Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 14:28:46 Player: Cash Money Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (3372) 3372 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 7023 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 210/210 System Corruption 49% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (3) --- Medium Treads > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scanner > --- WEAPON (4) ------- Improved Heavy Machine Gun Remote Datajack > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink Improved Cooling System Improved Cooling System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System Improved Cooling System Structural Scanner Improved Particle Charger Thermal Defense Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Compact Ion Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Improved Cooling System Improved Cooling System Lightning Gun [Rating: 66] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Improved Cooling System Device Improved Cooling System Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 141 | 7 5 8 28 20 73 Power 23 | 1 1 . 5 2 14 Engine 9 | 1 1 . 1 1 5 Core 14 | . . . 4 1 9 Reactor . | . . . . . . Propulsion 29 | 2 1 3 5 6 12 Treads 10 | . . . . 3 7 Leg 18 | 2 1 3 5 3 4 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 37 | 1 2 2 10 4 18 Device 23 | . . 1 7 3 12 Storage 2 | 1 . . . . 1 Processor 6 | . 2 . 1 . 3 Hackware 2 | . . . . . 2 Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 52 | 3 1 3 8 8 29 Energy Gun 24 | 1 . 1 5 6 11 Energy Cannon 7 | . . . . . 7 Ballistic Gun 15 | 2 1 2 2 . 8 Ballistic Cannon 3 | . . . . 1 2 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 6 | . . . 1 1 4 Corrupted Parts 5 | . . . . . 5 System Corruption 33 | . . . . . 33 Parts Lost 46 | . 1 1 3 3 38 Power 5 | . 1 . . . 4 Propulsion 7 | . . . . 1 6 Utility 16 | . . 1 2 2 11 Weapon 18 | . . . 1 . 17 Highest Loss Streak 10 | . 1 1 1 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 96 93 95 95 70 Engine 2 | . 14 11 4 2 1 Core 5 | . . . 4 4 7 Treads 9 | . . . . 15 8 Leg 6 | . 28 22 17 6 . Device 22 | . . 1 15 23 26 Processor 6 | . 21 17 11 6 2 Protection 4 | . . 8 14 6 . Energy Gun 15 | . 14 10 17 23 8 Energy Cannon 2 | . . . . . 5 Ballistic Gun 3 | . 14 22 9 . 3 Ballistic Cannon 1 | . . . . 3 . Naked Turns 80 | . . . . . 80 Heaviest Build 63 | 14 14 18 28 35 63 Greatest Support 90 | 20 20 30 30 84 90 Greatest Overweight (x) 8 | 1 . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 2 4 5 5 5 Class Distribution -------------------- 52% | Gunner 14% | Skirmisher 11% | Mutant 8% | Tank 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2451 | 214 35 199 549 414 1040 Remotely . | . . . . . . Salvage Created 3582 | . 55 241 906 837 1543 Parts 195 | . 6 24 47 47 71 Haulers Intercepted 4 | . . . 1 1 2 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 3 6 21 17 21 Melee 1 | . . . . . 1 Guns 50 | . 3 6 21 12 8 Cannons 13 | . . . . 3 10 AOE 3 | . . . . 1 2 Classes Destroyed 12 | . 1 4 3 3 1 Worker 5 | . . . 2 . 3 Builder 2 | . . . . 1 1 Hauler 4 | . . . 1 1 2 Recycler 2 | . . . . 1 1 Operator 1 | . . 1 . . . Watcher 5 | . . 3 1 . 1 Swarmer 13 | . 3 4 . 2 4 Grunt 35 | . . 1 15 10 9 Brawler 1 | . . . . . 1 Sentry 6 | . . 1 4 . 1 Hunter 3 | . . . 2 . 1 Programmer 10 | . . . . 5 5 Best Kill Streak 6 | . 3 4 6 4 5 Combat Bots Only 5 | . 3 3 5 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 598 | . 6 31 99 70 392 Missed 175 | . 2 8 28 13 124 Damage Taken 7646 | . 144 287 1067 1330 4818 Core 1119 | . 16 21 94 132 856 Absorbed by Shields . | . . . . . . Ignored by Resistances 9 | . . . . . 9 Regen/Repaired (Parts) 278 | . . . 28 111 139 Core Remaining (%) 90 | 100 93 94 82 81 . Volleys Fired 259 | . 6 21 48 79 105 Largest 4 | . 2 3 3 4 4 Hottest 300 | . 70 90 213 257 300 Shots Fired 658 | . 12 63 143 200 240 Gun 485 | . 12 63 143 142 125 Cannon 173 | . . . . 58 115 Launcher . | . . . . . . Special . | . . . . . . Kinetic 227 | . 6 42 58 58 63 Thermal 257 | . 6 21 83 103 44 Explosive . | . . . . . . Electromagnetic 174 | . . . 2 39 133 Robot Hit Streak 23 | . 2 11 23 17 11 Robot Miss Streak 6 | . 2 5 6 5 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 375 | . 6 34 115 74 146 Core Hits 235 | . 4 13 107 50 61 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 . 3 1 Burn 3 | . . 1 . 2 . Blast 2 | . . . . 1 1 Melee Attacks 9 | . . . 2 7 . Impact . | . . . . . . Slashing 7 | . . . . 7 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8317 | . 70 448 2217 1708 3874 Guns 5878 | . 70 448 2217 1354 1789 Cannons 1991 | . . . . 229 1762 Explosions 392 | . . . . 86 306 Melee 39 | . . . . 39 . Ramming 17 | . . . . . 17 Kinetic 2071 | . 32 246 564 229 1000 Thermal 4081 | . 38 202 1636 1182 1023 Explosive . | . . . . . . Electromagnetic 2109 | . . . 17 258 1834 Impact . | . . . . . . Slashing 39 | . . . . 39 . Piercing . | . . . . . . Highest Corruption 49 | . . . . 6 49 Average Corruption 21 | . . . . 4 32 Corruption Purged . | . . . . . . Corruption Blocked 6 | . . . . . 6 Effects 164 | . . . . 30 134 Message Errors 32 | . . . . 8 24 Matter Fused 29 | . . . . 5 24 Heat Flow Errors 22 | . . . . 6 16 Energy Discharges 16 | . . . . 3 13 Parts Rejected 6 | . . . . . 6 Data Loss (minor) 18 | . . . . 4 14 Data Loss (major) 3 | . . . . . 3 Misfires 6 | . . . . 2 4 Alerts 2 | . . . . . 2 Misdirections 16 | . . . . . 16 Weapon Failures 14 | . . . . 2 12 Overload Shots . | . . . . . . Overflow Damage 58 | . . . . 3 55 Projectiles 56 | . . . . 3 53 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 196 | . . . . 77 119 Shots 4 | . . . . 2 2 Rammed 17 | . . . . . 17 Targets Rammed 18 | . . . . . 18 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 453 | . 18 294 453 115 381 Average Temperature 109 | . 10 100 132 51 100 Received Heat Transfer 2037 | . . 66 540 360 1071 Effects 7 | . . . 6 . 1 Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 2 . 1 Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 12 | . . . . . 12 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . . . 1 3 1 Heat Transferred 5748 | . 111 666 1668 1770 1533 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 4 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 505 | . 85 232 505 471 321 Initial 230 | . . 31 97 161 230 Average 138 | . 53 129 279 90 138 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 69 | 100 100 68 26 83 69 Level 1 28 | . . 31 56 15 30 Level 2 2 | . . . 17 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 1 1 3 9 12 Investigation 4 | . . . 2 . 2 Extermination 7 | . . . . 2 5 Reinforcement 11 | . 1 1 . 4 5 Assault 1 | . . . . 1 . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . . 2 3 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 6 11 24 20 45 Peak Tracking Total 7 | . 3 7 6 4 7 Tactical Retreats 7 | . . 1 . . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . . . 6 4 Max in Single Turn 2 | . . . . 2 1 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 1 . 5 7 4 Terminals 7 | . 1 . 2 3 1 Fabricators 1 | . . . . 1 . Repair Stations 5 | . . . 2 2 1 Recycling Units 3 | . . . . 1 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 34 | . 3 . 8 12 11 Successful 21 | . 2 . 5 8 6 Failed 13 | . 1 . 3 4 5 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 3 . 3 4 2 Fabricators 1 | . . . . 1 . Repair Stations 13 | . . . 4 5 4 Recycling Units 7 | . . . . 2 5 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 6 | . 2 . 1 2 1 Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . . 1 Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 9 | . . . 3 3 3 Scan Component 6 | . . . 2 2 2 Repair 3 | . . . 1 1 1 Recycling Unit Hacks 4 | . . . . 2 2 Process 1 | . . . . 1 . Report Inventory 2 | . . . . 1 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 3 3 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 1 1 Time 101 | . . . 38 19 44 Parts Recycled . | . . . . . . Recycled Matter 8 | . . . . 8 . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 2 | . . . 2 . . no_distress 1 | . . . 1 . . find_station 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6076 | 48 178 212 834 1992 2812 Spaces Moved 3083 | 32 126 107 450 1136 1232 Core 282 | 5 . . . . 277 Treads 1599 | . . . . 715 884 Legs 1164 | 27 126 107 450 421 33 Wheels . | . . . . . . Hover 38 | . . . . . 38 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 143 | 117 120 120 120 145 156 Slowest Speed 450 | 190 120 120 120 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 23 | 3 31 15 37 26 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 22 | . . . . 20 2 Terrain Destroyed 45 | . . . . 26 19 Melee 5 | . . . . 5 . Projectile 30 | . . . . 19 11 AOE 10 | . . . . 2 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4181 | 39 139 145 637 1320 1901 Wait 568 | . . . 82 58 428 Move 3078 | 31 125 106 449 1135 1232 Hop . | . . . . . . Pick Up 17 | . 2 4 6 4 1 Fast Attach 110 | 7 3 3 14 14 69 Attach 6 | . . 1 1 1 3 Detach 5 | . . . . 1 4 Swap 25 | . 2 4 13 5 1 Drop 73 | 1 1 6 22 16 27 Fire 259 | . 6 21 48 79 105 Melee 9 | . . . 2 7 . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 18 | . . . . . 18 Escape Stasis . | . . . . . . Rewire 11 | . . . . . 11 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 380 | -9/Materials | Discovered new exit (range 11) 439 | -9/Materials | Entered another Materials area 439 | -8/Materials | Evolved 2 slots: Utility x2 521 | -8/Materials | Build established: Gunner 734 | -8/Materials | Repaired Carbon-fiber Leg 955 | -8/Materials | Garrison activated, responded to threat 1241 | -8/Materials | Discovered new exit (range 15) 1273 | -8/Materials | Entered Factory 1273 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1476 | -7/Factory | Repaired Imp. Light Armor Plating 3001 | -7/Factory | Crushed by falling debris 3098 | -7/Factory | Garrison activated, responded to threat 3226 | -7/Factory | Discovered new exit (range 9) 3265 | -7/Factory | Entered another Factory area 3265 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3435 | -6/Factory | Repaired Med. Treads 3726 | -6/Factory | Identified exit to Lower Caves 3789 | -6/Factory | Build established: Tank 3943 | -6/Factory | Lost 3 parts (1n2w) 4224 | -6/Factory | Cargo convoy interrupted 4411 | -6/Factory | Build established: Gunner 4513 | -6/Factory | System corruption reached 10% 4736 | -6/Factory | System corruption reached 30% 4743 | -6/Factory | Lost 10 parts (1p2n4u3w) 4751 | -6/Factory | Core integrity fell below 50% 4797 | -6/Factory | Lost 6 parts (1p1n1u3w) 5044 | -6/Factory | Lost 9 parts (1p1n4u3w) 5047 | -6/Factory | Core integrity fell below 20% 5081 | -6/Factory | Lost 3 parts (1n1u1w) 5803 | -6/Factory | Build established: Skirmisher 6077 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 06014_ Slug penetrates W-25 Informer. 06014_ W-25 Informer destroyed. 06014_ X-62 Marksman suffers critical hit (Blast). 06014_ X-62 Marksman destroyed. 06014_ K-01 Serf collects debris. 06017_ System corrupted: Matter fused (-7). 06018_ K-01 Serf collects debris. 06018_ Slug penetrates Wall. 06018_ Shock Rifle destroyed. 06019_ Penetrated by Slug. 06021_ K-01 Serf collects debris. 06032_ 7LZFYLAYVQ7N#,<8,53VOJA 6 2XM4