Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 11:02:38

Player: Oldman Pu

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (221)     1105
Value Destroyed (6951)     6951
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (518)                518
              TOTAL SCORE: 12834

 Bonus
-------
High Alert Combat Kills    236
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     115/300
Energy                     288/290
System Corruption          12%
Temperature                Cool (12)
Movement                   Rolling (245) Ox11
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Wheel
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Advanced Heat Sink
           Huge Storage Unit
  Improved Core Shielding
  Improved Core Shielding
>          --- WEAPON (3) -------
           Coil Gun
           Magnetic Acceleration Cannon
     Heavy Flak Cannon
>          --- INVENTORY (25) ---
     Light Deuterium Engine
     Light Nuclear Core
  Improved Deuterium Engine
     Micro Nuclear Core
     Micro Nuclear Core
           Fission Core
   Armored Treads
  Improved Medium Treads
           Carbon-fiber Leg
  Advanced Heat Sink
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
           Huge Storage Unit
  Enhanced Optical Array
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Shock Rifle
  Improved Assault Rifle
           Coil Gun
>          --- INVENTORY --------
     Micro Nuclear Core
           Fission Core
  Improved Medium Treads
           Wheel
   Compact Wheel
   Armored Wheel
           Nuclear Pulse Thruster
     Heavy Laser
     Heavy Laser
     Heavy Laser
     Heavy Laser
           YOLO Cannon
           Flak Gun
           Coil Gun
           Assault Cannon
           Magnetic Acceleration Cannon
           Magnetic Acceleration Cannon
[Rating: 68]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             233  | 6   9   12  59  .   2   .   16  30  72  27  
  Power                    41   | 1   2   4   8   .   .   .   .   9   11  6   
    Engine                 26   | 1   2   4   8   .   .   .   .   3   5   3   
    Core                   15   | .   .   .   .   .   .   .   .   6   6   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   1   3   16  .   .   .   3   1   20  3   
    Treads                 5    | .   .   .   2   .   .   .   .   .   3   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  39   | 2   1   3   13  .   .   .   3   1   13  3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   4   .   
  Utility                  72   | 1   3   2   16  .   2   .   8   11  21  8   
    Device                 27   | .   .   .   4   .   2   .   .   2   15  4   
    Storage                7    | 1   2   .   2   .   .   .   .   1   1   .   
    Processor              3    | .   .   .   1   .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   1   2   9   .   .   .   7   8   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   3   3   19  .   .   .   5   9   20  10  
    Energy Gun             40   | 1   .   1   11  .   .   .   4   4   13  6   
    Energy Cannon          6    | .   .   1   1   .   .   .   .   2   2   .   
    Ballistic Gun          21   | 1   3   1   7   .   .   .   .   2   5   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   1   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   4   .   2   .   .   1   2   .   
Parts Lost                 59   | .   1   5   13  .   .   .   3   .   20  17  
  Power                    8    | .   .   .   2   .   .   .   .   .   3   3   
  Propulsion               15   | .   1   2   3   .   .   .   2   .   4   3   
  Utility                  23   | .   .   2   6   .   .   .   1   .   9   5   
  Weapon                   13   | .   .   1   2   .   .   .   .   .   4   6   
  Highest Loss Streak      15   | .   1   3   4   .   .   .   2   .   11  15  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  93  97  100 98  100 92  92  86  91  
  Engine                   8    | .   14  14  10  11  11  11  9   5   7   .   
  Core                     3    | .   .   .   .   .   .   .   .   9   4   12  
  Wheel                    18   | .   27  23  19  22  22  22  17  7   16  25  
  Device                   12   | .   .   .   10  11  9   11  9   13  18  17  
  Storage                  9    | .   19  14  12  11  11  11  9   7   6   6   
  Processor                5    | .   .   .   9   11  11  11  9   7   2   .   
  Protection               10   | .   7   12  10  11  11  11  11  16  8   8   
  Energy Gun               11   | .   1   8   10  11  11  11  18  8   11  15  
  Energy Cannon            1    | .   .   3   .   .   .   .   .   5   1   .   
  Ballistic Gun            7    | .   26  15  10  11  11  11  3   5   4   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 12  55  56  60  59  59  59  77  92  134 138 
  Greatest Support         56   | 26  32  32  43  28  28  28  28  28  56  42  
  Greatest Overweight (x)  12   | 1   1   5   5   2   2   2   6   3   12  6   
  Average Overweight (x)   2    | .   .   2   1   2   2   2   2   2   2   3   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  25  25  
  Average Capacity         20   | 7   12  20  20  20  20  20  20  20  23  25  
  Most Carried             25   | 1   14  16  20  19  20  20  20  20  25  25  
  Average Carried          18   | .   7   14  16  18  19  19  19  19  19  22  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  25  25  
  Final Carried            24   | 1   14  14  18  19  19  20  19  20  24  11  

 Class Distribution 
--------------------
 36% | Mutant
 26% | Tank
 19% | Scavenger-Tank
 11% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
     Skirmisher | -8/Materials
           Tank | -7/Factory
           Tank | -6/Factory
 Scavenger-Tank | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Matter Collected           4199 | 239  208  269  921  .    .    30   479  445  1125 483  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9242 | .    418  573  1913 .    .    .    1755 1192 2377 1014 
  Parts                    478  | .    37   42   121  .    .    .    93   41   97   47   
Haulers Intercepted        17   | .    2    .    6    .    .    .    6    .    2    1    
Recyclers Shooed           8    | .    .    .    3    .    .    .    1    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  164  | .   11  16  33  .   .   .   29  21  40  14  
  Guns                     132  | .   11  13  32  .   .   .   24  11  28  13  
  Cannons                  21   | .   .   2   1   .   .   .   4   10  4   .   
  AOE                      4    | .   .   1   .   .   .   .   .   .   3   .   
Classes Destroyed          16   | .   4   2   4   .   .   .   .   1   3   2   
  Worker                   9    | .   .   1   5   .   .   .   .   1   2   .   
  Builder                  5    | .   .   .   .   .   .   .   .   .   4   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   6   .   .   .   6   .   2   1   
  Recycler                 8    | .   .   1   2   .   .   .   4   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 5    | .   .   .   3   .   .   .   2   .   .   .   
  Watcher                  14   | .   3   .   4   .   .   .   .   3   1   3   
  Swarmer                  44   | .   8   10  13  .   .   .   4   3   2   4   
  Grunt                    75   | .   3   6   10  .   .   .   18  12  24  2   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   4   
  Sentry                   24   | .   .   .   9   .   .   .   7   5   1   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   3   1   
  Programmer               9    | .   .   .   .   .   .   .   .   1   8   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   8   4   5   .   .   .   6   3   6   6   
  Combat Bots Only         6    | .   6   4   5   .   .   .   4   3   4   6   
Max Kills in Single Turn   2    | .   1   2   2   .   .   .   2   1   2   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   1   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -6    -6    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Fac   Ext   
Hostile Shots Fired        1354  | .     50    108   204   .     .     .     116   141   395   340   
  Missed                   431   | .     16    28    55    .     .     .     35    47    126   124   
Damage Taken               12443 | .     315   765   1751  .     .     .     1295  1061  4009  3247  
  Core                     1563  | .     56    125   352   .     .     .     118   55    549   308   
  Absorbed by Shields      976   | .     .     .     .     .     .     .     .     .     654   322   
  Redirected to Shielding  58    | .     .     .     .     .     .     .     .     .     .     58    
  Ignored by Resistances   173   | .     .     .     .     .     .     .     .     .     .     173   
  Regen/Repaired (Parts)   546   | .     .     .     101   .     .     .     328   .     90    27    
Core Remaining (%)         61    | 100   .     27    .     .     .     12    78    92    .     .     
Volleys Fired              587   | .     40    56    143   .     .     .     72    51    152   73    
  Largest                  3     | .     2     2     2     .     .     .     3     3     3     3     
  Hottest                  213   | .     40    80    85    .     .     .     199   199   212   213   
Shots Fired                1477  | .     80    111   278   .     1     1     215   153   439   199   
  Gun                      1263  | .     80    100   263   .     1     1     174   102   351   191   
  Cannon                   214   | .     .     11    15    .     .     .     41    51    88    8     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  551   | .     80    66    149   .     .     .     72    51    83    50    
  Thermal                  850   | .     .     11    115   .     1     1     143   102   356   121   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          76    | .     .     34    14    .     .     .     .     .     .     28    
  Robot Hit Streak         29    | .     6     11    13    .     .     .     29    18    19    22    
  Robot Miss Streak        6     | .     6     6     6     .     .     1     4     4     6     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        18    | .     .     1     5     .     .     .     3     .     5     4     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     1     .     1     1     
Shots Hit Robots           945   | .     37    64    195   .     .     .     147   107   266   129   
  Core Hits                429   | .     21    29    74    .     .     .     76    63    106   60    
  Critical Kills           9     | .     .     .     .     .     .     .     .     .     7     2     
  Critical Parts Destroyed 10    | .     1     .     1     .     .     .     .     .     2     6     
  Critical Strikes         44    | .     1     .     6     .     .     .     5     3     16    13    
    Burn                   23    | .     .     .     4     .     .     .     5     2     7     5     
    Destroy                19    | .     1     .     1     .     .     .     .     .     9     8     
    Blast                  1     | .     .     .     .     .     .     .     .     1     .     .     
    Corrupt                1     | .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           18615 | .     416   814   2918  .     .     .     2777  2402  6609  2679  
  Guns                     14428 | .     416   645   2700  .     .     .     2347  1491  4403  2426  
  Cannons                  3086  | .     .     143   177   .     .     .     349   863   1365  189   
  Explosions               822   | .     .     26    .     .     .     .     .     .     796   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  279   | .     .     .     41    .     .     .     81    48    45    64    
  Kinetic                  5025  | .     416   373   1374  .     .     .     672   435   1032  723   
  Thermal                  12320 | .     .     169   1370  .     .     .     2024  1919  5221  1617  
  Explosive                311   | .     .     .     .     .     .     .     .     .     311   .     
  Electromagnetic          680   | .     .     272   133   .     .     .     .     .     .     275   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     2     2     2     2     2     2     6     .     12    12    
  Average Corruption       6     | .     2     2     1     2     2     2     4     .     8     12    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  240   | .     6     10    20    1     14    4     13    .     99    73    
    Message Errors         60    | .     2     3     7     .     4     1     2     .     25    16    
    Matter Fused           55    | .     1     3     4     1     3     .     4     .     23    16    
    Heat Flow Errors       19    | .     1     1     1     .     1     .     4     .     5     6     
    Energy Discharges      18    | .     1     .     2     .     1     .     1     .     7     6     
    Parts Rejected         2     | .     .     .     1     .     .     .     .     .     .     1     
    Parts Fused            5     | .     .     .     .     .     3     .     .     .     1     1     
    Data Loss (minor)      31    | .     1     1     2     .     .     2     .     .     14    11    
    Data Loss (major)      17    | .     .     1     2     .     .     .     .     .     12    2     
    Misfires               12    | .     .     .     1     .     1     1     1     .     3     5     
    Alerts                 5     | .     .     .     .     .     1     .     1     .     2     1     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        15    | .     .     1     .     .     .     .     .     .     7     7     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            283   | .     .     3     3     .     .     .     4     .     259   14    
  Projectiles              3     | .     .     3     .     .     .     .     .     .     .     .     
  Explosions               259   | .     .     .     .     .     .     .     .     .     259   .     
  Melee                    21    | .     .     .     3     .     .     .     4     .     .     14    
Knockbacks                 8     | .     .     .     1     .     .     .     5     .     .     2     
  Impact                   4     | .     .     .     1     .     .     .     1     .     .     2     
  Kinetic                  3     | .     .     .     .     .     .     .     3     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     1     .     .     .     
Self-Inflicted Damage      364   | .     .     26    19    .     .     .     103   23    161   32    
  Shots                    5     | .     .     1     .     .     .     .     1     .     3     .     
  Rammed                   17    | .     .     .     3     .     .     .     6     3     2     3     
Targets Rammed             17    | .     .     .     3     .     .     .     6     3     2     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        459   | .     235   261   167   .     100   .     390   459   199   342   
  Average Temperature      74    | .     36    63    20    .     59    .     70    138   38    143   
  Received Heat Transfer   3323  | .     90    150   570   .     .     .     630   384   843   656   
  Effects                  7     | .     1     .     .     .     .     .     .     4     .     2     
    Shutdowns              3     | .     .     .     .     .     .     .     .     3     .     .     
    Energy Bleed           3     | .     1     .     .     .     .     .     .     1     .     1     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     .     .     .     4     
  Impact Corruptions       3     | .     .     .     1     .     .     .     1     .     .     1     
Robots Melted              7     | .     .     .     .     .     .     .     1     .     5     1     
  Combat Hostiles          7     | .     .     .     .     .     .     .     1     .     5     1     
  Parts Melted             65    | .     .     .     8     .     .     .     7     14    28    8     
  Heat Transferred         26749 | .     .     346   3293  .     .     .     4858  4063  10350 3839  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     1     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Peak Influence             712  | .   206 243 482 187 .   .   490 495 712 477 
  Initial                  348  | .   .   9   35  187 .   .   .   193 189 348 
  Average                  263  | .   89  128 296 187 .   .   208 317 326 259 
Maximum Alert Level        3    | .   1   1   2   .   .   .   2   2   3   2   
  Low Security (%)         35   | 100 88  67  31  100 .   100 59  5   16  39  
  Level 1                  47   | .   11  32  44  .   .   .   21  86  59  42  
  Level 2                  16   | .   .   .   23  .   .   .   19  8   20  17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   3   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   1   .   2   .   .   .   12  9   18  2   
  Investigation            15   | .   1   .   2   .   .   .   2   3   5   2   
  Extermination            10   | .   .   .   .   .   .   .   .   2   8   .   
  Reinforcement            8    | .   .   .   .   .   .   .   5   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 11   | .   .   .   .   .   .   .   5   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           4    | .   .   .   3   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   16  22  45  .   .   .   33  25  49  24  
  Peak Tracking Total      7    | .   3   5   6   .   .   .   4   6   6   7   
  Tactical Retreats        15   | .   1   4   3   .   .   .   1   1   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            11   | .   1   .   3   .   .   .   3   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          17   | .   .   .   2   .   .   .   3   1   10  1   
  Max in Single Turn       3    | .   .   .   1   .   .   .   1   1   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          62   | .   6   .   15  .   3   .   10  11  10  7   
  Terminals                37   | .   6   .   10  .   .   .   5   8   3   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   2   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   .   2   1   
  Recycling Units          9    | .   .   .   2   .   .   .   2   1   3   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                192  | .   23  .   40  .   40  .   25  22  24  18  
  Successful               122  | .   15  .   24  .   40  .   16  9   12  6   
  Failed                   68   | .   6   .   16  .   .   .   9   13  12  12  
    Catastrophic           11   | .   3   .   1   .   .   .   2   1   3   1   
  Database Lockouts        2    | .   2   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Terminals                95   | .   23  .   25  .   .   .   14  14  5   14  
  Fabricators              9    | .   .   .   .   .   .   .   .   3   6   .   
  Repair Stations          21   | .   .   .   10  .   .   .   4   .   5   2   
  Recycling Units          15   | .   .   .   2   .   .   .   2   1   8   2   
  Scanalyzers              6    | .   .   .   3   .   .   .   3   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   4   .   .   
Terminal Hacks             88   | .   15  .   11  .   40  .   8   7   4   3   
  Record                   51   | .   6   .   1   .   40  .   3   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   2   
  Open DSF                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  5    | .   .   .   1   .   .   .   .   2   2   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             7    | .   4   .   2   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   .   1   .   .   .   1   1   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   1   .   
Repair Station Hacks       17   | .   .   .   8   .   .   .   4   .   3   2   
  Scan Component           10   | .   .   .   5   .   .   .   2   .   2   1   
  Repair                   7    | .   .   .   3   .   .   .   2   .   1   1   
Recycling Unit Hacks       10   | .   .   .   2   .   .   .   2   1   4   1   
  Report Inventory         9    | .   .   .   2   .   .   .   2   1   3   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   3   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         41   | .   5   .   11  .   .   .   7   7   7   4   
  Full Trace Events        19   | .   2   .   5   .   .   .   2   3   5   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   3   .   .   .   2   .   1   1   
  Time                     196  | .   .   .   78  .   .   .   70  .   16  32  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   .   9   
  Total Damage             135  | .   .   .   .   .   .   .   .   .   .   135 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Turns Passed               15434 | 58   844  822  3094 71   881  190  2015 1969 3764 1726 
Spaces Moved               9436  | 55   666  486  1878 50   697  136  1119 1181 2180 988  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    
  Treads                   31    | .    .    .    31   .    .    .    .    .    .    .    
  Legs                     7     | .    .    .    7    .    .    .    .    .    .    .    
  Wheels                   9385  | 44   666  486  1840 50   697  136  1119 1181 2178 988  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2     | .    .    .    .    .    .    .    .    .    2    .    
  Fastest Speed            50    | 50   90   115  115  125  125  125  125  125  115  112  
  Average Speed            126   | 87   102  126  124  125  125  125  128  134  130  127  
  Slowest Speed            837   | 100  115  155  470  125  125  125  180  145  837  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       57    | 3    94   79   97   7    92   46   96   29   39   45   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    .    1    .    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          154   | .    .    4    .    .    .    .    26   1    122  1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    .    .    .    .    .    5    1    5    1    
  AOE                      142   | .    .    4    .    .    .    .    21   .    117  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total                      11761 | 61   757  590  2374 58   708  156  1525 1462 2767 1303 
  Wait                     1188  | .    19   34   218  8    .    20   284  139  272  194  
  Move                     9426  | 54   665  485  1877 49   696  135  1118 1180 2179 988  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | 1    17   1    40   1    3    1    15   22   43   9    
  Fast Attach              20    | 6    .    .    3    .    .    .    1    .    9    1    
  Attach                   90    | .    2    4    23   .    1    .    7    8    28   17   
  Detach                   8     | .    .    .    2    .    .    .    .    1    5    .    
  Swap                     123   | .    7    8    33   .    1    .    8    22   35   9    
  Drop                     145   | .    7    2    32   .    3    .    14   36   42   9    
  Fire                     587   | .    40   56   143  .    .    .    72   51   152  73   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      17    | .    .    .    3    .    .    .    6    3    2    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    4    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Extension

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
    59 | -11/Scrapyard | Entered Materials
   122 | -10/Materials | Discovered new exit (range 16)
   315 | -10/Materials | Discovered new exit (range 14)
   319 | -10/Materials | Build established: Mutant
   445 | -10/Materials | Discovered new exit (range 15)
   481 | -10/Materials | Discovered new exit (range 15)
   584 | -10/Materials | Identified exit to Mines
   584 | -10/Materials | Central database locked down
   680 | -10/Materials | Discovered new exit (range 16)
   702 | -10/Materials | Central database locked down
   903 | -10/Materials | Entered Mines
  1005 | -10/Mines     | Discovered new exit (range 8)
  1123 | -10/Mines     | Learned Materials stockpile data
  1426 | -10/Mines     | Core integrity fell below 50%
  1529 | -10/Mines     | Lost 3 parts (1n1u1w)
  1577 | -10/Mines     | Learned Materials terminal intel
  1725 | -10/Mines     | Entered Materials
  1725 | -9/Materials  | Evolved 2 slots: Utility x2
  1727 | -9/Materials  | Loaded intel: 12 terminal locations
  1808 | -9/Materials  | Lost 3 parts (1p1n1u)
  1864 | -9/Materials  | Lost 4 parts (1n1u2w)
  2186 | -9/Materials  | Build established: Scavenger-Mutant
  2516 | -9/Materials  | Build established: Mutant
  2866 | -9/Materials  | Core integrity fell below 50%
  3084 | -9/Materials  | Discovered new exit (range 8)
  3123 | -9/Materials  | Repaired Lgt. Armor Plating
  3471 | -9/Materials  | Repaired Lgt. Armor Plating
  3499 | -9/Materials  | Repaired Lgt. Armor Plating
  3519 | -9/Materials  | Identified exit to Mines
  3531 | -9/Materials  | Discovered new exit (range 14)
  3964 | -9/Materials  | Discovered new exit (range 16)
  4119 | -9/Materials  | Core integrity fell below 20%
  4199 | -9/Materials  | Discovered new exit (range 10)
  4819 | -9/Materials  | Entered Mines
  4826 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4834 | -9/Mines      | Met a Derelict bent on vengeance
  4885 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4885 | -9/Mines      | Discovered new exit (range 5)
  4890 | -9/Mines      | Entered Exiles
  4922 | -9/Exiles     | Met 8R-AWN
  4942 | -9/Exiles     | Met EX-HEX
  5010 | -9/Exiles     | Met EX-BIN
  5025 | -9/Exiles     | Aligned with FarCom system
  5027 | -9/Exiles     | Given EX-Vault access code
  5073 | -9/Exiles     | Opened EX-Vault
  5077 | -9/Exiles     | Found Prototype Device
  5078 | -9/Exiles     | Identified PSU Rigger
  5082 | -9/Exiles     | Found Prototype Device
  5083 | -9/Exiles     | Identified Chronowheel
  5083 | -9/Exiles     | Activated Chronowheel
  5083 | -9/Exiles     | Spacetime reconverged on an earlier point
  5086 | -9/Exiles     | Found Prototype Energy Cannon
  5124 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5158 | -9/Exiles     | Met EX-DEC
  5168 | -9/Exiles     | Learned location of Zion (-6)
  5249 | -9/Exiles     | Discovered new exit (range 11)
  5352 | -9/Exiles     | Visited The Gauntlet
  5613 | -9/Exiles     | Discovered new exit (range 14)
  5771 | -9/Exiles     | Left Exiles lab with YOLO Cannon
  5771 | -9/Exiles     | Entered Mines
  5945 | -8/Mines      | Discovered new exit (range 12)
  5961 | -8/Mines      | Entered Materials
  5961 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  6010 | -8/Materials  | Discovered new exit (range 10)
  6104 | -8/Materials  | Garrison activated, responded to threat
  6400 | -8/Materials  | Build established: Skirmisher
  6401 | -8/Materials  | Garrison activated, responded to threat
  6404 | -8/Materials  | Discovered new exit (range 3)
  6472 | -8/Materials  | Met 7R-MNS
  6783 | -8/Materials  | Repaired Hvy. Armor Plating
  6817 | -8/Materials  | Repaired Hrd. Light Armor Plating
  7054 | -8/Materials  | Discovered new exit (range 15)
  7335 | -8/Materials  | Garrison activated, responded to threat
  7390 | -8/Materials  | Discovered new exit (range 13)
  7745 | -8/Materials  | Identified exit to Factory
  7876 | -8/Materials  | Build established: Tank
  7976 | -8/Materials  | Entered Factory
  7976 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  7977 | -7/Factory    | Caught up to 7R-MNS
  8182 | -7/Factory    | Discovered new exit (range 16)
  8648 | -7/Factory    | Garrison activated, responded to threat
  8816 | -7/Factory    | Discovered new exit (range 6)
  9277 | -7/Factory    | Discovered new exit (range 16)
  9762 | -7/Factory    | Identified YOLO Cannon
  9945 | -7/Factory    | Entered another Factory area
  9945 | -6/Factory    | Evolved 2 slots: Propulsion x2
  9946 | -6/Factory    | Caught up to 7R-MNS
 10178 | -6/Factory    | Identified exit to Lower Caves
 10178 | -6/Factory    | Identified exit to Extension
 10569 | -6/Factory    | Garrison activated, responded to threat
 11535 | -6/Factory    | Lost 11 parts (2p3n5u1w)
 11754 | -6/Factory    | System corruption reached 10%
 12076 | -6/Factory    | Build established: Scavenger-Skirmisher
 12276 | -6/Factory    | Core integrity fell below 50%
 13074 | -6/Factory    | Build established: Scavenger-Tank
 13403 | -6/Factory    | Repaired Arm. Wheel
 13709 | -6/Factory    | Entered Extension
 13974 | -6/Extension  | Repaired Arm. Wheel
 14219 | -6/Extension  | Spotted B-75 Beast
 14418 | -6/Extension  | Rescued a captive Derelict
 14419 | -6/Extension  | Rescued a captive Derelict
 14659 | -6/Extension  | Disrupted transfer network
 14923 | -6/Extension  | Rescued a captive Derelict
 15358 | -6/Extension  | Destroyed B-75 Beast
 15366 | -6/Extension  | Core integrity fell below 20%
 15370 | -6/Extension  | Spotted B-75 Beast
 15435 | -6/Extension  | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
15401_ Slug penetrates S-27 Virus.
15401_ Destroyed Lgt. Nuclear Core.
15401_ S-27 Virus destroyed.
15402_ R-10 Processor collects Imp. Ion Engine.
15406_ Knocked back.
15406_ Med. Reactive Plating destroyed.
15408_ Y-54 Guardian destroyed.
15408_ Switching to secondary target: B-75 Beast.
15413_ Flak Gun destroyed.
15414_ Slug penetrates B-75 Beast. <x3>
15421_ System corrupted: Matter fused (-9).
15425_ Hvy. Laser destroyed.
15425_ Imp. Deuterium Engine destroyed.
15427_ Slug penetrates B-75 Beast.
15428_ Knocked back.
15429_ Acquired 3 matter.
15430_ Slug penetrates B-75 Beast.
15432_ T-07 Excavator destroyed.
15434_ Slug penetrates B-75 Beast. <x2>
15435_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| # ############                  #???# #??????????? |
| #                               #???# #??????????? |
| #+#######################       #???# #??????????? |
|       #?????????????????#########???# #??????????? |
| %     #?????????????????????????????# #??????????? |
|       #?????????????????????????????# #??????????? |
|       #?????????????????????????????# #??????????? |
| #######?????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????##### #??????????? |
| ????????????????????????????????#     #??????????? |
| ????????????????????????????????###T# #??????????? |
| ??????????????????????????????????### #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????# #??????????? |
| ????????????????????????????????????#C#??????????? |
| ????????????????????????????????????"%"??????????? |
| ????????????????????????????????????" "??  ??????? |
| ???????????????????????????????????    %"  ??????? |
| ????????????????????###?#######????    "    ?????? |
| #########################;;#*;#####         ?????? |
|                 %       %%|k! %[ %   R       ????? |
|    %                   % @!==%!    %=R       ????? |
|   %       %      %     %   !%=%    !!        ????? |
|                  R   %%|==% %%[   BB %       ????? |
|          %   R  k     !%*=%*  %  uBBt        ????? |
| #################################;#         ?????? |
| ??????????????????????????????????#         ?????? |
| ???????????????????????????????????        ??????? |
| ???????????????????????????????????     ?  ??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          32
Energy Capacity            1110
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             30
Core Shielding             30
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
               Arm. Wheel | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperStructuralMagmablaster
  Manual?         0
Play Time         02:40:12
  Cumulative      161.3 hours
  Start           2024.03.14 @ 14:19:53
  End             2024.03.15 @ 11:02:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           96
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b48b8bfe-3307-4f65-9073-5c2a0b179009