Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.09 @ 18:03:10 Player: G1YPH Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2258) 2258 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 5607 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Cogmind --------- Core Integrity 200/700 Matter 108/300 Energy 936/955 System Corruption 2% Temperature Critical (642) Movement Walking (349) Ox3 Location -7/Factory Parts ------- > --- POWER (6) -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (10) ----- Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery Visual Processing Unit Energy Filter Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON (6) ------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun Beam Rifle Maul > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Heat Sink Large Battery (200) Medium Matter Pod (100) Medium Matter Pod (100) Medium Matter Pod (100) Compact Matter Pod (0) Weight Redist. System Improved Sensor Array Energy Filter Authchip [R/Combat] Relay Coupler [NC] (32) Relay Coupler [Swarmer] (36) Relay Coupler [Hunter] (26) Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery Visual Processing Unit Energy Filter Hardened Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun Beam Rifle Maul > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Large Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Compact Matter Pod Weight Redist. System Improved Sensor Array Energy Filter Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Hunter] Datajack [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Power Shielding Weapon Light Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Slots Evolved 19 | . 1 . 20 -2 . . Power 5 | . . . 5 . . . Propulsion 2 | . . . 2 . . . Utility 8 | . 1 . 9 -2 . . Weapon 4 | . . . 4 . . . Parts Attached 78 | 9 7 2 34 9 13 4 Power 12 | 1 . . 5 3 1 2 Engine 9 | 1 . . 5 1 . 2 Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 15 | 3 . . 7 1 2 2 Treads 1 | 1 . . . . . . Leg 12 | 2 . . 6 1 1 2 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 1 | . . . . . 1 . Utility 29 | 3 5 . 14 2 5 . Device 13 | . 3 . 7 . 3 . Storage 8 | 1 2 . 5 . . . Processor 3 | . . . 2 1 . . Hackware 1 | . . . . . 1 . Protection 4 | 2 . . . 1 1 . Artifact . | . . . . . . . Weapon 22 | 2 2 2 8 3 5 . Energy Gun 11 | 2 . . 1 3 5 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | . . 1 2 . . . Ballistic Cannon 2 | . 2 . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon 2 | . . . . . 2 . Highest Loss Streak 2 | . . . . . 2 . To Critical Strikes 1 | . . . . . 1 . Average Backups 12 | 5 10 16 11 11 15 13 Power . | . 1 1 . . . . Propulsion 1 | . . 1 2 . 2 . Utility 7 | 2 5 10 5 6 10 12 Weapon 2 | 2 3 4 2 3 1 . Tool/Special . | . . . . . . . Unused Backups 14 | 3 1 . 1 . 2 7 Power . | . . . . . . . Propulsion 2 | . 1 . . . . 1 Utility 9 | 1 . . 1 . 1 6 Weapon 3 | 2 . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 99 100 82 97 94 89 Engine 12 | . 12 12 15 14 9 7 Core 4 | . . . . 5 9 11 Leg 16 | . 25 25 12 15 14 11 Device 17 | . 12 12 20 18 18 15 Storage 10 | . 12 12 11 11 7 7 Processor 2 | . . . 1 4 4 3 Protection 5 | . 12 12 3 2 3 7 Energy Gun 9 | . 11 . 1 9 12 19 Energy Cannon 1 | . . . . 3 2 . Ballistic Gun 2 | . . . 6 3 1 . Ballistic Cannon 4 | . 11 23 3 . . . Impact Weapon 1 | . . . . 3 3 3 Peak Build Rating 81 | 8 11 9 51 63 73 81 Average Rating 42 | 6 10 9 42 58 64 74 On Entrance 29 | . 7 9 9 45 62 73 Avg Prop Armor Cover (%) 2 | . . . 2 . 2 . Naked Turns . | . . . . . . . Heaviest Build 135 | 20 53 53 110 108 129 135 Greatest Support 66 | 20 20 20 60 60 66 54 Greatest Overweight (x) 4 | 1 2 2 4 1 2 2 Average Overweight (x) 1 | . 1 2 1 1 1 2 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 Average Capacity 18 | 8 18 20 16 20 20 20 Most Carried 20 | 10 16 16 15 15 20 17 Average Carried 12 | 6 10 16 11 11 15 13 Final Capacity 20 | 10 20 20 20 20 20 20 Final Carried 16 | 7 16 16 11 15 13 15 Class Distribution -------------------- 29% | Hacker-Mutant 16% | Scavenger-Executioner 14% | Scavenger-Tank 11% | Hacker-Skirmisher 8% | Generator-Executioner 6% | Hacker-Assassin 6% | Hacker-Executioner 3% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Generator-Executioner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Executioner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Matter Collected 1753 | 290 116 81 460 567 127 112 Remotely . | . . . . . . . Salvage Created 2561 | 227 242 . 344 540 870 338 Parts 136 | 20 15 . 27 23 36 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Combat Hostiles Destroyed 54 | . 6 1 10 11 22 4 Melee 3 | . . . . 2 1 . Guns 27 | . 3 . 4 5 12 3 Cannons 12 | . 2 . 6 . 4 . AOE 7 | . 1 1 . 2 3 . Classes Destroyed 11 | 3 3 . 1 2 2 . Worker 2 | 2 . . . . . . Builder 1 | . . . . 1 . . Tunneler 5 | 5 . . . . . . Recycler 1 | 1 . . . . . . Watcher 6 | . 2 . 2 . . 2 Swarmer 17 | . 2 1 4 2 8 . Grunt 20 | . 4 . 5 5 5 1 Brawler 1 | . . . . . 1 . Duelist 3 | . . . . . 3 . Sentry 9 | . . . 1 2 4 2 Hunter 4 | . . . . 2 1 1 Best Kill Streak 6 | 5 2 1 6 4 6 4 Combat Bots Only 6 | . 2 1 5 4 6 2 Max Kills in Single Turn 3 | 1 1 1 2 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 . 1 3 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Hostile Shots Fired 330 | . 12 19 96 33 94 76 Missed 100 | . 3 4 35 9 29 20 Hits 230 | . 9 15 61 24 65 56 Melee 9 | . . . . . 9 . Projectile 221 | . 9 15 61 24 56 56 Critical Strikes 10 | . . . . 1 6 3 Actively Blocked 1 | . . . . 1 . . Damage Taken 1963 | . 75 71 246 145 503 923 Core 563 | . 15 5 13 17 13 500 Absorbed by Shields 384 | . . . 127 61 196 . Redirected to Shielding 10 | . . 2 4 4 . . Ignored by Resistances 1180 | . 50 53 255 128 420 274 Regen/Repaired (Parts) 58 | . 13 . 45 . . . Core Remaining (%) 95 | 100 . 92 96 . 94 . Volleys Fired 124 | 11 14 5 18 17 41 18 Largest 5 | 2 2 2 5 5 5 5 Hottest 276 | 80 70 60 140 234 276 276 Shots Fired 370 | 22 28 10 55 70 123 62 Gun 283 | 22 14 . 39 53 93 62 Cannon 86 | . 14 9 16 17 30 . Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 80 | . 14 9 51 6 . . Thermal 98 | . . . . 30 59 9 Explosive 1 | . . 1 . . . . Electromagnetic 191 | 22 14 . 4 34 64 53 Robot Hit Streak 45 | 12 18 3 7 14 28 45 Robot Miss Streak 3 | 1 2 3 3 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 256 | 16 19 5 43 50 82 41 Core Hits 100 | 9 9 1 16 17 35 13 Critical Kills 3 | . . . 1 1 1 . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 18 | 1 . . 3 5 8 1 Burn 5 | . . . . 2 3 . Destroy 1 | . . . 1 . . . Blast 2 | . . . 2 . . . Corrupt 4 | 1 . . . 1 1 1 Smash 6 | . . . . 2 4 . Melee Attacks 23 | . . . 10 6 7 . Impact 13 | . . . . 6 7 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5019 | 345 383 113 473 1150 1880 675 Guns 3001 | 234 161 . 298 583 1050 675 Cannons 842 | . 105 72 175 207 283 . Explosions 688 | 111 117 41 . 116 303 . Melee 488 | . . . . 244 244 . Ramming . | . . . . . . . Kinetic 658 | . 105 72 436 45 . . Thermal 1628 | 111 117 . . 436 903 61 Explosive 41 | . . 41 . . . . Electromagnetic 2204 | 234 161 . 37 425 733 614 Impact 488 | . . . . 244 244 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 2 Average Corruption 2 | . . . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 7 1 Message Errors 3 | . . . . . 3 . Data Loss (minor) 3 | . . . . . 3 . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 80 | . 16 . . 28 36 . Projectiles . | . . . . . . . Explosions 16 | . 16 . . . . . Melee 64 | . . . . 28 36 . Knockbacks 6 | . 3 2 1 . . . Impact . | . . . . . . . Kinetic 6 | . 3 2 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . 21 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 863 | 90 63 . 472 448 528 863 Average Temperature 232 | 35 22 . 291 142 204 431 Received Heat Transfer 482 | . 45 . 62 84 243 48 Effects 148 | . . . 47 4 27 70 Shutdowns 89 | . . . 34 3 15 37 Energy Bleed 5 | . . . 2 1 2 . Interference 10 | . . . 3 . . 7 Matter Decay 7 | . . . 1 . 1 5 Short Circuit 8 | . . . 3 . 2 3 Damage (minor) 8 | . . . 3 . 3 2 Damage (major) 16 | . . . 1 . 4 11 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . 2 1 2 Combat Hostiles 4 | . . . . 2 1 1 Parts Fried 12 | 1 . . . 5 2 4 Impact Corruptions 3 | . . . . 1 2 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 1 | . . . . . 1 . Heat Transferred 2932 | 200 100 . . 914 1570 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | 3 2 . . 3 2 . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 81 | 100 100 100 100 100 22 89 Level 1 4 | . . . . . 17 10 Level 2 13 | . . . . . 59 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 563 | 15 57 24 122 151 563 219 Initial 219 | . . . 6 9 46 219 Average 102 | 2 7 2 12 49 363 111 Influence Increases 1498 | 40 174 32 247 310 557 138 Destroy 0b10 Robot/C 1080 | . 120 20 200 220 440 80 Destroy 0b10 Robot/NC 80 | 40 10 . 10 5 5 10 Destroy Leader 172 | . 24 . 34 60 10 44 Successful Hack 22 | . . . 3 9 10 . Disable Machine 28 | . 12 12 . . . 4 Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 36 | . 8 . . 16 12 . Lose Combat Pursuer 30 | . . . . . 30 . Influence Decreases 1426 | 40 174 8 239 247 89 629 Entered New Map 434 | . . . 18 23 49 344 Time Decay 952 | 40 174 8 221 224 . 285 Lost Part 40 | . . . . . 40 . Squads Dispatched 5 | . . . 1 2 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 1 . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 9 2 17 12 25 10 Peak Tracking Total 5 | . 2 2 5 3 5 5 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Traps Triggered 6 | . . . 2 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Disabled 9 | . 3 3 . . 2 1 Max in Single Turn 2 | . 2 1 . . 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Accessed 10 | . 4 . 3 2 1 . Terminals 6 | . 2 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 9 . 9 4 2 . Successful 20 | . 8 . 8 3 1 . Failed 4 | . 1 . 1 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 1 . . Terminals 13 | . 3 . 7 1 2 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 10 | . 2 . 6 1 1 . Record 4 | . . . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . Unlock Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 1 1 1 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . 6 . . . Non-combat 5 | . . . 5 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 7 | . . . 7 . . . parse_system 3 | . . . 3 . . . no_distress 4 | . . . 4 . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Active Infowar (turns) 3782 | . 828 156 1000 525 893 380 Optics 2144 | . . . 346 525 893 380 Sensors 1340 | . 191 156 993 . . . Terrain 2093 | . 636 . 990 467 . . Structural 196 | . 1 . 195 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Turns Passed 4025 | 185 828 156 1056 525 893 382 Spaces Moved 1615 | 122 310 54 445 222 343 119 Core 34 | 34 . . . . . . Treads . | . . . . . . . Legs 1581 | 88 310 54 445 222 343 119 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 260 190 190 190 260 Average Speed 207 | 102 246 260 202 190 200 260 Slowest Speed 400 | 120 260 260 400 190 260 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 7 61 30 40 26 50 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | 13 6 . . 16 2 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 37 | 13 6 . . 16 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Total 1993 | 158 345 60 564 270 447 149 Wait 1 | . . . . . 1 . Move 1608 | 121 309 53 444 221 341 119 Hop . | . . . . . . . Pick Up 79 | 12 13 . 21 12 15 6 Fast Attach 17 | 7 . . 7 . 3 . Attach 40 | 1 2 . 28 4 3 2 Detach 12 | . . . 12 . . . Swap 36 | 1 6 2 10 6 9 2 Drop 43 | 5 1 . 14 4 17 2 Fire 124 | 11 14 5 18 17 41 18 Melee 23 | . . . 10 6 7 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 14) 186 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Evolved 1 slot: Utility x1 187 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Hacker-Mutant 508 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Discovered exit to Materials (range 13) 773 | -10/Materials | Discovered exit to Materials (range 11) 917 | -10/Materials | Repaired EM Pulse Gun? 975 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Discovered exit to Mines (range 7) 1014 | -10/Materials | Entered Mines 1137 | -10/Mines | Discovered exit to Materials (range 5) 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 20 slots: Power x5, Propulsion x2, Utility x9, Weapon x4 1581 | -9/Materials | Repaired Ion Engine 1768 | -9/Materials | Build established: Hacker-Skirmisher 2114 | -9/Materials | Identified exit to Materials 2114 | -9/Materials | Discovered exit to Materials (range 17) 2226 | -9/Materials | Entered another Materials area 2226 | -8/Materials | Evolved -2 slots (calibrated): -Utility x2 2656 | -8/Materials | Garrison activated, responded to threat 2719 | -8/Materials | Identified exit to Factory 2719 | -8/Materials | Discovered exit to Factory (range 11) 2742 | -8/Materials | Identified exit to Garrison 2751 | -8/Materials | Entered Garrison 2895 | -8/Garrison | Triggered checkpoint 2947 | -8/Garrison | Triggered checkpoint 2953 | -8/Garrison | Triggered checkpoint 3055 | -8/Garrison | Triggered checkpoint 3095 | -8/Garrison | Discovered exit to Factory (range 11) 3209 | -8/Garrison | Triggered checkpoint 3210 | -8/Garrison | Build established: Scavenger-Tank 3265 | -8/Garrison | Garrison Relay disabled 3315 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3615 | -8/Garrison | Discovered exit to Factory (range 11) 3644 | -8/Garrison | Entered Factory 3803 | -7/Factory | Build established: Scavenger-Executioner 4011 | -7/Factory | Core integrity fell below 50% 4026 | -7/Factory | Self-destructed Last Messages --------------- 04016_ Overheating: Matter decay (-24). 04017_ Power failure, Imp. Ion Engine shutdown. 04017_ Overheating: System interference. 04017_ Energy Filter temporarily disabled. 04018_ Overheating: Imp. Deuterium Engine damaged (-28). 04019_ Overheating: Imp. Heat Sink damaged (-7). 04020_ Overheating: System interference. 04020_ Maul temporarily disabled. 04021_ Power failure, Lgt. Deuterium Engine shutdown. 04021_ Power failure, Imp. Deuterium Engine shutdown. 04022_ Power failure, Lgt. Nuclear Core shutdown. 04022_ Overheating: Core damaged (-133). 04023_ Power failure, Nuclear Core shutdown. 04023_ Overheating: Matter decay (-20). 04024_ Overheating: System interference. 04024_ Visual Processing Unit temporarily disabled. 04024_ Lightning Gun temporarily disabled. 04026_ Power failure, Imp. Ion Engine shutdown. 04026_ Lightning Gun broken. 04026_ Overheating: Short circuit. 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"" ????????????# # | | ?????????????# ????????????# # | | ??????????????? ?????????????# # | | ??????????????? ?????????????# # | | ??????????????????????????????# # | | ??????????????????????????????####### | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 59 Energy Capacity 1005 Matter Stores 400 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 71% | -10/Materials Ion Engine | 25% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? It's Just You Junior Dev Omniscient Cartographer Oops Organ Harvest Spot Them First That Tickles Well Done Challenges ------------ None Game ------ Seed ConceptFrostTurbovents Manual? 0 Play Time 00:53:08 Cumulative 2.4 hours Start 2026.01.09 @ 06:30:35 End 2026.01.09 @ 18:03:10 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 3 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36d9b39a-10fe-4c37-ae68-614948883df3