Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.17 @ 05:35:25 Player: No more BFG Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (251) 1255 Value Destroyed (9654) 9654 Prototype IDs (77) 1540 Alien Tech Used (4) 800 Bonus (24468) 24468 TOTAL SCORE: 48817 Bonus ------- High Alert Combat Kills 1902 Follower Combat Kills 1952 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Pursued by Intercept 1000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -5586 Cogmind --------- Core Integrity 1207/1600 Matter 288/300 Energy 123/700 System Corruption 11% Temperature Warm (182) Movement Hovering (45) Location -1/Command Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (8) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY (11) ----- Experimental Heat Sink Advanced Coolant Injector Medium Storage Unit Experimental Energy Well Experimental Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Cooled Gravmag System Transdimensional Reconstructor Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Cooled Gravmag System Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector Medium Storage Unit Experimental Energy Well Experimental Targeting Computer Energy Filter Improved Particle Charger Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Zionite Heavy DM Reactor Transdimensional Reconstructor Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Enhanced Force Lance [Rating: 242] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Enhanced Autogun Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Slots Evolved 17 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . Utility 9 | . . . 2 . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Weapon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Parts Attached 411 | 12 2 12 14 1 . . 47 47 3 13 1 10 28 12 6 5 1 25 6 4 5 . 8 15 3 11 2 23 2 11 14 45 23 Power 26 | 1 . . 1 . . . 7 4 . . . . . . . 1 . 2 1 . 1 . . 2 . 1 . . . . . 2 3 Engine 9 | 1 . . 1 . . . 4 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . 3 3 . . . . . . . . . 1 1 . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . 2 3 Propulsion 62 | 4 . 2 2 . . . 10 4 . . . 1 5 . 2 1 1 2 . . . . 2 . . 1 . 9 . 5 1 9 1 Treads 35 | 2 . 2 2 . . . 9 4 . . . 1 5 . 2 1 1 2 . . . . 2 . . 1 . 1 . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 8 . 5 1 9 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 197 | 2 . 5 7 1 . . 15 19 3 7 1 6 13 8 4 2 . 13 4 2 4 . 3 8 3 7 2 12 2 4 7 20 13 Device 133 | 1 . 1 4 1 . . 8 15 3 4 1 6 10 7 4 2 . 9 2 2 4 . 1 3 2 5 2 8 2 1 3 16 6 Storage 13 | . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . 2 1 2 . . . 2 1 . . Processor 13 | 1 . . 1 . . . 3 2 . 1 . . . . . . . 1 . . . . . . . . . 1 . . 1 2 . Hackware 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 35 | . . 2 1 . . . 2 1 . 2 . . 2 1 . . . 2 2 . . . 2 3 . . . 3 . 1 2 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 126 | 5 2 5 4 . . . 15 20 . 6 . 3 10 4 . 1 . 8 1 2 . . 3 5 . 2 . 2 . 2 6 14 6 Energy Gun 40 | 1 . 3 3 . . . 5 4 . 1 . . 4 2 . 1 . 2 . . . . . 3 . . . . . 2 1 8 . Energy Cannon 18 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 6 Ballistic Gun 38 | 4 1 1 . . . . 2 10 . 3 . 3 5 . . . . 2 . . . . 1 2 . . . . . . 2 2 . Ballistic Cannon 8 | . . . . . . . 3 . . . . . . . . . . 2 . 1 . . 2 . . . . . . . . . . Launcher 9 | . . . . . . . 1 3 . . . . . 2 . . . 1 1 1 . . . . . . . . . . . . . Special Weapon 4 | . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 1 1 . . . 2 . . . . . . . . . . 3 . . 4 . . 4 . 4 . 2 1 4 4 8 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Lost 25 | . . . . . . . 9 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 1 9 Power 5 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . . . . . 4 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 6 Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 9 | . . . . . . . 6 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 1 9 Average Slot Usage (%) 93 | . 100 100 98 100 100 100 98 98 98 99 100 99 99 99 100 98 100 88 87 86 87 88 85 88 85 85 90 74 76 74 76 77 75 Engine 2 | . 14 14 11 11 11 11 3 1 . . . . . . . 1 6 3 . . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 5 7 7 7 7 6 6 6 4 . 1 5 5 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 3 2 3 Treads 12 | . . 6 22 22 22 22 17 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 14 15 15 15 20 5 . . . . . Leg 1 | . 28 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 18 15 16 19 25 Device 22 | . 14 8 13 19 22 22 22 22 36 30 23 22 24 24 20 24 33 27 23 34 35 35 31 17 19 22 25 21 21 18 16 8 12 Storage 7 | . . 8 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 11 11 11 11 10 7 5 6 10 8 4 6 7 7 7 Processor 8 | . 14 5 5 . . . 5 7 7 10 15 15 13 13 13 13 13 11 5 5 5 5 5 5 5 5 5 6 9 8 9 14 7 Hackware 3 | . . . . . . . 14 14 . . . . 1 6 6 3 . . . . . . . . . . . . . . . . . Protection 7 | . . 5 12 13 11 11 . . . 2 7 7 12 7 13 9 6 7 16 5 5 5 6 20 20 16 10 6 9 8 6 6 9 Energy Gun 7 | . . 10 18 11 11 11 9 2 7 6 7 . 1 19 20 20 20 4 . . . . . . . . . . . 3 9 7 . Energy Cannon 2 | . . . 3 11 11 11 7 . . . . . . . . . . . . . . . . . . 2 10 3 . . 1 1 3 Ballistic Gun 4 | . 24 15 . . . . . 19 15 14 15 22 17 . . . . 5 . . . . . 4 5 3 . . . . 2 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 5 4 5 5 5 10 10 8 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 8 8 21 43 43 43 43 45 40 37 37 36 38 40 40 40 39 38 47 49 46 59 59 83 89 86 111 111 110 68 78 95 106 131 Greatest Support 204 | 40 20 40 46 46 46 46 46 40 40 40 40 40 40 40 40 40 40 97 97 97 97 97 132 132 132 159 159 204 77 92 92 116 125 Greatest Overweight (x) 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 10 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 5 5 7 11 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 5 5 8 13 15 15 15 15 13 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 1 5 6 10 14 14 15 14 9 8 8 9 9 9 10 9 9 10 9 8 9 9 10 9 9 10 9 10 9 9 9 9 9 9 Final Capacity 15 | 5 5 10 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 5 5 6 13 15 15 15 13 9 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 9 7 Class Distribution -------------------- 33% | Scavenger-Tank 24% | Mutant 12% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Hacker-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Messiah-Ninja | -3/Research Ninja | -3/Armory Scavenger-Ninja | -3/Lab Scavenger-Ninja | -2/Research Scavenger-Scout | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Matter Collected 8079 | 323 . 57 280 10 . . 540 825 108 137 . 325 805 119 105 39 21 353 282 105 . 149 97 370 43 256 49 82 161 178 230 1727 303 Remotely 229 | . . . 229 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11091 | 118 . 10 607 76 . 77 1862 1017 42 111 . 79 1021 175 130 . . 629 250 52 . 213 98 216 24 . 40 82 174 86 213 2287 1402 Parts 542 | 14 . . 30 9 . 2 102 46 4 11 . 5 49 13 2 . . 26 4 5 . 11 9 8 . . . 4 5 9 12 89 73 Haulers Intercepted 12 | . . . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . Recyclers Shooed 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 154 | . . . . . . . . . 4 20 . 9 . 11 2 . 4 . 1 2 . 10 . 8 . 80 3 . . . . . . Prevented 16 | . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . 7 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 169 | . . 2 8 4 . . 29 16 1 4 . 4 14 8 3 . . 17 3 4 . 7 1 7 1 . 3 1 3 1 2 22 4 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . . . Guns 94 | . . 2 8 4 . . 8 16 1 4 . 4 14 1 2 . . 6 . . . . . 2 . . . . . . 2 20 . Cannons 42 | . . . . . . . 14 . . . . . . . . . . 7 3 . . 4 1 5 1 . 3 . . . . . 4 AOE 23 | . . . . . . . 5 . . . . . . 7 . . . 3 . 4 . 3 . . . . . . . . . 1 . Classes Destroyed 24 | 2 . 1 6 1 . . 5 1 . 1 . . . . 1 . . 2 2 . . . . . . . . . . . . . 2 Worker 17 | . . . 1 . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . 2 3 . Builder 9 | . . . . . . . 4 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Tunneler 5 | 3 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 12 | . . . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . Recycler 9 | 1 . . 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 16 | . . . . . . . 4 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 7 . Swarmer 49 | . . . . 4 . . 3 3 . 4 . 4 . 7 . . . 3 . 4 . 4 . 4 . . 3 . . . . 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 37 | . . . 5 . . . 15 5 . . . . 7 . . . . 3 1 . . . . . . . . . . . . . 1 Brawler 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . . 1 . . . 9 3 . . . . 4 . . . . 2 1 . . 1 1 1 1 . . 1 . . . 3 . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . . Hunter 13 | . . . . . . . 1 . . . . . . 1 1 . . 3 . . . 2 . 2 . . . . 1 . . 2 . Programmer 15 | . . . . . . . . 2 1 . . . 2 . 1 . . 1 . . . . . . . . . . 1 . 2 4 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-Light 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 14 | 4 . 2 4 4 . 1 10 3 1 4 . 4 3 4 1 . . 14 2 4 . 4 1 4 1 . 3 1 1 1 3 11 2 Combat Bots Only 12 | . . 2 3 4 . . 7 3 1 4 . 4 3 4 1 . . 12 2 4 . 4 1 4 1 . 3 1 1 1 2 11 2 Max Kills in Single Turn 6 | 1 . 1 2 1 . 1 6 2 1 2 . 1 1 3 1 . . 2 1 3 . 3 1 2 1 . 2 1 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . 3 . . . . . . 3 . . . 2 . 3 . 3 . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Damage Taken 12209 | . . 240 187 30 . . 1742 1056 11 157 . 114 576 134 181 . . 1382 243 230 . 147 63 409 67 . 133 136 339 418 420 1595 2199 Core 1315 | . . 13 22 . . . 263 191 . 16 . 13 38 13 31 . . 89 60 20 . . 16 12 . . 34 . 40 28 23 97 296 Absorbed by Shields 1009 | . . . 12 13 . . 47 321 4 16 . 41 121 . . . . 34 86 93 . 56 23 100 . . 42 . . . . . . Reduced by Siege Mode 85 | . . . . . . . . . . . . . . . . . . 47 11 15 . 2 . 10 . . . . . . . . . Core Remaining (%) 85 | 100 . 94 . . . 94 52 . . . . 68 . . . . 90 . . . . 83 . . . . 94 . . 85 98 . . Volleys Fired 660 | 11 3 20 33 5 . 1 125 64 3 5 . 7 50 6 9 . . 39 14 4 . 13 6 13 4 . 6 1 . . 38 147 33 Largest 4 | 2 1 2 2 2 . 2 2 3 3 3 . 3 3 3 3 . . 3 1 1 . 2 1 3 3 . 3 1 . . 4 3 4 Hottest 360 | 40 100 100 143 143 . 143 143 130 130 130 . 81 240 240 240 . . 130 60 60 . 90 60 139 139 . 253 100 . . 209 180 360 Shots Fired 1259 | 21 3 27 57 10 . 2 235 191 9 14 . 21 148 10 21 . . 74 15 4 . 14 6 37 12 . 8 1 . 1 58 210 50 Gun 896 | 21 . 14 51 5 . 1 77 191 9 14 . 21 147 6 21 . . 48 . . . . . 13 4 . . . . 1 58 194 . Cannon 330 | . . . 6 5 . 1 157 . . . . . . . . . . 21 15 1 . 11 6 24 8 . 8 1 . . . 16 50 Launcher 16 | . . . . . . . 1 . . . . . . 4 . . . 5 . 3 . 3 . . . . . . . . . . . Special 17 | . 3 13 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 684 | 20 . 14 . . . . 13 176 6 10 . 21 125 . . . . 53 15 1 . 11 6 36 12 . 6 . . . 11 148 . Thermal 411 | . 3 13 57 10 . 2 221 15 3 4 . . 22 6 21 . . 16 . . . . . . . . . . . . 2 16 . Explosive 16 | . . . . . . . 1 . . . . . . 4 . . . 5 . 3 . 3 . . . . . . . . . . . Electromagnetic 58 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 45 11 . Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 20 Phasic 66 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 35 30 Robot Hit Streak 43 | 5 . 4 6 7 . 8 12 11 6 9 . 11 10 17 16 . . 25 42 43 . 4 7 9 8 . 7 . . . 6 26 16 Robot Miss Streak 9 | 2 . 5 2 . . . 7 7 2 1 . 9 7 . 2 . . 2 1 1 . 3 5 7 6 . 5 . . . 3 3 1 Penetration Max 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . 1 . . Secondary Targets 7 | . . . . . . . . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 931 | 14 . 8 33 6 . 1 169 121 7 12 . 16 119 6 18 . . 66 15 2 . 12 5 27 10 . 6 2 9 8 41 159 39 Core Hits 690 | 9 . 5 18 6 . 1 133 45 2 10 . 14 126 12 7 . . 53 17 5 . 14 7 39 9 . 7 2 3 3 22 104 17 Critical Kills 6 | . . . . . . . 2 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . Critical Parts Destroyed 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 1 1 . . . . . . 1 . Critical Strikes 25 | . . . . 1 . . 2 1 . . . 1 3 . . . . 4 3 . . 2 . 1 1 . 1 . 1 . . 3 1 Burn 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 10 | . . . . . . . . 1 . . . 1 3 . . . . 2 . . . . . 1 1 . . . . . . 1 . Blast 7 | . . . . . . . . . . . . . . . . . . 2 3 . . 2 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Puncture 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 120 | . . . . . . . . 6 . 6 . . . . . . . . . . . . . . . . . 5 20 14 19 29 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . 6 . 6 . . . . . . . . . . . . . . . . . 5 20 14 19 3 . Piercing 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 21 Sneak Attacks 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 18 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . Damage Inflicted 37450 | 101 7 57 631 153 . 20 3338 2556 149 196 . 247 2656 528 475 . . 2857 1263 298 . 625 258 552 249 . 276 142 850 638 1012 6275 11041 Guns 15012 | 101 . 55 581 106 . 20 939 2537 149 196 . 247 2615 138 475 . . 855 . . . . . 168 74 . . . . . 452 5304 . Cannons 15030 | . . . 40 21 . . 2041 . . . . . . . . . . 1227 1087 . . 373 247 384 175 . 276 . . . . 495 8664 Explosions 2038 | . . . . . . . 298 . . . . . . 390 . . . 748 . 298 . 252 . . . . . . . . 52 . . Melee 4991 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 850 638 508 476 2377 Ramming 379 | . 7 2 10 26 . . 60 19 . . . . 41 . . . . 27 176 . . . 11 . . . . . . . . . . Kinetic 14998 | 101 . 55 . . . . 209 2285 80 146 . 247 2164 . . . . 1704 1087 . . 373 247 552 249 . 97 . . . 332 5070 . Thermal 5958 | . . . 621 127 . 20 2771 252 69 50 . . 451 138 475 . . 378 . . . . . . . . . . . . 111 495 . Explosive 1986 | . . . . . . . 298 . . . . . . 390 . . . 748 . 298 . 252 . . . . . . . . . . . Electromagnetic 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 850 638 508 180 . Piercing 2673 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 2377 Entropic 8687 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 . . . . . 8508 Phasic 376 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 156 Highest Corruption 10 | . . . . . . . 3 2 2 2 2 2 . . 1 1 . 6 6 6 . . 3 3 3 3 . . 2 10 1 6 8 Average Corruption 3 | . . . . . . . 2 1 2 2 2 2 . . 1 1 . 5 6 5 . . 3 3 3 3 . . 1 6 1 4 6 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Effects 160 | . . . . . . . 35 3 2 8 . 6 . . . . . 8 19 14 . . 10 13 8 . . . . 6 . 19 9 Message Errors 45 | . . . . . . . 11 1 . 4 . 4 . . . . . 3 3 2 . . 4 5 1 . . . . 1 . 5 1 Matter Fused 34 | . . . . . . . 8 . . . . . . . . . . 1 3 6 . . 3 4 2 . . . . 2 . 3 2 Heat Flow Errors 21 | . . . . . . . 5 . 1 2 . 1 . . . . . . 2 2 . . . 1 . . . . . 1 . 4 2 Energy Discharges 28 | . . . . . . . 6 1 1 1 . 1 . . . . . . 6 1 . . 2 1 4 . . . . . . 2 2 Data Loss (minor) 24 | . . . . . . . 4 1 . 1 . . . . . . . 2 3 3 . . 1 2 1 . . . . 1 . 3 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1593 | . . . . . . . 26 . . . . . . . . . . 42 8 . . 2 . . . . . . 118 27 208 110 1052 Projectiles 1097 | . . . . . . . 17 . . . . . . . . . . 39 . . . . . . . . . . . . . . 1041 Explosions 34 | . . . . . . . 7 . . . . . . . . . . 3 . . . 2 . . . . . . . . 22 . . Melee 462 | . . . . . . . 2 . . . . . . . . . . . 8 . . . . . . . . . 118 27 186 110 11 Knockbacks 25 | . . . . . . . 4 . . . . . . . . . . 12 . . . 1 . 8 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . 3 . . . . . . . . . . 10 . . . 1 . 8 . . . . . . . . . Secondary 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . 21 . . . . . . . . . . 79 . . . . . . . . . . . . . . . Shots 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Rammed 73 | . . . 3 7 . . 9 5 . . . . 5 . . . . 2 41 . . . 1 . . . . . . . . . . Targets Rammed 78 | . 1 1 3 7 . . 10 5 . . . . 5 . . . . 3 42 . . . 1 . . . . . . . . . . Kicked 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Highest Temperature 334 | . 60 122 334 330 . 18 238 226 103 197 . 42 126 27 81 . . 18 211 201 . . . 177 11 . 154 48 5 125 330 323 196 Average Temperature 74 | . 30 54 121 168 . 12 77 82 57 77 . 8 41 18 34 . . 10 89 87 . . . 26 3 . 81 7 2 19 82 76 101 Received Heat Transfer 1655 | . . . 94 . . . 758 273 . . . . 149 . . . . 144 36 . . 6 12 18 9 . . 18 . . 27 48 63 Effects 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . 3 2 1 . 1 . 4 1 . 1 . . . . . . Total Turns 115 | . . . . . . . . . . . . . . . . . . 31 28 9 . 8 . 25 7 . 7 . . . . . . Longest Duration 23 | . . . . . . . . . . . . . . . . . . 23 14 9 . 8 . 14 7 . 7 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Impact Corruptions 7 | . . . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Melted 31 | . . . 2 1 . . 9 . . . . . 2 4 4 . . . . . . . . . . . . . . . . 8 1 Heat Transferred 10113 | . . . 1258 296 . 37 4490 525 125 125 . . 794 248 883 . . 838 . . . . . . . . . . . . 124 370 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Peak Influence 1453 | 20 23 50 196 126 . 20 386 1315 . . . . 328 . . . . 908 . . . . 228 . . . . 96 202 . 486 1453 1405 Initial 867 | . 13 8 . 36 . . 7 119 . . . . 23 . . . . 16 . . . . . . . . . 47 50 . . 203 867 Average 308 | 12 15 13 60 104 . 8 211 642 . . . . 133 . . . . 310 . . . . 58 . . . . 57 106 . 237 790 1126 Maximum Alert Level 4 | . . . . . . . 1 4 . . . . 1 . . . . 3 . . . . 1 . . . . . 1 . 2 4 4 Low Security (%) 54 | 100 100 100 100 100 . 100 35 35 . . . . 69 . . . . 65 . . . . 98 . . . . 100 96 . 44 . . Level 1 23 | . . . . . . . 64 3 . . . . 30 . . . . . . . . . 1 . . . . . 3 . 44 27 . Level 2 3 | . . . . . . . . 11 . . . . . . . . . 2 . . . . . . . . . . . . 10 14 . Level 3 11 | . . . . . . . . 31 . . . . . . . . . 31 . . . . . . . . . . . . . 32 47 Level 4 6 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . 26 52 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . 2 . . . 7 6 . . . . 5 . . . . 3 . . . . 1 . . . . . . . 6 22 3 Investigation 6 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Extermination 9 | . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 3 . Reinforcement 16 | . . . 2 . . . 3 2 . . . . 2 . . . . 3 . . . . . . . . . . . . 2 1 1 Assault 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 1 Garrison 11 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . 7 . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Distress Signals 24 | . . . 1 . . . 4 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 3 13 Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . 1 . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . Times Spotted 345 | . 1 2 16 4 . . 46 21 1 4 . 7 23 7 3 . . 33 3 4 . 7 2 7 1 28 2 1 6 1 21 67 27 Peak Tracking Total 20 | . . 2 3 4 . . 9 3 . 4 . 3 3 4 1 . . 20 2 4 . 4 1 4 1 11 3 1 2 1 3 11 9 Tactical Retreats 12 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Traps Triggered 14 | . . . . . . . 2 3 . . . . 3 . . . . . . . . . 1 . . . . . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 10 2 . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Disabled 12 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 4 3 Max in Single Turn 1 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Machines Accessed 34 | . 2 1 2 . . . 10 7 . 1 3 . 1 . . . . . . . 4 . 1 . . 2 . . . . . . . Terminals 16 | . 2 . 2 . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 133 | . 4 1 4 . . . 44 24 . 5 24 . 2 . . . . . . . 17 . 2 . . 6 . . . . . . . Successful 103 | . 2 1 2 . . . 28 16 . 5 24 . 1 . . . . . . . 17 . 1 . . 6 . . . . . . . Failed 30 | . 2 . 2 . . . 16 8 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Catastrophic 5 | . . . . . . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 2 . 2 . . . 15 8 . . . . . . . . . 7 . . . . 11 . . 1 . 3 . 1 10 22 . Terminals 51 | . 4 . 4 . . . 30 11 . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 72 | . 2 1 2 . . . 11 3 . 5 24 . 1 . . . . . . . 17 . . . . 6 . . . . . . . Record 16 | . . . . . . . . . . 5 6 . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . 1 . . 7 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . 3 . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 6 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminals 7 | . . . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 2 . . . 8 6 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Full Trace Events 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 3 . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . 384 . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Time 178 | . . . . . . . . 178 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total Allies 75 | . . . . . . . . 18 . . . 1 . . . 8 . 2 . . . . 3 . . 3 . 1 4 . 2 12 21 Largest Group 14 | . . . . . . . . 14 . . . 1 1 . . 8 8 2 . . . . 3 2 . 3 . 1 4 . 2 5 14 Highest-Rated Group 1701 | . . . . . . . . 557 . . . 95 95 . . 248 248 170 . . . . 235 194 . 148 . 34 224 . 333 421 1701 Highest-Rated Ally 269 | . . . . . . . . 74 . . . 95 95 . . 39 39 85 . . . . 103 103 . 56 . 34 56 . 269 269 269 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 7 . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 2 . . 3 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Ally Attacks 305 | . . . . . . . . 36 . . . 4 29 . . . 55 1 . . . . 14 1 . 27 . . 28 . 13 24 73 Total Damage 12057 | . . . . . . . . 1150 . . . 157 666 . . . 1468 93 . . . . 595 38 . 779 . . 1004 . 1176 1926 3005 Kills 68 | . . . . . . . . 14 . . . 1 5 . . . 5 . . . . . 7 . . 3 . . 4 . 7 6 16 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 2 . . . . . 1 . 1 . . 1 . 2 . 1 1 . 2 . 3 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Turns Passed 25472 | 169 99 1048 590 463 1109 58 3011 1683 332 797 120 636 1111 517 628 2099 987 823 897 995 236 1069 541 708 408 1021 244 298 359 231 503 1350 332 Spaces Moved 14968 | 89 70 619 272 264 691 35 1251 662 200 450 75 374 464 303 368 1258 566 376 444 470 136 627 308 389 247 547 141 319 291 233 539 1615 275 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11153 | 50 . 139 272 264 691 35 1251 662 200 450 75 374 464 303 368 1258 566 376 444 470 136 627 308 389 247 547 141 46 . . . . . Legs 580 | 30 70 480 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3226 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273 291 233 539 1615 275 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 120 120 160 160 160 160 160 160 160 160 160 160 160 160 160 160 165 165 165 165 165 165 158 158 158 158 161 55 55 52 53 36 21 Average Speed 135 | 135 120 128 160 160 160 160 160 160 160 160 160 160 160 160 160 164 166 167 165 165 165 165 158 158 158 158 161 72 55 53 53 47 35 Slowest Speed 260 | 160 120 160 160 160 160 160 260 160 160 160 160 160 160 160 160 165 170 170 165 165 165 165 165 158 158 161 161 256 55 114 108 118 93 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 26 98 33 53 90 12 77 18 34 65 68 58 18 56 55 89 72 13 66 65 60 81 10 60 44 79 33 10 17 96 21 61 14 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 17 | . . 1 . . . . . . . 1 1 . . . . 1 . 5 . . 3 1 4 . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . . . 3 . . . . 1 1 . 4 . 1 8 4 3 . 2 2 . 2 . . 1 . 3 . . . . . . Spaces Dug 96 | . 1 1 . . . . 1 6 . 4 . . . 4 . . . . . . . 9 . 1 . . . 2 5 . 15 40 7 Terrain Destroyed 290 | . 3 11 . . . . 16 6 . 4 . . . 28 . . . 69 1 7 . 32 3 3 . . 1 2 5 . 16 55 28 Melee 57 | . . . . . . . . 6 . 4 . . . . . . . . . . . . . . . . . . 5 . 15 26 1 Projectile 106 | . 3 11 . . . . 8 . . . . . . . . . . 11 1 . . 7 3 3 . . 1 2 . . . 29 27 AOE 126 | . . . . . . . 8 . . . . . . 28 . . . 58 . 7 . 25 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com Total 19013 | 117 75 817 371 296 696 35 2031 1191 207 508 75 397 734 321 388 1294 609 517 568 688 148 653 359 461 257 703 153 378 453 314 690 2087 422 Wait 2228 | . . 155 22 3 . . 521 376 . 29 . . 164 . 2 21 42 52 46 203 . 14 24 32 4 62 5 9 95 46 60 200 41 Move 14935 | 88 69 618 271 263 690 34 1250 661 199 449 74 373 463 302 367 1257 565 375 443 469 135 626 307 388 246 546 140 318 290 232 538 1614 275 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 2 . 5 13 9 3 . 28 11 . . . 3 9 . 2 4 . 5 2 2 1 . 5 2 . 2 . . . 2 5 17 5 Fast Attach 185 | 10 . 2 7 1 . . 18 7 1 3 . 1 5 1 1 2 1 13 2 4 6 . 5 7 . 6 . 22 1 12 10 17 20 Attach 73 | 1 . 3 1 . . . 15 12 1 3 . 2 9 . 1 2 . 3 3 . . . 3 . . 1 . 1 1 1 1 8 1 Detach 46 | 4 . 1 1 . . . 8 7 2 3 . . 2 . . 1 . 1 2 . . . . 2 . . . 1 . 1 2 2 6 Swap 158 | 1 2 7 6 . . . 14 28 1 7 1 7 14 11 4 1 . 9 1 . . . . 9 3 4 2 . 1 . 3 20 2 Drop 273 | . . 5 14 8 3 . 42 14 . 2 . 4 13 1 2 6 1 17 3 6 6 . 8 8 . 12 . 23 1 9 14 33 18 Fire 660 | 11 3 20 33 5 . 1 125 64 3 5 . 7 50 6 9 . . 39 14 4 . 13 6 13 4 . 6 1 . . 38 147 33 Melee 112 | . . . . . . . . 6 . 6 . . . . . . . . . . . . . . . . . 3 17 11 19 29 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 76 | . . . 3 7 . . 10 5 . . . . 5 . . . . 3 42 . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 128 | . . . . . . . . . . 1 . . . . . . . . 10 . . . . . . 70 . . 47 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / Qua) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Discovered new exit (range 9) 269 | -10/Materials | Entered Mines 293 | -10/Mines | Learned location of Storage (-7) 302 | -10/Mines | Build established: Mutant 348 | -10/Mines | Assembled infested the area 353 | -10/Mines | Assisted by a Guerilla fighting off Assembled 762 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 765 | -10/Mines | Found Prototype Device 883 | -10/Mines | Discovered new exit (range 4) 909 | -10/Mines | Learned location of 2 exits from Materials 912 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1071 | -10/Mines | Discovered new exit (range 10) 1079 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1313 | -10/Mines | Identified Exp. Sensor Array 1317 | -10/Mines | Entered Materials 1317 | -9/Materials | Evolved 2 slots: Utility x2 1318 | -9/Materials | Identified exit to Materials 1318 | -9/Materials | Identified exit to Mines 1886 | -9/Materials | Discovered exit to Mines (range 14) 1907 | -9/Materials | Entered Mines 1945 | -9/Mines | Learned Materials terminal intel 1952 | -9/Mines | Learned Materials stockpile data 2080 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2245 | -9/Mines | Discovered exit to Materials (range 10) 2362 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2364 | -9/Mines | Discovered new exit (range 5) 2370 | -9/Mines | Entered Exiles 2370 | -9/Exiles | Found Exiles lab abandoned 3458 | -9/Exiles | Discovered new exit (range 14) 3479 | -9/Exiles | Entered Mines 3516 | -8/Mines | Discovered exit to Materials (range 12) 3537 | -8/Mines | Entered Materials 3537 | -8/Materials | Evolved 2 slots: Utility x2 3539 | -8/Materials | Loaded intel: 12 terminal locations 3701 | -8/Materials | Destroyed 7 combat bots 3704 | -8/Materials | Lost 6 parts (1p1n3u1w) 4264 | -8/Materials | Build established: Scavenger-Mutant 5346 | -8/Materials | Discovered new exit (range 3) 5360 | -8/Materials | Build established: Hacker-Mutant 5471 | -8/Materials | Garrison activated, responded to threat 6548 | -8/Materials | Entered Factory 6548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7086 | -7/Factory | Build established: Hacker-Gunner 7105 | -7/Factory | Fabricated Exp. Sensor Array (x1) 7147 | -7/Factory | Local fabrication network quarantined 7381 | -7/Factory | Discovered new exit (range 16) 7408 | -7/Factory | Cargo convoy interrupted 7414 | -7/Factory | Identified exit to Storage 7525 | -7/Factory | Discovered new exit (range 16) 7565 | -7/Factory | Identified exit to Factory 7702 | -7/Factory | Identified exit to Lower Caves 7748 | -7/Factory | Repaired Enh. Autogun 8081 | -7/Factory | Repaired Enh. Autogun 8127 | -7/Factory | Repaired Gatling Laser 8148 | -7/Factory | First assault squad dispatched 8172 | -7/Factory | Repaired Mic. Nuclear Core 8231 | -7/Factory | Entered Lower Caves 8527 | -7/Lower Caves | Discovered new exit (range 13) 8543 | -7/Lower Caves | Identified exit to Lower Caves 8563 | -7/Lower Caves | Entered another Lower Caves area 8907 | -7/Lower Caves | Build established: Scavenger-Tank 9046 | -7/Lower Caves | Learned 8 Research zone layouts 9046 | -7/Lower Caves | Learned Research security intel 9157 | -7/Lower Caves | Discovered new exit (range 15) 9179 | -7/Lower Caves | Identified exit to Data Miner 9360 | -7/Lower Caves | Entered Data Miner 9360 | -7/Data Miner | Discovered new exit (range 6) 9391 | -7/Data Miner | Met Data Miner 9402 | -7/Data Miner | Build established: Scavenger-Skirmisher 9420 | -7/Data Miner | Learned location of Section 7 (-2) 9420 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9442 | -7/Data Miner | Received God Mode back door access code from Data Miner 9477 | -7/Data Miner | Identified exit to Proximity Caves 9480 | -7/Data Miner | Entered Proximity Caves 9540 | -6/Proximity Caves | Escorted by Enhanced Grunt 10065 | -6/Proximity Caves | Discovered exit to Factory (range 16) 10065 | -6/Proximity Caves | Spotted B-75 Beast 10070 | -6/Proximity Caves | Allies destroyed B-75 Beast 10093 | -6/Proximity Caves | Learned 8 Factory zone layouts 10116 | -6/Proximity Caves | Entered Factory 10116 | -6/Factory | Accompanied by 1 ally 10116 | -6/Factory | Evolved 2 slots: Utility x2 10371 | -6/Factory | Build established: Scavenger-Tank 10850 | -6/Factory | Identified exit to Lower Caves 10858 | -6/Factory | Discovered new exit (range 12) 11000 | -6/Factory | Garrison activated, responded to threat 11057 | -6/Factory | Discovered new exit (range 7) 11071 | -6/Factory | Identified exit to Factory 11227 | -6/Factory | Entered Lower Caves 11720 | -6/Lower Caves | Discovered new exit (range 9) 11741 | -6/Lower Caves | Identified exit to Lower Caves 11744 | -6/Lower Caves | Entered another Lower Caves area 11801 | -6/Lower Caves | Lgt. Treads stolen by Master Thief 11914 | -6/Lower Caves | Learned Factory trap positions 12097 | -6/Lower Caves | Build established: Scavenger-Mutant 12360 | -6/Lower Caves | Discovered new exit (range 6) 12368 | -6/Lower Caves | Identified exit to Zion 12372 | -6/Lower Caves | Entered Zion 12397 | -6/Zion | Build established: Scavenger-Tank 12563 | -6/Zion | Discovered new exit (range 16) 12628 | -6/Zion | System corruption cleaned by Quarantine Array 12874 | -6/Zion | Learned location of Quarantine (-3) 13390 | -6/Zion | Learned Factory fabricator intel 13501 | -6/Zion | Found GAL Module 13619 | -6/Zion | Imprinted 13621 | -6/Zion | Declared Zion's savior 13738 | -6/Zion | Gained Derelict followers 14452 | -6/Zion | Identified exit to Proximity Caves 14471 | -6/Zion | Entered Proximity Caves 14471 | -5/Proximity Caves | Accompanied by 8 allies 15180 | -5/Proximity Caves | Learned Factory terminal intel 15328 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15458 | -5/Proximity Caves | Entered Factory 15458 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15459 | -5/Factory | Loaded intel: 81 trap records 15460 | -5/Factory | Loaded intel: 22 terminal locations 15461 | -5/Factory | Loaded intel: 6 fabricator locations 15823 | -5/Factory | Discovered new exit (range 48) 15947 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15948 | -5/Factory | Zion Heavy squad teleported in 15982 | -5/Factory | Identified exit to Factory 15997 | -5/Factory | Cargo convoy interrupted 16011 | -5/Factory | Incoming assault squad redirected 16076 | -5/Factory | Found Prototype Protection 16076 | -5/Factory | Identified Zio. Weapon Casing 16079 | -5/Factory | Destroyed 12 combat bots 16237 | -5/Factory | Discovered new exit (range 15) 16280 | -5/Factory | Identified exit to Upper Caves 16281 | -5/Factory | Entered Upper Caves 16347 | -5/Upper Caves | Encountered a Warlord checkpoint 16611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16622 | -5/Upper Caves | Build established: Scavenger-Mutant 16703 | -5/Upper Caves | Spotted B-75 Beast 16720 | -5/Upper Caves | Destroyed B-75 Beast 16740 | -5/Upper Caves | Identified exit to Upper Caves 17178 | -5/Upper Caves | Entered another Upper Caves area 17455 | -5/Upper Caves | Build established: Mutant 17871 | -5/Upper Caves | Learned Factory emergency access door positions 18083 | -5/Upper Caves | Found Alien Artifact 18103 | -5/Upper Caves | Discovered new exit (range 8) 18115 | -5/Upper Caves | Identified exit to Zhirov 18173 | -5/Upper Caves | Entered Zhirov 18173 | -5/Zhirov | Discovered new exit (range 3) 18205 | -5/Zhirov | Met Zhirov 18243 | -5/Zhirov | Found Alien Artifact 18243 | -5/Zhirov | Identified Integrated Dissipator 18243 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18313 | -5/Zhirov | Found Alien Artifact 18350 | -5/Zhirov | Learned location of Testing (-2) 18350 | -5/Zhirov | Learned location of Command (-1) 18365 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18408 | -5/Zhirov | Identified exit to Proximity Caves 18409 | -5/Zhirov | Entered Proximity Caves 18800 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19362 | -4/Proximity Caves | Discovered exit to Factory (range 15) 19478 | -4/Proximity Caves | Entered Factory 19478 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19800 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19801 | -4/Factory | Zion Heavy squad teleported in 19859 | -4/Factory | Zion Heavy Resupply teleported in 19905 | -4/Factory | Discovered new exit (range 7) 19914 | -4/Factory | Identified exit to Upper Caves 20019 | -4/Factory | Entered Upper Caves 20019 | -4/Upper Caves | Accompanied by 2 allies 20055 | -4/Upper Caves | Found Zio. Weapon Casing 20250 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20350 | -4/Upper Caves | Build established: Scavenger-Tank 20582 | -4/Upper Caves | Learned Research terminal intel 20642 | -4/Upper Caves | Discovered new exit (range 15) 20643 | -4/Upper Caves | Learned Research terminal intel 20669 | -4/Upper Caves | Learned Research trap positions 20687 | -4/Upper Caves | Found Alien Artifact 20687 | -4/Upper Caves | Identified Core Expander 20687 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 20705 | -4/Upper Caves | Identified exit to Upper Caves 20727 | -4/Upper Caves | Entered another Upper Caves area 20729 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21020 | -4/Upper Caves | Discovered new exit (range 8) 21130 | -4/Upper Caves | Identified exit to Warlord 21135 | -4/Upper Caves | Entered Warlord 21189 | -4/Warlord | System corruption cleaned by Quarantine Array 21632 | -4/Warlord | Rebuked by Warlord 21649 | -4/Warlord | Opened Warlord's prototype stash 21657 | -4/Warlord | Warlord's base attacked by MAIN.C 21660 | -4/Warlord | Found Prototype Device 21660 | -4/Warlord | Identified Exp. Cloaking Device 21670 | -4/Warlord | Found Prototype Device 21670 | -4/Warlord | Identified System Purifier 21855 | -4/Warlord | Found Prototype Energy Cannon 21855 | -4/Warlord | Identified Vortex Driver 21859 | -4/Warlord | Found Vortex Driver 21866 | -4/Warlord | Met EX-DEC 21867 | -4/Warlord | Found Prototype Energy Cannon 22007 | -4/Warlord | Warlord forces counterattacked 22016 | -4/Warlord | Spotted Striker 22067 | -4/Warlord | Spotted Executioner 22135 | -4/Warlord | Discovered new exit (range 15) 22155 | -4/Warlord | Identified exit to Proximity Caves 22156 | -4/Warlord | Entered Proximity Caves 22373 | -3/Proximity Caves | Discovered new exit (range 15) 22396 | -3/Proximity Caves | Identified exit to Research 22400 | -3/Proximity Caves | Entered Research 22400 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 22401 | -3/Research | Identified exit to Armory 22401 | -3/Research | Identified exit to Quarantine 22402 | -3/Research | Identified exit to Research 22403 | -3/Research | Loaded intel: 73 trap records 22405 | -3/Research | Loaded intel: 20 terminal locations 22475 | -3/Research | Zion Hover Resupply teleported in 22550 | -3/Research | Found Hvy. Reactive Plating 22579 | -3/Research | Found Prototype Processor 22579 | -3/Research | Identified Spectral Analyzer 22605 | -3/Research | Found Prototype Slashing Weapon 22605 | -3/Research | Identified Centrium Greatsword 22608 | -3/Research | Found Centrium Greatsword 22698 | -3/Research | Entered Armory 22948 | -3/Armory | P-80 Master assimilated allied Assassin 8c 22989 | -3/Armory | Identified Transdimensional Reconstructor 22989 | -3/Armory | Warped through subspace to slip node 22989 | -3/Armory | Discovered new exit (range 1) 22989 | -3/Armory | Identified exit to Lab 23057 | -3/Armory | Entered Lab 23057 | -3/Lab | Discovered exit to Research (range 9) 23065 | -3/Lab | Unable to decrypt terminal 23065 | -3/Lab | Opened the door to a hidden lab 23065 | -3/Lab | Detected by scanners 23066 | -3/Lab | Gained access to the hidden lab's interior 23066 | -3/Lab | Disabled Active System Cloaker 23081 | -3/Lab | Found Alien Artifact 23081 | -3/Lab | Identified Integrated Reactor 23081 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 23141 | -3/Lab | Confronted by A5 23160 | -3/Lab | System corruption reached 10% 23162 | -3/Lab | Destroyed A5 23177 | -3/Lab | Found Prototype Protection 23177 | -3/Lab | Identified Hvy. Regenerative Plating 23183 | -3/Lab | Found Prototype Energy Gun 23183 | -3/Lab | Identified Hyp. EM Gauss Rifle 23184 | -3/Lab | Assembled Modified EM Gauss 23186 | -3/Lab | Found Hyp. EM Gauss Rifle 23202 | -3/Lab | Found Transdimensional Reconstructor 23208 | -3/Lab | Found Alien Artifact 23242 | -3/Lab | Found Core Expander 23242 | -3/Lab | Installed Core Expander, added new Propulsion slot 23288 | -3/Lab | Entered Research 23288 | -2/Research | Evolved 2 slots: Weapon x2 23289 | -2/Research | Loaded intel: 19 terminal locations 23357 | -2/Research | Incoming investigation squad redirected 23378 | -2/Research | Zion Experimental squad teleported in 23477 | -2/Research | Build established: Scavenger-Ninja 23503 | -2/Research | Retrieved Zion intel report: Main Access 23503 | -2/Research | Identified exit to Access 23530 | -2/Research | Intercept squad dispatched 23535 | -2/Research | Spotted Tracker 23535 | -2/Research | Spotted Tracker 23536 | -2/Research | Allies destroyed Tracker 23542 | -2/Research | Allies destroyed Tracker 23562 | -2/Research | Found Prototype Processor 23562 | -2/Research | Identified Exp. Targeting Computer 23566 | -2/Research | Found Prototype Device 23566 | -2/Research | Identified Exp. Phase Shifter 23583 | -2/Research | Spotted Combat Programmer 23587 | -2/Research | Allies destroyed Combat Programmer 23588 | -2/Research | Found Prototype Protection 23588 | -2/Research | Identified Zio. Shade Armor 23591 | -2/Research | Found Zio. Shade Armor 23643 | -2/Research | Found Zio. Shade Armor 23791 | -2/Research | Entered Access 23791 | -1/Access | Evolved 1 slot: Propulsion x1 23850 | -1/Access | Build established: Scavenger-Scout 23914 | -1/Access | Zion Zionite Resupply teleported in 23918 | -1/Access | Found Zio. Shade Armor 24094 | -1/Access | Garrison activated, responded to threat 24179 | -1/Access | Zion Heavy squad teleported in 24201 | -1/Access | Zion Hacker squad teleported in 24232 | -1/Access | Intercept squad dispatched 24233 | -1/Access | Spotted Tracker 24234 | -1/Access | Spotted Tracker 24239 | -1/Access | Garrison activated, responded to threat 24241 | -1/Access | Allies destroyed Tracker 24243 | -1/Access | Destroyed Tracker 24257 | -1/Access | Found Exp. Targeting Computer 24283 | -1/Access | Spotted Combat Programmer 24283 | -1/Access | Spotted Combat Programmer 24289 | -1/Access | Destroyed Combat Programmer 24299 | -1/Access | Destroyed Combat Programmer 24336 | -1/Access | First assault squad dispatched 24343 | -1/Access | Zion Experimental squad teleported in 24448 | -1/Access | Incoming assault squad redirected 24467 | -1/Access | Zion Light squad teleported in 24482 | -1/Access | P-80 Master assimilated allied YD-YI7(z) 24677 | -1/Access | Incoming investigation squad redirected 24695 | -1/Access | Spotted B-99 Colossus 24707 | -1/Access | Intercept squad dispatched 24730 | -1/Access | Spotted Tracker 24737 | -1/Access | Destroyed Tracker 24738 | -1/Access | Spotted Tracker 24738 | -1/Access | Destroyed Tracker 24784 | -1/Access | Spotted Combat Programmer 24790 | -1/Access | Destroyed Combat Programmer 24812 | -1/Access | Found Enh. Force Lance 24817 | -1/Access | Spotted Combat Programmer 24821 | -1/Access | Destroyed Combat Programmer 24831 | -1/Access | Retrieved Zion intel report: Guard Positions 24834 | -1/Access | Found Enh. Force Lance 24835 | -1/Access | Incoming assault squad redirected 24872 | -1/Access | Garrison activated, responded to threat 24920 | -1/Access | Destroyed 11 combat bots 25092 | -1/Access | Zion Heavy Resupply teleported in 25098 | -1/Access | Identified BFG-9k Vortex Edition 25112 | -1/Access | Discovered new exit (range 8) 25113 | -1/Access | Zion Hover Resupply teleported in 25140 | -1/Access | Identified exit to Command 25141 | -1/Access | Entered Command 25159 | -1/Command | Disengaged cave seal 25159 | -1/Command | Zionites emerged from the dark tunnel 25175 | -1/Command | Incoming investigation squad redirected 25268 | -1/Command | Found Zio. Weapon Casing 25274 | -1/Command | Found Zio. Shade Armor 25277 | -1/Command | Found Zio. Shade Armor 25281 | -1/Command | Found Prototype Energy Cannon 25281 | -1/Command | Identified Zio. Alpha Cannon Mk. II 25282 | -1/Command | Found Zio. Alpha Cannon Mk. II 25297 | -1/Command | Found Zio. Alpha Cannon Mk. II 25299 | -1/Command | Found Zio. Alpha Cannon Mk. II 25307 | -1/Command | Found Zio. Shade Armor 25337 | -1/Command | Found Zio. Weapon Casing 25391 | -1/Command | First assault squad dispatched 25416 | -1/Command | 0b10 Conduit disabled 25416 | -1/Command | Met MAIN.C 25429 | -1/Command | Destroyed MAIN.C Shell 25431 | -1/Command | MAIN.C activated Command garrisons 25454 | -1/Command | Spotted Combat Programmer 25468 | -1/Command | Spotted M Guard 25470 | -1/Command | Spotted Combat Programmer 25470 | -1/Command | Spotted M Guard 25471 | -1/Command | Destroyed MAIN.C 25473 | -1/Command | Self-destructed Last Messages --------------- 25459_ Destroyed Prototype Hover Unit. 25459_ Destroyed Prototype Device. 25460_ Penetrated by EMDS Slug. 25460_ Critical hit (Destroy). 25460_ Antigrav Array destroyed. 25463_ EMDS Slug penetrates 0b10 Conduit. 25465_ Penetrated by EMDS Slug. 25467_ Zio. Shade Armor destroyed. 25467_ Dropped BFG-9k Vortex Edition. 25467_ Acquired Cld. Gravmag System. 25468_ Energy Filter destroyed. 25469_ Cmb. Linear Gravjet destroyed. 25469_ Critical hit (Blast). 25470_ Acquired BFG-9k Vortex Edition. 25470_ Penetrated by EMDS Slug. 25471_ System corrupted: Matter fused (-7). 25471_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 25471_ MAIN.C destroyed. 25473_ EMDS Slug penetrates G-73 Enforcer. 25473_ BFG-9k Vortex Edition destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????##############?????????????????????# | | ???????????? """" #?????????????????????## | | ???????????? "" #????????????????????## | | ??????????? "" ######################" | | ??????????"""""" + ## | | ??????????? """ / #? | | ???????????"""" Y + #? | | ???????????"""" ###################"""#? | | ????? " """""" #??????????????????????? | | ????? " "" Y% #??????????????????????? | | ????? " " "#??????????????????????? | | ???????""""""" % %m" "" ""#??????????????????????? | | ??????" " """"""#??????????????????????? | | ????# """" " """ #??????????????????????? | | ????# " " "pg% @#??????????????????????? | | ????# " " = blb#??????????????????????? | | ????" " " " """ % %#??????????????????????? | | ????" """ " " "" p #??????????????????????? | | ????? " " " " #??????????????????????? | | ????? ""?""""""" " #??????????????????????? | | ?????? "????? " """"""""#??????????????????????? | | ????????????? " " " #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 1850 Resistance: KI 40 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalUltimateDissipator Manual? 0 Play Time 02:34:03 Cumulative 1937.1 hours Start 2021.06.16 @ 12:51:36 End 2021.06.17 @ 05:35:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2572 Rogue 2564 Adventurer 0 Explorer 8 Win Type - Total 208 Types 42/28/83/3/3/5/41/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 947bbdd0-a7d5-4b74-a6ee-e49ac0ccd452