Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.06 @ 07:34:18 Player: Exp. Geonium Core Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (689) 689 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3964 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 14/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flak Cannon AWS/Autocannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Beam Rifle Flak Cannon AWS/Autocannon Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 3 | . . . . . 3 . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 18 | . 3 . . 1 9 5 Power 2 | . . . . . 1 1 Engine 2 | . . . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | . . . . . 3 . Treads 3 | . . . . . 3 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . 1 . . . 2 . Device 1 | . . . . . 1 . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 10 | . 2 . . 1 3 4 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 3 | . . . . . 2 1 Launcher 6 | . 2 . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 13 | . 1 . . . 2 10 Power 3 | . . . . . 1 2 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . . 1 1 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 5 | . 1 . . . 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 81 85 85 100 86 65 Engine 10 | . 14 14 14 14 7 5 Treads 7 | . . . . . 18 12 Leg 19 | . 28 28 28 28 18 7 Device 3 | . . . . . 5 9 Storage 11 | . 14 14 14 14 9 7 Processor 4 | . . . . . 8 9 Protection 6 | . 4 14 14 14 1 . Ballistic Cannon 3 | . . . . . 2 8 Launcher 13 | . 16 14 14 28 15 6 Naked Turns . | . . . . . . . Heaviest Build 24 | 12 14 14 14 17 22 24 Greatest Support 60 | 20 20 20 20 20 20 60 Greatest Overweight (x) 5 | . . . . . 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 7 | . 7 7 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 6 8 7 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 457 | 200 19 31 . . 94 113 Remotely . | . . . . . . . Salvage Created 501 | . 230 . . . 158 113 Parts 27 | . 16 . . . 10 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 15 | . 8 . . . 4 3 Cannons 4 | . . . . . 1 3 AOE 11 | . 8 . . . 3 . Classes Destroyed 9 | . 3 . . . 3 3 Worker 2 | . 2 . . . . . Builder 1 | . 1 . . . . . Watcher 1 | . . . . . 1 . Grunt 10 | . 8 . . . 2 . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . 1 . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . 1 . Best Kill Streak 8 | . 8 . . . 2 2 Combat Bots Only 6 | . 6 . . . 2 2 Max Kills in Single Turn 3 | . 3 . . . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1878 | . 264 . . 30 441 1143 Core 620 | . 66 . . 3 37 514 Absorbed by Shields 59 | . . . . . . 59 Core Remaining (%) 86 | 100 . . . 72 . . Volleys Fired 40 | . 6 . . . 12 22 Largest 2 | . 2 . . . 2 2 Hottest 100 | . 60 . . . 88 100 Shots Fired 57 | . 9 . . . 24 24 Gun 3 | . . . . . . 3 Cannon 21 | . . . . . 8 13 Launcher 33 | . 9 . . . 16 8 Special . | . . . . . . . Kinetic 21 | . . . . . 8 13 Thermal 3 | . . . . . . 3 Explosive 31 | . 9 . . . 16 6 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 14 | . 4 . . . 14 12 Robot Miss Streak 4 | . 1 . . . 2 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 37 | . 6 . . . 12 19 Core Hits 52 | . 19 . . . 17 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1687 | . 866 . . 6 380 435 Guns 29 | . . . . . . 29 Cannons 358 | . . . . . 111 247 Explosions 1288 | . 866 . . . 263 159 Melee . | . . . . . . . Ramming 12 | . . . . 6 6 . Kinetic 358 | . . . . . 111 247 Thermal 29 | . . . . . . 29 Explosive 1210 | . 866 . . . 263 81 Electromagnetic 78 | . . . . . . 78 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . 8 . . . . 2 Projectiles . | . . . . . . . Explosions 10 | . 8 . . . . 2 Melee . | . . . . . . . Knockbacks 14 | . . . . . 6 8 Impact . | . . . . . . . Kinetic 14 | . . . . . 6 8 Secondary . | . . . . . . . Self-Inflicted Damage 294 | . 124 . . . 79 91 Shots 14 | . 4 . . . 4 6 Rammed . | . . . . . . . Targets Rammed 5 | . . . . 3 2 . Kicked 5 | . . . . 3 2 . Crushed . | . . . . . . . Highest Temperature 47 | . 47 . . . 6 . Average Temperature 27 | . 31 . . . 5 . Received Heat Transfer 339 | . 78 . . . 171 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 74 | . . . . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 301 | . 301 117 . 15 184 173 Initial 119 | . . 117 . . 5 119 Average 122 | . 181 117 . 9 126 144 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 92 | . 45 100 . 100 100 100 Level 1 7 | . 54 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . . . 2 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 8 . . 1 10 13 Peak Tracking Total 10 | . 5 . . 1 4 10 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 5 | . 1 . 2 . 1 1 Terminals 2 | . 1 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 3 . 3 . 2 3 Successful 5 | . 1 . 3 . 1 . Failed 6 | . 2 . . . 1 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . 3 . 1 . . . Terminals 6 | . 3 . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 1 . 3 . . . Record 2 | . . . 2 . . . Branch Access Points 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 1475 | . 156 119 267 177 304 452 Spaces Moved 1014 | 1 103 99 222 144 189 256 Core 92 | . . . . . . 92 Treads 160 | . . . . . . 160 Legs 762 | 1 103 99 222 144 189 4 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 50 Average Speed 127 | 120 120 120 120 120 124 144 Slowest Speed 300 | 120 120 120 120 120 190 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 2 36 24 61 41 21 33 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 32 | . . . . . 17 15 Terrain Destroyed 142 | . 24 . . . 89 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 142 | . 24 . . . 89 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1139 | . 126 100 223 147 230 313 Wait 43 | . 11 . . . 11 21 Move 1009 | . 102 98 221 143 189 256 Hop . | . . . . . . . Pick Up 8 | . 2 . 1 . 5 . Fast Attach 7 | . 3 . . . 4 . Attach 6 | . . . . 1 3 2 Detach 1 | . . . . . . 1 Swap 5 | . . . . . 2 3 Drop 9 | . 2 2 1 . 2 2 Fire 40 | . 6 . . . 12 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . . 3 2 . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 219 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 270 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 271 | -10/Mines | Discovered new exit (range 5) 276 | -10/Mines | Entered Exiles 296 | -10/Exiles | Discovered new exit (range 15) 309 | -10/Exiles | Met 8R-AWN 317 | -10/Exiles | Build established: Mutant 327 | -10/Exiles | Met EX-HEX 362 | -10/Exiles | Met EX-BIN 378 | -10/Exiles | Aligned with FarCom system 380 | -10/Exiles | Given EX-Vault access code 408 | -10/Exiles | Opened EX-Vault 419 | -10/Exiles | Found AWS/Autocannon 447 | -10/Exiles | Warned to stay clear of 0b10 Research branches 484 | -10/Exiles | Met EX-DEC 492 | -10/Exiles | Learned location of Zion (-6) 529 | -10/Exiles | Discovered new exit (range 14) 543 | -10/Exiles | Left Exiles lab with AWS/Autocannon 543 | -10/Exiles | Entered Mines 544 | -9/Mines | Assembled infested the area 549 | -9/Mines | Assisted by a Guerilla fighting off Assembled 708 | -9/Mines | Discovered new exit (range 11) 720 | -9/Mines | Entered Materials 720 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 997 | -8/Materials | Garrison activated, responded to threat 1024 | -8/Materials | Identified exit to Garrison 1024 | -8/Materials | Entered Garrison 1072 | -8/Garrison | Triggered checkpoint 1113 | -8/Garrison | Lost 3 parts (1p2n) 1426 | -8/Garrison | Lost 5 parts (1p2n2w) 1464 | -8/Garrison | Triggered checkpoint 1466 | -8/Garrison | Core integrity fell below 50% 1468 | -8/Garrison | Triggered checkpoint 1473 | -8/Garrison | Core integrity fell below 20% 1474 | -8/Garrison | Triggered checkpoint 1476 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01407_ Dropped Sml. Storage Unit. 01408_ Dropped Adv. EMP Blaster. 01409_ Penetrated by Slug. 01464_ Beams of light sweep through the air. An alarm sounds. 01466_ Triggered Stasis Trap. 01466_ A bubble of rippling energy engulfs the area. 01466_ Field strength at 94. 01466_ Field strength at 88. 01467_ Field strength at 82. 01468_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 01468_ Field strength at 63. 01468_ Penetrated by Slug. 01469_ Field strength at 45. 01470_ Cooling System destroyed. 01470_ Field strength at 17. 01471_ Field strength at 11. 01471_ Slug penetrates Wall. 01472_ Stasis field depleted. 01474_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????? #???????s??????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #????????s?????????????? | | ???????????????????????# #???????s??????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# c#??####???#????????????? | | ???????????????????????# c#? gg#? #????????????? | | ??????????????????????## c## ## ##???????????? | | ?????????????# ####### #???????????? | | ?????????????# #???????????? | | ?????????????# s h #???????????? | | ?????????????##########s ## ## #???????????? | | ??????????????????????#s ## ## ###?????????? | | ????????????????????? s #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????###########?# #?????????? | | ???????#""""""""""#?### ## ## ###?????????? | | ???????#"""!!!!!!"#???# ## ## #???????????? | | ???????#"" ##### ????????? | | ???????#"! ????????? | | ???????#"! #???????????? | | ???????#"! ##### ##"" "## ##???????????? | | ???????#"! #???# #??? ?? #????????????? | | ???????#"" #???# #????#????#????????????? | | ???????#"""!!!!!!"#???# #??????????????????????? | | ????????""""""""""#???# #??????????????????????? | | ????????###########???# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumUtilityGreatsword Manual? 0 Play Time 00:12:29 Cumulative 321.6 hours Start 2022.09.06 @ 07:24:43 End 2022.09.06 @ 07:34:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 79 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3e9659b-ec05-4260-a186-ba244ef8d061