Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 22:08:03 Player: Floating Point Exception Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (3646) 3646 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1210) 1210 TOTAL SCORE: 8381 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 150 Cogmind --------- Core Integrity 453/700 Matter 197/300 Energy 84/140 System Corruption 21% Temperature Cool (0) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (7) ------ Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Backup Module > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Light Deuterium Engine Improved Flight Unit Medium Storage Unit Long-range Sensor Array System Shield Heavy Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Backup Module > --- WEAPON ----------- Katana > --- INVENTORY -------- Light Deuterium Engine Improved Flight Unit Medium Storage Unit Long-range Sensor Array System Shield Heavy Missile Launcher Force Lance [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 98 | 2 10 24 33 26 1 2 Power 12 | . . 3 4 5 . . Engine 9 | . . 3 1 5 . . Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 25 | 2 4 9 7 3 . . Treads 22 | 2 4 9 7 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 25 | . 2 1 5 14 1 2 Device 7 | . . . . 4 1 2 Storage 4 | . 2 1 . 1 . . Processor 1 | . . . . 1 . . Hackware 7 | . . . . 7 . . Protection 6 | . . . 5 1 . . Artifact . | . . . . . . . Weapon 36 | . 4 11 17 4 . . Energy Gun 7 | . . 7 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 17 | . 3 2 11 1 . . Ballistic Cannon . | . . . . . . . Launcher 8 | . . 2 6 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 2 | . 1 . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 14 | . . 3 7 4 . . Power 2 | . . . . 2 . . Propulsion 3 | . . 1 2 . . . Utility 4 | . . . 2 2 . . Weapon 5 | . . 2 3 . . . Highest Loss Streak 3 | . . 3 3 1 . . Average Slot Usage (%) 93 | . 94 95 92 91 92 92 Engine 8 | . 14 11 3 6 7 7 Core 1 | . . . 5 . . . Treads 19 | . 28 30 25 . . . Flight 6 | . . . . 22 23 23 Device 1 | . . . . 6 7 11 Storage 21 | . 23 31 27 7 7 7 Processor 2 | . . . . 6 7 7 Hackware 8 | . . . . 29 30 25 Protection 3 | . . . 12 . . . Energy Gun 2 | . . 9 . . . . Ballistic Gun 13 | . 28 12 17 . . . Impact Weapon 1 | . . . . 5 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 10 38 54 70 17 17 18 Greatest Support 84 | 40 40 67 84 18 18 18 Greatest Overweight (x) 2 | . . 2 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 6 16 20 20 20 8 8 Average Capacity 14 | 6 12 19 20 8 8 8 Most Carried 20 | 6 16 20 20 20 8 8 Average Carried 13 | 6 9 19 19 7 7 7 Final Capacity 20 | 6 16 20 20 8 8 8 Final Carried 20 | 6 16 20 20 8 8 7 Class Distribution -------------------- 47% | Hauler-Mutant 27% | Hacker-Sprinter 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2887 | 193 397 787 1252 154 104 . Remotely . | . . . . . . . Salvage Created 4827 | . 754 1874 2045 154 . . Parts 309 | . 50 127 127 5 . . Haulers Intercepted 11 | . 2 5 3 1 . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 97 | . 12 41 43 1 . . Guns 73 | . 12 33 28 . . . AOE 23 | . . 8 15 . . . Classes Destroyed 13 | . 6 3 3 1 . . Worker 3 | . . 1 2 . . . Builder 5 | . . . 5 . . . Hauler 11 | . 2 5 3 1 . . Recycler 5 | . 1 . 4 . . . Mechanic 1 | . . . 1 . . . Operator 8 | . 3 4 . 1 . . Watcher 11 | . 3 4 2 2 . . Swarmer 26 | . 3 10 13 . . . Grunt 51 | . 9 21 21 . . . Brawler 3 | . . 3 . . . . Protector 1 | . . . 1 . . . Sentry 15 | . . 7 8 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 11 | . 4 7 11 3 . . Combat Bots Only 8 | . 3 6 8 1 . . Max Kills in Single Turn 5 | . 1 4 5 1 . . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 3 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4668 | . 599 1436 2184 449 . . Core 713 | . 66 198 202 247 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 73 50 63 . . . Volleys Fired 353 | . 70 126 156 1 . . Largest 2 | . 2 2 2 1 . . Hottest 112 | . 40 112 53 30 . . Shots Fired 687 | . 140 248 298 1 . . Gun 667 | . 140 244 283 . . . Cannon . | . . . . . . . Launcher 19 | . . 4 15 . . . Special 1 | . . . . 1 . . Kinetic 607 | . 140 184 283 . . . Thermal 27 | . . 27 . . . . Explosive 19 | . . 4 15 . . . Electromagnetic 33 | . . 33 . . . . Robot Hit Streak 35 | . 10 15 35 4 . . Robot Miss Streak 4 | . 4 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 4 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 514 | . 88 191 204 31 . . Core Hits 225 | . 36 78 108 3 . . Critical Hits 4 | . . 1 3 . . . Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks 75 | . . . . 71 1 3 Impact 65 | . . . . 65 . . Slashing 10 | . . . . 6 1 3 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9733 | . 877 3041 4943 872 . . Guns 6489 | . 877 2649 2963 . . . Cannons . | . . . . . . . Explosions 2372 | . . 392 1980 . . . Melee 872 | . . . . 872 . . Ramming . | . . . . . . . Kinetic 5869 | . 877 2029 2963 . . . Thermal 310 | . . 310 . . . . Explosive 2321 | . . 341 1980 . . . Electromagnetic 361 | . . 361 . . . . Impact 872 | . . . . 872 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . 2 21 21 Average Corruption 4 | . . . . 1 11 21 Corruption Purged . | . . . . . . . Effects 28 | . . . . 5 6 17 Message Errors 4 | . . . . 2 2 . Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 Misdirections 12 | . . . . . 2 10 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 167 | . . . 58 109 . . Projectiles . | . . . . . . . Explosions 58 | . . . 58 . . . Melee 109 | . . . . 109 . . Knockbacks 3 | . . . . 3 . . Impact 3 | . . . . 3 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 190 | . 24 156 13 5 190 88 Average Temperature 29 | . 8 44 4 5 102 45 Received Heat Transfer 1815 | . 264 513 954 84 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 1 . 3 . . Impact Corruptions 11 | . . . . 11 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 605 | . . 605 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 1457 | . 211 866 1457 580 38 22 Initial 494 | . . 29 365 494 19 . Average 442 | . 90 346 1129 285 12 15 Maximum Alert Level 4 | . 1 3 4 2 . . Low Security (%) 46 | 100 99 39 . 45 100 100 Level 1 14 | . . 31 5 15 . . Level 2 13 | . . 9 6 38 . . Level 3 11 | . . 19 27 . . . Level 4 13 | . . . 60 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 3 7 8 6 . 1 Investigation 6 | . 1 . 2 3 . . Extermination 2 | . . . . 2 . . Reinforcement 12 | . 2 6 2 1 . 1 Assault 2 | . . 1 1 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 16 | . 3 3 8 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 26 68 66 24 3 1 Peak Tracking Total 8 | . 4 7 8 8 2 1 Tactical Retreats 18 | . . 5 7 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 3 | . . . 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 48 | . 6 7 10 20 . 5 Terminals 31 | . 5 5 7 12 . 2 Fabricators 5 | . . . . 4 . 1 Repair Stations 3 | . 1 . 1 1 . . Recycling Units 4 | . . 2 . 1 . 1 Scanalyzers 2 | . . . 1 . . 1 Garrison Access 3 | . . . 1 2 . . Total Hacks 173 | . 29 20 34 80 . 10 Successful 108 | . 16 9 19 58 . 6 Failed 65 | . 13 11 15 22 . 4 Catastrophic 5 | . 1 . 1 2 . 1 Database Lockouts . | . . . . . . . Manual 105 | . 10 13 17 61 . 4 Terminals 130 | . 25 16 27 59 . 3 Fabricators 15 | . . . . 14 . 1 Repair Stations 8 | . 4 . 2 2 . . Recycling Units 9 | . . 4 . 3 . 2 Scanalyzers 6 | . . . 2 . . 4 Garrison Access 5 | . . . 3 2 . . Terminal Hacks 45 | . 9 3 11 22 . . Part Schematic 6 | . . . . 6 . . Prototype ID Bank 2 | . 2 . . . . . Machine Index 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 9 | . 2 . 4 3 . . Unreport Threat 9 | . . . 3 6 . . Locate Traps 9 | . 2 2 4 1 . . Disarm Traps 1 | . 1 . . . . . Recall Extermination 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 3 | . . . . 3 . . Fabricator Hacks 8 | . . . . 8 . . Load Schematic 3 | . . . . 3 . . Build 5 | . . . . 5 . . Repair Station Hacks 5 | . 1 . 2 2 . . Scan Component 3 | . 1 . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 3 | . . 1 . 1 . 1 Report Inventory 2 | . . 1 . 1 . . Retrieve Components 1 | . . . . . . 1 Scanalyzer 6 | . . . 2 . . 4 Insert Component 3 | . . . 1 . . 2 Analyze 3 | . . . 1 . . 2 Garrison Access Hacks 2 | . . . . 2 . . Seal Access 2 | . . . . 2 . . Unauthorized Hacks 39 | . 6 5 4 23 . 1 Terminals 30 | . 6 4 3 17 . . Track 4 | . . . . 4 . . Assimilate 8 | . 3 1 . 4 . . Botnet 14 | . 2 2 3 7 . . Disrupt 1 | . . . . 1 . . Operators 3 | . 1 1 . 1 . . Fabricators 6 | . . . . 5 . 1 Report 3 | . . . . 2 . 1 Prioritize 1 | . . . . 1 . . Siphon 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . 1 . . Monitor 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 40 | . 5 6 10 15 . 4 Full Trace Events 5 | . 1 . 1 3 . . Feedback Events 2 | . . . . 2 . . Hackware Fried 2 | . . . . 2 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . 6 . 2 Parts Built 5 | . . . . 5 . . Matter 720 | . . . . 720 . . Time 259 | . . . . 259 . . Total Part Build Rating 23 | . . . . 23 . . Parts Repaired 2 | . . . 1 1 . . Time 56 | . . . 44 12 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 3 | . . . 1 . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled 1 | . . . . 1 . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 23 | . . 1 . 3 19 . Largest Group 20 | . . 1 . 2 20 1 Highest-Rated Group 503 | . . 10 . 52 503 26 Highest-Rated Ally 35 | . . 10 . 26 35 26 Total Orders . | . . . . . . . Ally Attacks 134 | . . . . . 134 . Total Damage 5622 | . . . . . 5622 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 6373 | 24 1291 1773 1450 1561 129 145 Spaces Moved 5588 | 14 647 818 517 3123 153 316 Core . | . . . . . . . Treads 1996 | 14 647 818 517 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3592 | . . . . 3123 153 316 Fastest Speed 29 | 160 160 145 145 29 29 29 Average Speed 74 | 160 160 154 156 29 29 29 Slowest Speed 200 | 160 160 200 172 29 29 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . . . 10 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 2 86 74 57 55 84 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 37 | . . . . 33 1 3 Terrain Destroyed 189 | . . 34 118 33 1 3 Melee 37 | . . . . 33 1 3 Projectile . | . . . . . . . AOE 152 | . . 34 118 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 7021 | 15 778 1098 864 3667 235 364 Wait 763 | . 32 72 116 422 79 42 Move 5564 | 13 646 817 516 3104 152 316 Hop 9 | . . . . 9 . . Pick Up 74 | . 12 27 21 13 1 . Fast Attach 14 | . 1 5 5 3 . . Attach 26 | . . 3 8 14 . 1 Detach . | . . . . . . . Swap 58 | 2 9 16 20 9 1 1 Drop 85 | . 8 32 22 21 1 1 Fire 353 | . 70 126 156 1 . . Melee 75 | . . . . 71 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 25 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 884 | -10/Materials | Discovered new exit (range 5) 1316 | -10/Materials | Entered another Materials area 1316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -9/Materials | Discovered new exit (range 9) 1699 | -9/Materials | Lost 3 parts (1n2w) 1804 | -9/Materials | Build established: Hauler-Mutant 2118 | -9/Materials | Discovered new exit (range 16) 2857 | -9/Materials | Discovered new exit (range 3) 2916 | -9/Materials | First assault squad dispatched 3089 | -9/Materials | Entered another Materials area 3089 | -8/Materials | Evolved 2 slots: Utility x2 3290 | -8/Materials | Destroyed 8 combat bots 3317 | -8/Materials | Garrison activated, responded to threat 3753 | -8/Materials | Repaired Med. Treads 3889 | -8/Materials | First assault squad dispatched 3940 | -8/Materials | Lost 3 parts (2n1u) 3980 | -8/Materials | Discovered new exit (range 10) 4402 | -8/Materials | Discovered new exit (range 3) 4539 | -8/Materials | Entered Factory 4539 | -7/Factory | Evolved 2 slots: Utility x2 4643 | -7/Factory | Discovered new exit (range 16) 5013 | -7/Factory | Build established: Hacker-Sprinter 5037 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 5260 | -7/Factory | Repaired Lgt. Deuterium Engine 5381 | -7/Factory | Fabricated Lrn. Sensor Array? 5419 | -7/Factory | Fabricated Imp. Hacking Suite? 5420 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5612 | -7/Factory | Fabricated Imp. Hacking Suite? 5634 | -7/Factory | Local fabrication network quarantined 5665 | -7/Factory | Fabricated Imp. Hacking Suite? 5757 | -7/Factory | Imp. Hacking Suite fried by hacking feedback 5968 | -7/Factory | Hacking Suite fried by hacking feedback 6100 | -7/Factory | Sucked down chute 6100 | -7/Factory | Entered Waste 6105 | -7/Waste | 1 allies followed down the chute 6113 | -7/Waste | Met Warlord forces unprepared to attack 6115 | -7/Waste | EMP discharged 6115 | -7/Waste | System corruption reached 10% 6146 | -7/Waste | Spotted C-40 Crusher 6157 | -7/Waste | Spotted C-40 Crusher 6164 | -7/Waste | Allies destroyed C-40 Crusher 6166 | -7/Waste | Spotted C-40 Crusher 6170 | -7/Waste | Allies destroyed C-40 Crusher 6172 | -7/Waste | Allies destroyed C-40 Crusher 6182 | -7/Waste | Allies destroyed C-40 Crusher 6183 | -7/Waste | Spotted C-40 Crusher 6214 | -7/Waste | Discovered new exit (range 10) 6215 | -7/Waste | EMP discharged 6217 | -7/Waste | Identified exit to Factory 6229 | -7/Waste | Entered Factory 6229 | -7/Factory | Accompanied by 1 ally 6374 | -7/Factory | Self-destructed Last Messages --------------- >>Retrieve(Components) Retrieving 2 components... Hvy. Machine Gun Gravmag Array 06278_ System corrupted: Substantial component data lost. 06278_ System corrupted: Katana targeting data glitched. 06278_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06281_ Administrator 4c reveals location of Alarm Trap. 06283_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 06284_ Discarded System Shield. 06298_ System corrupted: Energy discharge (-11). 06312_ Administrator 4c reveals location of Alarm Trap. 06323_ System corrupted: Matter fused (-6). 06326_ K-01 Serf collects debris. 06330_ Administrator 4c reveals location of hidden door. 06345_ System corrupted: Slammed into wall. 06360_ System corrupted: Matter fused (-8). 06360_ Administrator 4c reveals location of hidden door. 06362_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????# ???# """[""" ######### | | ?????????????? ????# """ """ + + """ """ | | ???????????????????# """ """ ######### """ """ | | ???????????????????+ #???????# """ """ | | ???????????????????# ! #???????# | | ???????????????????###########???????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | ????????????????g????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????a????????????????####### | | ???????????????????????????k???????????????# | | ?????????????????????????????????????####### | | ?????????????????????????????????????+ | | ????????????????????????????????????????#### | | ??????????????h????????????????????????????# | | ?????????????????????????????????k?????????# | | ?????????????????????????????????########### | | ???????????????????????????????? ^ | | ???????????????????????????????? | | ????????????????r??????????????? ^ | | ???????????????????????????????? a ^^ | | ????????????????????????????r??? ^^ | | ??????????????????????####+#############+### | | ??????????????????????# @ # # | | ??????????????????????# " " " # """ # | | ??????????????????????# " " " # ""T"" # | | ??????????????????????# " " " # = "" "" #u | | ??????????????????????# " " " # " | | ??????????????????????# " " " # """ """ # | | ??????????????????????# " " " # """ """ # # | | ??????????????????????# " " " # """ """ # # | | ??????????????????????# " " " +! "" "" # # | | ??????????????????????# " " " # "" "" # # | | ??????????????????????# # # # | | ??????????????????????###+##### # # | | ????????????????????????# #???#####+######## # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# # | | ???????????????????????? #????????????????# | | ????????????????????????###????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ??????????????????????????????????????????? # | | ???????????????????????????????????????????###+### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Katana | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Hacked Force Lance | -7/Factory | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalAutogunEdition Manual? 0 Play Time 01:34:42 Cumulative 138.1 hours Start 2022.01.17 @ 14:28:47 End 2022.01.20 @ 22:08:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b234194-4dc6-4dcd-9e59-05e59545b99b