Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.29 @ 00:04:57 Player: SL7205 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (231) 1155 Value Destroyed (9623) 9623 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 17089 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 415 Friendly Fire -210 Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 39/100 System Corruption 36% Temperature Cool (30) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Improved Particle Charger Improved Transmission Jammer Improved Core Shielding Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Armor Integrity Analyzer Quantum Capacitor > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun Advanced Variable Charge Gun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Advanced Cryofiber Web Advanced Coolant Injector Improved Core Analyzer Improved Particle Charger Improved Transmission Jammer Improved Core Shielding Remote Force Field High-powered Shock Rifle Tesla Rifle Mass Driver [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Utility Shielding Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 8 | . . 2 . 2 1 1 . . 1 . . 1 Weapon 2 | . . . . . 1 . . . . . . 1 Parts Attached 232 | 7 10 13 17 28 20 26 2 16 29 6 1 57 Power 30 | 1 2 1 4 4 2 2 . 2 2 . 1 9 Engine 12 | 1 2 1 1 . 2 1 . 2 1 . 1 . Core 11 | . . . 1 4 . . . . 1 . . 5 Reactor 7 | . . . 2 . . 1 . . . . . 4 Propulsion 36 | 2 2 2 2 6 5 3 . 1 5 2 . 6 Treads 34 | 2 2 2 2 6 5 3 . 1 4 2 . 5 Leg 1 | . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . Utility 74 | 2 5 4 4 10 3 10 1 8 9 4 . 14 Device 40 | 1 . 2 3 5 2 5 . 4 5 2 . 11 Storage 9 | 1 3 . 1 1 . 2 . 1 . . . . Processor 10 | . . 2 . 1 . 2 . 1 2 1 . 1 Hackware 1 | . . . . . . . . . 1 . . . Protection 14 | . 2 . . 3 1 1 1 2 1 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 92 | 2 1 6 7 8 10 11 1 5 13 . . 28 Energy Gun 33 | 1 1 4 1 1 3 4 . . 2 . . 16 Energy Cannon 15 | . . . 1 3 1 2 . 2 4 . . 2 Ballistic Gun 26 | 1 . 2 5 3 4 4 . 1 5 . . 1 Ballistic Cannon 11 | . . . . . . . . 2 1 . . 8 Launcher 2 | . . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 2 . 1 3 . . . . . 3 Parts Lost 46 | . 2 . 1 4 . 3 . 2 1 . . 33 Power 8 | . . . . 1 . 1 . 1 . . . 5 Propulsion 5 | . . . . 1 . . . . . . . 4 Utility 14 | . 1 . . . . . . 1 . . . 12 Weapon 19 | . 1 . 1 2 . 2 . . 1 . . 12 Highest Loss Streak 19 | . 2 . 1 3 . 2 . 1 1 . . 19 Average Slot Usage (%) 96 | . 99 100 98 96 98 99 97 99 92 94 94 92 Engine 4 | . 14 11 . . 5 4 . 3 8 5 5 1 Core 2 | . . . 3 3 1 . . . 1 5 5 6 Reactor 1 | . . . 6 4 . 1 6 2 . . . 1 Treads 15 | . 28 22 22 16 15 20 20 20 10 11 11 10 Device 11 | . 8 11 10 13 16 12 6 10 10 10 11 13 Storage 10 | . 14 11 11 9 7 6 6 10 11 11 11 9 Processor 18 | . . 11 11 18 15 20 20 20 19 23 29 25 Protection 7 | . 5 11 11 12 13 12 20 10 6 . . . Energy Gun 4 | . 14 11 9 2 3 4 . . 1 . . 5 Energy Cannon 3 | . . . . 4 3 1 4 5 4 5 5 2 Ballistic Gun 8 | . 14 11 11 11 13 12 5 6 7 5 5 1 Ballistic Cannon 3 | . . . . . . . . 6 2 5 5 9 Naked Turns 4 | . . . . . . . . . . . . 4 Heaviest Build 94 | 14 29 30 37 57 61 67 75 78 92 84 84 94 Greatest Support 100 | 40 40 46 46 46 56 84 76 86 100 97 97 97 Greatest Overweight (x) 24 | . . . . 2 1 1 . 1 2 . . 24 Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 10 10 11 12 12 12 12 12 12 12 11 Most Carried 12 | 4 10 10 10 12 12 12 11 12 12 12 12 12 Average Carried 11 | 3 7 9 9 11 11 11 11 11 11 12 12 11 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 3 10 10 10 12 12 12 11 12 12 12 12 4 Class Distribution -------------------- 37% | Gunner 27% | Mutant 14% | Scavenger-Gunner 12% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Matter Collected 6159 | 236 546 250 295 629 361 412 . 386 1217 268 28 1531 Remotely . | . . . . . . . . . . . . . Salvage Created 9621 | 84 659 1098 915 1167 516 533 236 517 1829 180 . 1887 Parts 512 | 11 41 58 52 57 30 38 . 40 85 7 . 93 Haulers Intercepted 11 | . 2 3 4 1 . . . . 1 . . . Recyclers Shooed 3 | . . 1 . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Combat Hostiles Destroyed 164 | . 14 17 13 20 10 8 1 14 26 4 . 37 Guns 92 | . 14 16 11 14 8 5 . 1 15 1 . 7 Cannons 52 | . . . . 3 2 . . 8 11 3 . 25 AOE 20 | . . 1 2 3 . 3 1 5 . . . 5 Classes Destroyed 17 | 1 4 3 . 4 1 . 1 . . . . 3 Worker 16 | . . . . 2 . 2 . 1 4 . . 7 Builder 8 | . . . . 1 1 1 . 3 . . . 2 Tunneler 4 | 4 . . . . . . . . . . . . Hauler 11 | . 2 3 4 1 . . . . 1 . . . Recycler 8 | . . 2 . 2 1 . . . 1 . . 2 Operator 3 | . . 1 1 . . . . . . . . 1 Watcher 16 | . 3 1 1 1 1 2 . 3 3 . . 1 Swarmer 13 | . 3 . . . 3 . . 7 . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 83 | . 11 13 10 11 3 3 . 4 12 . . 16 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . Sentry 23 | . . 4 4 6 3 1 . 1 3 . . 1 Hunter 10 | . . . . 2 . 2 . . 1 3 . 2 Programmer 31 | . . . . . 1 2 . 2 10 1 . 15 Behemoth 1 | . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 3 5 4 5 3 4 1 10 4 3 . 14 Combat Bots Only 7 | . 3 5 3 4 3 3 1 7 4 3 . 6 Max Kills in Single Turn 8 | 1 1 2 2 2 2 4 1 8 3 2 . 6 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 1 1 1 . 3 1 5 . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Damage Taken 10897 | . 361 244 478 1320 336 568 46 910 1054 749 . 4831 Core 1955 | . 75 42 51 284 16 119 . 61 45 106 . 1156 Absorbed by Shields 516 | . . . . . . . . . . . . 516 Core Remaining (%) 79 | 100 70 . 76 48 97 . . 78 . . 84 . Volleys Fired 459 | 5 47 40 52 81 23 18 8 24 64 10 . 87 Largest 4 | 2 2 2 2 2 3 3 3 3 3 3 . 4 Hottest 327 | 60 70 78 91 123 126 158 167 156 200 200 . 327 Shots Fired 1140 | 10 93 80 92 156 67 53 24 63 188 32 2 280 Gun 761 | 10 93 80 87 130 61 45 8 25 118 11 . 93 Cannon 364 | . . . 5 20 6 8 8 37 70 21 2 187 Launcher 15 | . . . . 6 . . 8 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 691 | 5 47 40 52 102 44 30 8 49 124 21 2 167 Thermal 312 | . 24 40 5 48 21 10 8 . 48 11 . 97 Explosive 15 | . . . . 6 . . 8 1 . . . . Electromagnetic 122 | 5 22 . 35 . 2 13 . 13 16 . . 16 Robot Hit Streak 64 | 9 24 21 34 64 31 25 30 12 50 11 . 52 Robot Miss Streak 4 | . 4 1 1 1 1 3 1 1 2 1 . 2 Penetration Max 2 | . . . . 1 1 . . 1 2 1 . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . Capacitor 2 | . . . . . . . . . . . . 2 Shots Hit Robots 901 | 9 76 66 81 137 52 44 23 42 149 23 . 199 Core Hits 429 | 4 31 27 38 48 25 32 11 26 84 10 . 93 Critical Hits 36 | . . 2 1 2 . . . . 12 . . 19 Critical Kills 14 | . . 2 . 1 . . . . 4 . . 7 Critical Parts Destroyed 19 | . . . 1 1 . . . . 6 . . 11 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26463 | 107 1008 1248 1473 2792 1401 1110 1549 1998 4377 665 . 8735 Guns 12114 | 107 953 1030 1266 1991 955 672 280 360 2806 178 . 1516 Cannons 8607 | . . . 81 456 125 63 421 826 1512 487 . 4636 Explosions 5725 | . 55 218 126 345 321 375 848 812 59 . . 2566 Melee . | . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . 17 Kinetic 13342 | 56 498 525 730 1511 672 480 280 966 3191 424 . 4009 Thermal 8154 | . 254 505 207 936 388 415 421 742 789 241 . 3256 Explosive 3297 | . . 218 . 345 321 118 848 70 . . . 1377 Electromagnetic 1653 | 51 256 . 536 . 20 97 . 220 397 . . 76 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . 1 . . . 1 . 11 11 6 7 7 36 Average Corruption 8 | . 1 . . . 1 . 6 11 3 6 7 13 Corruption Purged . | . . . . . . . . . . . . . Effects 317 | . . . . . 1 . 6 72 39 43 12 144 Message Errors 61 | . . . . . 1 . 1 17 11 7 4 20 Matter Fused 55 | . . . . . . . . 11 7 14 1 22 Heat Flow Errors 29 | . . . . . . . . 3 3 7 . 16 Energy Discharges 29 | . . . . . . . . 6 5 3 3 12 Parts Rejected 5 | . . . . . . . 2 . . . . 3 Data Loss (minor) 38 | . . . . . . . 1 10 7 5 1 14 Data Loss (major) 11 | . . . . . . . . 4 1 3 1 2 Misfires 12 | . . . . . . . . 4 1 2 2 3 Alerts 1 | . . . . . . . . 1 . . . . Misdirections 19 | . . . . . . . . 9 . . . 10 Targeting Errors 45 | . . . . . . . 2 6 4 2 . 31 Weapon Failures 12 | . . . . . . . . 1 . . . 11 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 933 | . . . 10 37 57 . 9 92 31 8 . 689 Projectiles 209 | . . . 10 17 3 . . 39 31 8 . 101 Explosions 724 | . . . . 20 54 . 9 53 . . . 588 Melee . | . . . . . . . . . . . . . Knockbacks 55 | . . . . . . . . 8 6 3 . 38 Impact . | . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . 8 5 3 . 32 Secondary 7 | . . . . . . . . . 1 . . 6 Self-Inflicted Damage 901 | . . 55 18 128 . 52 46 230 . . . 372 Shots 19 | . . 1 1 4 . 1 3 4 . . . 5 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 800 | . 93 . 9 6 48 180 42 328 467 236 . 800 Average Temperature 126 | . 28 . 9 6 21 53 16 87 98 78 . 243 Received Heat Transfer 2371 | . 219 138 279 567 90 51 . 81 207 . . 739 Effects 25 | . . . . . . . . . 6 . . 19 Shutdowns 4 | . . . . . . . . . 2 . . 2 Energy Bleed 3 | . . . . . . . . . 1 . . 2 Interference 3 | . . . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 10 | . . . . . . . . . 3 . . 7 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . 1 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . 2 2 2 1 . . 1 2 . . 3 Heat Transferred 10871 | . 642 962 298 1739 666 500 500 700 964 222 . 3678 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Peak Influence 616 | 20 174 386 556 414 132 201 38 398 616 . . 615 Initial 110 | . 11 58 66 110 . 48 1 11 15 . . . Average 169 | 10 67 224 317 181 68 51 15 127 140 . . 303 Maximum Alert Level 2 | . . 1 2 2 . 1 . 1 2 . . 2 Low Security (%) 62 | 100 100 36 13 46 100 96 100 74 79 . . 23 Level 1 23 | . . 63 56 47 . 3 . 25 6 . . 32 Level 2 13 | . . . 30 5 . . . . 14 . . 43 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 3 3 4 3 4 2 . 1 6 . . 13 Investigation 9 | . 3 2 1 . 1 . . . 2 . . . Extermination 12 | . . . . . 1 1 . 1 3 . . 6 Reinforcement 15 | . . 1 2 3 2 1 . . 1 . . 5 Assault 2 | . . . . . . . . . . . . 2 Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Distress Signals 13 | . . 2 2 3 . . . 1 1 . . 4 Communications Jammed 12 | . . . . . . 6 . . 6 . . . Distress Signals 9 | . . . . . . 5 . . 4 . . . Times Spotted 263 | . 19 23 29 33 13 12 5 19 39 4 . 67 Peak Tracking Total 9 | . 3 6 3 6 3 4 4 7 4 3 . 9 Tactical Retreats 17 | . 3 1 1 2 . . . 2 . . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Traps Triggered 10 | . 2 1 1 . 1 1 . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Disabled 62 | . . 1 3 4 7 8 . 5 6 . . 28 Max in Single Turn 8 | . . 1 3 1 7 5 . 4 2 . . 8 Garrison Access 4 | . . . 1 . 1 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Accessed 64 | . 5 6 9 8 8 5 . 1 12 1 . 9 Terminals 36 | . 5 5 7 4 4 2 . . 4 1 . 4 Fabricators 4 | . . . . . 1 1 . . 2 . . . Repair Stations 4 | . . . 1 1 . 1 . . 1 . . . Recycling Units 8 | . . 1 . 2 2 . . . . . . 3 Scanalyzers 7 | . . . . 1 . 1 . . 3 . . 2 Garrison Access 5 | . . . 1 . 1 . . 1 2 . . . Total Hacks 158 | . 14 13 21 33 17 11 . 3 24 1 . 21 Successful 92 | . 4 9 14 25 8 9 . 1 13 1 . 8 Failed 66 | . 10 4 7 8 9 2 . 2 11 . . 13 Catastrophic 11 | . 1 . . . 4 . . 1 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 5 5 6 4 4 3 . . . . . 1 Terminals 75 | . 14 11 13 9 7 4 . . 8 1 . 8 Fabricators 6 | . . . . . 1 1 . . 4 . . . Repair Stations 31 | . . . 7 19 . 2 . . 3 . . . Recycling Units 15 | . . 2 . 3 6 . . . . . . 4 Scanalyzers 22 | . . . . 2 . 4 . . 7 . . 9 Garrison Access 9 | . . . 1 . 3 . . 3 2 . . . Terminal Hacks 35 | . 3 7 8 5 3 3 . . 3 1 . 2 Record 4 | . . . . . 1 . . . 1 1 . 1 Part Schematic 2 | . . . 1 . . 1 . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 6 | . . . 1 1 . 2 . . 1 . . 1 Locate Traps 2 | . 1 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . . 1 2 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks 27 | . . . 5 18 . 2 . . 2 . . . Scan Component 14 | . . . 3 9 . 1 . . 1 . . . Repair 13 | . . . 2 9 . 1 . . 1 . . . Recycling Unit Hacks 6 | . . 2 . . 3 . . . . . . 1 Retrieve Matter 4 | . . 1 . . 2 . . . . . . 1 Retrieve Components 2 | . . 1 . . 1 . . . . . . . Scanalyzer 13 | . . . . . . 4 . . 4 . . 5 Insert Component 7 | . . . . . . 2 . . 2 . . 3 Analyze 6 | . . . . . . 2 . . 2 . . 2 Garrison Access Hacks 4 | . . . 1 . 1 . . 1 1 . . . Seal Access 4 | . . . 1 . 1 . . 1 1 . . . Unauthorized Hacks 4 | . 1 . . 2 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Search 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 1 . . . . . . . Reject 2 | . . . . 2 . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 49 | . 4 4 4 6 7 5 . 1 9 . . 9 Full Trace Events 6 | . 2 1 1 . 1 . . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . 3 . . 2 . . 2 Parts Built 2 | . . . . . . . . . 2 . . . Matter 424 | . . . . . . . . . 424 . . . Time 148 | . . . . . . . . . 148 . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . Parts Repaired 13 | . . . 2 9 . 1 . . 1 . . . Time 428 | . . . 64 295 . 19 . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . 1 . . 1 . . . . . . . Parts Scanalyzed 7 | . . . . . . 2 . . 2 . . 3 Part Schematics Acquired 6 | . . . . . . 2 . . 2 . . 2 Parts Damaged 3 | . . . . . . 1 . . . . . 2 Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Total Allies 11 | . . . 10 . . . 1 . . . . . Largest Group 10 | . . . 10 . . . 1 . . . . . Highest-Rated Group 88 | . . . 88 . . . 31 . . . . . Highest-Rated Ally 31 | . . . 16 . . . 31 . . . . . Total Orders 2 | . . . 2 . . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . . Ally Attacks 90 | . . . 72 . . . 18 . . . . . Total Damage 962 | . . . 673 . . . 289 . . . . . Kills 15 | . . . 15 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches 2 | . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Turns Passed 16764 | 131 1098 811 1089 1634 1904 1132 157 1430 2314 1680 469 2915 Spaces Moved 7782 | 72 556 381 468 431 895 575 78 639 1057 989 284 1357 Core 14 | 12 . . . . . . . . . . . 2 Treads 7768 | 60 556 381 468 431 895 575 78 639 1057 989 284 1355 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 160 160 160 160 165 165 165 Average Speed 167 | 141 160 160 160 180 180 162 160 160 162 165 165 178 Slowest Speed 1250 | 160 160 160 160 200 180 180 160 180 200 165 165 1250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 64 32 73 43 18 16 78 13 22 74 25 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 7 | . . 1 1 1 . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . . Scrap Searched 6 | . . . . . . . . . . 4 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 394 | . 3 12 26 13 30 23 68 38 22 8 1 150 Melee . | . . . . . . . . . . . . . Projectile 81 | . . . . . 2 1 1 5 22 8 1 41 AOE 313 | . 3 12 26 13 28 22 67 33 . . . 109 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Total 10549 | 89 674 507 718 1128 1150 737 88 998 1510 1013 285 1652 Wait 1802 | . 41 53 166 560 179 85 . 298 325 6 . 89 Move 7771 | 71 555 380 467 430 894 575 77 638 1056 988 283 1357 Hop . | . . . . . . . . . . . . . Pick Up 108 | 6 13 8 2 15 10 12 . 9 10 . . 23 Fast Attach 91 | 4 . 2 10 11 9 10 . 3 12 3 . 27 Attach 42 | 3 2 2 . 4 1 5 . 4 2 . . 19 Detach 1 | . . . . . . . . . . . . 1 Swap 100 | . 8 9 7 13 10 12 2 9 15 3 1 11 Drop 171 | . 8 13 14 14 24 20 1 13 26 3 1 34 Fire 459 | 5 47 40 52 81 23 18 8 24 64 10 . 87 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 961 | -10/Materials | Discovered new exit (range 4) 1129 | -10/Materials | Discovered new exit (range 7) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Discovered new exit (range 8) 1583 | -9/Materials | Identified exit to Mines 1583 | -9/Materials | Identified exit to Storage 1790 | -9/Materials | Identified exit to Materials 2041 | -9/Materials | Entered Storage 2124 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2407 | -9/Storage | Build established: Commander-Mutant 2512 | -9/Storage | Garrison activated, responded to threat 2844 | -9/Storage | Build established: Mutant 2921 | -9/Storage | Discovered exit to Materials (range 15) 3068 | -9/Storage | Repaired Cooling System 3101 | -9/Storage | Repaired Hvy. Assault Rifle 3130 | -9/Storage | Entered Materials 3130 | -8/Materials | Evolved 2 slots: Utility x2 3606 | -8/Materials | Lost 3 parts (1n2w) 4094 | -8/Materials | Build established: Scavenger-Mutant 4302 | -8/Materials | Repaired Cooling System 4330 | -8/Materials | Repaired Utility Shielding 4363 | -8/Materials | Repaired Hvy. Assault Rifle 4391 | -8/Materials | Repaired Lgt. Treads 4418 | -8/Materials | Repaired Lgt. Treads 4470 | -8/Materials | Repaired Adv. Beam Cannon 4497 | -8/Materials | Repaired Lgt. Treads 4537 | -8/Materials | Repaired Lgt. Nuclear Core 4576 | -8/Materials | Repaired Imp. Propulsion Shielding 4686 | -8/Materials | Discovered new exit (range 11) 4691 | -8/Materials | Identified exit to Factory 4728 | -8/Materials | Core integrity fell below 50% 4764 | -8/Materials | Entered Factory 4764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5310 | -7/Factory | Build established: Gunner 6320 | -7/Factory | Discovered new exit (range 14) 6668 | -7/Factory | Entered another Factory area 6668 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7004 | -6/Factory | Repaired Imp. Propulsion Shielding 7800 | -6/Factory | Sucked down chute 7800 | -6/Factory | Entered Waste 7801 | -6/Waste | Met a frightened Derelict 7815 | -6/Waste | EMP discharged 7834 | -6/Waste | Spotted C-40 Crusher 7848 | -6/Waste | Spotted C-40 Crusher 7854 | -6/Waste | Destroyed C-40 Crusher 7870 | -6/Waste | Spotted C-40 Crusher 7893 | -6/Waste | Spotted C-40 Crusher 7893 | -6/Waste | Spotted C-40 Crusher 7915 | -6/Waste | EMP discharged 7915 | -6/Waste | System corruption reached 10% 7941 | -6/Waste | Discovered new exit (range 11) 7956 | -6/Waste | Identified exit to Factory 7957 | -6/Waste | Entered Factory 8327 | -6/Factory | Discovered new exit (range 4) 8334 | -6/Factory | Identified exit to Factory 8548 | -6/Factory | Destroyed 7 combat bots 8938 | -6/Factory | Build established: Mutant 9387 | -6/Factory | Entered another Factory area 9387 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9531 | -5/Factory | Build established: Gunner 9898 | -5/Factory | Repaired Imp. Medium Treads 10290 | -5/Factory | Discovered new exit (range 15) 10701 | -5/Factory | Fabricated Imp. Cooling System (x1) 10785 | -5/Factory | Fabricated Nova Cannon (x1) 11079 | -5/Factory | Identified exit to Upper Caves 11079 | -5/Factory | Identified exit to Extension 11366 | -5/Factory | Local fabrication network quarantined 11530 | -5/Factory | Build established: Hacker-Gunner 11701 | -5/Factory | Entered Upper Caves 11806 | -5/Upper Caves | Learned location of Warlord (-4) 13372 | -5/Upper Caves | Discovered new exit (range 4) 13379 | -5/Upper Caves | Identified exit to Upper Caves 13381 | -5/Upper Caves | Entered another Upper Caves area 13545 | -5/Upper Caves | Build established: Gunner 13744 | -5/Upper Caves | Discovered new exit (range 12) 13766 | -5/Upper Caves | Identified exit to Factory 13850 | -5/Upper Caves | Entered Factory 13850 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14676 | -4/Factory | System corruption reached 10% 15304 | -4/Factory | Build established: Scavenger-Gunner 15722 | -4/Factory | Lost 7 parts (1p1n2u3w) 15818 | -4/Factory | Found Prototype Processor 15819 | -4/Factory | Identified Exp. Melee Analysis Suite 16224 | -4/Factory | Spotted B-86 Titan 16250 | -4/Factory | Destroyed B-86 Titan 16600 | -4/Factory | First assault squad dispatched 16631 | -4/Factory | Found Quantum Capacitor 16751 | -4/Factory | Core integrity fell below 50% 16762 | -4/Factory | System corruption reached 30% 16764 | -4/Factory | Core integrity fell below 20% 16765 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- M7AYLEW CC>HQP R/AUMG Slug penetrates B-60 Warrior. Mass Driver destroyed. Hcp. Matter Pod destroyed. Imp. Target Analyzer destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+4). Quantum Capacitor destroyed. System corrupted by crushing effect (+2). K-01 Serf collects debris. Tesla Rifle destroyed. Slammed into B-60 Warrior. Imp. Core Analyzer destroyed. Hcp. Storage Unit destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+3). Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???# """ """ #"# ### [ """"#?????? | | ???# """ """ !###!"## """"#?????? | | ???# """ """ #?# # # = #?????? | | ???# #?# ##"#########?????? | | ???# #?# #?# #????????????? | | ???# [ ### #####????????????? | | ???#########+### #??????????????? | | ??????????#^ == #??????????????? | | ??????????#!! *! #??????????????? | | ??????????# [!| #??????????????? | | ??????????## #"# #??????????????? | | ????????####/#####+#######??????????? | | ????????# !# ########?? | | ????????#] # """"""""" # #?? | | ????????# """ !# #! ]#?? | | ????????# """ # """"""""" # #?? | | ????????# """ # # #?? | | ??# ????# # """"""""" # #?? | | ??# ###"#/## ??# #?? | | ??# ###############+#####?? | | ??# #?????? | | ??# #?????? | | ??# ! #?????? | | ??# [%* g ^^ #?????? | | ??# % %=% k ggb ^^ #?????? | | ??# ############## l@! #?????? | | ? ?????????????##= =Yb] #?????? | | ?###??????????????#####;g#### #?????? | | ??????????????????????####??# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ?????????????????##########?# #?????? | | ?????????????????# #?# #?????? | | ?????????????????# ### ###???? | | ?????????????????#! # ! #???? | | ?????????????????# # #???? | | ?????????????????# + #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# [ ###+####??? | | ?????????????????# # #??? | | ?????????????????########## ] #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????########??? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 34 Energy Capacity 370 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Corruption Prevention 20 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 9 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. Cooling System | -9/Storage | Hacked Point Defense System | -6/Factory | Hacked Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Launcher Guidance Computer | -6/Factory | Scanalyzed Lrn. Terrain Scanner | -5/Factory | Scanalyzed Cooling System | -5/Factory | Scanalyzed Nova Cannon | -4/Factory | Scanalyzed Smartbomb Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -5/Factory Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed SupercompositeRefineryClaws Manual? 0 Play Time 02:27:35 Cumulative 48.7 hours Start 2021.06.28 @ 21:26:20 End 2021.06.29 @ 00:04:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 14 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 52 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab1f718e-6c62-450f-aa99-c8dac66eacbf