Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.04 @ 18:28:15 Player: deadnoob Result: Destroyed by as-06854 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (4280) 4280 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1524) 1524 TOTAL SCORE: 11979 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 228 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -515 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 696/700 System Corruption 0% Temperature Cool (-150) Movement Hovering (121) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Hover Unit Zionite Glidesys I > --- UTILITY (7) ------ Improved Cryofiber Web Experimental Heat Sink Improved Cooling System Zionite Biocell Improved Targeting Computer Zionite Weapon Casing Hardened Light Armor Plating > --- WEAPON (2) ------- Shock Rifle High-powered Shock Rifle > --- INVENTORY (5) ---- Light Treads Long-range Tractor Beam Zionite Laser-S Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Hover Unit Hover Unit Combat Airjet Zionite Glidesys I > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Experimental Heat Sink Zionite Biocell Improved Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Improved Sensor Array Zionite Light Carapace Zionite Laser-S Improved EM Pulse Cannon Datajack [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 5 | . . . 1 . 2 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 265 | 7 7 8 17 12 26 16 21 12 . 23 52 23 14 5 22 Power 35 | 1 . 2 2 . 2 3 1 . . 2 9 7 3 1 2 Engine 17 | 1 . 2 2 . . 1 1 . . 2 3 3 2 . . Core 16 | . . . . . 2 2 . . . . 6 4 1 1 . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 57 | 3 . 4 2 1 2 3 8 4 . 6 15 4 1 . 4 Treads 21 | 2 . . 2 1 2 3 3 1 . 1 2 4 . . . Leg 14 | . . 2 . . . . 4 3 . 1 3 . . . 1 Wheel 8 | 1 . 2 . . . . 1 . . . 4 . . . . Hover 8 | . . . . . . . . . . . 4 . 1 . 3 Flight 6 | . . . . . . . . . . 4 2 . . . . Utility 85 | 1 2 . 4 7 10 5 5 2 . 7 19 5 6 2 10 Device 46 | . 1 . 4 5 4 1 4 1 . 3 10 4 4 1 4 Storage 7 | 1 1 . . . 1 . . . . 1 2 . . . 1 Processor 7 | . . . . . 2 . . . . 1 4 . . . . Hackware 2 | . . . . . . . . . . 1 1 . . . . Protection 23 | . . . . 2 3 4 1 1 . 1 2 1 2 1 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 88 | 2 5 2 9 4 12 5 7 6 . 8 9 7 4 2 6 Energy Gun 22 | . 1 . 2 2 2 . 4 2 . 1 1 2 1 1 3 Energy Cannon 11 | . . . . . 2 . . . . . 3 1 2 1 2 Ballistic Gun 32 | 2 3 2 4 1 6 3 1 3 . 3 3 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . 2 1 . . . Launcher 15 | . 1 . 3 1 2 1 2 1 . 1 . 2 . . 1 Special Weapon 2 | . . . . . . . . . . 1 . . 1 . . Impact Weapon 2 | . . . . . . 1 . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 2 . 2 1 . . . . . 2 1 . . . 7 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . . . Parts Lost 82 | . . 5 . . 2 1 8 10 . 11 10 10 3 . 22 Power 14 | . . 2 . . . . . . . 2 3 3 1 . 3 Propulsion 28 | . . 2 . . 1 . 4 4 . 5 3 2 2 . 5 Utility 25 | . . . . . 1 1 3 3 . 3 2 2 . . 10 Weapon 15 | . . 1 . . . . 1 3 . 1 2 3 . . 4 Highest Loss Streak 15 | . . 3 . . 1 1 4 5 . 5 3 6 2 . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 94 99 99 99 98 88 69 69 73 94 94 92 88 Engine 6 | . 14 13 11 11 4 3 6 7 7 4 3 1 8 7 2 Core 4 | . . . . . 4 11 7 7 7 4 5 9 3 4 2 Treads 14 | . 14 12 17 29 26 30 13 6 7 5 1 17 16 13 3 Leg 4 | . . 2 4 . . . 12 17 15 9 6 . . . . Wheel 2 | . 14 13 11 3 . . 2 . . . 2 . . . . Hover 2 | . . . . . . . . . . . 4 5 4 6 15 Device 12 | . 10 14 17 11 10 15 14 11 7 8 9 12 18 13 17 Storage 8 | . 15 14 11 11 9 7 7 7 7 6 5 6 6 6 5 Processor 6 | . . . . . 9 7 7 7 7 10 15 11 6 6 6 Protection 8 | . . . . 10 15 6 6 7 7 4 . 7 13 19 13 Energy Gun 4 | . 3 . . 8 3 3 13 1 . 1 5 1 5 5 9 Energy Cannon 1 | . . . . . . . . . . . 1 5 5 5 2 Ballistic Gun 7 | . 24 24 19 13 13 10 . 7 . 5 2 . . . . Naked Turns 11 | . . . . . . . . . . 2 9 . . . . Heaviest Build 122 | 13 93 92 95 99 103 119 122 118 105 112 41 59 57 62 62 Greatest Support 101 | 40 10 10 10 60 60 88 68 68 25 50 60 101 101 53 53 Greatest Overweight (x) 9 | 1 9 9 9 9 1 1 7 4 4 4 8 2 4 1 3 Average Overweight (x) 2 | . 6 9 8 2 1 1 1 2 4 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 Average Capacity 18 | 6 23 25 25 25 25 25 25 25 25 18 9 10 10 10 6 Most Carried 25 | 5 23 25 25 25 25 25 25 23 20 23 10 10 10 10 10 Average Carried 16 | 2 12 24 24 24 24 24 23 20 20 15 7 8 9 9 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 10 10 10 10 5 Final Carried 25 | 5 23 24 25 25 25 25 23 19 20 . 9 10 10 10 4 Class Distribution -------------------- 47% | Scavenger-Mutant 39% | Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4314 | 214 210 112 209 307 610 380 325 202 . 197 738 457 169 44 140 Remotely 209 | . . . . . . . . . . . 111 98 . . . Salvage Created 5451 | . 253 134 309 199 819 440 426 472 . 97 996 672 391 . 243 Parts 270 | . 10 12 31 11 46 25 24 22 . 11 45 19 14 . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . 2 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . 20 19 . 14 . 15 10 2 . Prevented 3 | . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 105 | . 5 6 10 3 16 9 9 8 . 5 14 9 6 . 5 Guns 62 | . 5 4 5 3 9 9 8 5 . 2 6 2 3 . 1 Cannons 12 | . . . . . . . . . . . 7 4 1 . . AOE 26 | . . 2 5 . 4 . 1 3 . 3 . 3 2 . 3 Classes Destroyed 18 | . 2 2 3 2 1 1 . 2 . . 1 2 . . 2 Worker 5 | . . . 1 . 2 . . . . . 2 . . . . Builder 2 | . . 1 . . . 1 . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . Recycler 6 | . . . . 1 1 1 . . . . 3 . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 7 | . . . 2 . 3 . . . . . 2 . . . . Swarmer 37 | . . 3 6 . 7 3 . 3 . 5 7 1 2 . . Grunt 39 | . 5 2 2 2 3 4 5 4 . . 4 5 3 . . Brawler 1 | . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . Sentry 11 | . . . 2 . 5 . 1 . . . 1 2 . . . Hunter 2 | . . . . . 1 . . . . . 1 . . . . Programmer 3 | . . . . . . 1 . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Samaritan 6 | . . . . . . . . 1 . . . 3 2 . . Assembled 4 | . . . . . . . . . . . . . . . 4 Golem 1 | . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . 3 . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . . . . . . 1 1 . . Best Kill Streak 5 | . 2 3 4 4 5 5 3 2 . 3 4 4 2 . 4 Combat Bots Only 4 | . 2 3 3 3 4 4 3 2 . 3 4 4 2 . 4 Max Kills in Single Turn 3 | . 1 2 3 1 2 1 1 1 . 1 1 3 2 . 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . 2 . 1 1 . 1 . 2 2 . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . . . . . . 1 YI-UF0 (-10/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 11830 | . 249 467 176 229 953 700 1024 1118 . 1064 1969 1103 446 . 2332 Core 1873 | . 58 96 8 20 136 69 78 186 . 362 327 146 39 . 348 Absorbed by Shields 1018 | . . . . . 364 266 301 87 . . . . . . . Redirected to Shielding 116 | . . . . . 45 . . . . . . . . . 71 Regen/Repaired (Parts) 162 | . . . . . 162 . . . . . . . . . . Core Remaining (%) 61 | 100 . 38 . 93 75 . . . . . . . . . . Volleys Fired 420 | . 37 16 27 9 61 33 27 38 . 11 76 32 26 1 26 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 Hottest 165 | . 40 46 53 46 112 56 150 150 . 46 165 138 160 160 160 Shots Fired 749 | . 74 29 40 17 122 66 49 66 . 12 128 51 52 2 41 Gun 607 | . 74 27 37 17 110 66 44 61 . 9 96 9 27 1 29 Cannon 114 | . . . . . 6 . . . . . 32 40 23 1 12 Launcher 28 | . . 2 3 . 6 . 5 5 . 3 . 2 2 . . Special . | . . . . . . . . . . . . . . . . Kinetic 435 | . 74 27 37 17 84 66 16 29 . 9 56 20 . . . Thermal 258 | . . . . . 26 . 28 32 . . 72 29 50 2 19 Explosive 21 | . . 2 3 . 1 . 3 5 . 3 . 2 2 . . Electromagnetic 35 | . . . . . 11 . 2 . . . . . . . 22 Robot Hit Streak 24 | . 12 7 7 8 22 24 12 8 . 2 9 14 9 . 11 Robot Miss Streak 4 | . 2 1 3 2 4 3 2 4 . 2 3 2 3 . 4 Penetration Max 1 | . . . . . . 1 1 1 . . 1 . . . . Secondary Targets 6 | . 1 1 . . 1 . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . . . . . . . . Shots Hit Robots 518 | . 49 22 23 12 93 43 38 41 . 6 96 37 32 . 26 Core Hits 252 | . 15 10 19 6 35 19 21 24 . 6 46 24 17 . 10 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . 4 1 . . . . . . . . Critical Strikes 22 | . 1 . . . 4 4 5 1 . 1 . 2 3 . 1 Burn 12 | . . . . . 4 . 4 1 . . . . 3 . . Destroy 6 | . 1 . . . . 4 1 . . . . . . . . Blast 2 | . . . . . . . . . . . . 2 . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 8 | . . . . . . 3 . . . 5 . . . . . Impact 3 | . . . . . . 3 . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13425 | . 502 438 701 197 1868 1180 1405 1084 . 260 2095 1550 1081 . 1064 Guns 8246 | . 502 320 349 197 1484 1180 933 915 . 64 1400 138 411 . 353 Cannons 2409 | . . . . . 115 . . . . . 664 901 474 . 255 Explosions 2658 | . . 118 352 . 248 . 472 169 . 136 . 511 196 . 456 Melee 60 | . . . . . . . . . . 60 . . . . . Ramming 52 | . . . . . 21 . . . . . 31 . . . . Kinetic 5780 | . 502 320 349 197 1107 1180 486 365 . 64 833 377 . . . Thermal 4998 | . . . . . 449 . 447 550 . . 1231 662 885 . 774 Explosive 1855 | . . 118 352 . 76 . 297 169 . 136 . 511 196 . . Electromagnetic 680 | . . . . . 215 . 175 . . . . . . . 290 Impact . | . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . . . 60 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 4 4 4 4 . . 3 3 . Average Corruption 3 | . . . . . 1 1 2 4 4 4 . . 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 99 | . . . . . 7 . 21 27 5 29 . . 10 . . Message Errors 34 | . . . . . . . 4 10 2 13 . . 5 . . Matter Fused 14 | . . . . . 1 . 2 5 1 4 . . 1 . . Heat Flow Errors 10 | . . . . . 1 . 3 3 . 2 . . 1 . . Energy Discharges 16 | . . . . . 3 . 4 4 1 4 . . . . . Data Loss (minor) 13 | . . . . . . . 6 2 . 3 . . 2 . . Data Loss (major) 5 | . . . . . . . . 2 . 3 . . . . . Misfires 5 | . . . . . 1 . 2 1 . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 270 | . . 7 2 . . . . 3 . 7 41 117 25 . 68 Projectiles 169 | . . . . . . . . . . . 35 105 25 . 4 Explosions 91 | . . 7 2 . . . . 3 . 3 . 12 . . 64 Melee 10 | . . . . . . . . . . 4 6 . . . . Knockbacks 9 | . . . . . . . . . . . 4 5 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 4 5 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 293 | . . 28 . . 56 . 129 27 . 38 15 . . . . Shots 12 | . . 1 . . 3 . 5 1 . 2 . . . . . Rammed 2 | . . . . . 1 . . . . . 1 . . . . Targets Rammed 2 | . . . . . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 453 | . 42 3 9 . 264 48 314 453 . 217 238 68 400 . 361 Average Temperature 88 | . 17 3 9 . 69 16 79 162 . 99 51 23 129 . 178 Received Heat Transfer 3354 | . 180 60 75 78 302 90 328 351 . 72 729 375 111 . 603 Effects 7 | . . . . . . . . 4 . . . . 2 . 1 Shutdowns 3 | . . . . . . . . 2 . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . 1 Damage (minor) 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . 1 Parts Fried 1 | . . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . Robots Melted 3 | . . . . . 2 . . . . . 1 . . . . Combat Hostiles 3 | . . . . . 2 . . . . . 1 . . . . Parts Melted 22 | . . . . . 10 . 2 . . . 7 . 3 . . Heat Transferred 8811 | . . . . . 1173 . 1036 1036 . . 2581 925 1443 . 617 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 442 | . 224 152 287 100 442 274 . . . . 300 . . . . Initial 132 | . . 19 1 10 . 132 . . . . . . . . . Average 92 | . 58 40 81 19 149 152 . . . . 104 . . . . Maximum Alert Level 2 | . 1 . 1 . 2 1 . . . . 1 . . . . Low Security (%) 85 | 100 98 100 93 100 63 78 . . . . 80 . . . . Level 1 14 | . 1 . 6 . 34 21 . . . . 19 . . . . Level 2 . | . . . . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 1 2 . . . . 5 . . . . Investigation 4 | . . . 1 . 1 . . . . . 2 . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 4 | . 1 . . . . 1 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . . . 3 . 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 195 | . 15 6 18 4 23 18 13 9 . 8 29 16 6 . 30 Peak Tracking Total 33 | . 3 3 7 3 5 5 4 4 . 4 6 9 3 . 33 Tactical Retreats 16 | . . . . . 2 2 1 1 . 2 5 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 8 | . . . . . 4 2 . . . 1 . . . . 1 Max in Single Turn 2 | . . . . . 2 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 34 | . 5 . 2 1 10 5 . . 2 . 7 . 1 1 . Terminals 23 | . 5 . 1 . 8 5 . . . . 3 . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 4 | . . . . . 1 . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 125 | . 15 . 17 1 32 13 . . 21 . 19 . 1 6 . Successful 78 | . 5 . 15 1 18 5 . . 21 . 6 . 1 6 . Failed 46 | . 10 . 2 . 13 8 . . . . 13 . . . . Catastrophic 12 | . 1 . 1 . 3 4 . . . . 3 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . Manual 66 | . 13 . 4 . 22 14 . . . 1 7 . . 5 . Terminals 68 | . 15 . 4 . 25 13 . . . . 10 . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 13 | . . . . . 5 . . . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 13 . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 4 . 2 1 10 3 . . 21 . 4 . 1 6 . Record 1 | . . . . . . . . . . . . . 1 . . Part Schematic 18 | . . . . . . . . . 12 . . . . 6 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Robot Analysis 10 | . 2 . 1 . 5 1 . . . . 1 . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . 1 . . . . Terminal Index 6 | . 1 . 1 . 1 1 . . . . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . 2 . . . . Scan Component 3 | . . . . . 2 . . . . . 1 . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 12 . 2 . . . . . . . . . . Insert Component 7 | . . . 6 . 1 . . . . . . . . . . Analyze 7 | . . . 6 . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . 2 2 . . . . . . . . . Terminals 6 | . 1 . 1 . 2 2 . . . . . . . . . Botnet 6 | . 1 . 1 . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . 2 . 9 5 . . . . 6 . 1 . . Full Trace Events 5 | . . . 1 . 2 . . . . . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . 6 . 1 . . . 12 . . . . 19 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 52 | . . . . . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 . 1 . . . . . . . . . . Part Schematics Acquired 7 | . . . 6 . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 9 | . . . . 1 . . . . . 1 . 2 . 5 . Largest Group 5 | . . . . 1 1 . . . . 1 . 2 2 5 5 Highest-Rated Group 138 | . . . . 31 31 . . . . 96 . 58 58 138 138 Highest-Rated Ally 96 | . . . . 31 31 . . . . 96 . 29 29 39 39 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . . . 5 . . 10 . 77 Total Damage 1404 | . . . . . . . . . . 192 . . 93 . 1119 Kills 14 | . . . . . . . . . . 1 . . 2 . 11 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 10 | . 2 . 1 . 5 1 . . . . 1 . . . . Derelict Logs Recovered 11 | . . 2 . 3 . . 1 1 . 1 . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 17104 | 69 742 1043 906 982 1555 1039 1245 1556 293 1299 1435 701 1053 2582 604 Spaces Moved 7046 | 43 337 445 373 335 512 372 427 470 74 511 817 359 471 1097 403 Core 298 | 3 . . . . . . . . . 167 128 . . . . Treads 3514 | 21 . . . 278 512 372 205 31 . 76 67 331 452 1097 72 Legs 1132 | . . . . . . . 222 439 74 212 184 . . . 1 Wheels 1343 | 19 337 445 373 57 . . . . . . 112 . . . . Hover 702 | . . . . . . . . . . . 325 28 19 . 330 Flight 57 | . . . . . . . . . . 56 1 . . . . Fastest Speed 26 | 50 95 215 200 215 240 240 240 240 400 26 50 86 160 160 53 Average Speed 210 | 123 181 215 214 235 240 240 255 305 400 236 117 156 199 234 102 Slowest Speed 675 | 160 215 215 215 240 240 240 610 400 400 400 675 240 400 240 330 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 50 60 32 59 45 8 56 75 68 65 23 53 66 82 55 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . 2 . 1 . . . . . . . 1 . 2 . Known Exits Taken 6 | . 1 . . 1 1 1 . . . 1 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 . . . 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . . . 1 . . 2 . . 3 . 3 4 3 . Spaces Dug 46 | . . 5 . . . 3 . . . 18 . 20 . . . Terrain Destroyed 177 | . . 11 19 . 4 8 26 25 . 18 . 30 33 . 3 Melee 3 | . . . . . . 3 . . . . . . . . . Projectile 20 | . . . . . . 5 . . . . . 5 7 . 3 AOE 154 | . . 11 19 . 4 . 26 25 . 18 . 25 26 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 8586 | 55 401 502 435 513 719 449 529 526 74 592 1154 443 537 1110 547 Wait 584 | 1 1 26 4 141 79 16 43 5 . 10 154 4 10 . 90 Move 7031 | 42 336 444 372 334 511 371 426 469 73 510 816 358 470 1096 403 Hop . | . . . . . . . . . . . . . . . . Pick Up 103 | 5 16 7 6 6 20 2 2 2 . 5 15 7 4 2 4 Fast Attach 115 | 6 4 . 5 4 5 4 11 1 . 11 30 8 9 4 13 Attach 70 | . . 5 2 2 5 4 3 6 . 11 15 8 2 . 7 Detach 29 | . 2 . . 1 . 3 3 . 1 3 12 4 . . . Swap 80 | 1 3 3 10 6 16 8 7 5 . 1 7 7 3 1 2 Drop 120 | . 2 1 9 10 21 5 7 . . 25 15 4 13 6 2 Fire 420 | . 37 16 27 9 61 33 27 38 . 11 76 32 26 1 26 Melee 8 | . . . . . . 3 . . . 5 . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . . Rewire 11 | . . . . . . . . . . . . 11 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Entered Mines 911 | -10/Mines | Discovered new exit (range 5) 1018 | -10/Mines | Learned location of 1 exit from Materials 1086 | -10/Mines | Learned location of Storage (-7) 1336 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1730 | -10/Mines | Core integrity fell below 50% 1736 | -10/Mines | Destroyed YI-UF0 1764 | -10/Mines | Lost 3 parts (1p1n1w) 1855 | -10/Mines | Entered Materials 1855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1856 | -9/Materials | Identified exit to Materials 2277 | -9/Materials | Discovered new exit (range 15) 2761 | -9/Materials | Entered Mines 2767 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2770 | -9/Mines | Assembled infested the area 3102 | -9/Mines | Learned 2 Materials zone layouts 3282 | -9/Mines | Found the Drone Emporium 3292 | -9/Mines | Found Prototype Device 3292 | -9/Mines | Identified Decoy Drone Bay 3343 | -9/Mines | Build established: Scavenger-Mutant 3497 | -9/Mines | Discovered exit to Materials (range 9) 3507 | -9/Mines | Received a Mining Laser from a helpful Derelict 3667 | -9/Mines | Build established: Mutant 3743 | -9/Mines | Entered Materials 3743 | -8/Materials | Accompanied by 1 ally 3743 | -8/Materials | Evolved 2 slots: Utility x2 3898 | -8/Materials | Repaired Lgt. Armor Plating 3925 | -8/Materials | Repaired Lgt. Treads 4590 | -8/Materials | Central database locked down 5109 | -8/Materials | Identified exit to Factory 5298 | -8/Materials | Entered Factory 5298 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5742 | -7/Factory | Identified exit to Storage 5742 | -7/Factory | Identified exit to Lower Caves 6337 | -7/Factory | Entered Lower Caves 6339 | -7/Lower Caves | Ambushed by wild Derelicts 6676 | -7/Lower Caves | Build established: Scavenger-Mutant 6885 | -7/Lower Caves | Lost 4 parts (1n2u1w) 7060 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7330 | -7/Lower Caves | Learned location of 1 exit from Factory 7567 | -7/Lower Caves | Discovered new exit (range 6) 7582 | -7/Lower Caves | Entered another Lower Caves area 7715 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8469 | -7/Lower Caves | Spotted B-75 Beast 8510 | -7/Lower Caves | Destroyed B-75 Beast 8533 | -7/Lower Caves | Lost 5 parts (2n2u1w) 8781 | -7/Lower Caves | Identified exit to Factory 9102 | -7/Lower Caves | Discovered new exit (range 5) 9138 | -7/Lower Caves | Entered Data Miner 9139 | -7/Data Miner | Discovered new exit (range 7) 9215 | -7/Data Miner | Met Data Miner 9339 | -7/Data Miner | Received God Mode back door access code from Data Miner 9431 | -7/Data Miner | Entered Proximity Caves 9741 | -6/Proximity Caves | Escorted by Enhanced Grunt 9741 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10176 | -6/Proximity Caves | Spotted B-75 Beast 10192 | -6/Proximity Caves | Core integrity fell below 50% 10290 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 10301 | -6/Proximity Caves | Learned Factory security intel 10355 | -6/Proximity Caves | Core integrity fell below 20% 10400 | -6/Proximity Caves | Lost 5 parts (3n2u) 10494 | -6/Proximity Caves | Build established: Mutant 10681 | -6/Proximity Caves | Discovered exit to Factory (range 7) 10694 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10713 | -6/Proximity Caves | Found Prototype Special Weapon 10713 | -6/Proximity Caves | Identified Molecular Deconstructor 10728 | -6/Proximity Caves | Released all parts (5) 10730 | -6/Proximity Caves | Entered Factory 10730 | -6/Factory | Evolved 2 slots: Utility x2 10731 | -6/Factory | Identified exit to Extension 11072 | -6/Factory | Lost 3 parts (2p1u) 11152 | -6/Factory | Discovered new exit (range 9) 11419 | -6/Factory | Build established: Scavenger-Mutant 11761 | -6/Factory | Build established: Scavenger-Skirmisher 11812 | -6/Factory | Identified exit to Lower Caves 12165 | -6/Factory | Entered Lower Caves 12167 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12265 | -6/Lower Caves | Lost 6 parts (2p1n1u2w) 12545 | -6/Lower Caves | Build established: Scavenger-Mutant 12554 | -6/Lower Caves | Encountered a Warlord checkpoint 12651 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12672 | -6/Lower Caves | Core integrity fell below 50% 12737 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 12786 | -6/Lower Caves | Discovered new exit (range 9) 12866 | -6/Lower Caves | Entered another Lower Caves area 12866 | -6/Lower Caves | Accompanied by 2 allies 13213 | -6/Lower Caves | Learned location of 1 exit from Factory 13230 | -6/Lower Caves | Encountered a Warlord checkpoint 13852 | -6/Lower Caves | Discovered new exit (range 13) 13919 | -6/Lower Caves | Entered Zion 13986 | -6/Zion | System corruption cleaned by Quarantine Array 14117 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14165 | -6/Zion | Learned location of 1 exit from Factory 14196 | -6/Zion | Discovered new exit (range 15) 14594 | -6/Zion | Given the Hacking Drone Bay 15152 | -6/Zion | Build established: Derelict-Mutant 15436 | -6/Zion | Received a hallucinogenic algorithm 15642 | -6/Zion | Gained Derelict followers 16457 | -6/Zion | Opened final containment barrier to the Deep Caves 16493 | -6/Zion | Discovered new exit (range 3) 16493 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16501 | -6/Zion | Entered Deep Caves 16501 | -6/Deep Caves | Accompanied by 5 allies 16666 | -6/Deep Caves | Z-Facility disabled 16676 | -6/Deep Caves | Attacked by Z-Imprinter 16721 | -6/Deep Caves | Allies destroyed Z-Imprinter 16722 | -6/Deep Caves | Core integrity fell below 20% 16745 | -6/Deep Caves | Found Prototype Protection 16745 | -6/Deep Caves | Identified Zio. Weapon Casing 16756 | -6/Deep Caves | Lost 15 parts (2p3n6u4w) 17010 | -6/Deep Caves | Spotted as-11464 17051 | -6/Deep Caves | Destroyed as-11464 17075 | -6/Deep Caves | Lost 7 parts (1p2n4u) 17087 | -6/Deep Caves | Build established: Scavenger-Mutant 17097 | -6/Deep Caves | Triggered Deep Caves wall 17105 | -6/Deep Caves | Destroyed by as-06854 with Assembled Heavy Rifle Last Messages --------------- 17044_ Imp. Sensor Array destroyed. 17051_ as-11464 system terminally corrupted. 17056_ Acquired Hrd. Light Armor Plating. 17062_ Acquired 10 matter. 17066_ Acquired Imp. Cooling System. 17067_ Acquired 10 matter. 17073_ Acquired Lgt. Treads. 17097_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 17099_ as-36304 shuts down. 17099_ as-36304 destroyed. 17102_ Chain reaction triggered in Imp. Deuterium Engine. 17102_ O9-ZUZ(b) destroyed. 17102_ Destroyed Asb. Hover Unit. 17102_ Destroyed Unknown Special Weapon. 17102_ as-69586 destroyed. 17102_ Destroyed Unknown Special Weapon. 17102_ as-87846 destroyed. 17102_ as-05180 destroyed. 17102_ Destroyed Asb. Hover Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????? ????? | | ??????????????????????????????# ????? | | ??????????????????????????????# ????? | | ?????????? * ???????? ???# #???? | | ???????? ???# ???? | | ??????? a * * #### ???? | | ???????? aa * * ## ???? | | ???????? aa a h ## ???? | | ????????#a aaa / #?# ##?? | | ????????? aa * * #??# ### | | ?????????"a #???# # | | ?????????" s g s #??## | | ?????????" a g b #?## | | ?????????" / / ### | | ????????""aaa / **/ ## | | ????????# a ## ## | | ????????" ### #? | | ????????" s h #### #? | | ????????" /@/ / *% ## | | ????????""" * !%* % " | | ????????" = " | | ????????"" ##"# ### | | ????????" M ### #?? | | ????????"" ### ### | | ????????" # # #?# | | ????????" #### ## ## ##?## | | ????????""" ###??# ## ####???## # | | ?????????" ?????#### #???????###### | | ?????????#####?????????#?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 57 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 525 Resistance: KI 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Cmb. Airjet | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Stasis Canceller | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ThrusterCombatInterrupter Manual? 0 Play Time 01:45:28 Cumulative 62.8 hours Start 2022.09.04 @ 16:40:48 End 2022.09.04 @ 18:28:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b6a8b57-645c-48cf-98ed-b72fdeb0f6d2