Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.04 @ 18:28:15

Player: deadnoob

Result: Destroyed by as-06854 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (127)     635
Value Destroyed (4280)     4280
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1524)               1524
              TOTAL SCORE: 11979

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      228
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Friendly Fire              -515

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     696/700
System Corruption          0%
Temperature                Cool (-150)
Movement                   Hovering (121) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
               Hover Unit
       Zionite Glidesys I
>              --- UTILITY (7) ------
      Improved Cryofiber Web
  Experimental Heat Sink
      Improved Cooling System
       Zionite Biocell
      Improved Targeting Computer
       Zionite Weapon Casing
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
               Shock Rifle
  High-powered Shock Rifle
>              --- INVENTORY (5) ----
         Light Treads
    Long-range Tractor Beam
       Zionite Laser-S
      Improved EM Pulse Cannon

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Hover Unit
               Hover Unit
        Combat Airjet
       Zionite Glidesys I
>              --- UTILITY ----------
               Power Amplifier
      Improved Cryofiber Web
  Experimental Heat Sink
       Zionite Biocell
      Improved Targeting Computer
       Zionite Weapon Casing
       Zionite Light Carapace
>              --- WEAPON -----------
               Shock Rifle
  High-powered Shock Rifle
>              --- INVENTORY --------
      Improved Sensor Array
       Zionite Light Carapace
       Zionite Laser-S
      Improved EM Pulse Cannon
               Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             265  | 7   7   8   17  12  26  16  21  12  .   23  52  23  14  5   22  
  Power                    35   | 1   .   2   2   .   2   3   1   .   .   2   9   7   3   1   2   
    Engine                 17   | 1   .   2   2   .   .   1   1   .   .   2   3   3   2   .   .   
    Core                   16   | .   .   .   .   .   2   2   .   .   .   .   6   4   1   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               57   | 3   .   4   2   1   2   3   8   4   .   6   15  4   1   .   4   
    Treads                 21   | 2   .   .   2   1   2   3   3   1   .   1   2   4   .   .   .   
    Leg                    14   | .   .   2   .   .   .   .   4   3   .   1   3   .   .   .   1   
    Wheel                  8    | 1   .   2   .   .   .   .   1   .   .   .   4   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   3   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   
  Utility                  85   | 1   2   .   4   7   10  5   5   2   .   7   19  5   6   2   10  
    Device                 46   | .   1   .   4   5   4   1   4   1   .   3   10  4   4   1   4   
    Storage                7    | 1   1   .   .   .   1   .   .   .   .   1   2   .   .   .   1   
    Processor              7    | .   .   .   .   .   2   .   .   .   .   1   4   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             23   | .   .   .   .   2   3   4   1   1   .   1   2   1   2   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 2   5   2   9   4   12  5   7   6   .   8   9   7   4   2   6   
    Energy Gun             22   | .   1   .   2   2   2   .   4   2   .   1   1   2   1   1   3   
    Energy Cannon          11   | .   .   .   .   .   2   .   .   .   .   .   3   1   2   1   2   
    Ballistic Gun          32   | 2   3   2   4   1   6   3   1   3   .   3   3   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Launcher               15   | .   1   .   3   1   2   1   2   1   .   1   .   2   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   2   .   2   1   .   .   .   .   .   2   1   .   .   .   7   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 82   | .   .   5   .   .   2   1   8   10  .   11  10  10  3   .   22  
  Power                    14   | .   .   2   .   .   .   .   .   .   .   2   3   3   1   .   3   
  Propulsion               28   | .   .   2   .   .   1   .   4   4   .   5   3   2   2   .   5   
  Utility                  25   | .   .   .   .   .   1   1   3   3   .   3   2   2   .   .   10  
  Weapon                   15   | .   .   1   .   .   .   .   1   3   .   1   2   3   .   .   4   
  Highest Loss Streak      15   | .   .   3   .   .   1   1   4   5   .   5   3   6   2   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  99  94  99  99  99  98  88  69  69  73  94  94  92  88  
  Engine                   6    | .   14  13  11  11  4   3   6   7   7   4   3   1   8   7   2   
  Core                     4    | .   .   .   .   .   4   11  7   7   7   4   5   9   3   4   2   
  Treads                   14   | .   14  12  17  29  26  30  13  6   7   5   1   17  16  13  3   
  Leg                      4    | .   .   2   4   .   .   .   12  17  15  9   6   .   .   .   .   
  Wheel                    2    | .   14  13  11  3   .   .   2   .   .   .   2   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   4   5   4   6   15  
  Device                   12   | .   10  14  17  11  10  15  14  11  7   8   9   12  18  13  17  
  Storage                  8    | .   15  14  11  11  9   7   7   7   7   6   5   6   6   6   5   
  Processor                6    | .   .   .   .   .   9   7   7   7   7   10  15  11  6   6   6   
  Protection               8    | .   .   .   .   10  15  6   6   7   7   4   .   7   13  19  13  
  Energy Gun               4    | .   3   .   .   8   3   3   13  1   .   1   5   1   5   5   9   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   2   
  Ballistic Gun            7    | .   24  24  19  13  13  10  .   7   .   5   2   .   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   2   9   .   .   .   .   
Heaviest Build             122  | 13  93  92  95  99  103 119 122 118 105 112 41  59  57  62  62  
  Greatest Support         101  | 40  10  10  10  60  60  88  68  68  25  50  60  101 101 53  53  
  Greatest Overweight (x)  9    | 1   9   9   9   9   1   1   7   4   4   4   8   2   4   1   3   
  Average Overweight (x)   2    | .   6   9   8   2   1   1   1   2   4   2   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  
  Average Capacity         18   | 6   23  25  25  25  25  25  25  25  25  18  9   10  10  10  6   
  Most Carried             25   | 5   23  25  25  25  25  25  25  23  20  23  10  10  10  10  10  
  Average Carried          16   | 2   12  24  24  24  24  24  23  20  20  15  7   8   9   9   6   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  5   10  10  10  10  5   
  Final Carried            25   | 5   23  24  25  25  25  25  23  19  20  .   9   10  10  10  4   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 39% | Mutant
 10% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Matter Collected           4314 | 214 210 112 209 307 610 380 325 202 .   197 738 457 169 44  140 
  Remotely                 209  | .   .   .   .   .   .   .   .   .   .   .   111 98  .   .   .   
Salvage Created            5451 | .   253 134 309 199 819 440 426 472 .   97  996 672 391 .   243 
  Parts                    270  | .   10  12  31  11  46  25  24  22  .   11  45  19  14  .   .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      80   | .   .   .   .   .   .   .   20  19  .   14  .   15  10  2   .   
  Prevented                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  105  | .   5   6   10  3   16  9   9   8   .   5   14  9   6   .   5   
  Guns                     62   | .   5   4   5   3   9   9   8   5   .   2   6   2   3   .   1   
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   7   4   1   .   .   
  AOE                      26   | .   .   2   5   .   4   .   1   3   .   3   .   3   2   .   3   
Classes Destroyed          18   | .   2   2   3   2   1   1   .   2   .   .   1   2   .   .   2   
  Worker                   5    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   1   1   .   .   .   .   3   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   .   2   .   3   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  37   | .   .   3   6   .   7   3   .   3   .   5   7   1   2   .   .   
  Grunt                    39   | .   5   2   2   2   3   4   5   4   .   .   4   5   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   2   .   5   .   1   .   .   .   1   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   1   .   .   .   3   2   .   .   
  Assembled                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           5    | .   2   3   4   4   5   5   3   2   .   3   4   4   2   .   4   
  Combat Bots Only         4    | .   2   3   3   3   4   4   3   2   .   3   4   4   2   .   4   
Max Kills in Single Turn   3    | .   1   2   3   1   2   1   1   1   .   1   1   3   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   2   .   1   1   .   1   .   2   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  YI-UF0 (-10/Mines)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               11830 | .    249  467  176  229  953  700  1024 1118 .    1064 1969 1103 446  .    2332 
  Core                     1873  | .    58   96   8    20   136  69   78   186  .    362  327  146  39   .    348  
  Absorbed by Shields      1018  | .    .    .    .    .    364  266  301  87   .    .    .    .    .    .    .    
  Redirected to Shielding  116   | .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    71   
  Regen/Repaired (Parts)   162   | .    .    .    .    .    162  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    38   .    93   75   .    .    .    .    .    .    .    .    .    .    
Volleys Fired              420   | .    37   16   27   9    61   33   27   38   .    11   76   32   26   1    26   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    2    2    2    2    
  Hottest                  165   | .    40   46   53   46   112  56   150  150  .    46   165  138  160  160  160  
Shots Fired                749   | .    74   29   40   17   122  66   49   66   .    12   128  51   52   2    41   
  Gun                      607   | .    74   27   37   17   110  66   44   61   .    9    96   9    27   1    29   
  Cannon                   114   | .    .    .    .    .    6    .    .    .    .    .    32   40   23   1    12   
  Launcher                 28    | .    .    2    3    .    6    .    5    5    .    3    .    2    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  435   | .    74   27   37   17   84   66   16   29   .    9    56   20   .    .    .    
  Thermal                  258   | .    .    .    .    .    26   .    28   32   .    .    72   29   50   2    19   
  Explosive                21    | .    .    2    3    .    1    .    3    5    .    3    .    2    2    .    .    
  Electromagnetic          35    | .    .    .    .    .    11   .    2    .    .    .    .    .    .    .    22   
  Robot Hit Streak         24    | .    12   7    7    8    22   24   12   8    .    2    9    14   9    .    11   
  Robot Miss Streak        4     | .    2    1    3    2    4    3    2    4    .    2    3    2    3    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    1    1    .    .    1    .    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           518   | .    49   22   23   12   93   43   38   41   .    6    96   37   32   .    26   
  Core Hits                252   | .    15   10   19   6    35   19   21   24   .    6    46   24   17   .    10   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    .    .    .    .    4    1    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    1    .    .    .    4    4    5    1    .    1    .    2    3    .    1    
    Burn                   12    | .    .    .    .    .    4    .    4    1    .    .    .    .    3    .    .    
    Destroy                6     | .    1    .    .    .    .    4    1    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13425 | .    502  438  701  197  1868 1180 1405 1084 .    260  2095 1550 1081 .    1064 
  Guns                     8246  | .    502  320  349  197  1484 1180 933  915  .    64   1400 138  411  .    353  
  Cannons                  2409  | .    .    .    .    .    115  .    .    .    .    .    664  901  474  .    255  
  Explosions               2658  | .    .    118  352  .    248  .    472  169  .    136  .    511  196  .    456  
  Melee                    60    | .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    21   .    .    .    .    .    31   .    .    .    .    
  Kinetic                  5780  | .    502  320  349  197  1107 1180 486  365  .    64   833  377  .    .    .    
  Thermal                  4998  | .    .    .    .    .    449  .    447  550  .    .    1231 662  885  .    774  
  Explosive                1855  | .    .    118  352  .    76   .    297  169  .    136  .    511  196  .    .    
  Electromagnetic          680   | .    .    .    .    .    215  .    175  .    .    .    .    .    .    .    290  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60    | .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    1    1    4    4    4    4    .    .    3    3    .    
  Average Corruption       3     | .    .    .    .    .    1    1    2    4    4    4    .    .    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    .    .    7    .    21   27   5    29   .    .    10   .    .    
    Message Errors         34    | .    .    .    .    .    .    .    4    10   2    13   .    .    5    .    .    
    Matter Fused           14    | .    .    .    .    .    1    .    2    5    1    4    .    .    1    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    1    .    3    3    .    2    .    .    1    .    .    
    Energy Discharges      16    | .    .    .    .    .    3    .    4    4    1    4    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    6    2    .    3    .    .    2    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    1    .    2    1    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            270   | .    .    7    2    .    .    .    .    3    .    7    41   117  25   .    68   
  Projectiles              169   | .    .    .    .    .    .    .    .    .    .    .    35   105  25   .    4    
  Explosions               91    | .    .    7    2    .    .    .    .    3    .    3    .    12   .    .    64   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      293   | .    .    28   .    .    56   .    129  27   .    38   15   .    .    .    .    
  Shots                    12    | .    .    1    .    .    3    .    5    1    .    2    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    42   3    9    .    264  48   314  453  .    217  238  68   400  .    361  
  Average Temperature      88    | .    17   3    9    .    69   16   79   162  .    99   51   23   129  .    178  
  Received Heat Transfer   3354  | .    180  60   75   78   302  90   328  351  .    72   729  375  111  .    603  
  Effects                  7     | .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             22    | .    .    .    .    .    10   .    2    .    .    .    7    .    3    .    .    
  Heat Transferred         8811  | .    .    .    .    .    1173 .    1036 1036 .    .    2581 925  1443 .    617  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             442  | .   224 152 287 100 442 274 .   .   .   .   300 .   .   .   .   
  Initial                  132  | .   .   19  1   10  .   132 .   .   .   .   .   .   .   .   .   
  Average                  92   | .   58  40  81  19  149 152 .   .   .   .   104 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   .   2   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         85   | 100 98  100 93  100 63  78  .   .   .   .   80  .   .   .   .   
  Level 1                  14   | .   1   .   6   .   34  21  .   .   .   .   19  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   1   2   .   .   .   .   5   .   .   .   .   
  Investigation            4    | .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           7    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   15  6   18  4   23  18  13  9   .   8   29  16  6   .   30  
  Peak Tracking Total      33   | .   3   3   7   3   5   5   4   4   .   4   6   9   3   .   33  
  Tactical Retreats        16   | .   .   .   .   .   2   2   1   1   .   2   5   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          8    | .   .   .   .   .   4   2   .   .   .   1   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          34   | .   5   .   2   1   10  5   .   .   2   .   7   .   1   1   .   
  Terminals                23   | .   5   .   1   .   8   5   .   .   .   .   3   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                125  | .   15  .   17  1   32  13  .   .   21  .   19  .   1   6   .   
  Successful               78   | .   5   .   15  1   18  5   .   .   21  .   6   .   1   6   .   
  Failed                   46   | .   10  .   2   .   13  8   .   .   .   .   13  .   .   .   .   
    Catastrophic           12   | .   1   .   1   .   3   4   .   .   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   13  .   4   .   22  14  .   .   .   1   7   .   .   5   .   
  Terminals                68   | .   15  .   4   .   25  13  .   .   .   .   10  .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   5   .   .   .   .   .   8   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   13  .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   4   .   2   1   10  3   .   .   21  .   4   .   1   6   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   6   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           10   | .   2   .   1   .   5   1   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   1   1   .   .   .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   12  .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   2   .   9   5   .   .   .   .   6   .   1   .   .   
  Full Trace Events        5    | .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   .   .   6   .   1   .   .   .   12  .   .   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               9    | .    .    .    .    1    .    .    .    .    .    1    .    2    .    5    .    
  Largest Group            5    | .    .    .    .    1    1    .    .    .    .    1    .    2    2    5    5    
  Highest-Rated Group      138  | .    .    .    .    31   31   .    .    .    .    96   .    58   58   138  138  
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    .    96   .    29   29   39   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               92   | .    .    .    .    .    .    .    .    .    .    5    .    .    10   .    77   
  Total Damage             1404 | .    .    .    .    .    .    .    .    .    .    192  .    .    93   .    1119 
  Kills                    14   | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       10   | .   2   .   1   .   5   1   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   3   .   .   1   1   .   1   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               17104 | 69   742  1043 906  982  1555 1039 1245 1556 293  1299 1435 701  1053 2582 604  
Spaces Moved               7046  | 43   337  445  373  335  512  372  427  470  74   511  817  359  471  1097 403  
  Core                     298   | 3    .    .    .    .    .    .    .    .    .    167  128  .    .    .    .    
  Treads                   3514  | 21   .    .    .    278  512  372  205  31   .    76   67   331  452  1097 72   
  Legs                     1132  | .    .    .    .    .    .    .    222  439  74   212  184  .    .    .    1    
  Wheels                   1343  | 19   337  445  373  57   .    .    .    .    .    .    112  .    .    .    .    
  Hover                    702   | .    .    .    .    .    .    .    .    .    .    .    325  28   19   .    330  
  Flight                   57    | .    .    .    .    .    .    .    .    .    .    56   1    .    .    .    .    
  Fastest Speed            26    | 50   95   215  200  215  240  240  240  240  400  26   50   86   160  160  53   
  Average Speed            210   | 123  181  215  214  235  240  240  255  305  400  236  117  156  199  234  102  
  Slowest Speed            675   | 160  215  215  215  240  240  240  610  400  400  400  675  240  400  240  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    50   60   32   59   45   8    56   75   68   65   23   53   66   82   55   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    2    .    1    .    .    .    .    .    .    .    1    .    2    .    
  Known Exits Taken        6     | .    1    .    .    1    1    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    .    .    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             16    | .    .    .    .    1    .    .    2    .    .    3    .    3    4    3    .    
Spaces Dug                 46    | .    .    5    .    .    .    3    .    .    .    18   .    20   .    .    .    
Terrain Destroyed          177   | .    .    11   19   .    4    8    26   25   .    18   .    30   33   .    3    
  Melee                    3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    .    .    .    .    5    .    .    .    .    .    5    7    .    3    
  AOE                      154   | .    .    11   19   .    4    .    26   25   .    18   .    25   26   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      8586 | 55   401  502  435  513  719  449  529  526  74   592  1154 443  537  1110 547  
  Wait                     584  | 1    1    26   4    141  79   16   43   5    .    10   154  4    10   .    90   
  Move                     7031 | 42   336  444  372  334  511  371  426  469  73   510  816  358  470  1096 403  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 5    16   7    6    6    20   2    2    2    .    5    15   7    4    2    4    
  Fast Attach              115  | 6    4    .    5    4    5    4    11   1    .    11   30   8    9    4    13   
  Attach                   70   | .    .    5    2    2    5    4    3    6    .    11   15   8    2    .    7    
  Detach                   29   | .    2    .    .    1    .    3    3    .    1    3    12   4    .    .    .    
  Swap                     80   | 1    3    3    10   6    16   8    7    5    .    1    7    7    3    1    2    
  Drop                     120  | .    2    1    9    10   21   5    7    .    .    25   15   4    13   6    2    
  Fire                     420  | .    37   16   27   9    61   33   27   38   .    11   76   32   26   1    26   
  Melee                    8    | .    .    .    .    .    .    3    .    .    .    5    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
    52 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Identified exit to Mines
   314 | -10/Materials      | Build established: Mutant
   747 | -10/Materials      | Discovered new exit (range 13)
   812 | -10/Materials      | Entered Mines
   911 | -10/Mines          | Discovered new exit (range 5)
  1018 | -10/Mines          | Learned location of 1 exit from Materials
  1086 | -10/Mines          | Learned location of Storage (-7)
  1336 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1730 | -10/Mines          | Core integrity fell below 50%
  1736 | -10/Mines          | Destroyed YI-UF0
  1764 | -10/Mines          | Lost 3 parts (1p1n1w)
  1855 | -10/Mines          | Entered Materials
  1855 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1856 | -9/Materials       | Identified exit to Materials
  2277 | -9/Materials       | Discovered new exit (range 15)
  2761 | -9/Materials       | Entered Mines
  2767 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2770 | -9/Mines           | Assembled infested the area
  3102 | -9/Mines           | Learned 2 Materials zone layouts
  3282 | -9/Mines           | Found the Drone Emporium
  3292 | -9/Mines           | Found Prototype Device
  3292 | -9/Mines           | Identified Decoy Drone Bay
  3343 | -9/Mines           | Build established: Scavenger-Mutant
  3497 | -9/Mines           | Discovered exit to Materials (range 9)
  3507 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3667 | -9/Mines           | Build established: Mutant
  3743 | -9/Mines           | Entered Materials
  3743 | -8/Materials       | Accompanied by 1 ally
  3743 | -8/Materials       | Evolved 2 slots: Utility x2
  3898 | -8/Materials       | Repaired Lgt. Armor Plating
  3925 | -8/Materials       | Repaired Lgt. Treads
  4590 | -8/Materials       | Central database locked down
  5109 | -8/Materials       | Identified exit to Factory
  5298 | -8/Materials       | Entered Factory
  5298 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  5742 | -7/Factory         | Identified exit to Storage
  5742 | -7/Factory         | Identified exit to Lower Caves
  6337 | -7/Factory         | Entered Lower Caves
  6339 | -7/Lower Caves     | Ambushed by wild Derelicts
  6676 | -7/Lower Caves     | Build established: Scavenger-Mutant
  6885 | -7/Lower Caves     | Lost 4 parts (1n2u1w)
  7060 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7330 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7567 | -7/Lower Caves     | Discovered new exit (range 6)
  7582 | -7/Lower Caves     | Entered another Lower Caves area
  7715 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  8469 | -7/Lower Caves     | Spotted B-75 Beast
  8510 | -7/Lower Caves     | Destroyed B-75 Beast
  8533 | -7/Lower Caves     | Lost 5 parts (2n2u1w)
  8781 | -7/Lower Caves     | Identified exit to Factory
  9102 | -7/Lower Caves     | Discovered new exit (range 5)
  9138 | -7/Lower Caves     | Entered Data Miner
  9139 | -7/Data Miner      | Discovered new exit (range 7)
  9215 | -7/Data Miner      | Met Data Miner
  9339 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9431 | -7/Data Miner      | Entered Proximity Caves
  9741 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9741 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10176 | -6/Proximity Caves | Spotted B-75 Beast
 10192 | -6/Proximity Caves | Core integrity fell below 50%
 10290 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
 10301 | -6/Proximity Caves | Learned Factory security intel
 10355 | -6/Proximity Caves | Core integrity fell below 20%
 10400 | -6/Proximity Caves | Lost 5 parts (3n2u)
 10494 | -6/Proximity Caves | Build established: Mutant
 10681 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 10694 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 10713 | -6/Proximity Caves | Found Prototype Special Weapon
 10713 | -6/Proximity Caves | Identified Molecular Deconstructor
 10728 | -6/Proximity Caves | Released all parts (5)
 10730 | -6/Proximity Caves | Entered Factory
 10730 | -6/Factory         | Evolved 2 slots: Utility x2
 10731 | -6/Factory         | Identified exit to Extension
 11072 | -6/Factory         | Lost 3 parts (2p1u)
 11152 | -6/Factory         | Discovered new exit (range 9)
 11419 | -6/Factory         | Build established: Scavenger-Mutant
 11761 | -6/Factory         | Build established: Scavenger-Skirmisher
 11812 | -6/Factory         | Identified exit to Lower Caves
 12165 | -6/Factory         | Entered Lower Caves
 12167 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12265 | -6/Lower Caves     | Lost 6 parts (2p1n1u2w)
 12545 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12554 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12651 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12672 | -6/Lower Caves     | Core integrity fell below 50%
 12737 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
 12786 | -6/Lower Caves     | Discovered new exit (range 9)
 12866 | -6/Lower Caves     | Entered another Lower Caves area
 12866 | -6/Lower Caves     | Accompanied by 2 allies
 13213 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13230 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13852 | -6/Lower Caves     | Discovered new exit (range 13)
 13919 | -6/Lower Caves     | Entered Zion
 13986 | -6/Zion            | System corruption cleaned by Quarantine Array
 14117 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 14165 | -6/Zion            | Learned location of 1 exit from Factory
 14196 | -6/Zion            | Discovered new exit (range 15)
 14594 | -6/Zion            | Given the Hacking Drone Bay
 15152 | -6/Zion            | Build established: Derelict-Mutant
 15436 | -6/Zion            | Received a hallucinogenic algorithm
 15642 | -6/Zion            | Gained Derelict followers
 16457 | -6/Zion            | Opened final containment barrier to the Deep Caves
 16493 | -6/Zion            | Discovered new exit (range 3)
 16493 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16501 | -6/Zion            | Entered Deep Caves
 16501 | -6/Deep Caves      | Accompanied by 5 allies
 16666 | -6/Deep Caves      | Z-Facility disabled
 16676 | -6/Deep Caves      | Attacked by Z-Imprinter
 16721 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 16722 | -6/Deep Caves      | Core integrity fell below 20%
 16745 | -6/Deep Caves      | Found Prototype Protection
 16745 | -6/Deep Caves      | Identified Zio. Weapon Casing
 16756 | -6/Deep Caves      | Lost 15 parts (2p3n6u4w)
 17010 | -6/Deep Caves      | Spotted as-11464
 17051 | -6/Deep Caves      | Destroyed as-11464
 17075 | -6/Deep Caves      | Lost 7 parts (1p2n4u)
 17087 | -6/Deep Caves      | Build established: Scavenger-Mutant
 17097 | -6/Deep Caves      | Triggered Deep Caves wall
 17105 | -6/Deep Caves      | Destroyed by as-06854 with Assembled Heavy Rifle

 Last Messages 
---------------
17044_ Imp. Sensor Array destroyed.
17051_ as-11464 system terminally corrupted.
17056_ Acquired Hrd. Light Armor Plating.
17062_ Acquired 10 matter.
17066_ Acquired Imp. Cooling System.
17067_ Acquired 10 matter.
17073_ Acquired Lgt. Treads.
17097_ The wall dematerializes.
[Achievement: That's One Door That Should Stay Closed]
17099_ as-36304 shuts down.
17099_ as-36304 destroyed.
17102_ Chain reaction triggered in Imp. Deuterium Engine.
17102_ O9-ZUZ(b) destroyed.
17102_ Destroyed Asb. Hover Unit.
17102_ Destroyed Unknown Special Weapon.
17102_ as-69586 destroyed.
17102_ Destroyed Unknown Special Weapon.
17102_ as-87846 destroyed.
17102_ as-05180 destroyed.
17102_ Destroyed Asb. Hover Unit.

 Map 
-----
+----------------------------------------------------+
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ???????????????????????????????  ????? |
|             ??????????????????????????????#  ????? |
|             ??????????????????????????????#  ????? |
|             ??????????  *   ????????   ???#  #???? |
|             ????????                   ???#   ???? |
|             ???????  a      * *        ####   ???? |
|             ???????? aa      *    *     ##    ???? |
|             ???????? aa a         h     ##    ???? |
|             ????????#a aaa     /        #?#   ##?? |
|             ????????? aa   *     *      #??#   ### |
|             ?????????"a                 #???#    # |
|             ?????????"     s g        s #??##      |
|             ?????????"  a  g    b       #?##       |
|             ?????????"          /  /    ###        |
|             ????????""aaa      / **/     ##        |
|             ????????#    a               ##     ## |
|             ????????"                    ###    #? |
|             ????????"          s  h      ####   #? |
|             ????????"   /@/ /      *%           ## |
|             ????????"""           *   !%*   %   "  |
|             ????????"                  =        "  |
|             ????????""                   ##"#  ### |
|             ????????"      M             ###   #?? |
|             ????????""                  ###    ### |
|             ????????"             # #   #?#        |
|             ????????"       #### ## ## ##?##       |
|             ????????"""   ###??# ## ####???##    # |
|             ?????????"    ?????#### #???????###### |
|             ?????????#####?????????#?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          57
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             525
Resistance: KI             20
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         12
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
                Cooling System | -9/Materials  | Scanalyzed
            Signal Interpreter | -9/Materials  | Scanalyzed
              Grenade Launcher | -9/Materials  | Scanalyzed
             Sml. Storage Unit | -9/Materials  | Scanalyzed
             Huge Storage Unit | -9/Materials  | Scanalyzed
            Imp. Assault Rifle | -9/Materials  | Scanalyzed
           Cesium-ion Thruster | -8/Materials  | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
                   Force Rifle | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free
  Imp. Shock Absorption System | -7/Data Miner | Free
            Imp. Plasma Cutter | -7/Data Miner | Free
                   Cmb. Airjet | -7/Data Miner | Free
             Hvy. Phase Cannon | -7/Data Miner | Free
                Graphene Brace | -7/Data Miner | Free
            Remote Force Field | -7/Data Miner | Free
                      Riot Gun | -6/Zion       | Free
                  Battle Rifle | -6/Zion       | Free
                   Barrage Gun | -6/Zion       | Free
                   Slug Cannon | -6/Zion       | Free
                        Flamer | -6/Zion       | Free
                 Plasma Flamer | -6/Zion       | Free
              Stasis Canceller | -6/Zion       | Archive
             Mak. Trap Scanner | -6/Zion       | Archive
           Imp. Core Shielding | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
  Adv. Reaction Control System | -6/Zion       | Archive
                    Beamcaster | -6/Zion       | Archive
            Antimatter Reactor | -6/Zion       | Archive
                 Phase Shifter | -6/Zion       | Archive
           Adv. Cooling System | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
          Adv. Terrain Scanner | -6/Zion       | Archive
                   Energy Well | -6/Zion       | Archive
         Adv. Shield Generator | -6/Zion       | Archive

 Robot Schematics 
------------------
     M-22 Extractor | -7/Data Miner | Free
      W-25 Informer | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
       L-41 Fighter | -6/Zion       | Archive
          K-01 Serf | -6/Zion       | Archive
     C-57 Dissector | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              ThrusterCombatInterrupter
  Manual?         0
Play Time         01:45:28
  Cumulative      62.8 hours
  Start           2022.09.04 @ 16:40:48
  End             2022.09.04 @ 18:28:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b6a8b57-645c-48cf-98ed-b72fdeb0f6d2