Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 01:47:53

Player: Styles

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (73)      365
Value Destroyed (2326)     2326
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 9351

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     34/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Target Analyzer
           Hacking Suite
>          --- WEAPON (2) -------
           Plasma Lance
>          --- INVENTORY (4) ----
           Xenon Bombardment Thruster
  Advanced Sensor Array
  Advanced Sensor Array
  Improved System Backup Module

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Micro Nuclear Core
>            --- PROPULSION -------
    Improved Flight Unit
    Improved Flight Unit
             Impulse Thruster
             Impulse Thruster Array
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
    Enhanced Optical Array
    Improved Sensor Array
    Advanced Sensor Array
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Target Analyzer
    Advanced Core Analyzer
    Advanced ECM Suite
             Hacking Suite
>            --- WEAPON -----------
             Plasma Lance
>            --- INVENTORY --------
    Advanced Sensor Array
    Improved System Backup Module
             Tesla Rifle
             Dispersion Rifle
             Proton Cannon
       Heavy Neutron Cannon
  Long-range Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   .   2   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   2   .   1   .   .   .   .   .   2   2   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 7   3   17  2   23  17  3   4   .   9   10  .   2   .   6   18  
  Power                    17   | 1   2   1   .   2   3   2   .   .   .   3   .   .   .   1   2   
    Engine                 9    | 1   2   1   .   2   2   .   .   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   2   .   .   .   2   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               36   | 2   1   5   2   6   8   .   1   .   2   2   .   .   .   1   6   
    Treads                 12   | 1   .   3   1   5   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   1   .   .   5   .   1   .   2   2   .   .   .   1   6   
  Utility                  31   | 2   .   6   .   5   2   1   3   .   .   5   .   2   .   2   3   
    Device                 9    | .   .   .   .   1   1   1   2   .   .   1   .   .   .   1   2   
    Storage                9    | 2   .   5   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              7    | .   .   1   .   1   .   .   .   .   .   1   .   2   .   1   1   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   5   .   10  4   .   .   .   7   .   .   .   .   2   7   
    Energy Gun             14   | 1   .   4   .   4   2   .   .   .   1   .   .   .   .   .   2   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   2   
    Ballistic Gun          9    | 1   .   1   .   5   .   .   .   .   1   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   2   .   .   .   .   .   1   .   .   .   1   .   
Parts Lost                 47   | .   2   3   4   12  1   2   .   .   7   .   .   .   .   .   16  
  Power                    10   | .   1   .   1   2   .   2   .   .   1   .   .   .   .   .   3   
  Propulsion               14   | .   1   .   1   4   1   .   .   .   3   .   .   .   .   .   4   
  Utility                  10   | .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   5   
  Weapon                   13   | .   .   3   2   4   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   2   1   4   3   1   1   .   .   4   .   .   .   .   .   5   
Average Slot Usage (%)     82   | .   100 90  95  93  79  82  83  84  79  60  70  72  82  78  71  
  Engine                   5    | .   14  11  9   6   7   9   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   4   15  15  11  6   11  11  11  10  4   
  Treads                   7    | .   14  17  16  20  9   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   14  1   5   4   3   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   2   .   .   15  30  30  30  29  20  23  23  23  21  15  
  Device                   4    | .   .   .   .   5   3   5   7   7   2   6   5   5   5   6   10  
  Storage                  16   | .   28  31  33  27  19  15  13  7   7   6   5   5   5   5   3   
  Processor                10   | .   .   3   11  9   7   7   7   7   7   9   11  13  23  25  25  
  Hackware                 3    | .   .   .   .   .   2   7   8   15  14  .   5   5   5   5   4   
  Energy Gun               3    | .   14  11  9   9   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  10  9   6   3   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   6   5   5   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 15  15  31  31  60  63  26  27  19  27  22  22  22  22  24  29  
  Greatest Support         68   | 16  16  46  46  63  68  24  25  25  25  24  24  24  24  28  50  
  Greatest Overweight (x)  8    | 1   .   1   1   3   6   1   1   .   1   .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   14  14  20  20  12  12  8   8   12  8   8   8   8   8   
  Average Capacity         11   | 6   8   11  14  18  16  12  11  8   8   8   8   8   8   8   7   
  Most Carried             20   | 5   7   14  14  20  20  12  12  8   8   8   8   8   8   8   8   
  Average Carried          10   | 3   6   11  13  14  15  11  10  8   6   7   7   8   8   7   6   
  Final Capacity           20   | 8   8   14  14  20  12  12  8   8   8   8   8   8   8   8   4   
  Final Carried            16   | 5   7   14  13  16  12  11  8   8   6   7   8   8   8   8   4   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 21% | Mutant
 17% | Scout
 11% | Scavenger-Sprinter
  7% | Hacker-Sprinter
  6% | Ninja
  4% | Hauler-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
             Mutant | -7/Lower Caves
    Hacker-Sprinter | -7/Zion
    Hacker-Sprinter | -6/Proximity Caves
              Scout | -6/Factory
              Scout | -5/Factory
              Scout | -5/Upper Caves
              Scout | -5/Upper Caves
              Scout | -4/Factory
              Ninja | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  
Matter Collected           1896 | 198  197  280  .    472  187  35   30   .    119  32   .    49   .    66   231  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2992 | 59   273  696  .    1175 267  .    .    .    128  32   .    .    .    14   348  
  Parts                    161  | 2    16   43   .    51   12   .    .    .    9    3    .    .    .    2    23   
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  59   | .   8   10  .   23  3   .   .   .   4   .   .   .   .   .   11  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     48   | .   8   10  .   23  2   .   .   .   1   .   .   .   .   .   4   
  Cannons                  4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          11   | 1   3   4   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  24   | .   6   3   .   2   .   .   .   .   3   .   .   .   .   .   10  
  Grunt                    19   | .   2   3   .   13  1   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   3   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
Best Kill Streak           5    | 1   4   5   .   4   2   .   .   .   3   1   .   .   .   1   5   
  Combat Bots Only         5    | .   3   3   .   4   2   .   .   .   3   .   .   .   .   .   5   
Max Kills in Single Turn   2    | 1   1   2   .   1   1   .   .   .   1   1   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  
Damage Taken               6557 | .    305  609  510  1573 157  92   36   .    485  40   .    .    .    56   2694 
  Core                     2029 | .    40   130  90   234  16   29   .    .    134  .    .    .    .    38   1318 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  84   .    45   57   .    .    .    .    74   100  .    .    100  96   .    
Volleys Fired              215  | 9    26   43   .    87   16   .    .    .    8    .    .    .    .    .    26   
  Largest                  2    | 2    2    2    .    2    2    .    .    .    2    .    .    .    .    .    2    
  Hottest                  149  | 70   70   101  .    79   149  .    .    .    117  .    .    .    .    .    140  
Shots Fired                373  | 18   52   86   .    142  30   .    .    .    16   .    .    .    .    .    29   
  Gun                      358  | 18   52   86   .    142  28   .    .    .    8    .    .    .    .    .    24   
  Cannon                   13   | .    .    .    .    .    2    .    .    .    8    .    .    .    .    .    3    
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  190  | 9    26   40   .    76   14   .    .    .    8    .    .    .    .    .    17   
  Thermal                  148  | 9    26   21   .    66   16   .    .    .    4    .    .    .    .    .    6    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          33   | .    .    25   .    .    .    .    .    .    4    .    .    .    .    .    4    
  Robot Hit Streak         20   | 2    12   10   .    20   10   .    .    .    4    .    .    .    .    .    9    
  Robot Miss Streak        6    | 6    3    3    .    3    2    .    .    .    4    .    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           271  | 7    36   60   .    106  22   .    .    .    11   2    .    .    .    1    26   
  Core Hits                131  | 2    15   24   .    50   13   .    .    .    7    1    .    .    .    1    18   
  Critical Hits            2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              50   | .    .    .    .    2    2    .    .    .    4    3    .    3    .    19   17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    2    2    .    .    .    4    3    .    3    .    8    .    
  Piercing                 28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   17   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5065 | 79   419  823  15   1794 438  .    .    .    173  126  .    .    .    96   1102 
  Guns                     3944 | 79   419  823  .    1794 374  .    .    .    75   .    .    .    .    .    380  
  Cannons                  162  | .    .    .    .    .    64   .    .    .    98   .    .    .    .    .    .    
  Explosions               347  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    347  
  Melee                    597  | .    .    .    .    .    .    .    .    .    .    126  .    .    .    96   375  
  Ramming                  15   | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1882 | 40   194  350  .    773  163  .    .    .    75   .    .    .    .    .    287  
  Thermal                  1803 | 39   225  192  .    1021 275  .    .    .    .    .    .    .    .    .    51   
  Explosive                347  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    347  
  Electromagnetic          421  | .    .    281  .    .    .    .    .    .    98   .    .    .    .    .    42   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 222  | .    .    .    .    .    .    .    .    .    .    126  .    .    .    96   .    
  Piercing                 375  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  
Highest Corruption         8    | .    .    .    .    4    .    .    .    .    8    .    .    .    .    .    2    
  Average Corruption       4    | .    .    .    .    4    .    .    .    .    8    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    15   .    .    .    .    1    .    .    .    .    .    .    
    Message Errors         3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94   | .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    33   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Melee                    91   | .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    30   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327  | 45   129  108  .    327  174  4    10   2    192  .    .    .    .    12   52   
  Average Temperature      47   | 19   34   25   .    68   57   3    3    1    66   .    .    .    .    7    20   
  Received Heat Transfer   1062 | .    72   144  .    738  45   30   12   .    .    .    .    .    .    21   .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    3    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3948 | 111  666  518  .    1998 581  .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Peak Influence             377  | 5   215 377 71  302 71  .   .   .   .   180 88  .   .   223 116 
  Initial                  90   | .   3   90  71  11  21  .   .   .   .   .   88  .   .   26  39  
  Average                  100  | 1   102 194 64  142 23  .   .   .   .   84  88  .   .   120 41  
Maximum Alert Level        1    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         88   | 100 77  78  100 72  100 .   .   .   .   100 100 .   .   91  100 
  Level 1                  11   | .   22  21  .   27  .   .   .   .   .   .   .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   5   3   .   .   .   .   1   .   .   .   .   1   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Distress Signals           7    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   12  12  5   30  7   5   1   .   9   7   .   .   3   15  27  
  Peak Tracking Total      7    | .   4   3   5   5   4   3   1   .   5   6   .   .   3   7   7   
  Tactical Retreats        22   | .   1   .   .   2   1   3   .   .   2   4   .   .   .   5   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Traps Triggered            2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Machines Accessed          30   | .   1   .   .   4   10  .   .   .   .   4   .   1   .   8   2   
  Terminals                22   | .   1   .   .   4   8   .   .   .   .   2   .   1   .   5   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Total Hacks                86   | .   1   .   .   16  33  .   .   .   .   9   .   2   .   20  5   
  Successful               49   | .   .   .   .   9   19  .   .   .   .   6   .   2   .   12  1   
  Failed                   37   | .   1   .   .   7   14  .   .   .   .   3   .   .   .   8   4   
    Catastrophic           4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   1   .   .   10  22  .   .   .   .   5   .   .   .   15  3   
  Terminals                70   | .   1   .   .   16  27  .   .   .   .   6   .   2   .   15  3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
Terminal Hacks             13   | .   .   .   .   4   4   .   .   .   .   1   .   2   .   2   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         23   | .   .   .   .   5   9   .   .   .   .   3   .   .   .   5   1   
  Terminals                23   | .   .   .   .   5   9   .   .   .   .   3   .   .   .   5   1   
    Assimilate             5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   1   
    Botnet                 14   | .   .   .   .   3   6   .   .   .   .   2   .   .   .   3   .   
    Operators              4    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   .   3   10  .   .   .   .   4   .   1   .   7   2   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 372  | .   .   .   .   .   .   .   .   .   .   186 .   .   .   186 .   
    Time                   148  | .   .   .   .   .   .   .   .   .   .   49  .   .   .   99  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Total Allies               4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      26   | .   .   .   .   10  10  10  .   .   .   .   .   .   .   10  26  
  Highest-Rated Ally       26   | .   .   .   .   10  10  10  .   .   .   .   .   .   .   10  26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   2   .   .   2   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -3  
-------------              Run  | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res 
Turns Passed               5771 | 92  300 732 81  856 805 515 223 40  401 253 15  327 202 347 582 
Spaces Moved               7145 | 50  198 324 59  353 917 645 315 127 726 706 54  851 211 853 756 
  Core                     15   | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Treads                   428  | .   .   249 26  148 5   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   782  | 47  198 75  33  205 224 .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5920 | .   .   .   .   .   688 645 315 127 726 706 54  851 211 853 744 
  Fastest Speed            26   | 50  100 100 110 110 26  27  28  28  27  26  26  26  26  26  27  
  Average Speed            50   | 99  100 150 132 137 53  56  66  28  27  28  26  26  26  26  35  
  Slowest Speed            450  | 100 100 180 160 180 166 99  103 28  103 29  26  26  26  27  450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            26   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   8   8   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   44  33  19  32  32  78  47  11  75  23  3   91  15  22  18  
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Known Exits Taken        11   | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             13   | .   .   .   .   .   .   3   3   1   3   .   .   3   .   .   .   
Spaces Dug                 49   | .   .   .   .   2   2   .   .   .   4   1   .   3   .   15  22  
Terrain Destroyed          72   | .   .   .   .   2   2   .   .   .   7   1   .   3   .   15  42  
  Melee                    32   | .   .   .   .   2   2   .   .   .   4   1   .   3   .   15  5   
  Projectile               5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   
  AOE                      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  
Total                      8844 | 71   247  483  61   572  1193 796  329  130  903  748  54   950  357  942  1008 
  Wait                     1214 | 1    18   72   .    84   224  147  1    4    151  23   .    95   147  62   185  
  Move                     7084 | 49   197  323  59   352  901  644  314  126  725  701  53   850  210  838  742  
  Hop                      21   | .    .    .    .    .    7    .    .    .    .    2    .    .    .    6    6    
  Pick Up                  59   | 5    3    14   .    15   8    .    2    .    .    4    1    .    .    3    4    
  Fast Attach              60   | 7    .    9    .    12   6    .    2    .    1    9    .    2    .    6    6    
  Attach                   41   | .    2    3    1    7    5    3    2    .    8    1    .    .    .    .    9    
  Detach                   18   | .    .    .    .    .    4    2    2    .    6    .    .    .    .    1    3    
  Swap                     20   | .    1    5    1    4    6    .    .    .    .    .    .    .    .    .    3    
  Drop                     62   | .    .    14   .    9    14   .    6    .    .    5    .    .    .    7    7    
  Fire                     215  | 9    26   43   .    87   16   .    .    .    8    .    .    .    .    .    26   
  Melee                    50   | .    .    .    .    2    2    .    .    .    4    3    .    3    .    19   17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   93 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  386 | -10/Materials      | Discovered new exit (range 4)
  393 | -10/Materials      | Entered another Materials area
  393 | -9/Materials       | Evolved 2 slots: Utility x2
  449 | -9/Materials       | Discovered new exit (range 10)
  802 | -9/Materials       | Build established: Scavenger-Mutant
  880 | -9/Materials       | Discovered new exit (range 16)
 1125 | -9/Materials       | Entered Mines
 1126 | -9/Mines           | Assembled infested the area
 1145 | -9/Mines           | Learned 2 Materials zone layouts
 1193 | -9/Mines           | Discovered new exit (range 14)
 1202 | -9/Mines           | Core integrity fell below 50%
 1203 | -9/Mines           | Met a Derelict bent on vengeance
 1206 | -9/Mines           | Entered Materials
 1206 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1207 | -8/Materials       | Identified exit to Factory
 1229 | -8/Materials       | Lost 4 parts (1p1n2w)
 1536 | -8/Materials       | Garrison activated, responded to threat
 1633 | -8/Materials       | Lost 3 parts (1p1n1w)
 1956 | -8/Materials       | Discovered exit to Factory (range 10)
 1967 | -8/Materials       | Lost 3 parts (1p1u1w)
 2062 | -8/Materials       | Entered Factory
 2062 | -7/Factory         | Accompanied by 1 ally
 2062 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2314 | -7/Factory         | Repaired Lgt. Treads
 2479 | -7/Factory         | Discovered new exit (range 15)
 2483 | -7/Factory         | Identified exit to Factory
 2737 | -7/Factory         | Build established: Scavenger-Sprinter
 2757 | -7/Factory         | Discovered exit to Factory (range 15)
 2830 | -7/Factory         | Discovered new exit (range 7)
 2832 | -7/Factory         | Identified exit to Lower Caves
 2867 | -7/Factory         | Entered Lower Caves
 2867 | -7/Lower Caves     | Accompanied by 1 ally
 2976 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3095 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3203 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3372 | -7/Lower Caves     | Discovered new exit (range 12)
 3381 | -7/Lower Caves     | Identified exit to Lower Caves
 3382 | -7/Lower Caves     | Entered another Lower Caves area
 3564 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3582 | -7/Lower Caves     | Discovered new exit (range 11)
 3584 | -7/Lower Caves     | Identified exit to Zion
 3605 | -7/Lower Caves     | Entered Zion
 3614 | -7/Zion            | Given A8's code to call for help
 3641 | -7/Zion            | Discovered new exit (range 16)
 3645 | -7/Zion            | Identified exit to Proximity Caves
 3645 | -7/Zion            | Entered Proximity Caves
 3671 | -6/Proximity Caves | Learned Factory emergency access door positions
 4029 | -6/Proximity Caves | Crushed by falling debris
 4032 | -6/Proximity Caves | Spotted B-75 Beast
 4038 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4043 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 4046 | -6/Proximity Caves | Entered Factory
 4046 | -6/Factory         | Evolved 2 slots: Utility x2
 4047 | -6/Factory         | Identified exit to Factory
 4047 | -6/Factory         | Identified exit to Lower Caves
 4064 | -6/Factory         | Lost 4 parts (2n2u)
 4220 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 4266 | -6/Factory         | Fabricated Imp. Flight Unit?
 4291 | -6/Factory         | Discovered exit to Factory (range 17)
 4299 | -6/Factory         | Entered another Factory area
 4299 | -5/Factory         | Evolved 2 slots: Utility x2
 4307 | -5/Factory         | Discovered new exit (range 17)
 4312 | -5/Factory         | Identified exit to Upper Caves
 4314 | -5/Factory         | Entered Upper Caves
 4458 | -5/Upper Caves     | Build established: Scout
 4551 | -5/Upper Caves     | Learned Factory stockpile data
 4573 | -5/Upper Caves     | Identified exit to Upper Caves
 4600 | -5/Upper Caves     | Learned location of Extension (-4)
 4600 | -5/Upper Caves     | Learned Factory trap positions
 4641 | -5/Upper Caves     | Entered another Upper Caves area
 4673 | -5/Upper Caves     | Discovered new exit (range 13)
 4843 | -5/Upper Caves     | Identified exit to Factory
 4843 | -5/Upper Caves     | Entered Factory
 4843 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4844 | -4/Factory         | Loaded intel: 101 trap records
 5027 | -4/Factory         | Fabricated Imp. Flight Unit?
 5046 | -4/Factory         | Spotted B-86 Titan
 5134 | -4/Factory         | Spotted B-86 Titan
 5181 | -4/Factory         | Discovered new exit (range 8)
 5183 | -4/Factory         | Identified exit to Research
 5190 | -4/Factory         | Entered Research
 5190 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 5474 | -3/Research        | Build established: Ninja
 5552 | -3/Research        | Lost 3 parts (2p1u)
 5711 | -3/Research        | Lost 4 parts (3n1u)
 5737 | -3/Research        | Core integrity fell below 50%
 5748 | -3/Research        | Core integrity fell below 20%
 5766 | -3/Research        | Lost 5 parts (3u2w)
 5772 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05685_ S-43 Plague destroyed.
05688_ K-01 Serf collects debris. <x2>
05690_ ALERT: Rogue bot located, Programmers report to Research Zone 7C.
05706_ S-43 Plague destroyed.
05716_ Hvy. Neutron Cannon destroyed.
05716_ Acquired Impulse Thruster Array.
05717_ Hvy. Machine Gun destroyed.
05718_ Acquired 35 matter.
05729_ Dropped Impulse Thruster Array.
05730_ Adv. Core Analyzer destroyed.
05732_ Med. Storage Unit destroyed.
05733_ Acquired Plasma Lance.
05735_ Adv. ECM Suite destroyed.
05736_ Destroyed Xenon Bombardment Thruster.
05743_ S-43 Plague destroyed. <x3>
05757_ Acquired 32 matter.
05761_ S-43 Plague destroyed.
05762_ Acquired 34 matter.
05766_ P-80 Master destroyed.
05767_ Acquired 43 matter.

 Map 
-----
+----------------------------------------------------+
|          #    """  ##  #???????#        #    ##### |
|          #    """  ##  #########        #    #     |
|          #    """  #           #        #    #     |
|          #         +           #        #    #     |
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|          #    """  #           #        +    +     |
|          #    """  ####+###    #        #    #     |
|          #    """  ##     #    #        #    #     |
|          #    """  ##     #    #####+####    #     |
|          #    """  ##     #           #?#    #     |
|          #         ##     #           #?#    ##### |
|          #         ##     #         [ #?#    #???? |
|          ##?#########     #           #?#    #???? |
|          ???????????#     #   """""   #?#    #???? |
|          ???????????#     #   """""   #?#    #???? |
|          ???????###########   """""   ###    ##### |
|          ???????#        ?#                        |
|          ???????#   !     #                        |
|          ???????# |       #                        |
|          ???????#   !     +   """""            *== |
|          ???????#         #   """""   ###"######"" |
|          ???????#         #  ="""""   #        "   |
|          ???????#        ?#  =        #        #%  |
|          ???????#        ?#   %       +      ""#   |
|          ???????###########   =       #      ""#   |
|          ????????#       @#           + !    T"#   |
|          ????????#      *%p=          #      ""#   |
|          ????????#      !*#p*       ###      ""#   |
|          ????????#        #[        #?#        #   |
|          ????????#   """  #         #?#     = =### |
|          ????????#   """  ######    #?############ |
|          ????????#   """  #????#                   |
|          ????????#        ?????################### |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          24
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            6
Core Analysis              10
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Flight Unit | -7/Factory | Scanalyzed
  Imp. Hover Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightMyomerArray
  Manual?         0
Play Time         02:01:58
  Cumulative      83.0 hours
  Start           2020.09.23 @ 22:13:53
  End             2020.09.24 @ 01:47:53
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1ec23b1-b9cd-4837-9d49-f5dacdfa9ae2