 21   | .   .   2   .   .   1   .   18  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               8    | .   .   1   .   .   .   .   7   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   7    | .   .   1   .   .   1   .   5   
  Highest Loss Streak      7    | .   .   1   .   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  94  100 98  99  99  95  
  Engine                   3    | .   14  4   .   .   .   5   3   
  Core                     6    | .   .   6   11  11  11  3   3   
  Leg                      35   | .   28  37  44  44  44  36  27  
  Device                   2    | .   4   .   .   .   .   9   3   
  Storage                  9    | .   14  11  11  10  11  9   7   
  Processor                11   | .   8   11  11  11  11  8   13  
  Protection               3    | .   .   .   .   .   .   .   10  
  Energy Gun               4    | .   .   .   .   .   7   9   6   
  Energy Cannon            4    | .   .   1   11  10  11  6   .   
  Ballistic Gun            2    | .   19  1   .   .   .   2   1   
  Ballistic Cannon         9    | .   8   11  10  10  3   7   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  15  32  33  32  32  41  59  
  Greatest Support         75   | 20  20  40  40  40  40  65  75  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  
  Average Capacity         13   | 7   8   10  15  14  15  15  15  
  Most Carried             15   | 4   8   15  15  15  14  15  15  
  Average Carried          12   | 2   6   9   15  13  13  14  13  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  
  Final Carried            15   | 4   8   15  15  14  13  15  11  

 Class Distribution 
--------------------
 66% | Mutant
 18% | Gunner
 13% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
     Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2343 | 204  118  344  97   .    69   214  1297 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2166 | .    108  414  6    .    63   332  1243 
  Parts                    111  | .    2    29   .    .    4    29   47   
Haulers Intercepted        7    | .    1    3    .    .    .    1    2    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  42   | .   2   8   1   .   4   3   24  
  Guns                     5    | .   .   .   .   .   .   2   3   
  Cannons                  37   | .   2   8   1   .   4   1   21  
Classes Destroyed          13   | .   2   4   1   .   .   1   5   
  Builder                  3    | .   .   .   .   .   .   2   1   
  Hauler                   7    | .   1   3   .   .   .   1   2   
  Recycler                 6    | .   .   1   .   .   .   .   5   
  Watcher                  7    | .   .   2   .   .   .   4   1   
  Swarmer                  8    | .   .   1   .   .   4   .   3   
  Grunt                    14   | .   2   5   .   .   .   3   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   2   .   .   .   .   7   
  Demolisher               1    | .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           7    | .   2   3   1   .   4   4   7   
  Combat Bots Only         5    | .   2   3   1   .   4   3   5   
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        541  | .    5    47   2    .    10   7    470  
  Missed                   151  | .    3    17   .    .    1    1    129  
Damage Taken               4117 | .    17   383  40   .    53   56   3568 
  Core                     802  | .    9    37   10   .    .    10   736  
  Absorbed by Shields      22   | .    .    .    .    .    .    22   .    
  Ignored by Resistances   1164 | .    6    110  11   .    18   22   997  
Core Remaining (%)         95   | 100  96   .    .    .    88   98   .    
Volleys Fired              189  | .    16   58   9    .    6    17   83   
  Largest                  3    | .    1    2    1    .    2    3    3    
  Hottest                  197  | .    35   103  68   .    103  197  188  
Shots Fired                338  | .    16   62   9    .    7    50   194  
  Gun                      100  | .    .    .    .    .    .    23   77   
  Cannon                   235  | .    16   62   7    .    7    27   116  
  Launcher                 3    | .    .    .    2    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  238  | .    16   58   .    .    1    16   147  
  Thermal                  91   | .    .    4    7    .    6    34   40   
  Explosive                3    | .    .    .    2    .    .    .    1    
  Electromagnetic          6    | .    .    .    .    .    .    .    6    
  Robot Hit Streak         34   | .    4    17   10   .    6    17   34   
  Robot Miss Streak        2    | .    2    1    1    .    1    1    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           271  | .    11   55   7    .    6    33   159  
  Core Hits                119  | .    3    16   6    .    4    16   74   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    2    .    .    .    2    10   
    Burn                   5    | .    .    .    .    .    .    2    3    
    Blast                  9    | .    .    2    .    .    .    .    7    
Melee Attacks              1    | .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6479 | .    196  975  180  .    122  708  4298 
  Guns                     1689 | .    .    .    .    .    .    352  1337 
  Cannons                  4440 | .    196  975  122  .    122  356  2669 
  Explosions               350  | .    .    .    58   .    .    .    292  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4529 | .    196  893  .    .    20   224  3196 
  Thermal                  1448 | .    .    82   122  .    102  484  658  
  Explosive                350  | .    .    .    58   .    .    .    292  
  Electromagnetic          152  | .    .    .    .    .    .    .    152  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    
  Average Corruption       5    | .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    .    38   
    Message Errors         7    | .    .    .    .    .    .    .    7    
    Matter Fused           7    | .    .    .    .    .    .    .    7    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    9    
    Energy Discharges      6    | .    .    .    .    .    .    .    6    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    .    .    .    15   
  Projectiles              15   | .    .    .    .    .    .    .    15   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    1    6    .    .    .    4    18   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    1    6    .    .    .    2    17   
  Secondary                3    | .    .    .    .    .    .    2    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        702  | .    3    156  156  .    169  440  702  
  Average Temperature      179  | .    3    43   70   .    85   149  209  
  Received Heat Transfer   780  | .    12   177  .    .    .    36   555  
  Effects                  33   | .    .    .    .    .    .    .    33   
    Shutdowns              8    | .    .    .    .    .    .    .    8    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    .    4    
    Matter Decay           5    | .    .    .    .    .    .    .    5    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         8    | .    .    .    .    .    .    .    8    
    Damage (core)          3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    6    1    
  Heat Transferred         2811 | .    .    148  222  .    185  1036 1220 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             278  | .   66  200 81  .   95  91  278 
  Initial                  35   | .   .   10  34  .   .   .   35  
  Average                  63   | .   15  81  78  .   26  23  97  
Maximum Alert Level        1    | .   .   1   .   .   .   .   1   
  Low Security (%)         94   | 100 100 91  100 .   100 100 88  
  Level 1                  5    | .   .   8   .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   .   .   .   2   8   
  Investigation            3    | .   .   1   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   .   1   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              78   | .   6   14  6   .   6   10  36  
  Peak Tracking Total      7    | .   3   4   2   .   4   3   7   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   .   3   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          4    | .   1   2   .   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   2   4   .   5   .   3   7   
  Terminals                9    | .   2   2   .   .   .   2   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   1   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Total Hacks                88   | .   5   11  .   50  .   9   13  
  Successful               77   | .   3   10  .   50  .   7   7   
  Failed                   11   | .   2   1   .   .   .   2   6   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   5   .   1   .   2   .   
  Terminals                21   | .   5   5   .   .   .   6   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   2   .   .   .   3   2   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   5   
Terminal Hacks             62   | .   2   3   .   50  .   5   2   
  Record                   54   | .   .   3   .   49  .   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   2   .   .   .   2   1   
  Report Inventory         3    | .   .   1   .   .   .   1   1   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   3   
  Seal Access              1    | .   .   .   .   .   .   .   1   
  Coupler Status           2    | .   .   .   .   .   .   .   2   
Unauthorized Hacks         2    | .   1   1   .   .   .   .   .   
  Terminals                2    | .   1   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   2   .   .   .   2   5   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   99  
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   3   
  Highest-Rated Group      30   | .   .   .   .   .   .   .   30  
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  
Total Orders               1    | .   .   .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5488 | 60   411  606  351  880  706  705  1769 
Spaces Moved               3523 | 46   292  365  262  709  418  435  996  
  Core                     12   | 12   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3510 | 34   292  365  262  709  418  435  995  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    .    1    
  Fastest Speed            50   | 50   120  120  120  120  120  120  98   
  Average Speed            122  | 101  120  120  120  120  120  126  125  
  Slowest Speed            190  | 120  120  190  120  120  120  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    41   32   45   92   91   34   18   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    2    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    
Terrain Destroyed          47   | .    .    .    18   .    .    4    25   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               7    | .    .    .    .    .    .    3    4    
  AOE                      39   | .    .    .    18   .    .    .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      4438 | 57   336  475  288  741  615  561  1365 
  Wait                     449  | .    15   8    15   5    191  42   173  
  Move                     3516 | 45   291  364  261  708  417  434  996  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  91   | 6    7    18   .    12   .    23   25   
  Fast Attach              34   | 4    1    3    .    3    .    6    17   
  Attach                   34   | 2    .    4    .    3    1    2    22   
  Detach                   26   | .    .    2    .    4    .    4    16   
  Swap                     26   | .    3    5    3    .    .    8    7    
  Drop                     72   | .    3    13   .    6    .    24   26   
  Fire                     189  | .    16   58   9    .    6    17   83   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 8)
  314 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 15)
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1062 | -9/Materials  | Discovered new exit (range 15)
 1078 | -9/Materials  | Entered Mines
 1079 | -9/Mines      | Assembled infested the area
 1084 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1088 | -9/Mines      | Discovered new exit (range 15)
 1106 | -9/Mines      | Learned location of Storage (-7)
 1223 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1223 | -9/Mines      | Discovered new exit (range 5)
 1429 | -9/Mines      | Entered Exiles
 1445 | -9/Exiles     | Discovered new exit (range 15)
 1458 | -9/Exiles     | Met 8R-AWN
 1477 | -9/Exiles     | Met EX-HEX
 1516 | -9/Exiles     | Met EX-BIN
 1629 | -9/Exiles     | Met EX-DEC
 1637 | -9/Exiles     | Learned location of Zion (-6)
 1688 | -9/Exiles     | Discovered new exit (range 14)
 1779 | -9/Exiles     | Visited The Gauntlet
 2004 | -9/Exiles     | Aligned with FarCom system
 2005 | -9/Exiles     | Given EX-Vault access code
 2033 | -9/Exiles     | Opened EX-Vault
 2041 | -9/Exiles     | Found Prototype Storage
 2043 | -9/Exiles     | Identified Superbattery
 2054 | -9/Exiles     | Found Prototype Device
 2054 | -9/Exiles     | Identified PSU Rigger
 2072 | -9/Exiles     | Found Prototype Ballistic Gun
 2072 | -9/Exiles     | Identified AWS/Gauss
 2165 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2309 | -9/Exiles     | Left Exiles lab with Superbattery
 2309 | -9/Exiles     | Entered Mines
 3007 | -8/Mines      | Discovered new exit (range 5)
 3015 | -8/Mines      | Entered Materials
 3015 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3397 | -8/Materials  | Discovered new exit (range 12)
 3597 | -8/Materials  | Build established: Skirmisher
 3720 | -8/Materials  | Entered Factory
 3720 | -7/Factory    | Evolved 2 slots: Utility x2
 3934 | -7/Factory    | Garrison activated, responded to threat
 3972 | -7/Factory    | Core integrity fell below 50%
 4003 | -7/Factory    | Lost 3 parts (1p1n1u)
 4209 | -7/Factory    | Discovered new exit (range 15)
 4369 | -7/Factory    | Build established: Gunner
 4371 | -7/Factory    | Fabricated B-36 Bruiser (x3)
 4884 | -7/Factory    | Cargo convoy interrupted
 4920 | -7/Factory    | Core integrity fell below 20%
 4953 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 4979 | -7/Factory    | Garrison activated, responded to threat
 5035 | -7/Factory    | Garrison activated, responded to threat
 5092 | -7/Factory    | Lost 3 parts (1n1u1w)
 5262 | -7/Factory    | Garrison activated, responded to threat
 5489 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05470_ Critical hit (Blast).
05472_ Imp. Titanium Leg destroyed.
05472_ U-05 Engineer builds a Wall.
05473_ Carbon-fiber Leg destroyed.
The Cld. Cesium-ion Thruster is "overloadable",
  activating it again increases its output for
  additional resource costs, and may damage the
  unit.
05477_ Imp. Lightning Gun destroyed.
05477_ Critical hit (Blast).
05478_ Dropped Superbattery.
05479_ Extracted 122 energy.
05479_ R-06 Scavenger collects Superbattery.
05481_ System corrupted: IFF burst signal
  emitted.
05482_ R-06 Scavenger destroyed.
05485_ K-01 Serf collects debris.
05486_ K-01 Serf destroyed.
05487_ U-05 Engineer builds a Wall.
05488_ Acquired 78 matter.

 Map 
-----
+----------------------------------------------------+
| ????????????####+######## ##???????##  """"      # |
| ????????????#     ####### ##???????##  """"      # |
| ????????????#  "" ##      ##???????##  """" !!!  # |
| ????????????#  F" ##      ##???????##  """" !!!    |
| ????????????#   " ##      ##???????##  """" !!!    |
| ????????????#  "" #       ##???????##  """"        |
| ????????????#     +       ##???????##              |
| ????????????# ""  #       ##???????##           !  |
| ????????????# ""  # ^    ^###?????######+######### |
| ????????????# """ #       #########            ### |
| ????????????# """ #        ########            #?? |
| ????????????# """ +        +    = #            #?? |
| ????????????#     #        #  "   #            #?? |
| ????????????############ k # "G"  #            #?? |
| ??????????????=     !  #   # " "  +            #?? |
| ???????????????        #   #      #            #?? |
| ????????????????"" """ #   # """" #            #?? |
| ????????????????"" """ +   + """" #            #?? |
| ????????????????"" """ #   # """" #            #?? |
| ???????????????        #   # """" #            #?? |
| ??????????????         #   # """" #            #?? |
| ??????????????     !   #   # """" ############+#?? |
| ??????????????#######?## %u# """" #??????????# #?? |
| ????????###########???##   #      #??????????# #?? |
| ????????#           ?###%!=########??????????#%#?? |
| ????????#           ?# %]@!  #?????????????###%### |
| ????????#            #  !!!  ###############%    # |
| ????????#            #                       T" ]# |
| ????????#            +   % !    u             "%   |
| ????????#            #  %           k            # |
| ????????#            #       #######/#######     # |
| ????????#           ?#       ##           ######## |
| ????????#           ?##     ###           #????### |
| ????????#          ???#     #?#           #????#   |
| ????????#          ???#%  k #?#           #????#   |
| ????????#         ????# H   #?#           #????#   |
| ?????????#########????#     #?#           #????#   |
| ??????????????????????#     #?#           #????#   |
| ??????????????????????#  k  #?#           #????#   |
| ??????????????????????       ?#       !!  #????### |
| ?????????????????????         #       !!  #??????? |
| ????????????????????#         #       !   #??????? |
| ?????????????????????  %      #           #??????? |
| ???????????????????????  < H??#    [      #??????? |
| ??????????????????????????????#############??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -9/Materials | Scanalyzed
      Adv. EMP Blaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-36 Bruiser | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              EncryptedPropulsionLance
  Manual?         0
Play Time         02:14:43
  Cumulative      13.4 hours
  Start           2024.05.09 @ 21:45:01
  End             2024.05.14 @ 16:04:19
Sessions          10
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           2
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8a96b5c-abf2-4977-a6b7-a27063e6bfc5