Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 13:07:18 Player: satan5 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2617) 2617 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 5333 Bonus ------- High Alert Combat Kills 110 Entered Garrisons 200 Friendly Fire -89 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 192/240 System Corruption 6% Temperature Cool (0) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Target Analyzer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Shock Bomb Launcher Grenade Launcher > --- INVENTORY (15) --- Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Airjet Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Arachnoskeleton > --- UTILITY ---------- Large Storage Unit Improved Power Shielding Makeshift Light Armor Plating System Shield > --- WEAPON ----------- Improved EM Shotgun Arc Projector > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Airjet Cooled Airjet Cooled Airjet Cooled Airjet Cooled Airjet EM Pulse Cannon Enhanced Autogun Enhanced Autogun Grenade Launcher Axe [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 62 | 7 1 11 39 4 Power 7 | 1 . 2 4 . Engine 6 | 1 . 2 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 . 4 12 . Treads 2 | . . 2 . . Leg 16 | 2 . 2 12 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 1 6 1 Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 3 | . . . 2 1 Hackware 2 | . . . 2 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 26 | 2 . 4 17 3 Energy Gun 14 | 1 . 2 10 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 7 | 1 . 1 4 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . . 8 . Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 20 | . . 7 13 . Power 3 | . . 2 1 . Propulsion 5 | . . 1 4 . Utility 3 | . . 1 2 . Weapon 9 | . . 3 6 . Highest Loss Streak 5 | . . 2 5 . To Critical Strikes . | . . . . . Average Backups 12 | 1 8 12 14 15 Power . | . 1 1 . 1 Propulsion 6 | . 4 7 7 7 Utility . | . . . . . Weapon 4 | . 2 3 5 7 Tool/Special . | . . . . . Unused Backups 16 | . 2 1 6 7 Power 1 | . . . 1 . Propulsion 12 | . 1 1 3 7 Utility . | . . . . . Weapon 3 | . 1 . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 93 82 100 Engine 7 | . 14 13 2 . Core 3 | . . . 5 9 Treads 4 | . . 12 . . Leg 25 | . 28 15 30 36 Device 3 | . 14 2 1 . Storage 11 | . 14 14 7 9 Processor 3 | . . . 4 17 Hackware 4 | . . . 8 9 Protection 3 | . . 6 3 . Energy Gun 13 | . 14 17 9 12 Energy Cannon 1 | . . . 2 . Ballistic Gun 6 | . 14 7 2 2 Launcher 1 | . . 2 . 3 Peak Build Rating 49 | 7 8 19 49 42 Average Rating 24 | 4 7 12 39 41 On Entrance 15 | . 7 8 19 42 Avg Prop Armor Cover (%) 15 | . . . 15 . Naked Turns . | . . . . . Heaviest Build 43 | 15 30 35 43 36 Greatest Support 80 | 20 20 40 80 80 Greatest Overweight (x) 2 | 1 1 1 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 3 12 15 15 15 Average Carried 12 | 1 8 12 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 12 13 15 15 Class Distribution -------------------- 74% | Mutant 15% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1816 | 219 139 116 1035 307 Remotely . | . . . . . Salvage Created 3738 | 23 527 313 2379 496 Parts 192 | 3 25 16 121 27 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 66 | . 8 11 35 12 Guns 39 | . 7 6 18 8 Cannons 3 | . . . 3 . AOE 22 | . 1 5 12 4 Classes Destroyed 16 | 1 6 3 5 1 Worker 4 | . . . 4 . Builder 5 | . 1 . 4 . Tunneler 2 | 1 . . 1 . Hauler 8 | . 2 . 6 . Recycler 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 7 | . 3 . 4 . Swarmer 17 | . 3 4 6 4 Grunt 29 | . 5 2 20 2 Brawler 2 | . . . 1 1 Sentry 8 | . . . 6 2 Hunter 3 | . . . 2 1 Programmer 2 | . . . . 2 Artisan 1 | . . 1 . . Subdweller 5 | . . 5 . . Scientist 1 | . . 1 . . Best Kill Streak 8 | 1 4 4 8 3 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 3 | 1 2 3 3 2 Gunslinging 1 | . 1 . . 1 Exploded 3 | . 1 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 314 | . 29 52 187 46 Missed 91 | . 7 18 47 19 Hits 223 | . 22 34 140 27 Melee 2 | . . . 2 . Projectile 221 | . 22 34 138 27 AOE 1 | . . 1 . . Critical Strikes 10 | . . 1 7 2 Part Disruptions 1 | . . . . 1 Damage Taken 3518 | . 245 679 2218 376 Core 788 | . 60 176 470 82 Absorbed by Shields . | . . . . . Core Remaining (%) 52 | 100 . 5 . . Volleys Fired 282 | 1 32 50 165 34 Largest 2 | 2 2 2 2 2 Hottest 110 | 60 60 100 110 100 Shots Fired 473 | 2 64 77 272 58 Gun 412 | 2 64 69 231 46 Cannon 31 | . . . 31 . Launcher 30 | . . 8 10 12 Special . | . . . . . Kinetic 135 | 1 32 14 69 19 Thermal 40 | . . 40 . . Explosive 18 | . . 8 6 4 Electromagnetic 280 | 1 32 15 197 35 Robot Hit Streak 27 | 1 8 26 27 11 Robot Miss Streak 8 | 1 3 4 8 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 308 | 1 40 38 195 34 Core Hits 167 | 1 18 20 104 24 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 2 | . . . . 2 Destroy 2 | . . . . 2 Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7656 | 27 614 1266 4775 974 Guns 4461 | 27 554 597 2735 548 Cannons 693 | . . . 693 . Explosions 2451 | . 60 669 1296 426 Melee . | . . . . . Ramming 51 | . . . 51 . Kinetic 1463 | 15 246 236 762 204 Thermal 1083 | . 60 507 472 44 Explosive 1081 | . . 438 577 66 Electromagnetic 3978 | 12 308 85 2913 660 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 5 | . . . 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 57 | . . . 45 12 Message Errors 16 | . . . 13 3 Matter Fused 14 | . . . 10 4 Heat Flow Errors 5 | . . . 5 . Energy Discharges 8 | . . . 5 3 Data Loss (minor) 7 | . . . 7 . Data Loss (major) 4 | . . . 3 1 Misfires 1 | . . . 1 . Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 109 | . . . 109 . Projectiles 74 | . . . 74 . Explosions 35 | . . . 35 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 364 | . 37 125 158 44 Shots 14 | . 1 4 7 2 Rammed . | . . . . . Targets Rammed 4 | . . . 4 . Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 607 | . 18 5 607 189 Average Temperature 135 | . 11 2 150 45 Received Heat Transfer 1182 | . 60 105 954 63 Effects 19 | . . . 19 . Shutdowns 5 | . . . 5 . Energy Bleed 3 | . . . 3 . Interference 5 | . . . 5 . Matter Decay 2 | . . . 2 . Damage (minor) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Robots Corrupted 4 | . . . 4 . Combat Hostiles 2 | . . . 2 . Parts Fried 20 | . . . 19 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1325 | . 100 575 550 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | . 1 2 8 1 Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 3 | . . . 2 3 Low Security (%) 48 | 100 100 . 37 . Level 1 39 | . . . 56 36 Level 2 12 | . . . 5 60 Level 3 . | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 723 | 5 73 . 486 723 Initial 313 | . 3 . . 313 Average 210 | . 36 . 214 492 Influence Increases 1954 | 5 246 190 1103 410 Destroy 0b10 Robot/C 1220 | . 160 120 700 240 Destroy 0b10 Robot/NC 145 | 5 35 . 105 . Destroy Leader 220 | . 30 10 160 20 Successful Hack 5 | . . . 5 . Disable Machine 15 | . . . . 15 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 104 | . 6 . 73 25 Lose Combat Pursuer 195 | . 15 60 60 60 Influence Decreases 1231 | . 222 219 621 169 Entered New Map 186 | . 2 15 . 169 Time Decay 894 | . 220 174 500 . Lost Part 151 | . . 30 121 . Squads Dispatched 6 | . 1 . 5 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 4 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 13 12 52 16 Peak Tracking Total 6 | . 4 6 6 5 Tactical Retreats 8 | . 1 1 4 2 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 10 | . 2 . 7 1 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 24 | . 5 . 17 2 Successful 13 | . 1 . 12 . Failed 11 | . 4 . 5 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 7 | . . . 7 . Terminals 13 | . 3 . 8 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 2 . 1 . Scanalyzers 5 | . . . 5 . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . 1 . 2 . Prototype ID Bank 2 | . 1 . 1 . Disarm Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 1 | . . . 1 . Retrieve Study 4 | . . . 4 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Assimilate 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 5 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . . . 6 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 792 | 1 588 203 . . Seismic 792 | 1 588 203 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 3785 | 58 588 1263 1495 381 Spaces Moved 1857 | 35 258 632 756 176 Core 3 | 3 . . . . Treads 340 | . . 340 . . Legs 1514 | 32 258 292 756 176 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 90 130 Average Speed 139 | 122 172 173 101 130 Slowest Speed 260 | 190 190 190 260 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 49 29 52 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 5 | . . 5 . . Spaces Dug . | . . . . . Terrain Destroyed 144 | . 4 42 82 16 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 141 | . 4 42 79 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 2590 | 45 337 718 1220 270 Wait 286 | . 34 15 192 45 Move 1853 | 34 257 631 755 176 Hop . | . . . . . Pick Up 47 | 3 11 7 26 . Fast Attach 16 | 6 . 1 9 . Attach 18 | 1 . 6 11 . Detach 3 | . . . 3 . Swap 54 | . 1 5 34 14 Drop 26 | . 2 3 21 . Fire 282 | 1 32 50 165 34 Melee 1 | . . . . 1 Ram . | . . . . . Kick 4 | . . . 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 9) 560 | -10/Materials | Discovered new exit (range 6) 605 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Entered Subcaves 648 | -10/Subcaves | Approached by a straggling Scientist 814 | -10/Subcaves | Discovered new exit (range 14) 854 | -10/Subcaves | Core integrity fell below 50% 963 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1274 | -10/Subcaves | Disturbed a concealed Subdweller 1294 | -10/Subcaves | Core integrity fell below 20% 1295 | -10/Subcaves | Disturbed a concealed Subdweller 1687 | -10/Subcaves | A Subdweller sparked back to life 1687 | -10/Subcaves | A Subdweller sparked back to life 1687 | -10/Subcaves | A Subdweller sparked back to life 1717 | -10/Subcaves | Found Prototype Leg 1910 | -10/Subcaves | Entered Materials 1910 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1914 | -8/Materials | Identified Arachnoskeleton 1915 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2281 | -8/Materials | Core integrity fell below 50% 2382 | -8/Materials | Build established: Scavenger-Mutant 2760 | -8/Materials | Build established: Mutant 2774 | -8/Materials | Lost 5 parts (3n1u1w) 2884 | -8/Materials | Discovered new exit (range 16) 3095 | -8/Materials | Core integrity fell below 20% 3154 | -8/Materials | Build established: Hacker-Mutant 3340 | -8/Materials | Garrison activated, responded to threat 3404 | -8/Materials | Identified exit to Garrison 3405 | -8/Materials | Entered Garrison 3732 | -8/Garrison | Build established: Mutant 3786 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03602_ G-47 Trooper destroyed. 03611_ ZNCKZ/ZX0OV PUQ=5CINMHMY2KIMTYWR3CM= 03629_ FCM:2=VRXVPFBNX0L1LM8MB1G 03652_ Connecting with Garrison Terminal... 03652_ ALERT: Suspicious activity at Terminal G004. Transmitting hostile system tracking data. 03681_ System corrupted: Energy discharge (-96). 03681_ S-10 Pest destroyed. 03687_ Chain reaction triggered in Lgt. Ion Engine. 03687_ S-10 Pest destroyed. 03717_ System corrupted: Matter fused (-9). 03719_ Slug penetrates Reinforced Barrier. 03749_ Drone sends a signal. 03759_ Slug penetrates Wall. 03773_ H-55 Commando destroyed. 03781_ Acquired 49 matter. 03782_ System corrupted: Matter fused (-7). 03785_ S-10 Pest destroyed. 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[## "#" "#?????????? | | ??????????????????????# ## "#" "#?????????? | | ??????????????????????# ## "#"""#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Power Shielding 66 Evasion (%) 57 Target Analysis 7 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shock Bomb Launcher | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed AblativeNetworkedBoregun Manual? 0 Play Time 00:32:27 Cumulative 350.0 hours Start 2025.10.29 @ 12:37:57 End 2025.10.29 @ 13:07:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 158 Adventurer 14 Explorer 0 Win Type - Total 18 Types 15/0/1/1/0/0/0/0/1/0 Lore% 65 Gallery% 72 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eff99b75-a2ef-4b1b-b23d-b38f8d20232c