Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 21:53:16 Player: harambe Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (2108) 2108 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4288 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 207/280 System Corruption 1% Temperature Critical (544) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Weapon Cycler Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Advanced Beam Rifle Improved Heavy Laser Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Light Treads Improved Treads Cryofiber Web Disposable Heat Sink Huge Storage Unit Small Battery (100) Experimental Targeting Computer Drone Bay (2/2) Particle Gun Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Weapon Cycler Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Improved Heavy Laser Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Wheel Cryofiber Web Disposable Heat Sink Huge Storage Unit Small Battery Experimental Targeting Computer Light Armor Plating Drone Bay Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Mace [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 60 | 2 3 19 18 18 Power 7 | . . 4 1 2 Engine 6 | . . 4 . 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 . 3 3 4 Treads 6 | 1 . 2 1 2 Leg . | . . . . . Wheel 6 | 1 . 1 2 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 1 3 4 Device 4 | . 1 1 1 1 Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 31 | . 1 11 11 8 Energy Gun 20 | . 1 5 10 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . . 6 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . . 5 Parts Lost 8 | . . 1 1 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 5 | . . 1 1 3 Highest Loss Streak 3 | . . 1 1 3 To Critical Strikes . | . . . . . Average Backups 13 | 6 8 14 14 14 Power 1 | 1 1 2 1 1 Propulsion 4 | 4 3 5 5 2 Utility 5 | . 2 5 5 7 Weapon 2 | 1 1 1 2 3 Tool/Special . | . . . . . Unused Backups 26 | . 7 2 4 13 Power 4 | . 1 1 . 2 Propulsion 7 | . 2 . 3 2 Utility 12 | . 2 1 1 8 Weapon 3 | . 2 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 97 98 96 Engine 8 | . 14 11 4 6 Core 1 | . . . 4 2 Treads 10 | . 14 11 9 9 Wheel 15 | . 14 11 17 18 Device 10 | . 12 11 12 9 Storage 10 | . 14 11 9 9 Hackware 1 | . . . 1 3 Protection 2 | . . . 4 5 Energy Gun 20 | . 14 15 26 24 Ballistic Gun 11 | . 14 25 7 . Launcher 1 | . . . . 3 Peak Build Rating 35 | 6 8 15 29 35 Average Rating 20 | 6 7 12 22 30 On Entrance 12 | 6 6 8 15 29 Naked Turns . | . . . . . Heaviest Build 46 | 12 28 36 39 46 Greatest Support 38 | 10 10 23 38 34 Greatest Overweight (x) 3 | 1 2 3 1 3 Average Overweight (x) 1 | 1 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 9 15 15 15 Most Carried 15 | 6 11 15 15 15 Average Carried 14 | 6 8 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 11 15 15 15 Class Distribution -------------------- 30% | Tank 26% | Scavenger-Skirmisher 19% | Mutant 11% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1370 | 220 21 412 310 407 Remotely . | . . . . . Salvage Created 2471 | . 88 837 647 899 Parts 127 | . 5 53 25 44 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 52 | . 2 23 9 18 Guns 46 | . 2 23 8 13 Cannons 1 | . . . . 1 AOE 5 | . . . 1 4 Classes Destroyed 6 | . 1 2 2 1 Worker 2 | . . . 1 1 Recycler 2 | . . . 2 . Swarmer 6 | . . 6 . . Grunt 35 | . 2 15 6 12 Sentry 10 | . . 2 3 5 Hunter 1 | . . . . 1 Best Kill Streak 12 | . 1 12 3 4 Combat Bots Only 12 | . 1 12 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 244 | . 15 97 39 93 Missed 60 | . 3 28 3 26 Hits 184 | . 12 69 36 67 Projectile 184 | . 12 69 36 67 Critical Strikes 4 | . . 1 2 1 Damage Taken 2963 | . 167 768 530 1498 Core 705 | . 16 126 70 493 Absorbed by Shields . | . . . . . Redirected to Shielding 8 | . . . 8 . Core Remaining (%) 87 | 100 93 68 . . Volleys Fired 144 | . 11 56 27 50 Largest 4 | . 2 4 4 4 Hottest 249 | . 60 123 200 249 Shots Fired 426 | . 22 189 84 131 Gun 406 | . 22 189 82 113 Cannon 9 | . . . . 9 Launcher 11 | . . . 2 9 Special . | . . . . . Kinetic 181 | . 11 135 35 . Thermal 165 | . 11 54 33 67 Explosive 11 | . . . 2 9 Electromagnetic 69 | . . . 14 55 Robot Hit Streak 13 | . 4 11 13 10 Robot Miss Streak 4 | . 2 4 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 261 | . 17 112 57 75 Core Hits 118 | . 6 49 26 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . . 5 Burn 5 | . . . . 5 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4592 | . 166 1131 943 2352 Guns 3604 | . 166 1131 768 1539 Cannons 102 | . . . . 102 Explosions 886 | . . . 175 711 Melee . | . . . . . Ramming . | . . . . . Kinetic 1140 | . 69 736 335 . Thermal 1996 | . 97 395 390 1114 Explosive 668 | . . . 81 587 Electromagnetic 788 | . . . 137 651 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 55 | . . . 24 31 Projectiles . | . . . . . Explosions 55 | . . . 24 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 120 | . . . . 120 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 697 | . 103 369 400 697 Average Temperature 188 | . 45 134 147 264 Received Heat Transfer 1215 | . 93 321 288 513 Effects 56 | . . 9 3 44 Shutdowns 7 | . . . . 7 Energy Bleed 8 | . . 3 1 4 Interference 18 | . . 5 . 13 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . 1 . 2 Damage (minor) 8 | . . . 2 6 Damage (major) 5 | . . . . 5 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 2 4 Heat Transferred 4169 | . 225 875 847 2222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 48 | 100 100 51 46 31 Level 1 51 | . . 48 53 68 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 389 | . 45 353 253 389 Initial 145 | . . 1 145 104 Average 184 | . 15 176 195 240 Influence Increases 1569 | . 65 597 292 615 Destroy 0b10 Robot/C 1040 | . 40 460 180 360 Destroy 0b10 Robot/NC 20 | . . . 15 5 Destroy Leader 250 | . 10 90 50 100 Successful Hack 24 | . . . 13 11 Disable Machine 90 | . . . 15 75 Destroy Structure 85 | . . 2 19 64 Lose Combat Pursuer 60 | . 15 45 . . Influence Decreases 1188 | . 60 257 390 481 Entered New Map 347 | . . 4 200 143 Time Decay 761 | . 60 243 180 278 Lost Part 80 | . . 10 10 60 Squads Dispatched 9 | . . 3 3 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 6 | . . 2 2 2 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . . 5 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 4 30 13 22 Peak Tracking Total 8 | . 2 8 6 5 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . . . 1 5 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 12 | . 1 . 6 5 Terminals 12 | . 1 . 6 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 2 . 13 7 Successful 10 | . . . 5 5 Failed 11 | . 2 . 7 2 Catastrophic 3 | . 1 . 2 . Database Lockouts 1 | . . . 1 . Manual 7 | . . . 5 2 Terminals 22 | . 2 . 13 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . . . 5 5 Robot Analysis 1 | . . . 1 . Open Door 4 | . . . . 4 Branch Access Points 1 | . . . 1 . Locate Traps 4 | . . . 3 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 3 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 874 | . 184 555 135 . Structural 874 | . 184 555 135 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1752 | 4 199 569 371 609 Spaces Moved 857 | 2 129 199 196 331 Core . | . . . . . Treads 52 | . . 32 1 19 Legs . | . . . . . Wheels 805 | 2 129 167 195 312 Hover . | . . . . . Flight . | . . . . . Fastest Speed 95 | 95 95 110 100 95 Average Speed 114 | 95 100 133 105 113 Slowest Speed 250 | 95 110 240 250 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 26 27 20 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 77 | . . . 17 60 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 69 | . . . 17 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1389 | 3 180 405 307 494 Wait 225 | . 24 106 35 60 Move 853 | 1 128 198 195 331 Hop . | . . . . . Pick Up 46 | . 9 9 12 16 Fast Attach 8 | . 1 2 3 2 Attach 9 | . . 1 2 6 Detach . | . . . . . Swap 47 | 2 2 16 14 13 Drop 56 | . 5 17 19 15 Fire 144 | . 11 56 27 50 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 3) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Weapon x2 539 | -9/Materials | Destroyed 12 combat bots 729 | -9/Materials | Build established: Scavenger-Skirmisher 735 | -9/Materials | Discovered new exit (range 15) 773 | -9/Materials | Entered another Materials area 773 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -8/Materials | Identified exit to Storage 1109 | -8/Materials | Central database locked down 1135 | -8/Materials | Garrison activated, responded to threat 1144 | -8/Materials | Entered Storage 1306 | -8/Storage | Lost 3 parts (1p2w) 1430 | -8/Storage | Found Prototype Processor 1638 | -8/Storage | Build established: Tank 1660 | -8/Storage | Core integrity fell below 50% 1664 | -8/Storage | Core integrity fell below 20% 1754 | -8/Storage | Core destroyed Last Messages --------------- 01733_ G-47 Trooper overheating. 01734_ G-47 Trooper destroyed. 01737_ Overheating: Hvy. Ion Engine damaged (-10). 01738_ Power failure, Hvy. Ion Engine shutdown. 01738_ Overheating: System interference. 01738_ Hvy. Particle Gun temporarily disabled. <x3> 01739_ Acquired Particle Gun. 01742_ Acquired 11 matter. 01743_ Overheating: Matter decay (-30). 01743_ Acquired 30 matter. 01744_ U-05 Engineer builds a Door. 01746_ R-06 Scavenger collects Aluminum Leg. 01749_ Overheating: Energy bleed (-57). 01751_ Overheating: System interference. 01751_ Adv. Beam Rifle temporarily disabled. 01752_ Overheating: Weapon Cycler damaged (-12). 01752_ Overheating: Hvy. Ion Engine damaged (-3). 01752_ Overheating: Adv. Beam Rifle damaged (-44). 01752_ Overheating: Hvy. Particle Gun damaged (-31). 01754_ Overheating: Core damaged (-104). 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"???????? | | ???????? #?""" ????????? | | ???????? ! #???" ????????? | | ?????????######### [%* #??? ????????? | | ???????????????? # ###########???? | | ??????????????""" *# #???? | | ??????????????""" + *=[ #???? | | ???????????????"" # +%""""""?????? | | ?????????????? ?# #!"=]] "?#???? | | ??????????????"""?####### ## "] =[" #???? | | ??????????????"?????????# ## " *["" #???? | | ????????????????????????# ## #???? | | ????????????????????????+ ## #???? | | ????????????????????????# #???? | | ????????????????????????##### ###+# ##???? | | ????????????????????????????##### ###????? | | ####????????????????????????????# #??????? | | * =#???????????????????????????## ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 41 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponDirtyDevice Manual? 0 Play Time 00:48:59 Cumulative 162.3 hours Start 2025.05.08 @ 20:55:29 End 2025.05.08 @ 21:53:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8904ab2e-735c-474c-8f88-019cbf60be38