Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 09:42:42

Player: Derk

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (191)     955
Value Destroyed (9668)     9668
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (3920)               3920
              TOTAL SCORE: 19003

 Bonus
-------
High Alert Combat Kills    1314
Follower Combat Kills      569
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             0/850
Matter                     68/300
Energy                     76/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (1400) Ox27
Location                   -6/Factory

 Parts 
-------
>                --- POWER (1) --------
                     (None)
>                --- PROPULSION (3) ---
                     (None)
>                --- UTILITY (9) ------
                 Huge Storage Unit
                 Machine Analyzer
                 Relay Coupler [Swarmer] (5)
                 Relay Coupler [Sentry] (5)
                 Relay Coupler [Specialist] (20)
>                --- WEAPON (2) -------
            Mini Assault Cannon
>                --- INVENTORY (25) ---
   High-capacity Matter Pod (0)
        Advanced Shield Generator
                 Relay Coupler [Swarmer] (38)
                 Relay Coupler [Sentry] (22)
                 Trap Extractor (0/4)
           Heavy Ion Cannon
  Faulty Compact Ion Cannon
        Improved Datajack
                 Remote Datajack
                 Chainsword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Medium Treads
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
                Machine Analyzer
       Improved Medium Armor Plating
        Layered Medium Armor Plating
         Medium Reactive Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
>               --- WEAPON -----------
          Heavy Ion Cannon
      Precision Assault Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Wheel
  High-capacity Matter Pod
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Advanced Shield Generator
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                System Restoration Module
                Trap Extractor
       Improved EM Pulse Cannon
      Precision Assault Rifle
       Advanced Assault Cannon
           Mini Assault Cannon
          Heavy Missile Launcher
       Improved Datajack
                Remote Datajack
                Chainsword
[Rating: 58]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Improved Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   4   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   3   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             294  | 8   7   7   20  9   20  18  70  34  34  23  44  
  Power                    5    | 1   .   .   .   1   .   .   1   .   1   .   1   
    Engine                 5    | 1   .   .   .   1   .   .   1   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   4   .   4   3   6   6   12  3   3   1   3   
    Treads                 32   | 2   4   .   4   3   5   4   8   1   .   1   .   
    Leg                    2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Wheel                  12   | .   .   .   .   .   .   2   4   1   2   .   3   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | 2   2   .   6   5   8   4   25  12  12  11  18  
    Device                 32   | 1   1   .   2   3   3   1   8   3   2   4   4   
    Storage                6    | 1   1   .   1   .   1   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               21   | .   .   .   .   .   .   .   7   2   3   3   6   
    Protection             44   | .   .   .   3   2   4   3   8   6   6   4   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   137  | 3   1   7   10  .   6   8   32  19  18  11  22  
    Energy Gun             8    | 3   .   .   1   .   1   1   2   .   .   .   .   
    Energy Cannon          16   | .   .   .   1   .   .   .   1   2   5   3   4   
    Ballistic Gun          27   | .   1   4   2   .   2   2   6   5   3   1   1   
    Ballistic Cannon       22   | .   .   .   .   .   3   3   8   2   3   .   3   
    Launcher               12   | .   .   .   3   .   .   1   .   5   2   .   1   
    Special Weapon         33   | .   .   3   3   .   .   .   12  2   3   2   8   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   1   2   3   2   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   1   .   .   2   3   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   .   1   .   .   .   
Parts Lost                 46   | .   .   1   4   .   4   3   10  3   4   1   16  
  Power                    3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Propulsion               16   | .   .   .   2   .   2   1   4   2   1   .   4   
  Utility                  18   | .   .   .   .   .   2   1   4   1   2   1   7   
  Weapon                   9    | .   .   1   2   .   .   1   1   .   .   .   4   
  Highest Loss Streak      15   | .   .   1   1   .   2   2   5   2   2   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 98  97  92  99  98  97  99  99  95  
  Engine                   9    | .   14  14  14  9   9   9   6   7   7   7   5   
  Treads                   16   | .   27  28  28  27  26  17  15  6   7   7   4   
  Wheel                    7    | .   .   .   .   .   .   9   6   12  14  15  12  
  Device                   11   | .   14  14  12  18  18  18  8   7   2   12  7   
  Storage                  9    | .   14  14  13  9   9   9   11  7   7   7   6   
  Processor                2    | .   .   .   .   .   .   .   2   .   2   7   6   
  Hackware                 8    | .   .   .   .   .   .   .   13  11  17  15  24  
  Protection               11   | .   .   .   1   15  11  18  13  25  21  9   11  
  Energy Gun               3    | .   17  5   3   9   4   .   .   .   .   .   .   
  Ballistic Gun            8    | .   10  18  9   9   9   10  4   8   8   4   5   
  Ballistic Cannon         1    | .   .   .   .   .   4   7   4   2   .   .   1   
  Launcher                 1    | .   .   .   10  .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   3   4   .   .   .   3   .   2   1   2   
Peak Build Rating          58   | 7   9   9   15  31  35  37  51  54  50  53  58  
  Average Rating           33   | 6   8   9   11  28  32  35  42  48  48  47  53  
  On Entrance              28   | .   7   9   9   14  29  34  34  49  49  49  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 15  50  50  57  68  109 113 125 132 122 131 134 
  Greatest Support         66   | 40  40  40  40  60  63  66  66  24  24  24  36  
  Greatest Overweight (x)  11   | 3   1   1   1   1   1   5   11  10  5   5   8   
  Average Overweight (x)   2    | .   .   1   .   .   1   3   3   5   4   4   4   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   19  20  19  20  20  25  25  25  25  25  25  
  Most Carried             25   | 7   20  20  20  20  24  25  25  25  25  25  25  
  Average Carried          21   | 5   14  19  18  19  19  24  23  24  24  24  20  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  
  Final Carried            25   | 7   20  19  20  20  24  25  25  25  24  25  10  

 Class Distribution 
--------------------
 53% | Bothacker-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           7223 | 280  118  118  527  120  542  715  1515 1268 776  441  803  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7997 | 230  333  170  432  359  1118 750  729  1377 1066 731  702  
  Parts                    386  | 17   22   19   26   12   56   41   34   58   43   28   30   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    4    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    6    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  168  | .   6   6   13  5   19  21  19  27  24  12  16  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     77   | .   6   6   2   5   13  11  6   11  10  3   4   
  Cannons                  47   | .   .   .   1   .   6   10  10  1   6   6   7   
  AOE                      38   | .   .   .   10  .   .   .   2   14  8   .   4   
Classes Destroyed          18   | 2   4   1   2   .   3   3   1   .   .   .   2   
  Worker                   3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Builder                  3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Tunneler                 8    | 7   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   1   .   .   1   2   .   1   .   .   .   1   
  Watcher                  4    | .   2   .   .   .   1   .   .   .   1   .   .   
  Swarmer                  31   | .   3   1   4   .   .   3   3   13  .   2   2   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    65   | .   3   4   .   3   10  9   6   8   12  6   4   
  Brawler                  8    | .   .   .   .   .   1   1   .   2   .   3   1   
  Duelist                  6    | .   .   .   .   .   .   2   .   2   1   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   22   | .   .   .   1   2   7   .   3   2   6   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   .   2   .   .   .   1   
  Programmer               15   | .   .   .   .   .   .   3   5   .   3   .   4   
  Subdweller               8    | .   .   .   8   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   1   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | 4   3   3   3   3   6   3   4   10  4   3   6   
  Combat Bots Only         10   | .   3   3   3   3   4   3   3   10  3   3   4   
Max Kills in Single Turn   5    | 2   2   2   3   1   2   2   2   4   4   1   5   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   1   .   .   
  Exploded                 4    | .   .   .   3   .   .   .   1   4   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1225  | .    33   25   33   29   99   85   193  179  212  59   278  
  Missed                   403   | .    13   5    7    10   29   21   58   58   94   23   85   
Damage Taken               12302 | 16   254  211  508  328  1133 955  1756 2001 903  550  3687 
  Core                     1799  | .    83   49   67   86   29   126  284  114  56   43   862  
  Absorbed by Shields      268   | .    .    .    .    .    .    81   .    16   171  .    .    
  Ignored by Resistances   133   | .    .    .    .    .    .    .    .    .    .    .    133  
  Regen/Repaired (Parts)   118   | .    .    .    .    .    .    .    33   .    .    .    85   
Core Remaining (%)         51    | 100  .    .    20   .    .    56   .    .    .    29   .    
Volleys Fired              716   | 19   25   38   70   15   69   67   119  76   79   41   98   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  113   | 90   90   100  100  80   75   75   108  97   94   97   113  
Shots Fired                1084  | 35   50   51   77   30   132  115  171  111  129  51   132  
  Gun                      551   | 35   50   26   24   30   100  71   38   60   64   18   35   
  Cannon                   312   | .    .    .    4    .    32   44   81   37   37   25   52   
  Launcher                 36    | .    .    .    19   .    .    .    .    11   3    .    3    
  Special                  185   | .    .    25   30   .    .    .    52   3    25   8    42   
  Kinetic                  633   | .    16   26   7    15   98   113  112  77   73   18   78   
  Thermal                  108   | 19   25   25   34   .    .    .    2    .    .    1    2    
  Explosive                36    | .    .    .    19   .    .    .    .    11   3    .    3    
  Electromagnetic          177   | 16   9    .    17   15   34   2    5    20   28   24   7    
  Robot Hit Streak         23    | 4    8    4    8    4    14   11   9    23   12   14   15   
  Robot Miss Streak        4     | 2    3    3    2    3    4    3    3    2    3    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    1    .    2    4    1    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    .    1    .    .    
Shots Hit Robots           701   | 19   28   15   31   22   85   73   117  84   90   46   91   
  Core Hits                340   | 8    14   12   26   14   48   34   29   59   40   17   39   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         23    | .    2    .    .    .    2    5    7    2    2    .    3    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    1    2    .    .    .    .    .    
    Blast                  14    | .    .    .    .    .    1    3    7    .    1    .    2    
    Corrupt                2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              67    | .    .    .    .    .    .    2    7    27   2    17   12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 58    | .    .    .    .    .    .    2    5    27   2    13   9    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    2    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19296 | 327  560  169  1398 389  1852 1573 2395 3916 3033 1006 2678 
  Guns                     6580  | 271  371  169  290  335  1217 985  561  804  820  238  519  
  Cannons                  5710  | .    .    .    83   .    558  583  1597 522  745  564  1058 
  Explosions               5375  | 56   189  .    1025 54   77   .    237  1316 1468 .    953  
  Melee                    1626  | .    .    .    .    .    .    .    .    1274 .    204  148  
  Ramming                  5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  8783  | .    117  169  45   173  1215 1543 1982 918  1033 238  1350 
  Thermal                  2185  | 207  209  .    83   54   77   .    261  116  1083 29   66   
  Explosive                3752  | .    189  .    1025 .    .    .    .    1200 385  .    953  
  Electromagnetic          2945  | 120  45   .    245  162  560  25   152  408  532  535  161  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1626  | .    .    .    .    .    .    .    .    1274 .    204  148  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    2    3    3    1    2    1    6    
  Average Corruption       1     | .    .    .    .    .    1    2    2    1    1    1    2    
  Corruption Purged        8     | .    .    .    .    .    .    .    3    .    2    .    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  121   | .    .    .    .    .    11   25   43   17   15   7    3    
    Message Errors         33    | .    .    .    .    .    4    7    10   5    2    5    .    
    Matter Fused           32    | .    .    .    .    .    4    5    13   4    5    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    2    3    2    1    1    .    
    Energy Discharges      20    | .    .    .    .    .    1    1    9    4    4    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    1    7    5    1    1    .    1    
    Data Loss (major)      4     | .    .    .    .    .    .    2    1    .    1    .    .    
    Misfires               4     | .    .    .    .    .    1    .    1    1    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            759   | 16   .    .    37   .    .    .    108  164  345  .    89   
  Projectiles              125   | .    .    .    .    .    .    .    43   .    .    .    82   
  Explosions               549   | 16   .    .    37   .    .    .    65   79   345  .    7    
  Melee                    85    | .    .    .    .    .    .    .    .    85   .    .    .    
Knockbacks                 37    | .    .    .    .    .    8    4    10   1    .    .    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    .    .    8    4    9    1    .    .    14   
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      466   | 17   48   .    72   .    44   .    .    277  8    .    .    
  Shots                    15    | 1    1    .    3    .    1    .    .    8    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272   | 210  161  80   32   270  63   115  201  246  272  228  9    
  Average Temperature      53    | 72   33   17   16   119  16   11   75   98   84   110  5    
  Received Heat Transfer   2667  | .    84   54   72   162  486  215  237  402  241  234  480  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    1    1    .    3    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    1    1    .    3    .    
  Parts Fried              10    | .    .    .    1    .    .    .    .    2    5    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | 1    1    .    1    .    .    .    .    .    2    1    .    
  Heat Transferred         2506  | 494  740  .    111  50   100  .    200  100  600  37   74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | 1    .    .    .    1    1    .    .    2    2    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1440 | 40   144  132  .    152  258  784  462  1173 828  1440 879  
  Initial                  756  | .    26   15   .    .    1    139  411  74   615  471  756  
  Average                  412  | 15   45   32   .    54   126  458  164  705  621  884  774  
Maximum Alert Level        4    | .    .    .    .    .    1    3    2    4    3    4    3    
  Low Security (%)         42   | 100  100  100  .    100  76   15   57   18   .    .    .    
  Level 1                  12   | .    .    .    .    .    23   20   30   11   11   .    .    
  Level 2                  19   | .    .    .    .    .    .    52   12   11   58   33   14   
  Level 3                  19   | .    .    .    .    .    .    11   .    37   29   38   85   
  Level 4                  6    | .    .    .    .    .    .    .    .    21   .    27   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    2    .    .    .    6    .    11   .    9    .    5    
  Investigation            5    | .    1    .    .    .    2    .    1    .    1    .    .    
  Extermination            9    | .    .    .    .    .    .    .    5    .    2    .    2    
  Reinforcement            8    | .    1    .    .    .    1    .    1    .    4    .    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    2    .    2    
  Garrison                 7    | .    .    .    .    .    3    .    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Distress Signals           10   | .   1   .   .   .   2   .   4   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              289  | .   14  8   13  5   27  19  44  34  38  24  63  
  Peak Tracking Total      14   | .   3   3   3   4   5   3   7   7   4   3   14  
  Tactical Retreats        12   | .   1   2   .   .   .   1   .   2   .   1   5   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Traps Triggered            21   | .   1   .   1   .   2   6   1   4   .   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         70   | .   .   .   .   .   .   .   .   .   .   18  52  
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   1   5   
  Reused                   9    | .   .   .   .   .   .   .   .   .   .   6   3   
Traps Extracted            4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Installed                28   | .   .   .   .   .   .   .   .   .   .   25  3   
  Triggered                10   | .   1   .   .   .   .   .   .   .   .   6   3   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   4   4   5   3   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Machines Disabled          43   | .   3   .   .   .   1   2   3   8   16  10  .   
  Max in Single Turn       12   | .   2   .   .   .   1   1   2   1   12  1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Relay           10   | .   .   .   .   .   .   2   .   3   .   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Machines Accessed          39   | .   7   .   1   3   7   .   8   1   8   1   3   
  Terminals                26   | .   7   .   .   1   6   .   4   1   5   1   1   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   1   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   1   
Total Hacks                86   | .   20  .   3   5   18  .   17  2   14  2   5   
  Successful               50   | .   14  .   3   3   6   .   12  .   9   .   3   
  Failed                   36   | .   6   .   .   2   12  .   5   2   5   2   2   
    Catastrophic           8    | .   1   .   .   .   1   .   3   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   16  .   .   2   3   .   10  .   8   .   3   
  Terminals                66   | .   20  .   .   2   17  .   10  2   11  2   2   
  Fabricators              6    | .   .   .   .   .   .   .   3   .   1   .   2   
  Repair Stations          4    | .   .   .   .   .   .   .   3   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   .   1   
Terminal Hacks             18   | .   6   .   3   .   4   .   2   .   3   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   1   .   1   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         22   | .   8   .   .   1   1   .   6   .   5   .   1   
  Terminals                18   | .   8   .   .   1   1   .   4   .   4   .   .   
    Track                  3    | .   1   .   .   .   .   .   1   .   1   .   .   
    Botnet                 7    | .   1   .   .   1   1   .   2   .   2   .   .   
    Operators              3    | .   1   .   .   .   .   .   1   .   1   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Haulers                2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   1   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   .   .   3   6   .   6   1   6   1   2   
  Full Trace Events        4    | .   .   .   .   .   1   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              56   | .   .   .   .   .   .   .   23  2   7   6   18  
  Non-combat               24   | .   .   .   .   .   .   .   12  1   3   .   8   
  Combat                   32   | .   .   .   .   .   .   .   11  1   4   6   10  
Robot Hacks Applied        79   | .   .   .   .   .   .   .   32  2   12  6   27  
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   4   
  no_distress              2    | .   .   .   .   .   .   .   1   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  map_walls                2    | .   .   .   .   .   .   .   2   .   .   .   .   
  find_fabricator          3    | .   .   .   .   .   .   .   1   .   1   .   1   
  drop_inventory           5    | .   .   .   .   .   .   .   3   .   1   .   1   
  locate_stockpiles        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  release_backups          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             4    | .   .   .   .   .   .   .   2   .   2   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  relay_feed               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  disable_shields          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            4    | .   .   .   .   .   .   .   1   .   2   .   1   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  overload_power           3    | .   .   .   .   .   .   .   2   .   .   .   1   
  amplify_resonance        3    | .   .   .   .   .   .   .   3   .   .   .   .   
  overwrite_iff            10   | .   .   .   .   .   .   .   2   1   2   2   3   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_low            8    | .   .   .   .   .   .   .   3   .   2   .   3   
  formatsys_high           17   | .   .   .   .   .   .   .   5   1   2   4   5   
Relay Couplers Released    37   | .   .   .   .   .   .   6   .   11  3   17  .   
  Machine Destruction      37   | .   .   .   .   .   .   6   .   11  3   17  .   
  Attached                 21   | .   .   .   .   .   .   .   7   2   3   3   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               39   | .    .    .    .    .    .    .    10   2    6    8    13   
  Largest Group            7    | .    .    .    .    .    .    .    5    2    3    6    7    
  Highest-Rated Group      251  | .    .    .    .    .    .    .    80   40   82   143  251  
  Highest-Rated Ally       85   | .    .    .    .    .    .    .    32   40   40   85   85   
Total Orders               9    | .    .    .    .    .    .    .    .    .    4    2    3    
  STAY                     4    | .    .    .    .    .    .    .    .    .    2    1    1    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    2    1    1    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               187  | .    .    .    .    .    .    .    41   2    29   49   66   
  Total Damage             3361 | .    .    .    .    .    .    .    704  16   375  761  1505 
  Kills                    27   | .    .    .    .    .    .    .    6    .    .    4    17   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    1    1    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               18905 | 238  1969 683  2560 550  1417 1351 3212 1762 1621 2488 1054 
Spaces Moved               8022  | 107  721  208  946  211  462  570  1296 811  826  1430 434  
  Core                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3461  | 98   721  208  946  211  462  215  600  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4552  | .    .    .    .    .    .    355  696  811  826  1430 434  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  245  145  150  150  150  150  120  
  Average Speed            192   | 154  230  240  240  231  248  188  203  174  152  150  156  
  Slowest Speed            330   | 200  240  240  250  249  249  325  330  240  165  165  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    95   52   54   17   53   46   32   71   33   61   16   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    7    .    .    .    .    .    .    .    .    
Spaces Dug                 130   | .    .    .    35   .    3    .    8    78   2    .    4    
Terrain Destroyed          417   | 4    9    5    127  2    21   1    36   137  58   .    17   
  Melee                    13    | .    .    .    .    .    .    .    5    2    2    .    4    
  Projectile               47    | .    .    5    .    2    14   1    15   5    .    .    5    
  AOE                      357   | 4    9    .    127  .    7    .    16   130  56   .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      10368 | 141  979  295  1104 251  647  755  1729 1001 1096 1696 674  
  Wait                     756   | 1    201  35   8    3    57   44   172  10   118  80   27   
  Move                     8014  | 106  720  207  945  210  462  569  1296 810  826  1429 434  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  176   | 7    17   4    28   7    21   17   32   13   18   10   2    
  Fast Attach              35    | 7    2    .    3    2    3    2    8    6    1    1    .    
  Attach                   68    | .    .    1    5    2    6    5    15   5    9    3    17   
  Detach                   2     | .    1    .    .    .    .    .    1    .    .    .    .    
  Swap                     191   | 1    5    6    12   5    11   11   47   23   24   19   27   
  Drop                     161   | .    8    4    30   7    18   14   32   15   19   12   2    
  Fire                     716   | 19   25   38   70   15   69   67   119  76   79   41   98   
  Melee                    67    | .    .    .    .    .    .    2    7    27   2    17   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            79    | .    .    .    .    .    .    23   .    16   .    40   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     98    | .    .    .    .    .    .    .    .    .    .    43   55   
  Miscellaneous            3     | .    .    .    3    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / Rec)
-8/Materials
-8/Storage
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 4 exits: *Fac x4)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 1 exit: [Fac])

 History 
---------
  Turn | Location      | Event
    58 | -11/Scrapyard | Discovered new exit (range 15)
   239 | -11/Scrapyard | Entered Materials
   308 | -10/Materials | Build established: Mutant
   322 | -10/Materials | Identified exit to Mines
   866 | -10/Materials | Discovered new exit (range 4)
  1259 | -10/Materials | Discovered new exit (range 7)
  1343 | -10/Materials | Identified exit to Materials
  1343 | -10/Materials | Learned location of 1 exit from Materials
  1380 | -10/Materials | Learned location of 2 exits from Mines
  1426 | -10/Materials | Learned Storage terminal intel
  1427 | -10/Materials | Learned location of Storage (-8)
  1430 | -10/Materials | Learned location of 1 exit from Recycling
  1441 | -10/Materials | Learned 2 Storage zone layouts
  2208 | -10/Materials | Entered Mines
  2209 | -10/Mines     | Identified exit to Subcaves
  2215 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2486 | -10/Mines     | Excavation squad dispatched
  2486 | -10/Mines     | A large section of the Mines collapsed
  2831 | -10/Mines     | Core integrity fell below 50%
  2891 | -10/Mines     | Entered Subcaves
  3258 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  3318 | -10/Subcaves  | Visited Clippyterm
  3325 | -10/Subcaves  | Learned Factory stockpile data
  3410 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  3742 | -10/Subcaves  | Discovered new exit (range 5)
  4025 | -10/Subcaves  | Identified exit to Recycling
  4067 | -10/Subcaves  | Disturbed a concealed Subdweller
  4590 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  5451 | -10/Subcaves  | Entered Materials
  5451 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  5452 | -8/Materials  | Identified exit to Storage
  6001 | -8/Materials  | Entered Storage
  6003 | -8/Storage    | Loaded intel: 15 terminal locations
  6454 | -8/Storage    | Garrison activated, responded to threat
  7318 | -8/Storage    | Build established: Scavenger-Mutant
  7418 | -8/Storage    | Identified exit to Garrison
  7418 | -8/Storage    | Entered Garrison
  7532 | -8/Garrison   | Triggered checkpoint
  7672 | -8/Garrison   | Build established: Mutant
  7698 | -8/Garrison   | Triggered checkpoint
  7734 | -8/Garrison   | Garrison Relay disabled
  8049 | -8/Garrison   | Discovered new exit (range 12)
  8112 | -8/Garrison   | Triggered checkpoint
  8208 | -8/Garrison   | Triggered checkpoint
  8237 | -8/Garrison   | Garrison Relay disabled
  8305 | -8/Garrison   | Discovered new exit (range 14)
  8388 | -8/Garrison   | Triggered checkpoint
  8652 | -8/Garrison   | Installed Relay Interface Framework
  8769 | -8/Garrison   | Entered Factory
  8769 | -7/Factory    | Evolved 2 slots: Utility x2
  9011 | -7/Factory    | Build established: Bothacker-Mutant
  9816 | -7/Factory    | Garrison activated, responded to threat
 10077 | -7/Factory    | Lost 5 parts (1p3n1u)
 10214 | -7/Factory    | Discovered new exit (range 14)
 11466 | -7/Factory    | Lost 3 allies
 11885 | -7/Factory    | Repaired Remote Datajack
 11936 | -7/Factory    | Garrison activated, responded to threat
 11981 | -7/Factory    | Identified exit to Garrison
 11981 | -7/Factory    | Entered Garrison
 11981 | -7/Garrison   | Accompanied by 1 ally
 12003 | -7/Garrison   | Triggered checkpoint
 12032 | -7/Garrison   | Garrison Relay disabled
 12033 | -7/Garrison   | Triggered checkpoint
 12033 | -7/Garrison   | Triggered checkpoint
 12299 | -7/Garrison   | Triggered checkpoint
 12366 | -7/Garrison   | Discovered new exit (range 5)
 12576 | -7/Garrison   | Destroyed 10 combat bots
 12673 | -7/Garrison   | Triggered checkpoint
 12706 | -7/Garrison   | Garrison Relay disabled
 12821 | -7/Garrison   | Discovered new exit (range 12)
 13111 | -7/Garrison   | Discovered new exit (range 8)
 13165 | -7/Garrison   | Triggered checkpoint
 13205 | -7/Garrison   | Triggered checkpoint
 13341 | -7/Garrison   | Triggered checkpoint
 13359 | -7/Garrison   | Core integrity fell below 50%
 13381 | -7/Garrison   | Discovered new exit (range 14)
 13445 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 13559 | -7/Garrison   | Triggered checkpoint
 13568 | -7/Garrison   | Garrison Relay disabled
 13743 | -7/Garrison   | Entered Factory
 13743 | -7/Factory    | Accompanied by 1 ally
 14447 | -7/Factory    | Lost 3 allies
 14889 | -7/Factory    | Identified exit to Lower Caves
 15343 | -7/Factory    | First assault squad dispatched
 15364 | -7/Factory    | Identified exit to Garrison
 15364 | -7/Factory    | Entered Garrison
 15364 | -7/Garrison   | Accompanied by 1 ally
 15930 | -7/Garrison   | Triggered checkpoint
 16102 | -7/Garrison   | Garrison Relay disabled
 16125 | -7/Garrison   | Garrison Relay disabled
 16196 | -7/Garrison   | Triggered checkpoint
 16397 | -7/Garrison   | Discovered new exit (range 15)
 16402 | -7/Garrison   | Triggered checkpoint
 16446 | -7/Garrison   | Triggered checkpoint
 16629 | -7/Garrison   | Garrison Relay disabled
 16872 | -7/Garrison   | Garrison Relay disabled
 17094 | -7/Garrison   | Triggered checkpoint
 17233 | -7/Garrison   | Discovered new exit (range 14)
 17268 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 17318 | -7/Garrison   | Triggered checkpoint
 17332 | -7/Garrison   | Garrison Relay disabled
 17698 | -7/Garrison   | Spotted B-75 Beast
 17698 | -7/Garrison   | Spotted B-75 Beast
 17721 | -7/Garrison   | Assimilated Beast 4a with formatsys_high
 17730 | -7/Garrison   | Allies destroyed B-75 Beast
 17852 | -7/Garrison   | Entered Factory
 17852 | -6/Factory    | Accompanied by 4 allies
 17852 | -6/Factory    | Evolved 2 slots: Utility x2
 18202 | -6/Factory    | First assault squad dispatched
 18314 | -6/Factory    | Allies destroyed Beast 4a
 18345 | -6/Factory    | Lost 5 allies
 18452 | -6/Factory    | Lost 3 allies
 18677 | -6/Factory    | Lost 4 allies
 18754 | -6/Factory    | Discovered new exit (range 67)
 18838 | -6/Factory    | Cargo convoy interrupted
 18881 | -6/Factory    | Core integrity fell below 50%
 18898 | -6/Factory    | Core integrity fell below 20%
 18906 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
18898_ U-05 Engineer builds a Wall.
18898_ U-05 Engineer lays Concrete.
18898_ P-60 Hacker knocked back.
18898_ K-01 Serf collects debris. <x2>
18900_ The unstable cave ceiling collapses.
18900_ U-05 Engineer lays Concrete. <x2>
18900_ Penetrated by Slug. <x2>
18901_ U-05 Engineer lays Concrete. <x2>
18901_ K-01 Serf collects debris.
18902_ U-05 Engineer lays Concrete. <x2>
18902_ X-72 Disruptor Imp. VSS Leg blasted off.
18902_ X-72 Disruptor knocked back.
18902_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
18903_ U-05 Engineer builds a Wall.
18903_ K-01 Serf collects debris.
18903_ Slug penetrates P-60 Hacker.
18903_ Penetrated by Slug.
18904_ K-01 Serf collects debris.
18904_ U-05 Engineer lays Concrete. <x3>
18906_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3
Relay Coupler Types        4
Relay Coupler Value        85
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 S-10 Pest | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticEnhancedDoublenader
  Manual?         0
Play Time         03:02:24
  Cumulative      492.3 hours
  Start           2025.02.25 @ 11:03:42
  End             2025.03.01 @ 09:42:42
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          202
  Rogue           202
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           13/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          84
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5f476fe-cb01-452e-bcd4-dc29dbc0872e