Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 20:48:22 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (17) 85 Value Destroyed (440) 440 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 7260 Bonus ------- Pacifist 470 High Alert Combat Kills 92 Follower Combat Kills 33 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 269/1150 Matter 107/300 Energy 100/100 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Nuclear Pulse Array > --- UTILITY (5) ------ Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Reinforced Antimatter Reactor Railgun Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Reinforced Antimatter Reactor Reinforced Antimatter Reactor Nuclear Pulse Array Compact HERF Cannon [Rating: 58] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Cooled Airjet Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Matter Filter Processor Signal Interpreter Weapon Power Sword Ballistic Gun Railgun Launcher Guided Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Slots Evolved 12 | . . 2 . . 4 2 2 . . . 2 . Power 1 | . . . . . 1 . . . . . . . Propulsion 8 | . . 2 . . . 2 2 . . . 2 . Utility 3 | . . . . . 3 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 41 | . 1 . 1 . 15 10 . 4 . 5 4 1 Power 5 | . . . . . 2 1 . . . 1 1 . Engine . | . . . . . . . . . . . . . Core 3 | . . . . . 2 1 . . . . . . Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 24 | . . . . . 10 4 . 4 . 4 1 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 13 | . . . . . 9 4 . . . . . . Flight 11 | . . . . . 1 . . 4 . 4 1 1 Utility 5 | . 1 . . . 2 2 . . . . . . Device 2 | . . . . . 1 1 . . . . . . Storage . | . . . . . . . . . . . . . Processor 3 | . 1 . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 7 | . . . 1 . 1 3 . . . . 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 2 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . . Parts Lost 18 | . . . . . 1 7 3 1 . 4 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 11 | . . . . . . 4 2 . . 4 1 . Utility 2 | . . . . . 1 1 . . . . . . Weapon 4 | . . . . . . 1 1 1 . . 1 . Highest Loss Streak 5 | . . . . . 1 4 3 1 . 5 1 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 34 | . 8 11 11 11 39 65 48 35 29 33 17 10 Core 3 | . . . . . 4 10 5 4 . . . . Hover 14 | . . . . . 23 32 20 4 . . . . Flight 2 | . . . . . 2 . . 9 17 19 3 . Processor 9 | . 8 11 11 11 6 12 11 11 11 11 10 10 Naked Turns 18 | . 18 . . . . . . . . . . . Heaviest Build 26 | . . . . . 6 26 18 10 . 24 24 . Greatest Support 53 | 3 3 3 3 3 33 51 37 20 18 53 26 13 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 3 5 4 3 4 1 5 5 5 Average Carried 2 | . . 1 1 3 4 1 2 2 1 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 3 5 1 3 1 1 3 5 3 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Matter Collected 496 | 127 . . . 84 190 25 70 . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 232 | . . . . . 24 50 . . . . 158 . Parts 20 | . . . . . 4 3 . . . . 13 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Combat Hostiles Destroyed 15 | . . . . . 3 3 . . . . 9 . Guns 1 | . . . . . . . . . . . 1 . AOE 14 | . . . . . 3 3 . . . . 8 . Classes Destroyed 3 | . . . . . 1 . . . . . 2 . Builder 1 | . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . 1 . Swarmer 15 | . . . . . 3 3 . . . . 9 . Best Kill Streak 10 | . . . . . 3 3 . . . . 10 . Combat Bots Only 8 | . . . . . 3 3 . . . . 8 . Max Kills in Single Turn 4 | . . . . . 2 3 . . . . 4 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 2 3 . . . . 4 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Damage Taken 3190 | . 56 8 78 1 472 539 209 33 . 603 1150 41 Core 1572 | . 56 8 73 . 148 163 39 33 . 171 863 18 Absorbed by Shields 27 | . . . . . . . . . . 27 . . Core Remaining (%) 81 | 100 77 . . 79 78 80 . . . 75 . . Volleys Fired 10 | . . . . . 3 1 1 . . . 5 . Largest 1 | . . . . . 1 1 1 . . . 1 . Hottest 49 | . . . . . 39 43 43 . . . 49 . Shots Fired 11 | . . . . . 3 2 1 . . . 5 . Gun 1 | . . . . . . . . . . . 1 . Cannon . | . . . . . . . . . . . . . Launcher 10 | . . . . . 3 2 1 . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . Thermal . | . . . . . . . . . . . . . Explosive 10 | . . . . . 3 2 1 . . . 4 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . 3 5 . . . . 1 . Robot Miss Streak 5 | . . . . . . . 1 . . . 5 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 6 | . . . . . 3 2 . . . . 1 . Core Hits 24 | . . . . . 4 7 1 . . . 12 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1967 | . 6 . 23 2 329 281 64 . . . 1262 . Guns 29 | . . . . . . . . . . . 29 . Cannons . | . . . . . . . . . . . . . Explosions 1853 | . . . . . 296 262 62 . . . 1233 . Melee . | . . . . . . . . . . . . . Ramming 85 | . 6 . 23 2 33 19 2 . . . . . Kinetic 29 | . . . . . . . . . . . 29 . Thermal . | . . . . . . . . . . . . . Explosive 1853 | . . . . . 296 262 62 . . . 1233 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 . 8 10 . 3 3 8 8 8 . 1 Average Corruption 5 | . 2 . 4 9 . 2 2 6 8 8 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . 1 . 1 3 . 4 1 2 . 2 . . Message Errors 2 | . . . 1 . . . . . . 1 . . Matter Fused 3 | . 1 . . . . 1 . . . 1 . . Heat Flow Errors 2 | . . . . 1 . . 1 . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . 1 . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . Misdirections 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 87 | . . . . . 14 6 . . . . 67 . Projectiles . | . . . . . . . . . . . . . Explosions 87 | . . . . . 14 6 . . . . 67 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 202 | . 3 . 10 1 15 76 72 . . . 25 . Shots 3 | . . . . . . 1 1 . . . 1 . Rammed 19 | . 1 . 5 1 5 6 1 . . . . . Targets Rammed 19 | . 1 . 5 1 5 6 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 264 | . . . . 264 . 18 258 . . 3 . . Average Temperature 100 | . . . . 138 . 7 149 . . 2 . . Received Heat Transfer 454 | . 27 . 18 . 117 75 . . . 136 81 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Peak Influence 1256 | . 45 33 52 103 1256 787 419 151 98 68 375 262 Initial 942 | . . 18 13 19 942 473 385 136 98 68 14 262 Average 499 | . 14 19 31 58 1029 575 388 137 98 57 139 262 Maximum Alert Level 4 | . . . . . 4 3 2 . . . 1 1 Low Security (%) 34 | 100 100 100 100 100 . . . 100 100 100 60 . Level 1 13 | . . . . . . . 93 . . . 39 100 Level 2 15 | . . . . . . 76 6 . . . . . Level 3 33 | . . . . . 90 23 . . . . . . Level 4 2 | . . . . . 9 . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . 3 1 1 . . 1 . . Investigation 1 | . . . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 2 . . . 3 . 1 . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Distress Signals 7 | . 1 . 2 . 1 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 7 4 2 7 17 18 2 6 . 5 23 3 Peak Tracking Total 11 | . 8 4 2 3 6 11 2 6 . 5 11 3 Tactical Retreats 9 | . . . . . 3 3 . . . . 3 . Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Traps Triggered 9 | . 1 . 1 . . 2 1 . . 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Machines Disabled 2 | . . . . . . 2 . . . . . . Max in Single Turn 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . 4 . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Machines Accessed 3 | . . . . . . 1 . . 1 . 1 . Terminals 1 | . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 4 | . . . . . . 1 . . 2 . 1 . Successful 3 | . . . . . . 1 . . 1 . 1 . Failed 1 | . . . . . . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . . . . Terminals 2 | . . . . . . . . . 2 . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Overload 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Total Allies 10 | . . . 10 . . . . . . . . . Largest Group 10 | . . . 10 2 . . . . . . . . Highest-Rated Group 88 | . . . 88 16 . . . . . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . 3 28 . . . . . . . . Total Damage 200 | . . . 34 166 . . . . . . . . Kills 4 | . . . 1 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Turns Passed 1319 | 11 56 15 81 122 416 265 49 48 7 33 141 75 Spaces Moved 2630 | 22 104 29 140 242 933 574 92 97 20 48 268 61 Core 797 | 22 104 29 140 242 71 . . . . . 146 43 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1265 | . . . . . 565 574 92 34 . . . . Flight 568 | . . . . . 297 . . 63 20 48 122 18 Fastest Speed 29 | 50 50 50 50 50 35 35 45 35 35 29 37 40 Average Speed 42 | 50 50 50 50 50 39 38 47 42 35 33 44 47 Slowest Speed 60 | 50 50 50 50 50 60 45 56 56 35 37 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . . 4 . . 5 . 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 36 5 26 56 42 24 4 68 2 41 13 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 80 | . . . . . 14 8 24 . . . 34 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 80 | . . . . . 14 8 24 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Was Fac DSF Fac Gar Total 2800 | 21 106 28 150 242 975 612 96 98 19 61 285 107 Wait 37 | . . . . . 10 19 . . . 3 5 . Move 2597 | 21 103 28 139 241 924 573 92 88 19 45 263 61 Hop 10 | . . . . . 4 . . 3 . 1 2 . Pick Up 14 | . 1 . . . 4 3 2 1 . 3 . . Fast Attach 23 | . 1 . 1 . 10 4 . 1 . 4 2 . Attach 16 | . . . . . 3 6 . 3 . 1 2 1 Detach 7 | . . . 1 . 2 . . . . . 4 . Swap 2 | . . . . . 2 . . . . . . . Drop 13 | . . . . . 8 . . 2 . 1 2 . Fire 10 | . . . . . 3 1 1 . . . 5 . Melee . | . . . . . . . . . . . . . Ram 19 | . 1 . 5 1 5 6 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . 3 . 45 Rewire 4 | . . . 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 16) 68 | -10/Materials | Entered another Materials area 68 | -9/Materials | Evolved 2 slots: Propulsion x2 75 | -9/Materials | Discovered new exit (range 16) 83 | -9/Materials | Entered Storage 127 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 140 | -9/Storage | Found Corrupted Prototype Launcher 140 | -9/Storage | Identified Gui. Missile Launcher 163 | -9/Storage | Used back door to open Recycling access 163 | -9/Storage | Discovered new exit (range 4) 164 | -9/Storage | Entered Recycling 164 | -9/Recycling | Accompanied by 2 allies 167 | -9/Recycling | Spotter reported a threat 175 | -9/Recycling | Spotter reported a threat 194 | -9/Recycling | Spotter reported a threat 202 | -9/Recycling | Spotter reported a threat 204 | -9/Recycling | System corruption reached 10% 220 | -9/Recycling | Spotter reported a threat 228 | -9/Recycling | Spotter reported a threat 241 | -9/Recycling | Spotter reported a threat 245 | -9/Recycling | Spotter reported a threat 252 | -9/Recycling | Spotter reported a threat 255 | -9/Recycling | Spotter reported a threat 270 | -9/Recycling | Spotter reported a threat 273 | -9/Recycling | Spotter reported a threat 279 | -9/Recycling | Discovered new exit (range 15) 281 | -9/Recycling | Spotter reported a threat 286 | -9/Recycling | Entered Factory 286 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 497 | -7/Factory | Build established: Mutant 542 | -7/Factory | Discovered new exit (range 12) 546 | -7/Factory | Identified exit to Lower Caves 671 | -7/Factory | Discovered exit to Lower Caves (range 12) 686 | -7/Factory | Search patrols dispatched 699 | -7/Factory | Discovered new exit (range 9) 702 | -7/Factory | Entered another Factory area 702 | -6/Factory | Evolved 2 slots: Propulsion x2 734 | -6/Factory | Discovered new exit (range 15) 739 | -6/Factory | Identified exit to Lower Caves 811 | -6/Factory | Spotted B-75 Beast 875 | -6/Factory | Lost 4 parts (2n1u1w) 937 | -6/Factory | Lost 3 parts (1p2n) 958 | -6/Factory | Discovered new exit (range 13) 963 | -6/Factory | Identified exit to Factory 967 | -6/Factory | Entered another Factory area 967 | -5/Factory | Evolved 2 slots: Propulsion x2 1016 | -5/Factory | Sucked down chute 1016 | -5/Factory | Entered Waste 1020 | -5/Waste | Spotted C-40 Crusher 1023 | -5/Waste | Spotted C-40 Crusher 1024 | -5/Waste | Spotted C-40 Crusher 1025 | -5/Waste | Spotted C-40 Crusher 1031 | -5/Waste | EMP discharged 1036 | -5/Waste | Lost 3 parts (2n1w) 1044 | -5/Waste | Spotted C-40 Crusher 1053 | -5/Waste | Spotted C-40 Crusher 1058 | -5/Waste | Discovered new exit (range 15) 1058 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1063 | -5/Waste | Identified exit to Factory 1064 | -5/Waste | Entered Factory 1071 | -5/Factory | Identified exit to DSF 1071 | -5/Factory | Entered DSF 1083 | -5/DSF | Discovered new exit (range 16) 1102 | -5/DSF | Additional patrols routed to DSF 1103 | -5/DSF | Identified exit to Factory 1104 | -5/DSF | Entered Factory 1104 | -4/Factory | Evolved 2 slots: Propulsion x2 1131 | -4/Factory | Lost 5 parts (4n1w) 1193 | -4/Factory | Core integrity fell below 50% 1211 | -4/Factory | Destroyed 8 combat bots 1245 | -4/Factory | Identified exit to Garrison 1245 | -4/Factory | Entered Garrison 1311 | -4/Garrison | Spotted B-86 Titan 1315 | -4/Garrison | Triggered checkpoint 1320 | -4/Garrison | Self-destructed Last Messages --------------- 01297_ Field strength at 82. 01298_ Field strength at 76. 01299_ Field strength at 70. 01300_ Field strength at 64. 01301_ Field strength at 58. 01302_ Field strength at 52. 01303_ Field strength at 46. 01304_ Field strength at 40. 01305_ Field strength at 34. 01306_ Field strength at 28. 01307_ Field strength at 22. 01308_ Field strength at 16. 01309_ Field strength at 10. 01310_ Field strength at 4. 01311_ Stasis field depleted. 01315_ Garrison Door breached. 01315_ Beams of light sweep through the air. An alarm sounds. 01316_ C-30 ARC bursts open, deploying its payload. 01316_ P-70 Sage unfolds itself. 01319_ P-70 Sage resets B-86 Titan, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# g?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????? ????????# #?????????????????????? | | ?????????????# ???????# #?????????????????????? | | ?????????????# ???????# #?????????????????????? | | ?????????????# ???????# #?????????????????????? | | ?????????????# ???????# @ #?????????????????????? | | ?????????????# #??????# #?????????????????????? | | ??????######## ##""""#; #?????????????????????? | | ??????? #?????????????????????? | | ?????? #?????????????????????? | | ??????? #?????????????????????? | | ??????????### ## ## #?????????????????????? | | ??????????### ## ## #?????????????????????? | | ??????????# BB "?????????????????????? | | ??????????#" BB "?????????????????????? | | ??????????#%" "?????????????????????? | | ??????????#" "?????????????????????? | | ??????????### ;# ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ##""""## ##?????????????????????? | | ????????????# #??????? #??????????????????????? | | ????????????# #???????? #??????????????????????? | | ????????????# #?????????#??????????????????????? | | ????????????# ^ #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ############# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 64 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackLightEngine Manual? 0 Play Time 00:16:35 Cumulative 326.3 hours Start 2022.06.12 @ 20:27:41 End 2022.06.12 @ 20:48:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 577 Rogue 422 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c46f983-bf8f-4fc0-8b81-9d45e19ffb6d