Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.08 @ 00:13:46 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2250) 2250 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 4979 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 66 Entered Garrisons 200 Friendly Fire -133 Cogmind --------- Core Integrity 307/550 Matter 3/300 Energy 50/100 System Corruption 0% Temperature Cool (9) Movement Treading (445) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (5) ------ Cargo Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- Shock Bomb Launcher > --- INVENTORY (30) --- Advanced Treads Advanced Treads Advanced Treads Structural Scanner Improved Terrain Scanner System Shield System Shield Autogun Autogun Autogun Gauss Rifle Mini Grenade Launcher Datajack Greatsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cargo Storage Unit Advanced Visual Processing Unit Medium Armor Plating System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Structural Scanner Improved Terrain Scanner Improved Weapon Shielding System Shield System Shield Autogun Autogun Autogun Autogun Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Datajack [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 105 | . 13 43 12 30 7 Power 3 | . 1 1 . 1 . Engine 3 | . 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 36 | . 4 9 4 15 4 Treads 27 | . 4 9 3 8 3 Leg . | . . . . . . Wheel 9 | . . . 1 7 1 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | . 4 23 3 6 . Device 11 | . . 10 . 1 . Storage 4 | . 2 1 . 1 . Processor 3 | . . 2 . 1 . Hackware 2 | . . 1 . 1 . Protection 16 | . 2 9 3 2 . Artifact . | . . . . . . Weapon 30 | . 4 10 5 8 3 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 16 | . 3 7 2 4 . Ballistic Cannon . | . . . . . . Launcher 11 | . . 3 3 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 18 | . . 1 6 7 4 Power 2 | . . . . 2 . Propulsion 8 | . . . 3 3 2 Utility 4 | . . . 2 2 . Weapon 4 | . . 1 1 . 2 Highest Loss Streak 5 | . . 1 5 4 4 Average Slot Usage (%) 95 | . 97 99 99 86 69 Engine 10 | . 14 11 11 7 . Treads 28 | . 25 33 31 21 24 Device 4 | . . 8 . 2 . Storage 11 | . 14 11 11 9 9 Processor 7 | . . 10 11 9 9 Hackware 1 | . . . . 7 9 Protection 6 | . 12 2 10 8 . Ballistic Gun 20 | . 26 21 20 10 13 Naked Turns . | . . . . . . Heaviest Build 165 | 11 38 41 42 165 147 Greatest Support 66 | 20 40 60 60 66 66 Greatest Overweight (x) 15 | . . . 2 15 14 Average Overweight (x) . | . . . . 2 5 Largest Inventory Capacity 30 | 8 15 15 15 30 30 Average Capacity 16 | 8 11 15 15 25 30 Most Carried 21 | 5 11 15 15 21 17 Average Carried 13 | 4 7 14 14 16 16 Final Capacity 30 | 8 15 15 15 30 30 Final Carried 17 | 4 11 15 11 17 15 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 14% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 2488 | 208 303 1198 177 602 . Remotely . | . . . . . . Salvage Created 3264 | 30 446 1643 202 900 43 Parts 214 | 3 27 126 12 45 1 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 5 | . . 1 . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 64 | . 11 28 10 14 1 Guns 44 | . 11 25 3 5 . AOE 20 | . . 3 7 9 1 Classes Destroyed 14 | 1 5 5 2 1 . Worker 4 | . . 1 . 3 . Builder 7 | . . 2 . 5 . Tunneler 1 | 1 . . . . . Hauler 4 | . 1 3 . . . Recycler 5 | . 1 1 . 3 . Operator 2 | . . 2 . . . Watcher 7 | . 1 5 . 1 . Swarmer 16 | . 6 3 3 4 . Grunt 24 | . 5 13 2 3 1 Brawler 3 | . . 2 1 . . Sentry 13 | . . 10 . 3 . Demolisher 1 | . . . 1 . . Hunter 4 | . . . . 4 . Assembled 4 | . . . 4 . . Best Kill Streak 8 | 1 4 4 4 8 1 Combat Bots Only 4 | . 3 4 4 4 1 Max Kills in Single Turn 3 | 1 1 3 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 4394 | . 261 1085 1219 1104 725 Core 392 | . 17 67 65 116 127 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 93 . 67 . . Volleys Fired 234 | 2 36 110 23 59 4 Largest 2 | 2 2 2 2 2 2 Hottest 60 | 40 60 46 46 46 46 Shots Fired 426 | 4 72 217 37 91 5 Gun 385 | 4 72 215 28 64 2 Cannon . | . . . . . . Launcher 41 | . . 2 9 27 3 Special . | . . . . . . Kinetic 376 | 4 63 215 28 64 2 Thermal 9 | . 9 . . . . Explosive 19 | . . 2 9 7 1 Electromagnetic 22 | . . . . 20 2 Robot Hit Streak 27 | 3 9 27 23 12 5 Robot Miss Streak 4 | 1 3 3 2 4 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 299 | 3 44 159 29 61 3 Core Hits 148 | 1 23 65 19 38 2 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . 1 . Destroy 2 | . . 2 . . . Sever 1 | . . . . 1 . Melee Attacks 17 | . . . . 17 . Impact . | . . . . . . Slashing 17 | . . . . 17 . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6654 | 33 489 2239 914 2723 256 Guns 3614 | 33 489 2090 359 643 . Cannons . | . . . . . . Explosions 2240 | . . 149 555 1280 256 Melee 800 | . . . . 800 . Ramming . | . . . . . . Kinetic 3547 | 33 422 2090 359 643 . Thermal 217 | . 67 . . 150 . Explosive 1512 | . . 149 555 674 134 Electromagnetic 578 | . . . . 456 122 Impact . | . . . . . . Slashing 800 | . . . . 800 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 449 | . . . . 446 3 Projectiles . | . . . . . . Explosions 97 | . . . . 94 3 Melee 352 | . . . . 352 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . . . 57 11 . Shots 3 | . . . 2 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . 24 32 20 10 . Average Temperature 6 | . 7 8 12 2 . Received Heat Transfer 1167 | . 60 489 42 108 468 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 3 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 150 . . 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 446 | 5 141 419 287 446 327 Initial 224 | . 3 21 106 6 224 Average 206 | 3 39 300 211 146 269 Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 40 | 100 100 6 25 72 . Level 1 53 | . . 85 74 18 100 Level 2 5 | . . 8 . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 2 . 3 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 21 41 16 22 4 Peak Tracking Total 6 | . 4 6 4 4 3 Tactical Retreats 4 | . 1 2 . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 5 | . . . 1 4 . Max in Single Turn 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 21 | . 9 9 . 3 . Terminals 18 | . 8 9 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 79 | . 30 28 . 21 . Successful 42 | . 16 14 . 12 . Failed 36 | . 13 14 . 9 . Catastrophic 9 | . 4 4 . 1 . Database Lockouts 1 | . 1 . . . . Manual 43 | . 19 14 . 10 . Terminals 64 | . 26 28 . 10 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers 10 | . . . . 10 . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 9 12 . 2 . Part Schematic 1 | . 1 . . . . Robot Analysis 4 | . 3 1 . . . Prototype ID Bank 4 | . 3 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 3 | . 1 1 . 1 . Unreport Threat 2 | . 1 1 . . . Locate Traps 3 | . . 3 . . . Maintenance Status 1 | . . . . 1 . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 3 2 . 1 . Terminals 6 | . 3 2 . 1 . Botnet 6 | . 3 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 9 9 . 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . 1 . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 11 | . . . 11 . . Total Damage 110 | . . . 110 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total 4 | . 3 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 5081 | 12 1126 2450 435 890 168 Spaces Moved 2369 | 5 599 1255 222 253 35 Core . | . . . . . . Treads 2200 | . 526 1255 206 189 24 Legs 78 | 5 73 . . . . Wheels 91 | . . . 16 64 11 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 130 145 290 Average Speed 166 | 120 155 160 159 209 327 Slowest Speed 745 | 120 160 160 260 745 345 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 2 96 93 47 27 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 163 | . . 12 48 100 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 163 | . . 12 48 100 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 3071 | 8 731 1482 267 501 82 Wait 255 | . 61 40 6 113 35 Move 2365 | 4 598 1254 221 253 35 Hop . | . . . . . . Pick Up 45 | . 13 15 2 15 . Fast Attach 5 | . 3 . . 2 . Attach 31 | . 3 5 5 15 3 Detach 7 | . . . . 6 1 Swap 69 | . 7 38 7 13 4 Drop 43 | 2 10 20 3 8 . Fire 234 | 2 36 110 23 59 4 Melee 17 | . . . . 17 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 9) 188 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 571 | -10/Materials | Central database locked down 636 | -10/Materials | Discovered new exit (range 9) 862 | -10/Materials | Repaired Assault Rifle 890 | -10/Materials | Repaired Lgt. Assault Rifle 959 | -10/Materials | Discovered new exit (range 14) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -9/Materials | Discovered new exit (range 10) 2612 | -9/Materials | Discovered new exit (range 11) 2857 | -9/Materials | Build established: Scavenger-Mutant 2906 | -9/Materials | Discovered new exit (range 16) 3227 | -9/Materials | Discovered new exit (range 8) 3381 | -9/Materials | Identified exit to Mines 3589 | -9/Materials | Entered Mines 3704 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3766 | -9/Mines | Learned location of 1 exit from Proximity Caves 3787 | -9/Mines | Discovered new exit (range 12) 3922 | -9/Mines | Assembled infested the area 4013 | -9/Mines | Lost 5 parts (2n2u1w) 4024 | -9/Mines | Entered Materials 4024 | -8/Materials | Evolved 2 slots: Utility x2 4269 | -8/Materials | Build established: Mutant 4582 | -8/Materials | Build established: Hauler-Mutant 4632 | -8/Materials | Garrison activated, responded to threat 4847 | -8/Materials | Lost 4 parts (1p3n) 4854 | -8/Materials | Garrison activated, responded to threat 4914 | -8/Materials | Identified exit to Garrison 4914 | -8/Materials | Entered Garrison 5022 | -8/Garrison | Triggered checkpoint 5080 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Self-destructed Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE ALERT: Garrison interior compromised. Beams of light sweep through the air. An alarm sounds. Destroyed Lgt. Nuclear Core. G-47 Trooper IFF system glitched. G-47 Trooper misfires. Wheel destroyed. Critical hit (Burn: +37). Rocket Launcher destroyed. G-47 Trooper misfires. Autogun destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Adv. Treads destroyed. Imp. Heat Sink fried. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????########### # ## #?? | | ??????????????????????# @ = g h ^ ? | | ??????????????????????# %= %[ ? | | ??????????????????????# ######## #?? | | ??????????????????????# #????????? # ## #??? | | ??????????????????????# #???????????#??? #??????? | | ??????????????????????# #???????????????????????? | | ?????????????########## #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ##### ###???????????????????????? | | ?????????????# #???# #?????????????????????????? | | ?????????????#####???# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????###?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cargo Storage Unit | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagImpactBattery Manual? 0 Play Time 00:37:42 Cumulative 310.9 hours Start 2021.09.07 @ 23:30:42 End 2021.09.08 @ 00:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 262a1610-1b85-4ac5-a347-828d1e334233