Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 21:53:16

Player: harambe

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (56)      280
Value Destroyed (2108)     2108
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4288

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     207/280
System Corruption          1%
Temperature                Critical (544)
Movement                   Treading (240) Ox1
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (3) ---
      Improved Treads
               Wheel
       Armored Wheel
>              --- UTILITY (3) ------
         Large Storage Unit
               Weapon Cycler
         Light Armor Plating
>              --- WEAPON (4) -------
         Heavy Particle Gun
      Advanced Beam Rifle
      Improved Heavy Laser
      Advanced Beam Cannon
>              --- INVENTORY (15) ---
      Improved Ion Engine
         Heavy Ion Engine
         Light Treads
      Improved Treads
               Cryofiber Web
               Disposable Heat Sink
               Huge Storage Unit
         Small Battery (100)
  Experimental Targeting Computer
               Drone Bay (2/2)
               Particle Gun
         Heavy Particle Cannon
          Mini Grenade Launcher
          Mini Grenade Launcher
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
      Advanced Treads
               Wheel
       Armored Wheel
>              --- UTILITY ----------
         Large Storage Unit
               Weapon Cycler
         Light Armor Plating
>              --- WEAPON -----------
         Heavy Particle Gun
      Advanced Beam Rifle
      Improved Heavy Laser
      Advanced Beam Cannon
>              --- INVENTORY --------
         Heavy Ion Engine
      Improved Treads
      Improved Treads
               Wheel
               Cryofiber Web
               Disposable Heat Sink
               Huge Storage Unit
         Small Battery
  Experimental Targeting Computer
         Light Armor Plating
               Drone Bay
         Heavy Particle Cannon
          Mini Grenade Launcher
          Mini Grenade Launcher
         Heavy Mace
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             60   | 2   3   19  18  18  
  Power                    7    | .   .   4   1   2   
    Engine                 6    | .   .   4   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   3   3   4   
    Treads                 6    | 1   .   2   1   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 1   .   1   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | .   2   1   3   4   
    Device                 4    | .   1   1   1   1   
    Storage                2    | .   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | .   1   11  11  8   
    Energy Gun             20   | .   1   5   10  4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | .   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   5   
Parts Lost                 8    | .   .   1   1   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   1   1   3   
  Highest Loss Streak      3    | .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            13   | 6   8   14  14  14  
  Power                    1    | 1   1   2   1   1   
  Propulsion               4    | 4   3   5   5   2   
  Utility                  5    | .   2   5   5   7   
  Weapon                   2    | 1   1   1   2   3   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             26   | .   7   2   4   13  
  Power                    4    | .   1   1   .   2   
  Propulsion               7    | .   2   .   3   2   
  Utility                  12   | .   2   1   1   8   
  Weapon                   3    | .   2   .   .   1   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  97  98  96  
  Engine                   8    | .   14  11  4   6   
  Core                     1    | .   .   .   4   2   
  Treads                   10   | .   14  11  9   9   
  Wheel                    15   | .   14  11  17  18  
  Device                   10   | .   12  11  12  9   
  Storage                  10   | .   14  11  9   9   
  Hackware                 1    | .   .   .   1   3   
  Protection               2    | .   .   .   4   5   
  Energy Gun               20   | .   14  15  26  24  
  Ballistic Gun            11   | .   14  25  7   .   
  Launcher                 1    | .   .   .   .   3   
Peak Build Rating          35   | 6   8   15  29  35  
  Average Rating           20   | 6   7   12  22  30  
  On Entrance              12   | 6   6   8   15  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 12  28  36  39  46  
  Greatest Support         38   | 10  10  23  38  34  
  Greatest Overweight (x)  3    | 1   2   3   1   3   
  Average Overweight (x)   1    | 1   1   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   9   15  15  15  
  Most Carried             15   | 6   11  15  15  15  
  Average Carried          14   | 6   8   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   11  15  15  15  

 Class Distribution 
--------------------
 30% | Tank
 26% | Scavenger-Skirmisher
 19% | Mutant
 11% | Gunner
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
                 Tank | -8/Materials
                 Tank | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1370 | 220 21  412 310 407 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2471 | .   88  837 647 899 
  Parts                    127  | .   5   53  25  44  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  52   | .   2   23  9   18  
  Guns                     46   | .   2   23  8   13  
  Cannons                  1    | .   .   .   .   1   
  AOE                      5    | .   .   .   1   4   
Classes Destroyed          6    | .   1   2   2   1   
  Worker                   2    | .   .   .   1   1   
  Recycler                 2    | .   .   .   2   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    35   | .   2   15  6   12  
  Sentry                   10   | .   .   2   3   5   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           12   | .   1   12  3   4   
  Combat Bots Only         12   | .   1   12  3   3   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        244  | .    15   97   39   93   
  Missed                   60   | .    3    28   3    26   
  Hits                     184  | .    12   69   36   67   
    Projectile             184  | .    12   69   36   67   
  Critical Strikes         4    | .    .    1    2    1    
Damage Taken               2963 | .    167  768  530  1498 
  Core                     705  | .    16   126  70   493  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    .    
Core Remaining (%)         87   | 100  93   68   .    .    
Volleys Fired              144  | .    11   56   27   50   
  Largest                  4    | .    2    4    4    4    
  Hottest                  249  | .    60   123  200  249  
Shots Fired                426  | .    22   189  84   131  
  Gun                      406  | .    22   189  82   113  
  Cannon                   9    | .    .    .    .    9    
  Launcher                 11   | .    .    .    2    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  181  | .    11   135  35   .    
  Thermal                  165  | .    11   54   33   67   
  Explosive                11   | .    .    .    2    9    
  Electromagnetic          69   | .    .    .    14   55   
  Robot Hit Streak         13   | .    4    11   13   10   
  Robot Miss Streak        4    | .    2    4    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           261  | .    17   112  57   75   
  Core Hits                118  | .    6    49   26   37   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    5    
    Burn                   5    | .    .    .    .    5    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4592 | .    166  1131 943  2352 
  Guns                     3604 | .    166  1131 768  1539 
  Cannons                  102  | .    .    .    .    102  
  Explosions               886  | .    .    .    175  711  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1140 | .    69   736  335  .    
  Thermal                  1996 | .    97   395  390  1114 
  Explosive                668  | .    .    .    81   587  
  Electromagnetic          788  | .    .    .    137  651  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            55   | .    .    .    24   31   
  Projectiles              .    | .    .    .    .    .    
  Explosions               55   | .    .    .    24   31   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    120  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        697  | .    103  369  400  697  
  Average Temperature      188  | .    45   134  147  264  
  Received Heat Transfer   1215 | .    93   321  288  513  
  Effects                  56   | .    .    9    3    44   
    Shutdowns              7    | .    .    .    .    7    
    Energy Bleed           8    | .    .    3    1    4    
    Interference           18   | .    .    5    .    13   
    Matter Decay           3    | .    .    .    .    3    
    Short Circuit          3    | .    .    1    .    2    
    Damage (minor)         8    | .    .    .    2    6    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    4    
  Heat Transferred         4169 | .    225  875  847  2222 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    2    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         48   | 100 100 51  46  31  
  Level 1                  51   | .   .   48  53  68  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             389  | .   45  353 253 389 
  Initial                  145  | .   .   1   145 104 
  Average                  184  | .   15  176 195 240 
Influence Increases        1569 | .   65  597 292 615 
  Destroy 0b10 Robot/C     1040 | .   40  460 180 360 
  Destroy 0b10 Robot/NC    20   | .   .   .   15  5   
  Destroy Leader           250  | .   10  90  50  100 
  Successful Hack          24   | .   .   .   13  11  
  Disable Machine          90   | .   .   .   15  75  
  Destroy Structure        85   | .   .   2   19  64  
  Lose Combat Pursuer      60   | .   15  45  .   .   
Influence Decreases        1188 | .   60  257 390 481 
  Entered New Map          347  | .   .   4   200 143 
  Time Decay               761  | .   60  243 180 278 
  Lost Part                80   | .   .   10  10  60  
Squads Dispatched          9    | .   .   3   3   3   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   2   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   .   5   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   4   30  13  22  
  Peak Tracking Total      8    | .   2   8   6   5   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            3    | .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          6    | .   .   .   1   5   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          12   | .   1   .   6   5   
  Terminals                12   | .   1   .   6   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   2   .   13  7   
  Successful               10   | .   .   .   5   5   
  Failed                   11   | .   2   .   7   2   
    Catastrophic           3    | .   1   .   2   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   7    | .   .   .   5   2   
  Terminals                22   | .   2   .   13  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   .   5   5   
  Robot Analysis           1    | .   .   .   1   .   
  Open Door                4    | .   .   .   .   4   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             4    | .   .   .   3   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   3   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     874  | .   184 555 135 .   
  Structural               874  | .   184 555 135 .   
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1752 | 4   199 569 371 609 
Spaces Moved               857  | 2   129 199 196 331 
  Core                     .    | .   .   .   .   .   
  Treads                   52   | .   .   32  1   19  
  Legs                     .    | .   .   .   .   .   
  Wheels                   805  | 2   129 167 195 312 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            95   | 95  95  110 100 95  
  Average Speed            114  | 95  100 133 105 113 
  Slowest Speed            250  | 95  110 240 250 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 2   26  27  20  44  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 10   | .   .   .   10  .   
Terrain Destroyed          77   | .   .   .   17  60  
  Melee                    .    | .   .   .   .   .   
  Projectile               8    | .   .   .   .   8   
  AOE                      69   | .   .   .   17  52  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1389 | 3   180 405 307 494 
  Wait                     225  | .   24  106 35  60  
  Move                     853  | 1   128 198 195 331 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  46   | .   9   9   12  16  
  Fast Attach              8    | .   1   2   3   2   
  Attach                   9    | .   .   1   2   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     47   | 2   2   16  14  13  
  Drop                     56   | .   5   17  19  15  
  Fire                     144  | .   11  56  27  50  
  Melee                    1    | .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 1)
    5 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 3)
  204 | -10/Materials | Entered another Materials area
  204 | -9/Materials  | Evolved 2 slots: Weapon x2
  539 | -9/Materials  | Destroyed 12 combat bots
  729 | -9/Materials  | Build established: Scavenger-Skirmisher
  735 | -9/Materials  | Discovered new exit (range 15)
  773 | -9/Materials  | Entered another Materials area
  773 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1097 | -8/Materials  | Identified exit to Storage
 1109 | -8/Materials  | Central database locked down
 1135 | -8/Materials  | Garrison activated, responded to threat
 1144 | -8/Materials  | Entered Storage
 1306 | -8/Storage    | Lost 3 parts (1p2w)
 1430 | -8/Storage    | Found Prototype Processor
 1638 | -8/Storage    | Build established: Tank
 1660 | -8/Storage    | Core integrity fell below 50%
 1664 | -8/Storage    | Core integrity fell below 20%
 1754 | -8/Storage    | Core destroyed

 Last Messages 
---------------
01733_ G-47 Trooper overheating.
01734_ G-47 Trooper destroyed.
01737_ Overheating: Hvy. Ion Engine damaged (-10).
01738_ Power failure, Hvy. Ion Engine shutdown.
01738_ Overheating: System interference.
01738_ Hvy. Particle Gun temporarily disabled. <x3>
01739_ Acquired Particle Gun.
01742_ Acquired 11 matter.
01743_ Overheating: Matter decay (-30).
01743_ Acquired 30 matter.
01744_ U-05 Engineer builds a Door.
01746_ R-06 Scavenger collects Aluminum Leg.
01749_ Overheating: Energy bleed (-57).
01751_ Overheating: System interference.
01751_ Adv. Beam Rifle temporarily disabled.
01752_ Overheating: Weapon Cycler damaged (-12).
01752_ Overheating: Hvy. Ion Engine damaged (-3).
01752_ Overheating: Adv. Beam Rifle damaged (-44).
01752_ Overheating: Hvy. Particle Gun damaged (-31).
01754_ Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ?????????????????????     ????????????????         |
| ?????????????????????       ??????????????         |
| ??????????????????????      #?????????????         |
| ???????????????????????     #""""?????????         |
| ????????????????????????    ##  #?????????         |
| ????????????????????????[   #T  #?????????         |
| ?????????????????????????   ##= #?????????         |
| ??????????????????????????  ##% #?????????         |
| ????????????????????????###+##%[+?????????         |
| ????????????#############  ^   !#?????????         |
| ????????????#           #     =!#?????????         |
| ????????????#           # a###"##?????????         |
| ????????????# !         #  #?# #??????????         |
| ????????????#           g% #?###??????????         |
| ?????????   +      !    #@a#??????????????         |
| ????????????#         ] #  #??????????????         |
| ????????????#       !   #  #?#########????         |
| ????????????########/#### w#         #????         |
| ???????????????????# #T##u +         ""???         |
| ???????????????????+       # """ """??????         |
| ????????           #     u # """ "????????         |
| ????????                   #?""" "????????         |
| ????????                   #?""" ?????????         |
| ????????      !            #???" ?????????         |
| ?????????#########  [%*    #???  ?????????         |
| ????????????????  #        ###########????         |
| ??????????????"""          *#        #????         |
| ??????????????""" +         *=[      #????         |
| ???????????????"" #         +%""""""??????         |
| ??????????????   ?#         #!"=]] "?#????         |
| ??????????????"""?#######  ## "] =[" #????         |
| ??????????????"?????????#  ## " *["" #????         |
| ????????????????????????#  ##        #????         |
| ????????????????????????+  ##        #????         |
| ????????????????????????#            #????         |
| ????????????????????????##### ###+# ##????         |
| ????????????????????????????##### ###?????         |
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| * =#???????????????????????????## ##??????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                41
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponDirtyDevice
  Manual?         0
Play Time         00:48:59
  Cumulative      162.3 hours
  Start           2025.05.08 @ 20:55:29
  End             2025.05.08 @ 21:53:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          47
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8904ab2e-735c-474c-8f88-019cbf60be38