Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 02:11:33 Player: JackNine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (185) 925 Value Destroyed (6000) 6000 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1276) 1276 TOTAL SCORE: 12341 Bonus ------- High Alert Combat Kills 276 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 98/100 System Corruption 15% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor 0b10 Decoder Chip [Scout] Zionite Weapon Casing EM Pulse Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Light Treads Zionite Composite Leg I Wheel Improved Heat Sink 0b10 Decoder Chip [Scout] Zionite Weapon Casing Zionite Light Carapace Improved Medium Armor Plating Field Laser Field Laser Pulse Rifle Heavy Laser EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle High-powered Shotgun High-powered Shotgun Barrage Gun Gauss Cannon Gauss Cannon Heavy Missile Launcher Heavy Flail [Rating: 74] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 207 | 6 6 5 6 31 34 39 3 7 34 36 . Power 14 | 1 3 3 . 2 1 . . 1 2 1 . Engine 13 | 1 3 3 . 2 1 . . 1 2 . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 52 | 2 1 . 2 9 6 12 1 1 8 10 . Treads 29 | 1 1 . 1 6 3 5 . . 7 5 . Leg . | . . . . . . . . . . . . Wheel 18 | 1 . . 1 3 3 7 1 1 1 . . Hover 5 | . . . . . . . . . . 5 . Flight . | . . . . . . . . . . . . Utility 57 | 1 2 . 1 4 16 14 . 1 6 12 . Device 31 | . 1 . . 2 13 7 . . 4 4 . Storage 3 | 1 1 . . . . . . . . 1 . Processor 3 | . . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . . Protection 20 | . . . 1 2 3 4 . 1 2 7 . Artifact . | . . . . . . . . . . . . Weapon 84 | 2 . 2 3 16 11 13 2 4 18 13 . Energy Gun 18 | 1 . 1 2 5 1 1 . . 4 3 . Energy Cannon 7 | . . . . 1 4 . . . . 2 . Ballistic Gun 31 | 1 . 1 1 3 3 6 1 2 7 6 . Ballistic Cannon 3 | . . . . . . 3 . . . . . Launcher 16 | . . . . 3 3 2 1 2 4 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 9 | . . . . 4 . 1 . . 3 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 1 . . . 1 9 . Parts Lost 59 | . 1 2 4 2 10 2 1 2 7 28 . Power 3 | . . . . . 1 . . . 1 1 . Propulsion 24 | . 1 . 2 . 4 2 1 1 2 11 . Utility 19 | . . . . 2 5 . . 1 2 9 . Weapon 13 | . . 2 2 . . . . . 2 7 . Highest Loss Streak 18 | . 1 1 2 1 5 1 1 2 2 18 . To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 97 100 98 99 99 99 99 99 98 90 . Engine 8 | . 14 14 11 11 9 7 7 7 7 2 . Treads 15 | . 14 14 11 11 16 14 15 15 14 25 . Wheel 11 | . 14 14 10 11 10 14 14 14 13 1 . Device 13 | . 11 14 11 11 17 15 15 15 14 9 . Storage 8 | . 14 14 11 11 9 7 7 7 7 6 . Processor 3 | . . . . . . 6 7 7 7 2 . Protection 7 | . . . 10 10 9 8 7 7 6 11 . Energy Gun 7 | . 14 4 22 12 5 . . . 8 11 . Energy Cannon 2 | . . . . 8 9 . . . . 1 . Ballistic Gun 14 | . 14 23 10 10 11 17 22 22 12 7 . Naked Turns 48 | . . . . . . . . . . 13 35 Heaviest Build 118 | 14 90 91 97 103 108 115 114 114 118 116 . Greatest Support 88 | 20 20 16 16 10 20 32 32 26 28 88 3 Greatest Overweight (x) 11 | . 5 5 9 10 10 6 4 4 11 4 . Average Overweight (x) 4 | . 4 5 7 9 8 3 3 4 4 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 4 17 16 22 25 25 25 25 24 25 25 5 Average Carried 22 | 2 9 15 19 24 24 24 24 23 23 23 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 16 15 22 25 25 25 24 22 24 5 5 Class Distribution -------------------- 41% | Scavenger-Gunner 18% | Tank 17% | Mutant 13% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Matter Collected 5181 | 216 308 185 165 538 454 1182 112 282 1254 485 . Remotely 321 | . . . . . . 214 . . 107 . . Salvage Created 7933 | . 477 288 540 1484 1210 1247 104 214 1470 899 . Parts 448 | . 30 20 33 85 61 64 8 7 124 16 . Haulers Intercepted 3 | . . . . 3 . . . . . . . Recyclers Shooed 4 | . 1 . . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 8 21 . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 178 | . 14 10 15 25 28 21 5 8 9 43 . Melee 1 | . . . . . . . . . . 1 . Guns 99 | . 14 10 15 9 7 16 3 2 9 14 . Cannons 27 | . . . . 9 13 5 . . . . . AOE 48 | . . . . 6 7 . 2 6 . 27 . Classes Destroyed 19 | . 2 1 2 5 1 2 1 . 3 2 . Worker 3 | . . . . 3 . . . . . . . Builder 3 | . . . . 1 1 1 . . . . . Hauler 3 | . . . . 3 . . . . . . . Recycler 12 | . . . . 5 2 5 . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 2 | . . . 1 . . 1 . . . . . Swarmer 31 | . 4 3 6 7 7 . 3 1 . . . Grunt 62 | . 10 6 7 8 14 11 1 5 . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 2 | . . . . . . . 1 1 . . . Sentry 20 | . . . 2 10 3 4 . 1 . . . Specialist 4 | . . . . . 4 . . . . . . Programmer 5 | . . . . . . 5 . . . . . Zionite 58 | . . . . . . . . . 58 . . Z-Light 6 | . . . . . . . . . . 6 . Assembled 36 | . . 1 . . . . . . . 35 . Golem 2 | . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . 1 . . Mutant 5 | . . . . . . . . . 5 . . Best Kill Streak 29 | . 3 5 9 5 7 3 3 5 11 29 . Combat Bots Only 29 | . 3 5 9 3 7 3 3 5 3 29 . Max Kills in Single Turn 7 | . 1 2 2 3 4 1 2 3 2 7 . Gunslinging 1 | . . 1 1 . . . . . . 1 . Exploded 7 | . . . . 3 3 . 2 3 . 7 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Damage Taken 10333 | . 557 362 585 724 1342 1172 258 226 1125 3925 57 Core 1103 | . 45 97 86 114 53 89 33 . 68 461 57 Absorbed by Shields 12 | . . . . . . 12 . . . . . Redirected to Shielding 115 | . . . . . . . . . . 115 . Regen/Repaired (Parts) 214 | . . . . 94 . 120 . . . . . Core Remaining (%) 70 | 100 . 43 . 50 90 . . . . . . Volleys Fired 447 | . 35 24 34 59 53 71 9 10 102 50 . Largest 3 | . 2 2 3 3 3 3 3 3 3 3 . Hottest 204 | . 70 85 125 147 204 95 78 78 160 160 . Shots Fired 1170 | . 69 47 102 151 151 194 25 20 284 127 . Gun 962 | . 69 47 102 99 54 165 24 15 274 113 . Cannon 172 | . . . . 44 93 27 . . . 8 . Launcher 36 | . . . . 8 4 2 1 5 10 6 . Special . | . . . . . . . . . . . . Kinetic 655 | . 35 35 34 51 36 190 24 15 171 64 . Thermal 430 | . 34 12 34 92 111 . . . 103 44 . Explosive 36 | . . . . 8 4 2 1 5 10 6 . Electromagnetic 44 | . . . 34 . . 2 . . . 8 . Phasic 5 | . . . . . . . . . . 5 . Robot Hit Streak 26 | . 10 20 26 8 17 10 10 8 14 9 . Robot Miss Streak 10 | . 5 5 7 2 3 5 4 2 10 9 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 21 | . . 2 6 . . . . . 8 5 . Max Gunslinging Chain 2 | . . 1 1 . . . . . 2 2 . Shots Hit Robots 759 | . 46 33 67 81 95 129 17 15 191 85 . Core Hits 531 | . 22 14 25 49 48 82 13 20 143 115 . Critical Kills 6 | . 1 . . 1 1 1 . . 1 1 . Critical Parts Destroyed 3 | . 2 . . . . . . . 1 . . Critical Strikes 29 | . 8 1 3 5 1 4 . . 5 2 . Burn 16 | . 5 1 2 4 . . . . 3 1 . Meltdown 2 | . . . . 1 1 . . . . . . Destroy 8 | . 3 . . . . 3 . . 2 . . Blast 1 | . . . . . . 1 . . . . . Corrupt 1 | . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . . 1 . Melee Attacks 25 | . . . . 8 . 2 . . 11 4 . Impact 25 | . . . . 8 . 2 . . 11 4 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18645 | . 626 482 917 2074 2444 2630 618 930 3775 4149 . Guns 11363 | . 626 482 917 942 664 2205 438 240 3461 1388 . Cannons 2526 | . . . . 626 1348 425 . . . 127 . Explosions 4599 | . . . . 506 432 . 180 690 314 2477 . Melee 157 | . . . . . . . . . . 157 . Ramming . | . . . . . . . . . . . . Kinetic 8013 | . 345 341 169 414 418 2612 438 240 2195 841 . Thermal 5332 | . 281 141 382 1154 1594 . . . 1266 514 . Explosive 4599 | . . . . 506 432 . 180 690 314 2477 . Electromagnetic 511 | . . . 366 . . 18 . . . 127 . Impact 157 | . . . . . . . . . . 157 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 33 | . . . . . . . . . . 33 . Highest Corruption 15 | . . . . . . 1 1 1 6 15 15 Average Corruption 2 | . . . . . . 1 1 1 2 6 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 87 | . . . . . . 7 6 4 27 42 1 Message Errors 23 | . . . . . . 1 . 2 10 10 . Matter Fused 13 | . . . . . . 1 1 . 7 4 . Heat Flow Errors 9 | . . . . . . 1 2 . 1 5 . Energy Discharges 15 | . . . . . . 2 1 2 1 8 1 Data Loss (minor) 12 | . . . . . . 1 1 . 4 6 . Data Loss (major) 4 | . . . . . . . . . 1 3 . Misfires 5 | . . . . . . 1 . . 2 2 . Alerts 3 | . . . . . . . 1 . 1 1 . Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 264 | . . . . . 39 . . 77 16 132 . Projectiles 3 | . . . . . 3 . . . . . . Explosions 261 | . . . . . 36 . . 77 16 132 . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . 2 . . . 2 . Impact 2 | . . . . . . . . . . 2 . Kinetic 2 | . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 11 33 . . 27 . . 63 . Shots 5 | . . . 1 2 . . 1 . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 338 | . 39 21 247 172 281 153 184 13 99 338 . Average Temperature 50 | . 19 11 74 47 77 10 45 7 14 73 . Received Heat Transfer 3069 | . 252 180 252 213 666 375 36 63 245 760 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . Parts Melted 27 | . 3 3 2 5 10 . . . 2 2 . Heat Transferred 11802 | . 1184 407 1036 2516 2812 . . . 2811 1036 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Peak Influence 698 | . 249 186 542 577 698 428 . . . . . Initial 287 | . . 96 46 144 243 287 . . . . . Average 250 | . 103 126 244 264 518 228 . . . . . Maximum Alert Level 2 | . 1 . 2 2 2 2 . . . . . Low Security (%) 50 | 100 90 100 36 43 . 47 . . . . . Level 1 32 | . 9 . 50 36 21 49 . . . . . Level 2 17 | . . . 12 19 78 2 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 4 . 2 3 4 9 . 1 . . . Investigation 7 | . 3 . 1 1 . 2 . . . . . Extermination 5 | . . . . . . 5 . . . . . Reinforcement 9 | . 1 . 1 2 4 1 . . . . . Assault 1 | . . . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Distress Signals 9 | . 4 . 2 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 325 | . 29 11 21 39 36 31 6 8 74 66 4 Peak Tracking Total 37 | . 5 4 7 6 7 4 3 5 6 37 4 Tactical Retreats 22 | . 1 2 3 1 . 2 1 . 11 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Traps Triggered 10 | . 4 . . . . 6 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Machines Disabled 11 | . . . 1 3 3 2 . 1 . 1 . Max in Single Turn 1 | . . . 1 1 1 1 . 1 . 1 . Garrison Access 2 | . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Machines Accessed 29 | . 8 . 1 10 2 7 . 1 . . . Terminals 17 | . 6 . . 7 1 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . Recycling Units 5 | . 2 . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . . . . . Total Hacks 69 | . 17 . 2 25 5 19 . 1 . . . Successful 39 | . 11 . 1 13 2 11 . 1 . . . Failed 29 | . 5 . 1 12 3 8 . . . . . Catastrophic 4 | . . . . 2 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 44 | . 8 . 2 15 3 11 . . 5 . . Terminals 50 | . 15 . . 21 4 10 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 5 | . . . . 2 . 3 . . . . . Recycling Units 7 | . 2 . 2 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 2 . . . . . Terminal Hacks 23 | . 8 . . 8 1 5 . 1 . . . Record 1 | . . . . . . . . 1 . . . Robot Analysis 5 | . 2 . . 2 . 1 . . . . . Prototype ID Bank 6 | . 3 . . 3 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 1 . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . Locate Traps 4 | . 2 . . 1 . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . Repair 2 | . . . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks 9 | . 3 . 1 2 . 3 . . . . . Terminals 3 | . 1 . . 1 . 1 . . . . . Botnet 3 | . 1 . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 1 . 2 . . . . . Reject 1 | . . . . . . 1 . . . . . Recyclers 1 | . . . . . . 1 . . . . . Tunnel 4 | . 2 . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 6 . . 6 1 7 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . . Time 64 | . . . . 38 . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 20 | . . . . . . . . 20 20 . . Highest-Rated Ally 20 | . . . . . . . . 20 20 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Robot Analysis Total 5 | . 2 . . 2 . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Turns Passed 12168 | 92 1182 570 476 1851 1118 2404 586 564 1997 1293 35 Spaces Moved 5664 | 52 587 227 169 654 408 1362 380 345 906 504 70 Core 104 | 3 . . . . . . . . . 31 70 Treads 419 | 49 28 . . . . . . . . 342 . Legs . | . . . . . . . . . . . . Wheels 5137 | . 559 227 169 654 408 1362 380 345 906 127 . Hover 4 | . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 160 175 175 215 155 145 145 150 150 48 50 Average Speed 171 | 153 174 175 203 229 210 145 146 150 152 208 50 Slowest Speed 245 | 160 175 175 215 230 230 190 150 150 245 245 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 88 64 15 94 34 31 56 50 82 65 11 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 8 | . 2 2 1 1 . . 1 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . 1 2 2 . . Spaces Dug 73 | . . . . 15 14 10 5 27 . 2 . Terrain Destroyed 231 | . . . 4 52 46 10 5 66 41 7 . Melee 6 | . . . . 5 . 1 . . . . . Projectile 20 | . . . . 3 9 . . . 1 7 . AOE 205 | . . . 4 44 37 9 5 66 40 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Total 7231 | 61 678 353 228 891 580 1673 392 374 1288 643 70 Wait 608 | . 31 94 8 90 26 120 1 2 221 15 . Move 5651 | 51 586 226 168 653 407 1361 379 344 903 503 70 Hop 1 | . . . . . . . . . 1 . . Pick Up 116 | 4 14 1 12 20 30 17 . . 6 12 . Fast Attach 36 | 6 2 . 1 3 3 7 . . 4 10 . Attach 56 | . 1 2 5 2 11 6 1 2 7 19 . Detach 20 | . 1 . . 1 1 4 . . 2 11 . Swap 115 | . 3 3 . 26 20 26 2 5 23 7 . Drop 115 | . 5 3 . 29 29 28 . 1 8 12 . Fire 447 | . 35 24 34 59 53 71 9 10 102 50 . Melee 25 | . . . . 8 . 2 . . 11 4 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 31 | . . . . . . 31 . . . . . Rewire 10 | . . . . . . . . 10 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Central database locked down 872 | -10/Materials | Discovered new exit (range 14) 1168 | -10/Materials | Discovered new exit (range 14) 1275 | -10/Materials | Entered Mines 1288 | -10/Mines | Learned location of Zion (-7) 1303 | -10/Mines | Learned location of Storage (-9) 1340 | -10/Mines | Discovered new exit (range 5) 1497 | -10/Mines | Excavation squad dispatched 1497 | -10/Mines | A large section of the Mines collapsed 1747 | -10/Mines | Excavation squad dispatched 1804 | -10/Mines | Core integrity fell below 50% 1835 | -10/Mines | Discovered new exit (range 4) 1845 | -10/Mines | Entered Materials 1845 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1981 | -9/Materials | Discovered new exit (range 6) 2101 | -9/Materials | Build established: Tank 2245 | -9/Materials | Destroyed 9 combat bots 2321 | -9/Materials | Entered Storage 3552 | -9/Storage | Repaired Reflective Plating 3777 | -9/Storage | Discovered new exit (range 15) 4172 | -9/Storage | Entered Materials 4172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4429 | -8/Materials | Destroyed 7 combat bots 4434 | -8/Materials | Lost 3 parts (1n2u) 4542 | -8/Materials | Lost 5 parts (1p2n2u) 4917 | -8/Materials | Build established: Scavenger-Tank 5034 | -8/Materials | Discovered new exit (range 10) 5290 | -8/Materials | Entered Factory 5290 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5937 | -7/Factory | Build established: Scavenger-Gunner 6277 | -7/Factory | Repaired Lgt. Treads 6291 | -7/Factory | Discovered new exit (range 8) 7149 | -7/Factory | Identified exit to Lower Caves 7468 | -7/Factory | Garrison activated, responded to threat 7694 | -7/Factory | Entered Lower Caves 7721 | -7/Lower Caves | Learned Factory security intel 7811 | -7/Lower Caves | Encountered a Warlord checkpoint 8259 | -7/Lower Caves | Discovered new exit (range 13) 8280 | -7/Lower Caves | Entered another Lower Caves area 8460 | -7/Lower Caves | Encountered a Warlord checkpoint 8596 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8812 | -7/Lower Caves | Discovered new exit (range 10) 8844 | -7/Lower Caves | Entered Zion 8844 | -7/Zion | Accompanied by 1 ally 8889 | -7/Zion | Discovered new exit (range 16) 9225 | -7/Zion | Build established: Scavenger-Mutant 9293 | -7/Zion | Attacked by Zionites 9586 | -7/Zion | Build established: Scavenger-Gunner 10174 | -7/Zion | Destroyed Imprinter 10183 | -7/Zion | Extracted access codes from Imprinter's data core 10452 | -7/Zion | Learned 8 Factory zone layouts 10811 | -7/Zion | Opened final containment barrier to the Deep Caves 10833 | -7/Zion | Discovered new exit (range 5) 10836 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10841 | -7/Zion | Entered Deep Caves 11087 | -7/Deep Caves | Z-Facility disabled 11114 | -7/Deep Caves | Lost 4 parts (1n2u1w) 11260 | -7/Deep Caves | Lost 5 parts (2n2u1w) 11278 | -7/Deep Caves | Found Prototype Protection 11278 | -7/Deep Caves | Identified Zio. Weapon Casing 11305 | -7/Deep Caves | Found Zio. Weapon Casing 11309 | -7/Deep Caves | Found Prototype Protection 11309 | -7/Deep Caves | Identified Zio. Heavy Carapace 11413 | -7/Deep Caves | Found Zio. Weapon Casing 11576 | -7/Deep Caves | Build established: Scavenger-Tank 11756 | -7/Deep Caves | Discovered new exit (range 6) 11961 | -7/Deep Caves | Spotted as-19577 11990 | -7/Deep Caves | Core integrity fell below 50% 11992 | -7/Deep Caves | Destroyed as-19577 12075 | -7/Deep Caves | Triggered Deep Caves wall 12075 | -7/Deep Caves | Spotted AS-93352 12077 | -7/Deep Caves | Exposed GOLEM chamber 12097 | -7/Deep Caves | System corruption reached 10% 12100 | -7/Deep Caves | Spotted AS-46165 12115 | -7/Deep Caves | Destroyed 29 combat bots 12119 | -7/Deep Caves | Core integrity fell below 20% 12134 | -7/Deep Caves | Entered Proximity Caves 12152 | -6/Proximity Caves | Lost 18 parts (1p8n4u5w) 12169 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12112_ Hpw. Shotgun destroyed. 12114_ as-92426 destroyed. 12115_ Dropped Huge Storage Unit. 12116_ GOLEM Unit springs to life. 12116_ Exp. Heat Sink destroyed. 12116_ System corrupted by crushing effect (+4). 12116_ Knocked back. 12116_ Zio. Glidesys I destroyed. 12117_ as-77859 GOLEM Unit beginning Prototype Leg integration. 12117_ Dropped Pulse Rifle. 12117_ Zio. Glidesys I destroyed. 12118_ Acquired Zio. Light DM Reactor. 12118_ Zio. Glidesys I destroyed. 12119_ System corrupted: Heat flow error (+281). 12119_ OX-T05(g) destroyed. 12120_ as-09035 released from Mobile Assembly Unit. 12121_ Zio. Glidesys I destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 12148_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????###???????????? | | ???????????????????????????????? ###????????? | | ???????????????????????????????? ##???????? | | ????????????????????????????????# #???????? | | ???????????????????????????????## #???????? | | ??????????????????? ####### ##??????? | | ??????????????????? ##?????? | | ?????????????????????# #?????? | | ???????????????????????# ####### ##?????? | | ????????????????????####???????# ## #??????? | | ????????????????????# ##????## ## ##???? ? | | ????????????????????# ##?## ## #### | | ????????????????????## #?# ## | | ????????????????????## ### ## | | ????????????????????# ## #?# ####### | | ???????????????????## #?# ##?????? | | ???????????????????# #?# #??????# | | ???????????????????# ### #?????? | | ???????????????????# l #?????? | | ???????????????????# @ g ##???? | | ??????????????????## #???? | | ?????????????????## ### #???? | | ?????????????????# ### gg##?## | | ?????????????????# ### | | ?????????????????# | | ?????????????????## # | | ??????????????????## ### ## ### | | ???????????????????# ##?## #### ## ##?? | | ????????????????? ## ##???###??########??? | | ???????????????# ?####???????????????????? | | ???????????????# #????????????????????????? | | ???????????????# ###?????????????????????????? | | ???????????????##????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisHeatDiverter Manual? 0 Play Time 01:44:02 Cumulative 307.3 hours Start 2022.04.17 @ 23:26:31 End 2022.04.18 @ 02:11:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/3/0/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06a1fa8d-c987-445c-94ef-d83e219effa2