Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 14:18:54 Player: MC HELL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1928) 1928 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 6923 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 877 Met Imprinter 300 Was Imprinted 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Hardlight Generator > --- WEAPON ----------- Gatling Laser Zionite Phaser-S Gauss Rifle Precision Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Armored Leg Structural Scanner Hardened Medium Armor Plating Arc Projector [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . 1 . . . 1 Weapon 4 | . . 1 . . . 3 Parts Attached 96 | 6 13 15 3 12 17 30 Power 9 | 1 1 2 . 1 1 3 Engine 7 | 1 1 1 . 1 1 2 Core 1 | . . 1 . . . . Reactor 1 | . . . . . . 1 Propulsion 24 | 2 3 4 2 . 6 7 Treads 8 | 2 . . . . 4 2 Leg 15 | . 3 3 2 . 2 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 17 | 1 2 3 . 5 . 6 Device 6 | . 1 1 . 2 . 2 Storage 3 | 1 1 1 . . . . Processor 4 | . . . . 3 . 1 Hackware . | . . . . . . . Protection 4 | . . 1 . . . 3 Artifact . | . . . . . . . Weapon 46 | 2 7 6 1 6 10 14 Energy Gun 26 | 1 6 5 1 4 3 6 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 9 | 1 1 1 . 1 3 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . 1 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 . 4 . 4 Parts Lost 51 | . 4 3 1 1 10 32 Power 6 | . 1 . . . 1 4 Propulsion 11 | . . . 1 . 2 8 Utility 8 | . . 1 . 1 . 6 Weapon 26 | . 3 2 . . 7 14 Highest Loss Streak 25 | . 2 2 1 1 5 25 Average Slot Usage (%) 97 | . 97 99 99 97 98 94 Engine 6 | . 12 4 . 5 10 5 Core 3 | . . 6 11 5 . . Reactor 1 | . . . . . . 5 Treads 5 | . 20 . . . 14 . Leg 17 | . 7 21 21 22 6 19 Device 9 | . 13 11 11 8 11 5 Storage 11 | . 14 18 11 11 11 6 Processor 5 | . . . . 5 11 11 Protection 3 | . . 2 11 5 . . Energy Gun 14 | . 20 26 22 14 6 6 Energy Cannon 1 | . . . . . 4 2 Ballistic Gun 11 | . 7 6 11 10 15 18 Launcher 2 | . . . . 7 4 . Slashing Weapon 1 | . . . . . 1 5 Naked Turns 2 | . . . . . . 2 Heaviest Build 81 | 12 26 33 31 37 44 81 Greatest Support 60 | 40 40 20 20 20 60 55 Greatest Overweight (x) 11 | 3 1 3 2 1 3 11 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 8 | 4 8 9 9 9 8 7 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 9 6 . Class Distribution -------------------- 27% | Scavenger-Tank 21% | Gunner 19% | Mutant 14% | Scavenger-Executioner 8% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1586 | 188 259 210 77 80 306 466 Remotely . | . . . . . . . Salvage Created 2273 | . 615 597 128 . 296 637 Parts 147 | . 40 43 7 . 17 40 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . Prevented 28 | . . . . . 28 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 13 12 6 . 5 9 Guns 36 | . 10 12 4 . 4 6 Cannons 3 | . . . . . 1 2 AOE 6 | . 3 . 2 . . 1 Classes Destroyed 13 | . 6 2 . . 3 2 Worker 2 | . 1 . . . . 1 Builder 6 | . 2 . . . . 4 Hauler 1 | . 1 . . . . . Watcher 2 | . 1 1 . . . . Swarmer 6 | . 3 . 3 . . . Grunt 23 | . 10 8 3 . . 2 Brawler 3 | . . . . . 1 2 Duelist 4 | . . 1 . . 2 1 Protector 1 | . . . . . 1 . Sentry 3 | . . 3 . . . . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | . 7 4 3 . 4 6 Combat Bots Only 4 | . 4 4 3 . 4 3 Max Kills in Single Turn 4 | . 4 2 2 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 6073 | . 857 405 223 . 1027 3561 Core 1269 | . 135 52 40 . 184 858 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 46 . . . 31 . Volleys Fired 161 | 1 68 25 12 . 24 31 Largest 6 | 2 2 3 3 . 3 6 Hottest 279 | 60 90 151 138 . 173 279 Shots Fired 439 | 2 120 75 34 . 59 149 Gun 392 | 2 120 75 34 . 43 118 Cannon 41 | . . . . . 10 31 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 186 | 1 30 16 12 . 31 96 Thermal 146 | . 48 38 22 . 13 25 Explosive . | . . . . . . . Electromagnetic 98 | 1 42 21 . . 15 19 Phasic 9 | . . . . . . 9 Robot Hit Streak 13 | . 12 6 5 . 13 7 Robot Miss Streak 6 | . 6 3 3 . 4 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 1 4 1 . 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 252 | . 67 43 16 . 41 85 Core Hits 120 | . 30 21 10 . 16 43 Critical Hits 5 | . 1 . . . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5133 | . 1076 653 638 . 935 1831 Guns 3724 | . 888 650 271 . 547 1368 Cannons 592 | . . . . . 214 378 Explosions 777 | . 184 . 367 . 174 52 Melee . | . . . . . . . Ramming 40 | . 4 3 . . . 33 Kinetic 2003 | . 275 124 122 . 384 1098 Thermal 1989 | . 465 291 516 . 252 465 Explosive . | . . . . . . . Electromagnetic 1035 | . 332 235 . . 299 169 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Phasic 66 | . . . . . . 66 Highest Corruption 13 | . . . . . 1 13 Average Corruption 3 | . . . . . 1 7 Corruption Purged . | . . . . . . . Effects 12 | . . . . . 1 11 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 109 | . . . 90 . 7 12 Projectiles 12 | . . . . . . 12 Explosions 97 | . . . 90 . 7 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . 27 1 35 . 16 8 Shots 3 | . 1 . 1 . 1 . Rammed 14 | . 1 1 . . . 12 Targets Rammed 17 | . 1 1 . . . 15 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 703 | 20 426 401 461 . 453 703 Average Temperature 180 | 15 94 159 193 . 182 249 Received Heat Transfer 2139 | . 411 183 84 . 195 1266 Effects 58 | . 3 3 2 . 6 44 Shutdowns 11 | . . . 1 . 1 9 Energy Bleed 5 | . 1 . . . . 4 Interference 14 | . . 2 . . 3 9 Matter Decay 9 | . . 1 1 . . 7 Short Circuit 1 | . . . . . . 1 Damage (minor) 7 | . . . . . 2 5 Damage (major) 11 | . 2 . . . . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 3936 | . 946 851 894 . 420 825 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 455 | . 280 326 278 . . 455 Initial 162 | . . 54 88 . . 162 Average 168 | . 67 190 204 . . 236 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 62 | 100 94 43 45 . . 52 Level 1 35 | . 5 56 54 . . 43 Level 2 1 | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . . 1 9 Investigation 3 | . . . . . . 3 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 2 . . . 1 Assault 1 | . . . . . 1 . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . 3 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 23 15 10 . 21 33 Peak Tracking Total 10 | . 6 4 4 . 10 7 Tactical Retreats 13 | . 2 1 4 . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 1 4 . . 2 Max in Single Turn 4 | . . 1 4 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 4 3 . . . 3 Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 33 | . 15 12 . . . 6 Successful 20 | . 9 9 . . . 2 Failed 13 | . 6 3 . . . 4 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 9 | . . . . 4 . 5 Terminals 16 | . 8 8 . . . . Fabricators . | . . . . . . . Repair Stations 7 | . 7 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 4 | . . 4 . . . . Garrison Access 5 | . . . . . . 5 Terminal Hacks 9 | . 3 6 . . . . Record 5 | . 1 4 . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 6 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 . . . 3 Full Trace Events 5 | . 1 2 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 78 | . 78 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Programmers 7 | . . . . . . 7 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 4 . 2 Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 248 | . . . . 152 152 248 Highest-Rated Ally 85 | . . . . 39 39 85 Zionite Dispatches 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 85 | . . . . . 52 33 Total Damage 3674 | . . . . . 1820 1854 Kills 23 | . . . . . 14 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Component Stockpiles 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5355 | 84 827 578 429 1762 653 1022 Spaces Moved 2972 | 45 373 294 247 1144 333 536 Core 19 | 17 . . . . . 2 Treads 523 | 28 287 . . . 208 . Legs 2430 | . 86 294 247 1144 125 534 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 150 150 150 150 116 Average Speed 152 | 142 157 150 151 150 156 151 Slowest Speed 600 | 200 160 210 180 150 210 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 36 24 60 87 60 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 4 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | . 4 . 13 . 6 22 Melee . | . . . . . . . Projectile 22 | . . . . . . 22 AOE 23 | . 4 . 13 . 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3473 | 63 494 377 279 1194 416 650 Wait 102 | . 16 18 14 12 24 18 Move 2966 | 44 372 293 246 1143 332 536 Hop . | . . . . . . . Pick Up 83 | 12 16 14 1 9 13 18 Fast Attach 15 | . 2 2 2 8 . 1 Attach 53 | 6 6 5 . 3 10 23 Detach . | . . . . . . . Swap 29 | . 5 8 1 2 7 6 Drop 47 | . 8 11 3 17 6 2 Fire 161 | 1 68 25 12 . 24 31 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 11 | . . 1 . . . 10 Crush 4 | . 1 . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 691 | -10/Materials | Repaired EM Pulse Gun 691 | -10/Materials | Repaired Lgt. Treads 717 | -10/Materials | Repaired Lgt. Treads 818 | -10/Materials | Core integrity fell below 50% 888 | -10/Materials | Discovered new exit (range 9) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1407 | -9/Materials | Identified exit to Mines 1490 | -9/Materials | Entered Mines 1611 | -9/Mines | Build established: Scavenger-Tank 1655 | -9/Mines | Discovered new exit (range 13) 1858 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1897 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1913 | -9/Mines | Discovered new exit (range 6) 1919 | -9/Mines | Entered Zion 1991 | -7/Zion | Found CR-A16's Pointy Stick 2041 | -7/Zion | Learned location of Warlord (-4) 2085 | -7/Zion | Received a hallucinogenic algorithm 2112 | -7/Zion | Learned Factory trap positions 2127 | -7/Zion | Learned Factory emergency access door positions 2319 | -7/Zion | Learned 4 Factory zone layouts 2790 | -7/Zion | Found Prototype Processor 2790 | -7/Zion | Identified Exp. Targeting Computer 2795 | -7/Zion | Found Prototype Processor 2795 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2799 | -7/Zion | Found Prototype Processor 2799 | -7/Zion | Identified Spectral Analyzer 2867 | -7/Zion | Found Prototype Device 2988 | -7/Zion | Learned 4 Factory zone layouts 3081 | -7/Zion | Build established: Gunner 3199 | -7/Zion | Imprinted 3201 | -7/Zion | Declared Zion's savior 3638 | -7/Zion | Given the Hacking Drone Bay 3649 | -7/Zion | Discovered new exit (range 15) 3681 | -7/Zion | Entered Proximity Caves 3681 | -6/Proximity Caves | Accompanied by 4 allies 3797 | -6/Proximity Caves | Spotted B-75 Beast 3823 | -6/Proximity Caves | Allies destroyed B-75 Beast 3847 | -6/Proximity Caves | Lost 3 parts (2n1w) 4064 | -6/Proximity Caves | Core integrity fell below 50% 4184 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4249 | -6/Proximity Caves | Lost 5 parts (1p4w) 4302 | -6/Proximity Caves | Discovered new exit (range 16) 4334 | -6/Proximity Caves | Entered Factory 4334 | -6/Factory | Accompanied by 2 allies 4334 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 4335 | -6/Factory | Identified exit to Factory 4336 | -6/Factory | Loaded intel: 99 trap records 4539 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4540 | -6/Factory | Zion Heavy squad teleported in 4743 | -6/Factory | Build established: Scavenger-Executioner 4886 | -6/Factory | Garrison activated, responded to threat 4903 | -6/Factory | Spotted B-75 Beast 4955 | -6/Factory | Destroyed B-75 Beast 4984 | -6/Factory | Lost 3 parts (1n2w) 5150 | -6/Factory | Identified exit to Garrison 5294 | -6/Factory | Garrison activated, responded to threat 5318 | -6/Factory | Core integrity fell below 50% 5339 | -6/Factory | System corruption reached 10% 5341 | -6/Factory | Core integrity fell below 20% 5356 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destabilizing: System corrupted (+1). Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. G-50 Soldier IFF system glitched. G-50 Soldier misfires. Broken Arm. Leg destroyed. G-50 Soldier misfires. System corrupted: Matter fused (-7). Slammed into G-50 Soldier. U-05 Engineer destroyed. G-50 Soldier misfires. Slammed into G-50 Soldier. K-01 Serf collects debris. Hrd. Medium Armor Plating destroyed. Imp. Medium Treads destroyed. Slammed into G-50 Soldier. Imp. Medium Treads destroyed. Lrg. Storage Unit destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | +??????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ??????? ???????????????? #???????????????????????? | | ??????? ???????????????? #???????????????????????? | | ??????? ?????????????### ###?????????????????????? | | ??????? ?????????????# #?????????????????????? | | ??????? ?????????????# #?????????????????????? | | ??####? #???????????? #?????????????????????? | | ??? # #????????????? #?????????????????+???? | | ??? # #????????????? #?????????????????????? | | ???? # #?????????????# ##########??+??????????? | | ???? # #?????????????# # ??????????????? | | ????#+# #?????????????# + """?????????????????? | | ????# # ###??????????## #??????????????????????? | | ????# # # ???????????## #????????+?????????????? | | ??### # ####?????????## #????""????????????????? | | ??# =###############!g #??""""????????????????? | | ### = = g%g # """" ???????????????? | | = %* %k =g*+ """" ???????????????? | | ### [%== %% =! =!gg@# #?????????????? | | ??# =![##+#########+###############?????????????? | | #### *%##%% # =![! #???????????????????????? | | # ! ##% ""G"" # ! #???????????????????????? | | "" / ## ">" # #???????????????????????? | | "" # ! ## + "" #???????????????????????? | | "" #! *## # """" [#???????????????????????? | | T" # | ## """""" # """" #???????????????????????? | | "" # %=## """""" # """" #???????????????????????? | | " # %## """""" # #???????????????????????? | | #% ## """""" # #???????????????????????? | | #*= ###################???????????????????????? | | #%! # #?# #?????????????????????????????? | | #*%!##### #?????????????????????????????? | | #! %%= ! #?????????????????????????????? | | #### *% / % #?????????????????????????????? | | ???# = #?????????????????????????????? | | ???## ###### ##????????????????????????????? | | ????# #??### ##????????????????????????????? | | ????# #????### ###?????????????????????????????? | | ?####+######## #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# """""" # #???????????????????????????????? | | ?# """""" # #???????????????????????????????? | | ?# """""" # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Armor Integrity Analysis 90 Recoil Reduction 2 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The One Tourist Troublemaker Challenges ------------ None Game ------ Seed ImprovedDynamicBox Manual? 0 Play Time 01:27:09 Cumulative 6.0 hours Start 2020.09.19 @ 02:20:24 End 2020.09.19 @ 14:18:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fad6c274-8d15-40d3-b269-dbadccc558c0