Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 16:54:00

Player: zapruda

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1942)     1942
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4277

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     88/265
System Corruption          0%
Temperature                Cool (22)
Movement                   Rolling (140) Ox3
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (5) ---
        Compact Wheel
        Armored Wheel
                Hover Unit
       Improved Hover Unit
                Aerolev Unit
>               --- UTILITY (2) ------
                Huge Storage Unit
                Reactive Plating
>               --- WEAPON (2) -------
      Precision Beam Rifle
      Precision Beam Rifle
>               --- INVENTORY (25) ---
                Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
          Small Storage Unit
        Compact Battery (200)
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
       Advanced Weight Redist. System
                Trap Scanner
                Hacking Suite
       Improved EM Pulse Cannon
                Gauss Rifle
                Rocket Launcher
                Chainsword
                Chainsword
                Chainsword
                Chainsword

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
        Compact Wheel
                Flight Unit
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
>               --- WEAPON -----------
      Precision Shock Rifle
                Minigun
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Hover Unit
                Aerolev Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
        Compact Battery
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Weight Redist. System
       Advanced Weight Redist. System
                Trap Scanner
                Particle Charger
         Medium Armor Plating
                Reactive Plating
      Precision Shock Rifle
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
       Improved EM Pulse Cannon
       Advanced EMP Blaster
                Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Protection               Reactive Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   .   1   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             74   | .   6   18  43  7   
  Power                    10   | .   .   4   5   1   
    Engine                 5    | .   .   1   3   1   
    Core                   5    | .   .   3   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               34   | .   2   8   21  3   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | .   .   3   2   .   
    Wheel                  21   | .   2   4   15  .   
    Hover                  5    | .   .   .   2   3   
    Flight                 3    | .   .   1   2   .   
  Utility                  9    | .   3   1   4   1   
    Device                 7    | .   2   1   4   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | .   1   5   13  2   
    Energy Gun             15   | .   1   5   7   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   4   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   5   .   
Parts Lost                 39   | .   .   5   27  7   
  Power                    8    | .   .   1   5   2   
  Propulsion               22   | .   .   4   16  2   
  Utility                  3    | .   .   .   2   1   
  Weapon                   6    | .   .   .   4   2   
  Highest Loss Streak      9    | .   .   2   9   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  98  87  76  
  Engine                   5    | .   14  4   4   9   
  Core                     11   | .   .   17  12  .   
  Leg                      7    | .   9   11  3   .   
  Wheel                    22   | .   18  21  25  23  
  Hover                    1    | .   .   .   1   10  
  Flight                   1    | .   .   .   2   .   
  Device                   10   | .   13  11  8   9   
  Storage                  10   | .   14  11  9   9   
  Energy Gun               17   | .   25  21  11  13  
  Ballistic Gun            2    | .   2   .   4   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 12  90  102 105 97  
  Greatest Support         65   | 20  32  48  65  38  
  Greatest Overweight (x)  34   | .   2   10  34  2   
  Average Overweight (x)   3    | .   1   5   3   2   
Largest Inventory Capacity 25   | .   25  25  25  25  
  Average Capacity         24   | .   19  25  25  25  
  Most Carried             25   | .   13  25  25  25  
  Average Carried          18   | .   8   21  19  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 6   13  21  25  18  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  
Matter Collected           1257 | 178  294  190  595  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2704 | .    376  616  1592 120  
  Parts                    131  | .    16   31   78   6    
Haulers Intercepted        6    | .    1    2    3    .    
Recyclers Shooed           2    | .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  40   | .   5   8   25  2   
  Guns                     39   | .   5   8   24  2   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          12   | .   5   4   3   .   
  Worker                   4    | .   1   .   3   .   
  Builder                  4    | .   .   1   3   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   6    | .   1   2   3   .   
  Recycler                 3    | .   1   1   1   .   
  Operator                 3    | .   .   1   2   .   
  Watcher                  6    | .   2   1   3   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    22   | .   5   4   13  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   13   | .   .   4   7   2   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | .   3   3   8   2   
  Combat Bots Only         6    | .   2   2   6   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               3517 | .    121  451  2357 588  
  Core                     661  | .    .    109  419  133  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  100  72   .    .    
Volleys Fired              234  | .    42   51   129  12   
  Largest                  2    | .    2    2    2    2    
  Hottest                  126  | .    105  126  126  122  
Shots Fired                463  | .    82   103  255  23   
  Gun                      453  | .    82   103  245  23   
  Cannon                   10   | .    .    .    10   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  87   | .    12   .    73   2    
  Thermal                  358  | .    70   103  170  15   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          18   | .    .    .    12   6    
  Robot Hit Streak         24   | .    9    11   17   24   
  Robot Miss Streak        4    | .    3    4    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    1    4    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           312  | .    48   64   177  23   
  Core Hits                119  | .    20   22   71   6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         12   | .    2    2    8    .    
    Burn                   11   | .    2    2    7    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5499 | .    608  1045 3346 500  
  Guns                     5093 | .    608  1045 3049 391  
  Cannons                  153  | .    .    .    153  .    
  Explosions               253  | .    .    .    144  109  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  900  | .    51   .    814  35   
  Thermal                  4269 | .    557  1045 2303 364  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          330  | .    .    .    229  101  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    
  Average Corruption       2    | .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    6    .    .    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           2    | .    .    2    .    .    
    Misfires               1    | .    .    1    .    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    54   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        309  | .    171  168  309  33   
  Average Temperature      48   | .    42   47   53   11   
  Received Heat Transfer   1596 | .    66   198  1080 252  
  Effects                  3    | .    .    .    3    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             20   | .    2    5    12   1    
  Heat Transferred         9978 | .    1439 2517 5317 705  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Peak Influence             352  | .   211 201 352 212 
  Initial                  148  | .   .   4   .   148 
  Average                  90   | .   89  38  128 176 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         85   | .   79  97  77  83  
  Level 1                  14   | .   20  2   22  16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   1   4   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   1   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           8    | .   2   1   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              79   | .   13  11  46  9   
  Peak Tracking Total      8    | .   4   2   6   8   
  Tactical Retreats        12   | .   .   1   10  1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          5    | .   1   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          9    | .   1   5   3   .   
  Terminals                7    | .   1   3   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   2   12  9   .   
  Successful               10   | .   .   4   6   .   
  Failed                   13   | .   2   8   3   .   
    Catastrophic           3    | .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                20   | .   2   9   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   2   6   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          2    | .   .   1   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Registered Prototypes    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 1    | .   .   1   .   .   
  Insert Component         1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   4   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  
Turns Passed               3381 | .    533  1240 1529 79   
Spaces Moved               1607 | 1    304  617  660  25   
  Core                     16   | .    .    .    16   .    
  Treads                   .    | .    .    .    .    .    
  Legs                     94   | 1    93   .    .    .    
  Wheels                   1497 | .    211  617  644  25   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            99   | 120  120  115  99   120  
  Average Speed            151  | 120  126  162  153  121  
  Slowest Speed            1750 | 120  130  230  1750 125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 2    57   39   55   5    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    6    3    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    
  AOE                      7    | .    .    .    4    3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Total                      2120 | .   372 760 937 51  
  Wait                     62   | .   4   11  40  7   
  Move                     1603 | .   303 616 659 25  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  97   | .   12  38  47  .   
  Fast Attach              6    | .   .   3   3   .   
  Attach                   47   | .   1   11  28  7   
  Detach                   1    | .   .   .   1   .   
  Swap                     21   | .   5   4   12  .   
  Drop                     49   | .   5   26  18  .   
  Fire                     234  | .   42  51  129 12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 3 exits: [*Fac] / [*Sto x2])
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  122 | -10/Materials | Discovered new exit (range 5)
  307 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 9)
  500 | -10/Materials | Discovered new exit (range 16)
  534 | -10/Materials | Entered another Materials area
  534 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  861 | -9/Materials  | Discovered new exit (range 12)
  908 | -9/Materials  | Build established: Scavenger-Mutant
 1309 | -9/Materials  | Build established: Mutant
 1774 | -9/Materials  | Entered another Materials area
 1774 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1804 | -8/Materials  | Discovered new exit (range 8)
 2122 | -8/Materials  | Lost 9 parts (2p6n1w)
 2481 | -8/Materials  | Lost 3 parts (3n)
 2649 | -8/Materials  | Lost 3 parts (1p1n1u)
 2849 | -8/Materials  | Discovered new exit (range 5)
 2870 | -8/Materials  | Garrison activated, responded to threat
 3077 | -8/Materials  | Discovered new exit (range 14)
 3079 | -8/Materials  | Core integrity fell below 50%
 3196 | -8/Materials  | Lost 9 parts (2p6n1w)
 3303 | -8/Materials  | Entered Storage
 3319 | -8/Storage    | Garrison activated, responded to threat
 3331 | -8/Storage    | Core integrity fell below 20%
 3382 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03319_ Y-45 Defender calls for garrison reinforcements.
03319_ ALERT: Activating Garrison Access S001.
03324_ Minigun destroyed.
03327_ Critical hit (Burn: +37).
03331_ Heat Sink fried.
03331_ Lgt. Armor Plating melted.
03331_ Y-45 Defender destroyed.
03331_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S005.
03334_ Hover Unit destroyed.
03337_ Y-45 Defender destroyed.
03341_ R-06 Scavenger collects Beam Rifle.
03344_ R-06 Scavenger collects Lgt. Ion Engine.
03345_ Chain reaction triggered in Imp. Ion Engine.
03345_ R-06 Scavenger collects Lgt. Treads.
03347_ Prc. Shock Rifle destroyed.
03350_ Imp. Ion Engine destroyed.
03351_ Wheel destroyed.
03376_ G-47 Trooper destroyed.
03380_ Cooling System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#####?????                 |
| ????????????????????????#  ^#?????                 |
| ????????????????????????#   #?????                 |
| ????????????????????????#   #?????                 |
| ????????????????????????#   #?????                 |
| ????????????????????????#   #?????                 |
| ????????????????????????#   #?????                 |
|      ####"###############@  #?????                 |
|                        =Y=  #?????                 |
|   %      *              g   #?????                 |
|    =   %%=              g   #?????                 |
|      ###""""#################?????                 |
| ?????#    ????????????????????????                 |
| ?????#  ??????????????????????????                 |
| ?????#????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothSpliceGravjet
  Manual?         0
Play Time         00:26:08
  Cumulative      84.3 hours
  Start           2023.07.12 @ 16:28:45
  End             2023.07.12 @ 16:54:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          52
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c61d3984-ad6e-4295-a28c-b0dd1174a650