Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 15:07:46

Player: Calazard

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1327)     1327
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 3639

 Bonus
-------
Pacifist                   200
Follower Combat Kills      32

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     85/100
System Corruption          8%
Temperature                Cool (35)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Particle Gun
>          --- INVENTORY (15) ---
           Melee Analysis Suite
           Reaction Control System
           Reaction Control System
           Core Shielding
           Core Shielding
           Utility Shielding
  Improved Shield Generator
           System Restoration Module
           System Restoration Module
           System Restoration Module
           System Restoration Module

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Aluminum Leg
    Improved Aluminum Leg
             Airjet
>            --- UTILITY ----------
       Large Storage Unit
             Core Analyzer
    Improved Shield Generator
>            --- WEAPON -----------
             Autogun
             Autogun
             Autogun
>            --- INVENTORY --------
             Melee Analysis Suite
             Reaction Control System
             Reaction Control System
             Core Shielding
             Core Shielding
             Utility Shielding
       Light Armor Plating
    Improved Shield Generator
    Improved Shield Generator
    Improved Shield Generator
             System Restoration Module
             System Restoration Module
             System Restoration Module
             System Restoration Module
             Katana
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Utility Shielding
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             57   | 6   1   12  9   29  
  Power                    8    | 1   .   1   2   4   
    Engine                 3    | 1   .   1   .   1   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   .   3   2   13  
    Treads                 8    | .   .   3   2   3   
    Leg                    6    | .   .   .   .   6   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  3    | .   .   .   .   3   
    Flight                 1    | .   .   .   .   1   
  Utility                  14   | 1   1   4   2   6   
    Device                 5    | .   .   2   .   3   
    Storage                3    | 1   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   4   3   6   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   .   3   3   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   .   1   16  
  Power                    3    | .   .   .   .   3   
  Propulsion               5    | .   .   .   .   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  91  99  74  
  Engine                   5    | .   14  11  3   3   
  Core                     6    | .   .   .   7   9   
  Treads                   17   | .   .   21  22  11  
  Leg                      2    | .   .   .   .   7   
  Wheel                    1    | .   28  .   .   .   
  Device                   6    | .   .   8   5   5   
  Storage                  11   | .   25  12  11  9   
  Processor                1    | .   .   .   .   4   
  Protection               9    | .   .   7   15  2   
  Energy Gun               4    | .   .   6   6   .   
  Ballistic Gun            23   | .   28  24  26  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 14  19  44  44  48  
  Greatest Support         60   | 26  26  46  40  60  
  Greatest Overweight (x)  12   | .   .   6   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         14   | 7   8   14  15  15  
  Most Carried             15   | 6   8   15  15  15  
  Average Carried          12   | 3   7   13  12  13  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 6   8   15  12  11  

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 22% | Tank
 21% | Gunner
 17% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
         Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1443 | 260 .   223 378 582 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1678 | .   .   291 593 794 
  Parts                    96   | .   .   25  38  33  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  40   | .   .   8   16  16  
  Melee                    3    | .   .   .   .   3   
  Guns                     35   | .   .   8   16  11  
  Cannons                  2    | .   .   .   .   2   
Classes Destroyed          11   | .   .   4   3   4   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 2    | .   .   .   1   1   
  Recycler                 2    | .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  13   | .   .   3   4   6   
  Grunt                    19   | .   .   2   11  6   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   3   .   3   
Best Kill Streak           5    | .   .   3   4   5   
  Combat Bots Only         4    | .   .   3   4   4   
Max Kills in Single Turn   2    | .   .   2   1   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3194 | .    40   258  602  2294 
  Core                     618  | .    .    .    62   556  
  Absorbed by Shields      453  | .    .    .    .    453  
  Redirected to Shielding  11   | .    .    .    11   .    
Core Remaining (%)         94   | 100  100  .    84   .    
Volleys Fired              102  | .    .    16   35   51   
  Largest                  3    | .    .    3    3    3    
  Hottest                  102  | .    .    102  102  69   
Shots Fired                256  | .    .    45   105  106  
  Gun                      247  | .    .    45   105  97   
  Cannon                   9    | .    .    .    .    9    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  220  | .    .    35   83   102  
  Thermal                  36   | .    .    10   22   4    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    .    11   13   9    
  Robot Miss Streak        7    | .    .    2    4    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        12   | .    .    2    6    4    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           182  | .    .    33   71   78   
  Core Hits                74   | .    .    14   26   34   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    .    2    4    
    Burn                   3    | .    .    .    2    1    
    Sever                  3    | .    .    .    .    3    
Melee Attacks              16   | .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    
  Slashing                 16   | .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3202 | .    .    444  1095 1663 
  Guns                     2430 | .    .    444  1049 937  
  Cannons                  164  | .    .    .    .    164  
  Explosions               .    | .    .    .    .    .    
  Melee                    530  | .    .    .    .    530  
  Ramming                  78   | .    .    .    46   32   
  Kinetic                  2175 | .    .    330  807  1038 
  Thermal                  419  | .    .    114  242  63   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 530  | .    .    .    .    530  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    12   | .    .    .    .    12   
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   13   | .    .    .    6    7    
Targets Rammed             16   | .    .    .    7    9    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  2    | .    .    .    1    1    
Highest Temperature        254  | .    .    39   220  254  
  Average Temperature      70   | .    .    14   51   97   
  Received Heat Transfer   1076 | .    24   72   282  698  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         1295 | .    .    296  777  222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             315  | .   .   245 203 315 
  Initial                  55   | .   .   .   48  55  
  Average                  100  | .   .   91  86  148 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         91   | 100 100 93  99  75  
  Level 1                  8    | .   .   6   .   24  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   3   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   4   13  20  27  
  Peak Tracking Total      5    | .   5   4   4   5   
  Tactical Retreats        5    | .   .   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          4    | .   1   1   .   2   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                10   | .   2   5   .   3   
  Successful               5    | .   .   2   .   3   
  Failed                   5    | .   2   3   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                7    | .   2   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             2    | .   .   2   .   .   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Reject                 1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   40  32  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               2    | .   .   .   .   2   
  ROAM                     2    | .   .   .   .   2   
Ally Attacks               20   | .   .   .   3   17  
  Total Damage             227  | .   .   .   49  178 
  Kills                    2    | .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               2646 | 63   115  552  1114 802  
Spaces Moved               1249 | 55   123  228  584  259  
  Core                     22   | 4    .    1    .    17   
  Treads                   959  | .    .    220  584  155  
  Legs                     86   | .    .    .    .    86   
  Wheels                   181  | 51   123  7    .    .    
  Hover                    1    | .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  160  
  Average Speed            168  | 87   90   196  166  201  
  Slowest Speed            650  | 100  90   350  240  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    34   19   98   23   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1587 | 66  129 304 655 433 
  Wait                     51   | .   .   7   11  33  
  Move                     1245 | 54  122 227 583 259 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 6   4   20  3   14  
  Fast Attach              36   | 6   1   8   1   20  
  Attach                   17   | .   .   1   7   9   
  Detach                   2    | .   .   1   .   1   
  Swap                     4    | .   .   3   1   .   
  Drop                     51   | .   2   21  7   21  
  Fire                     102  | .   .   16  35  51  
  Melee                    16   | .   .   .   .   16  
  Ram                      1    | .   .   .   .   1   
  Kick                     1    | .   .   .   .   1   
  Crush                    14   | .   .   .   7   7   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 13)
   64 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 9)
  179 | -10/Materials | Entered another Materials area
  179 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  682 | -9/Materials  | Discovered new exit (range 16)
  731 | -9/Materials  | Entered Mines
  780 | -9/Mines      | Build established: Scavenger-Tank
  841 | -9/Mines      | Discovered new exit (range 8)
 1053 | -9/Mines      | Learned 2 Materials zone layouts
 1379 | -9/Mines      | Discovered new exit (range 5)
 1569 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1632 | -9/Mines      | Learned Materials stockpile data
 1634 | -9/Mines      | Build established: Tank
 1768 | -9/Mines      | Excavation squad dispatched
 1768 | -9/Mines      | A large section of the Mines collapsed
 1845 | -9/Mines      | Entered Materials
 1845 | -8/Materials  | Accompanied by 2 allies
 1845 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2187 | -8/Materials  | Build established: Gunner
 2392 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 2571 | -8/Materials  | Core integrity fell below 50%
 2592 | -8/Materials  | Lost 4 parts (1p2n1w)
 2636 | -8/Materials  | Core integrity fell below 20%
 2647 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02587_ Slug penetrates Wall. <x2>
02593_ Lgt. Armor Plating destroyed.
02599_ Slug penetrates Wall. <x2>
02604_ Wall collapses.
02604_ Acquired Imp. Light Cannon.
02606_ G-47 Trooper destroyed.
02608_ Penetrated by Slug.
02610_ G-47 Trooper knocked back.
02613_ System corrupted: Matter fused (-5).
02614_ G-47 Trooper knocked back.
02614_ Penetrated by Slug.
02618_ G-47 Trooper knocked back.
02619_ Penetrated by Slug.
02622_ G-47 Trooper destroyed.
02623_ Imp. Light Cannon destroyed.
02625_ Penetrated by Slug.
02638_ Acquired Particle Gun.
02639_ Y-45 Defender suffers critical hit (Burn).
02639_ Slug penetrates Wall. <x2>
02647_ Y-45 Defender heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| ?????????????????????#*                        !   |
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| ?????????????????????# #????#####????????#         |
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| ????????????????????????????????????????????? #??# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Utility Shielding          33
Evasion (%)                42
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetHeartProtection
  Manual?         0
Play Time         00:24:43
  Cumulative      6.6 hours
  Start           2022.07.04 @ 14:44:31
  End             2022.07.04 @ 15:07:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c38e6bb4-c1f1-4abc-ae99-24d7669d3ffe