Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 15:35:40 Player: Froliks Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (4371) 4371 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 10014 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 170 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Seismic Detector Recoil Stabilizer Thermic Laser Dirty Datajack (20) Remote Datajack Axe Great Axe Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Focal Shield Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Fission Core Improved Heat Sink Seismic Detector Recoil Stabilizer Propulsion Shielding Hardened Medium Armor Plating Thermic Laser Advanced Assault Cannon Heavy Flak Cannon Dirty Datajack Remote Datajack Axe Great Axe [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Thermic Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 1 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 112 | 9 13 18 2 24 5 6 . . 18 17 Power 17 | 1 1 1 . 5 1 2 . . 2 4 Engine 6 | 1 1 1 . 1 . 1 . . 1 . Core 11 | . . . . 4 1 1 . . 1 4 Reactor . | . . . . . . . . . . . Propulsion 38 | 3 6 11 2 9 1 2 . . 3 1 Treads 24 | 2 . 5 2 9 1 2 . . 3 . Leg 9 | . 2 6 . . . . . . . 1 Wheel 5 | 1 4 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 3 3 2 . 7 2 . . . 4 4 Device 13 | 2 1 2 . 2 1 . . . 4 1 Storage 5 | 1 2 . . 2 . . . . . . Processor 3 | . . . . 2 1 . . . . . Hackware 2 | . . . . . . . . . . 2 Protection 2 | . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 4 . 3 1 2 . . 9 8 Energy Gun 3 | . 1 . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 2 2 4 . 3 1 2 . . 1 . Ballistic Cannon 10 | . . . . . . . . . 4 6 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 3 | . . 2 . 1 . . . . . . Parts Lost 65 | . 6 7 2 5 2 4 . . 21 18 Power 10 | . 1 . . 1 1 1 . . 3 3 Propulsion 20 | . 1 3 2 2 1 2 . . 6 3 Utility 13 | . 1 2 . 1 . . . . 3 6 Weapon 22 | . 3 2 . 1 . 1 . . 9 6 Highest Loss Streak 11 | . 3 2 2 2 2 2 . . 9 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 6 9 14 14 19 19 19 19 20 12 11 Power 1 | 1 1 2 2 1 1 1 2 2 . 1 Propulsion 2 | 4 4 2 3 3 4 2 2 2 . . Utility 5 | . 2 4 5 6 7 8 8 9 8 5 Weapon 4 | . . 4 4 7 6 6 6 6 1 3 Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . . 8 2 10 . 1 1 . . 3 Power 2 | . . 2 . . . . . . . . Propulsion 4 | . . 1 1 2 . . . . . . Utility 6 | . . 1 1 1 . . . . . 3 Weapon 13 | . . 4 . 7 . 1 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 99 98 99 100 100 62 81 Engine 8 | . 13 11 11 6 7 3 7 7 6 2 Core 4 | . . . . 11 6 10 7 7 1 9 Treads 26 | . 12 30 44 35 29 29 30 30 10 11 Leg 2 | . 1 11 . . . . . . . . Wheel 2 | . 12 2 . . . . . . . . Device 12 | . 13 10 11 8 15 15 15 15 14 17 Storage 9 | . 14 11 11 9 7 7 7 7 7 6 Processor 4 | . . . . 8 7 7 7 7 7 6 Ballistic Gun 17 | . 25 22 22 17 22 22 23 23 4 . Slashing Weapon 1 | . . . . . . . . . 6 3 Peak Build Rating 52 | 9 8 18 17 35 42 40 37 37 37 52 Average Rating 24 | 6 7 15 16 31 40 35 37 37 24 46 On Entrance 24 | . 7 8 16 17 34 40 37 37 37 34 Avg Prop Armor Cover (%) 10 | . 10 16 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 14 29 35 35 68 66 67 64 64 68 78 Greatest Support 112 | 40 40 80 80 112 104 88 80 80 80 48 Greatest Overweight (x) 25 | . 9 1 . . . 1 . . 17 25 Average Overweight (x) . | . 1 . . . . . . . 2 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 19 20 20 20 20 20 20 Most Carried 20 | 8 12 15 15 20 20 20 20 20 20 16 Average Carried 15 | 6 9 14 14 19 19 19 19 20 12 11 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 8 12 15 15 20 20 20 20 20 11 8 Class Distribution -------------------- 42% | Scavenger-Mutant 37% | Mutant 15% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 4685 | 356 495 817 163 1198 84 427 65 . 581 499 Remotely . | . . . . . . . . . . . Salvage Created 6044 | 144 621 1791 245 2100 125 290 88 . 323 317 Parts 370 | 18 34 120 25 122 8 12 8 . 14 9 Haulers Intercepted 16 | . 2 6 . 6 1 . . . . 1 Recyclers Shooed 4 | . 1 . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 9 8 . 18 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 113 | . 14 33 10 32 1 5 2 . 7 9 Guns 102 | . 14 32 10 32 1 5 2 . 4 2 Cannons 10 | . . . . . . . . . 3 7 AOE 1 | . . 1 . . . . . . . . Classes Destroyed 15 | 2 5 4 1 2 . . 1 . . . Worker 10 | 1 . 2 . 5 1 . . . . 1 Builder 3 | . . 2 . 1 . . . . . . Tunneler 7 | 6 . 1 . . . . . . . . Hauler 16 | . 2 6 . 6 1 . . . . 1 Recycler 6 | . 1 1 . 4 . . . . . . Operator 3 | . . 2 . . 1 . . . . . Watcher 13 | . 3 5 . 5 . . . . . . Swarmer 35 | . 6 7 7 13 . . . . . 2 Grunt 49 | . 8 16 2 9 . 2 . . 6 6 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 1 . . . . . . 1 . Sentry 18 | . . 9 . 8 . 1 . . . . Hunter 5 | . . . . 1 1 2 1 . . . Programmer 2 | . . . . . . . 1 . . 1 Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 5 | 2 3 5 4 5 2 2 1 . 4 3 Combat Bots Only 4 | . 3 4 4 4 1 2 1 . 4 3 Max Kills in Single Turn 2 | 2 1 2 2 2 2 1 1 . 1 2 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 932 | . 108 124 43 187 10 69 10 . 161 220 Missed 264 | . 30 25 11 46 2 29 4 . 34 83 Hits 668 | . 78 99 32 141 8 40 6 . 127 137 Melee 3 | . . 3 . . . . . . . . Projectile 665 | . 78 96 32 141 8 40 6 . 127 137 AOE 2 | . . . . . . . . . . 2 Critical Strikes 26 | . 1 5 . 1 . 1 1 . 8 9 Damage Taken 10191 | . 770 1354 260 2033 124 488 95 . 2259 2808 Core 1916 | . 139 155 . 233 17 25 . . 493 854 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 310 | . . . . . . . . . 229 81 Regen/Repaired (Parts) 441 | . . 128 . 313 . . . . . . Core Remaining (%) 57 | 100 44 . 61 57 . . . . 23 . Volleys Fired 465 | 14 73 110 15 146 6 18 5 . 30 48 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 124 | 40 60 46 46 46 69 74 84 . 111 124 Shots Fired 988 | 28 131 220 33 296 18 53 15 . 79 115 Gun 845 | 28 131 220 33 296 18 53 15 . 42 9 Cannon 139 | . . . . . . . . . 37 102 Launcher . | . . . . . . . . . . . Special 4 | . . . . . . . . . . 4 Kinetic 946 | 28 106 220 33 296 18 53 15 . 75 102 Thermal 38 | . 25 . . . . . . . 4 9 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | 12 11 21 7 19 6 17 5 . 11 10 Robot Miss Streak 6 | 1 6 4 2 4 4 1 2 . 5 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 8 | . 1 1 2 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 . Shots Hit Robots 695 | 19 88 158 19 216 9 42 10 . 62 72 Core Hits 305 | 9 37 72 12 88 6 13 4 . 44 20 Critical Kills 2 | . 1 . . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . . . Critical Strikes 10 | . 2 . . 2 . . . . . 6 Burn 2 | . . . . . . . . . . 2 Destroy 4 | . 2 . . 2 . . . . . . Blast 4 | . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11513 | 210 945 2673 300 3386 159 533 185 . 1099 2023 Guns 8745 | 210 930 2403 286 3325 159 533 185 . 624 90 Cannons 2408 | . . . . . . . . . 475 1933 Explosions 224 | . . 224 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 136 | . 15 46 14 61 . . . . . . Kinetic 10758 | 210 733 2403 286 3325 159 533 185 . 991 1933 Thermal 395 | . 197 . . . . . . . 108 90 Explosive 224 | . . 224 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 1 1 1 . . 1 1 1 4 Average Corruption 1 | . 4 1 1 1 . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 110 | . 6 8 16 37 . . 7 2 32 2 Message Errors 18 | . 1 . 2 4 . . 3 1 7 . Matter Fused 33 | . 3 4 6 8 . . 3 . 8 1 Heat Flow Errors 13 | . . 1 1 7 . . . 1 3 . Energy Discharges 14 | . . 2 2 7 . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 17 | . 1 1 2 4 . . 1 . 8 . Data Loss (major) 4 | . . . . 2 . . . . 2 . Misfires 9 | . 1 . 3 4 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 69 | . . . . 3 . . . . . 66 Projectiles 66 | . . . . . . . . . . 66 Explosions . | . . . . . . . . . . . Melee 3 | . . . . 3 . . . . . . Knockbacks 23 | . 1 . . 1 . . . . 11 10 Impact 2 | . 1 . . 1 . . . . . . Kinetic 20 | . . . . . . . . . 11 9 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 7 | . 7 . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 18 | . 4 6 2 6 . . . . . . Targets Rammed 27 | . 4 13 2 8 . . . . . . Kicked 2 | . . 2 . . . . . . . . Crushed 7 | . . 5 . 2 . . . . . . Highest Temperature 736 | . 40 190 275 263 9 48 42 124 736 308 Average Temperature 95 | . 15 34 139 66 5 20 17 69 218 102 Received Heat Transfer 3772 | . 243 591 18 621 . 120 . . 1460 719 Effects 12 | . . . . . . . . . 12 . Shutdowns 2 | . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 2 | . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1150 | . 425 . . . . . . . 275 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . 1 2 1 2 . . . . . . Low Security (%) 84 | 100 97 61 98 88 100 . . . . 100 Level 1 11 | . 2 29 1 6 . . . . . . Level 2 4 | . . 8 . 4 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 444 | 10 203 444 212 428 194 . . . . 98 Initial 194 | . . 83 172 . 194 . . . . 6 Average 107 | 1 35 186 48 121 60 . . . . 24 Influence Increases 3721 | 35 424 1105 230 1074 51 120 60 . 252 370 Destroy 0b10 Robot/C 2360 | . 280 660 200 640 20 100 40 . 180 240 Destroy 0b10 Robot/NC 300 | 35 30 95 . 105 15 . . . . 20 Destroy Leader 590 | . 70 192 30 172 12 20 20 . 30 44 Allied During Kill 45 | . . . . . . . . . 12 33 Successful Hack 151 | . 29 59 . 59 4 . . . . . Disable Machine 75 | . . 45 . 15 . . . . . 15 Destroy Structure 50 | . . 24 . 8 . . . . . 18 Lose Combat Pursuer 150 | . 15 30 . 75 . . . . 30 . Influence Decreases 3721 | 35 226 859 674 646 479 120 60 . 241 381 Entered New Map 626 | . . 115 272 . 234 . . . . 5 Time Decay 2706 | 35 183 624 382 595 245 120 60 . 163 299 Lost Part 303 | . 43 61 20 50 . . . . 78 51 Lost Ally 26 | . . . . . . . . . . 26 Purge Threat 60 | . . 59 . 1 . . . . . . Squads Dispatched 24 | . 3 7 . 9 1 . . . . 4 Investigation 13 | . 1 4 . 7 . . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 7 | . 2 2 . 2 . . . . . 1 Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 23 49 11 50 2 5 2 . 13 14 Peak Tracking Total 7 | . 3 4 4 7 1 2 1 . 4 4 Tactical Retreats 8 | . 1 2 . 3 . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 14 | . 10 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 5 | . . 3 . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 44 | . 5 14 . 17 2 1 1 2 . 2 Terminals 29 | . 5 10 . 11 2 . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 4 | . . 2 . 2 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 4 | . . 2 . 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 151 | . 14 44 . 60 5 1 1 19 . 7 Successful 97 | . 8 25 . 37 3 1 1 19 . 3 Failed 53 | . 6 18 . 23 2 . . . . 4 Catastrophic 6 | . 1 2 . 3 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 35 | . 9 9 . 15 2 . . . . . Terminals 82 | . 14 27 . 34 5 . . . . 2 Fabricators 5 | . . . . . . . . . . 5 Repair Stations 18 | . . 7 . 11 . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers 21 | . . 10 . 11 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 62 | . 8 12 . 18 3 1 1 19 . . Record 3 | . 1 . . 1 1 . . . . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 7 | . . . . . . . . 7 . . Robot Analysis 10 | . 3 2 . 5 . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . Open Door 2 | . . . . . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Unreport Threat 4 | . . 2 . 2 . . . . . . Locate Traps 6 | . 1 1 . 3 1 . . . . . Dispatch Records 3 | . 1 1 . . 1 . . . . . Transport Status 3 | . 1 1 . 1 . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 4 | . . 1 . 3 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 14 | . . 6 . 8 . . . . . . Scan Component 8 | . . 4 . 4 . . . . . . Repair 6 | . . 2 . 4 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 15 | . . 7 . 8 . . . . . . Insert Component 6 | . . 3 . 3 . . . . . . Analyze 5 | . . 3 . 2 . . . . . . Retrieve Study 4 | . . 1 . 3 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . Used 2 | . . 1 . . 1 . . . . . Hacking Detections 35 | . 5 12 . 14 2 . . . . 2 Full Trace Events 21 | . 4 7 . 9 . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built 2 | . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . 1 Time 76 | . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . 10 Part Schematics Acquired 14 | . . 3 . 2 . . . 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . . . . . Parts Repaired 6 | . . 2 . 4 . . . . . . Time 192 | . . 52 . 140 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 5 | . . 3 . 2 . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . . . . . . 1 2 Largest Group 3 | . . . . . . . . . 1 3 Highest-Rated Group 136 | . . . . . . . . . 96 136 Highest-Rated Ally 96 | . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . 7 16 Total Damage 809 | . . . . . . . . . 343 466 Kills 7 | . . . . . . . . . 2 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 24058 | 202 2935 5412 1547 5980 684 1122 1378 130 3478 1190 Terrain 25 | 25 . . . . . . . . . . Seismic 24033 | 177 2935 5412 1547 5980 684 1122 1378 130 3478 1190 Jamming 3939 | . . . . . 684 1122 1378 130 625 . Robot Analysis Total 10 | . 3 2 . 5 . . . . . . Derelict Logs Recovered 7 | . . . 3 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 25095 | 329 3063 5462 1547 6221 684 1122 1378 130 3625 1534 Spaces Moved 9153 | 169 1041 1932 813 1798 371 530 760 81 1199 459 Core 157 | 5 6 . . . . . . . 139 7 Treads 7522 | 164 160 1335 813 1798 371 530 760 81 1060 450 Legs 648 | . 86 560 . . . . . . . 2 Wheels 826 | . 789 37 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 85 160 160 162 162 162 162 160 245 Average Speed 176 | 156 128 147 160 160 162 162 162 162 291 258 Slowest Speed 1300 | 160 500 240 160 162 162 216 162 162 900 1300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 6 87 95 98 92 8 69 77 70 91 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 14 | . . . 3 . . 4 3 . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 31 | . . 17 . . . . 1 . 1 12 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . 1 . 1 12 AOE 17 | . . 17 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 17214 | 206 2638 4340 1029 4845 442 754 897 80 1268 715 Wait 7251 | . 1482 2208 192 2809 52 194 129 . 13 172 Move 9143 | 168 1040 1931 812 1797 370 529 759 80 1198 459 Hop . | . . . . . . . . . . . Pick Up 103 | 10 6 31 4 29 5 4 2 . 5 7 Fast Attach 36 | 8 11 4 . 4 1 1 . . 4 3 Attach 58 | . 5 10 2 8 3 3 . . 15 12 Detach 3 | 1 . . . . . . . . . 2 Swap 59 | 2 16 11 . 17 2 2 . . 3 6 Drop 65 | 3 1 22 2 27 3 3 2 . . 2 Fire 465 | 14 73 110 15 146 6 18 5 . 30 48 Melee . | . . . . . . . . . . . Ram 3 | . 3 . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 22 | . 1 11 2 8 . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 14) 330 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 11) 1943 | -10/Materials | Discovered new exit (range 14) 2283 | -10/Materials | Discovered new exit (range 13) 2788 | -10/Materials | Lost 3 parts (1n1u1w) 3032 | -10/Materials | Discovered new exit (range 13) 3093 | -10/Materials | Build established: Scavenger-Mutant 3270 | -10/Materials | Core integrity fell below 50% 3393 | -10/Materials | Entered another Materials area 3393 | -9/Materials | Evolved 2 slots: Propulsion x2 4234 | -9/Materials | Build established: Mutant 4396 | -9/Materials | Discovered new exit (range 16) 4669 | -9/Materials | Build established: Scavenger-Mutant 4986 | -9/Materials | Discovered new exit (range 15) 5023 | -9/Materials | Repaired Seismic Detector 5151 | -9/Materials | Discovered new exit (range 16) 5871 | -9/Materials | Central database locked down 6650 | -9/Materials | Discovered new exit (range 7) 7533 | -9/Materials | Discovered new exit (range 13) 8309 | -9/Materials | Repaired Lgt. Treads+ 8593 | -9/Materials | First assault squad dispatched 8855 | -9/Materials | Entered Mines 8916 | -9/Mines | Met a Derelict bent on vengeance 9407 | -9/Mines | Learned location of Zion (-6) 9418 | -9/Mines | Learned location of 1 exit from Lower Caves 9558 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9585 | -9/Mines | Discovered new exit (range 10) 9632 | -9/Mines | Discovered new exit (range 3) 9717 | -9/Mines | Learned 4 Materials zone layouts 10402 | -9/Mines | Entered Materials 10402 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 10403 | -8/Materials | Identified exit to Factory 11577 | -8/Materials | Build established: Mutant 11688 | -8/Materials | Repaired Hvy. Assault Rifle+ 12438 | -8/Materials | Discovered exit to Factory (range 5) 12579 | -8/Materials | Repaired Hvy. Assault Rifle+ 12612 | -8/Materials | Repaired Hvy. Assault Rifle+ 12658 | -8/Materials | Repaired Med. Treads? 14257 | -8/Materials | Build established: Scavenger-Mutant 16623 | -8/Materials | Entered Factory 16623 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 16926 | -7/Factory | Build established: Scavenger-Gunner 17281 | -7/Factory | Discovered new exit (range 11) 17297 | -7/Factory | Identified exit to Lower Caves 17307 | -7/Factory | Entered Lower Caves 17308 | -7/Lower Caves | Identified exit to Lower Caves 17427 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17538 | -7/Lower Caves | Learned 4 Factory zone layouts 17540 | -7/Lower Caves | Spotted B-75 Beast 18429 | -7/Lower Caves | Entered another Lower Caves area 18589 | -7/Lower Caves | Discovered new exit (range 9) 18604 | -7/Lower Caves | Identified exit to Factory 19395 | -7/Lower Caves | Learned 4 Factory zone layouts 19775 | -7/Lower Caves | Discovered new exit (range 3) 19777 | -7/Lower Caves | Identified exit to Data Miner 19807 | -7/Lower Caves | Entered Data Miner 19807 | -7/Data Miner | Discovered new exit (range 6) 19838 | -7/Data Miner | Met Data Miner 19900 | -7/Data Miner | Received God Mode back door access code from Data Miner 19935 | -7/Data Miner | Identified exit to Proximity Caves 19937 | -7/Data Miner | Entered Proximity Caves 19969 | -6/Proximity Caves | Learned Factory terminal intel 20121 | -6/Proximity Caves | Spotted B-75 Beast 20629 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 20695 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 20854 | -6/Proximity Caves | Core integrity fell below 50% 20904 | -6/Proximity Caves | Escorted by Enhanced Grunt 20935 | -6/Proximity Caves | Lost 9 parts (2p1n1u5w) 21154 | -6/Proximity Caves | Build established: Mutant 23562 | -6/Proximity Caves | Entered Factory 23562 | -6/Factory | Accompanied by 1 ally 23562 | -6/Factory | Evolved 2 slots: Utility x2 23564 | -6/Factory | Loaded intel: 26 terminal locations 23907 | -6/Factory | Watched by a mysterious "MATRIX" hacker 23983 | -6/Factory | Fabricated R-10 Processor (x2) 24370 | -6/Factory | Build established: Tank 24948 | -6/Factory | Spotted B-75 Beast 25012 | -6/Factory | Lost 11 parts (2p3n3u3w) 25021 | -6/Factory | Core integrity fell below 50% 25075 | -6/Factory | Core integrity fell below 20% 25096 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 25043_ Acquired 11 matter. 25043_ K-01 Serf collects debris. 25051_ Hrd. Medium Armor Plating destroyed. 25052_ K-01 Serf collects debris. 25055_ B-75 Beast Imp. Cooling System blasted off. 25056_ K-01 Serf collects debris. 25058_ Knocked back. 25059_ K-01 Serf collects debris. 25068_ System corrupted: Energy discharge (-35). 25069_ K-01 Serf collects debris. 25070_ Imp. Heat Sink destroyed. 25072_ K-01 Serf collects debris. 25074_ Critical hit (Meltdown: +320). 25074_ Knocked back. 25076_ K-01 Serf collects debris. 25079_ Adv. Assault Cannon destroyed. 25079_ K-01 Serf destroyed. 25080_ Lgt. Fission Core destroyed. 25088_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# | | ??????????????????????????##########??# """ """ | | ??????????????????????????# """ #??# """ """ | | ??????????????????????????#! ""F"" #??# """ """ | | ??????????????????????????# "" "" #??# | | ??????????????????????????# #??# | | ???????????????????###????# #### | | ??????????????????## #????# """ / ## [ | | ??????????????????# #????# """ # ########+#+## | | ?????????????????## ####?# """ # # + ^ ^ | | ?????????????#???# #?# ! # # ! # | | ?????????????# ?## % % #??#######+## # *# ^"""" | | ????????????##"##"""""%####;#;### # !# """" | | ????????????#" "# @ # # [ # """ | | ????????????#" ;; !/ # ###### | | ????????????#" % ; !/ # ==###### | | ????????????#; % ; / # !=]] = | | ????????????## # %=%% | | ?????????????# p + %""""="""" """" | | ?????????????# * # """" """" """" | | ?????????????#% %=% # """" """" """" | | ?????????????# = # % """" """" """" | | ???#+########## BB ;;;######### """" """"%"""" | | ?? BB% """" """" """" | | ?? % % | | ?? % % % % | | ?? | | ?? % % % | | ???#+#######"#####"""# ############+########## | | ???????????## # #?????# #??# | | ??????""????# # ! #?????# """" #??# | | ??????""????# """ # #?????# " """" #??# | | ??????T"????# """ + #?????# "" """" #??# | | ??????""????# """ # #?????# " """" #??# | | ??????""????# "" # #?????# " """" ????# | | ????????????# "" ## ##?????# """" #### | | ????????????# ## # # """" # | | ????????????# ## + # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ R-10 Processor | x2 | -6/Factory | Authchip Repaired ---------- Seismic Detector | 50% | -9/Materials Lgt. Treads | 15% | -9/Materials Hvy. Assault Rifle | 20% | -8/Materials Hvy. Assault Rifle | 51% | -8/Materials Hvy. Assault Rifle | 45% | -8/Materials Med. Treads | 44% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Official Business Challenges ------------ None Game ------ Seed LightpackImprinterAxe Manual? 0 Play Time 02:08:31 Cumulative 20.2 hours Start 2026.09.22 @ 11:09:23 End 2026.09.22 @ 15:35:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acbef74f-f745-4cdd-b231-904d37315cbe