Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 17:49:30 Player: Lazuli Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (3643) 3643 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 7396 Bonus ------- High Alert Combat Kills 308 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 90/160 System Corruption 30% Temperature Cool (9) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Heavy Treads > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Autogun Autogun Heavy Flail > --- INVENTORY (10) --- Micro Nuclear Core Relay Coupler [NC] (27) Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (18) Relay Coupler [Behemoth] (12) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Heavy Treads > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Advanced Visual Processing Unit Signal Interpreter Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Heavy Linear Accelerator > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Improved Sensor Array Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Behemoth] Heavy Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Heavy Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 85 | 6 5 18 18 7 29 2 Power 13 | 1 1 2 3 1 5 . Engine 7 | 1 1 2 2 1 . . Core 6 | . . . 1 . 5 . Reactor . | . . . . . . . Propulsion 17 | 2 2 3 1 3 6 . Treads 6 | . . . . . 6 . Leg 11 | 2 2 3 1 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 6 8 1 6 . Device 10 | . 1 3 4 . 2 . Storage 3 | 1 . . 1 . 1 . Processor 6 | . . 1 3 . 2 . Hackware . | . . . . . . . Protection 5 | . 1 2 . 1 1 . Artifact . | . . . . . . . Weapon 31 | 2 . 7 6 2 12 2 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 2 . 6 4 1 8 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . . 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 4 | . . . . . 4 . System Corruption 27 | . . . . . 27 . Parts Lost 21 | . . 2 2 . 15 2 Power 4 | . . 1 1 . 2 . Propulsion 3 | . . . . . 3 . Utility 6 | . . . 1 . 4 1 Weapon 8 | . . 1 . . 6 1 Highest Loss Streak 5 | . . 2 1 . 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 99 98 98 99 80 83 Engine 6 | . 13 10 6 7 1 . Core 2 | . . . 2 . 5 7 Treads 3 | . . . . . 10 7 Leg 13 | . 28 21 18 22 . . Device 8 | . 8 11 13 14 2 14 Storage 9 | . 14 11 9 7 10 7 Processor 20 | . . 11 27 23 27 23 Protection 4 | . 4 10 3 . 2 . Ballistic Gun 14 | . 28 17 17 15 9 7 Ballistic Cannon 1 | . . . . . 3 . Impact Weapon 2 | . . . . 7 1 6 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 17 20 28 32 48 30 Greatest Support 95 | 20 20 30 32 49 95 75 Greatest Overweight (x) 6 | 3 . . . . 6 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 8 | 2 6 7 8 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 9 Class Distribution -------------------- 27% | Mutant 21% | Assassin 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant 9% | Skirmisher 7% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 3030 | 226 206 411 301 280 1533 73 Remotely . | . . . . . . . Salvage Created 3097 | . 315 622 311 97 1752 . Parts 167 | . 20 51 37 5 54 . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 74 | . 11 17 13 1 32 . Guns 49 | . 11 17 5 1 15 . Cannons 12 | . . . . . 12 . AOE 13 | . . . 8 . 5 . Classes Destroyed 12 | . 2 4 3 1 2 . Worker 2 | . . 1 1 . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 1 1 . . Watcher 2 | . . 2 . . . . Swarmer 28 | . 6 8 7 . 7 . Grunt 25 | . 5 5 3 . 12 . Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Protector 1 | . . . . . 1 . Sentry 11 | . . 3 2 . 6 . Hunter 5 | . . . 1 . 4 . Programmer 2 | . . . . 1 1 . Best Kill Streak 7 | . 5 4 7 1 6 . Combat Bots Only 6 | . 5 4 5 1 6 . Max Kills in Single Turn 3 | . 2 1 3 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 697 | . 39 77 43 8 524 6 Missed 211 | . 10 21 12 3 163 2 Damage Taken 5892 | . 258 861 370 104 4231 68 Core 951 | . 56 149 33 . 696 17 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 379 | . . 239 116 24 . . Core Remaining (%) 83 | 100 77 62 94 . . . Volleys Fired 234 | . 29 60 25 6 110 4 Largest 3 | . 2 2 2 2 3 2 Hottest 111 | . 40 60 48 48 111 46 Shots Fired 421 | . 58 111 42 12 193 5 Gun 341 | . 58 111 34 12 123 3 Cannon 54 | . . . . . 54 . Launcher 26 | . . . 8 . 16 2 Special . | . . . . . . . Kinetic 389 | . 58 105 34 12 177 3 Thermal 6 | . . 6 . . . . Explosive 22 | . . . 8 . 14 . Electromagnetic 4 | . . . . . 2 2 Robot Hit Streak 48 | . 11 18 13 23 48 2 Robot Miss Streak 3 | . 3 3 2 . 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 325 | . 37 83 34 10 159 2 Core Hits 170 | . 18 40 30 3 77 2 Critical Kills 3 | . 1 . . . 2 . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 11 | . 1 . . . 10 . Destroy 4 | . 1 . . . 3 . Blast 5 | . . . . . 5 . Smash 2 | . . . . . 2 . Melee Attacks 38 | . . . . 10 25 3 Impact 38 | . . . . 10 25 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9704 | 4 452 868 1365 188 6786 41 Guns 3393 | . 452 868 351 188 1508 26 Cannons 2254 | . . . . . 2254 . Explosions 2298 | . . . 1014 . 1269 15 Melee 1755 | . . . . . 1755 . Ramming 4 | 4 . . . . . . Kinetic 5579 | . 452 800 351 188 3762 26 Thermal 68 | . . 68 . . . . Explosive 2228 | . . . 1014 . 1214 . Electromagnetic 70 | . . . . . 55 15 Impact 1755 | . . . . . 1755 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . . . . 3 30 30 Average Corruption 14 | . . . . 2 16 30 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 99 | . . . . 4 84 11 Message Errors 28 | . . . . 2 25 1 Matter Fused 19 | . . . . 1 16 2 Heat Flow Errors 12 | . . . . . 10 2 Energy Discharges 11 | . . . . . 9 2 Parts Rejected 3 | . . . . . 3 . Data Loss (minor) 13 | . . . . 1 10 2 Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . . 5 1 Overload Shots . | . . . . . . . Overflow Damage 1092 | . . . 60 . 1032 . Projectiles 256 | . . . . . 256 . Explosions 86 | . . . 60 . 26 . Melee 750 | . . . . . 750 . Knockbacks 11 | 1 . . . . 10 . Impact 1 | 1 . . . . . . Kinetic 9 | . . . . . 9 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 199 | . . . . . 199 . Shots 6 | . . . . . 6 . Rammed . | . . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 266 | . 5 71 8 . 266 185 Average Temperature 64 | . 2 11 7 . 79 92 Received Heat Transfer 1410 | . 57 171 99 . 1047 36 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 7 . Impact Corruptions 12 | . . . . . 12 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 150 | . . 150 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 1274 | . 320 301 463 69 1274 694 Initial 668 | . . 59 66 41 31 668 Average 320 | . 166 117 131 43 684 673 Maximum Alert Level 4 | . 1 1 2 . 4 2 Low Security (%) 58 | 100 73 77 81 100 15 . Level 1 12 | . 26 22 16 . 10 . Level 2 12 | . . . 1 . 27 100 Level 3 8 | . . . . . 25 . Level 4 7 | . . . . . 21 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 1 2 . 1 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . 2 . . Reinforcement 3 | . 2 1 . . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 11 | . 2 6 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 18 28 26 5 33 4 Peak Tracking Total 7 | . 5 7 7 2 6 3 Tactical Retreats 3 | . 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . . . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . . 1 . 6 2 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Relay 5 | . . . . . 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 35 | . 4 11 7 10 1 2 Terminals 18 | . 4 7 4 1 1 1 Fabricators 3 | . . . . 2 . 1 Repair Stations 7 | . . 2 2 3 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 97 | . 12 34 29 15 2 5 Successful 59 | . 5 21 21 8 . 4 Failed 38 | . 7 13 8 7 2 1 Catastrophic 9 | . 2 3 1 1 1 1 Database Lockouts . | . . . . . . . Manual 22 | . 10 10 2 . . . Terminals 53 | . 12 18 15 3 2 3 Fabricators 4 | . . . . 2 . 2 Repair Stations 19 | . . 8 6 5 . . Recycling Units 3 | . . 2 . 1 . . Scanalyzers 16 | . . 6 8 2 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 23 | . 2 8 8 3 . 2 Record 1 | . . . . 1 . . Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 3 | . . 2 1 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 4 | . . 1 2 1 . . Unreport Threat 3 | . . 1 2 . . . Locate Traps 2 | . . . 1 1 . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 16 | . . 8 5 3 . . Scan Component 9 | . . 4 3 2 . . Repair 7 | . . 4 2 1 . . Recycling Unit Hacks 2 | . . 1 . 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 10 | . . 2 8 . . . Insert Component 5 | . . 1 4 . . . Analyze 5 | . . 1 4 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 3 2 . . . . Terminals 5 | . 3 2 . . . . Assimilate 1 | . 1 . . . . . Botnet 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 4 9 6 8 1 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 7 | . . 4 2 1 . . Time 208 | . . 122 64 22 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed 5 | . . 1 4 . . . Part Schematics Acquired 5 | . . 1 4 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 21 | . . . . . 21 . Machine Destruction 18 | . . . . . 18 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 5445 | 54 443 1123 729 1053 1886 157 Spaces Moved 3021 | 33 272 601 409 765 855 86 Core 17 | 15 . . . . 2 . Treads 924 | . . . . . 838 86 Legs 2080 | 18 272 601 409 765 15 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 160 Average Speed 134 | 120 120 120 122 126 159 160 Slowest Speed 350 | 200 120 120 125 126 350 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 58 59 44 23 70 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . 10 2 2 Terrain Destroyed 96 | . . . 44 10 40 2 Melee 12 | . . . . 10 . 2 Projectile 24 | . . . . . 24 . AOE 60 | . . . 44 . 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3947 | 44 332 908 596 831 1140 96 Wait 448 | 1 13 207 128 28 70 1 Move 3015 | 32 271 600 408 764 854 86 Hop . | . . . . . . . Pick Up 62 | 4 8 9 8 8 25 . Fast Attach 39 | 6 1 7 6 4 15 . Attach 24 | . 1 4 4 3 11 1 Detach 1 | . . . . . 1 . Swap 22 | . 3 7 8 . 3 1 Drop 62 | . 6 14 9 8 25 . Fire 234 | . 29 60 25 6 110 4 Melee 38 | . . . . 10 25 3 Ram . | . . . . . . . Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Discovered new exit (range 7) 392 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 892 | -9/Materials | Repaired Carbon-fiber Leg 920 | -9/Materials | Repaired Lgt. Assault Rifle 1084 | -9/Materials | Discovered new exit (range 13) 1218 | -9/Materials | Build established: Scavenger-Mutant 1255 | -9/Materials | Repaired Lgt. Armor Plating 1303 | -9/Materials | Repaired Hvy. Assault Rifle 1595 | -9/Materials | Identified exit to Mines 1595 | -9/Materials | Identified exit to Storage 1597 | -9/Materials | Discovered new exit (range 16) 1620 | -9/Materials | Identified exit to Materials 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Utility x2 1671 | -8/Materials | Repaired Sensor Array 1884 | -8/Materials | Garrison activated, responded to threat 1988 | -8/Materials | Build established: Skirmisher 2095 | -8/Materials | Repaired Carbon-fiber Leg 2336 | -8/Materials | Discovered new exit (range 8) 2349 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Entered Factory 2350 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2664 | -7/Factory | Build established: Assassin 3207 | -7/Factory | Repaired Mic. Nuclear Core 3398 | -7/Factory | Identified exit to Garrison 3403 | -7/Factory | Entered Garrison 3441 | -7/Garrison | System corruption reached 10% 3623 | -7/Garrison | Triggered checkpoint 3693 | -7/Garrison | Triggered checkpoint 3770 | -7/Garrison | Lost 5 parts (1p1n2u1w) 3849 | -7/Garrison | Triggered checkpoint 3898 | -7/Garrison | Garrison Relay disabled 4259 | -7/Garrison | Triggered checkpoint 4263 | -7/Garrison | Core integrity fell below 50% 4315 | -7/Garrison | Discovered new exit (range 13) 4392 | -7/Garrison | Triggered checkpoint 4441 | -7/Garrison | Garrison Relay disabled 4607 | -7/Garrison | Triggered checkpoint 4643 | -7/Garrison | Garrison Relay disabled 4731 | -7/Garrison | Discovered new exit (range 12) 4747 | -7/Garrison | Identified exit to Factory 4866 | -7/Garrison | Discovered exit to Factory (range 12) 4911 | -7/Garrison | Triggered checkpoint 4933 | -7/Garrison | Garrison Relay disabled 4964 | -7/Garrison | Build established: Scavenger-Skirmisher 4987 | -7/Garrison | Garrison Relay disabled 5062 | -7/Garrison | System corruption reached 30% 5063 | -7/Garrison | Core integrity fell below 20% 5090 | -7/Garrison | Lost 5 parts (1p2n2w) 5289 | -7/Garrison | Entered Factory 5407 | -7/Factory | Fabricated Imp. Grenade Launcher? 5446 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05334_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 05339_ T-07 Excavator is excavating. 05344_ System corrupted: Component data lost. 05347_ T-07 Excavator is excavating. 05359_ System corrupted: Heat flow error (+145). 05367_ U-05 Engineer lays Concrete. 05374_ System corrupted: Matter fused (-10). 05402_ Acquired 73 matter. 05407_ >> FABRICATOR: Completed Imp. Grenade Launcher? 05407_ System corrupted: Component data lost. 05422_ System corrupted: Matter fused (-7). 05431_ W-25 Informer sends out distress signal. 05437_ Assembly Bed disabled. 05438_ Imp. Sensor Array destroyed. 05439_ Assembly Bed disabled. 05440_ Proton Missile Launcher destroyed. 05441_ System corrupted: Energy discharge (-22). 05445_ System corrupted: Autogun jammed. 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""" #??# + """ """ #???? | | ?????# #??# # #???? | | ?????# """ #??# # """ """ #???? | | ?????# """ #??# # """ """ #???? | | ???### """ #??# # """ """ #???? | | ??? # #######+####### ### #???? | | ???### """ "" # #?##############???? | | ?????# = """ ## "T" + #??????????????????? | | ?????# """ ## # #??????????????????? | | ?????# ## """ """ # #??????????????????? | | ?????########### """ """ # #??????????????????? | | ???????????????# """ """ # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# """ """ # #??????????????????? | | ???????????????# """ """ #+####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedHardenedCharge Manual? 0 Play Time 01:36:43 Cumulative 61.0 hours Start 2024.06.28 @ 15:54:37 End 2024.06.29 @ 17:49:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1176a737-1f20-40a7-b93b-5e2452c99779